#Battlegroup 6 - Spearhead: Comms
1 messages · Page 4 of 1
So it seems we are leaning on getting the transports and landing somewhere not in Elim
I will say that while it gets our forces out of the congestion it leaves us unsupported and having to split our already limited force to protect our near or completely defenseless transport.
That’s if we can convince them to stay instead of dusting off immediately
Which if they did would leave us no avenue of escape
If we can pick up the extra transports. We're coming through a contested gate, and the bots may have Field Nav 1 by the time we get through meaning orbitals are either falling back to the mining station or pushing on to Elim to try to get reinforcements to hold the starport
I feel like if we land near Elim we could co-ordinate with another BG and pinch the bot line making an opting for us, not to mention we have a fair bit of survivability in our group
If we can get another BG to land with us outside of Elim city I think it would relieve some of the concerns I have and further cut down on the space port congestion
Do we know where Rabbit is landing?
Dunno
But yeah
If we can get someone else with us, we can rapidly move to secure the city and try to hold for others
Which city?
We are landing i. Elim right?
Flip a coin
Everyone is landing Elim or at least most of our forces are landing Elim so we will have support landing there. I mean if we land somewhere else having support will do the above
Depending on the time of the convo we slide with everyone and clog the city or Baghdad rushing the south mine
Cell’dar mine seems a bit too ambitious
Somebody has to do it
We land in shit creek we will have to fight our way through a whole other city
Not really, not alone
Whoever said alone?
It would be alone
We are seeing if Rabbit wants to join us
Any one knows how long we got till battle start?
Let’s see if it happens but still a tad bit ambitious. Doable though
Or at least we hope so
Nice
Rn everybody is feeling out each others plans
We were the only BG asking for the mining transports, but Shack hasn’t gotten back on how they work with deploying forces
Awesome
Once we get the information, it'll either be Delta Force: Spearhead or Grand Theft Mining Transport
The transport is the cover
Or the mechs just get insanely lucky with evades while everybody else unloads
I dunno if we wanna risk damaging those
Hey
Think the bots would fall for a fake surrender
@sinful light Did you take lesson's from General Skywalker?
Tbh we should do anything but join the bottle neck at the spaceport, probably could use the landers outside of the city and flank into the city center if we have to hop into that bottleneck
And I dont know how the rules of war applies in space/to robots
There is a Geneva convention equivalent but I doubt the bots give a damn
With the kidnapping civvies and all
We should probably expect that the autonomous force harvesting civilians probably doesn't care if we throw a white flag up, fake or otherwise
I also think people are overestimating the initial drop
I thought we were hot dropping off of hats?
At least, dats what @vestal oracle was planning with me and @halcyon skiff
Hot dropping is a strong term. Seeing as it’s only a 3rd of our force and dropping you on an enemy held position would see the five poor teams likely slaughtered
Right now it’s mostly for transportation
Do we have enough HATs?
Take a look at the google sheet
Not happening at this point and would be counter productive
Look I just wanna make sure we get fully paid
4 rec is plenty to rebuy the unit
Shooting tends to solve that problem
No I just dont want the Federation to cut our pay for "wartime violations"
Just don’t shoot civies
Okay, I feel like I'm missing the point you were initially trying to make, I was responding to the 'would the bots fall for a fake surrender' part
Same
Blockade, the current consensus is to use the civilian transports to avoid the port congestion but to still land within Elim yes?
There's a poll currently running to determine this, but I believe that is the plan that's leading said poll
Jeez, that intel is bleak. It looks like this is just a few degrees off of the worst case scenario.
Oh I misread that, so the poll only says to grab the transports, we can discuss where we land after that. We were talking about possibly hitting Cell'dar mine but that's dependent on orbital conditions and is pretty risky, so I think a clarifying vote would be good
Personally I don’t think we should fight in the city as more of a qrf because they’ll get bogged down quickly building defenses and whatnot
Earlier we suggested the mine to lighten and expand the initial front
So apparently as the only remaining HAT I noticed my occupants got changed up. Any particular reason why?
You've been our only HAT for a while, I'm not sure who you were carrying before but I was under the impression that what's in the transport assignments tab was what was agreed upon by everyone else
Our logi truck was the only one I adjusted due to losing an IFV
yooo, can ppl not kick me outta my hat??
Uriel (pantheon) was in there, isn’t now
Uriel is on there, he's the first one listed
Odd… colds sworn he wasn’t
Lmao
im confused?? 😭
Sounds like we are all illiterate
yall cant drag me from dawn of war and make me worry like this bro 😭
I might just be blind, mb
Okay, hold on for a second lol...is anyone actually in the wrong position? BG Roster can't be edited by anyone but me so that's what I'm rolling with once the sign up period ends, if anyone adjusts you out of a slot in the other tab, please let me know
Nope it's all good you can yell at me I misread and thought someone made a change to the plan and got salty over nothing 😅
(my dyslexia made me just fckn skip over an entire column)
i was just following with what i was messaged lmao didnt even open the doc yet
Geez, okay 😅 had me worried someone wasn't happy with their accommodations, all good then
Giving out poor TAC a heart attack before it even begins
Oh I had a few already after reviewing this mornings intel
It's gonna be fuuuuuuun
It will be
Looking forward to blasting scrap, and bringing passengers into the very jaws of certain death.
I can't wait to only be in combat for 2 turns before I'm blasted into nothing
Two?! We gotta an optimist ovah 'ere!
Well some one has to die first and I would rather it be my unit then one of the units with upgrades
I'm not too worried, myself. If the mission overall is a win, I'll have enough to rebuild my amphibious IFV with a full length gun to boot. A real wetland skirmisher
Honestly it was kind of a joke
Hmmm
The missile strike, wonder where it was fired from
Gotcha, was a little worried due to the war crime nature of it...nevermind then
Yeah no it was mainly a joke
Also call me paranoid but I dont think they'd accept a surrender
Oki doki, on the vote
Well fuck me, looks like we've got a helluva fight and paycheck awaiting us huh?
Good morning Spearhead, just a reminder that there's a poll currently running as to what our initial deployment plan will look like please vote here if you haven't already #1382048208192274462 message
I should amend that it's not yet confirmed that the ships are ours to take, and should we get to claim them I will be running another poll to confirm our drop location
Have we asked for them yet?
We have, yes. Initially we were the only ones who wanted them but Rabbit was considering them too last I heard
Rabbit is like our rival at this point, same build want the same support
The vegeta to our goku
Well actually, the math works out that we can both take the transports if our HAT, VTOL, and fighters fly alongside. Not a plan without risks, of course, but that's another option at least
Indeed
I'd actually go for it alongside them
If we really are set on trying to use the transports
Just let Storm go first to uh “probe” for AA that scouting may have missed😝
Yeah, the whole 'blind drop' aspect is looking less and less appealing...
Can’t say I would risk it tbh
Though looking at it...Victorum has the scanning capabilities necessary to make it a...less blind drop
I'll let the poll go through before I keep speculating though
In the Lussan Op we went in for a blind drop, Lost 17 players in a single turn.
I was on Titan, I'm not saying I love the blind drop plan
Same
We’ve done that too many times already💀
yuppers
We can always take the ships somewhere else
It has its benefits if the whole ARMCO force is doing it but as a BG its not. Its like playing Russian roulette on all of us dyng in a snap.
and there is likely 3 in the chamber since we are fighting bots, not some pirates or some relatively poorly equipped dictator
To be fair when I watched the titan campaign recap the reason they lost so many was because of where the landing ships were placed if we properly screen the drop ships with fighters/vtols on all sides won’t they be shot at first and won’t they be much better at dodging the shots?
The issue is that we didn't know the quantity and location of enemy AA assets...which is the same issue we currently have
Honestly, with so few stealth units, low intel is our destiny
It would tell us that there is AA but not exactly where so it would be difficult to avoid them. We'd be running the risk of losing valuable combat craft for little intel. Good thinking though
To be entirely fair
Which is why its a bad idea to "Hot drop" and do our own intel gathering by slowly probing forward from secured ground
The op knew they were dropping right on top of a military installation
They could have predicted how it went
Here we don't have even that
But it is fun
When in low orbit, Orbitals become the exclusive target of every ground based gun within range . I'm not sure how the body blocking plan would work
Its fun till half of you all die turn one and all this planning and prepping goes to waste
Although I can’t imagine a mine has much AA
Depends what the bots are doing there
If it's important to them, it will
Especially since 2 of the connections to it are air only
we simply won't for the aformentioned lack of intel
Also, every weapon with a range 2 or more can hit orbitals, not just AA
HMGs, tank cannons, HOTEL missles, etc.
