#Battlegroup 8 - Phalanx: Comms

1 messages · Page 3 of 1

naive owl
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Just fill that out and we are all good glad to have you aboard

sharp mortar
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Back up to 2 MBT's

dusky cape
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And make sure to activate your unit

rich glacier
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Campaign signups are closed now so you can’t activate if you haven’t already

dusky cape
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Oh no

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I hope you activated your unit already

rich glacier
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Yeah they did

sharp mortar
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His unit is active

rich glacier
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I’m checking everyone that says they want to join us from here on out

tropic burrow
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I activated my unit like day one

rich glacier
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Once we actually deploy we won’t accept new people

rich glacier
sharp mortar
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Never hurts to double check

dusky cape
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Awesome! More armor and they brought their own repair supplies!

tranquil frigate
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Morning all what have I missed, ngl I’ve been on one hell of a bender this last weekend 😅🤣

frosty dew
sharp mortar
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So yeah, nothing much

tranquil frigate
sharp mortar
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On the bright side we got us a engi so now we don't have to worry about vehicles being destroyed

icy magnet
frosty dew
# icy magnet Yes, only one set of spiders no more spiders anywhere else

Wasn’t sure if that was part of the official company lore for you 😆 btw, while i called dibs for the ride (and would still love to keep that spot), i was thinking how would a company with anti vehicle missiles work with the fast-deployment? Could they come out and immedietly launch the missile if we ran into an enemy vehicle?

icy magnet
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An no one else called for it, so its still yours

twilit badge
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Is there a mythical spider grandmother? Like does anyone have a name that I can start using as my callsign after this?

sharp mortar
frosty dew
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If you want a known spider god, anansi (trickster spider spirit) would be a good callsign but not any kind of grandmother. Quick googling also fond Kokyangwuti which… is not quite as memorable, despite being spider grandmother spirit.

tranquil frigate
sharp mortar
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🤔

frosty dew
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@rich glacier Would it be allright if i added a ”lore” page for the sheet in the style of pathfinders unit? Everyone who wants to could add their units backstory and whether they are willing to roleplay?

dusky cape
sharp mortar
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Ah, now I get it

sharp mortar
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Should we try to convince light to name all his units after spider/spider related characters?

rich glacier
frosty dew
twilit badge
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You can just link a separate doc somewhere for lore

frosty dew
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Same kind as BG pathfinders have in their sheet.

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Plus maybe players timezone so we know who could be online at same time.

rich glacier
frosty dew
rich glacier
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Yeah that should be fine

rich glacier
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Just wanted to throw a quick update up in here for people not as addicted to this game as some of us. So the fastest groups jumped through the gate into the system and we really didn’t have a good idea what would be there besides some fighters maybe. Turns out it was about worst case scenario and there’s a full bot battle cruiser there. TF3 Fluffle has some weaponry and mid size ships but they aren’t really fitted for combat as their main purpose. Discussions for the next orders are ongoing with both groups and so I can’t really give you any more specifics but just check in and keep watching the #midround-events when you get a chance.SaluteAnimated

naive owl
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This is why we are the second wave reinforcements not the first boots on the ground. Thank you Reaper for not getting us all killed we appreciate your foresight

rich glacier
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Yep going in with little intel has almost never ended well for Armco. I am good with waiting an extra week to be able to play the full campaign😆

naive owl
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Remind me to keep my LV crew near your mech so I’ll be protected by your plot armor

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You do get built in plot armor right

rich glacier
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We are going to find out here soon enough😂

frosty dew
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So, it seems we wont be arriving without resistance. Will this delay our landing, if storm cant secure the spaceport as fast?

twilit badge
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Yes, we have no friends in the navy so we have to wait for a site to be cleared.

frosty dew
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Well, if that means we wont be facing the bots battlecruisers, im good with that 😆 it seems storm is heading straight there anyway, so if they dont face too many space forces the original plans should be almost on track.

rich glacier
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Yeah plan seems to be to have storm at least and probably also TF3 continue to rush Elim spaceport while TF2 and TF1 mop up these aerospace assets

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Which it’s what I would have done if I was in command of any of those groups so I’m feeling good about the outcome

frosty dew
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Yeah, seems logical. Im a bit worried about the state of the space-station though. If those civilian transports who were heading there are here instead, presumably waiting for our arrival and help, they either were intercepted or the station is no longer safe. I fear for the station folk if its the latter.

drifting canyon
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We’ll just have to kill some bots

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Same story, different scenario

frosty dew
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True, but with one enemy in the rear of our orbital forces (maybe). Safe place to store the civvies wouldnt have gone amiss either. Our job is to protect people and the planet, not just kill as many as we can. Though it is a major part of it.

sharp mortar
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Hey the quicker we can get the civvie's out of the way, the quicker we can get turn bots to scrap metal & get paid

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So long as they don't run into active firefights or warzone then their good

nimble bridge
rich glacier
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Just #midround-events and #campaign-briefing-room mainly. Other than that I just chill in here and watch all the comms channels a bit to see what other people are talking about

sharp mortar
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Hey is it just me or is anyone else seeing Nalla?

tropic nest
sharp mortar
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Hello 🤚

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Can someone else acknowledge Nalla so i know i'm not talking to a version of SCP-079 who communicates via anime?

tropic nest
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I think your just locked in a room with me Hellhound. It's okay, the walls are padded, we can't hurt ourselves in here.

sharp mortar
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Guys please tell me i'm not going mad

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...

tropic nest
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Real talk though, whats Phalanx up too? I can't quite remember what your target was?

sharp mortar
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GUYS?!?!

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Phalanx is a QRF (Quality Reaction Force) we're mostly going to be bolstering/rienforcing the front

tropic nest
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Oh thats right, nice. I think you'll be seeing a lot of action then. I'm expecting this to get a little messy all over the place

sharp mortar
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You looking to join?

tropic nest
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Oh no, I'm on trench duty over in Dwarf Fort. Forgot hands upgrade gets rid of my gun so I'm basically going to be digging trenches all game and being a little counter charger into melee as needed with Templar when not digging. But thanks for the offer.

sharp mortar
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...

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So let me get this straight

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You made your LM a melee build

frosty dew
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Well, thats an interesting idea. But at lest the charge distance must be pretty good.

tropic nest
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I bought a light mech with one of my 3 req points for that giant rush of smaller games, thinking (wrongly) I'd get into one and make that point back. I never did.

This campaign started and at first we didn't have many engineers... so I bought the Hands upgrade for the construction point to help out the engineers with my remaining 2 REQ. I DID NOT REALIZE THIS TAKES UP THE WEAPON MOUNT. I thought it was a marginal upgrade and I could still have the laser rifle.

I don't have a 4th Req Point since the orbital test did not have a reward... soooooooooo I can't buy the sword upgrade.

So Yes. I'm a lightmech with a little tungsten combat knife and the enemy are gonna catch these hands TEA_yay

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I look forward to RPing picking up cars to use as charge shields and ripping robot infantry apart with my hands like some king kong gorilla in a glorified forklift of a light mech.

sharp mortar
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I am just lost for words

frosty dew
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Yeah, i was trying to join every short campaign but jeez, thats some luck there.

sharp mortar
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Something else you could've bought with your req is either jump jets or supply pack

tropic nest
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I am only kiiinda over it. Someone said that a mech with hands gets a d4 on charge instead of a d2 but I have no idea where they got that info so I think i'm just stuck at a d2 damage.

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I was going too but I was like 'whats the most helpful for the team..... OH I can get fists and have the construction point and small melee option but still have my ranged laser. I'll do that.'

And apparently, I can't read.

sharp mortar
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Evidently

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Otherwise you wouldn't have a robot hand where your laser should be

tropic nest
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I'm just gonna RP it that there was a shipping mix up and I got sent one of the Bomber Torpedos and some bomber in Atlas is going to press the fire button and sling a mech laser rifle into space.

sharp mortar
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Good call

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Blame the Amazon delivery drone

tropic nest
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Its not the end of the world, just means I can't really do any damage. I'll work with the engineers to instant build trenches in 1 turn instead of

  1. Sandbags
  2. Trench

and then have some fun roleplaying bits if I get to charge into melee. I'll probably mostly stick to supporting Templar (infantry with melee weapon) or countering charging if one of our infantry gets slammed.

If Shovels ever swings over to us, I can help them build the Airfields and Depots

frosty dew
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A helpfull worker mech. I really like that image.

tropic nest
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Nia Nettle is not going to be happy about it. She's going to be pouting the whole time in a black combat mech being forced to be a glorified forklift.

sharp mortar
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And whose fault is that?

frosty dew
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The delivery guys, apparently

tropic nest
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I mean, mine obviously for failing basic reading comprehension, But i'll blame my shitkid HAT pilot, Aura.

sharp mortar
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And why's that?

tropic nest
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Cause she's my shitkid and I adore my little Transport pilot... but also shes on the logistics team and is Nia's roomate on my company's orbital in ARMCO, so this is obviously her fault.

sharp mortar
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Uhuh

frosty dew
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Now tell us how you really feel 🙂

sharp mortar
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Velma dropped her glasses 👓

frosty dew
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Man that sounds fun for roleplay though, im a bit unsure how that part of the game works since our battlegroup isnt that active in chat (excluding those few days we all went crazy and … did a lot of stuff)

tropic nest
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I mean you do whatever you want with it. The RP side is just creative outlet for certain types. It's entirely unnecessary to actually play the game at this size.

rich glacier
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Yeah RP is just for the people who enjoy it. I myself am not really one of them besides the occasional WH40k thing😄

frosty dew
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Yeah, just hoping to get to engage with it more. I love traditional pen-and-paper rpg’s, but it feels SO much easier to innitiate face to face.

sharp mortar
tropic nest
frosty dew
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Oh and dont forget the group of spiders we elected as our BG’s grandma. And to be fair the medic reataches those limbs, only missing a few toes or such.

twilit badge
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I was elected?

tropic nest
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The RP aspect of Meta might be fun if you had a smaller group doing it. Say 5 or so and doing this more like a traditional tabletop kinda small group game.

