#Battlegroup 6 - Spearhead: Comms
1 messages · Page 5 of 1
Ok thank you
@acoustic yarrow ...you've got the opposite problem with your movement lol
oh
uh
what
oh right lmao
I just copied the order above me and changed the name lmao
Yeah I think that's what the last person did too and he was an infantry copying an IFV
insane
Might be a good idea for everyone to have their own personal copy of the template ready...
Ah, yeah that'll do it
Thank god we had this round to practice orders
Great first round of orders people, it’s a great practice for our time
Thank you, Planetfall, for submitting an order other than hold...now I have some explaining to do to the quartermaster on all that expended fuel...
Ah glad you liked that. I was worried I shouldn't have RP bleed into the rest of my order, but I also wanted to see how other movement orders would work.
do we know which units are in each transport when we get to them?
Nope, at that point we'll have full control of our units so we can decide where to board
@brazen lark according to the spreadsheet my unit is riding in yours
Unless we are boarding later
Idk rn
I put in RP. I saw in chat here that we have to disembark as separate units and then load up on the ground.
I would have preferred being pre-loaded to keep you safe.
Well arty barages don't actually do any damage right? Unless they are targeting orbital
It'd only degrade our cover if we dig in.
I have a feeling we are going to do some serious damage to the toasters
We'll give 'em a black eye... er... cracked camera.
@chrome dagger thanks on transports
huh, odd, dont know how I missed it. but now theres two sets of mech jump jets in equipment
...and I have the one that isnt marked internal because I bought it like, 3 months ago XD
curses my blindness
mnmmm, fuck it, perfect moment for me to tie something in
For those who still want to submit their mock order for today, you have until <t:1750888800:f> to do so before they close out
Do we need to submit orders yet? I thought we weren’t deploying till next week?
Mock orders are due, not required, just for people to get some practice in
good to get people used to the format.
@grand violet If you could pin this order formating message for me in BG6: Spearhead that would be great, thanks
Good to know, we can avoid using these emotes with each other when liking one another’s orders/RPs.
@potent ferry Just a quick note that your listed total movement should be 4 instead of one on your order
@unique island I do have you listed as carrying 10 supplies, by the way, due to our transport situation
if nobody can carry GO'Bs i can carry him in order to not lose speed
With the Lumaran transports we won't lose speed, is what I meant by transport situation. We could always ditch the supplies later, ultimately up to you
good ill change my order
Your order's good except you should have more total movement, logi trucks are speed 3
If Storm isn't heading for the station anymore, isn't the convoy transport option locked from us?
No, it'll just take longer. Ours and Rabbit's NPC transports are going to be re-directed to the station instead of the starport
Wasn't the original word that the automated transport may not be redirected to anywhere else except the spaceport and that they'll only transit the gate after the spaceport is captured?
Sure, but otherwise we can't make use of those transports at all, hence Shack asked which BGs were going to take the transports so those could be sent to the spaceport instead
Uhuh... Which means that you guys will just move onwards on turn 3 while we'll wait on Storm, then.
You guys should at least spawn at the gate and start moving, but yeah
Honestly depends on what the God says, but ya, we'll see next week.
Its been fixed
Appreciate it, in future, don't edit an existing order, though. Not a huge deal for this round so don't worry about it
Will Yeti ever get his Vid Player back?
Find out in the next episode of The Misadventures of Bored Heavily Armed Mercenaries
You're right. Missed this from the Tac Com channel.
RP Post (RP TAC-MAP: Round 1):
"Skyfall to Gatecrasher, please don't damage the equipment... sigh
However, I'm now getting a partial read from the TAC-MAP. Transmitting to Local Display only... you getting any abnormal artifacting or anomalous readings?"
"Anomalies? Are you kidding, Skyfall? The readout's making it look like Planetfall is going in....actually, w-wait one..."
coooool
My guys are actually playing cards as I said in the RP, damn this is crazy cool
That is cool! I guess Dingo is on toilet-cleaning duty.🤣
That map is awesome!
Gotta love the IFV driving in circles 😂
I just got elevator music quietly playing
It was just a test order in case you weren't aware, not a big deal this time
oh
sorry i just slowly catching things in this channel
No worries, I'll be pinging people when it's time for actual orders since I know we're going to be sitting idle for a bit
That looks so cool
Amazing map
@peak anchor cool ship map
ummm… picking up some small arms fire … somebody is ticked in the barracks…
@twin slate Scraps… what did we say about discharging your weapon in the transport ship?
I thought they were doing a campfire.
Yeah… Sorry bout that but we needed some popcorn and hotdogs for the movie night- I mean information gathering session. I think it’s under control?
stirs awake in my pilot seat in Lockout "Huh? going on?"
I see the little fox vetor for my unit and I'm very happy! Thank You!
RP Post:
Jo and Ayla snap from their open eyed rest as small pops break the silence. Doyle flips around, nearly forgetting that her gun isn't loaded. Howzach and Dibbles pause their game, letting the ball fly over Dibbles' head. Fergus couldn't care less about the noise as he chased after the abandoned ball. Ventri didn't notice a damn thing as he was too focused on his tablet.
The smell of popcorn and cooked meat fills Jo's nostrils and he snorts. "Ayla, did we just get jumpscared by popcorn?"
Ayla turns to him. Her surprised face melts into one of mild amusement as realization of what happened dawns on her. "I think so."
Jo turns to @twin slate "Hey guys! You planning on sharing any of that?" He points a thumb over to the squad's mascot. "Because Fergus loves hot dogs."
The aforementioned Fox sniffs the air and yips in excitement at the prospect of food.
“Oh absolutely!” Ash shouts, smirking at the opportunity to not clean up the mess in their bunk. Shouting some commands over to the rest of their motley crew, “Lauri throw some more dogs on the grill and Shara, bring over some popcorn to share.” they snap to action, the sound of the grill lighting up again filling the room as Ash and Shara make their way over with some popcorn. “Do ya mind if we give fergus some pets?” Gesturing to the fox with a smile.
Jo laughs. "Careful. Once you start, he won't let ya stop."
Fergus strolls up like a celebrity on the red carpet.
A gentle smile covers Ash’s face as Shana gives Fergus the pets he deserves. Remarking, “Well we got plenty to go around. Snacks and Pets”
The ground units continue to prep as the ship intercom lights up "All Spearhead Commanders, new briefing information. All leads to the briefing room."
What’d I miss regarding our battle group?
u miss the mock order
drags my butt out of Lockout to go to the briefing room.
Looks like we got word from the city and our spec for.
Alright, so long story short we’re entering the map on the transports this turn, per our earlier vote we’re directing towards damar station with the NPC ships we have.
Since we’re officially entering this turn, I’d say we should treat this as a real week for orders to make sure we’re all reporting in and are still in agreement regarding our plan
Do we think it’s time to hold a new vote for our destination or not, seeing how we have some better eyes on the ground? As a reminder, Rabbit is planning on hitting crossroads, the other BGs will likely make landfall at Elim before us
Well now that we SEE Elim and uh... how busy it is...
I think im leaning toward cell'dar still
Cause Elim got alot of unknown reads on that map and plenty of not friendly already. Plus ELIM WILL GET PACKED... FAST.
yea but we have no info on the other place could be worse
And there's another set of BGs looking to wrap around the north end to meet in zyial
So I say we use THAT to our advantage. Plus I think another BG was looking to make an F.O.B. out of cell'dar once we cleared it if we went that way.
Plus i think with all our coordinating I think most other places will be busy. Cell'dar will be pushed supposedly by us, and one or two other BGs.