Just to play devils advocate titan was attacking a countries home base this seems like the only AA they’d have is guns on trucks of the similar it isn’t like the bots have been here long right? I doubt long enough to build proper AA
possibly, possibly not. Either way, a few AA trucks or a few AA tanks will ruin our day
We had a strategic missile come into the city from the east
Idk about you but I’m not fucking around with that in a VTOL
Pop up AA tent/j
They could have brought some in through the gate, but we don't know if they expected a fleet to turn up so soon. Their inital plan might have been a hit and run. Steal as many Fuzzies as possible and then be gone by the time the feds get there. So they wouldn't be packing that much heat. On the otherhand, if they plan on holding the world, or aren't but just wanted to prepar for the worst, they might have brought a lot of guns through
Honestly that is a possibility. Remember those towable AA pieces on titan
I was not there but I have heard the storys
Could of sworn there was a Rats
Not my rats I'm brand new to this game
Well apparently there’s already a Saber…..
We lost an IFV?!
Yeah, an old member of Hammer from last campaign, French re-made the BG for this op and he said he'd hop over if they got enough people
Right
Do y'all have rearming plans for your fighters?
Uhhhh
I think the initial plan was for an airfield to be built, but that would be difficult given the drop plan we were entertaining, so something to think about
Airfield is planned for Crossroads via Flying Shovels. So there is that, but the fighters have to stick with their BG. If y'all aren't in Crossroads anymore and there isn't a carrier in high orbit, the fighters would need y'all to fall back or they'd just remain empty.
(admittedly this is me drawing attention to one of the purposes of 212th. We do Logi and air support. Plan is to be making runs between Crossroads and the BGs pushing out from it.)
hey blockade whos your backup TCO?
Should be on the sheet, @peak anchor
thanks!
Just a reminder that there's 2 hours left on the poll for our starting plan #1382048208192274462 message
Honestly, if we land with rabbit, our mechs could move up alongside theirs to hold up the bots
Then have what 3 lances? I forgot how many they have
Alright, let's put this up to a vote officially since it determines our deployment plan...
18
24
1
Go for the Lumaran transports
That was quite conclusive!
If there's enough of a movement objecting to this, I'll hear it out, but otherwise we'll proceed with that as our plan
I mean, only a little more then half voted, so there is a chance less than half want to go for the transports, but I doubt it.
18 yay, 6, nay, 24 nonresponses
For sure, and due to time constraints going forward for order submission, those that abstain from voting are going to be left out, so those that want to have a say should vote when they can, I'll try and send out periodic reminders
wait, no that was exactly 50% voter turnout!
Huh!
Better voter turnout than the midterms 😛
Wait. No... 18+6+24= 48... I did the math wrong... never mind
Are the Lumaran transports going in with a TF?
And when will we start receiving Intel? Not until after the first round?
So...the transports were fleeing to the safety of the station, Shack said we need to get there to check out and then board the transports. Storm Blessed is trying to see if they can get there first and send them towards the gate for us, since they can move faster than we can, but that hasn't been confirmed.
I'm not sure if you've checked out the midround events channel, but we did have some intel come in from an advance team of our special forces
thanks @chrome dagger
:>, but yeah, props to the spec ops for getting right into the mud for us
is there anyway for us to do a small test game? Get us used to the new rules? Or is there a channel or doc where you can read the play by play of old games? I've only ever seen general overveiws.
Unfortunately not. There were some small training campaigns before this back in like April but we won’t see any of those start again until after this big campaign is done. I would make sure your tac com is super clear on what is expected of you guys every turn and make sure you read through the rules well for everything relevant to your unit
Alright everyone, two points of discussion. First and foremost, we have 7 orbitals with a total of 42 slots for units to deploy from at our disposal. Assuming we don't get any more recruits, we can all load up, or we can have our fighter escort fly alongside, though they'll only have one attack before needing to rearm. Most importantly, we need to decide where we're going to land. I think the three options on the table would be Elim, Cell'dar mine, or the crossroads. We could feasibly land at Hill mine too, but I know one or two BGs were thinking about heading in that direction already.
There's ups and downs to each option, Elim is the 'safest' drop point, Cell'dar is a great big unknown, and the crossroads seems to be the site of an enemy strong point, making rushing it...possibly not a good idea.
I'll let you guys run some ideas around before I set up the final list of our drop options, and if anything relevant passes through the TAC-COM chat, I'll forward that here as well
im reiterating my idea of cell'dar. i think there may be a likelihood of an enemy production center which could be a great spot to initially land and strike. since it's one of the 3 major resource centers on the map we should look at cutting them off. plus we would potentially be able to wrap around to zyial from the south and try to push around on the enemy's lines. throw their position off and take out any strongholds or convoys on our way to zyial and crossroads.
I agree that cell'dar is an important spot to drop. However it is quite risky given all the unknowns. Until we get more info (including whether deploying there is even possible rules wise) Cell'dar is a deal breaker for me. I don't want to drop blind. Also, there are many civilians in Elim in need of help ASAP as well as possibly the spec ops team. If we can get to Elim a week sooner, we could do a lot of good. However, I am unsure how our unit composition would fair in urban combat since we are so vehicle heavy.
If it turns out that the freighters can only deploy a BG at the Elim spaceport, do you guys think a more infantry/arty heavy BG should take our place?
The main issue about Cell'Dar is that we can't leave without going all the way around, and theres no guarantee of a air field for our fighters
Or if we need repairs
I agree with planetfall, if we’re the main ground assault we don’t want to die in the air. Better to land where we can spend our lives at a high cost to the enemy. We should land at Elim where its safest and move into danger spots in full force.
Do we know how much faster we can land before the other BG?
I agree with planetfall too since there's another mine adjacent to it
Most likely we won’t be landing sooner, but we’ll be able to deploy at the same time and avoid the starport bottleneck
Best together than separate
A "brickfilm" for our wacky Dungeons&Dragons inspired song "Never Split The Party." Hope you all enjoy this one! CD release will be at Dragon*Con 2007 in Atlanta.
I vote landing at Elim, we could reinforce Spec Ops, or hunt down any AA in the city to help more forces land.
I disagree with Elim because with our speed we will watch forces bog down in the city by the time we get planetside. Seeing that atm it is just bot OBT forces we would be better off assisting in expanding the front
If we go Elim, we should go to the edges of the city instead of the spaceport
Before I consider posting the poll, is there any location except Cell'dar mine and Elim that anyone wants to throw out?
Elim is our choke point currently, if we can't secure the spaceport there is no expanding front.
How many other bgs are better equipped to bog down and defend?
Hmmm. I guess C-Z and H-H?
Right now we are better off attacking instead of defending seeing as our forces are mainly offensive focused
There is a issue that our fighters will have no way to rearm
Though if someone can come up with reasons to land at those spots I'd ant to hear them
We don’t have to land at the star port just in Elim itself
From there we can decide to push to another city if we want
Does the spaceport have a runway?
L-H is the only one I could see us getting support in capturing
Not necessarily, no
Seeing as flying shovels are taking crossroads and that is a stepping stone from Elim
I don't think we confirmed that but Shack mentioned that they're usually separate
If we land at Elim we are still attacking and expanding the front, we’d just be doing it as a whole and not piece meal and unsupported
My only concern with Elim is that if too many forces are committed for a small bot force we can lose momentum
It’s much harder to move once we hit the ground
Can't have other BGs set up defenses while we expand the front if none of the others can make it to the surface. We can act as a mobile force in Elim to help the other BGs on the ground before resupplying and moving on to L-H or Hill Mine with DF
That applies no matter where we go. Landing outside of Elim imposes extra risk for what gain, I don’t know
Plus, with the mining ships being as slow as they are we will have way better intel then right now
Iirc we will be waiting 4-5 turns since we need to get the ships, load up and move toward the planet
We’ll have a way better idea then on ground conditions and where we can best help
So instead of going for the city we can set our sights deeper because we will arrive late
I think Storm Blessed is trying to go ahead to try to get the mining transports to meet us at the gate
True that we will have more intel but until we do making the call to land somewhere else seems unwise. If further intel suggest otherwise then we should land elsewhere
Also, I think we are overestimating the initial bot force
Right now it seems to be scouts and interceptors, with the heavier forces off plant or in Ziyal
Later, they will get a lot more heavier equipment which makes progress much slower
Why do you think this?
*Note: Cell'Dar is easily cut off if you are not Airmobile. The nearest reinforcements by ground from ELIM are 5 Strategic Distance away. Expect to need to hold out for 5+ rounds.
Main problem im seeing with the Elim plan is the frigate sized ship dropping pods at Elim. If that ship has a gun they will defenetly be focusing on us before we can land around the city. While the celldar plan does have a bunch of unknowns I think that ship will be more dangerous to us. We should atleast have a plan to deal with that ship if we are landing.
Solution: BEES I mean VTOLs and TF2/3.