With this size, it's just whatever with a few limits Shak sets (No war crimes. were all mercs. etc etc)

dusky cape
sharp mortar
tropic nest
dusky cape
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Wait, Templar? Like the Templar that participated in the small ambush mission?

frosty dew
tropic nest
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Yes, that Templar

dusky cape
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Nice! I worked with them on that mission. I love the fact that I can start to recognize some people around here XD

frosty dew
tropic nest
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Templars been on my mental follow list since C2. They had a GREAT time up in the north. Probably the one area of the map where the rules actually worked out as intended. haha

dusky cape
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That’s a promise not a threat

sharp mortar
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So yeah that's the blood god medic

frosty dew
sharp mortar
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No one knows why he worshipps the blood god and i'm pretty sure no one wants to know

dusky cape
tropic nest
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What 2 lungs?! Don't be so greedy, you only need one of those.

sharp mortar
frosty dew
dusky cape
sharp mortar
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I rather like my lungs thank you vey much, AND YES BOTH OF THEM!!!

frosty dew
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I gotta say tho, using ”im gonna sacrifice your appendix” as a well-wish sends a POWERFULL message. Maybe not the right one but still.

dusky cape
tropic nest
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ARMCO Medical Services...

Good Times.

frosty dew
sharp mortar
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Yeah no, your not doing that, i'm specifcally having a "Do not let Triskele resusitate order" on ALL my bodies

dusky cape
frosty dew
dusky cape
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^ true statement. We don’t allow organ dealing at the church

sharp mortar
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I'll take my chances with thesane one first, and if that doesn't workout.....

dusky cape
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You either make sacrifices with the patients body or your own

sharp mortar
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😮‍💨

frosty dew
sharp mortar
dusky cape
frosty dew
sharp mortar
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YET ITS ETHICAL FOR HIM TO CUT OFF MINE!!!!

dusky cape
tropic nest
dusky cape
frosty dew
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If it reataches a separeted limb, and its a necessary part of the process… i would invoke principle of lesser harm.

dusky cape
frosty dew
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Either no leg, or leg with no toe. Seems worth it, since its actally needed, not just religious reason.

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Yeah, most fun i’ve had with the campaign so far

sharp mortar
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Nalla i hope you have more sane medic than i do

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Also, if i ever see you charge into battle i want you to know i will be looking at you like this

frosty dew
dusky cape
tropic nest
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Shes got a pretty realistic body, she'd probably bleed quite a bit and even have a digestive track sooo lets hope it doesn't get to that. Some medic is going to be really confused if they're trying to put her back together a bit.

sharp mortar
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I'm trying to think of a famous android character but i've got nothing, i think the closest character i can think of is an adeptus mechanicus priestess

tropic nest
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I'm not too much into warhammer 40k... so I couldn't say, but knowing what I do know... probably?

Pegasus Works Androids are pretty advanced, if your familiar with the Girls Frontline game series, they're like the dolls from that franchise.

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so they have internal organy bits, they're just synthetic... Not quite like humans but not that faar off either... thus my comment on very confused medics.

sharp mortar
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Honestly if Mellow and Triskele are the medic attending you, please confuse the ever living shit out of them

frosty dew
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Not that we’d allow that

icy magnet
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We live in a weird timeline if the engis are the sane ones

sharp mortar
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Thats not even true

frosty dew
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Well, ours… probably not so much. But we gotta take what we can. Even the jury rigged car battery emp’s.

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We just have insane logistical support (except the truck driver, he seems cool)

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Is this some kind of coping mechanism for them, since they dont get to unlesh the murder on acceptable enemy combatants?

sharp mortar
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Well on that topic, ladies and gentlemen i shall be going to sleep to try and recuperate what remains of my sanity, Triskele i will get that "Do let triskele resusitate order" and Nalla when i see you charge into the bots i'll be holding up a boom box blasting hardcore music i your general direction

tropic nest
frosty dew
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Yeah, i should go too. Side note, why do all the funniest talks occur at 2am. Curse you eastern european timezone and the global timekeeping system fro keeping me from the funnies.

tropic nest
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Sleep well Kapu and Hell, enjoy the evenings.. or mornings 😄

frosty dew
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Good luck for the operation, Nalla

tropic nest
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I'e been lucky so far knock on wood You too!

sharp mortar
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Night.... btw how do you feel about nightcore?

tropic nest
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I liked it a lot more when I was a kid, havn't given it much thought other then a blue moon or so in over a decade though. 😄

Might still have someo ld youtube bookmakrs from 2010 saved around though

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My favorite artist is Joe Pug, Really good songwriter (probably best one out there currently right now)

And my favorite genres come and go but I suuuuper enjoy Midwest Emo these days.

sharp mortar
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Mhmm i see

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Puts away pre-selected cassette tape for boom box

tropic nest
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All of Pegasus works music is a little... dated? 80s/90s/early 2000s kind of stuff. The whole company is based out of a super sized slower then light generation ship earth launched forever ago.

naive owl
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…Again…

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Always ends up like this

tropic nest
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EZ just have them at work like me 😄

Welcome home though

naive owl
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hello fellow human irts good to know someone else is alive

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I have found certain lines of work lack that sort of thing though

tropic nest
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Ah yeah, its hit or miss with that sort of thing. WOrk is work

naive owl
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yeah... I am around a quite odd hours and I have never seen you before are you from another unit or are you a new recruit

rich glacier
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Nalla is one of the dwarves. Just giving us some company😄

naive owl
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yes the thing that is always so desperately needed yet very rarely given

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glad you are here though

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any word on our poor ships or on the BC

rich glacier
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We won’t get a map update until Thursday I think? It’ll be all good as far as I can tell

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TF3 and Storm push onwards to Elim. Atlas arrives and domes the BC with an auto cannon and tries to take out as many fighters as they can. Then the next turn Victorum arrives and slaughters everything

naive owl
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"The victorum" is that our HMS victory/THE USS ENTRPRISE equivalent

rich glacier
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It’s TF1. I think their main ship is the Victoria though

naive owl
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ok I was curious if we somehow had some legendary ship that I was just oblivious to wouldn't be the first time but ya know gotta check

rich glacier
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It’s the first campaign with the orbital system so no vet ships yet technically. Shack does captain the Endurance though which has come up in another campaign before

dusky cape
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Wait but Shack said that he used Ai when making the maps. I thought he was on the robots side of this conflict?

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How can he fly a ship that we are on?

rich glacier
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Shack is playing a pc this time around and he chose to be captain of the Endurance. It’s one of the lighter ships but it has a couple hull slots they filled with stuff. He’s in Atlas

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He also will control the bots because he’s the GM. If he had multiple GM’s though he could theoretically have the other person control the enemies

dusky cape
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Ahhhh, so Shack is half robot and half ARMCO… I think they call those things cyborgs now?

naive owl
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something like that or a double agent

nimble bridge
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thats a great way to get led into an ambush lol

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have our GM also command the bots haha

rich glacier
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Morning SoldiersSalute

frosty dew
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Good afternoon reaper. How goes the Tac-comming?

cyan robin
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In retrospect, I probably should've just gone for a bigger gun with the two R points I had

frosty dew
twilit badge
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So if the fleet is wave one, are we planning to be wave two and go down securing a spaceport or are we wave three?

frosty dew
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I think wave one is fluffle and storm, going in as first beachhead. Wave two is atlas, carrying iron hammer (plus maybe others? Not sure). We are third wave of ground forces going onto the planet. We will see if we get the civvie transport for other BG to use though, so that might fluctuate.

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Depends how you count them tbh

dusky cape
cyan robin
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Yeah, in my head I was thinking of something a little more dramatic.

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It’s not that what I got is useless - just not what I’d had in mind.

dusky cape
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That’s what I want to imagine, but it lasts 1 turn and only for the dismounting troops. Which means the smoke appears to the rear of the IFV and doesn’t even cover the entire IFV…

cyan robin
frosty dew
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Yeah, yesterday i talked to a mech pilot who bought the hands upgrade without relizing it replaced their weapon.

drifting canyon
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IFV drivers when they don’t read their upgrades

frosty dew
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Tbh you have to be careful with all upgrades. Quite a few are not as useful or universal as the name or the description would suggest. The cook stuff requires the big bucks.

sharp mortar
naive owl
cosmic crater
frosty dew
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Allright, added a lore tab into the BG sheet. Feel free to add as much lore of your unit as you feel is appropriate 😁

rich glacier
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Wave 1 is Fluffle and Storm. Wave 2 is Atlas and Hammer. Wave 3 is Victorum. Idk if the transports are also coming with wave 3 or 4 but 4 seems likely

icy magnet
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i mean at this rate we won´t deploy until mission is over

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XD

frosty dew
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I don’t think we need to worry about that. I got a feeling this campaign will be a lot longer than any of the previous ones. We got a whole planet to take back from the bots.

sharp mortar
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Also several sectors of endless and a space gate which will no doubt be spitting constant reinforcements until we either close or destroy it

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Also i think its 2 planets

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Or a planet and a colonised moon

timid birch
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isn't it a moon

tropic nest
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cough the objective listed at the top of our huds is "Survive until reinforcements arrive"....

timid birch
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or just blow them up

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choice is yours

sharp mortar
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At the end of the day it will all come down to the TF's cause so long as the gate is open the bots won't stop

timid birch
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so just camp the gate

frosty dew
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Land our artillery on the gate to bombard any ships coming trough.

sharp mortar
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....Yeah there's kind of a problem with that sentence there buddy

tropic nest
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I can picture the artillerists floating away in space now.

sharp mortar
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I just have the image of an art unit deploying on a small random asteroid and as soon as they fire the asteroid starts spinning

naive owl
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I would like to point out we are to retake the planet the HOLD UNTIL RELIEVED I have a VERY long list of historical events of battles of units who had those same orders and had to hold for a rather long time

tropic nest
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BunRainbow The artillerists afterwards

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This is shaping up to be at least 1.5x if not 2x as long as previous campaigns. 90% of players are not deploying until turn like... 5 or 6.