Because most groups are hitting Elim to help secure the star port. And everyone else is landing around Elim or north if zyial
Where are you getting the info that other people are at Cell’dar?
we will need help if we go for that we dont have infinite supply
Yeah I am still skeptical of us having no way to retreat
From discussions in the meta comm from other TF snd BG members
its risky but it could pay off or back fire horribly
I would feel much more comfortable with a landing zone that has a way back to the rest of our force
if we want to land outside the city I feel like Hill mine is a much safer bet
There's 3 or 4 BGs heading there
yes
thats good
having more people means we will win there
going alone gets you killed
We could always go to Cell'dar with support after clearing crossroads, going straight there will be slow unless we use the very not safe orbital path, and that way we stay with Rabbit
This I'm fine with
I like that better then going alone
I'll give other people some time to put their thoughts/suggestions forward before starting a vote
If my understanding is correct both Rabbit and Spearhead could stick with these freighters, if they are willing, and they can become our own little transport group, we just need to understand that they’re defenseless
I guess in my mind those civilian transports are as good as dead if they stick around longer then it takes for us to unload
Honestly I’m not sure they’ll all survive unloading us
It's very possible and both BGs will have to decide how to use them pending our arrival at the station, based on the current situation in orbit (enemy orbitals and fighters etc)
Have we gotten confirmation on how disembarking from the Mules outside of a spaceport will work? @chrome dagger
Whether it's possible, and if so, how many turns it'll take?
in regards to Cell'Dar having no retreat path, while that is true we will have support options. Rabbit also is airmobile thanks to their transports, and of course Stormblessed exists. TF-1 will also be nearby, so absolute worst case they could break off the southern blockade to provide air support.
Because that'll effect my vote. If we can only land at spaceports, well, we don't have much to vote on, and if it'll take 3 or 5 turns to fully deploy once landed, that'd make me waaay less willing to try to make a run on Cell'dar. If the ships can land and deploy us all in just 1 or 2 turns, there'd be much less of a risk of use dying without ever setting foot (or tire) on world.
Negative, that'll likely have to wait until they're in our hands
Drat
I still seriously doubt they're spaceport only, that would defeat their entire purpose
I remember being in the TAC-COM thread when someone asked.
Yeah, I think I might have been the one that asked unless there was someone else. That's good to know for sure though, appreciated
Do we have a name for the specific auto transport that we arrive in system on? Does each BG get their own auto transport?
Would I say in my order
'Carried by: Autotransport Spearhead'
?
That works, yeah. We were busy coming up with names for the Lumaran transports so I don't think anyone named our auto-transport
the name could be either echo lance, spearfall or hardpoint
I don't think you can be carried by Saber while saber is also in the autotransport. That's nesting
Uh oh
It doesn't matter since we arent tracking slots in the autotransports but still
It got accepted
That is correct, Shack has mentioned that we'll out be spat out of the transports individually. I green-lit it since it technically doesn't matter right now, the transports aren't use the cargo system so it won't have any mechanical effect
Understood, just wanted to put that out there for when we get on the Mules.
@chrome dagger i have a questing for my order if im bording a craft in a turn do i need to put anything in the carried by section yet?
If you put the callsign of the unit you're boarding under the movement tracker section, that works. Let's only put 'carried by' if you start the turn abord the transport unit to avoid confusion
ok thank you
oh yea also is there a spechal order type for bording or do i just put moving?
Embarking wouldn't be a order type, it would be an action, for example:
Total movement (1.0)
Move from lower hex A to upper hex B (0.5)
Embark transport (0.5)
oooo ok thank you
So I need to embark this round? Or do I get into the IFV my infantry is riding in?
Everyone is technically going to be embarked on the transport and not on any other vehicle until we get to our drop-off point
so we are already on the automated transport and entering Lussan gate our first actual turn? do they only have speed 1? so I imagine our first turn will simply be spent arriving to the Lussan gate area to enter the strategic map.
Pretty much, yeah. The way the other units have been spawning in, they've been able to move their full speed starting from the gate tile, so we'll at least get...one hex out
So we can move to “Field Nav 1” hex? Flank speed to avoid the on-going space battle… Those assault bots might board us or we might get shot up passing through. 😳
So, if we're in combat, we'd have to move to the top of the map shown here before we can zone transfer
looks like right where the enemy heavy is heading… this is going to be interesting.
trust in the armco fleet they will make us a path
@chrome dagger changed my unit from hold to embark, not sure if I needed to but I am just making sure what I need to do atm
Two things, 1, remember not to edit existing orders, delete the old one and re-submit, that'll let me know that you've made a change. 2, embark isn't an order type, you'd still use advance/hold or whatever else, just mark in the movement/action tracking section that you're embarking, which costs 0.5 speed
Ok, will do
I’ve made the change, sorry for the screwup
No worries, it's still a learning experience for a lot of people 
Good morning everyone, just a reminder to get your orders in for attendance tracking purposes this week since we're officially dropping down onto the map. Please reach out if you have any questions for me, that's all for now 
I kinda hope we get boarded, or I should say, I hope if the bots have more boarding phages, they target the auto transports which are carrying so many ground forces vs, the ships that don't have as many defenders.
Also, it'd give us something to do while we wait for planetfall (actual planetfall, not me).
Seems like it’d be a suboptimal strategy
This is Technically possible, if the battlecruisers engines are disabled
I don't think that's what they where saying but you bring up a good point. If the BC is disabled could we have Autotransport Spearhead doc with the BC and have Saltine cut our way in?
Yes, that is possibly, assuming the shi[ is disabled.
🤔
Which with the amount of firepower we have... should be doable, especially if a the tac-com submits a map stating that is the goal
"So and So groups all focus fire on the aft of the ship to disable the engines and allow for boarding."
Can you call shots that way?
Hmm so we'd need to get very lucky. Have the MBCs roll 5 and up, and crit on the engines, without destroying the ship. We got 8 chances (if they have 9 hits). If only the MBCs shoot, they'd each have a 1 in three chance of criting. DOn't know how many diferent subsystems can be disabled. Can each modual and indivual gun get hit? If so there'd be a like one in 4 or maybe even one in 10 chance of the engines getting disabled if there is a crit.
I'm not sure how to do the math on that... it'd all be mulitplication and devision or something... like ((1/3)/(1/10))x8= 26.6 so a 1 in 27 chance? Ehhhh. something like that.
would love to capture that BC… put it to good use
wait no, a tenth of .333 x 8 is 0.266... ((1/3)/(1/10))x8 must not be the right way to write that
They only have to roll a 4+ right?
uug
Oh? Maybe? I heard it was a 5+ but I can't find the rules on crits myself
“On any attack that rolls a D4 or greater a fire is started and a random system is either” is the exact wording so that makes the odds a bit better
The real issue is the fact that they’d be taking continuous dmg every turn probably
Wait... is that saying that if you attack a ship with a weapon that rolls a dice the size of or greater than a d4, it crits no mater what?
Maybe?
THis is so confusing!
But I think it’s more likely that shack just wanted d4s to be able to crit so 4+
Was it a typo and they ment to write “On any attack that rolls a 4 (not D4) or greater a fire is started and a random system is either”
???
Nope to what? That when a d4 is rolled a crit happens? because that's what it says
Not a typo
So... any weapon that is D4 and above that penatrates a ships armor auto crits?
Oh wait... but this is just for fire crits. Not normal crits where ship subsystems can get disabled.
Yeah but the fires then disable the system or at least screw with it
Oh yeah you are right. My eyes skipped over that for some reason
huh. I guess orbitals are a lot more vulneralbe than I thought. But wait! If the bot ships don't need life support (expect for the parts where they are holding the fuzzies), would their ships catch on fire as easily as ours?
Maybe? That might mean that it’s then a 5+. But, I don’t think he would change that rule because he’s still getting used to the orbital systems
Still plenty of self oxidizing material. Fuel and ammunition, for starters.
Well, depends on if the fuel is a monopropellant but yeah good point.
also electrical fires
And if it isn't a monopropellent, than the'red be big tanks of liquid oxygen lying around too. Assuming this is using chemical fuel, and not nuclear
Well, yeah but again, if there is no oxgen, no fires. Sure things could short out which'd be bad for the bots but the sparks aren't going to light anything, if there is no way for a fire to burn.
But, yeah a power surge slagging important components would be devastating.
I mean Florine and some other chemicals would also let things burn... but why would you want that? They are all incredibly corrosive. Like oxygen.
Seems like if they have any atmosphere at all (for thermal and or auditory purposes) they'd want it to be an inert gas like 100% Nitrogen, so they don't have to worry about rust and fires and such
Don’t forget batteries, those are often self oxidizing
oooh good point!
