#Battlegroup 8 - Phalanx: Comms
1 messages · Page 3 of 1
Back up to 2 MBT's
And make sure to activate your unit
Campaign signups are closed now so you can’t activate if you haven’t already
Yeah they did
His unit is active
I’m checking everyone that says they want to join us from here on out
I activated my unit like day one
Once we actually deploy we won’t accept new people
Yeah you’re a vet. I figured I didn’t have to worry about you but I checked anyways just to be sure😆
Never hurts to double check
Awesome! More armor and they brought their own repair supplies!
Morning all what have I missed, ngl I’ve been on one hell of a bender this last weekend 😅🤣
Same tbh, midsummer celebration are kinda wild in the nordic countries. As for what happened, our medic joined a blood cult, we got a company grandma who is made of small spiders, and some light human trade hapenned to get us our engineer. Oh, and the vote for our patch and motto happened.
So yeah, nothing much
Average weekend i guess 🤣🤣🤣
On the bright side we got us a engi so now we don't have to worry about vehicles being destroyed
Yes, only one set of spiders no more spiders anywhere else
Wasn’t sure if that was part of the official company lore for you 😆 btw, while i called dibs for the ride (and would still love to keep that spot), i was thinking how would a company with anti vehicle missiles work with the fast-deployment? Could they come out and immedietly launch the missile if we ran into an enemy vehicle?
Not oficial, still a funny joke
Yep they could
An no one else called for it, so its still yours
Is there a mythical spider grandmother? Like does anyone have a name that I can start using as my callsign after this?
Shelob (I think that's how her name is spelt)
If you want a known spider god, anansi (trickster spider spirit) would be a good callsign but not any kind of grandmother. Quick googling also fond Kokyangwuti which… is not quite as memorable, despite being spider grandmother spirit.
*be me trying not to make a joke......
🤔
@rich glacier Would it be allright if i added a ”lore” page for the sheet in the style of pathfinders unit? Everyone who wants to could add their units backstory and whether they are willing to roleplay?
I think dark is referring to a joke like a deez nuts joke.
Ah, now I get it
Should we try to convince light to name all his units after spider/spider related characters?
Hmmmm I’m definitely not opposed to the idea but I do want to try and reduce the size of the spreadsheet if possible. So if you can find some way to compress stuff or combine some sheets well then yeah you can go ahead with a lore section
Well, the units tab and the logistics tab could probably be combined once the latter is updated, since we wont be getting new joiners anymore. The upgrades would need to be transferred though.
You can just link a separate doc somewhere for lore
Yeah, meant i would make a chart where everyone could link their lore docs, with a short overview of their unit. Plus their willingness to roleplay.
Same kind as BG pathfinders have in their sheet.
Plus maybe players timezone so we know who could be online at same time.
Yeah I’ll be getting to that right before we deploy. As we’ve seen there is still a few stragglers so I want to keep them both for a bit longer
So, can i make the tab? It should be fairly compact, with links to lore documents and short overviews.
Yeah that should be fine
Just wanted to throw a quick update up in here for people not as addicted to this game as some of us. So the fastest groups jumped through the gate into the system and we really didn’t have a good idea what would be there besides some fighters maybe. Turns out it was about worst case scenario and there’s a full bot battle cruiser there. TF3 Fluffle has some weaponry and mid size ships but they aren’t really fitted for combat as their main purpose. Discussions for the next orders are ongoing with both groups and so I can’t really give you any more specifics but just check in and keep watching the #midround-events when you get a chance.
This is why we are the second wave reinforcements not the first boots on the ground. Thank you Reaper for not getting us all killed we appreciate your foresight
Yep going in with little intel has almost never ended well for Armco. I am good with waiting an extra week to be able to play the full campaign😆
Remind me to keep my LV crew near your mech so I’ll be protected by your plot armor
You do get built in plot armor right
We are going to find out here soon enough😂
So, it seems we wont be arriving without resistance. Will this delay our landing, if storm cant secure the spaceport as fast?
Yes, we have no friends in the navy so we have to wait for a site to be cleared.
Well, if that means we wont be facing the bots battlecruisers, im good with that 😆 it seems storm is heading straight there anyway, so if they dont face too many space forces the original plans should be almost on track.
Yeah plan seems to be to have storm at least and probably also TF3 continue to rush Elim spaceport while TF2 and TF1 mop up these aerospace assets
Which it’s what I would have done if I was in command of any of those groups so I’m feeling good about the outcome
Yeah, seems logical. Im a bit worried about the state of the space-station though. If those civilian transports who were heading there are here instead, presumably waiting for our arrival and help, they either were intercepted or the station is no longer safe. I fear for the station folk if its the latter.
True, but with one enemy in the rear of our orbital forces (maybe). Safe place to store the civvies wouldnt have gone amiss either. Our job is to protect people and the planet, not just kill as many as we can. Though it is a major part of it.
Hey the quicker we can get the civvie's out of the way, the quicker we can get turn bots to scrap metal & get paid
So long as they don't run into active firefights or warzone then their good
Out of curiosity where do you get news or see this game information?
Just #midround-events and #campaign-briefing-room mainly. Other than that I just chill in here and watch all the comms channels a bit to see what other people are talking about
Cool, thanks!
Hey is it just me or is anyone else seeing Nalla?
Hello 🤚
Can someone else acknowledge Nalla so i know i'm not talking to a version of SCP-079 who communicates via anime?
I think your just locked in a room with me Hellhound. It's okay, the walls are padded, we can't hurt ourselves in here.
Real talk though, whats Phalanx up too? I can't quite remember what your target was?
GUYS?!?!
Phalanx is a QRF (Quality Reaction Force) we're mostly going to be bolstering/rienforcing the front
Oh thats right, nice. I think you'll be seeing a lot of action then. I'm expecting this to get a little messy all over the place
You looking to join?
Oh no, I'm on trench duty over in Dwarf Fort. Forgot hands upgrade gets rid of my gun so I'm basically going to be digging trenches all game and being a little counter charger into melee as needed with Templar when not digging. But thanks for the offer.
Well, thats an interesting idea. But at lest the charge distance must be pretty good.
I bought a light mech with one of my 3 req points for that giant rush of smaller games, thinking (wrongly) I'd get into one and make that point back. I never did.
This campaign started and at first we didn't have many engineers... so I bought the Hands upgrade for the construction point to help out the engineers with my remaining 2 REQ. I DID NOT REALIZE THIS TAKES UP THE WEAPON MOUNT. I thought it was a marginal upgrade and I could still have the laser rifle.
I don't have a 4th Req Point since the orbital test did not have a reward... soooooooooo I can't buy the sword upgrade.
So Yes. I'm a lightmech with a little tungsten combat knife and the enemy are gonna catch these hands 
I look forward to RPing picking up cars to use as charge shields and ripping robot infantry apart with my hands like some king kong gorilla in a glorified forklift of a light mech.
I am just lost for words
Yeah, i was trying to join every short campaign but jeez, thats some luck there.
Something else you could've bought with your req is either jump jets or supply pack
I am only kiiinda over it. Someone said that a mech with hands gets a d4 on charge instead of a d2 but I have no idea where they got that info so I think i'm just stuck at a d2 damage.
I was going too but I was like 'whats the most helpful for the team..... OH I can get fists and have the construction point and small melee option but still have my ranged laser. I'll do that.'
And apparently, I can't read.
I'm just gonna RP it that there was a shipping mix up and I got sent one of the Bomber Torpedos and some bomber in Atlas is going to press the fire button and sling a mech laser rifle into space.
Its not the end of the world, just means I can't really do any damage. I'll work with the engineers to instant build trenches in 1 turn instead of
- Sandbags
- Trench
and then have some fun roleplaying bits if I get to charge into melee. I'll probably mostly stick to supporting Templar (infantry with melee weapon) or countering charging if one of our infantry gets slammed.
If Shovels ever swings over to us, I can help them build the Airfields and Depots
A helpfull worker mech. I really like that image.
Nia Nettle is not going to be happy about it. She's going to be pouting the whole time in a black combat mech being forced to be a glorified forklift.
And whose fault is that?
The delivery guys, apparently
I mean, mine obviously for failing basic reading comprehension, But i'll blame my shitkid HAT pilot, Aura.
And why's that?
Cause she's my shitkid and I adore my little Transport pilot... but also shes on the logistics team and is Nia's roomate on my company's orbital in ARMCO, so this is obviously her fault.
Uhuh
Now tell us how you really feel 🙂
Velma dropped her glasses 👓
Man that sounds fun for roleplay though, im a bit unsure how that part of the game works since our battlegroup isnt that active in chat (excluding those few days we all went crazy and … did a lot of stuff)
I mean you do whatever you want with it. The RP side is just creative outlet for certain types. It's entirely unnecessary to actually play the game at this size.
Yeah RP is just for the people who enjoy it. I myself am not really one of them besides the occasional WH40k thing😄
Yeah, just hoping to get to engage with it more. I love traditional pen-and-paper rpg’s, but it feels SO much easier to innitiate face to face.
You mean like the Human trading, finding out one of our medics is an organ harvester, finding out our other medic worshipps a blood god who cuts off our limbs and sacrifices them to said god and the engi we aquired via human trading whose a lunatic with homemade car battery emp mines?
Yeah, that stuff
Yeah it's really disjointed with this size of a group
Oh and dont forget the group of spiders we elected as our BG’s grandma. And to be fair the medic reataches those limbs, only missing a few toes or such.
I was elected?
The RP aspect of Meta might be fun if you had a smaller group doing it. Say 5 or so and doing this more like a traditional tabletop kinda small group game.