So we could be here for a long time.

sharp mortar
naive owl
naive owl
sharp mortar
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Baller ass battle, Caesar did not deserved to be shanked

tropic nest
naive owl
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Yep number 236-A

sharp mortar
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Hey Nalla, why do you happen to have a large variaty of anime related emoji's?

tropic nest
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Because I am in two servers with an EXTREMELY high number of anime related emoji's and I have Nitro, so I can use them freely anywhere.

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The sailor moon ones are my favorite though.

frosty dew
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Nice way to stand out i suppose. And yeah, storm folk might have it rough with dying sooner than the rest 😅 I am suddenly very happy i was too late to join ‘em. I’m sure we will get our chance to die gloriously too.

frosty dew
sharp mortar
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Apart from the fact non of our arti units are trained to go out into the vacuum of space (At least i would believe) and the majority of our units who don't have asteroids to deploy on will be piloting their arti guns like the tank in the A-Team film

sharp mortar
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At least i think that's boba the emoji is drinking

tropic nest
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It's boba or iced tea. I couldn't tell but considering that all varients of this are boba.. gonna assume boba.

Arty is going to be a lot of fun this game I think. They're gonna have some great highlights.

sharp mortar
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Absolutely, most likely going to be crucial in taking out large clumps of bots and sieging the cities and crossroads

frosty dew
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I really think fleet is gonna steal the show. I mean, none of us can really do much about the bot ships (except maybe arty), and the strategic stuff and high orbits are brand new.

tropic nest
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I don't think the fleet can steal the show as easily in this ruleset as in C2. Ground can absolutely THRASH orbitals if need be and orbitals do not have weapons that can just CHOOSE a grouping of Hexes and delete everything inside of it on a 2 turn cooldown.

frosty dew
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Hmm, yeah that does sound kind of bullshit. I guess they are more in their own world now. We can touch them except in low orbit, but they cant do any damage from high either. Transport is going to be critical though, both for redeployment and the bot ODT/PAI units.

naive owl
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If they have heavy enough firepower they would be great for hot drops and could be used as quick direct fire support

sharp mortar
naive owl
frosty dew
# naive owl What kind of guns do transports have

Depends on the ship. Our primary battle fleet has pretty decent armaments, but they cant transport anyone. Atlas (our transport fleet) has fewer guns but still respectable amount. The freighters we might get have none. All ships can still dive into the atmosphere at least shortly to shoot at stuff, but they have a fuel limit of 1-5 turns.

naive owl
frosty dew
frosty dew
# naive owl Thank you

No problem. There are a few more things, like arty being anti-orbital weapon (if they are in atmosphere) and the fact that they are always targeted first but you can red that from the rules. Mostly, we wont be able to do shit about them and try to keep our heads down.

sharp mortar
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Honestly the best thing we can do on the ground is to go from Elim to Cell'dar mine to Ziyal, cut them off and then mop them up

frosty dew
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Cell’dar isn’t accessible from the ground right? We’d need transport trough air or space.

naive owl
frosty dew
naive owl
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More importantly what can we afford to give up

sharp mortar
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We don't need to hold the whole planet

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We only need to hold Elim, Cell'dar and Ziyal they're the only point of ingress the bots can use

frosty dew
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Probably prioritizing the cities, and the mines. The villages might be worth protecting to keep routes open and the possible civies safe too.

tropic nest
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We do not, just survive until assistance arrives.

But yeah, and each point probably has something of importance on it for us, otherwise there'd be no point to listing it.

sharp mortar
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We could use the engi groups to fortify each point and make it absolute hell for an attack

frosty dew
sharp mortar
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I don't think they can, otherwise why would shack highlight pathways on the map

frosty dew
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I thought it was for separating air and ground accessible routes with every spot having a high orbit spot above them.

rich glacier
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Orbitals have to move along the paths between strategic locations just like we would have to. They just have a different tac map because they almost always only exist in high orbit for combat and such

sharp mortar
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So the surround and chokehold plan could work

frosty dew
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Only if we block the high-orbit routes. We do have three fleets though, so it might be possible. Not sure if fluffle can stand up agaist much though.

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If i understood that correctly

rich glacier
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They maybe could if they are forced to but considering orbital hulls are permanent deaths I doubt they want to risk it

sharp mortar
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All the TF's would need to move as one fleet

frosty dew
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But that would leave two spots open, right?

rich glacier
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It’s not even necessary. Victorum is stacked enough to smash though nearly any fleet Shack throws at them. It’s just that the other two task forces are quite lightly armed for ship to ship combat

tropic nest
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Yeah if they want to drop on any of the points, they pretty much can for the most part, unless we are camping both A-2 and W-2 in space

sharp mortar
#

So victorum and atlas could be the spear head and fluffle's could reinforce

rich glacier
#

Atlas is a logistics task force. They are here to supply us and while they have some weapons it certainly isn’t going to win a real ship to ship battle😅

#

Victorum is our combat fleet. Atlas is logistics. Fluffle is scouting and light support

sharp mortar
#

I mean Victorum and fluffle could rush for the gate?

#

Cut the head of the snake essentially

rich glacier
#

Yes they could. I’m not sure what exactly they plan to do honestly after the first few turns

tropic nest
#

While possible, this feels like the spot where the GM goes 'You can certainly try.' and pulls out another box of dice.

rich glacier
#

Likely the bots can produce more units on the ground already. Shack has heavily hinted as much

#

There’s a reason they want the mines and populated areas

frosty dew
#

Yeah, thats what i was thinking too. Problem is that victorum is pretty slow, and the amount of bots and bot ships on and above the planet might be problematic without their fire support.

cosmic crater
#

Victorum can't rush anywhere at speed 1. Last I heard, they were going to clear a path towards the gate while RabbitFluffle dangit scouted for the main enemy fleet presence, though

rich glacier
#

Fluffle is going to do scouting of some sort. Tabby seems a little fixated with landing troops on the moon or an asteroid though😝

sharp mortar
#

So in other words, we're in an information and planning stalemate until we're already in

rich glacier
#

Yep! Same position we’ve been in for the past two weeks. That’s why I’m not trying to rush any of our plans😂

frosty dew
#

Btw @sharp mortar is the lore section i added readable enough? I noticed you only filled like half of the fields, and was wondering if that was due to clarity?

sharp mortar
#

Oh yeah its perfectly fine

frosty dew
#

Ok, thats good then. Dont feel any pressure to add more if you dont want to, just wanted to make sure it was good.

rich glacier
#

Didn’t see this from earlier today

sharp mortar
#

Is this the entirity of the area we'll be fighting in or just the city?

frosty dew
#

Its the same as on strategic map, so probably out of date. The area close to spaceport did match auroras repports though.

#

Might be mostly similar at leas in the middle.

rich glacier
#

I would compare it to the Crossroads map we got to see how many hexes there are. This does seem like it might be zoomed in on just the city at a glance

sharp mortar
#

Storm has ODT's right?

frosty dew
# sharp mortar Storm has ODT's right?

Nah, wouldnt be usefull for them. ODT require an orbital with a drop pod bay to drop from, which storm doesnt have, and otherwise they are just an FS5 infantry unit.

#

Atlas has some though

rich glacier
sharp mortar
#

I thought fluffles had drop pods?

rich glacier
#

They might honestly. I just know a lot of drop troops got funneled to atlas at one point

frosty dew
#

Let me check

#

Nope, none on their ships.

sharp mortar
#

Could've sworn they did, or i'm mixing them up with atlas

tranquil frigate
#

What did I miss other then we’re not being deployed yet?

#

Also can someone Pin our Org Doc

sharp mortar
#

Talking to Nalla about how she needs her glasses to read upgrade details so she doesn't accidently swap out her only weapon for a hand

frosty dew
#

That and some orbital mechanic analysis. Also added a lore tab onto the sheet.

naive owl
#

Mornin lads what have I missed

twilit badge
#

Everything ops over, and we only lost 4 kidneys to the blood god

sharp mortar
#

AHHH, MY KIDNEYS!!!!!!

naive owl
#

What I thought we agreed on the no human sacrifice thing

naive owl
#

But I mean it’s fair to respect someone’s religious beliefs sorry hellhound

drifting canyon
#

Yeah man we have rights

#

I know my rights

#

And I take my lefts.

twilit badge
twilit badge
timid birch
#

When did that happen

dusky cape
#

Idk, apparently they created something called a “union” or whatever after I promised to sacrifice someone’s appendix when I heal them during the battle. Idk what they’re complaining about though, not like the appendix does much.

twilit badge
timid birch
dusky cape
#

Preaching to the choir here, though I’m glad to see that atleast some people understand my methods 🤣

timid birch
#

It's like you said the appendix doesn't do much

#

and who made this so called union

sharp mortar
#

Can i execute Im and Triskele?

drifting canyon
frosty dew
#

I will point out, you might be in the minority here Hellhound. I for one would trade an appendix (or a bunch of spiders, thanks grandma) for reataching my leg. As would most other here it seems.

naive owl
#

Yeah my knights have a strict gotta do the honorable thing and right now the whole sacrificing the body part thing is stuck in the legislature for of it’s honorable or not so I can’t do anything

frosty dew
frosty dew
naive owl
frosty dew
#

Well thats good, would hate for your folks to die on the field. Not that our engineer is much more sane then the medics…

naive owl
rich glacier
#

If any of you have some spare time or are interested I would recommend looking in #1386030427130564769 to see what all the groups are planning on doing for their turn. It’s a nice channel to keep an eye on

naive owl
rich glacier
#

Yep! Just trying to share all the tidbits of how the game is played so you all know what is happening😄

thorny patio
#

I plan to chop people up

sharp mortar
#

Mellow no

icy magnet
#

Please we need our infantry forces in mostly one piece

sharp mortar
#

Mostly?!?!

icy magnet
#

We made an exception for the medic sacrifices

sharp mortar
#

I DIDN'T!!!

icy magnet
#

Shouls have read the micromolecular writing in your mission contract

sharp mortar
#

Where in my contract?

icy magnet
#

points at the page 47

sharp mortar
#

Mumbled reading

#

continuous mumbled reading

#

...