Battery fires are so hard to put out
I wonder how good a destroyer with 4 boarding torpedoes would be. Crewed by the captain and four PAI who shoot themselves at the enemy. Could also carry 5 units from another BG or TF if they want to shoot themselves at an enimy too.
Zip 'round the back of a big ship and whammo! 4 PAI units straight up the tailpipe.
do we know how many auto transports we are riding on?
I’m unsure if it’s been stated their capacity or number, I think it’s rather arbitrary
@Rex. Thanks that was how it was feeling.

We will be on the ground soon, there will be plenty of bots to kill.
so jsut to be sure we go cross road then what
I don’t want to speak for y’all but as Rabbit will be working with y’all at least in the short term, I imagine a lot will change depending on the situation on the ground
i think that was the plan but we cant get the the mine on foot so im kinda confuse how we would get there
Well theoretically in the best case scenario the frigates we’re picking up would survive and be able to pick y’all up again and go elsewhere
we will pray then
Freighters, not frigates. But yes
They’re actually light frigates
Eeeh? the mining ships? you're joking right?
Huh. I guess that's a typo? Since those are light freighter stats. Slightly worse light freighter stats (if we assume two cargo bays)
Just a reminder to everyone that we wll be collecting orders this round to gauge attendance, deadline is <t:1751234400:f>
We got 13 people yet to submit orders if my count is right
Your count is correct
As we're treating this like a serious round, I will send pings out a few hours prior to the deadline
Hey all, just a reminder to get orders submitted for this round, I will start sending out pings in a few hours. Since our intention map is already posted, it's not the end of the world if these orders are late, so it's fine to submit your order even if you miss the deadline
SMH already letting people get away with bad habits.
:P
Orders for our check in are due today in less than 4 hours, still missing from the following people: @halcyon skiff @static spire @marble sparrow @inland trail
Oh uhhh
@ocean knot ) @boreal nimbus @tall briar
@rancid echo @slate nymph @sick thorn @loud quest @errant mauve
Shait, sorry, have been distracted n a bit busy the last few days
Done
No worries, we are still sitting in the transport so I know there's not much going on
Didn't realize we needed to submit those XD
Yeah just want to make sure people are still around, also in future don't forget to list how much total movement you have on the movement tracker, obviously not a huge deal if we're not moving this turn just something to consider
hi sorry
whats going on?
I just need you to submit a quick "I'm here" order under https://discord.com/channels/222052888531173386/1385617292879986739 to check in, you can use the other orders as a guideline, we're just holding in the transport
got my stuff in, been busy so I haven't been keeping track of this stuff
Orders needed?
Orders done
for any infantry interested in RP shenanigens, I'm looking for someone who has [made off with my LV](#1385617292879986739 message)
Only 4 orders missing for today if you're around for a last minute submission
13 min! They close on the hour
90% attendance is pretty good! Can we get it to 100? 👀
You think a last minute ping'll do anything?
I wouldn't think so at this point, I'll reassess when pings are sent for next time though
insane lmao
Check the guys doing donuts
That’s a different LV
G: Come on man! You never let me drive!
D: That's 'cause I'm the driver and you're the gunner!
G: Yeah, but cross training and all that!
D: The last time you drove you rammed right through our barracks wall!
G: Right! Which means I need more training!
D: Not on my machine! You want to drive go get another one!
G: FINE! I will!
@dull chasm Shenanigans perhaps ensue.
Ah, nice
C: Sigh Those two were doing so well today. I thought they might actually take this seriously.
Oh crap.
Yeah, I need to get orders in at least a day before because I was sleeping when this reminder was made.
That was stupid on my part.
Yeah I plan to send out some more reminders next time, no worries though, you can submit your order still and it won't count against you or anything
Nah, timezones and all that. Can't say sleeping is stupid
Am I understanding the situation correctly that all people on foot need to mount up for the time being?
We need to “embark” this round
Nope! We are on an orbital right now, so we cant mount up.
Otherwise we just vibing
Yeah, that's what I was confused about.
Pretty much just a attendance check
So per what Shack was saying, no. When we land, all units on the automated transport will be spit out individually
So when we get planetside, we deliver our orders to embark?
Yep. That wont be for a.... week?
It'll take like 2(?) turns to get to the station to swap to the Lumar mining ships. The swapping'll probebly take a turn, then 1(?) more turn(s) to get to the planet
So maybe more like 2 weeks
But I don't really know.
If the BattleCrouser is disabled we might be able to board it. We also might be boarded by the boarding phages. So we might see some action before landing
RP Post (RP TAC-MAP: Round 2):
"Almost fully online, getting readings from most IFF tags, and tracking data is coming through on the display.
LV Rat seems a bit spread out, but I'm sure their telemetry data will stabilize soon..."
Oh hey, Caiman now has a black outline. Is that because it's kicking up dust?
Damn it. Way to late to have noticed the ping.
You’re fine to go ahead and submit a late order, just let me know when you do
Yeah, was an attempt to represent Amphibious, as there aren't a full set of sprites for all the various upgrades in the sprite package (unless it got updated since I last downloaded it), as far as I know
Hey Spearhead just for your planning purposes Shovels is self deploying and will fly to the mining station.
So maybe we can bring/convince the transports that they meet you at Field nav 1 or Lussan Gate
Spearhead is deploying out today folks
Understood, thanks for the heads up. We'll keep an eye on the midrounds to see if that goes through for next round
We are through the gate!
We’re on the board
And we rolled well, holy crap
Let’s go big spearhead for the w
lets hope this luck keeps up in the days to come
It already hasn’t
We can hope however
Used all my hope points into our engines.....
WE BE FAST
are auto transport is filled with determination
Huh... We have the fastest autotransports. Do we still want to divert to Damar station to transfer to the Mules? Seems like Pathfinder needs them way more than we do
The point isn't really speed, it's where we can land, right?
As for Pathfinder, woulndn't the time needed to get to the transports basically take away the time advantage of getting them?
True... Maybe we could tow them behind us. Bring us all to 2 speed XD
Assuming they can't fix their engines
We took our taskforce name too seriously and we're barreling ahead of our fellow units
We jinxed ourselves by calling ourselves the spearhead, cause now we actually might be
We ARE, fate has given us the task of being the first to plant the flag
I’m hoping speed 3 makes us harder to hit passing through…
Good thing we got Victorum covering us
This is gonna be us as soon as we make landfall
Deploying in the tropical forest vonBiome
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yah our ARMCO heavies have arrived!
I wonder if the toasters are using organic material from the civvies for the robots… 😳… based on the bio scan report.
or is it an experiment gone wrong
Have speed 3 is problematic
Or we’ll, not really now that I think about it
We did agree on Elim city. If we were going for Cell’dar or something we would have to go in blind or sit defenseless in space
Spooky
should help us zip through the gate hex.
We'll be running a poll soon to decide if this is still the idea, right now it's looking like it's between Venator needing our logi truck to tow one of their arty or Rabbit planning on hitting the crossroads. A lot is up in the air now though because of variable speeds of our transports
I can imagine, can’t wait
Leads back to the briefing room
Here for your guys' scrapbook lol
Ramming speed I suppose then
Guess we get to found out about boarding after all
As one of the only speed 3 auto transports, I think we should go for Elim
Well, that would complicate things quite a bit. We’d have to find another set of people for the Lumaran frigates
Though actually if the battle for the gate ends this turn, any speed 2 can make it
So less of a concern
RIP EGG… ty for your service
o7
Rip egg
Good Evening to Battlegroup Spearhead. Looks like you and Redwall have the only 3-speed transports right now. What are you planning on doing atm?
Waiting for midrounds to resolve before voting but currently en route to Damar Station to grab the Lumaran orbitals
"Full mag dump to take one down"
Possible Armor on these bot infantry
Also sheeeeeeesh, 13 casualties taken already
13 FS to be specific
Definitely 1 Armor then
If a VTOL is firing and doing no damage then yeah, armor
Oh shit, its a proper firefight, these things are TOUGH
4 units down
A nearly strick infantry fight in suck a hectic circumstance sure is deadly. Surrounded and bots still dropping out of the sky from that frigate
Looks like mid-rounds are dying down, will set up a poll once the briefing room updates
What are they saying about what is needed to take down a bot? I mean from the front.