Swarming it is prob the best bet but we might be better off landing with the main force at Elim starport if we are gonna land there anyway
the ship might also just be a troop trantsport (haveing only drop pods and atmo fuel) but takeing that risk is not advisable
By the time we get to Elim TF1 will have stealth with the Enemy vessels or no BGs are landing there
Someone make sure I’m not wrong on that
I don't know if Victorum has committed to a plan yet, but yes we will most probably have orbitals to deal with their orbitals
I thought TF 1 couldnt be in atmo because they had little to no fuel for it
myb tf 2 or 3 could do the job
Yeah Victorum is composed of all non-low orbit ships. I don't recall, was that frigate in low orbit? If it's restricted by fuel too then it can't stay for long
Ah mb its sitting in high orbit. Then we can prob have some of the other taskforces atleast scare it away.
The mention of a hubship and cops still being able to fight makes this seem to me like a probing force
So they haven’t committed any of the heavy forces because they would have a much heavier and more obvious presence
Which may mean a reserve point is held up or on the way.
Convincing but what freelancer said
Most likely hunting the hill survivors if I had to throw down an idea
Probably where part of it is.
They may also be holding a post at crossroads with their main force. Or have a staging point to move waves upon waves of forces in
If they have dropships then this is likely the case
I reread the brief and like us they have only recently arrived to the system
All space assets got destroyed, but they’ve only recently made planet fall
Which means they've been blitzing this planet since they got here.
Nobody is dug in yet
And Elim only has light probing forces, if the bots were serious they wouldn’t be lollypopping obts everywhere
From what I recall in midround they have been blitzing this planet and the only known holdout we know of are damara, hill, and elim
Hill group fled before the bots
So we have no idea if it is a true blitz or just feeling out the planet
Space is under bot control but the ground is way more hazy in comparison
Missiles will be a problem though, even if they are just using light forces for the moment a missile swarm would be hard to maneuver around
Hill still had civs there according to the report from the lumarans
Indeed
From what I could tell it was a knee jerk reaction to just leave before the bombs started falling
Plus, no mention of they even have any equipment
Some civs got left deeper in hill mine
But hill isn't our focus if other folks are eyeing it up
Oh let’s leave hill to somebody else
No reason for us to protect soft targets like that for 6 turns
The lack of engineers would make that a nightmare
Cell'dar however, if not controlled by the bots, and if its true no fortified positions are established... nothing stops us from working around on them.
That’s my current thought
Do something stupid when nobody can react
Because then it is not stupid it is smart
Its got a perfect backdoor toward zyial and then offering a point to sweep around and cut off the bots at crossroads
Plus, flying shovels is trying to make a landing strip at crossroads
If they make it before or during our landing our fighters can resupply without too much hassle
We'd also potentially link up with the teams from hill to hit cross roads
If we hit zyial
And clear open a new landing zone
I almost wonder if zyial is “bait”
Because we do not have to control the planet, just hold out and keep civies alive
Zyial got hammered out in the initial invasion according to the fuzzies in the report
Ziyal will be a landing zone for the troops in the bot orbitals
So if we can contain them there it would be easier to manage instead of letting them commit anywhere
Though, this is future problems
We need to capture the first mine or plan elsewhere when we hit planetside
Regardless if we hold zyial we have to snag a landing point, and cell'dar seems the best to me. Considering it will slow down bot production by keeping the resources from them
Plus nothing stops us from digging for a few toys for the fleet
I agree on Cell’dar to prevent bot production
As pointed out, we have a lack of engis, how are we supposed to hold anything long term?
We let somebody else do it
We make the landing zone
Even if we just destroy everything it’ll take turns for them to rebuilt
Not stay there.
We should ask shack if we can demo the mine
Clear cell'dar, get a task force to fortify or completely lock off the mine.
If we can’t have it nobody can
Then move on to zyial
Scope the situation there and try and clear it before figuring our next move
Because future plans hinge on where we land
So the proposed plan is to land behind enemy lines on a enemy position that we have no real intel on, use our limited supply to hopefully clear and maybe destroy a mine, then push to what is possibly the largest concentration of enemy forces on our own to attempt to clear it and hope that other troops will be able to back us up?
yes
Although the current battle lines are super hazy
They are hitting the cities and the trapped civies did not have any contact with the enemy on the planet before fleeing
I love this plan
Plus, we’d most likely have to help in crossroads if the stars aligned anyway
We know right now hill has civs trapped inside, Elim is holding out for evacuation and a contingent of basically PDF forces have transports from hill landing at damara to serve as a staging ground.
Cell'dar's status is unconfirmed, and given our current travel paths we'd be landing beyond the main force at elim
We know as well Zyial only got blasted the hardest. However, we haven't been confirmed if they've fortified there. Plus we could just as easily be locking them out of cell'dar instead of facing a contingent there
The idea is that the bots are spread thin so we need to take advantage of that before they organize properly
Personally this plan works out great for my units lore
I stand by using cell'dar as a landing point and potential point for another battlegroup or task force to cover it from bot aggression
Definitely do not want to demo the mine, it is still not ours. While we our job is to evacuate civvies the Feds will be back here in force to retake. Losing them a mine will not make them pleases with us
Seeing as other teams are making for hill we could wrap around and strangle the bot offensive before they organize. Buying time to help pull the fuzzies out and for feds to come to aid them
Though I am warming to not landing in Elim. Only problem I have is it’s still just straight speculation
Which puts us back to playing Russian roulette
Until you die
Just keep spinning
Most of our intel atm is spotty at best.
4 rep vs 5
I saw we land as far into there back lines as we can and wreck as much havoc as possible
I would still like to not die
Cities are bombed to hell and the civies bailed without any good intel
Hill, Elim, and zyial
My boys have survived 2 campaigns, being within the thick of it without a scratch
I would like them not to die today
Sounds like you're in a good spot for this plan then
We should be getting a ton of otter tik toks on bombs falling by now
Go for 4 and you get some serious legendary status
No way they don’t have reels
I’m leaning towards your Russian roulette plan but unless we get more intel I say Elim
You have luck on your side it seems
Exactly, we have no good intel. Looking at the Meta history, blind drops end horribly
Guess right now, its Elim or cell'dar
Extremely badly
The kicker is everybody is going in blind 🔥
Though we actually have a benefit in being slow
For now
Everyone else gets to find out for us
I will like to remind or inform everyone on the blind drop we did on Titan. We lose 17 players in 1 turn.
Those bugs could aim
Honestly if we push cell'dar, by the time landing on Elim happens we would be getting an idea of what most places look like by the time we START making for cell'dar
Hopefully yes
Cell'dar and crossroads are out of the way options, but not impossible drops.
Push comes to shove we tone back the intensity and use the village or other poi as a staging ground
Honestly their further positions actually setup for some possible security in picking either for landing zones
I don’t like Elim because missiles will shred our mining transports
Need somewhere with less able AA
Besides we still never got a confirmation on those mules moving the mechs
Surprised shack didn’t answer that
Unless I missed that
I didn’t see anything in tac com chat
If we drop at Cell'dar and things go wrong we have no route for retreat and limited chances of reinforcement. If we drop on the outskirts of Elim we can go in and clear the AA meaning our fighters have an easier time and our transports have an easier time bringing in the other BGs which frees us up to move ahead
I’d prefer to land on the village honestly
My only qualm with village is that it only has land connection to crossroads
So it is as cut off as the mine
Which isnt much better imo
L-H would be the most likely fall back drop if we stay out of elim
Seeing as the mining ships can land anywhere
Honestly if we push cell'dar we would have solid intelligence to work with to formulate or replan landing strat
Atleast by the time we get there
Or get near it
Bottom bill for me is cell'dar but if we agree anywhere else ill accept whatever we run with.
Yes that’s all wel and good but we can’t forget the enemy has a say as well
By that I mean the enemy is likely to make is pay an equivalent exchange for that intel
I’ll be honest Cell’dar seems suicidal to me, we have no way to get support out there since our only connection is by air and from what I can tell we are lacking any way to do air transport
Exactly
There is no recourse if things go wrong except fight our way through an unknown amount of enemy or die trying
And let’s be realistic fellas
I like a hot drop more then most people but that’s a little too hot for my tastes
Something will go wrong
I feel like Hill mine or L-H would be good since both are close to where our main force would be so if worst comes to worst we can retreat to elim and ask the BGs there to work with us and pincer our way through the bot forces
Thanks murph
We move fast enough that we could in theory have the main group serve as the anvil and we could come in from behind the bots at Elim as the hammer, if we can quickly break Elim out of a it’s siege that opens up doors for everyone
Makes sense I think
I like hill mine slightly better just because we can rescue some civilians along the way but I know there’s concerns about the transports being shot down
That and we might not have the staying power to get bogged down
We are kind of a glass cannon, attrition wise. We don’t have the logistical or maintenance backbone to stay engaged for too long
Our force is pretty hard to pin down though right? Since all our infantry is mechanized?
