#Battlegroup 6 - Spearhead: Comms

1 messages · Page 3 of 1

old palm
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Yeah I was picturing less patch and more logo

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Yeah haha

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I thought it would be a fun touch

forest trench
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I could see that painted on the side of our vehicles.

old palm
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Exactly, get this stenciled on the side of my mech

ocean knot
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Here your medical spear, and your medicinal m1a1 Abram’s

dull chasm
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hmm, looking at our transport capacity, it's tight but I think it will work out.
12 infantry:

  • 6 in IFVs
  • 5 in HAT
  • 1 in VTOL
    and then the logi is free to carry 10 supplies.
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3 fighters alongside 1 AA tank gives us acceptable air cover. Not enough to claim air superiority, but enough to cover our own lines

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oh, and URIEL(Pantheon) has a sierra missile, but I wouldn't rely on that.

dull chasm
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What units do we have that will actually use supply? Medics need 1 for every 4 turns of operation, and engineers probably use 2 per turn. There is only one mech with a reloading weapon, which is an autocannon with 3 ammo.

So overall assuming full supply use, our battlegroup will go through 3.08 per turn. Including internal supplies, that means our one Logi truck plus internal buffer can support ourself for 5 full turns.

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So I actually don't think we need more transports. Though if we get an extra engineer (which we would like), that would both be -5 max supply and +2 use per turn, so having another transport or logi/HAT for the supply would be good.

halcyon skiff
forest trench
forest trench
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Oh wait, shit the can be reloaded!

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What? Why? Every single other missile can't! Is that an intended feature?

halcyon skiff
forest trench
dull chasm
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Sierra missiles are useful for sniping down a Vtol or other transport that's taken a hit somewhere else. Can save us a lot of trouble. But they don't provide a consistent air screen.

forest trench
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Both :C
Supply Contract: This upgrade is automatically reloaded between Operations and cannot be reloaded during an Operation.

dull chasm
halcyon skiff
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Anyone know how many shots I got in them or??

forest trench
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1

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1 each

halcyon skiff
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well buns

forest trench
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yeeeeeeeep

boreal nimbus
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missile rate of one missile per missile

halcyon skiff
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If I had known would have saved for orbital

forest trench
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Yeah. That sucks. Sorry man.

halcyon skiff
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Only reason I got them was cuz I wanted to be more useful with My sol infantry before I expect into orbitals

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Specd*

dull chasm
forest trench
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Hey! You are still useful! Those missiles will come in clutch I'm sure. You just gotta use 'em at the right moment

onyx void
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Checking in, how's the battle group going lad?

dull chasm
halcyon skiff
forest trench
halcyon skiff
forest trench
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Tamwin5 did the math for us

halcyon skiff
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It's like braven all over again

boreal nimbus
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hot drops are based

onyx void
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Alright that's great news, less stress on the logistics.

boreal nimbus
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no amount of ground defense will ever change that

halcyon skiff
onyx void
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If you guys however need any supplies just request it we got a huge HAT fleet at the ready.

halcyon skiff
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Bet

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Gn yall

onyx void
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Night lad

halcyon skiff
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I can't miss my own party😅🥲

onyx void
forest trench
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g'night!

dull chasm
onyx void
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Indeed.

boreal nimbus
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we've got a pretty small amount of local storage between LVs, an engi, and one logi, so we may need more resupplies mid-operation than other groups

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fair warning

dull chasm
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The main thing we'll need is engineering support after a fight. We've got a lot of IFVs and Mechs, but only one engineer to fix things up

dull chasm
boreal nimbus
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I'll be doing my best gosh darnit

onyx void
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If needed

dull chasm
boreal nimbus
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it'd be a good idea to establish some kind of forward supply depot for heavily damaged assets with several engineers to quickly repair assets, while I stay closer to the line to shore up light damage and dig trenches as we go

onyx void
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I think so?

forest trench
dull chasm
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But just looking at their unit roster:

  • 3 artillery
  • 6 Engineers
  • 5 medics
  • 13 Infantry
  • 8 PAI
    All of that is speed 1. And then they have 2 Logi trucks.
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Actually Redwall is the one who is going to need HAT supply support @onyx void . We go through max 3.08 supply per turn, Redwall will be going through max 16.25.