They have armor 1 so all dmg is a lot worse.
Nothing else to special
A beautiful sight to see a blazing battle cruiser out the starboard side
https://docs.google.com/spreadsheets/d/1333vysK6k-euW2G1jaPBhTvQC_f0wh-MqvA8l3LSi-Q/edit?gid=0#gid=0
Attack ships on fire off the shoulder of Orion.
So we are heading to Damar Rock to check out those transports. Which thankfully we can do in one turn yes?
That's what we're about to decide, let's get that poll up
Do we have any C-beams to watch glitter in the dark?
@grand violet Can I get this poll pinned please? Thanks
What’s the difference between landing with or without the transports?
The starport bottleneck and whether we can re-mount the orbitals to go elsewhere
Is there much AA at elim?
None we can see
Fun thing, we just don't know yet
It's faster to land at the spaceport without needing to divert to the mine and transfer to the lumarian ships, but doing so would allow us to land at the outskirts of the city instead of the spaceport
Well, the spaceport is not exactly secure
Yeah I was thinking maybe landing out side the city and push the bot line from inside and outside
Bear in mind we can't get to the starport in one turn directly because the space above is contested
Oh? I didn't know that. Hmm
Ooh, yeah the orbital blockade is an issue I hadn’t foreseen
do we think ARMCO light fleet in Elim orbit can clear the orbit hostiles before we’d arrive in the autotransports?
We do have fighters to cover us though, thankfully
I don't think so, the space around the gate was clear at the end of the turn and no BG was able to advance, basically their movement was already spent
How many hits do the autotransports have? Do we know?
Orbital blockade is making me think going for the transports first is the play, it ultimately will get us on the ground faster.
Thanks @twin slate and @loud schooner . any chance we could pin that intel doc?
Yeah, I just feels like a waste of a great autotransport. I guess a BG in a slower transport could use ours after we leave it at the station.
Or it could be put to use ferrying civies
🤔
Can’t we re-use them after we clear the city?
With the shape they're in, I wouldn't want to bet on that
Oh wait the auto transport
I’m not sure speed three matters much, since most BGs wonky be leaving the planet again after initial insertion
True, but the speed matters in that it lets BGs get to the fighting faster. Buut, if we are faster than the ships needed to clear the blockade, that is less relevant. Hmmm. And we are the BG in the best position to use those Mules, as we are the ones that can most afford a detour to the station.
do we know if Lumaran transports have been redirected to Field Nav 1 and if we can transfer there without the station?
Doesn't look like shovels managed to make it far enough, no
Are we speed 1 in the Lumaran transports? We could re-direct Rabbit Lumaran transports to Field Nav 1 as we’d be the first to arrive.
Maybe would get us in a position to land our BGs together.
Speed of Lumaran transports is unknown, but likely 2 or 3 as only battleships are speed 1
The Lumarian Mules are speed three, 1 armor and 3 hits
sweet. @forest trench
Seems like getting on those would give us more options and maybe we could help Rabbit land sooner.
If Rabbit is speed 2 maybe that is irrelevant as they’ll arrive right behind us.
Then we can land any way we like… our Inf could do more damage attacking bots from behind… Could use HAT to drop off 5 Inf from behind… 1-2 in key 2-3 places and link up with rest of us
And then we get the IFVs and ground vehicles to shift into gear and lay waste
Yes @rustic zealot We could tip of spear direct for spaceport with HAT Inf helping from rear and meet up at Spaceport. Snow plow the bots.
Very random, do any of you know who the Logi truck in your BG is?
BR told me they're offering to tow one of our arty who needs the movement on the strat map
It'll be @unique island
Currently the vote is swinging to land at Elim so we can be on standby to tow if needed
Alrighty!
Worst comes to worst I can beg Dave to help in his HVTOL
i can tow an arty if need be

The arty in question may hit you up if they actually wake up...
Now would be a good time to finalize our decision on what callsigns we want to apply to our transports, assuming the vote doesn't do a 180
Well, good thing storm held
@chrome dagger @peak anchor ...
ORIGINATOR: SEAGULL AUTO REPORT, via T13C ACARS
DESTINATION: BG/TF TCOs, 2TCOs, Ambassadors, Adjutants.
Seagull Actual is unavailable at this time.
See attached file.```
https://docs.google.com/document/d/1eZkZ6RMCbi97g9mk4H2sczWiPbWdDJ_fVm35iPV1PSU/edit?usp=sharing
Round 4 Intentions for STORM AUTO REP by SEAGULL Automated Report Generator. Transmitted by T13C ACARS Accurate as of: 012345Z (The first day of the month at 2345 Zulu) STORM INTENT: Storm's positioning intention INF Units will stand and fight. All INF units will dig in and hold their ground The...
So to be clear landing with the civi dropship means we don’t have to land at the star port, so is the plan to land outside the city and push into it or just to land faster at storm blessed positions?
We won't land faster at the starport, we'd just be entering the bottleneck with everyone else, and seeing how we'd need a clear place to land, city outskirts makes the most sense to me
Gotta salute those i Storm
I was also thinking that, we had talked about how we’re a lot better at running amuck in enemy lines then taking hits so I think a quick rush into the city from the outside might open a hole in the siege
We have 7 light mech right? And we can just walk through the infinity so I think it might make sense for us to just take the evasive action and run though their lines all day making them bots take bad shots, if someone’s hit they can retreat to the star port where folks have already dug in
Do you guys feel up to investigating whatever the NW corner of the map is?
("Huge"-size unknown contact)
I’d be down to take a scout lance up there
Just remember that you're shooting against armored infantry, under evasive, you'd need to roll a 4 from the front to deal 1 FS worth of damage, there's only so much you can do on your own
As for the rest of the plan, we need to consider how long we want to stay in Elim before moving on, especially if we want to help out Venator and Rabbit in moving to crossroads, though I'm not sure when that will be
I think the plan isn’t to hurt them but to draw fire
Or at least that’s what I was thinking
If you are a flanking ,which considering you're a light mech, you hopefully are, you ignore the armor.
Storm seems to be in a tough spot so any shot at us means one less at them right
In my opinion, prioritize getting rid of the strategic-level missile employments (after securing starport).
Correct, but we also have Atlas, iron hammer and fluffle coming in.
Won’t they be another turn behind us though? I guess I just feel bad letting your BG take a beating when we could help eat shots for you
Atlas, iron hammer and fluffle are all deploying planet side this turn. They will not get delayed and as such, we will have reinforcements starting next turn.
Ohhh ok
We gotta make the biggest noise to help distract
I do think that scout lance of the IFV with an engineer and the 7 light mechs should go check out that bug question mark up north
Assuming @forest trench is still down for that
I forget who the engineer for that plan was
That would be our only engineer
If we land on outskirts and the bots are pushing for the spaceport we might get a turn or two of being able to attack from the rear before forces shift and potential help relieve the defenders
Oh I see
In that case I’m ok with it just being the mechs assuming the rest of the mech pilots want to do that scouting run
Also speed 4 means we move 4 hexes? How does movement with in the hexes work I thought the hexes were a little smaller
Hexes are just for visual reference, the center of 1 hex to the center of an adjacent hex is 1 distance, you can move four times that in one turn but it doesn't have to be in a straight line
If we're doing this, we can have some of the orbitals carrying our mechs drop around 2815 and push to recon, the rest of us could drop South or maybe East of that and push into the city
Trouble is keeping the orbitals safe
You have quite a few Fighters and friendly TFs, as well as a few AA-MBTs.
I'm more worried about ground fire to be fair
Just remember, to clarify. These boys are going to still have 1armor even if we flank them so form adhoc platoons and try and pick off their teams one by one if positioning allows
If there's any tanks we don't know about, our orbitals only have 3 hits
Just in case you're confused, we can flank around the armor
True, but that's only the larger units. (Minimum range 2 to target orbitals). Unless you land on INF, in which case, why are you landing directly on unknown contacts, you ignoramus incompetent idiot.