Exactly
The civvies would still be inside
Hit and runs could be fun Don't we need to take out factorys
I guess I hoped our initial hit would poke a hole long enough for them to flood out behind us
We’d have to take an unknown amount of turns evacuating them and loading them onto something or escorting them out of the city , tying them or us
Unmounted infantry move one space a turn right? So they could in theory get to the city in the one turn of fighting? Or is that not quite how it works
In that case I think L-H is better so we can try and free up the city forces ASAP
That’s on the strategic level, on the tactics level 1movent is not a lot
Plus there’s likely to be less bots waiting in what is essentially the middle of nowhere
Yeah I realized that when I saw your message
As fun as being hero’s might sound it seems like we have a better bet of helping them by going there after breaking the elim free
Thats why I proposed the idea of landing on Elim outskirts, if we are able to move through the city and take out AA sites that helps reinforce the corridor to space for us to land troops and evac civvies
Did we already suggest a beachhead set up before going and taking out AA? If we drop next to Rabbit we have a larger force to move in and gain more ground.
Honestly can't remember if its been suggested, but it makes sense to me
Just a quick question do we have a plan for the factories that we need to take out or is that just going to be more of a if you see them take them out thing?
We are 7 hypotheticals deep
This
I’m an IFV, you say factory? I say “Floor it into that wall”
Right now our focus is landing
more importantly where we are landing.
Yes
I say village or Elim outskirts
cell dar mines is too ambitious
Which village?
Nery’s village
nery
The other one would
Be even ballsier than the mine
Do we have any potential intel on what L-H looks like on a tactical level?
None
Slash
2nd Air
RayProf
what would this wing of fighters go by?
trying to vome up with a basic organization for the air
although a small part of me wants to land there I do think that would make it so we can only get supplies from orbit
I think in terms of blind drops L-H is the safest though
Alright, some final notes before the poll:
-I can see about having Victorum provide us some scanning information if we're landing at Cell'dar. This doesn't solve all our problems but at the very least we should be able to localize a landing zone that doesn't get us all killed, and worst case we can divert our forces elsewhere if scans reveal to many forces in the area
-Aerial resupply is a concern we might have to coordinate with another TF to solve until there's an airfield in operation
Isn’t Cell‘dar only connected by airway? So you would be dependent completely on TF
(Hello! Just wanted to take a look what all of you are planning!)
We're taking some of the Lumaran orbitals for that
Ah so the plan is to load up in the frigates again if you want to move to another strat point?
@grand violet Could I please get this poll pinned? Thanks
If all goes well, yeah, but loss of the orbitals is a concern that might be pushing us away from the Cell'dar route
Do we have the time and energy to do ranked choice voting or should people switch their votes when it’s clear their candidate isn’t winning?
Personally I feel like it is too early to vote right now. As Nye Guy said, we are 7 hypotheticals deep right now. We are missing a ton of information that'd sway my and I assume your guy's votes. If we base our decision off of this poll, we'll be going off of uninformed guesstimates. I'm pretty sure our understanding of the rules for the transports, let alone our assumptions about enemy forces don't agree.
Wait. I just realized. Does that mean we need to vote on whether to vote?
XD
We need to have some sort of idea as to what people are thinking about, in all likelihood, the unknowns from Cell'dar won't be resolved until we're already in transit. Otherwise I'd ask why we're taking the transports in the first place
We can always divert based on later information
Quick question, if we plan on landing at Elim would we even need the civilian transports?
We could join the bottleneck, or use the transports to land elsewhere and either flank or cut off the enemy, either way if the transports are ours I think we should use them to avoid having to deploy one by one. It's not fully clear how limited deployment will be at the starport
I'm not willing to say anything about bottlenecks or if the transports will let us deploy faster or slower, 'cause I just don't know. But if the bots have made progress taking Elim in the time it takes us all to get there, they may have encircled the spaceport with inward facing defenses. Being able to land outside of that encirclement and flank it could be massive. And even if the bots aren't dug in, making sure our highly mobile units don't get boxed in and unable to move enough to go evasive is important. I mean for light mechs that's less of an issue, since they can just run right over infantry. but think about the poor LVs (aka me :P). Giving us open ground to use the speed and range advantages our vehicles have is important. And may give us the ability to more easily link up with pockets of local resistance.
I just say set us down some place we believe is “safe” otherwise our BG may be compromised before we can even fight.
I still bank on a flanked position Strike to shred the enemy lines to open up paths for transports and other battlegroups to move in.
That or the landing at cell'dar
I don’t want to come across as aggressive but what is the goal of Cell’dar? That seems like a genuine suicide mission, we’d be behind enemy lines and 5 turns away from support that would have to reach us through the heaviest fortified bot position
The thing is, we don't have any confirmation as to the bots digging in yet. They've been making a continuous nonstop blitz across the system since dropping from the gate. However the goal of cell'dar if possible is clear it of any possible bot forces, and burn it before letting them turn it into a possible production center
Because hill, cell'dar, and the wreckage field are big resource points to expand the bot forces immensely
But we’d be burning ourselves too, the only way out is to walk through the city that’s already been captured
Even with our faster speed that’s 3 rounds of us with no support trying to run back to our lines
The civilian transports are a one way ticket the way i understand it
They drop us and run
We are trying to see about getting orbital support for taking cell'dar. Otherwise its just the suggestion. Plus using orbital data we'd be able to know how viable or risky the cell'dar gamble is
Right now every spot is as risky as any other with the low levels of intel we got.
I'm down with Cell'dar only if we get further Intel. @chrome dagger Hey sorry for the ping but just wanted to make sure the vote isn't a perminent thing
Right now everything is hedging bets
We only know hill was abandoned and has civs trapped deeper in.
Elim is actively undersiege by bot forces, being held scarcely by security and PDFs
And zyial was blasted to the ground in the initial waves.
That's all we actively know right now
All Spearhead IFV's be advised when hauling infantry. Disembarking/embarking cost 0.5 speed for the infantry. Unless you have the Rapid Deployment Ramp upgrade, that 0.5 cost might not get the infantry in their desired location during that round. Be aware to use this tactic safely. Dont want to put infantry at risk especially if we assault a location.
So if we are worried about dropping behind lines, we could just as easily be dropping around or infrony of their lines
Yes
Its all a gamble
exactly
Its less of a gamble the closer we drop to friendly lines as support is closer
From the sounds of it, Elim is holding by a thread
The position of any supporting forces is the only garauntee we have, why abandon it
Yes it is but Redwall and Venator are dropping there and should be easily or the easiest taken back
And if we could secure the orbital support. A split counter offensive could help thin up their chances of fortifying if they haven't yet.
Mind orbital support is likely going to be limited to a recon of the area as they will be needed elsewhere
If the recon saves its possible or at least not suicide then it makes sense
That's all im saying on it. If intel tells us otherwise or if we don't get it, then we can reorient to a fallback plan of possibly landing outside Elim and flanking the bot forces
Aiding in burning their momentum up before the fuzzies lose the city
Okay, we're saying the same thing. We just need to wait for confirmation of orbital support and for Bloackade to lett us know we can change our minds later if necessary
He did establish that regarding cell'dar if we get intel
If we take the Lumaran transports, let’s just fill one with small supply so wherever we land will be our initial supply depot.
We are taking them and we don't have the cargo space for supply. Its a tight squeeze unless we have our aerospace craft fly escort
in which case it would be nice to pack their slots with supply if they do though we don't have any way of unloading those supplies
Could we just airdrop the supplies where we land from VTOL and HAT?
aidropping supplies is not a thing, or at least it might take a ungrade
Supplies have to be stored somewhere. They can be found in the wild but once we have them we have to hold them somehere. An engineer, a supply depot of supply point
Airdropping supplies from a HAT to a logi truck is a base thing in the rules now
Thank fuck!
Where is that in the rules, I'm assuming ints not in the VTOl section
It's under the logi truck's unit description
Mornin folks
'Mornin!
Good morning
We could fill the HAT initially with 25 small supply and do 2.5 airdrops to logi truck. But not sure where the VTOL and HAT will land?
The HAT won't be landing
unless we could keep a Lumaran transport in orbit for air units.
How long can the HAT stay airborne?
I don't believe there is feul factor involved
Plus HAT was slated for airdropping Inf but unclear if we can bring the Inf onto Tactical map embarked on HAT. Perhaps do a mix of Inf and supplies??
With the civie transports that would no longer be necessary. The HAT can fly in loaded with supplies
Probably should withhold dropping those until we know where we are landing.
Logistics can be planned up after we deploy
Also, just to be clear fellas we know longer have 2 Speed on strategic layer if we do so. Same goes for if we were to paradrop our infantry
Considering we don't know where that'll be.
We're talking options, of course we'd have to wait and see
If no one takes the ships from us, we'd still be able to load up and use those to maintain our speed
So we would gain operational usage of the transports... not the fuzzies?
Those become assets for us to use?
Awesome
Am i... understanding that right?
As far as I'm aware, that was the idea yeah
Oh... then shit we got plenty of opportunities to go places. Btw...What's the status on them having mech bays?
Did we get the word on that?
THis is getting intertesting
I'm pretty sure Shack isn't putting specific bays on them for ease of use, otherwise it would just be 'hey only this one BG can use them'
I imagine since we can all fit we can all load up the same way
Sounds like.