#

SON OF A BITCH!!

frosty dew
#

To be fair, with mellow its probably not a sacrifice, at least in the religious sense.

twilit badge
#

yeah would the terminology be: you shall not oppose the religious practices of your battle group up to and including ritual dismemberment so long as said rituals leave you in a better* state then when the ritual started.

naive owl
#

Yeah gotta have a distinction between having fun and religious practices

twilit badge
#

Yeah because for all the blood or organs that have been thrown about it’s always been for a purpose not for the lols

frosty dew
#

Hear that, mellow? No stealing organs for fun and profit.

rich glacier
#

Every other group is talking strategy and we are worried about the organ stealers😝

dusky cape
#

ARMCO Medical Waiver:
By signing this form, you consent to receive medical care from any authorized ARMCO medics. Should you refuse care from such medics, ARMCO and its constituents will not be held liable for any death, mutilation, injuries, etc. sustained during the course of ARMCO operations.

Note: All Authorized ARMCO medics have had their various medical practices reviewed and authorized by a review board prior to acceptance into ARMCO services. Should any medics perform actions outside of approved medical methods and practices, please submit a CA-5578 form to your BattleGroup leadership for review. Should a false report be made, the complainant will be fined and/or punished.

Note 2: Approved medical practices include but are not limited to: Standard medical, magical, ritualistic, nanotechnology, religious, sacrificial, and hypnosis.

Note 3: Actions considered outside of approved medical methods (with some exceptions),involve a net negative to the patients health. Restoration of a critical biological organ, system, or part through the usage of sacrifice of a non-critical part, is not considered a net negative towards the patients overall health.

frosty dew
#

Not much strategy to talk about. We now know the orbital situation, but still no clue of the ground situation.

rich glacier
icy magnet
rich glacier
#

Yeah I’m not serious about the talking strategy part. Just thought it was funny😆

sharp mortar
#

Well it's important I know my KIDNEYS ARE NOT BEING STOLEN!!!

#

Damn

#

Warren's been boarded and Lonely suffered heavy damage

twilit badge
#

Yeah and we’re stuck in nebulous cargo containers unable to help… by also protected from having those containers explode.

rich glacier
sharp mortar
naive owl
#

No he works a 9-5 paperwork sucks I fully agree with him it’s so much easier to just not see anything

cyan robin
rich glacier
#

We will crush them easily but it’s time I’m most concerned about. Wasting a single turn getting ground troops down is going to hurt a ton

#

That’s how many actions wasted essentially

#

Like 200-300

#

Also I think the rest of us just want to actually play🫠

thorny patio
#

Hmz. Hypnosis

thorny patio
sharp mortar
#

...

#

...

#

Mellow...

#

If you try to STEAL my organs

#

I will shoot you

rich glacier
#

No please. We would have to have Tr1skele patch him up and I don’t want any medic on medic theft. It’s bad enough our infantry is losing organs😅

timid birch
sharp mortar
#

I don't mind

#

pulls charging handle of assault rifle

twilit badge
#

oh dear....

timid birch
#

do I need to be scared

frosty dew
sharp mortar
#

sadly puts safety on

timid birch
#

immediately starts scheming

sharp mortar
#

takes assault rifle safety off

timid birch
#

starts waiting till they go to sleep

sharp mortar
#

Sets up booby-trap

rich glacier
#

pretend I don’t hear shit because I don’t want to do the paperwork

sharp mortar
#

I'll make sure you hear everything Reaper

timid birch
#

begins spying for traps

twilit badge
#

Begins turning the paper shredder on

rich glacier
#

You guys are legit making me want to have so much rp in our orders

#

Our lore is peak

sharp mortar
#

Is that a good thing or bad?

twilit badge
#

the swords screaming not to let the medics get near them after sustaining injuries.... While the medics are rushing over gleefully

rich glacier
sharp mortar
twilit badge
#

well, do you want to live forever marine?

sharp mortar
#

No, near the end of the film where he's been injured and is holding the nuke

twilit badge
#

ahh yes I'm with you in spirit now.. definitely not on site for that aciton though

sharp mortar
#

Yeah that will be me if mellow or Triskele get near me

timid birch
#

still safe I am

#

expect me he does not

sharp mortar
#

Like hell you are Yoda

#

exits shadows covered in grey camouflage holding combat knife in right hand

timid birch
#

run I must

sharp mortar
#

I push a button and all the doors close and lock

timid birch
#

trapped I am

#

fight I will

twilit badge
#

Someone pushes another button and a door opens

sharp mortar
#

pushes button again and locks it again

timid birch
#

strategically reposition I will

twilit badge
#

button

sharp mortar
#

Button

dusky cape
#

button

twilit badge
#

Button

sharp mortar
#

Button

twilit badge
#

oh dear we broke the door

#

lets not tell the one engineer about this yeah?

sharp mortar
#

pulls out assault rifle and shoots Im in his right leg

timid birch
#

nice that is not

#

respond I will

twilit badge
#

alright I didn't want to do this: "MEDIC!"

#

you forced my hand Hellhound

sharp mortar
#

Do I look like I care?!?!

timid birch
#

cursed you will be

sharp mortar
#

pulls out detonator

#

I have this whole ship rigged to blow

#

I'm taking you all with me!!!!

timid birch
#

empty threat that is

twilit badge
#

um please don't

timid birch
#

shows explosives

sharp mortar
#

Maniacal cackling

twilit badge
#

Leaves the room

timid birch
#

crazy he is

sharp mortar
timid birch
#

explosives I have found

#

searched for more I did

twilit badge
sharp mortar
#

pushes button

twilit badge
#

and I wake up from this nightmare

sharp mortar
#

pulls back your bed curtains holding detonator

rich glacier
#

You all are the best. I’m happy I get to spill oil side by side with youSaluteAnimated

sharp mortar
#

Are you sure about that?

rich glacier
#

Yes even the medics

timid birch
#

starts a movement to detain Hellhound

rich glacier
#

We will have replacement kidneys for everyone by the time we leave the planet

#

That’s your bonus pay

sharp mortar
timid birch
#

from the locals?

rich glacier
timid birch
#

got it

timid birch
twilit badge
#

please dont go that far

timid birch
#

to late it is

#

happend it did

sharp mortar
#

Jokes on you, I only drink coke mfr

timid birch
#

falls for own trap

sharp mortar
#

Does anyone think this is getting to out of hand?

twilit badge
#

yeah

timid birch
#

maybe just a little

twilit badge
#

gg guys?

sharp mortar
#

Yeah....

#

No

#

pushes second detonator button

timid birch
#

guess the paper shredding department has their work cut out for them

sharp mortar
#

I think we're the only reason the paper shredding department is still employed

timid birch
#

perhaps

sharp mortar
#

Can't wait for some poor bastard to scroll through this not knowing what the hell is going on

timid birch
#

same

dusky cape
#

Worked at a level 1 Field Hospital that my unit set up today. We treated over 70 injuries and heat casualties today… today was pain 😐

frosty dew
#

So, whats our stance on RP-only orders pre-deployment?

#

Also, we should keep our medics behind the infantry. They would inspire us to run towards the enemy even faster.

rich glacier
#

You would have to ask Varsen about those. He will be in charge of the discord side of things like orders and making sure everyone submits in time

frosty dew
#

@icy magnet opinions on pre-deployment RP only orders?

naive owl
#

What the hell happened and why are people threatening to kill each other

#

I leave for like three hours and people are threatening kill each other

twilit badge
#

dont worry about it, it was a nightmare

naive owl
twilit badge
#

Of course I'd lie to you, for your own good. Somethings are better left unknown......................................................................

naive owl
#

My knights are the keepers of peace we are the sword of justice if something must be done…

#

But I mean if you say so

twilit badge
#

Better for the knights to remain unmarred by mud or misdeed. Let the spiders deal with such things

naive owl
#

Understood we owe you a bottle of Jack Daniel’s then

bronze kayak
#

haven't been paying so much attention, are we on an orbital battlegroup, or are we just magically arriving after a starport is secured?

twilit badge
#

We are in <details not found> but will be landing with civilian support at a starport

icy magnet
frosty dew
sharp mortar
#

God knows if i could add more i would

rich glacier
#

Okay Shack has said that I should make a simple graphic to submit this turn for our plans in the transports. I don’t need anything from you guys so you can just submit RP orders and I’ll just say we are going towards the star port to land

sharp mortar
#

Ut Vivant Alii

sharp mortar
#

So when do we set boots on the ground?

rich glacier
#

Well it’s not super straightforward as there’s still enemy contacts in the tac map outside the gate. So we have to get through there a bit slowly but then after that we can get to Elim in a couple turns and set down at the port

twilit badge
# sharp mortar

Excuse me, I'm the Grandma shouldn't I be holding the leash? (ineffectively)

sharp mortar
#

Look at yesterday and tell me you should

dusky quartz
sharp mortar
dusky cape
#

I like that this picture is species neutral XD

#

We don’t discriminate against our spider and other species friends

naive owl
#

Yeah 100% definitely nobody would ever do that ever

frosty dew
#

Actually, how many of our companies are non-human in their lore? There’s spiders at least.

naive owl
#

Like 20 ish percent android give or take

sharp mortar
#

What about alien life form?

icy magnet
#

I mean in theory everyone thats not from armitage is alien life form

frosty dew
#

Yeah, but actual biological non-humans? I think i’ve only seen Lightsdeath. And thats probably partially because i suggested it as a joke.

#

And to be fair, the idea of a hive-mind of small spiders mimicking a human shape is awesome.

twilit badge
rich glacier
buoyant jungle
sharp mortar
#

Ok here's an annoying question, if there is animalistic sentient life in the form of a cow, pig, chicken, sheep ect. and you decided to kill it & eat it.
Would it be considered animal slaughter or cannabalism?

naive owl
#

Animal slaughter because it’s not human

#

I don’t mean human in the biological sense I mean like being human in the moral and ethical/ spiritual aspect maybe even a cognitive sense

rich glacier
#

Pray for a 2 speed roll😝

#

Get us there for some action but not in danger

rich glacier
#

Let’s goooooooo

#

Speed 2 confirmed

naive owl
#

We are really shmooving now

rich glacier
#

Not the first wave but we should be able to land pretty quickly and get moving

naive owl
#

Hopefully if all goes well

tropic nest
rich glacier
#

The maps should come out tomorrow sometime so be watching. Storm is landing all around the starport so we will have some very important ground intel that we will need to analyze. Our transport should get there the next turn so we will have to have a landing formation ready and everything

naive owl
#

Well I hope you got your speech ready

#

But yeah if we could coordinate a time so we could all discuss the landing formation that would be great

rich glacier
#

I’ll try and make sure everyone is aware and has an input into the conversation. A lot about our landing formation will be about which way we decide to head for the rest of the campaign so we will have some big decisions to make

twilit badge
#

remember everyone we are the quality reaction force, not the quick reaction force

dusky cape
#

Well apparently we’re gonna be quicker than the pathfinders XD

twilit badge
#

yeah because we have a quality dual engine setup

drifting canyon
#

Oh shit, we droppin?

twilit badge
#

next week

#

we get to see storm fight alone this round, next round another BG lands, then we will on the following turn... soon

dusky cape
#

Has any BG committed to going to nery’s village?