(Insult not directed at you, since I assume you won't be landing directly on unknown contacts).
... good point.
Yeah entirely fair, I'm stepping on eggshells here once I realized just how fragile our rides are
Alright someone hit me with the catch up.
Aww blast. I have the perfect reaction image in mind from the TV show Murder bot, but I can't find and pitcures of the scene online
Insert image of a cyborg getting splattered by a ship's landing gear
VTOL T13C "Lucky 13" wasn't so lucky.
SCLPL (Scalpel?) got cut
WAIT SHIT WHAT! I just noticed EggBruv named his pilot Jebidia Kerman! JEB WAS THE FIRST TO DIE! HAAHHAAHAHAH
(KSP MENTIONED)
My fellow IFV's where you headed?
I can't think of a pun for SKISALV... they Skied of a cliff?
Not enough salve to heal their wounds?
light mechs should be able to flank bots and take rear shot… love that idea
@sabre… do we know where other BGs landing… stuck at starport right? I’m up for any location as long as we head to reinforce starport…
Our exact drop location is going to have to wait until next turn as far as order submission goes, but yeah, my thought was somewhere along the Western side of the map where there's clearance to land, provided it stays clear of hostile forces, that would let our mech lance go scout while the rest of us advance.
what about about 2715, 2716, 2815 and stay together
Probably good, will have to see if we get any more contacts by the time we're in position to land
we are down to 5 IFVs but we could use the staggered pattern with MBT leading the way. hopefully catch some bots from behind.
maybe coordinate with Rabbit. Are they still going to Crossroads?
Rabbit is still going to crossroads last I heard to help with the airfield construction, for the IFVs, remember that you have 1 AP and would ignore bot armor under any circumstances
3 MBTs front 3 hexes (space between each), 5 IFVs next row with Rng2 IFVs in MBT gaps… Inf inside and behind. Mech protecting flanks… charging in lance group where see opportunities??
wall of iron
my only concern with that is if that giant unidentified thing can do AoE and now it hits like 20 units a turn
also also do we want to get a transport of 6 light mechs together
I was just thinking open terrain… we have buildings to content with
well we have 7 light mechs and 1 heavy mech.
What if we land in the top right corner of the map and push toward the buildings to set up an initial perimeter to meet any potential counter attack, then push out in which ever direction we choose
For orders, remember that we're not mounting up into our vehicles yet, we're transferring over to the Lumaran orbitals. We might be able to mount directly into our HAT once we arrive there but everyone else is going to need to group up into an orbital, go ahead and use a number 1 through 7 to form your groups until we get callsigns decided
So basically same as last round?
No, not the same as last round. Our intent for this round is going to be to move to Daymar, unload there, and then from there load up into the Lumaran orbitals. If you want to load into Church, then I think that's a valid order, everyone else has to load directly into an orbital, for infantry, preferrably the same orbital as the vehicle you plan to load up into
Right
wait why my red x become a green check
I think we should probably load into the HAT at the rock station. Getting more reinforcements in ASAP is a priority, and we have the fighters to cover their approach
i have yet to remake my order
Cause you’re allowed to board church
oooooooo
Everyone not going into a HAT is going into an orbital
@rustic zealot can you ping me when your order’s in?
Will do, checking chat to see where rabbit is going
This round what is needed for orders? Just check in again, since we don't know the details of boarding the local transports?
Or are we dividing up this round?
We're planning our divisions this round in the likely event we'll be able to board, yeah. As long as field nav 1 stays clear, we can make it to the station
Also, an idea that occured to me. Should we designate representatives to other BGs that we are working closely with, to better coordinate information and establish clear lines of communication?
I’m thinking transport 1 is supporting Rabbit? Then the remains transports can start from there?
If you're referring to Rabbit being 31 people and not fitting into 5 transports, I think they got that sorted with one VTOL flying outside, otherwise I'm not sure what you mean
@golden falcon Real quick, I just need you to clarify which Lumaran orbital (numbered 1 through 7) you plan on boarding at Daymar before I can approve your order
Do we have any metrics for how we want to divide up among the orbitals?
Oh nvm I see what I failed to understand. Disregard
We've not gotten an answer on that back from Shack. I've asked several times, no response yet.
I think the light mechs want to group together, otherwise I'd just recommend we spread out our firepower and support units as best as we can
Might be worth a tab on the spreadsheet to keep track
That's fair, but I don't see why it wouldn't be allowed
Also that infantry/medics/engineers stick on the same orbital as their ride
Hey Spearhead folks
Since some RP has been accepted by Shack as actual events, I was planning to put some comms RP in my order attempting to reach out to the Rock Station, informing them if our impending arrival and intentions
Was planning on the same, yeah, mostly to clarify the number of transports needed by our group
The RP I've written:
Broadcasting on known Lumaran frequencies
"This is Captain Rex, of ARMCO Battlegroup Rabbit. We are currently enroute to your Rock Station with Battlegroup Spearhead. Our advance recon team indicated you folks have 12 Mining Frigates that could possibly carry units and land them on the planet. We would like to ask if we can use 5 of those transports for our Battlegroup, and if we can load our units into them at the Station.
Worry not. Help is here, and there is more coming. Battlegroups Tremor and Tempest have made landfall and are holding at the Spaceport in Elim. ARMCO will hold. We always do."
Mind if I add on to that?
Feel free! The more the better
I'm happy to adjust my order, want to make it as clear and as detailed as possible to avoid confusion
I figure it'd be easier on Shack if both RP bits are on the same map
That does make sense
"Joint Battlegroup STORM" Would also work.
"This is Sergeant Cruz of Battlegroup Spearhead, with your permission we'd like to commandeer the remaining 7 transport ships for the assault to reclaim Elim and the rest of your homeworld. Rest assured that help is on the way on the other side of the Alden gate.
We'll be designating the following callsigns for our IFF systems; Trident, Pike, Halberd, Javelin, Iklwa, Spontoon, and Billhook.
When you are once more able to set foot on Lumara and your children ask what we did when we made landfall, amidst the advance of the endless tide of bots, when our family, friends, and comrades fell beside us, tell them this...
We held the line."
Reminder that orders are due by <t:1751493600:f> so get them in as soon as possible so we can correct any issues that might arise
SMH no Sarissa callsign
How many units can be on each of the transports btw?
6 each
Probably want to spread out the medics so they don't all get hit down at once
Will add that in.
@old palm Do you want me to reserve a transport for the mechs? Trident was orbital 1 and I think a couple units are already aboard
Rough idea for landing ship spread (Assuming 5 inf are deploying in the HAT, and ODT in VTOL)
- Mech x4, MBT x2
- Mech x3, Heavy Mech, MBT, [-]
- IFV x2, Inf x2, LV, Medic
- IFV x2, Inf x2, LV, Medic
- IFV, Inf x2, LV, Medic, [-]
- LV, Engineer, Logi, [-], [-], [-]
- [Empty] (to pick up airdropped infantry after if needed)
@chrome dagger resubmitted the order. Is there any order or method to selecting the transports? I really just liked the sound of Billhook.
Ohhh I no idea the names were assigned already
But I did think a mech ship was a good idea
It seemed like we were deploying separate from the main force?
Updated chief #1385616851832147988 message
Not really at the moment, just as long as each infantry is with their transport, or abord the HAT
Will be putting it in my TAC-MAP
And to do that run on the mystery object it seems good to do that
In a big 'ol text box
I was mostly just going in order, if you wanna claim trident that's fine, I haven't locked down numbers to names yet
Yeah I just like tridents lol so I picked it on a whim
I think just go in order matching number
Current boardings:
(1) Trident: Inf [Foxhunt], LM [Icarus]
(2) Pike:
(3) Halberd: ODT [GTCRASH]
(4) Javelin:
(5) Iklaw:
(6) Spontoon:
(7) Billhook: Inf [Dingo]
With foxhunt's permission I might move him to another orbital, but we can't fit all 7 mechs onto one so maybe it's not a big deal. Also I have added this to the transport assignments tab of the spreadsheet
I think it's a good idea to avoid stacking all of our eggs in one basket. Don't want to lose all of our heavy tanks off of one transport getting shot down
Do our infantry in the IFV's still reside in the IFV's?