With this size, it's just whatever with a few limits Shak sets (No war crimes. were all mercs. etc etc)
What if you just didn’t use the upgrade? Like okay cool, I bought these mech hands but nobody said I had to install them on my light mech
Or that the fact the organ harvesting medic tried to make me strip as an alternitive to having my organs harvested
Nah, where's the fun in that.
Plus, it's better that I take them. D2 or not, Templar and I are the ONLY ones with melee weapons... and with the melee rules being specifically added back in, you KNOW we are going to get melee charged by a bot swarm or something
Wait, Templar? Like the Templar that participated in the small ambush mission?
Well, the title was chosen by popular demand so kinda. You just did not have any say in it whatsoever.
Yes, that Templar
Nice! I worked with them on that mission. I love the fact that I can start to recognize some people around here XD
Ah, speaking of the organ harvester
Templars been on my mental follow list since C2. They had a GREAT time up in the north. Probably the one area of the map where the rules actually worked out as intended. haha
Kapu, I’m gonna sacrifice your appendix to the blood god if you ever need healing from me
That’s a promise not a threat
So yeah that's the blood god medic
Thanks buddy, i appreciate it. Mixed you up with mellow. We support our medical staff, even the culty folks. Religious freedom and all that.
No one knows why he worshipps the blood god and i'm pretty sure no one wants to know
Oh yeah, mellow is the one who wanted someone to strip
What 2 lungs?! Don't be so greedy, you only need one of those.
That someone was me, and for the record i did not
I mean, healing, blood? Pretty close yeah, seems logical. I trust him notably more then mellow.
Exactly! Besides, if I sacrifice your toe so that I can reattach your leg. That’s obviously a fair trade
I rather like my lungs thank you vey much, AND YES BOTH OF THEM!!!
I gotta say tho, using ”im gonna sacrifice your appendix” as a well-wish sends a POWERFULL message. Maybe not the right one but still.
Yeah, but if we gotta reduce your oxygen exchange capacity in exchange for restarting your heart, imma do that on any day of the week
ARMCO Medical Services...
Good Times.
Agreed. Maybe be a bit carefull around the civvies tho, yeah?
Yeah no, your not doing that, i'm specifcally having a "Do not let Triskele resusitate order" on ALL my bodies
You’re right, my apologies. It was said in the heat of the moment. Just not a huge fan of the term organ harvester. We prefer the phrase, sacrificial healer in our community 😛
Look, its him or mellow (or the one maybe sane one if you are lucky. Id choose the well meaning cult over organ trader any day of the week.
^ true statement. We don’t allow organ dealing at the church
I'll take my chances with thesane one first, and if that doesn't workout.....
You either make sacrifices with the patients body or your own
😮💨
Noted. Gonna write down ”dont upset the the blood cult” in my to-do.
then make them WITH YOUR OWN
Wait, you couldn’t tell that I was joking about sacrificing your lung earlier?
But they dont have enough bodies for that. Plus kinda unethical to demand your doctor cuts off their finger.
YET ITS ETHICAL FOR HIM TO CUT OFF MINE!!!!
Yeah, it mostly depends on the severity of the healing. Sacrificing one’s own body typically results in better healing. But as you stated, there is limited healers and they can only heal so many people with sacrificing their own bodies
Not really cutting off yours it’s it’s already detached from your body
If it reataches a separeted limb, and its a necessary part of the process… i would invoke principle of lesser harm.
Yes, I too get much enjoyment from this very common debate Nalla XD
Either no leg, or leg with no toe. Seems worth it, since its actally needed, not just religious reason.
Yeah, most fun i’ve had with the campaign so far
Nalla i hope you have more sane medic than i do
Also, if i ever see you charge into battle i want you to know i will be looking at you like this
The perfect Huh Jack sparrow Salt animated GIF for your conversation. Discover and share the best GIFs on Tenor.
I think they would need and engineer. @tropic nest You are an android, right?
Mmm, yeah, that’s more the job area of the bio engineers. We don’t deal with that science heresy 🤣
I do have sane and normal medical teams this time around, yes. Last campaign mine were all insane.
Nia Nettle is an Android, yes. She'd need an engineer to fix any would be bullet holes.
Shes got a pretty realistic body, she'd probably bleed quite a bit and even have a digestive track sooo lets hope it doesn't get to that. Some medic is going to be really confused if they're trying to put her back together a bit.
I'm trying to think of a famous android character but i've got nothing, i think the closest character i can think of is an adeptus mechanicus priestess
I'm not too much into warhammer 40k... so I couldn't say, but knowing what I do know... probably?
Pegasus Works Androids are pretty advanced, if your familiar with the Girls Frontline game series, they're like the dolls from that franchise.
so they have internal organy bits, they're just synthetic... Not quite like humans but not that faar off either... thus my comment on very confused medics.
Honestly if Mellow and Triskele are the medic attending you, please confuse the ever living shit out of them
Well, good news. If we ever meet on the field, apparently tr1skeles magical sacrifices dont discriminate between species, organic or synthetic. Cant do shit about the mech though. And feel free to confuse mellow, but they might try to sell you for parts.
Not that we’d allow that
We live in a weird timeline if the engis are the sane ones
Thats not even true
Well, ours… probably not so much. But we gotta take what we can. Even the jury rigged car battery emp’s.
We just have insane logistical support (except the truck driver, he seems cool)
Is this some kind of coping mechanism for them, since they dont get to unlesh the murder on acceptable enemy combatants?
Well on that topic, ladies and gentlemen i shall be going to sleep to try and recuperate what remains of my sanity, Triskele i will get that "Do let triskele resusitate order" and Nalla when i see you charge into the bots i'll be holding up a boom box blasting hardcore music i your general direction
I have a few playlists picked out. Her theme song is from Driver though (I've had it on repeat all day cause i'm not sane). I referenced it in her RP post last night.
Yeah, i should go too. Side note, why do all the funniest talks occur at 2am. Curse you eastern european timezone and the global timekeeping system fro keeping me from the funnies.
Sleep well Kapu and Hell, enjoy the evenings.. or mornings 😄
Good luck for the operation, Nalla
I'e been lucky so far knock on wood You too!
Night.... btw how do you feel about nightcore?
I liked it a lot more when I was a kid, havn't given it much thought other then a blue moon or so in over a decade though. 😄
Might still have someo ld youtube bookmakrs from 2010 saved around though
My favorite artist is Joe Pug, Really good songwriter (probably best one out there currently right now)
And my favorite genres come and go but I suuuuper enjoy Midwest Emo these days.
Nia Nettle's favorite music is going to be 80s synthwave kind of stuff I think though...
All of Pegasus works music is a little... dated? 80s/90s/early 2000s kind of stuff. The whole company is based out of a super sized slower then light generation ship earth launched forever ago.
I see you’re a man of culture…and I missed all the fun conversations because of work…
…Again…
Always ends up like this
EZ just have them at work like me 😄
Welcome home though
hello fellow human irts good to know someone else is alive
I have found certain lines of work lack that sort of thing though
Ah yeah, its hit or miss with that sort of thing. WOrk is work
yeah... I am around a quite odd hours and I have never seen you before are you from another unit or are you a new recruit
Nalla is one of the dwarves. Just giving us some company😄
yes the thing that is always so desperately needed yet very rarely given
glad you are here though
any word on our poor ships or on the BC
We won’t get a map update until Thursday I think? It’ll be all good as far as I can tell
TF3 and Storm push onwards to Elim. Atlas arrives and domes the BC with an auto cannon and tries to take out as many fighters as they can. Then the next turn Victorum arrives and slaughters everything
"The victorum" is that our HMS victory/THE USS ENTRPRISE equivalent
It’s TF1. I think their main ship is the Victoria though
ok I was curious if we somehow had some legendary ship that I was just oblivious to wouldn't be the first time but ya know gotta check
It’s the first campaign with the orbital system so no vet ships yet technically. Shack does captain the Endurance though which has come up in another campaign before
Wait but Shack said that he used Ai when making the maps. I thought he was on the robots side of this conflict?
How can he fly a ship that we are on?
Shack is playing a pc this time around and he chose to be captain of the Endurance. It’s one of the lighter ships but it has a couple hull slots they filled with stuff. He’s in Atlas
He also will control the bots because he’s the GM. If he had multiple GM’s though he could theoretically have the other person control the enemies
Ahhhh, so Shack is half robot and half ARMCO… I think they call those things cyborgs now?
something like that or a double agent
thats a great way to get led into an ambush lol
have our GM also command the bots haha
Morning Soldiers
Good afternoon reaper. How goes the Tac-comming?
I'm in a similar boat there - I thought the smoke launchers might also provide additional defense for the IFV itself, but it turns out the bonus is only for a mounted unit of infantry on the turn they dismount.
In retrospect, I probably should've just gone for a bigger gun with the two R points I had
Might be very welcome by us INF if we manage to get a mechanized flanking/conter-attack force together in the operation.
So if the fleet is wave one, are we planning to be wave two and go down securing a spaceport or are we wave three?
I think wave one is fluffle and storm, going in as first beachhead. Wave two is atlas, carrying iron hammer (plus maybe others? Not sure). We are third wave of ground forces going onto the planet. We will see if we get the civvie transport for other BG to use though, so that might fluctuate.
Depends how you count them tbh
Irl Smoke Launchers: * Creates a wall of smoke *
ARMCO Smoke “Launchers”: * Creates a small cloud of smoke with the vehicle exhaust*
Yeah, in my head I was thinking of something a little more dramatic.
It’s not that what I got is useless - just not what I’d had in mind.
That’s what I want to imagine, but it lasts 1 turn and only for the dismounting troops. Which means the smoke appears to the rear of the IFV and doesn’t even cover the entire IFV…
It not lasting a while, that I understand. But I was at least thinking it'd provide a bonus to people in a given area or something like that.