And if no clarification was made that means we got a full battlegroup deployment to wherever we wish
So long as Intel checks out on any agreed LZ
That's what 12 mules at our disposal
So long as nobody else aims to claim them.
We've laid claim to 7, rabbit wanted the other 5
I'm gonna start pining polls with Dresden's help, there's another one up now
We gonna land together?
As far as I was aware rabbit is going with another BG to hill for the civs right? Or am I misremembering that?
I just checked in with Rabbit, they're considering coordinating their landing with ours but they're likewise waiting on a poll to resolve
Okay, so i missed it then, who was it heading for hill?
Maybe Dwarf Fortress?
Dwarf Fortress and Ultra are going to Hill
Got it
Okay so, guess we figure out the coordinating with rabbit on where we could be heading to land at.
Right, we'll get their input and reassess our deployment options in the coming rounds
We will take it one turn at a time, we might not even deploy first round. But if we do, we will have alot of allied units nearby. Then we can assess ground tactics from an operational level to be able to assess tactically
If we land beyond elim we definitely won't be first down.
But we will be first down at a location
Especially if we can get the Intel for neyrs or cell'dar
Only concern with the vote is that we can only assume positions
Elim could be a disaster and a single bot could be chilling on L-H with nobody able to get there on the ground
Imo wait for the first ground scans to make a decision
If any city isn't going to be a disater, it would be Elim, it has the most support behind it. Splitting our force in the face of potential disaster on Elim would almost spell doom for the entire Op
Honestly its the whole idea for cell'dar atm.
The most support, i.e. the ONLY support
Elim is going to be so congested
Too many hands without targets means a wasted opportunity
Though I bet most bgs are like us and don’t have a clue what the plan is
More hands mean the job gets down right allowing us to make more opportinies down the line
More hands also means more crossfire in crossroads
Not... the location
Like actual crossroads in the city
Though I think this is true. It's probably for the same reasons we're indecisive on it. That being lack of intel
Friendly fire isn't a concern. The only way I see it being a problem is with Is being more bunched and Arti smacking our hexing with -1 Defence which they would do anyway. More bodies would mean we are better able to get crossfires on the enemy. Though like you say We lack intel and trying to talk this through further probably isn''t helpful
Honestly, the most we should be coordinating if we aren't landing first, if we are landing with rabbit, and if they're landing somewhere do we stick with them?
I concur
Does my heart good seeing BG Spearhead doing well. Good luck down there!
We we'll try
Since I am the only HAT I'm wondering if for the troops I got I should keep them in bay as a "hey this area needs backup" or "there is an opening here go exploit it"
By two cents is “hey we need backup” most our force can handle the pushing of an opening
Id say the former seeing once they deploy that’s it, load spent and it’s always good to have a reserve.
I like the second one gives me more chances to do behind enemy lines stuff
VTOL AVAILABLE
I mean I can hot drop folks then they can VTOL as needed
But I'd ideally like to hot drop my teams into somewhere that can make an impact but won't know if there even is any till we get more intel alas
You plan to go Rambo on them or gonna try and stick as a group with the other four?
It would take 5 whole turns to VTOl all of them out so not very practical. I'd also like to point out again, dropping them behind enemy lines is just as likely to get them killed as the enemy also has a say. However we are diving into hypertheticals again. I'd say technically they are a reserve for now. We can decide how to deploy said reserves, to hot drop or not to hot drop when we make contact with the enemy and see what's what
basically its not a right now decision
VTOL idea was if they are needed elsewhere after they've already been dropped
I plan to extend just a bit out from are group of four to act as scout and to look for factory's to destroy
At most tho 2 hexes
Where are we planning on dropping with the Lumaran Orbitals?
12
24
2
The City of Elim
Welp that's a pretty clear result
So, should we put up a big version of the city map and work out the spot?
We were discussing that, based on any intel we get between now and the time we can actually drop, we're not fully committing to Elim yet, this is just our preliminary idea so we have some direction. Honestly I don't know about figuring out our drop zone for the same reason, notably that we don't have any vision on the ground as far as where it would be safe to do so
We could also possibly secure Elim, then fly to the mines
Hmm. Good point. Once Elim is secure we'll hopefully have a better picture of Cell'Dar.
It’s only 2 speed by overland on the strategic map
I wanna see if we can coordinate with Victorum on that, if they can scan the ground ahead of our advance, and possibly let us borrow some of their flight decks for re-arm, we'll be in good shape
Since we can fly
That’d be great. Are they still planning on holding the southern space lane?
As far as Sierra's map leads me to believe, yes, but I will have to confirm with them
Also hey everyone! Been away for a few days, glad to see I didn’t miss much while I was gone. /s
Narrowed down that the only thing worth discussing is potential landing areas for our new transports right now. We've tentatively voted on Elim. Possible to change and more intel comes in
Oh don’t worry, I always read through the full chat backlog
You're stronger than I
Can I get an update on what the overall plan is so far? I was absent pretty much the last two days 😅
This
Ight
Also couldn't we hold back a little until nav L-W1 is taken and move through celdar mine to ziyral? Cutoff the boys on both sides
I’d expect Ziyral to be the main bot stronghold, at the start.
They hit it hard, and it has a spaceport to unload.
If we are going via Celdar mines, I think the plan is to take the mines.
Since otherwise it WILL become a massive bot factory aimed straight at our rear
Yeah Cell'dar is probably less fortified given that it's a couple spaces from Ziyal, but the longer we wait the worse it gets
Wonder how screwed we are if the bot blockade ship is left uncontested in orbit, it was dropping some pretty chunky pods to the surface
If our orbitals can't properly keep it at least busy we might have even less time than expected as the enemy most likely has ODT capabilities so our rear will always be vulnerable
TF-1 will make mincemeat of a lone frigate. Have you checked out their loadout?
I have not seen the orbitals no. Just had a random shower thought I should bring up
A fair concern, but Victorum is composed of a battleship and three battlecruisers. They might have an issue with fighting a larger quantity of ships, but they're packing some decent firepower
lots of MBT cannons and bombers too
I think the biggest risk is that Victorum can only be in one place
…though worst case they can sortie out an air wing to strike line vessels like that.
I think they calculated that they can't afford to send out many sorties, if any, due to their current cargo capacity
Ah right the LS cost
…hmm, I wonder if we do secure one of the mines, if we can ship ore to that space station to get more LS.
Victorum does have hangers and an HAT, so they can resupply.
just realized were the second largest bg and 3rd largest unit in the rnite force rn
What are the largest two?
venator and dwarf fort
Aren’t both of those BGs?
That’s Victorum, Venator is our main tank deployment.
im thinking victorum
Yeah
man... venator's tac com has some work cut out.... 55 ppl
Oof
Also, they have no atmospheric fuel
I think we were talking about bombers at this point, only aerospace assets can sortie
How can they come down to the surface wouldn't thay count as splitting?
It's not splitting if you're on the same strategic point, even if some units are in high orbit and some are on the tac-map
Ohhh
id agree on that
Did yall know about us planning to head to zyial?
Unless I missed something
I assumed cell'dar was our goal until we got intel?
My understanding is Ziyal was generally never the plan for almost anyone (especially since the intel) since it’s so far from the gate we’re all coming from
And generally my opinion is that we should clear the entire rest of the planet before even daring to touch it
That was why I assumed we were planning for cell'dar or for a flanking rush to aid at elim.
We aren't touching Ziyal, it was the very initial mission statement but things changed quickly.
Will we need to have orders in by Sunday, or is that just when we emerge?
That's game start I believe but either way w have to sit pretty and wait for the civillian transports to become available
We should be getting an orders channel for each group that’ll say when it’s open, but yeah my assumption is that TAC-COMs at best will just say where the BG decides to move, if that, until we land
Just to clarify. Do we need to send the order “I sit and wait to deploy first round.”?
Best I can answer to at is I’m not sure, but most probably no. I’ll update everyone if I hear something different
Okay, just got word that this Sunday, orders for BGs/TFs going speed 3 are due. Since we're speed one, it's looking like Sunday the following week will be when our first orders are due. I'll keep everyone posted
Well our BG is speed 2, but sadly can’t drive an IFV in space.
Tbf we're spending turn 1 loading our BG with rabbit to prep for our run on cell'dar
All aboard the transports
Keep us updated if you need SOS spearhead you're not the only convoy landing 
Copy that, once we get the transports secured I'll update you on what our deployment plan is 
we'll be securing crossroads for flying shovels
It looks like they'll be heading to crossroads
We going with them or are we stay in Elim
Who knows for now, we could re-run the vote but we don't really have any new intel to base it off of
I think wait until we actually need to make the decision
Storm Blessed will be there first right? They can give us some info.
If all goes well, yeah
Looks like BG storm is starting the party, they are getting their orders in
We going crossroads now
Going with flying shovels will help our fighters with supply
Yuppers we're on hold for now with our current speed and waiting for the transports
ah so our orders arent soon?