But also good for each transport to have a somewhat cohesive fighting force. So keep infantry with transports, mech lances together, that sort of thing.
They're considered separate abord the transport, so coordinate with your infantry/transport to make sure you're together
Maybe Javelin can be one of the IFV squads then. Holding maybe two IFVs and two infantry?
@ocean knot You good to hop in (7)Billhook? Make a landing force of two IFVs, two inf, then me and you to support.
@simple ridge Ill have you with me in Javelin then
And @simple ridge my orders are in. I have you still carried by me and i already put you in the transport assignment on the spreadsheet
Ah nvm you already input your order. Sweet lol
Hello sorry for disturbing I was informed of one free logi who's willing to tow me @unique island is that you?
That's him, yeah, don't know if he's around
I see ty
Hmm, might be worth designating Halberd as the backline transport? Keep our engineer and logi safe.
@boreal nimbus You want to stick with me in Mule(4) Javelin?
I have not been following this at all but I'll stick with my vehicle buddy
Sure that would be nice
Anything I need to do now?
Oh crud. I missed the check in order
It doesn't much matter but you can take a look at this and see which one you want to go in.
I believe the idea now is to split our forces up in the transport so each has a effective fighting force
I see
Is there limit too or?
Yes there is a limit, can't remember exactly but at least 5
With a size or not?
No any unit can take up one slot in the transport
Alright
I have now start to think of upgrades with my tank but probably not bringing that topic here
See no reason you can't though I am going to fall asleep, insomnia is fading
Good night then
(for me is morning)
On holiday rn so I’ve not been checking the goings on
I should probably go wherever my infantry unit is going
Which is uh
Dingo I think?
Spearhead, where are your MBT’s gonna go? I’m a Redwall MBT and was told by them to coordinate with other MBT’s going on the first wave
@sabrebravo We’ll join you on Javelin.
The limit is 6 units per ship
Our BG is currently headed for the MULE transport ships, to then deploy to the outskirts of Elim City, last I was briefed.
The city is still under a blockade this round, so uncertain that anyone can be deployed this round, but at the very least I can say our MBTs are going to be "not at the starport" and may end up on the flank of the city.
As of yet, our only orders for this round are which transport ship we are loading our MBTs on, if that's what you are asking. (We have that info being compiled in the Transport Assignments tab of our pinned doc)
Questions for when we land next turn: Does transport take a whole hex? Can the vehicles traverse hexes with buildings or what is the criteria to discern?
Still deciding on our exact drop location but we won't be landing this turn due to grabbing the Lumaran orbitals, in case you were still waiting for an answer
We've got less than 12 hours before orders close so I'm going to start sending out the first few waves of pings, if you're around now would be a good time to punch yours in, I'm around if you have any questions
@halcyon skiff @twin slate @static spire @marble sparrow
@sterile hollow @true hill @inland trail @ocean knot
@boreal nimbus @unique island @potent ferry @tall briar
@sinful light @graceful hamlet @rancid echo @slate nymph
@hoary zinc @opal bolt @atomic lantern @brazen lark
@acoustic yarrow @gritty spruce @sick thorn @errant mauve
@royal onyx @vestal oracle
If you've been pinged then I'm still missing your order, they're due by <t:1751493600:f>, if for whatever reason you cannot meet the deadline you may still submit your order just let myself or Boris Vlaknovalo know as soon as possible, thank you
The transports are light frigates and so shouldn't take a whole hex, vehicles can't drive through buildings marked in blue, or cover like forests marked in orange, other terrain should be good to drive through
@boreal nimbus Forgot to mention this but you need to clarify which of our 7 transports you're mounting up in, they're on the transport assignments tab of our document
Whichever one planet is in, don't have time to check on it at work
That would be Javelin then
When you put in your order, just state what transport you are getting into.
And if you don't know which orbital has space or if you need to pair off with a transport, run it by me and I'll make arrangements
Fixed it
Remember that orders need to be deleted and re-submitted, but thanks
There is a section in the spreadsheet with orbital assignments
Or at least who is currently where, and general plans for orbitals
Where am I meant go be going 😭
Billhook
Looks fine to me 
comrades
i have not been on since i think friday or thursday last week, whenever we put in orders last, can someone fill mne in?
We're getting transport assignments for the Lumaran orbitals, since you're with Church I'm grouping you all onto the orbital designated Iklwa
Am I still hitching a ride with our logi? If so should I wait for celticNova to mount up or just pick an open slot on any orbital?
kk
So our logi truck is currently using space for supply since we have the orbitals as transport for now, I'd say you and celtic should load into either Halberd or Pike, orbitals 4 through 7 are either full or reservered based on how people have been wanting to deploy
thx for update sir 
am i insane or is coords suposed to be cords????????
also order is in
Coords as in short for coordinates
Does javelin still have space?
Currently I've reserved space for an IFV/INF combo but that's not confirmed yet
Should I go for halberd then to spread out the light vehicles
Yep that works
Sweet
You're with ESU, right?
Alright, that's what I've got on the sheet so I'll reserve a spot aboard Halberd for your medic
Not a huge deal but it's technically only 0.5 movement to embark, I'll let it slide, just something to remember for next time
alright ill keep that in mind for next time around
@true hill I added your name to Orbital 4 (Javelin) with me as had open slots.
indeed it is me
Sounds good, will get my order in like 2 hours before deadline
Everything is happening very fast lol
sounds good @true hill
So how do want to do this ? I haven't catch up yet I haven't read day three damage or success but if anything haven't changed I drop in on round 5
While I've got you here, celtic, I've reserved a spot for you on the backline transport Halberd when you have time to get your order in
is was just about to ask
Also Tamwin laid it out pretty nicely I think, might be best to place ourselves in the transports somewhat like this
Wasn't here for yesterday's conversation so I might be missing important context
Managed to get the order in during break
Shack did say that we can't have our air outside the transports so I've slapped Church and his infantry in the empty orbital, other transport assignments are listed in the document but I can relay spots as necessary
Trident and Spontoon have spots
Trident
Since we have Misc transport with some tanks might be a good idea to place the second lance of mechs in there
Sure, you can move me to whichever orbital works.
I just said Orb 1 as a placeholder
To be specific I mean Orb 2, Pike
Cool, though now I need Caimen's permission because he followed you...lol
lol, the complexity of military planning strikes again!
I knew I should have set this up earlier but the fact that orders were due in less than a day caught me off guard
Ah right. But we are unloading from Autotransport Spearhead then loading onto the given Mule. So that'd add up to 1 movement right?
Though In that case I still wrote it wrong since I didnt mention embarking from Spearhead
...yes, I think that's right. Either way if that's all our movement this turn then everyone can make it so I'm not going to make everyone re-submit
Makes sense.
The fucks a spontoon?
beat me to it
I've always been partial to the Billhook
I looked at the images and thought “oh so like a spit take” but then reading it I was actually sort of right lol
Which transport needs an mbt?
You'd be bewteen Pike and Spontoon, I'm leaning Spontoon as the better option that way we're split 2 tanks/1 tank 1 heavy mech
Done
Ehyo
Is there a list of the transports and how full they are?
I need one with two spaces, for me and the infantry I'll be carrying around
Ah, found it!
And you already have a spot for me!
Billhook it is!
I even have a couple of Billhooks irl, this is great
Yeah, in retrospect we knew that we were likely getting on these transports for the last week or so. Should have planned out assignments.
But seems like we are getting things handled
There was always a chance that plans would change.
An interesting Intel development
when your too cool to use a normal pike:
Called it
is the sec-group still there? are they friendly or have they turned pirate?
Friendly as long as they are paid I bet
So yeah, given that intel, are we thinking of diverting at all?