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Spearhead is looking very self-sufficient, but we don't have longer term endurance.

forest trench
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Oh, wait yeah, I might have been thinking of Venator.

dull chasm
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Actually a question for Spearhead, that we should be thinking about. If we run into enemy contact at Crossroads (a very likely scenario), are we aiming to fight it there, or try to push through and make it to Ziyal faster?

boreal nimbus
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honestly if we can join another BG and help push through to Ziyal to open a corridor we should

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it'd be a mistake to let the enemy use defeat in detail against us

forest trench
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I guess that'd depet on what intel if any we have on Ziyal. If they are already dug in and depopulated the city, I feel like focusing on it instead of focussing on the mines and holding them back from advancing past crossroadswould be a mistake. If however they have not yet dug in, and/or there are still civilians that need help, trying to find a way to push through becomes important

dull chasm
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The trouble with the mines is that the ground route to the southern mines requires passing through Zihal

forest trench
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Also, pushing through the soulth of Ziyal to make the overland jouny to C-Z ( or just holding the road to it at Ziyal could be worth it to cut the bots off from the mines

dull chasm
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remember that the dotted lines are aerospace only

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It's sounding like the initial Armco push will be to Elim, and making sure to secure a starport for the main landing. Which makes perfect sense. if we wanted to delay our deployment, we could possibly get task force 2 or 3 to then after deploy us around the south of the map directly to the Cell'Dar mines

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Task Force Victorum I know is planning to hold Nav L-W1 to prevent the Bot fleet from reaching the Lussan gate.

forest trench
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It could be a massacre before we hit the ground

boreal nimbus
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well the entire point of a spearhead (us) is to secure a foothold before the main push comes through and pushes the line forward

dull chasm
boreal nimbus
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if we're far ahead we have the mobility to roll with the punches and hold that ground

forest trench
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Maybe we could shoot him down. Have a looksee around.

dull chasm
boreal nimbus
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also one ODT can't do much without support

dull chasm
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I don't know if any of the task forces actually have drop pods

forest trench
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Hmm also, would we be able to drop gate just by himself? Would that count as splitting the BG? Is high orbit considered a different place?

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It is right?

dull chasm
boreal nimbus
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If we put him in a position that can pin down an important asset and get quickly reinforced, he can do some work. That relies on us being fast and rolling well though

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a good example would be if we dropped him on top of an AA position before dropping in

forest trench
dull chasm
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We also have a mech with jump jets, so they could also deploy via HAT

forest trench
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Would he be able to? I mean most of our AAs are vehicles with more than one hit. I'd assume the bot would be simular no?

boreal nimbus
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it depends on the launcher. in Braven they were succeptible to infantry weapons but they could be vehicles with AA mounted

dull chasm
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We saw how bad it was sending in HATs to unscouted areas. Imagine how much worse an Orbital fully loaded would be

forest trench
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Hmmm. But if we are inserting into the mines, I'd want to have special forces with us to blow the mines incase we get overrun.

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Make our deaths have a lasting impact

boreal nimbus
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isn't there a BG dedicated to scouting somewhere?

forest trench
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Yes. Rabbit. They are planning on hotdropping via TF Fluffles. I think they are dropping in Ziyal though. Not sure about that. Maybe we should ask them

dull chasm
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Looking at TF Fluffles, it isn't very big. And Spearhead is 44 units strong, so 9 LS worth. I don't think the secondary insertion plan is feasible.

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I think we come in on the automated freighters, then push through crossroads as was the initial plan

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I think we should aim to just make best pace to Ziyal city. Let the other battlegroups handle the cleanup, try to get a foothold at Ziyal and prevent the bots from being able to build up there uncontested.

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Rabbit and Stormblessed are both acting as QRFs, and planning to be based out of crossroads iirc.