Goes to show, read before you pick.
Yeah, yesterday i talked to a mech pilot who bought the hands upgrade without relizing it replaced their weapon.
IFV drivers when they don’t read their upgrades
Nalla mentioned
Tbh you have to be careful with all upgrades. Quite a few are not as useful or universal as the name or the description would suggest. The cook stuff requires the big bucks.
I thought wave 1 was both hammer & storm and we were wave 2?
Depends on how you count it
Nope, NPC transports are wave 3, Atlas with Hammer is Wave 2
Allright, added a lore tab into the BG sheet. Feel free to add as much lore of your unit as you feel is appropriate 😁
Wave 1 is Fluffle and Storm. Wave 2 is Atlas and Hammer. Wave 3 is Victorum. Idk if the transports are also coming with wave 3 or 4 but 4 seems likely
I don’t think we need to worry about that. I got a feeling this campaign will be a lot longer than any of the previous ones. We got a whole planet to take back from the bots.
Also several sectors of endless and a space gate which will no doubt be spitting constant reinforcements until we either close or destroy it
Also i think its 2 planets
Or a planet and a colonised moon
isn't it a moon
cough the objective listed at the top of our huds is "Survive until reinforcements arrive"....
At the end of the day it will all come down to the TF's cause so long as the gate is open the bots won't stop
so just camp the gate
Land our artillery on the gate to bombard any ships coming trough.
....Yeah there's kind of a problem with that sentence there buddy
I can picture the artillerists floating away in space now.
I just have the image of an art unit deploying on a small random asteroid and as soon as they fire the asteroid starts spinning
I would like to point out we are to retake the planet the HOLD UNTIL RELIEVED I have a VERY long list of historical events of battles of units who had those same orders and had to hold for a rather long time
The artillerists afterwards
This is shaping up to be at least 1.5x if not 2x as long as previous campaigns. 90% of players are not deploying until turn like... 5 or 6.
So we could be here for a long time.
Is one of them of the siege battle led by Caesar with his favoured 10th legion where they were starving to death and built a secondary rear palisade because there were defending against counter attackers while sieging?
I’ll have to check what was the name of the battle
Yeah I feel bad for the people who will die day one
Baller ass battle, Caesar did not deserved to be shanked
Battle of Aleisa
Yep number 236-A
Hey Nalla, why do you happen to have a large variaty of anime related emoji's?
Because I am in two servers with an EXTREMELY high number of anime related emoji's and I have Nitro, so I can use them freely anywhere.

The sailor moon ones are my favorite though.
Nice way to stand out i suppose. And yeah, storm folk might have it rough with dying sooner than the rest 😅 I am suddenly very happy i was too late to join ‘em. I’m sure we will get our chance to die gloriously too.
Ok, but this is objectively funny so i see no problems here.
Apart from the fact non of our arti units are trained to go out into the vacuum of space (At least i would believe) and the majority of our units who don't have asteroids to deploy on will be piloting their arti guns like the tank in the A-Team film
I could tell, nice boba btw
At least i think that's boba the emoji is drinking
It's boba or iced tea. I couldn't tell but considering that all varients of this are boba.. gonna assume boba.
Arty is going to be a lot of fun this game I think. They're gonna have some great highlights.
Absolutely, most likely going to be crucial in taking out large clumps of bots and sieging the cities and crossroads
I really think fleet is gonna steal the show. I mean, none of us can really do much about the bot ships (except maybe arty), and the strategic stuff and high orbits are brand new.
I don't think the fleet can steal the show as easily in this ruleset as in C2. Ground can absolutely THRASH orbitals if need be and orbitals do not have weapons that can just CHOOSE a grouping of Hexes and delete everything inside of it on a 2 turn cooldown.
Hmm, yeah that does sound kind of bullshit. I guess they are more in their own world now. We can touch them except in low orbit, but they cant do any damage from high either. Transport is going to be critical though, both for redeployment and the bot ODT/PAI units.
What kind of guns do transports have
If they have heavy enough firepower they would be great for hot drops and could be used as quick direct fire support
You mean our NPC's or Fluffle?
Our dropships not the NPCs
Depends on the ship. Our primary battle fleet has pretty decent armaments, but they cant transport anyone. Atlas (our transport fleet) has fewer guns but still respectable amount. The freighters we might get have none. All ships can still dive into the atmosphere at least shortly to shoot at stuff, but they have a fuel limit of 1-5 turns.
Once they use those turns can they drop down again or are they done
They are done in atmosphere and return to space, no refils. The bigger the ship the shorter the time. But usually more guns too. The fighters can also sortie from space to atmosphere, at cost of 1 large supply from the fleet per turn.
Thank you
No problem. There are a few more things, like arty being anti-orbital weapon (if they are in atmosphere) and the fact that they are always targeted first but you can red that from the rules. Mostly, we wont be able to do shit about them and try to keep our heads down.
Honestly the best thing we can do on the ground is to go from Elim to Cell'dar mine to Ziyal, cut them off and then mop them up
Cell’dar isn’t accessible from the ground right? We’d need transport trough air or space.
What should we do when the counter attack
Hang on for dear life
We can’t hold the whole planet we don’t have the troops so where should we hold
More importantly what can we afford to give up
We don't need to hold the whole planet
We only need to hold Elim, Cell'dar and Ziyal they're the only point of ingress the bots can use
Probably prioritizing the cities, and the mines. The villages might be worth protecting to keep routes open and the possible civies safe too.
We do not, just survive until assistance arrives.
But yeah, and each point probably has something of importance on it for us, otherwise there'd be no point to listing it.
We could use the engi groups to fortify each point and make it absolute hell for an attack
I think they can fly over the planet, same as us. And therefore deploy pretty much anywhere. Though most of em are probably allready in ziyal.
I don't think they can, otherwise why would shack highlight pathways on the map
I thought it was for separating air and ground accessible routes with every spot having a high orbit spot above them.
Orbitals have to move along the paths between strategic locations just like we would have to. They just have a different tac map because they almost always only exist in high orbit for combat and such
So the surround and chokehold plan could work
Only if we block the high-orbit routes. We do have three fleets though, so it might be possible. Not sure if fluffle can stand up agaist much though.
If i understood that correctly
They maybe could if they are forced to but considering orbital hulls are permanent deaths I doubt they want to risk it
All the TF's would need to move as one fleet
But that would leave two spots open, right?
It’s not even necessary. Victorum is stacked enough to smash though nearly any fleet Shack throws at them. It’s just that the other two task forces are quite lightly armed for ship to ship combat
Yeah if they want to drop on any of the points, they pretty much can for the most part, unless we are camping both A-2 and W-2 in space
So victorum and atlas could be the spear head and fluffle's could reinforce
Atlas is a logistics task force. They are here to supply us and while they have some weapons it certainly isn’t going to win a real ship to ship battle😅
Victorum is our combat fleet. Atlas is logistics. Fluffle is scouting and light support
I mean Victorum and fluffle could rush for the gate?
Cut the head of the snake essentially
Yes they could. I’m not sure what exactly they plan to do honestly after the first few turns
While possible, this feels like the spot where the GM goes 'You can certainly try.' and pulls out another box of dice.
Likely the bots can produce more units on the ground already. Shack has heavily hinted as much
There’s a reason they want the mines and populated areas
Yeah, thats what i was thinking too. Problem is that victorum is pretty slow, and the amount of bots and bot ships on and above the planet might be problematic without their fire support.
Victorum can't rush anywhere at speed 1. Last I heard, they were going to clear a path towards the gate while RabbitFluffle dangit scouted for the main enemy fleet presence, though
Fluffle is going to do scouting of some sort. Tabby seems a little fixated with landing troops on the moon or an asteroid though😝
So in other words, we're in an information and planning stalemate until we're already in
Yep! Same position we’ve been in for the past two weeks. That’s why I’m not trying to rush any of our plans😂
Btw @sharp mortar is the lore section i added readable enough? I noticed you only filled like half of the fields, and was wondering if that was due to clarity?
Oh yeah its perfectly fine
Ok, thats good then. Dont feel any pressure to add more if you dont want to, just wanted to make sure it was good.
Is this the entirity of the area we'll be fighting in or just the city?
Its the same as on strategic map, so probably out of date. The area close to spaceport did match auroras repports though.
Might be mostly similar at leas in the middle.
I would compare it to the Crossroads map we got to see how many hexes there are. This does seem like it might be zoomed in on just the city at a glance
Storm has ODT's right?
Nah, wouldnt be usefull for them. ODT require an orbital with a drop pod bay to drop from, which storm doesnt have, and otherwise they are just an FS5 infantry unit.
Atlas has some though
TF2 Atlas has all of our drop troop capacity. They actually have quite a few and are planning to use them to secure the port
I thought fluffles had drop pods?
They might honestly. I just know a lot of drop troops got funneled to atlas at one point
Could've sworn they did, or i'm mixing them up with atlas
What did I miss other then we’re not being deployed yet?
Also can someone Pin our Org Doc
Talking to Nalla about how she needs her glasses to read upgrade details so she doesn't accidently swap out her only weapon for a hand
That and some orbital mechanic analysis. Also added a lore tab onto the sheet.
Mornin lads what have I missed
Everything ops over, and we only lost 4 kidneys to the blood god
AHHH, MY KIDNEYS!!!!!!
What I thought we agreed on the no human sacrifice thing
But I mean it’s fair to respect someone’s religious beliefs sorry hellhound
Who said they were your kidneys? Do you know how many spiders sacrificed themselves for our medical insurance?