I’ve always been for that drop tbh
Also, there's 5 hours until orders are due, we're only missing 9 currently, will be sending a second wave of pings out shortly
Because I assumed and was correct in low enemy activity
Plus, large supply keeps us up even if we get “cut off” for a bit
i would like to go to the mine, if only for the ability to pincer the enemy
Well that mine wouldn’t be a pincer
We’d have no way to fight the bots other then going through the second city
Can always mosey over to crossroad later
Which could work I am just worried if our force is good at digging in or not
I'm not a huge fan of dumping our old plans last minute, but I do see some value to being there, remember that we have the capacity for using the aerospace/orbital only route
the pincer is for the second city
Well we would have to hold the mine for a long time before any forces get to the second city they are opposite sides of the planet and we are the fastest BG
We could work with another bg once we have the supplies to make it a fob
Seeing as the mining ships can move beyond the air/ground connections
So we don’t lose much maneuverability
Did it ever confirm we get to keep the mining ships after drop off
better for us to have the mines on top of that anyway, think of how many bots the bots could make with the resources in ut
I just think a different BG would be better suited for the mines
I think the use of having LS on the ground far outweighs the need for you at crossroads
The ones at speed 1???
We already have a ton of firepower heading there
From the sound of it, Shack was intending for one transport to drop, not us with the Lumaran ships, which could complicate things
Yeah? They will need to hold out at the mine? Unless your plan is to hit the mine then run across the planet to the cross roads which would have us assaulting the most heavily defended bot position
I mean it simplifys your journey no? You just don't get the lumar ships and get to go to the mines wayyy faster
it says it can lower troops from orbitals with the lift we should be fine no?
This is my concern
Again I'm pretty sure you can just go to the mines, no one's forcing you to use the transports
+you'd get to the mines immediately
There's confirmed hostile presences at Nav L W-1, that's where the frigate fled to, so I don't know about that
I thought the frigate was heading to Nav point?
Field nav*
Ah, hitting field nav first and THEN Nav L W1
But it won't be able to immediately go to Nav L due to both our forces and it being in field nav, causing a tac map to be made
@ocean knot Just a heads up, if you mount up on BIllhook you'll be separated from your LV, I'd recommend Pike or Spontoon
They seemed like they needed a medic
Fair, there's just limited space aboard each orbital and we're trying to make mounting up easier when we land, also I think the medic CC hopped in Billhook in the meantime
Alr then guess I’ll hope in pike
Guys, just a reminder, but please do not edit your orders, copy the text, delete the old order, and then resubmit, it makes tracking things a lot easier
I can move too
I’ve realized we should probably do the same thing for rabbit
Well then
I’ve got some organizing to do
Lemme check m the current sheet setup
Ok so either CC or me needs to swap out if Billhook
I’ll hop in pike
Then lenses should get in Billhook
Lol, you're good, and thank you
Right, I've updated the sheet this way for now until I get confirmed order resubmissions
Resubmitted o7
Alright, if you're name is below you have yet to submit an order and have less than 5 hours before the deadline: @marble sparrow @inland trail @tall briar @graceful hamlet
@rancid echo @slate nymph @opal bolt @errant mauve
Are you guys super sure you don't wanna just beeline for the mines
I just don't see why you wouldn't is all with this new info
It seems like a good idea to me
The info might change things yeah
If we got Flying Shovels to make a quick stop. Could get an airfield up to lift those LS
I'm not trying to Hijack your guys opinions btw, but you literally just get to land at the mines next turn and start fortifying straight away
STORM may join you, our HVTOLs can help with airlift.
(Assuming we don't get wiped, first)
Is Victorum or another TF heading that way? We did confirm that the frigate's still lurking
ATLAS may be after. Check in with them.
I know Victorum will be contesting Nav L-W1
ATLAS was engaging the frigate above Elim last I heard
Yes, I did say after.
Well i'd argue this is all the info you need
Victorum heading to the same spot means you have a nigh 0% chance of death
Right, let's put this up to a vote then, with the new intel regarding what's at Cell'dar mine, do we want to redirect there? We'd be giving up our transport flexibility which means we'd be stuck at Cell'dar until we're ready to move on Ziyal city. Alternatively, our support could be useful at either Elim or crossroads.
For orders, please keep listing what orbital you plan to board in case this doesn't go through, the vote for this poll will conclude after player orders close but before TAC-COM orders do
@grand violet New poll if you could please pin this, thanks
Actually I wonder if Redwall might be a better fit
Yes, likely
Not to mention
They are heavy inf, much better for a position that is defensive
Also lots of engineers and artillery
If we do go get the transports, we then can decide if we reinforce Elim or whatever BG goes to Cell'dar
Since they'll be alone
The difference is they want to land Elim and push to crossroads then Ziyal
It's way more convienient for you guys as it means we don't have to all reconsider the wider implications as much as if redwall were
The other good alternative is a BG that can later be picked up by VTOLs to evacuate if needed
Sending a single task force with no way back and no reinforcements on the way seems a bit too risky to me
That just leaves storm blessed which is a no go for obvious reasons
Yeah, the problem is the no splitting
Cause if they had the opion of leaving troops behind they could just wait for things to settle in Elim then go pick up whoever lands in Cell Dar and bring them back
Rough choices all around
There also is another problem
We are absolutely not equipped to move lots of supplies
The 212th could 100% help out with that after setting up crossroads
In fact I think that getting a LS on the ground map would make life 10x easier because they don’t have to go to orbit to set up the airfield
Yeah wait getting the LS from the mine solves a ton of our supply issues if we can get them back to the airfield
The 212th could also serve as Evac forces if need be they have a decent amount of VTOLs
What's the transport prowess of the VTOLs vehicles wise in this version?
I have to admit I haven't really looked into it
Hi Dave
6 per VTOL if memory serves
FS that is
VTOLs = 0 vehicles
HVTOLs = 1 Vehicle or heavy object
6FS for the base VTOL and 1 vehicle for HVTOL (we have 2 of each)
I see, thanks
Oh I missed the word Vehicle mb
And I assume still no Infantry within vehicles being lifted shananigans
Yuppers
No nesting dolls.
Loadmasters get mad.
If we go to the mines we could set up a centralized front before Zyal. Going back towards crossroads and Elim from the mines to reinforce the BGs headed there? Or is the mines only underground?
Which mine?
Cell'Dar?
The only way from Cell'dar to Crossroads and Elim is via Air
Cell dar
Yes, which you can via orbitals.
But you don't have a great retreat option if power is knocked out.
(Anti-grav pads will only function with power)
If we use the elevator to get there, we'd be stuck there until we get a lift
I wonder if Shack would let you keep the freighter on hand?
Shack pretty clearly implied they will deactivate after a BG gets down
Hopefully
Which is why I'd rather go there via transport rather than elevator
Checking to see now just in case Shack's feeling merciful
But it's unlikely
Nice
It's pretty important to our planning, I'd say
Oh boy, we'd also have to correct all orders within 4 hours
Rough
If we all agree to the plan, then...well that depends, if Victorum clears the nav point of hostiles we may nee to consider a deployment formation...which is wild, but maybe uneeded if the area's not occupied by bots. It all depends on stuff we don't know
You won’t for the ground forces
There’d be no tac map
Im set now on orders
So you don't have 4 x light lasers, but more importantly trident is full at the moment, so you'd have to pick pike or spontoon
Soooo, just to make sure here, what's our current plan? Or are we still up n outta the fight for now?
Plan is being decided
There's a poll up, current idea is to head to Daymar for the orbitals or Cell'dar directly without getting the orbitals
Has anyone talked to redwall?
Not to my knowledge
About?
I thought the light mechs came with 4 light lasers?
I am pretty sure it’s 1 light laser no?
Just put "Default" or "Starting Equipment" if you aren't sure.
Light mech is one light laser, which is a D4
That's why I mixed it up, I got ot fixed
If they are interested in heading to Cell’Dar
Ah. No, they're deploying to ELIM right now.
They tell me Ultra might be planning to head to Cell’Dar, I’ll check in
Ultra is currently heading to the listening post, not the mine
Don't think it's Venator. Haven't heard about Phalanx
Venator is not switching goal
Our entire thing is we need to be the frontline shooting bots
Phalanx heading to elim for now. Unless something drastic happens, we’ll be landing there in two turns.
We might be switching route to our goal however
What do the orbitals get us rn
Because there is a lot to score by securing those supplies
The ability to leave Cell’Dar after we land
And the ability to keep the loft operational in case it’s needed.