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Ultra and Dwarf Fortress will be going the northern route. Dwarf Fortress fortifying the line, Ultra potentially venturing forward towards Haydar Village

dull chasm
# onyx void Hm alright then lad.

btw since you are here. If we do run into enemy contact at Crossroads, what is Venator's plan? We were thinking of trying to push forward and make it to Ziyal city ASAP

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Rather then stay and fight the bots there

onyx void
loud quest
static spire
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Morning, been away a couple of days, how have the plans developed?

chrome dagger
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Morning, gentlemen

loud quest
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good afternoon

quasi crest
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Good morning

opaque kayak
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nvm

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good morning

halcyon skiff
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Guten tag everyone

old palm
forest trench
static spire
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are we expecting bots to be on the planet already? Last intel we got they were still stuck on Tora

forest trench
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Well the intel is about three weeks old

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And the fuzzies are pacifists.

static spire
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Ah that explains it

loud schooner
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So we are running with the idea of them being on planet

static spire
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Then we prob have to go threw Elim and crossroads, whitch will take extra time

loud schooner
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That's the plan

static spire
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we are the most mobile land force so we might still be the first mechanized force to reach ziyal

loud schooner
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2nd or 3rd mobile

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THough the most mobile of the 3 forces heading to Ziyal

mild flower
# forest trench

Howdy gang! Just as general note, Ultra is now heading to Cell'Dar Mines. Redwall will be the sole infantry moving with this column.

forest trench
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Thx for the update

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Good to hear that we got people on the southern mine. I've been worrying about it

last shadow
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hmm 3 fighters think we can form a proper air wing now so that's nice we'll just have to mind our formation like crazy

sinful light
mild flower
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Ideally, we should just be able to push in behind you, albeit a turn behind.

civic jackal
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Yo did we pick a patch design yet?

chrome dagger
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There were a couple floating about, I don't think we decided, per se

unique island
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i got this for a patch for our battle groupe

old palm
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I quite liked this one

chrome dagger
forest trench
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But I thought our motto whas "Through and Through"

unique island
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i didnt know that

loud schooner
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awesome

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Definitely need Through and Through though

forest trench
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What about a combo of the two. (Plz ignore the horrible mouse handwriting. this is just a mock up)

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Large spear head being the focus point, light coming behind it (representing the rest of Armco and how we are ahead of them) and we got two ships in the backroud because ships are cool and we are nomadic. Removed the planet from the background as I feel like including a planet might make people think we are tied or originating from that planet which we don't. We come from many worlds.

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Not sure about the light being yellow. Kinda clashes with the blues. Blue or white light might work better.

rustic zealot
halcyon skiff
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dont know if anyone else has said this

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but we are the third largest BG XD

mild flower
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Im pretty sure that Venator, Spearhead, and Redwall are all the biggest and heading for the bulk of the fighting

unique island
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final version

chrome dagger
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These are sick, thanks celtic! Do we have a preference on which of the above we want to use officially?

loud schooner
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I'd say the second one. Makes more since for patch in my opnion sice its less complex

forest trench
brazen lark
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Thanks Celtic.
Whenever we get to tactical map, we could use VTOL and HAT to fwd drop some assets (inf and light vehicles) ahead of main group to secure our offensive line.

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Should we have to MBTs at the tip of the spear with IFVs directly behind and light mechs on our flanks?

loud schooner
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I feel we should talk platoons and specific transport assignments or is that doing too much?

chrome dagger
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We do want to figure out who's in what transport at the start, especially important if we decide to do any paradropping, I'll add a tab to the document

loud schooner
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Mhm

vestal oracle
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So two questions, first being who else needs a ride to the surface? Secondly where are we thinking of dropping peeps?

loud schooner
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Most of us need a ride to the surface

chrome dagger
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12 squads of infantry, yeah. Our medics and engineers will be riding LVs

brazen lark
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I was thinking what paradrop abilities we had for advance troops. Have to think about which specific vehicles want to go first. For example, ones with upgrades. I see light mechs move 4 so could bridge gap between MBT / IFV core to catch up with advanced troops.

chrome dagger
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So IFVs with full autocannons can fire from a bit further back than stock IFVs, for what that's worth. It's going to be hard to determine where to drop off-hand until we have some more intel, we need a clear spot for one thing and we only have so many fighters to cover for our single-hit HAT

brazen lark
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fighters to and cover the VTOL also and main force? Sounds like stock IFVs should be behind autocannon IFVs. Or autocannon on flanks??

loud schooner
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What I am thinking for a movement to contact formation

MBTs & H-MK in a leading wedge up front

1 Lance in an echelon on either flank

IFVs in a column (2 lines) behind lead wedge

light and support vics sitting between the IFV column

rustic zealot
loud schooner
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Very terrible rough sketch

loud schooner
brazen lark
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I’m down with that. What do the mech folks think?