Yes no human sacrifices… very specific wording
I didn’t know about that
When did that happen
Idk, apparently they created something called a “union” or whatever after I promised to sacrifice someone’s appendix when I heal them during the battle. Idk what they’re complaining about though, not like the appendix does much.
🕷️ 🕷️
Sacrificing an appendix seems fair to me
Preaching to the choir here, though I’m glad to see that atleast some people understand my methods 🤣
Can i execute Im and Triskele?
You’ll never be able to take antibiotics well again
I will point out, you might be in the minority here Hellhound. I for one would trade an appendix (or a bunch of spiders, thanks grandma) for reataching my leg. As would most other here it seems.
Yeah my knights have a strict gotta do the honorable thing and right now the whole sacrificing the body part thing is stuck in the legislature for of it’s honorable or not so I can’t do anything
And i do love the fact that sentence seems completely insane to anyone not in the know of our in jokes
Well, cultural norms are a completely valid reason to refuse offered treatment. We do have two other medics… one is an organ trader though.
Yeah good thing I chose a vehicle I don’t know if it would fit the lore to let them be tended to by our medics. Death before dishonor and all that jolly rot
Well thats good, would hate for your folks to die on the field. Not that our engineer is much more sane then the medics…
Well he isn’t sacrificing anyone to a dark fire blood god or something so it’s fine
If any of you have some spare time or are interested I would recommend looking in #1386030427130564769 to see what all the groups are planning on doing for their turn. It’s a nice channel to keep an eye on
I had no idea that existed that is awesome actually
Yep! Just trying to share all the tidbits of how the game is played so you all know what is happening😄
I plan to chop people up
Mellow no
Please we need our infantry forces in mostly one piece
Mostly?!?!
We made an exception for the medic sacrifices
I DIDN'T!!!
Shouls have read the micromolecular writing in your mission contract
Where in my contract?
points at the page 47
To be fair, with mellow its probably not a sacrifice, at least in the religious sense.
yeah would the terminology be: you shall not oppose the religious practices of your battle group up to and including ritual dismemberment so long as said rituals leave you in a better* state then when the ritual started.
Yeah gotta have a distinction between having fun and religious practices
Yeah because for all the blood or organs that have been thrown about it’s always been for a purpose not for the lols
Hear that, mellow? No stealing organs for fun and profit.
Every other group is talking strategy and we are worried about the organ stealers😝
ARMCO Medical Waiver:
By signing this form, you consent to receive medical care from any authorized ARMCO medics. Should you refuse care from such medics, ARMCO and its constituents will not be held liable for any death, mutilation, injuries, etc. sustained during the course of ARMCO operations.
Note: All Authorized ARMCO medics have had their various medical practices reviewed and authorized by a review board prior to acceptance into ARMCO services. Should any medics perform actions outside of approved medical methods and practices, please submit a CA-5578 form to your BattleGroup leadership for review. Should a false report be made, the complainant will be fined and/or punished.
Note 2: Approved medical practices include but are not limited to: Standard medical, magical, ritualistic, nanotechnology, religious, sacrificial, and hypnosis.
Note 3: Actions considered outside of approved medical methods (with some exceptions),involve a net negative to the patients health. Restoration of a critical biological organ, system, or part through the usage of sacrifice of a non-critical part, is not considered a net negative towards the patients overall health.
Not much strategy to talk about. We now know the orbital situation, but still no clue of the ground situation.
no reason for planing if we don´t even know our dropzone
Yeah I’m not serious about the talking strategy part. Just thought it was funny😆
Well it's important I know my KIDNEYS ARE NOT BEING STOLEN!!!
Damn
Warren's been boarded and Lonely suffered heavy damage
Yeah and we’re stuck in nebulous cargo containers unable to help… by also protected from having those containers explode.
I mean you don’t really need them anyways. Hardly worth me doing the incident paperwork for
DON'T SIDE WITH THE ORGAN HARVESTER!!!!!
No he works a 9-5 paperwork sucks I fully agree with him it’s so much easier to just not see anything
Hard to tell how well the void battle it going, but it's definitely racking up hits
We will crush them easily but it’s time I’m most concerned about. Wasting a single turn getting ground troops down is going to hurt a ton
That’s how many actions wasted essentially
Like 200-300
Also I think the rest of us just want to actually play🫠
Hmz. Hypnosis
Don't see it at stolen just...requisitioned
No please. We would have to have Tr1skele patch him up and I don’t want any medic on medic theft. It’s bad enough our infantry is losing organs😅
I feel like this would have a lot of paperwork after the fact
oh dear....
do I need to be scared
At least wait untill he actually tries something. Its only a matter of time at this rate, anyway.
sadly puts safety on
immediately starts scheming
takes assault rifle safety off
starts waiting till they go to sleep
Sets up booby-trap
pretend I don’t hear shit because I don’t want to do the paperwork
I'll make sure you hear everything Reaper
begins spying for traps
Begins turning the paper shredder on
You guys are legit making me want to have so much rp in our orders
Our lore is peak
Is that a good thing or bad?
the swords screaming not to let the medics get near them after sustaining injuries.... While the medics are rushing over gleefully
Good thing? I expect to have a lot of organ harvesting when we reach cities🤔
You know that scene in the first starship troopers film where Seth gillman is shooting the bugs covering Rico's escape?
well, do you want to live forever marine?
No, near the end of the film where he's been injured and is holding the nuke
ahh yes I'm with you in spirit now.. definitely not on site for that aciton though
Yeah that will be me if mellow or Triskele get near me
Like hell you are Yoda
exits shadows covered in grey camouflage holding combat knife in right hand
run I must
I push a button and all the doors close and lock
Someone pushes another button and a door opens
pushes button again and locks it again
strategically reposition I will
button
Button
button
Button
Button
pulls out assault rifle and shoots Im in his right leg
Do I look like I care?!?!
cursed you will be
pulls out detonator
I have this whole ship rigged to blow
I'm taking you all with me!!!!
empty threat that is
um please don't
shows explosives
Maniacal cackling
Leaves the room
crazy he is
What part of "I rigged the whole ship with explosives" did you not understand?
Im heading out to a different ship
pushes button
and I wake up from this nightmare
pulls back your bed curtains holding detonator
You all are the best. I’m happy I get to spill oil side by side with you
Are you sure about that?
Yes even the medics
starts a movement to detain Hellhound
We will have replacement kidneys for everyone by the time we leave the planet
That’s your bonus pay
Try it!!
from the locals?
Idk, it’s not my job to question where the medics got them. Just to be thankful our unit has an abundance of organs
got it
sneakily drugs water
please dont go that far
Jokes on you, I only drink coke mfr
falls for own trap
Does anyone think this is getting to out of hand?
yeah
maybe just a little
gg guys?
guess the paper shredding department has their work cut out for them
I think we're the only reason the paper shredding department is still employed
perhaps
Can't wait for some poor bastard to scroll through this not knowing what the hell is going on
same
Worked at a level 1 Field Hospital that my unit set up today. We treated over 70 injuries and heat casualties today… today was pain 😐
So, whats our stance on RP-only orders pre-deployment?
Also, we should keep our medics behind the infantry. They would inspire us to run towards the enemy even faster.
You would have to ask Varsen about those. He will be in charge of the discord side of things like orders and making sure everyone submits in time
@icy magnet opinions on pre-deployment RP only orders?
What the hell happened and why are people threatening to kill each other
I leave for like three hours and people are threatening kill each other
dont worry about it, it was a nightmare
You wouldn’t lie to me right grandma
Of course I'd lie to you, for your own good. Somethings are better left unknown......................................................................
My knights are the keepers of peace we are the sword of justice if something must be done…
But I mean if you say so
Better for the knights to remain unmarred by mud or misdeed. Let the spiders deal with such things
Understood we owe you a bottle of Jack Daniel’s then
literally me fr
haven't been paying so much attention, are we on an orbital battlegroup, or are we just magically arriving after a starport is secured?
We are in <details not found> but will be landing with civilian support at a starport
Allowed and encouraged
Hell yeah. Allthough, might not be that many turns before we finally get on the map.
Okay Shack has said that I should make a simple graphic to submit this turn for our plans in the transports. I don’t need anything from you guys so you can just submit RP orders and I’ll just say we are going towards the star port to land
Ut Vivant Alii
So when do we set boots on the ground?
Well it’s not super straightforward as there’s still enemy contacts in the tac map outside the gate. So we have to get through there a bit slowly but then after that we can get to Elim in a couple turns and set down at the port
Excuse me, I'm the Grandma shouldn't I be holding the leash? (ineffectively)
Look at yesterday and tell me you should
take of the leash and cause murder
I like that this picture is species neutral XD
We don’t discriminate against our spider and other species friends
Yeah 100% definitely nobody would ever do that ever
Actually, how many of our companies are non-human in their lore? There’s spiders at least.
Like 20 ish percent android give or take
What about alien life form?
I mean in theory everyone thats not from armitage is alien life form
Yeah, but actual biological non-humans? I think i’ve only seen Lightsdeath. And thats probably partially because i suggested it as a joke.
And to be fair, the idea of a hive-mind of small spiders mimicking a human shape is awesome.
part of me goes with the cannon that they are spiders, and the other part of me thinks this is just a prank the rest of the BG is pulling on you.... definitely one of those two though
I mean who ever said they were small
I've been toying with the idea of some non-humans in mine
Ok here's an annoying question, if there is animalistic sentient life in the form of a cow, pig, chicken, sheep ect. and you decided to kill it & eat it.
Would it be considered animal slaughter or cannabalism?