Well, that’s kinda redundant because we’d have logi moving the supplies by then
If we go to the mines
How is it redundant? I don’t follow.
Yep, that's it pretty much
I bet we could use the anti-grab lift to send LS directly up to orbitals, for what it’s worth
Use it for its intended purpose, instead of catching us on the way down
With the transports, we can get to Cell’Dar next turn if we go the space route. Probably worth doing
Worst case scenario a bot orbital shows up this turn, in which case we’d likely need TF1 to help. But with the promise of LS to refill them, could likely convince them to send an air sortie
Oh shit, that's some interesting intel
I'm wondering why the bots haven't hit Cell'Dar
Seems to be prioritizing population centers
More so....why are these contractors not getting hit is also a good question.
We do know that’s their MO
One of the support BGs might be able to grab the mining transports and send them you way while you go straight to the mine. Has anyone heard 212th's plans?
I’d expect the mines to start being hit very soon
i have a theory but if the contractors do get hit then it goes away
They hit Hill Mine though, and they went in hard on Ziyal so sending a small group out to take Cell'dar shouldn't have been too hard to do before they started hitting elsewhere. Maybe we're wrong about them needing the mines for bot production
Or maybe they decided the contractors weren't worth the effort until they secured the majir pop centers
Tied to Shovels atm. Going to rock station this round with them, next round we'll see once we have the breifing.
Thank you, AutoDave! So, possibility that you could direct the transports at the station to head to the mine when you get there?
@opal bolt I've recorded your order but remember not to edit your order in the future
We might be able to convince them to head that way. Y'all going straight to the mine now? (poll was still leaning toward the station first when I looked earlier)
Well, I'm Pathfinder, and no Spearhead isn't, but I'm trying to arrange support to suggest we can take care of them if they do. Bit of soft power
Seems to be station first currently, so probably arrive together?
Makes sense to get an airfield set up at the large supply depot, and we have an HAT and fighter
Current vote is looking like a no for straight to the mine, no BG seems to be heading that direction. If the Lumaran orbitals are speed 3 then we can actually make it to Cell'dar next turn anyways if that's the route we want to go
Gotcha! I thought you were Spearhead.
I'm, like, a quadruple or quintuple agent at this point. Just a busybody
I'm trying to keep track of multiple BGs, but ping me if you need my attention.
Arriving at the rock station together (if that's the winning poll), and then we'll see from there. If we don't follow you in, we'll still be watching and can likely get to you in a turn if need be.
What’s the mission statement for the 212th?
😅 which one?
We like to MOVE IT
We resupply so you don't have to
Deliver Shovels, LS, and Bunker to Crossroads for airfield construction. 212th Base out of said airfield and support those in and surrounding Crossroads with supplies and air support.
The third lol. Wanting to get a sense of your units, focus, plans, etc.
So are we staying with our current plan ?
We have 3x HATs, 2x VTOLs, 2x HVTOLS, 6x fighters, and 3x LMs with 1 being a logi LM. Focus/Plan once the airfield is established is basically to dip in and out of Strat Points surrounding Crossroads. Base being the Crossroads airfield, but allowing most combat BGs to keep pushing. Originally I was thinking it would be for those pushing into Ziyal, but if y'all are going to those mines than we'd bring to y'all as well since we have the ability to go airborne for those paths.
Where are we landing?
11
19
1
Landing at Elim with Lumaran transports
For those not in the loop, this is the old poll. We're have another one currently considering going straight to Cell'dar with the auto transports
if we get the lumaran orbital nothing stop us from going to the mine anyway
Shack was saying that if we go to the mines we want to be in one transport so as to not attract attention. My other idea was to have Rabbit grab the other orbitals and bring them to us
yea im of the mind that we go straight for the mine
elim will get conjested at some point if all 13 BG are going theor
Rabbit is set up and ready to go. I know 4 of the transports have 1 extra and that is because Shack said that he'd be fine with squeezing us in, since he said that our HAT and VTOL flying alongside was a no-go.
i really wish we just go for the mine its the logical play with the intel we have
Do our feelings about the change if Rabbit can deliver us our orbitals after going straight to the mines?
when are order due
i hope people wake up to give their opinion
It would be logical to support the Mine Mission. But I put myself to the whims of the BG.
It would be nice to be able to tactically deploy anywhere on planet and would be much more effective than requisitioned transports.
Venator may be going for the mines so there's no pressure
This is why I'm hoping we get the transports after getting to go straight to the mines
we could both go their and support one an other
We're pushing for Ziyal straight after however
we can stay defending mine thats fine
Ping a new Poll maybe?
Votes are looking a lot closer now
I asked Fergus the Fox for advice. He yearns for the mines
Assuming we both choose to go to the mines this turn... what do we do xD
we need to get the supply out of the mine
Gee I dunno, I think Venator is probably best suited to helping out the starport situation. If Rabbit can get us the orbitals after we drop, we can rush back to assist our push to Ziyal or maybe even go back to the mines to push from that direction instead. From the sound of the midround we only want one BG at the mine
i think only one BG can go this turn tho
Our plan was to land and immediately push Ziyal, clearing any threats headed to the mine
So in theory you could then get the ships, fly down after we've moved out, and then leave
the goal of going to the mine is to get the supply out of the mine so if you leave immediatetly it kinda defeat the purpose
sooooo, we got any specifc orbitals we're loading up in/loaded up in. we can just put down "Spearhead Designated Transport"
There's nothing saying we can't leave and someone else can't come in after
I'd recommend either Pike or Spontoon, just put either name in your order for where you're embarking
A firm
I think the issue more is that more than 1 transport would draw the enemy's attention and then we'd have some orbitals inbound, so we could avert this by heading to the station and then dropping next turn, but I'm not sure if that would be wise either
Kinda lose the element of surprise that way
I really don't know
Imo if we both do decide to go, Venator should land first because we plan on leaving straight away
in the midround it says we could deploy one any more and u might have to check the lift uppon landing to see if it can deploy us as well
Uh hi xD
Lol oops, hi there friend
we are deciding if we go to the mine directly or going to the station
Hmm, i like the idea of invading the mine
u can vote here
As we are in space, what coords we, land units, put?
Put "As [Transport name]"
Thanks
Venator has declared their intention to go for the mine
#1382781756989767692 message
Okay, I think that tears it then, we're going to have to head to Daymar and decide our drop point from there
Uh lancer mechs are getting of Trident
Trident's full
The vote might not flip over
I'm gonna give it 1 and half hours and then i'll end it to make life simple
tell us if you are not going we will take the opportunity if u dont
7-2 seems like we will be currently
So to confirm(it's now 15-5, Venator will very very likely be going through the mine) we have the go ahead to land at the mine this coming turn?
And you guys will get the Lumar transports, and come complete the mine objective?
@chrome dagger you're the man so?
probably thing can still change but that is probably the way we will go
with venator pushing forward it will make thing easier for us as well
That's the idea for right now, long as no one objects this is how we will proceed
We are officially headed to the mines then
Do you know how long it would take for you to arrive to the mine?
Yep, should be able to cut across the nav point and past Victorum to get there next turn, assuming speed three yeah
we dont either
Before I forget, if you're on the following list then I do not have orders from you: @marble sparrow @inland trail @rancid echo @errant mauve
only five with no order thats good
Alright, I just woke-up.
Let me try to figure out what's happened.
What's this about the mine and why we might want to redirect there?
check the midround
their is large supply to get their and elim will be crowded
plus i think originally the mine was one of the location we where thinking of going to
venator will be going on ahead and clearing the path to ziyal
Alright, so we are not on planet yet?
That means probably our best option is simply to Hold.
I don't think there is anywhere to "Dig-In" is there?
So unless we fear a boarding action, Hold it is.
No, we're just getting transport assignments sorted out
Looks like you would be hopping onto Halberd with JR-LT
we are going to damar station to embark on the lumaran orbital and then going planet side to the mine
Cradle just want to make sure that, if you're still around, you plan on punching your order in at some point before tomorrow
Everbody buckle the fuck up
Oh, crap, forgot about that.