#

Not saying we should go there, but someone (TF or BG) should probably scout it to make sure it’s all clear and not hiding a flanking group

twilit badge
#

sadly the scout BG traded their engines for extra rations so they will be arriving last

drifting canyon
#

Gotta make sure to pack those ice cream bars

buoyant jungle
#

Hey, can someone ping me so I don't completely forget?

sharp mortar
frosty dew
sharp mortar
#

If anyone wants to get to Nery village, they'd need aircraft to transport them cause the only way to get to it is via aerospace craft

frosty dew
#

I think their idea was to go through crossroads, so they wouldnt need it. But i guess 212 logi was theoreticaly capable of airlifting another group when i asked them.

icy magnet
#

Would be kinda funny if because of the random speed we end up being second to land after storm

rich glacier
#

We very well might be if no one else gets a speed 3 roll. Spearhead has 3 but they are going to the mining station and transferring over to their ships

sharp mortar
#

Hey is it ok if we start talking strategic planning for our most likely hot landing zone?

rich glacier
#

Sure but there isn’t much point until Storm lands today and engages in Elim

#

After that happens we can do all the big planning for sure

#

Reminder orders will be due Wednesday night

frosty dew
#

There also MAY be the option of boarding the battlecruiser that has possible civilian captives on board (very conditional though, the engines need to be sniped and the BC must be alive for auto-transports to dock). I think it might be worth to at least see if that happens, we have an infantry-heavy BG, and i'd really prefer trying to save those civvies. I do realize this is very unlikely though, considering victorums guns.

rich glacier
#

I doubt those civilians are going to be savable. Even if we could arrange a situation to get on board they seem like they might be cyborgs at this point and other groups would be better suited for the mission

sharp mortar
#

BC HAS TAKEN 7 HITS?!?!

frosty dew
#

Yeah, you're not wrong in the strategic sense. I'd just really like to save them both personally and "in character". Gotta hope some other BG do it i guess.

frosty dew
sharp mortar
#

ITS TAKEN 8 TOTAL AND IS STILL UP

#

Victorums lighting it up

#

Someone hold me, i'm scared

frosty dew
#

Hugs you tightly
Yeah same buddy, might be a bit of a rougher ride than planned. Lets just let the orbitals focus on eachother and slip past, yeah.

#

oh they haven't even resolved the MBCs or other guns. That ship is not surviving.

sharp mortar
#

Um.... what if i does....

frosty dew
#

Shush, dont think negatively. The void-spirits will be with us. And we wont be the first in the line of fire

#

spearhead on the other hand....

sharp mortar
#

Yeah, i thought it was the civvie transport the was ramming the BC

#

BC IS DOWN, I REPEAT, BC IS DOWN!!!!

rich glacier
#

Ez😝

sharp mortar
frosty dew
#

Kind of a solemn moment. Allthough this was likely necessary, there were possibly civilians on board. May their spirits live on in the infinity of space. We still have a job to do.

#

Well folks, with the hostiles cleared (exept the ship on high orbit in elim) it looks like we are getting to ground soon. Prep your gear and vehicles.

sharp mortar
#

So throughout the entire engagement, 4 fighters were hit, 1 destroyer was hit and another was boarded, and a battlecruiser suffered 3 hits

frosty dew
#

Yeah, victorum is pretty overwhelming as a combat fleet. All of the damage on our side can be fixed, no permanent losses yet.

#

Actually, do we have a name for our transport? I called it Ekdromoi in my RP order.

rich glacier
#

We do not but we also won’t be using it for very long either

twilit badge
#

It’s going to be good to get some info on how resilient and murderous the bot ground assets are.

frosty dew
#

well with redwall and iron hammer we wont be the first on the ground. Funny how our scouting element is the slowest BG so far

dusky cape
#

Wait, what orders do we have to put in? As far as I’m aware, we are just flying to Elim orbit this round?

sharp mortar
#

We don't need to put in order unless its for RP

dusky cape
#

Ah okay 👌

#

Yeah, we should figure out a name of the ship we are in for RP purposes

#

How about “Logades”, which means “the chosen” and refers to those who were selected from regular civilian infantry to server in small elite units in Ancient Greek armies.

frosty dew
#

As mentioned, i used "Ekdromoi". Light, independant infantry units of ancient rome, that also fought in phalanxes.

dusky cape
#

Ah, the light high speed variant of the hoplite whose job was to run outside of the phalanx formation and fight in an irregular order

frosty dew
#

I think their role was to be a flexible unit, able to fight both in and out of phalanx, but i see your point. Calling it hoplite just seemed boring. Logades could work though.

sharp mortar
#

Oh

#

Shit

frosty dew
#

Oh my. Thats a risky move. We salute storm and their bravery to go where no (sane) man has before.

sharp mortar
#

I can't watch🙈

rich glacier
#

I always knew they were going to be our meatshield😆

#

Not bad considering what they’re running into

frosty dew
#

The first man down. On the plus side, thanks to planning and a bit of luck, no ground units lost. Could have been worse.

frosty dew
#

So, assuming the enemies above elim are not wiped, how many turns will our arrival take?

sharp mortar
#

Probably the start of next week

rich glacier
#

Well it seems like our actions this turn are limited to coming through the gate only. There won’t be a tac map for the gate anymore after this turn so we will go straight through it consuming one speed and then through the next strategic point as well next turn. So this time next week we will be dropping in to the surface

sharp mortar
frosty dew
#

So, it looks like basic bots are in squads of 4, with 1 armour. AP will be very usefull.

dusky cape
#

Casualties in Inf units appear to be very high. I would advise against us splitting into a ton of small groups and trying to stick closer to 1 of our 3 medics

frosty dew
#

Our IFVs and MBTs will probably be invaluable as “bait” for fire. We got the supply to fix em.

#

Flanking as an armoured assault group might be good too.

rich glacier
#

I mean this is basically what we knew already so no huge surprises here for us. It just reinforces the fact that we need to leverage our own armor and AP to give time for our infantry to dig in

#

A lot of the losses here are from infantry units being swarmed and out of cover of any kind

dusky cape
#

Right, but that means it would be better for us to be on the defensive as Inf. And since we are on the offensive to push out the robots rn, I’m not sure how best we could even leverage the Inf.
Rn, the best I can think of is there will be 4 Inf teams. 3 teams will have medics and 1 will be the mobile team with the IFVs.

frosty dew
#

Or 3 teams, and the IFV squad gets a medic in a n LV

dusky cape
#

True, that would allow the LV to get into the fight if they want. Only downside would be a 5-6:1 medic to Inf ratio

rich glacier
#

We will have to hammer all this out here soon. We have another week though so there’s no rush thankfully

dusky cape
#

The other LV should stick with the mechanized units, so I’m kinda assuming the 3 light mechs and 2 MBT’s will be in a group. But then idk what to do with the IVFs

rich glacier
#

1 MBT right?

dusky cape
#

Didn’t Chewy sign up and was registered in time already?

frosty dew
#

I'll start making some optional plans on splitting up our force. Might want to stick together for most part though. They shouldnt be able to kill any one unit with 4-5 guys in one hit.

rich glacier
#

Oh shoot I guess we do have two MBT’s. I thought we only had once since our trade for the engi

dusky cape
#

Yeah, we got another after the trade

rich glacier
#

Perfect😆

#

Yeah Kapu if you want to make some formations then go right ahead and we will use them. I honestly don’t have a ton of time atm to dedicate to that

frosty dew
#

Will see what i can cook up. Not an expert by any means, so if anyone has ideas, i'd be glad to hear them, either hear or in dm's. Or even voice.

tranquil frigate
#

"with rifle and shovels in hand, we heed the call of battle, for glory, riches... and maybe fine bitches (shut up Gary!)" - Common Galavant war chant

frosty dew
#

We have the starport. Now storm just needs to hold it untill reinforcements come.

loud hound
#

is our patch on the tactical map ?? i don’t see us :((

frosty dew
#

wait, yeah. we are on orbital map though

#

we will likely arrive on elim with venator and maybe dwarf merchants, possibly after redwall. Not quite sure how far their speed will carry em.

dusky cape
#

Im thinking the mechanized portion of the unit could be in this kinda formation with the light mechs acting as forward scouts that can drop back quickly to engi if hit or are disengaging. MBT's can assist the forward force with range 3 and IFV's can push directly up to the enemies to deploy Inf onto the front line. Any Inf that get hurt can load back into IFV's to be brought back to the medic. Or, medic can push forward to heal.