Animal slaughter because it’s not human
I don’t mean human in the biological sense I mean like being human in the moral and ethical/ spiritual aspect maybe even a cognitive sense
We are really shmooving now
Not the first wave but we should be able to land pretty quickly and get moving
Hopefully if all goes well

The maps should come out tomorrow sometime so be watching. Storm is landing all around the starport so we will have some very important ground intel that we will need to analyze. Our transport should get there the next turn so we will have to have a landing formation ready and everything
Well I hope you got your speech ready
But yeah if we could coordinate a time so we could all discuss the landing formation that would be great
I’ll try and make sure everyone is aware and has an input into the conversation. A lot about our landing formation will be about which way we decide to head for the rest of the campaign so we will have some big decisions to make
remember everyone we are the quality reaction force, not the quick reaction force
Well apparently we’re gonna be quicker than the pathfinders XD
yeah because we have a quality dual engine setup
Oh shit, we droppin?
next week
we get to see storm fight alone this round, next round another BG lands, then we will on the following turn... soon
Has any BG committed to going to nery’s village?
Not saying we should go there, but someone (TF or BG) should probably scout it to make sure it’s all clear and not hiding a flanking group
sadly the scout BG traded their engines for extra rations so they will be arriving last
Gotta make sure to pack those ice cream bars
Hey, can someone ping me so I don't completely forget?
Better be sharing those mfr
I got you
There are some groups that have mentioned the idea, like pathfinder, but no-ones plans are final yet. We’ll need to see what happens.
If anyone wants to get to Nery village, they'd need aircraft to transport them cause the only way to get to it is via aerospace craft
I think their idea was to go through crossroads, so they wouldnt need it. But i guess 212 logi was theoreticaly capable of airlifting another group when i asked them.
Would be kinda funny if because of the random speed we end up being second to land after storm
We very well might be if no one else gets a speed 3 roll. Spearhead has 3 but they are going to the mining station and transferring over to their ships
Hey is it ok if we start talking strategic planning for our most likely hot landing zone?
Sure but there isn’t much point until Storm lands today and engages in Elim
After that happens we can do all the big planning for sure
Reminder orders will be due Wednesday night
There also MAY be the option of boarding the battlecruiser that has possible civilian captives on board (very conditional though, the engines need to be sniped and the BC must be alive for auto-transports to dock). I think it might be worth to at least see if that happens, we have an infantry-heavy BG, and i'd really prefer trying to save those civvies. I do realize this is very unlikely though, considering victorums guns.
I doubt those civilians are going to be savable. Even if we could arrange a situation to get on board they seem like they might be cyborgs at this point and other groups would be better suited for the mission
BC HAS TAKEN 7 HITS?!?!
Yeah, you're not wrong in the strategic sense. I'd just really like to save them both personally and "in character". Gotta hope some other BG do it i guess.
WAIT, IT DIDNT GO DOWN?
ITS TAKEN 8 TOTAL AND IS STILL UP
Victorums lighting it up
Someone hold me, i'm scared
Hugs you tightly
Yeah same buddy, might be a bit of a rougher ride than planned. Lets just let the orbitals focus on eachother and slip past, yeah.
oh they haven't even resolved the MBCs or other guns. That ship is not surviving.
Um.... what if i does....
Shush, dont think negatively. The void-spirits will be with us. And we wont be the first in the line of fire
spearhead on the other hand....
Yeah, i thought it was the civvie transport the was ramming the BC
BC IS DOWN, I REPEAT, BC IS DOWN!!!!
Ez😝
Kind of a solemn moment. Allthough this was likely necessary, there were possibly civilians on board. May their spirits live on in the infinity of space. We still have a job to do.
Well folks, with the hostiles cleared (exept the ship on high orbit in elim) it looks like we are getting to ground soon. Prep your gear and vehicles.
So throughout the entire engagement, 4 fighters were hit, 1 destroyer was hit and another was boarded, and a battlecruiser suffered 3 hits
Yeah, victorum is pretty overwhelming as a combat fleet. All of the damage on our side can be fixed, no permanent losses yet.
Actually, do we have a name for our transport? I called it Ekdromoi in my RP order.
We do not but we also won’t be using it for very long either
It’s going to be good to get some info on how resilient and murderous the bot ground assets are.
well with redwall and iron hammer we wont be the first on the ground. Funny how our scouting element is the slowest BG so far
Wait, what orders do we have to put in? As far as I’m aware, we are just flying to Elim orbit this round?
We don't need to put in order unless its for RP
Ah okay 👌
Yeah, we should figure out a name of the ship we are in for RP purposes
How about “Logades”, which means “the chosen” and refers to those who were selected from regular civilian infantry to server in small elite units in Ancient Greek armies.
As mentioned, i used "Ekdromoi". Light, independant infantry units of ancient rome, that also fought in phalanxes.
Ah, the light high speed variant of the hoplite whose job was to run outside of the phalanx formation and fight in an irregular order
I think their role was to be a flexible unit, able to fight both in and out of phalanx, but i see your point. Calling it hoplite just seemed boring. Logades could work though.
Oh my. Thats a risky move. We salute storm and their bravery to go where no (sane) man has before.
I can't watch🙈
I always knew they were going to be our meatshield😆
Not bad considering what they’re running into
The first man down. On the plus side, thanks to planning and a bit of luck, no ground units lost. Could have been worse.
So, assuming the enemies above elim are not wiped, how many turns will our arrival take?
Probably the start of next week
Well it seems like our actions this turn are limited to coming through the gate only. There won’t be a tac map for the gate anymore after this turn so we will go straight through it consuming one speed and then through the next strategic point as well next turn. So this time next week we will be dropping in to the surface
So, it looks like basic bots are in squads of 4, with 1 armour. AP will be very usefull.
Casualties in Inf units appear to be very high. I would advise against us splitting into a ton of small groups and trying to stick closer to 1 of our 3 medics
Our IFVs and MBTs will probably be invaluable as “bait” for fire. We got the supply to fix em.
Flanking as an armoured assault group might be good too.
I mean this is basically what we knew already so no huge surprises here for us. It just reinforces the fact that we need to leverage our own armor and AP to give time for our infantry to dig in
A lot of the losses here are from infantry units being swarmed and out of cover of any kind
Right, but that means it would be better for us to be on the defensive as Inf. And since we are on the offensive to push out the robots rn, I’m not sure how best we could even leverage the Inf.
Rn, the best I can think of is there will be 4 Inf teams. 3 teams will have medics and 1 will be the mobile team with the IFVs.
Or 3 teams, and the IFV squad gets a medic in a n LV
True, that would allow the LV to get into the fight if they want. Only downside would be a 5-6:1 medic to Inf ratio
We will have to hammer all this out here soon. We have another week though so there’s no rush thankfully
The other LV should stick with the mechanized units, so I’m kinda assuming the 3 light mechs and 2 MBT’s will be in a group. But then idk what to do with the IVFs
1 MBT right?
Didn’t Chewy sign up and was registered in time already?
I'll start making some optional plans on splitting up our force. Might want to stick together for most part though. They shouldnt be able to kill any one unit with 4-5 guys in one hit.
Oh shoot I guess we do have two MBT’s. I thought we only had once since our trade for the engi
Yeah, we got another after the trade
Perfect😆
Yeah Kapu if you want to make some formations then go right ahead and we will use them. I honestly don’t have a ton of time atm to dedicate to that
Will see what i can cook up. Not an expert by any means, so if anyone has ideas, i'd be glad to hear them, either hear or in dm's. Or even voice.
"with rifle and shovels in hand, we heed the call of battle, for glory, riches... and maybe fine bitches (shut up Gary!)" - Common Galavant war chant
We have the starport. Now storm just needs to hold it untill reinforcements come.
is our patch on the tactical map ?? i don’t see us :((
wait, yeah. we are on orbital map though
we will likely arrive on elim with venator and maybe dwarf merchants, possibly after redwall. Not quite sure how far their speed will carry em.
Im thinking the mechanized portion of the unit could be in this kinda formation with the light mechs acting as forward scouts that can drop back quickly to engi if hit or are disengaging. MBT's can assist the forward force with range 3 and IFV's can push directly up to the enemies to deploy Inf onto the front line. Any Inf that get hurt can load back into IFV's to be brought back to the medic. Or, medic can push forward to heal.
Logi will be at the back of this force but will also be mobile incase other medics need supply
good thoughts but it’ll all come down to terrain, smart to try and set up like so if we’re off the ship on a flat area tho
humm, seems like a sensible mechanized battle-line. Will have to see about making something similar to the infantry element. Its getting late in my timezone, so i'll try to clean up any proposals and ideas into viable battle formations by tomorrow. Feel free to send em though, i'll be reading em as long as i can
Well, if the units in the previous formation are all together, this would kinda be what the remaining teams look like. Just some Inf and 1 medic per team
(For my pictures, I used shape to represent movement speed and color based on unit tab in BG spreadsheet to differentiate units)
Circle = 1, Rectangle = 2, Triangle = 3+
Or possibly one big unit of 9 inf 2 med. But the formation is sensible
Im thinking if we have a team or teams thats just Inf and Medics, we should make sure our Inf with upgrades are in those teams so that have some flexibility with options. (Inf with upgrades = Davasaur, Darkusdudemedia, and egdawg). The Inf inside IFVs should be base Inf.
Yeah casualties on the starport are really high
So far 5 units have died
Yeah, seemed like most were from the unexpected drop pods
Storms deployment was not good at all
I think they prioritized eliminating all bots currently on the map over sticking together to not get ambushed
They split a lot of their inf and left themselves vulnerable to being flanked
Yeah
The choose impact over defense it was a calculated risk
Getting bogged down in a drawn out fight was not an option
No starport means no reinforcements and bots can be rebuilt
So 13 out of.... 18? Of Storms ground units are on the ground, 3 are dead & more to come if they don't get more support
Redwall and Iron hammer will be there soon. Maybe even next turn, not quite sure.
i'm down for that strategy, my only concern is having our specialists being to exposed, tell me to hold a location and we'll go to the last man but the risk is if the bots get the jump on us in that formation they could cut our ability to adapt down
We would have the mechanized element for support though. And hopefully, with the mechs scouting, we shouldnt be getting jumped.