forest trench
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As a LV I like this plan a lot 😛

loud schooner
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For the platoon thingy I was talking about here is what I had in mind

1 Cmd section with: 1 ODT (Our lord and savior), 1 VTOL

2x Mech-Inf platoon each with: 3 IFVs, 3 INF

1x Rnf Airborne platoon with: 5 INF (Preferably the best equipped,) 1 HAT

1x Tank platoon with: 3 MBT, 1 H-MK

2x Lances each with: 4 L-MKs

1x Support platoon with: 3 MEDs, 1 ENG, 4 LVs, 1 LOGI (Attached to other platoons)

brazen lark
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HAT could carry 2 inf and a LV I believe. plus some small supply. So maybe include some tricked out LV with airborne group.

forest trench
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I like it except I'm not sure about sticking our best equipped inf in a vehicle that can only land at airfields.

chrome dagger
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So in order to keep our 2 speed on the strategic side, we need to keep our LVs open for our support infantry to ride, so dropping them isn't an option at the start

brazen lark
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Makes sense on keeping LV for support units.

sinful light
loud schooner
loud schooner
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Hopefully

halcyon skiff
forest trench
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I forgot about paradropping

quasi crest
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Just don't do it on buildings or forest

loud schooner
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Since we are going to be the first BG into Ziyal there will be no airfields to land at

forest trench
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Oh, and it's a thing HATs can just do. No upgrade by the infantry needed. Nice!

gritty spruce
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Unless the bots have extra range

golden falcon
halcyon mulch
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Just shoot two of the infantry 🤔

magic berry
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My squad executing the two soldiers of the lowest ranks (we want to ride in an LV)

gritty spruce
dull chasm
halcyon mulch
dull chasm
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But engineers and medics are only FS4, so they fit in one

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Plus the LV gives that tactical mobility to ensure they are where they are needed.

gritty spruce
dull chasm
inland trail
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The E.S.U. kit for this operation. Given that Cradle Emergency Management is still just starting out, the Emergency Service Unit are our most-experienced and best-trained first-responders given what leftover materiel we could bring with us upon our escape from Cradle. This has some notable flaws, hence the black equipment that didn't have winter pattern covers. The E.S.U. has been drilling for this but the battlefield is still quite a different environment from peacetime emergency service and for most of them, this will be the E.S.U.'s first time experiencing combat . Hopefully, the E.S.U. will remain effective after this operation and we can get their equipment overhauled and better training so that C.E.M. can have overhaul the first E.S.U. unit into either combat medics or a medical corps depending upon what ARMCO is most in need of.

brazen lark
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We can transport 6 inf in IFVs, 5 in HAT (if no small supply). Or move them in 2 trips with mix of small supply for FOB. ODT in VTOL.

dull chasm
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It's looking like we have two IFVs with a full length autocannon. Would it be better to have them together, or have one in each Mech-Inf platoon?

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Also in terms of the idea of having the paratroops be the most upgraded: We only have two upgraded infantry (besides the battlegroup commander Salute ), one with a Hotel missile and one with a Hotel and Sierra missile.

chrome dagger
dull chasm
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Commander on deck Salute

chrome dagger
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If we're going with the above plan then it looks like I'll be riding with FANG, so I'll slot in there

inland trail
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Alright, once I figure out who the E.S.U.'s partnered unit is, I will see about talking with that unit's commander and see if their CO would be willing to find time to work with me and organize some team building ahead of the operation for our units.

brazen lark
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I’d just put 1 upd IFV in each mech-inf to spread out our good assets.

gritty spruce
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Makes sense

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But there is a second option

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Aka, they stay in a unit further back so they can support the other from behind

brazen lark
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Nice job on tranport
tab commander.

inland trail
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Yeah, prioritizing infantry to IFVs seems sensible.

gritty spruce
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Also, while the upgraded IFVs may do well spread out at first, they should actually stick togheter later, so the whole unit has the same range and can work accordingly
Instead of half of it shooting, half not shooting

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If we start moving into separate groups

brazen lark
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@Moby Rik. Some rear ranged protection would be helpful.