I mean... yes.
Correct! Alongside TF3 and hopefully one of the smaller BGs.
While I'm here, @chrome dagger , how willing would you be to transfer one or two of your fighters to the 212th Logi? 212th will be making regular runs to the Airfield on Crossroads and can keep them armed and healthy.
(And if we can get another BG that's more flexible than STORM, that would be a boon to the operation as a whole).
I can't offer anything in return, unfortunately. Talk to 212th TCO, I'm just here atoning for my sins of recruiting many VTOLs and causing part of the logistical crisis.
So it's ultimately their decision, I like the idea of having a bit of coverage for our HAT, Church, who is really helping out with our transport capacity. I admit that re-arming could be a bit of a concern, but having some dedicated fighter coverage is definitely helpful.
^^@last shadow @errant mauve @steady plinth ^^
Just so you're aware, the 212th is looking to get their last few members if you're interested in helping out. Like I said, it's ultimately your decision
I mean, Church could join the 212th Logi too.
Their choice. I also don’t know your logi situation
We'd have a lot of infantry walking place to place if he did
I think the 6th is gonna need me more given we're talking a wing all together
True, but they do want the Logi capability.
HATs can’t pick more up without and airfield
Once they jump they’re stuck on the ground until you make it to the airfield
You'll be Speed... 2? 3?, but after the airdrop, you'll be back down to 1 unless you can get back to the airfield, yeah.
Entirely up to the units involved.
Wait, aren't you Speed 1? I don't think you can carry everyone?
Lemme check real quick.
We've done the math, we've got the capacity
Y'all don't push. You've given offers, it's up to the players on what they want to do.
Nevermind, I didn't see your LVs.
All good, sorry if I came across as a bit pushy
Spearhead,
if we hit minimum, then I look forward to assisting y'all with supplies, troop movement, and air cover as much as we can.
Looking forward to seeing you guys down there, good luck with recruitment
One last thing I will say is that we do have the Lumaran orbitals, assuming they make it through the operation, we can ride around on those
... I thought they were troop transports only, no Air?
Do the Lumaran orbitals need atmo fuel we need to worry about?
Much appreciated, and thank you for being willing to ping your fighters (regardless of how they choose)
I will look forward to having backup… be more luxurious than just jumping out of a base hat right over a starport
No ATMO fuel, no hovering ability.
I'm assuming our air can just fly along, right?
True - just can't rearm or repair, still.
In regards to refilling an HAT: theoretically can do via an orbital with an aerospace hanger and VTOL hanger or landing gear.
Fair, yeah, good point
WAIT! If we do deploy via mining transport, can gave the HAT bring 1 large supply so the fighters can sortie back and get resupplued.
HATs can't start with a large supply, was answered in the Q & A doc
True, but you'd only be able to repatriate 2 units every 2 strat rounds with Fluffle, or 1 unit every 2 strat rounds with Atlas.
Victorum will refuse to take on those requests.
If we are going Elim first, can pick one up there.
So, 6-10 rounds of strat rounds of sitting on a point and also tying a TF there.
... huh, can't really be solved either way.
(VTOLs reign supreme)
There will likely be opportunities to pick them up from orbitals with supplies last. I do look forward to seeing how the supply system and our TFs handle it
Sounds great, except for the fact that our LS budget is also kinda tight right now - TFs would rather use that for their operations.
Do we know what Flying Shovels are doing after getting the airstrip at crossroads up?
I am aware that there is a minimum amount of air cover that you should keep for your aerospace units (ignore STORM, we're just committing suicide with extra steps here), but being effective isn't just based on the ratio you have - you also need to ensure your fighters remain combat effective (staying armed).
Without armament and the ability to land and repair, the most you can to is be a bullet sponge for the HAT to live, since Aerospace lost the ability to scout.
Even just one unit transfer means we will be 1/5th of the way to getting another BG that can do logistics and provide air support.
(As usual, this choice must be made of your free will, I'm not permitted to force you to do anything. I've made my points - you can ping me back if you have questions!)
Staying there and keeping it up, repairing and healing units, and some limited logistical capability in paradropping any INF-heavy companies, since they have a lot of HATs.
I believe they are also planning to continue digging in. They like their airfield, and they're gonna make sure it's not easily taken
Can BGs not send their air units on sorties to rearm? The BG has to be in the same map as an airfield?
They can. But you need LS to preform a Sortie
And only Orbitals carry LS, so...
No BG can carry LS to start and the TFs (maybe atlas will) aren’t going to be giving supplies out
I can help with it
Only orbitals start carrying it, but HATs can carry it too
... I just reread the sortie rules.
"Sorties can't land at airfield."
Even if you sortie, you can't rearm & repair.
Oof
So answer to your question. Ah No
If you're interested, here's the roster. Most of us have left our name on the original roster in case 212th doesn't hit 15. There is no pressure to join, but we will be going in and out of Crossroads (and Elim if needed before Crossroads) to resupply and rearm between runs to BGs on the planet that aren't in a Strategic Point that has a TF or airfield.
hmm fair but I though the 6th had the supply to handle 3 planes?
that said everyone seems critically low on air so how's 212's anti air?
You have the supplies for the engineers to repair and re-arm, but you have no way to land them.
While the idea of an ENGI paradropping out of a HAT onto a Fighter to repair it would be funny, that's not permissible.
Only 1 fighter. That's why I'm asking.
They have 4 HATS and 3 VTOLs.
fair we do have a vulnerability gap I'll try and talk with the others and see how things go from there
Just need y'all to consider it. Thank you.
For those that decide on heading over, just let me know so I can update our roster accordingly, and good luck out there 
Regardless, I meant what I said. If we hit our mark, I’ll be watching Spearhead (and the rest) on this job to assist. 212th is all about providing aid to those without a carrier or airfield in their Strategic Point.
I was pinged, but there have been lots of messages since then. What's exactly going on with the Fighters?
TL;DR: Fighters can't rearm unless you have an airfield on the same strategic point, Fighters can't leave the BG.
3 options:
- You shoot once, and be a bullet sponge for the VTOLs for the rest of the campaign.
- You drag your entire BG off of a strategic point just to rearm, forcing a retreat.
- You transfer BGs to 212th, which is trying to perform air support and logistical drops. Or transfer to a TF.
All the options are bad, but 3 is the workaround we've figured out so far.
The idea is for Redwall to move up behind us and create a FOB
and hopefully an airfield
We are just the pointy end without any tail. Redwall is supposed to move up and support
Redwall doesn't have the capability to make an airfield?-
How so?
It's an upgrade, and we only have 2 field engies (1 with the upgrade needed), and both are with Flying Shovels.
I see
How are you getting the Medium Supply for the FOB? Are they bringing enough? (1 MS per round of operation).
Wait - REDWALL Engies don't even have the "Build FOB" upgrade, that's also impossible-
That complicates things, then we're back to one shot fighters
thank Zeus we're figuring this stuff out before we deploy-
Flying Shovels is planning to build an airfield in Crossroads since they have the engi who always builds airfields. lol
wait our engineers can't make airstrips I was told they could
In V3? Yes.
In V5? It's dedicated upgrades.
please have your BG read the updated rules, there's a lot of changes-
no as in I was told the guy who brought me in that I'd go without the fob for abit then they'd make one and I could land after a few turns of no resup
To be fair, FOB is a different upgrade than airfield. Y’all may have someone with the FOB upgrade.
They could have been talking about Flying Shovels building an airfield as well. 🤷♂️
tf?-
Whoever brought you in clearly did not read the new rulebook, or are sitting on rec and haven't bought the upgrade yet or coordinated with any of our TFs to be able to actually build the airfield.
yeah I'm checking the list now
but yeah I can see the 6th spearhead has 1 engineer with carry rigs
I checked. All are base engineers.
Unless the person is sitting on 5-6 rec and haven't updated a single thing and hasn't coordinated with the groups needed to actually build their things, they are either lying or uninformed.
I'll guess uninformed, they probably haven't read the new rulebook.
yeah still think I might have to take the 212th up on there offer I'd rather not by usless most of this campaign
right requesting transfer to the 212rh
Granted 
Good luck transfers
thanks sorry I couldn't join the fun on the front
212th’s goal is to assist other BGs. I haven’t looked at your current battle plan, but I’ll be watching y’all’s movements so we can assist as much as possible. Again, that’s the whole point of the 212th
'Appreciate it
Oh well. 🤷♂️
Sorry for the ping Pedro, but were you heading over to the 212th? They just need one more and I'm not seeing you on their sheet yet
Oh, where is to put my name on?
Here's the document https://docs.google.com/spreadsheets/d/1UVWvjkGzI9-J2y_ngahp3tF4NBlBhpk5PwpEnq4ZFb8/edit?gid=0#gid=0
Thats a nice doc. They have a good sheetswizard.