I feel not as worried having mechs scouting knowing that bot infantry has equivalent weapons to our infantry. So the armor should really help us
I’m going to catch up on the messages right now but I want to know everyone’s general idea of what we want to do once we land. I see 3 ideas really. 1 is to march toward Crossroads. 2 is to march towards the northern mines. 3 is to help fully clear the city and then come as a second wave like we intended to either of those locations
Honestly we are going to kind of be stuck with this no matter what we do. We still have such a high concentration of infantry. I don’t mind it though because we have medics in both groups still and yes we will make sure to have the upgrades infantry distributed as well so all areas have some AP available. It’s also important to remember that infantry are not just fodder in this game. They are a very solid unit if they dig in and really their big disadvantage is movement speed which we have a formation to help with already
Also just going over the tactical map for Elim right now and the amount of casualties is staggering. There’s not an absurdly high amount of full deaths yet but most squads will be killed next turn it looks like😅
I’m between option 3 and 2. 3 as that is the original plan for the battlegroup and clear rearlines are needed. As for number 2, heading to the mines early (Dwarf fort is running late due to engine trouble) could help save civilians, and prevent manufacture of more bots.
Those are what I’m kind of leaning towards as well although I wanted to mention all options to start out
I kind of want to see what the big target in the northeast building in Elim is👀
How about you start a vote for our main objective?
Probably about time😝
As for combat formation, depending on the situation, we have the tanks and IFV's form a Frontline with inf in between them and meds behind the inf groups, or essentially form circles around the medics with the inf, 1 half of the circle act as the Frontline the other as a rearguard
Hold on going to redo that
Okay cheched everything again
Combar losses are due to two things:
I think this is alright?
1° infantry out of cover
2*° shack rolling lotd of 4
No formation could have saved those soldiers
Could've stopped them from being flanked
Alright everything seem decent with this poll? I let multi vote be on so people can vote for a specific direction if they don’t care if we help clear the city first
Yup, all seems good
@cloud dew whenever you get a chance could you pin this? I appreciate it
True, and a lot of the units that got flanked had already shot that turn so even if they weren’t flanked, they wouldn’t have been able to shoot back
Either way, moving as a group will be safer for us. Splitting fire, it seems unlikely a squad of 4 can kill any of us at once.
Honestly, I’m not too worried about clearing the city. I think by the time we are arriving, there wouldn’t be much clearing for us to do. In addition, don’t we still have to move all the way to the east side of the map before we can move to the cross roads?
That’s gonna take us a lot of turns if that’s the case
That is also true
Honestly I don’t feel the same confidence. Storm is like barely surviving and we are trying to figure out with the orbital above the city if even speed 3 transports will be able to land next turn or if they have to hold for 2 turns
Atlas is going to deploy their troops so I know we will keep the city secure but there’s still a lot of unknown targets and large targets as well
That’s true. If they can’t learn before us (which I was assuming they could), then we’d definitely have some clearing to do
Yeah depending on how things go next turn we might essentially be part of the second wave
Also movement is just going to be a bit of a pain no matter what we do. We have the rushing formation to get speed 2 but we might be walking for a while even then
We will need to be careful
We cant take that formation in a black sky situation
Ty Dresden. W mod
If they drop near the infantry and roll over a 3 on a dice, thats a dead unit
And they seem to be inteligent
Yeah rush formation is risky af. If we are the first heading into an area I will protest us doing that if at all possible
Thing is with black skies not even as a reinforcement movement
Yep. The bots are going to be an extremely different adversary than the bugs. This campaign is going to be a step up in every way as we have seen so far
They did position themselves on purpose to focus on the tip of storm
So they do play taking advantage of the rules
I want to get everyone’s thoughts on the 5 wall contacts to the south west as well. They seem like friendlies do they not?
I think where we go should depend on if anyone else is going north. If no-one else is, we might have to start clearing the way for the civvies in the mine. Both ultra and dwarf fort who were planning to go that way are delayed by two turns at least.
I mean there’s nothing wrong with clearing the way honestly. We know we have strong support coming and getting a view of the tac map would be invaluable for both those groups. We just would have to be careful not to overextend for sure
Could be enemy reserves, could be storming the complex, could be gathering prisoners, we don't know but i say we be caution every step
Seems unlikely to me. I think civilians would be in buildings, considering bots have been assaulting the area. Prisoners prepared for transport might be a possibility though
We probably won’t even head that way but I just found the formation of them very interesting
You guys are most likely right. All friendly forces were backed into the starport to hold off the retreat there
Also worth mentioning. Most likely if we get the 3 option of city and then north we will be clearing the fully unknown group of buildings to the north west
I don't mind investigating it after we clear out the starport but under every circumstance we must be cautious and alert, if we do go over there to investigate, we do it with 2 IFV's with 2 squads of inf
If we go and investigate stuff it’ll be with everyone except maybe some medics and infantry staying behind to heal other groups units
Im surprised people want to head to crossroads. We don’t really have any objectives there, and there are a bunch of battlegroups already heading that way.
We could check in with all the groups and see who plans to go north, if there are too many going east, should we choose we could coordinate with other BG's to head north
If people want to go east then we will go east. We are a direct democracy here for better or worse🤷♂️
But we should also consider the possibility of being ARMCO rearguard, because i'm not sure if any groups will be heading to Nery
Realistically the only way to get to Nery village is to hold crossroads. Sure storm could funnel people in and out but most groups are too big for that especially after their loses
The options essential remain the same as before. North has less people but more direct benefits to it. East has more people and is a very useful location to possess for traversing the rest of the planet
Ik this is a stupid question, but I’m assuming that we have to land at the star port with our ship and can’t land it anywhere else?
This is correct. We didn’t go for the mining transports as they were all taken by other groups already
Cool
No stupid questions. The transport rules are honestly bit unclear.
Rabbit and Spearhead are using the mining transports. Idk where they are going honestly
Spearhead had the southern mines, and rabbit crossroads in initial plans.
I thought spearhead was taking Cell'dar?
Yeah, they needed the transports to get a ride there
Those are the same thing
Yeah the transports just give them a more direct route to there although they will be without any adequate reinforcements
One thing is for certain those drop pods need to be stopped, we need our TF's to take out any orbiting craft to prevent their pods dropping cause before storm landed the otter stated "the pods are early"
Meaning the pods are scheduled
Fluffle and or Atlas are going to deal with it this coming round so it’ll be alright
Lets hope so
I think their goal is to board but don’t quote me on that
We've lost a lot of ARMCO blood today
And i think i speak for everyone when i say....
I want to spill some oil and a bot skull under my boot
Lets
kill
them
ALL
SPILL OIL
NO MERCY FOR SCRAP METAL
SO OTHERS MAY LIVE
Just realized I don't think I am transporting anyone yet, does anyone need a ride?
i’ll take it :))
hey hey hey there are robots in armcos ranks and i happen to be one of them
today is ‘scrap metal’ i better not hear clanker come out of that mouth
Could you both update yourselves in the logistics hub then? It makes it a lot easier me to keep track of who is in what vehicle
yep already on it
Appreciate it🔥
is the name of your unit Iron Guards? My group is called iron sentinels lol, quite fitting
lmao yes ❤️
so looking here, looks like the infantry updates and says "inside Blank" as the IFV do I have to update anything?
I'm set to carrying troops as my supplies. Just wanted to make sure that was all
i’ve written a lil note that says you’re carrying me
sweet, looking forward to hitting the road... And buildings, and robots, really pretty much anything lol
Pins?
I already voted in the discord poll if that's what your talking about
The newest poll for what we are going to do. Just want to make sure everyone gets a chance to vote in that
BG Phalanx logo missing from all the logos at Lussan Gate?! Oh no! We were forgotten!
For the record, I was calling THEM scrap metal
And I WILL be calling them CLANKERS
Nah we are there. No worries😝
??? But no logo??? Or am I blind
Ohhhh you meant on the strategic map. On the tactical map for the location we are placed there
I’m not too worried about that. Shack knows where we are
Btw pathfinders and Ultra are going for the fed listening post
I was kind of hearing a little about that. Makes sense as they are speed 1 anyways for the time being
It’ll be good to have the info
Reminder to everyone you’ve got 6 hours left to vote. Check pins
And whatever tech the feds left
Stealth measures engaged
Well, its good that dwarf warriors kept their course for the planet. They and ultra are the only groups who are planning to go north, though they still will take many turns to arrive. I still say we should go up there to clear the way, but we'll see what happens.
I feel the same but a vote is a vote. Clearing the east side of the city will take us 3-4 turns anyways so we have time if the group opinion shifts
yeah, i'm willing to go anywhere the group wants, but chance of leaving civilians behind kinda sucks.
Anyway, made tho formations that should be pretty universally usable. Should i drop them here or into our BG form?
Both honestly would be nice. I’ve got a plan made on paper for capturing the east part of the city so I just have to get that into a map sometime and share it here
Allright. these are more general formations so using them might be impossible depending on terrain, but anyhow heres the first one. The updated "Rush" formation for tactical mobility in cleared areas.
The distances between units are not to scale. The front two light mechs are meant to be a recon element, while mechanized units protect infantry. Any incoming fire should prioritize one of them first.