#

Logi will be at the back of this force but will also be mobile incase other medics need supply

loud hound
#

good thoughts but it’ll all come down to terrain, smart to try and set up like so if we’re off the ship on a flat area tho

frosty dew
#

humm, seems like a sensible mechanized battle-line. Will have to see about making something similar to the infantry element. Its getting late in my timezone, so i'll try to clean up any proposals and ideas into viable battle formations by tomorrow. Feel free to send em though, i'll be reading em as long as i can

dusky cape
#

Well, if the units in the previous formation are all together, this would kinda be what the remaining teams look like. Just some Inf and 1 medic per team

#

(For my pictures, I used shape to represent movement speed and color based on unit tab in BG spreadsheet to differentiate units)

#

Circle = 1, Rectangle = 2, Triangle = 3+

frosty dew
#

Or possibly one big unit of 9 inf 2 med. But the formation is sensible

dusky cape
#

Im thinking if we have a team or teams thats just Inf and Medics, we should make sure our Inf with upgrades are in those teams so that have some flexibility with options. (Inf with upgrades = Davasaur, Darkusdudemedia, and egdawg). The Inf inside IFVs should be base Inf.

icy magnet
#

Yeah casualties on the starport are really high

sharp mortar
#

So far 5 units have died

dusky cape
#

Yeah, seemed like most were from the unexpected drop pods

sharp mortar
#

Storms deployment was not good at all

dusky cape
#

I think they prioritized eliminating all bots currently on the map over sticking together to not get ambushed

sharp mortar
#

They split a lot of their inf and left themselves vulnerable to being flanked

dusky cape
#

Yeah

icy magnet
#

The choose impact over defense it was a calculated risk

#

Getting bogged down in a drawn out fight was not an option

#

No starport means no reinforcements and bots can be rebuilt

sharp mortar
#

So 13 out of.... 18? Of Storms ground units are on the ground, 3 are dead & more to come if they don't get more support

frosty dew
#

Redwall and Iron hammer will be there soon. Maybe even next turn, not quite sure.

tranquil frigate
frosty dew
#

We would have the mechanized element for support though. And hopefully, with the mechs scouting, we shouldnt be getting jumped.

rich glacier
#

I feel not as worried having mechs scouting knowing that bot infantry has equivalent weapons to our infantry. So the armor should really help us

#

I’m going to catch up on the messages right now but I want to know everyone’s general idea of what we want to do once we land. I see 3 ideas really. 1 is to march toward Crossroads. 2 is to march towards the northern mines. 3 is to help fully clear the city and then come as a second wave like we intended to either of those locations

rich glacier
# dusky cape

Honestly we are going to kind of be stuck with this no matter what we do. We still have such a high concentration of infantry. I don’t mind it though because we have medics in both groups still and yes we will make sure to have the upgrades infantry distributed as well so all areas have some AP available. It’s also important to remember that infantry are not just fodder in this game. They are a very solid unit if they dig in and really their big disadvantage is movement speed which we have a formation to help with already

#

Also just going over the tactical map for Elim right now and the amount of casualties is staggering. There’s not an absurdly high amount of full deaths yet but most squads will be killed next turn it looks like😅

frosty dew
rich glacier
#

Those are what I’m kind of leaning towards as well although I wanted to mention all options to start out

#

I kind of want to see what the big target in the northeast building in Elim is👀

sharp mortar
#

How about you start a vote for our main objective?

rich glacier
#

Probably about time😝

sharp mortar
#

As for combat formation, depending on the situation, we have the tanks and IFV's form a Frontline with inf in between them and meds behind the inf groups, or essentially form circles around the medics with the inf, 1 half of the circle act as the Frontline the other as a rearguard

rich glacier
#

Hold on going to redo that

icy magnet
#

Okay cheched everything again

rich glacier
icy magnet
#

Combar losses are due to two things:

rich glacier
#

I think this is alright?

icy magnet
#

1° infantry out of cover

#

2*° shack rolling lotd of 4

#

No formation could have saved those soldiers

rich glacier
#

Can’t do anything about luck

#

So find some cover soldiers

sharp mortar
#

Could've stopped them from being flanked

icy magnet
#

Flank does not matter if you got no defense

#

Nor armor

rich glacier
#

Alright everything seem decent with this poll? I let multi vote be on so people can vote for a specific direction if they don’t care if we help clear the city first

rich glacier
# rich glacier

@cloud dew whenever you get a chance could you pin this? I appreciate itSalute

dusky cape
frosty dew
dusky cape
#

Honestly, I’m not too worried about clearing the city. I think by the time we are arriving, there wouldn’t be much clearing for us to do. In addition, don’t we still have to move all the way to the east side of the map before we can move to the cross roads?

#

That’s gonna take us a lot of turns if that’s the case

rich glacier
#

Atlas is going to deploy their troops so I know we will keep the city secure but there’s still a lot of unknown targets and large targets as well

dusky cape
#

That’s true. If they can’t learn before us (which I was assuming they could), then we’d definitely have some clearing to do

rich glacier
#

Yeah depending on how things go next turn we might essentially be part of the second wave

#

Also movement is just going to be a bit of a pain no matter what we do. We have the rushing formation to get speed 2 but we might be walking for a while even then

icy magnet
#

We will need to be careful

cloud dew
icy magnet
#

We cant take that formation in a black sky situation

rich glacier
#

Ty Dresden. W modSalute

icy magnet
#

If they drop near the infantry and roll over a 3 on a dice, thats a dead unit

#

And they seem to be inteligent

rich glacier
#

Yeah rush formation is risky af. If we are the first heading into an area I will protest us doing that if at all possible

icy magnet
#

Thing is with black skies not even as a reinforcement movement

rich glacier
icy magnet
#

They did position themselves on purpose to focus on the tip of storm

#

So they do play taking advantage of the rules

rich glacier
#

I want to get everyone’s thoughts on the 5 wall contacts to the south west as well. They seem like friendlies do they not?

frosty dew
#

I think where we go should depend on if anyone else is going north. If no-one else is, we might have to start clearing the way for the civvies in the mine. Both ultra and dwarf fort who were planning to go that way are delayed by two turns at least.

rich glacier
#

I mean there’s nothing wrong with clearing the way honestly. We know we have strong support coming and getting a view of the tac map would be invaluable for both those groups. We just would have to be careful not to overextend for sure

sharp mortar
frosty dew
rich glacier
#

We probably won’t even head that way but I just found the formation of them very interesting

#

You guys are most likely right. All friendly forces were backed into the starport to hold off the retreat there

#

Also worth mentioning. Most likely if we get the 3 option of city and then north we will be clearing the fully unknown group of buildings to the north west

sharp mortar
#

I don't mind investigating it after we clear out the starport but under every circumstance we must be cautious and alert, if we do go over there to investigate, we do it with 2 IFV's with 2 squads of inf

rich glacier
#

If we go and investigate stuff it’ll be with everyone except maybe some medics and infantry staying behind to heal other groups units

frosty dew
#

Im surprised people want to head to crossroads. We don’t really have any objectives there, and there are a bunch of battlegroups already heading that way.

sharp mortar
#

We could check in with all the groups and see who plans to go north, if there are too many going east, should we choose we could coordinate with other BG's to head north

rich glacier
#

If people want to go east then we will go east. We are a direct democracy here for better or worse🤷‍♂️

sharp mortar
#

But we should also consider the possibility of being ARMCO rearguard, because i'm not sure if any groups will be heading to Nery

rich glacier
#

Realistically the only way to get to Nery village is to hold crossroads. Sure storm could funnel people in and out but most groups are too big for that especially after their loses

#

The options essential remain the same as before. North has less people but more direct benefits to it. East has more people and is a very useful location to possess for traversing the rest of the planet

dusky cape
#

Ik this is a stupid question, but I’m assuming that we have to land at the star port with our ship and can’t land it anywhere else?

rich glacier
dusky cape
#

Cool

frosty dew
rich glacier
#

Rabbit and Spearhead are using the mining transports. Idk where they are going honestly

frosty dew
#

Spearhead had the southern mines, and rabbit crossroads in initial plans.

sharp mortar
#

I thought spearhead was taking Cell'dar?

frosty dew
#

Yeah, they needed the transports to get a ride there

rich glacier
#

Those are the same thing

#

Yeah the transports just give them a more direct route to there although they will be without any adequate reinforcements

sharp mortar
#

One thing is for certain those drop pods need to be stopped, we need our TF's to take out any orbiting craft to prevent their pods dropping cause before storm landed the otter stated "the pods are early"

#

Meaning the pods are scheduled

rich glacier
#

Fluffle and or Atlas are going to deal with it this coming round so it’ll be alright

sharp mortar
#

Lets hope so

rich glacier
#

I think their goal is to board but don’t quote me on that

sharp mortar
#

We've lost a lot of ARMCO blood today

#

And i think i speak for everyone when i say....

#

I want to spill some oil and a bot skull under my boot

#

Lets

#

kill

#

them

#

ALL

icy magnet
#

SPILL OIL

sharp mortar
#

NO MERCY FOR SCRAP METAL

frosty dew
#

SO OTHERS MAY LIVE

nimble bridge
#

Just realized I don't think I am transporting anyone yet, does anyone need a ride?

loud hound
#

i’ll take it :))

loud hound
#

today is ‘scrap metal’ i better not hear clanker come out of that mouth

rich glacier
#

Could you both update yourselves in the logistics hub then? It makes it a lot easier me to keep track of who is in what vehicleSalute

nimble bridge
#

yep already on it

rich glacier
#

Appreciate it🔥

nimble bridge
nimble bridge
#

I'm set to carrying troops as my supplies. Just wanted to make sure that was all

loud hound
#

i’ve written a lil note that says you’re carrying me

nimble bridge
#

sweet, looking forward to hitting the road... And buildings, and robots, really pretty much anything lol

rich glacier
#

Yeah that’ll work just fine

#

Also check pins and make sure to vote

nimble bridge
#

Pins?

I already voted in the discord poll if that's what your talking about

rich glacier
#

The newest poll for what we are going to do. Just want to make sure everyone gets a chance to vote in that

dusky cape
#

BG Phalanx logo missing from all the logos at Lussan Gate?! Oh no! We were forgotten!

sharp mortar
#

And I WILL be calling them CLANKERS

rich glacier
dusky cape
#

??? But no logo??? Or am I blind

rich glacier
#

Ohhhh you meant on the strategic map. On the tactical map for the location we are placed there

#

I’m not too worried about that. Shack knows where we are

sharp mortar
#

Btw pathfinders and Ultra are going for the fed listening post

rich glacier
#

I was kind of hearing a little about that. Makes sense as they are speed 1 anyways for the time being

#

It’ll be good to have the info

#

Reminder to everyone you’ve got 6 hours left to vote. Check pins

sharp mortar
#

And whatever tech the feds left

frosty dew
#

Well, its good that dwarf warriors kept their course for the planet. They and ultra are the only groups who are planning to go north, though they still will take many turns to arrive. I still say we should go up there to clear the way, but we'll see what happens.

rich glacier
#

I feel the same but a vote is a vote. Clearing the east side of the city will take us 3-4 turns anyways so we have time if the group opinion shifts

frosty dew
#

yeah, i'm willing to go anywhere the group wants, but chance of leaving civilians behind kinda sucks.