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and good point on same range to keep together.

gritty spruce
dull chasm
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one big advantage of range 2 IFVs is the ability to plink away at enemy infantry while being out of range. Considering we only have one engineer, avoiding damage to the IFVs will be very important for continued operation.

gritty spruce
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Indeed

brazen lark
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maybe divide up IFVs into 3 pairs with 1 pair upd. and IFV crews can also dismount and repair but should move to rear first.

dull chasm
chrome dagger
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Yeah subsystem repair only

brazen lark
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yikes

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we’ll want some extra small supply with us for hit repair. I know the engineer carries 4.

loud schooner
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Also morning folks

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For the IFV concern, don't forget the Infantry can dismount early and the 2range IFV can sit back and continue to provide while the other 2 IFVs push up, granted the damage would be split between 2 IFVs instead of 3 IFVs but it would be the same either way, just with the shoe on the other foot

golden falcon
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@acoustic yarrow looks like I’m loading up with you.

acoustic yarrow
dull chasm
loud schooner
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Perhaps

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So in that case I'd say split the full autocannon IFVs that way both platoons have Range 2 capabilities

dull chasm
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Both autocannon IFVs also have rapid ramp deployment, interestingly enough.

forest trench
# loud schooner

I just realized something while walking my dogs. This plan is great except that it is very venerable to attacks from the rear. If anything got behind us, the rear support vehicles and IFVs would be shredded. I propose that a lance of light mechs should trail the column while evasive as the +3 defense bonus from evasive is not negated by being flanked, unlike armor. It would give our BG valuble time to reposition to deal with the threat. And if the LMs are needed at the front of the column, they are fast enough to get there and attack in one round anyway.

proper coral
forest trench
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Well, what would be the downside of having the LMs in the rear? They are fast enough that they would be able to reposition and attack anything that attacked us after one round. Their main advantage is their speed and evasiveness. I feel those two strengths would be put best to use at the rear of the column.

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Hmm. This is also assuming it's a surprize attack from the rear though

proper coral
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My main thought with putting them in the front is the fact that they have armor to soak up some of the damage and then they are able to evasive sprint back behind the forward infantry line that could either dig in right there or advance a little further to get in range. Then your two wings close in on the target or form a battle line

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Every group composition is different though and my planning really is just what’s best for my group. Could be entirely different for you guys

forest trench
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Right, but the tanks are already upfront to... well tank. But... hmm. Right, having all the frontline units all in one place would spread the damage out more evenly. Less likely that a tank gets hit twice.

proper coral
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See, we don’t really have a substantial amount of armored units besides our mech lance. Just a couple IFV’s and LV’s to carry infantry

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So for you guys honestly yeah it makes more sense to put them in the back as a type of local qrf for your group

forest trench
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And the LVs with suport squads would be moving evasive anyway. So the only vulneralbe vehicles would be the IFVs and Logi truck. The IFVs have qute a few hits, and the truck could be infront of the LVs...

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Eeeeeh.

proper coral
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I would get a rough formation drawn up and make sure everyone understands what their unit does best and then not worry about it. Formations fall apart as soon as we see significant enemy contact or have multiple objectives anyways

forest trench
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Maybe just the LRM mech could stay in the back.

loud schooner
# forest trench I just realized something while walking my dogs. This plan is great except that ...

I thought about that but if something is scary enough to shred IFVs then we are not going to leave it alive long enough to get into our rear. If there are too many of said thing to kill all at once we will not advance pass it. As this is an advance to contact formation we will hit up against whatever, once we can’t handle it we break down into our platoons and get stuck in. If it’s TOO big of a problem we disengage

forest trench
quasi crest
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I could see them dropping flankers from an air sortie

forest trench
golden falcon
loud schooner
proper coral
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Yeah crossroads will be swarming with other battle groups and air support. I doubt they will be able to pull on over on you guys. Now if you were more isolated I would tell you to plan for it

dull chasm
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And while LMs are good at avoiding damage, they do very poorly against tanks or fortified infantry

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Even against unfortified infantry

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I don’t think having them in front is the way to use them

proper coral
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Do they really? I was never lucky enough to get selected to play before so I will admit I am assuming quite a few things. I thought that LM’s would be at least decent against unfortified infantry

dull chasm
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I’m also not so worried about rear flanks? Maybe have the wing lances trail a little bit

dull chasm
# proper coral Do they really? I was never lucky enough to get selected to play before so I wil...