Yeah I really like that. I think it works really well and covers all our angles in the best way possible
Secod formation is defencive/flanking manover, ment for combat in open fields. As the bots seem to just keep advancing, we can dig in and let them come to us. Meanwhile, we can set up a flank with the mechanized units to ignore their armour. Optionally, we could also leave the MBT's with the main battleline, if there are enemy vehicles present, but that would mean moving the engineer away from them or the IFV.
As with the previous one, all IFV carry one INF, and LV's carry a MED and an ENG, for logistical support.
I also really agree with that but idk how much open field fighting we will be doing in this campaign. Better to have a plan than not though
Lastly, for urban combat we cant really make a plan, but i tought we might want to split into smaller groups in cities as we wont have the space to move as a group. As with the previous, MBT's can be shifted as needed to support others against vehicles. Group three would need to keep the logi truck safe, as others push ahead. Pretty sure the groups would spread apart or get mixed fast though.
Anyone opposed to heading straight to Cell'dar mines, or has someone already called dibs on that.
It just seems tailor made for us.
Yeah I have a similar idea for urban combat as well. Infantry working together in their own groups with the medics and playing around buildings is a great strategy to have. Then reinforce wherever needed with firepower and scout with mechs
South mines? Spearhead has plans to go there already and more than likely another group will join them(Venator)
It’s a tricky location honestly so I’m not sure if we really want to consider it
We have zero air mobility
Not to mention, if its mostly empty (for now) as the intel says, having too many battlegroups there would be a waste.
I would imagine their idea is to push east from there but there isn’t much point in doing that if we lack enough presence on the west half of the planet
Spearhead is planning on using the mining transports, and helping to clear out Elim first
Though as always, plans change with intel
You guys are getting the transports and then coming to Elim first?
Not what I expected
From what I’ve heard, Venator isn’t going there either
So the elevator is wide open if you want to take it
Venator is confirmed for Elim next turn
I’m just honestly surprised you guys want to make a stop at Elim first. It doesn’t really seem necessary and would slow you guys down
Depends on how much resistance they are facing. Being able to land put the outskirts and not be bottlenecks at the starport
We’ve got Hammer and Atlas landing troops this turn and then next turn we will have Phalanx, Venator, and Redwall that I know right now
Truly I would rather you guys just go get a foothold in Cell’dar a turn earlier than worry about us. We should have it under control and the sooner you can get boots on the ground to secure the mines the better
Will we all need to make orders for landing or will you do that then we will make moves afterward?
At least, if the frigate is eliminated this turn. If not, everyone lands next turn.
If/When Elim is clear, we’d take the over planet route to Cell’Dar
You guys will all need to make real orders for our landing turn. That will be turn 5 though and orders for turn 4 close tonight so there’s time still. I’ll make sure to brief you all when it gets closer what you’re able to do and we will try to watch everyone’s order submissions very closely to help everyone this first turn to understand how to play.
It seems like the democratic process is pushing us to help secure the city then move to the cross roads.
Yep looks like that’s what we will be up to
The trouble with the turn earlier approach is that we’d be stranded with no lift out, so we’ll possibly still take the transports
Wait are you guys just going to fly above Elim in the mining transports? I thought you were landing in the mining transports at Elim and that’s where I was getting the extra turn from. If you’re just passing through once you get the mining transports then absolutely go for it. I just meant that we probably didn’t need more help on the ground
A battle group with a speed 2+ transport could get to Cell’Dar this turn, I believe. Whether or not we stop at Elim will depend on how the situation is looking after this turn. Either way it’ll be 2-3 turns before we reach Cell’Dar
Yeah I didn’t mean to reach Cell’dar this turn. I just thought your plan was to for sure stop at Elim
I guarantee Elim will be well under control by turn 5
Regardless, we won’t be using the grav lift at Cell’Dar, and will have transport to redeploy if it isn’t attacked (very unlikely)
So it’s your call if you’d rather go Cell’Dar or Elim
Unfortunately I don’t think we will be joining you guys in Cell’dar but best of luck to you
@rich glacier ,
Please have your BG Intentions filled out in the ELIM GROUND AO Coordination Document.
Standby for a Unit Group Order Tracker.
Round 4 Current BG/TFs operating in AO (R+0) BG3/13 - STORM Projected BG/TFs operating in AO (R+1) TF2 - ATLAS TF3 - Fluffle BG3/13 - STORM BG5 - Redwall BG12 - Iron Hammers Projected BG/TFs operating in AO (R+2) TF2 - ATLAS TF3 - FluffleBG1 - Rabbit BG2 - Venator BG3/13 - STORM BG5 - Redwall ...
Appreciate it
Okay I just took a look through everything
Sounds good and Phalanx will be able to move ahead with our goals as well it seems like
We will take the SE pad since that is still available. It’ll be best for our east focussed deployment anyways
Once again I am on mobile so I can’t write that in right now
Tam, how many Engi's do you have?
Okay so we are the only group heading eastward on turn 5. I’m going to dump my initial plan for us turn 5 in a minute. Then you guys can look it over and share your thoughts on it
1 :)
So the main objective for us as I see it will be to get infantry to take and station inside the closest east buildings from the starport. Those being the six pack looking building and then the empty building of similar size just south of it. We have Mechs and LV’s evasive outwards from our position to absorb fire and whittle down infantry to the NE and SE in a < shape essentially. We have one of the MBT’s at least take a shot at the medium target in the structure to the SE of us to just get a good first shot on it or kill the regular target in there. Infantry advance to the east and some of them might make it to the first smaller building to clear the one target in there and stage for the following turn. Now the IFV’s I’m not super sure on yet as they have a few options. One is that they assist the mechs to the north and deposit their infantry in that duplex to clear it out and hold it. Two would be to get an early breach of a couple infantry in the six pack building. Three they could take shots at the targets in the six pack building and deposit their infantry in the big empty building to the SE.
Ok so just to be sure, this is your plan?
I left out the IFV's until we've made a decision
Yeah that’s pretty much it. The infantry will take two turns minimum to get into the large 6 section building without IFV support but that’s the goal
If we can control that building and the one below it with infantry we have the entire east side of the city secure
Yeah, that seems smart. We likely wont be there in time to help with the current problems anyway, so securing the area against further enemies is good. I’d say ifv+inf should probably check the duplex at NE. Storm will be heavily damaged so we need to shield them from any further units.
The thing is that literally every other angle except the east is being covered by another BG already. So it really works out well for us to just hard focus east like we want to and create a wall against further bot attacks against the starport
Also those buildings work out super well for us since we are so infantry heavy
Mechs and LV’s really are going to be there to deal some chip damage and mostly to draw enemy infantry fire while using evasive to minimize damage to our own infantry
Yeah ping anyone you know well enough and that want to see the discussion. These are the big decisions I want as many people to voice their opinions on as possible
We have time though thankfully so no huge rush
If other directions will be covered it seems good. We just have so many inf it seems like a waste to make everyone clear the same building.
Can we put our second MBT to the north along with 1 or 2 IFV's, i see us heavily securing the south and direct east but not a lot up to the north
That is true. I certainly wouldn’t be opposed to one of the tanks heading up there
The only real plan I had for the tanks was to soak some damage early for the infantry to advance and take out that medium unknown target to the south
Also, a tank fireing into an unknown contact in a city formerly filled with civilians seems… inadvisable.
But we’ll likely get more info next turn for that
Ehhhhhh all the civilians as far as we know are out already or at the port
We just won’t leave evidence
I can't tell if he's joking
True but the idea is to also occupy the currently empty building to the south and the duplex to the north
At the risk of being the fun police, lets not make jokes about warcrimes. Shack is not a fan, and i believe mods will take offence
No it’s a completely fair thing to say. I get it
I’m not trying to make jokes about war crimes though. I genuinely think a blind shot there is worth it given the situation. Like 90% chance it’s a bot of some type and I would rather get the jump on it since it’s more than just a regular infantry unit
I’ll try and see if Atlas can give us a scan on it
Give me a sec
While i'm not particularly fond of Kapu's over obsession with the civvie's, i'd have to agree with his imput on firing at building the MAY harbor cut off civvies
I don't think if there's a sizeable chance we might be targeting a civ we'll get the option to shoot.
Also appreciate the ping
I’m not sure at what range we would get a view of them either
Also fair. I have been trying to stay in character, plus the job is about protecting civilians, but i understand i may have been annoying.
I told you i got you
You’re all good. We are just weighing options is all. I probably don’t consider the civilians enough😆
It seems reasonable to assume we could get a view of it depending on how close the tank is willing to get to the target on that turn. I am asking for a scan though so we will see
The blind shot i dont really have that much trouble with. After all, the bots allready reached the spaceport so i agree that the chance of civvies is low. But a scan would go a long way, if it is available.
What’s tank range again? 3?
2, i believe
Alright working on the scan. Looks like tanks aren’t allowed to take blind shots anyways so it probably won’t matter
If i may i would like to upload an updated map with some adjustment of mine?
Sure!
So it seems like once we get in range with the tank it will be able to identify the medium contact
Context: Green circles= IFV's, Orange=Engi, White=Medics
Yeah absolutely. Should put a ton of armored targets for them to split their fire between and screen our infantry to advance
I should also remind you we have one more IFV, so consider that as well
We will need to figure out people’s max movement ranges as well once we get closer. I think we maybe lose some amount of speed disembarking the transport so things may not be as close as they seem on paper
The idea of making a safe corridor is a good one if enemies still remain. It should give us plenty of time, and keep the chip damage to a minimum.
Exactly. The way I see it we have two objectives with this turn. Secure as much of the area east as we can to stabilize the city. Take as little damage as we can to conserve supplies and minimize time spent healing afterwards
What do we want to do on our first few turns?