#

Anyway, made tho formations that should be pretty universally usable. Should i drop them here or into our BG form?

rich glacier
#

Both honestly would be nice. I’ve got a plan made on paper for capturing the east part of the city so I just have to get that into a map sometime and share it here

frosty dew
#

Allright. these are more general formations so using them might be impossible depending on terrain, but anyhow heres the first one. The updated "Rush" formation for tactical mobility in cleared areas.

#

The distances between units are not to scale. The front two light mechs are meant to be a recon element, while mechanized units protect infantry. Any incoming fire should prioritize one of them first.

rich glacier
#

Yeah I really like that. I think it works really well and covers all our angles in the best way possible

frosty dew
#

Secod formation is defencive/flanking manover, ment for combat in open fields. As the bots seem to just keep advancing, we can dig in and let them come to us. Meanwhile, we can set up a flank with the mechanized units to ignore their armour. Optionally, we could also leave the MBT's with the main battleline, if there are enemy vehicles present, but that would mean moving the engineer away from them or the IFV.

#

As with the previous one, all IFV carry one INF, and LV's carry a MED and an ENG, for logistical support.

rich glacier
#

I also really agree with that but idk how much open field fighting we will be doing in this campaign. Better to have a plan than not though

frosty dew
#

Lastly, for urban combat we cant really make a plan, but i tought we might want to split into smaller groups in cities as we wont have the space to move as a group. As with the previous, MBT's can be shifted as needed to support others against vehicles. Group three would need to keep the logi truck safe, as others push ahead. Pretty sure the groups would spread apart or get mixed fast though.

winter forum
#

Anyone opposed to heading straight to Cell'dar mines, or has someone already called dibs on that.

#

It just seems tailor made for us.

rich glacier
#

Yeah I have a similar idea for urban combat as well. Infantry working together in their own groups with the medics and playing around buildings is a great strategy to have. Then reinforce wherever needed with firepower and scout with mechs

rich glacier
#

It’s a tricky location honestly so I’m not sure if we really want to consider it

#

We have zero air mobility

frosty dew
#

Not to mention, if its mostly empty (for now) as the intel says, having too many battlegroups there would be a waste.

rich glacier
#

I would imagine their idea is to push east from there but there isn’t much point in doing that if we lack enough presence on the west half of the planet

pseudo crane
#

Though as always, plans change with intel

rich glacier
#

You guys are getting the transports and then coming to Elim first?

#

Not what I expected

pseudo crane
#

From what I’ve heard, Venator isn’t going there either

#

So the elevator is wide open if you want to take it

rich glacier
#

Venator is confirmed for Elim next turn

#

I’m just honestly surprised you guys want to make a stop at Elim first. It doesn’t really seem necessary and would slow you guys down

pseudo crane
rich glacier
#

We’ve got Hammer and Atlas landing troops this turn and then next turn we will have Phalanx, Venator, and Redwall that I know right now

#

Truly I would rather you guys just go get a foothold in Cell’dar a turn earlier than worry about us. We should have it under control and the sooner you can get boots on the ground to secure the mines the better

tranquil tendon
#

Will we all need to make orders for landing or will you do that then we will make moves afterward?

frosty dew
pseudo crane
#

If/When Elim is clear, we’d take the over planet route to Cell’Dar

rich glacier
twilit badge
#

It seems like the democratic process is pushing us to help secure the city then move to the cross roads.

rich glacier
pseudo crane
rich glacier
#

Wait are you guys just going to fly above Elim in the mining transports? I thought you were landing in the mining transports at Elim and that’s where I was getting the extra turn from. If you’re just passing through once you get the mining transports then absolutely go for it. I just meant that we probably didn’t need more help on the ground

pseudo crane
rich glacier
#

Yeah I didn’t mean to reach Cell’dar this turn. I just thought your plan was to for sure stop at Elim

#

I guarantee Elim will be well under control by turn 5

pseudo crane
#

Regardless, we won’t be using the grav lift at Cell’Dar, and will have transport to redeploy if it isn’t attacked (very unlikely)

#

So it’s your call if you’d rather go Cell’Dar or Elim

rich glacier
#

Unfortunately I don’t think we will be joining you guys in Cell’dar but best of luck to youSalute

solar cedar
#

@rich glacier ,

Please have your BG Intentions filled out in the ELIM GROUND AO Coordination Document.

Standby for a Unit Group Order Tracker.

https://docs.google.com/document/d/1qFkFUIQjjFQVOd7Au0cdv8I-KX31-_6jAF_U4JfvRUU/edit?tab=t.rlkkap8apxfz

rich glacier
#

Appreciate itSalute

#

Okay I just took a look through everything

#

Sounds good and Phalanx will be able to move ahead with our goals as well it seems like

#

We will take the SE pad since that is still available. It’ll be best for our east focussed deployment anyways

#

Once again I am on mobile so I can’t write that in right now

sharp mortar
rich glacier
#

Okay so we are the only group heading eastward on turn 5. I’m going to dump my initial plan for us turn 5 in a minute. Then you guys can look it over and share your thoughts on it

pseudo crane
sharp mortar
#

Oh god nvm

#

I was thinking you could use your engi's to repair the lift but nvm XD

rich glacier
#

So the main objective for us as I see it will be to get infantry to take and station inside the closest east buildings from the starport. Those being the six pack looking building and then the empty building of similar size just south of it. We have Mechs and LV’s evasive outwards from our position to absorb fire and whittle down infantry to the NE and SE in a < shape essentially. We have one of the MBT’s at least take a shot at the medium target in the structure to the SE of us to just get a good first shot on it or kill the regular target in there. Infantry advance to the east and some of them might make it to the first smaller building to clear the one target in there and stage for the following turn. Now the IFV’s I’m not super sure on yet as they have a few options. One is that they assist the mechs to the north and deposit their infantry in that duplex to clear it out and hold it. Two would be to get an early breach of a couple infantry in the six pack building. Three they could take shots at the targets in the six pack building and deposit their infantry in the big empty building to the SE.

sharp mortar
#

Ok so just to be sure, this is your plan?

#

I left out the IFV's until we've made a decision

rich glacier
#

Yeah that’s pretty much it. The infantry will take two turns minimum to get into the large 6 section building without IFV support but that’s the goal

#

If we can control that building and the one below it with infantry we have the entire east side of the city secure

frosty dew
#

Yeah, that seems smart. We likely wont be there in time to help with the current problems anyway, so securing the area against further enemies is good. I’d say ifv+inf should probably check the duplex at NE. Storm will be heavily damaged so we need to shield them from any further units.

rich glacier
#

The thing is that literally every other angle except the east is being covered by another BG already. So it really works out well for us to just hard focus east like we want to and create a wall against further bot attacks against the starport

#

Also those buildings work out super well for us since we are so infantry heavy

#

Mechs and LV’s really are going to be there to deal some chip damage and mostly to draw enemy infantry fire while using evasive to minimize damage to our own infantry

sharp mortar
#

@buoyant jungle important decision are being made

#

He asked me to ping him

rich glacier
#

Yeah ping anyone you know well enough and that want to see the discussion. These are the big decisions I want as many people to voice their opinions on as possible

#

We have time though thankfully so no huge rush

frosty dew
#

If other directions will be covered it seems good. We just have so many inf it seems like a waste to make everyone clear the same building.

sharp mortar
#

Can we put our second MBT to the north along with 1 or 2 IFV's, i see us heavily securing the south and direct east but not a lot up to the north

rich glacier
#

That is true. I certainly wouldn’t be opposed to one of the tanks heading up there

#

The only real plan I had for the tanks was to soak some damage early for the infantry to advance and take out that medium unknown target to the south

frosty dew
#

Also, a tank fireing into an unknown contact in a city formerly filled with civilians seems… inadvisable.

#

But we’ll likely get more info next turn for that

rich glacier
#

Ehhhhhh all the civilians as far as we know are out already or at the port

#

We just won’t leave evidence

sharp mortar
#

I can't tell if he's joking

rich glacier
frosty dew
#

At the risk of being the fun police, lets not make jokes about warcrimes. Shack is not a fan, and i believe mods will take offence

rich glacier
#

No it’s a completely fair thing to say. I get it

#

I’m not trying to make jokes about war crimes though. I genuinely think a blind shot there is worth it given the situation. Like 90% chance it’s a bot of some type and I would rather get the jump on it since it’s more than just a regular infantry unit

#

I’ll try and see if Atlas can give us a scan on it

#

Give me a sec

sharp mortar
#

While i'm not particularly fond of Kapu's over obsession with the civvie's, i'd have to agree with his imput on firing at building the MAY harbor cut off civvies

buoyant jungle
#

I don't think if there's a sizeable chance we might be targeting a civ we'll get the option to shoot.