Assuming you go in not evasive, the infantry has an 83% to damage you, while you will deal an average of 2.5 damage. That’s a 75% chance to reduce them below 5 FS, which then makes you immune to fire on evasive. But they also have a 33% chance to either disable or immobilize you. If the infantry does roll a 1, you get to start over next round. So the odds are 53.7% in favor of the mech, and most likely you take a hit.

If you go in evasive instead, then you only have a 50% to deal any damage, and only a 25% chance of dropping the enemy below 5 FS. The enemy has a 33% of doing damage to you. You have a 25% to “win” on the first turn, While the infantry has a 33% chance (since those hits will again be disable/immobilize). if you move to the second round. There the mech wins 33.3% of the time, while the inf again wins 33% of the time. Here the math is slightly in favor of the infantry (47% they have a sure win by the end of round 2, vs 39% for the mech), but a much higher chance you avoid damage.

All of this is made more complicated by the fact that this takes multiple turns, so it’d likely the infantry will dig in or run to cover. That of course biases the math even further towards the infantry.

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…of course if you can gang up multiple mechs, yeah tear that infantry to shreds.

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What LMs excel at is taking out non-evasive LVs, since they have no chance to take damage.

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Or logi vehicles, or if they can get behind a tank or IFV

forest trench
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hohoho, what could the special meeting with all spec op VTOL companies be about? Rules changes? Secret mission/new objective? The suspense!

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Also, it's fascinating that an LM is more likely to lose to inf when going evasive for the first round than not.

gritty spruce
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Nah, it's probably to organize the scouting round

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Nothing more

forest trench
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Awww

gritty spruce
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Probably

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Not certainly

forest trench
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😄

gritty spruce
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Haven campaign also started with stealth unit getting a first look without getting spotted

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And that's probably the most similar to this one, mission wise

forest trench
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Oooh, you where right. still interesting though!

vestal oracle
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HAT here, still got 3 slots left aboard I have 2 inf so far so if any others or a vic want in you can. I would prefer peeps I can paradrop but I'll take whatever

gritty spruce
gritty spruce
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It's a new tab in the Battlegroup link

chrome dagger
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Remember vehicles are needed for transporting support units if we're to keep up our strategic level speed

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Also those that have figured out their transport assignments, please update the new tab of the spreadsheet or let me know so I can add you in for planning purposes

forest trench
boreal nimbus
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hell yeah brotha

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mechtech to the fore, to the core

chrome dagger
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Received Salute

boreal nimbus
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hey blockade do you think we'd benefit from a temp airfield/Ion mines at all? I can get either temp airfield/Ion mines or just go for carry rigs for extra repair supply

chrome dagger
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Temp airfields are only for RHTs at the moment, there was talk about adding a ground support aircraft for the same but not currently implemented, so I would hold on that personally. Ion mines could be fun if we get the time to set some up and more supply would definitely help just in general, so it's up to you

boreal nimbus
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I'll just do carry rigs for extra repairs then

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backline logi can do fortifications and airfields

forest trench
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Do we know when the Spec Ops team is going to start playing their mission?

rustic zealot
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any infantry unit want a ride? I got room

simple ridge
rustic zealot
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I got you

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Now i just gotta see if we can get from space to ground.....

forest trench
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The auto Transports will take care of that. We'll be in the second wave (well third if you count the spec ops), but it means the Orbitals can carry more LS. The LS that the orbitals arrive with'll be the only LS we are ganteed to get. No more shipments through the gate are planned

quasi crest
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Any infantry in specific wanna ride aboard Caiman IFV?

vestal oracle
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I got room for either 2 inf or an ifv if anyone wants a ride

loud schooner
chrome dagger
vestal oracle
#

Understood and as of RN I have confirmation from @opaque kayak and @halcyon skiff

#

I have 1 pending and 2 that just need a fill in general

rustic zealot
#

Did we say we were bringing IFVs down? I can ride with you @vestal oracle i got @simple ridge inside

chrome dagger
#

There's no nesting of units in transports so that wouldn't fly

vestal oracle
#

IFV only takes up 2 slots ye? If we do put an IFV in my hull I got room for another inf since I haven't heard back from Planetfall