There, put my name, this Will be my first time, i hope i dont cause much trouble
Good luck up in the skies, we'll be watching from below 
Nahh man! You want to cause lots of trouble!... for the bots >:D
Go get 'em! Don't matter what BG you're in.
Well, in this case it does matter, 'cause you where the one to make the BG official! 🎉
Well guess it's option one for me then.
You can do option 3 if you want.
we can always take more. But you are welcome to stay in Spearhead.
In either case thank you for keeping HATs safe
Whatever you decide, be sure to let me know, no hard feelings if you want to head over, it'll probably let you do more aerial stuff
I'm staying here.
I hope that'll work out well.
We shall see. I'll report my findings at the end.
I'm gonna send you a ping at the end for your opinions
Shalom from The Storm Blessed and Tremor!
Been quite focused on Operation "Free the Starport". What are y'all about?
Hey Honid, Spearhead's been debating our plan for a bit now, we're currently thinking of landing on the outskirts of Elim to help the rest of the BGs deploy, but there's also the crossroads on the table where Rabbit is heading. Going to be holding a poll when we get more intel to decide where we end up
@vestal oracle yo since orders are in 2 days do we have a prop point or plan of what were doing?
Orders aren't due that soon for us since we're on a slow transport
Probably check in next week? Even then I'm not too sure, as far as I can tell, our BG will reveal a map before any input is required by us. I'm keeping track of order submissions so once we get close to the deadline, I'll send pings to whoever is threatening to run late
Sounds good
Trying to get an understanding of the "middle BGs" (4 through 10) so that certainly helps
Ya until we get to a destination where we can actually do something a plan and point of entry is pending. I will at some point before next week poke all 5 of ya about what you'd like to do
ok
The three targets which have been discussed are Elim, Crossroads, and Cell'Dar Mine. The last of those would be the most likely to ask for your support, if we end up heading that way.
Sooooo, what's our finally sort of game plan that we've got going? Cause I am excited to see what's been cooked up by all you lovely lads lasses and other general denominations etc
We’ll get a poll going soonish, just waiting on some more intel to come in
In other words. We're waiting on week 1 to finish orders and midround events
Mornin
Morning
Looks like we need to get out vehicles ready and double check equipment
Grumble Grumble
"Who knew being a merc would be such work? I signed up to die in a ditch and get rich doing so! Not quadruple check wiring."
Grumble Grumble
Morning all
Mornin!
It's the big daaay
It is, and we are going ot spend it chilling and oing PMI
We should be on the ground, murdering bots already
First round of events coming in soon folks. Hope yall are ready?
We've still got to wait for sign-ups to close tonight, but yeah, soon
So many decisions to make 😛
In the Bunk of Foxhunt Squad
Okay, let's make sure we got everything.
Dibbles! Grab Fergus' carry pack. You're on Fox Watch duty!
In Gatcrasher's cabin
Alright, SMGs? Check. Disposable launchers? Check. Drop pods? Uh...
I got one can not wait to get out of the transports so we can scrap some bots.
Inside Yeti's Mech Bay
"Servos, ideal. Paint Job, impeccable. Weaponry, ready to fire. Hey, hey wait... WHERES MY VID PLAYER?! I NEED MY VID ESSAYS WHO THE FUCK TOOK IT?!"
-Inside the Cargo bay, a Light Vehicle is up on cinderblocks-
LV Commander: "Who the fuck did this!!! Where do you even get CINDERBLOCKS on a SPACESHIP!?!"
-Snickering from around a hallway corner-
C: "Aaugh you idiots! Of course it was you! We don't have time for this!"
Gunner: "We do! We aren't even in-system yet! What else are we s'posed to do?
C: "YOUR JOBS! CHECK THE WIRING! Uuug... why did I sign up with you two?"
G: "'Cause you knew we'd get in too much trouble without yah?"
Driver: "Because you love us too much?"
C: "Hmmph"
IFV Vehicle bays
“Alright, gas her up. Ammo racks, i want them filled and ready. Canteens, full with extra. Radios, extra batteries stored, gun checks at 0930. You bring any dirt into my shop, and we will leave you behind, do you get me?”
sitting around the mech bay prep checking
"All the lasers online. Locomotion and sensors perfect. And the finishing additions."
pockets a cigar and loads up a mix tape labeled "battle mix"
"Should be all set after we drop in on them."
Ship?
are we all like in endurance or?
Nope. some unnamed support ship most likely
Like what do the auto transports look like? I assume they are big because they are speed one
well i shall do my roleplay as well
firing engine inside hangar bay
Tank commander:
Gentlemen, today is a finally day to be deploy again after almost a year, today we are facing a big task just like in a "quick and drill" contract, but this time, we are now defending a hole planet against some unknow bots. we are in a special group who will punch throw hardes enemy lines, and we dont know if we gonna survive this one, if we survive, god help us, if we dont, we tired then
Inside the rats barracks
Game of poker intensifies
"Bud, we good to go?"
"Yeah. Foxhunters be advised, we're an air cushion craft, so keep that pet o' yers away from the big spinny bits."
"This is Foxhunter, understood. We'll keep him strapped in the carrier. Be advised, he will demand head scratches upon boarding."
Soft knocking on the door of the barracks
"Room for two more?"
as long as you got the credits to play
“Heya, Boss… should we be doing a pre mission check or something?”
“Huh? Nonsense. The truck’s a Yotoya, they never break down.”
“Well, if you say so Boss…”
The gunner and driver look at each other.
D: "Uuuh, yeah we got a few creds left... Right?"
G: "Yeah, yeah, didn't spend 'em all... got like, a hundo left. What's it to chip in?"
10 creds to play
D: "That cheep? Nova!"
They both sit down
poker starts back up
a trolley rolls by with a salesman trying to peddle the truly awful tasting Mosquito-Mash Corndogs, the other thing sent from the Flashpan.
Sniff
D: "Ahh, just like my grandmama used to make... I never liked visiting her."
we will take 10
how much
The guy seems eager to be rid of them, and takes 6 credits for a baker's dozen. He also seems very eager to go away after handing them off before you can...maybe...demand a refund.
thank you
why is he off in a hurry
the rats start happly eating there mosquito-mash corndogs
Fresh out of req points I’m afraid….will you take unused vehicle maintainers?
I'll take two. One for the fox. One for my squad leader.
The corndogs taste like a soaked dishrag and have the texture of wet clay. The Tanirrans really weren't exaggerating on how bad they are
what you talking about this stuff is great defently beats roasted desert rat
Anything we have to do for orders yet?
Nope, not yet. I’ll let you guys know
In Scrap’s Cabin
"Do we still have the Terminator movies?"
"Yeah, Why?"
"Figured we could do some “research” before the drop."
"I could go for a Movie night"
Just a reminder for those that might not have seen, but we're not due to submit orders for a few cycles yet. In the meantime, I've added order formatting guidelines to our orders channel, the most important part is the minimum information needed when sending your orders. Please note that for record-keeping and general TAC-COM sanity, any time you notice an issue with your order, please delete and re-submit the order so we know people aren't changing things after the fact.
As I mentioned before, I will let you guys know when orders for our battlegroup are open, and will send pings if necessary for those that are cutting the deadline a little close, that's all for now, good hunting 
Copy all
so if i read the doc right im transporting GO'Bs
He was moved over when we lost one of our IFVs, I could swap him with supplies given we're likely getting the cargo space with our transports, just let me know
So do we know which battle group will be acting first?
i dont mind transporting him but i think more supply would be better
most likely storm
i think
Hope they soften them up for us
I'm fine hoofing it so we have more supply
Well hopefully with the Lumaran transports we won't have to, otherwise it'll be slow going on the strategic layer
One of our strengths is our speed which sucks because we don't have enough transports to fully capitalize
Perhaps we can like get back in the transports, head to orbit, reboard all our troops then do it again?
I imagine since every last one of us are packed in anyway we can make that happen
Most likely we'll get more info on how the transports work once they're in our hands, but here's hoping
🤞
I saw in meta-comms that there are about 29 unaffiliated players, is it worth trying to do some recruiting from them for some more transports?
I believe we have some slots still available though it would mean less for supply
26
Though being able to pick up all our Infantry to maintain speed would be very awesome
I feel like we are probably good at where we are right?
So out of the transports we have to our name, we can support 42 units. If our HAT and fighter flies alongside, we can afford to take a few more on, if we want. Another IFV would be wonderful if one is around, but basically we can at least afford one or two other units
Maybe go asking for an IFV or more transport units
Still 4 IFVs around somewhere
This should be mostly accurate. Just one additional unit I haven't added yet
Alright, I've updated the logistics doc to reflect
Does anyone know when we will get news of how the first wave is doing on there landing?
#campaign-information message
Tuesday and Friday are full Tac-map releases
Schedule looks pretty tight so I assume early on those days we will get midrounds
so we will be making are moves after that then im guessing
Does spearhead have a roadmap yet? I know you're dropping with rabbits at the crossroads but do you know where your going to try to secure after that? I personally think I'm going to try to get Rabbit to advance towards Zival City to see if we can assist whatever militia remnants that are still alive by the time we secure crossroads.