#

Also appreciate the ping

rich glacier
#

I’m not sure at what range we would get a view of them either

frosty dew
sharp mortar
rich glacier
#

It seems reasonable to assume we could get a view of it depending on how close the tank is willing to get to the target on that turn. I am asking for a scan though so we will see

frosty dew
#

The blind shot i dont really have that much trouble with. After all, the bots allready reached the spaceport so i agree that the chance of civvies is low. But a scan would go a long way, if it is available.

rich glacier
#

What’s tank range again? 3?

frosty dew
#

2, i believe

rich glacier
#

Alright working on the scan. Looks like tanks aren’t allowed to take blind shots anyways so it probably won’t matter

sharp mortar
#

If i may i would like to upload an updated map with some adjustment of mine?

rich glacier
#

Sure!

sharp mortar
rich glacier
#

So it seems like once we get in range with the tank it will be able to identify the medium contact

sharp mortar
#

Context: Green circles= IFV's, Orange=Engi, White=Medics

rich glacier
#

Yeah absolutely. Should put a ton of armored targets for them to split their fire between and screen our infantry to advance

sharp mortar
#

I should also remind you we have one more IFV, so consider that as well

rich glacier
#

We will need to figure out people’s max movement ranges as well once we get closer. I think we maybe lose some amount of speed disembarking the transport so things may not be as close as they seem on paper

frosty dew
#

The idea of making a safe corridor is a good one if enemies still remain. It should give us plenty of time, and keep the chip damage to a minimum.

rich glacier
#

Exactly. The way I see it we have two objectives with this turn. Secure as much of the area east as we can to stabilize the city. Take as little damage as we can to conserve supplies and minimize time spent healing afterwards

rich glacier
# rich glacier
poll_question_text

What do we want to do on our first few turns?

victor_answer_votes

11

total_votes

24

victor_answer_id

4

victor_answer_text

Clear the city and head east

#

Results are officially in

sharp mortar
#

I feel like Varsen should carry some inf seeing as they have the RRD

rich glacier
#

Yeah that would make a lot of sense. I would just ping him and ask. No harm in pinging people to make sure they are seeing the plan and asking what part they want to play in it

frosty dew
#

I ”reserved” the spot in varsens IFV at some point, if they are still down for it.

rich glacier
#

I’m sure they are. We will also do pings to get orders in from everyone in advance of our turn 5 orders due date. Which should be on Sunday I think

#

Try and get everyone in here and caught up. Hopefully once we get started and have the orders schedule rolling in we will have some more daily activity

twilit badge
#

Form the phalanx and hold the east, seems simple enough

rich glacier
#

YepSalute

twilit badge
#

I am personally a fan of trying to get our two heavy weapon teams into the buildings first via IFVs sp they can lay down covering fire when the rest of the infantry try to get in cover

rich glacier
#

I keep forgetting we have stuff like that. Thank you guys for bringing it up😆

twilit badge
#

we also have 3 anti-vehicle rockets if heavy assets pull up on the inf

nimble bridge
#

Just catching up on everything. As an IFV I believe I have 2 movement. I would be down to scout out targets that may be civilian, my armor and speed should (in theory) allow me to at least take a hit and then I can evac out of the danger. If I had a tank with 3 range that would also mean it could handle my retreat

rich glacier
#

Please feel free to compile this somewhere or edit the map or whatever you want. You guys can plan as much as your heart desires without my input needed

nimble bridge
#

I can offload infantry squad before scouting too. That way if it is civilian I can just load them up and run if the size is small enough

rich glacier
#

Options for IFV’s are to head to the north duplex and siege that. Get an early wave of infantry into our major target of the six sectioned building. Or to get some infantry into the empty building to the south east

#

You are extremely useful whichever way you decide to go. I would just recommend we don’t offload infantry into buildings alone to face enemies. Our infantry is at a disadvantage on a level playing field

twilit badge
frosty dew
#

I dont think inf is outclassed in the short term. They do max 4 damage, we do max 6. We can take them down, they cant do the same. In the long term the chip adds up though, and we should absolutely use our massed firepower.

rich glacier
#

I’m not familiar with the upgrade honestly but I’m sure you guys can work that out

rich glacier
frosty dew
#

Yeah, no argument here. Facing terminators in a coinflip would not be fun 😅

frosty dew
dusky cape
frosty dew
rich glacier
#

Yeah logi sheet would be best because that’s where I will be looking for orders and stuff. Follow kind of the same format as we have going on right now

dusky cape
#

Sounds good. I believe LanceO’lotte is carrying our engi and the other LV is carrying our 3rd medic (the one that’s not trying to do stuff with organs)

rich glacier
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I didn’t know that was possible for a medic😝

dusky cape
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Well “apparently” they don’t worship the blood god or sell organs on the black market. Idk what kinda medical school approved giving a certificate to someone like that. But hey, ARMCO says their legit, so I guess that’s that

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@thorny patio I thought “The Finances of Dealing Organs” was part of the curriculum at non-religious medical schools. Did that get updated recently or something?

sharp mortar
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Also just a quick reminder to everyone, follow the Phalanx mission order thread, make sure you are following it

rich glacier
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Another one of those things I will just have to double check later on this week😆

winter forum
naive owl
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Man I am cursed to miss all the important conversations

rich glacier
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Yeah I think everyone has a very important role to play here. One of the main issues vehicles are going to have though is that we are trying to hit infantry that are inside buildings and also have a built in armor point. Unless you’ve got an explosive weapon like a tank or an IFV you are going to struggle to hit that without even taking into account evasive as well. A lot of what the mechs and LV’s are going to be doing is drawing fire because we have those armor points as well and scouting

rich glacier
dusky cape
rich glacier
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I’m horrible with names so I get it🤣

dusky cape
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Yeah, but Mental was right. It was wrong of me to refer to them and Dylan like that

naive owl
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It was a joke I promise nobody cares names are hard to remember as long as we know who you are talking about it’s fineSalute

sharp mortar
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So we'll have 7 inf units in the buildings leaving 6 left, I believe we should spread them equally between the north and south sections with the tanks and IFV's

icy magnet
icy magnet
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Also bear in mind gettion out of a vehicle is 0.5 movement, getting into a building is another 0.5, breaching units won't have much wiggle room unless i carry them, that would remove the first 0.5

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Another thing is, unless the fleet is dealt with we might be in a black sky situation

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So no rushing or we might get some casualties from dropping bits

rich glacier
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Yeah rush is not an option due to all the potential damage sources. Turn 5 will most likely be staging and getting into position and then turn 6 we can start doing our thing

rich glacier
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There’s still definitely the potential to breach turn 5 though because if the infantry start in an IFV then we can drop them right off at the building they want to enter and that’s two 0.5 actions then

sharp mortar
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Or we can deploy the inf not in the IFV's next to the building and have the inf that are going to the north and south sections (If we're going through with that idea) go with the IFV's

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We could also have one of the HMG's in the 6 pack building and have them set up looking towards grid 3718 & 3717

rich glacier
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Yeah for sure. The IFV’s kind of need to work out which direction they want to go. Really any building would be helpful

twilit badge
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We just need to be coordinated in this. Move in groups and cover each other. Storm has gotten mauled because they were so spread out. In other words… form the phalanx!

icy magnet
twilit badge
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I agree with what you taged that we dont rush and that we might be having bots drop on us but what about that contradicts with moving together in groups?

icy magnet
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The part about storm, after analyzing the reports what you can see is infantry suffering because they were in the open and shack rolling a lot of max damage

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If a robot roll a 4 while shooting at you out of cover no ammount of formation will blunt the hit

twilit badge
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Ahh, that’s true, is there a place where we can see the log of rolls or did that info come from shack talking about it?

icy magnet
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You have to check positioning and the images

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If there is only a single bot at range and a unit has 4 casualties that was a 4 damage roll

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Also bots have a max of 4 dmg, on a 6 sided dice, thats a 50% chance of rolling max damage

twilit badge
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So are you against us moving groups in favor of covering more ground, or did you just want to point out that storm was just genuinely unlucky with their drop? - don’t mean any malice here just trying to figure out how we want to proceed

icy magnet
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Oh no, we should move in formation

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Just... Temper your damage mitigation hopes

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When we face the enemy groups of three infantry in cover might be the mos efficient

twilit badge
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My damage mitigation hopes lie in blood sacrifices (apparently) and the desire for there to be no bots to attack me after their first shot. Peace through overwhelming firepower

icy magnet
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Seems reasonable

sharp mortar
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Remember the damage we deal/suffer is shared if we're buddied up with other units so its best we stick together

twilit badge
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Friends do take bullets for friends

rich glacier
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I mean moving together is about the best damage mitigation we have for the situation. Try to split the damage between our armored units and get our infantry inside the buildings to overwhelm them. We can’t sit back and take it slow really

frosty dew
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Yeah, ifv, mbt and inf cant really get one shotted by their inf, so going in a group makes us really tough to kill. Lv and lm should be carefull though, unless they can be evasive from the start. I think we should have one medic in each building, and the engi can drive back and forth in the lv as needed.

rich glacier
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Yeah LV and LM should plan to evasive on turn 5 for sure and probably also turn 6 depending on which direction we are and how many enemies are in range

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Drawing fire, getting eyes on targets, and maybe doing a little chip damage is all they are really going to do for us on turn 5. Not much else they can do in this situation really

sharp mortar
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Ok, so i'm pretty sure we've established where everyone should be (But i'd rather wait for imput from people who have been in the conversation yet) now we need to establish whose going where?

frosty dew
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Have the two other ifv checked in? We should get infantry in them too, if we want them going north or south.

sharp mortar
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Ok Varsen is carrying you, whose crowd carrying?

frosty dew
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Devasaur if i remember right

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Also @rich glacier could there maybe be a spot for wich direction unit is facing in the model order. Might be important for flanking.

dusky cape
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So now that I think about it, LV’s and LM’s that are evasive and MBT’s have a 50% chance when being shot at to take a hit. IFV has about a 66% chance of suffering a hit and Inf on average will take 2 shots to be defeated by the bots. If we want as many people to survive as possible. We will probably have to be constantly rotating out who is directly getting hit so nobody takes too much damage.

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LV and LM with +3 defense require a 4+ to hit and Bots have a 50% chance of rolling that. MBT’s with 3 armor mitigate any damage 3 and lower. Since 4+ is 50% chance, that’s a 50% chance of being hit. IFV’s only have 2 armor, so they have an even greater chance of suffering a hit (luckily they have 3 health)

sharp mortar
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Unless we adopt the: My guns bigger than yours doctrine

rich glacier
dusky cape
rich glacier
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I would play more for a range advantage if the bots weren’t all in cover essentially. We would have to take like 2-3 turns to make a dent in them if we just sat back and shot at them inside the buildings and we don’t really want to waste that much time

frosty dew
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If their behaviour is the same as the rest, they might just march out of the buildings. They didnt stop to take cover or try to avoid fire.

rich glacier
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I mean if they want to willfully give up their cover advantage then we will blow them to bits out in the open. I guess we can see what happens on turn 4 and then react to that

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You’re right though that they might decide to do that to be on theme for their characters. I just am not going to count on it and plan around it