11
24
4
Clear the city and head east
Results are officially in
I feel like Varsen should carry some inf seeing as they have the RRD
Yeah that would make a lot of sense. I would just ping him and ask. No harm in pinging people to make sure they are seeing the plan and asking what part they want to play in it
I ”reserved” the spot in varsens IFV at some point, if they are still down for it.
I’m sure they are. We will also do pings to get orders in from everyone in advance of our turn 5 orders due date. Which should be on Sunday I think
Try and get everyone in here and caught up. Hopefully once we get started and have the orders schedule rolling in we will have some more daily activity
Form the phalanx and hold the east, seems simple enough
Yep
I am personally a fan of trying to get our two heavy weapon teams into the buildings first via IFVs sp they can lay down covering fire when the rest of the infantry try to get in cover
I keep forgetting we have stuff like that. Thank you guys for bringing it up😆
we also have 3 anti-vehicle rockets if heavy assets pull up on the inf
Just catching up on everything. As an IFV I believe I have 2 movement. I would be down to scout out targets that may be civilian, my armor and speed should (in theory) allow me to at least take a hit and then I can evac out of the danger. If I had a tank with 3 range that would also mean it could handle my retreat
Please feel free to compile this somewhere or edit the map or whatever you want. You guys can plan as much as your heart desires without my input needed
I can offload infantry squad before scouting too. That way if it is civilian I can just load them up and run if the size is small enough
IFV’s currently we aren’t sure where you guys are heading but yes that’s the general idea. You are going to scout for us a bit but also your auto cannon could do some serious damage if you get within range and getting infantry into buildings right now is also a priority
Options for IFV’s are to head to the north duplex and siege that. Get an early wave of infantry into our major target of the six sectioned building. Or to get some infantry into the empty building to the south east
You are extremely useful whichever way you decide to go. I would just recommend we don’t offload infantry into buildings alone to face enemies. Our infantry is at a disadvantage on a level playing field
agree if inf is being put on the front line it better be a hvy weapon team that can deploy and fire that round with a medic to keep them up.
I dont think inf is outclassed in the short term. They do max 4 damage, we do max 6. We can take them down, they cant do the same. In the long term the chip adds up though, and we should absolutely use our massed firepower.
I’m not familiar with the upgrade honestly but I’m sure you guys can work that out
Fair point. I’m just going based off of what we have seen with Storm so far. I would also just generally rather exercise caution. I want to get out of here with no losses😆
Yeah, no argument here. Facing terminators in a coinflip would not be fun 😅
Im unsure what counts as a horde for the mg. Does it work on infantry squads?
Can we organize a list of who is carrying whom? Ik LV’s are carrying engi and 1 medic, but having it organized will help people know where the plans have them specifically going and what they should anticipate
I’ll try my best!
Will mark it down in the logi sheet we have. I think crowdeater also made a deal with devasaur. Two ifv are without passangers for now.
Yeah logi sheet would be best because that’s where I will be looking for orders and stuff. Follow kind of the same format as we have going on right now
Sounds good. I believe LanceO’lotte is carrying our engi and the other LV is carrying our 3rd medic (the one that’s not trying to do stuff with organs)
I didn’t know that was possible for a medic😝
Well “apparently” they don’t worship the blood god or sell organs on the black market. Idk what kinda medical school approved giving a certificate to someone like that. But hey, ARMCO says their legit, so I guess that’s that
@thorny patio I thought “The Finances of Dealing Organs” was part of the curriculum at non-religious medical schools. Did that get updated recently or something?
Also just a quick reminder to everyone, follow the Phalanx mission order thread, make sure you are following it
Another one of those things I will just have to double check later on this week😆
If you could put the order format in the order thread and have it pinned it would be extremely helpful for newish players and those on mobile.
First I’m a person to not just the “OTHER” LV and I think the LVs could help support the infantry with the assault on the buildings since we have range 2 HMGs and that could help if those buildings are heavily loaded with bots
Man I am cursed to miss all the important conversations
Yeah I think everyone has a very important role to play here. One of the main issues vehicles are going to have though is that we are trying to hit infantry that are inside buildings and also have a built in armor point. Unless you’ve got an explosive weapon like a tank or an IFV you are going to struggle to hit that without even taking into account evasive as well. A lot of what the mechs and LV’s are going to be doing is drawing fire because we have those armor points as well and scouting
Absolutely. I’ll do it before I go to bed tonight
You’re right, I apologize for my laziness and not checking the sheet to find your name.
I’m horrible with names so I get it🤣
Yeah, but Mental was right. It was wrong of me to refer to them and Dylan like that
It was a joke I promise nobody cares names are hard to remember as long as we know who you are talking about it’s fine
So we'll have 7 inf units in the buildings leaving 6 left, I believe we should spread them equally between the north and south sections with the tanks and IFV's
Im carring
@frosty dew (inf) but we are open to change that if the tactical situation requires it
Hwt need movement to deploy they will be open to enemy fire for a turn without much to shot back
Also bear in mind gettion out of a vehicle is 0.5 movement, getting into a building is another 0.5, breaching units won't have much wiggle room unless i carry them, that would remove the first 0.5
Another thing is, unless the fleet is dealt with we might be in a black sky situation
So no rushing or we might get some casualties from dropping bits
Yeah rush is not an option due to all the potential damage sources. Turn 5 will most likely be staging and getting into position and then turn 6 we can start doing our thing
There’s still definitely the potential to breach turn 5 though because if the infantry start in an IFV then we can drop them right off at the building they want to enter and that’s two 0.5 actions then
Or we can deploy the inf not in the IFV's next to the building and have the inf that are going to the north and south sections (If we're going through with that idea) go with the IFV's
We could also have one of the HMG's in the 6 pack building and have them set up looking towards grid 3718 & 3717
Yeah for sure. The IFV’s kind of need to work out which direction they want to go. Really any building would be helpful
We just need to be coordinated in this. Move in groups and cover each other. Storm has gotten mauled because they were so spread out. In other words… form the phalanx!
I already said why i dont think that is completly true
I agree with what you taged that we dont rush and that we might be having bots drop on us but what about that contradicts with moving together in groups?
The part about storm, after analyzing the reports what you can see is infantry suffering because they were in the open and shack rolling a lot of max damage
If a robot roll a 4 while shooting at you out of cover no ammount of formation will blunt the hit
Ahh, that’s true, is there a place where we can see the log of rolls or did that info come from shack talking about it?
You have to check positioning and the images
If there is only a single bot at range and a unit has 4 casualties that was a 4 damage roll
Also bots have a max of 4 dmg, on a 6 sided dice, thats a 50% chance of rolling max damage
So are you against us moving groups in favor of covering more ground, or did you just want to point out that storm was just genuinely unlucky with their drop? - don’t mean any malice here just trying to figure out how we want to proceed
Oh no, we should move in formation
Just... Temper your damage mitigation hopes
When we face the enemy groups of three infantry in cover might be the mos efficient
My damage mitigation hopes lie in blood sacrifices (apparently) and the desire for there to be no bots to attack me after their first shot. Peace through overwhelming firepower
Seems reasonable
Remember the damage we deal/suffer is shared if we're buddied up with other units so its best we stick together
Friends do take bullets for friends
I mean moving together is about the best damage mitigation we have for the situation. Try to split the damage between our armored units and get our infantry inside the buildings to overwhelm them. We can’t sit back and take it slow really
Yeah, ifv, mbt and inf cant really get one shotted by their inf, so going in a group makes us really tough to kill. Lv and lm should be carefull though, unless they can be evasive from the start. I think we should have one medic in each building, and the engi can drive back and forth in the lv as needed.
Yeah LV and LM should plan to evasive on turn 5 for sure and probably also turn 6 depending on which direction we are and how many enemies are in range
Drawing fire, getting eyes on targets, and maybe doing a little chip damage is all they are really going to do for us on turn 5. Not much else they can do in this situation really
Ok, so i'm pretty sure we've established where everyone should be (But i'd rather wait for imput from people who have been in the conversation yet) now we need to establish whose going where?
Have the two other ifv checked in? We should get infantry in them too, if we want them going north or south.
Ok Varsen is carrying you, whose crowd carrying?
Devasaur if i remember right
Also @rich glacier could there maybe be a spot for wich direction unit is facing in the model order. Might be important for flanking.
So now that I think about it, LV’s and LM’s that are evasive and MBT’s have a 50% chance when being shot at to take a hit. IFV has about a 66% chance of suffering a hit and Inf on average will take 2 shots to be defeated by the bots. If we want as many people to survive as possible. We will probably have to be constantly rotating out who is directly getting hit so nobody takes too much damage.
LV and LM with +3 defense require a 4+ to hit and Bots have a 50% chance of rolling that. MBT’s with 3 armor mitigate any damage 3 and lower. Since 4+ is 50% chance, that’s a 50% chance of being hit. IFV’s only have 2 armor, so they have an even greater chance of suffering a hit (luckily they have 3 health)
Unless we adopt the: My guns bigger than yours doctrine
Yes absolutely. I will make sure that is clear in the order format. That’s super important to remember to add
True, though hopefully that’ll be something along the lines of “our MBT outranges your bots and just 1 shot them”
Added it to the movement/action tracker section
I would play more for a range advantage if the bots weren’t all in cover essentially. We would have to take like 2-3 turns to make a dent in them if we just sat back and shot at them inside the buildings and we don’t really want to waste that much time
If their behaviour is the same as the rest, they might just march out of the buildings. They didnt stop to take cover or try to avoid fire.
I mean if they want to willfully give up their cover advantage then we will blow them to bits out in the open. I guess we can see what happens on turn 4 and then react to that
You’re right though that they might decide to do that to be on theme for their characters. I just am not going to count on it and plan around it