Here's a map from flying shovels
This is rabbit's goal to secure as soon as we can #1382037555876331722 message
Spearheads gonna run a vote once the transports are in our hands, Cell’dar mine was on the table as a possible flanking route to Ziyal city but we’re still undecided
IFV’s, quick suggestion when we hit the ground. Let’s stay together and move in a staggered column.
Picture Referenced
It creates space for allied light vehicles to pass through, provided that green space for our infantry to be safe as well. And gives us a range 2 throughout the formation. It’s a solid formation when going through city lanes, we can change it further down the rounds but would be a good start. Ideas?
Aren't snub autocannons range 1? I didn't put the upgrade one on, so I don't know if I'd match the range here
I'm all for the column otherwise as a core to our force while having a safer corridor to our squishy dudes.
Also remember that multiple units can occupy one hex, within reason. This is map scale dependent but that's typically been how it's worked
Is up forward on this? Or is right forward? I assume the pinkish orenge is Vehicles, but which vehicles go where? And what do the numbers mean?
Oh wait, are the numbers the IFVs?
So then what is the orange? The rest of the BG vehicles?
The numbers are IFVs, forward is right/east.
Orange is the range of IFV weapons
Green is the flow of access for other units or our infantry
Figured this spread can provide flexibility. Especially if the whole BG is dropping with
I think you are right, regardless range 1 might be good for the middle of formation
It's good for a core, I'd wager. We IFVs can deploy towards whatever direction our skirmishers on the outside (possibly the mechs) run afoul of, and drop infantry in some measure of covering fire.
Very "circle the wagons"
Though it's probably obvious, I think tanks should take up the front. They'd start the offensive while the column collapses into the attack.
It would be appropriate. In a larger strategic plan, I (personally) would have tanks in an arrow head at the front,
mechs at the flanks,
the IFV column behind the tanks,
light vehicles behind them
And VTOL’s guarding the rear with our logis trailing behind.
That’s only if our backs are to a wall and not having anything besides allies behind us
I personally doubt were going to have a whole lot of need for convoy formations.
Yeah, unless they’re already “entrenched” in the city and adopting guerrilla tactics
Shack did request formations from the advance groups for when they first enter a map, so something to keep in mind.
Sure. But that's an at the time sorrt of thing. And a long formation for moving down roads wouldn't be what he's looking for.
Formations are very situational, so yeah it’s an in the moment kind of thing
A staggered column would be good on the move for example but not the best idea on the attack or if we suspect there might be enemy presence near by
Also IVFs you’re our Inf life line so don’t be dying
Oh fuck! A battlecruiser right out the gate? Fluffle is in trouble!
The VTOLs guns are usless agasnt it's armor, if the VTOLs could flank... But that'd put rabbit at risk... or is rabbit in the cargo holds and the vtols are empty?
Fluffle isn't carrying troops (and wasn't meant to), but Stormblessed is in the VTOLs
Oh? I could have sworn fluffles was made with the intent of carrying Rabbit
Bah, I should have realized it was stormblessed though. No one else has that many VTOLs
....had...
Was, but plan changed with the whole... logistics... thing
fluffle need to hold until victorum can come help them
Sorry I have had no power whatd I miss
the first wave as started
Fluffle and Stomblessed in their VTOL swarm has run face first into a battlecruiser killing civies who are begging for help
and so it begins
Ruh rog
They only have two HMGs and a fighter. No ship to ship weapons
And the bots have a fighter escort and there is another ship incoming but we don't know what it is
If the VTOLs can flank around the Battle cruiser, they could destroy it with a hail of fire from their dinky pop guns, but the VTOLs'll be butchered by the fighters... Well, no there are so many of them to spread the damage. AndFluffle can gun them down. They might be able to do this!
Huh, a VTOL player is saying VTOLs can't flank. I'm not seeing that in the rules anywhere though
I think theres a section that states Aerospace units can't flank. Makes my AA tank a lot better of an interceptor if so
Aaaah so it's an aerospace trait, not a VTOL trait. But... that's against ground targets... I feel like that should be different for orbitals. Hmm. I guess that'd make planes too powerful against them?
Yeah, not sure on that part tbh, but that's probably the rule the VTOL player was referencing, at least.
Someone said something about Shack saying orbitals can be flanked, but idk when or where that was all said and if only ground targets can do that or aerospace assets, too?
Rules can be underdefined in this ruleset, but it keeps changing drastically and any work on refining them would be wasted until he's happy with the core mechanics, but hopefully these are getting close now. It is at least more similar to last version than the first few were
It's under flanking rules in the V5 core doc: https://docs.google.com/document/d/1ccgnjyKU8Y0yzMTIAwMoYMQpPqsFvNLNIV3K3Rz-cBE/edit?tab=t.0#heading=h.2j6c8dk6jz47
FREE COMPANY V5 War in the Skies A Cooperative Science Fiction Tabletop Wargame built in the Meta Ruleset. Created by CaptainShack of TheXpGamers YouTube Channel FREE COMPANY 1 What is Free Company and Meta Ruleset? 3 Core Mechanics 3 Components: What you need to play! 3 Understanding Unit S...
"Air Assets gain no benefit from flanking attacks"
Hmm yeah that's pretty conclusive. Drat.
Thanks
Powers finally back
Well apparently the comm chatter blew up from the currently deployed and active TFs and BGs.
As soon as the first mid round event dropped
Meanwhile we're over here chilling in the crew deck playing cards and jamming out to mentally prep for deployment next week
The early feeling of being at the crew decks, feeling the hum shifts of a ship exciting hyper space, hoping to not be surprised sniped by an incoming enemy ship round unbeknownst to awareness.
We vibe in the crew decks suddenly half the BG gets toasted and/or vented due to surprise high explosive hull breaching.
So, who's ready for intel on the first encounter from the tin heads?
Im imagining the next 2 weeks will be loaded with that
There is an intel sheet being made as we speak. The spooks are aaalwaays watchin' 👀 https://docs.google.com/spreadsheets/d/1333vysK6k-euW2G1jaPBhTvQC_f0wh-MqvA8l3LSi-Q/edit?gid=0#gid=0
Is the battlecruiser not added yet?
None of it's stats are known yet. The freighter Treecat has yet to use it's scanner
Looks like the fires already warming up, let's just hope we can fan the flame when we make land fall
I take it we do not have to make any explicit order that we medics, infantry, and engineers don't have to announce that we are mounted-up in vehicles right now?
Nope
For clarity's sake, we're not giving orders right now because we haven't been placed on the map. I'm not sure about NPC transports, but if you're, say, loaded into a HAT for a full turn, you do still need to put an order down so we know you're around, it's fine to just mark down your coordinates as "As [transport callsign]"
So turn 3'll be the tail end of next week right? That's when the auto transports translate through the gate? And it'll be a week longer until we get to the station to transfer over to the mining ships right?
Yeah...we'll be sitting tight for a while
Do we need to submit orders while in transit?
So...it doesn't look like we strictly have to, but the consensus is that it might be a good idea just to make sure we've still got everybody with us, and to make sure that there's a clear record of everyone agreeing with the plan to head to the station.
As it's going to be a...bit of a boring one, I won't be super strict on details since our movement isn't really under our control, but it'll be good practice for the new players on how order submission works
More like midway through
I will get the ball rolling on orders
just considered this but we should probably come up with names for those transports when we get them
Spears 1, 2, 3, etc
I was gonna say save the naming convetion for when wre aquire them but those are pretty good
I was tempted to call them 'shaft 1-3'
I was going to suggest spear/trident/and other types of polearms for our ship callsigns, though shaft is a good one too
Spear, Trident and Shaft?
We're the spearhead, and the shaft pushes us into position. Very plausibly deniable
Remember we have seven transports to name
I thought we have half of that
NICE
Yeah there were 12 and Rabbit only needed 5
Exactly, its perfect
GOtcha
Spear
Trident
Angon
Pike
Shaft
Iklwa
Javelin
Spear, trident, pike, lance, spontoon, halberd, and billhook would be my only other suggestion, as an assortment of different polearms, but you beat me to the punch
This is good
Sorry blockade, didn't mean to hijack your naming scheme idea
Nah it's all good, I think this works out nicely
@hoary zinc Sorry but I'm going to have to use you as a reminder of what not to do when you mess up an order. Not a huge deal for today, but remember to delete and re-submit any order that you have to edit so that we can keep a consistent record
Thank you, sir 
say, should I say that I'm carrying my assigned infantry, or do they mount up when we land?
The ruling was we all dismount the orbital individually when we land, so yeah technically no one's mounted yet
roger, I'll say I'm not carrying anyone yet
As we won't be on the field this round, do we need to fill orders?
Not necessary, just for people to get some practice or RP in if they want
ok
@civic jackal Minor thing but you noted your total speed as (2.0) but you're infantry so you should have (1.0)