#

But are we not taking vics down like Crapau said?

forest trench
#

Oh, you asking if I want my LV in the HAT?

vestal oracle
#

If I can take a vic I'll happily do so

forest trench
#

Uuuuh, I think the current plan is have my LV transport our only engi Saltine, so I'd be staying with the tanks n IFVs n such incase they need repairs

vestal oracle
#

Fair enough

#

So still gotta fill my hull 🤔

acoustic yarrow
#

I mean

#

unless im meant to be doing something else I can

#

would be quite funny

#

ill drag dingo with me if that happens

loud schooner
#

Dragging Dingo is all that's on the Agenda

loud schooner
#

Ask around for them

#

All the other vehicles also need to transport Inf since we are kind of running tight for transport capacity so no vehicles can sit in your bay uf we plan to keep 2 speed on the strategic level

#

RoseBlooms(Scraps), Rodarth(rats), Karru(Trident), General Jo(Foxhunt), Jester387(Fools), Rainbow567(GO'Bs), Nye Guy(Junco) all still need transport

brazen lark
#

I’m happy to lead an IFV col with stock IFV unless we want the ramp upd IFVs up front. Regardless I have an open inf seat. I’ll get you into the action.

rustic zealot
vestal oracle
#

3

#

I have been informed I can't hot drop Vic's on the first go due to the ongoing plan

loud schooner
#

There are sixteen infantry and sixteen slots (not accounting logi truck which will be carrying our only supply)

loud schooner
rustic zealot
#

I may sound impatient because i keep asking, i do not mind waiting the round intended for vics to move. Just trying to see what works for the INF to go. I dont want to keep @simple ridge in me if they can do more on the ground for the initial round

loud schooner
#

As a BG we have to stay together so either way we will be waiting a turn or 2

vestal oracle
#

Soon as I can launch I'll be heading straight for [BG Designated Target] to hot drop the folks in

loud schooner
#

We will be waiting a little bit to make landfall then we will all be moving at speed 2 on the strategic (assuming we can ensure everyone boards a Vic) We will all be reaching the objective at the same time

quasi crest
#

Caiman will take any one of the free infantry folks, I just need to hear from one of them.

loud schooner
#

May be best to ping some

#

I imagine some haven’t caught up with the plan yet

chrome dagger
#

Alright, Battlegroup roster has been updated. If you don't see your unit, if you're missing an upgrade, or if you're loaded into a transport that isn't on that sheet, please ping me and I will adjust as necessary

civic jackal
chrome dagger
civic jackal
#

ok

quasi crest
magic berry
vestal oracle
brazen lark
#

Thrust, Norwind, and Riggs IFVs are still free plus HAT has more Inf space for paradropping.

#

I like the equipment suffix for team member naming. Is that what we are using? I may have missed a chat message on that.

loud schooner
#

@twin slate @static spire @marble sparrow @sterile hollow @true hill Sorry to ping you fellas but we got to work out transport seating

#

@inland trail @ocean knot I guess that applies to you two as well

true hill
#

Alrighty

true hill
#

We picking straws or something?

loud schooner
#

Just take a look at available transport and ping them to let em know you'd like a ride

ocean knot
#

I can go in second if need be

loud schooner
#

We are all going to the same place

loud schooner
loud schooner
true hill
#

Ok

brazen lark
#

There is a transportation tab.

loud schooner
static spire
#

I sent a message to our HAT (Arufa) he should anwser back when he can

#

If he has room im going with him

loud schooner
#

He has plenty

true hill
#

@royal onyx got room in your VTOL?

#

Not sure if TACCOM punches that in on the sheet or if I do

static spire
loud schooner
#

cool beans

ocean knot
loud schooner
#

pinned

loud schooner
#

no problem

loud schooner
ocean knot
#

I’ll see if I can ride with rat

loud schooner
#

cool beans, ping him but I believe he said he was down for it earlier

ocean knot
civic jackal
forest trench
royal onyx
loud schooner
loud schooner
#

If anyone needs to see what space is available check the google sheet

forest trench
#

Oh I just realized. We got a callsign Rat (singular) and Rats (plural).

halcyon skiff
#

thats sure to be fun

loud schooner
#

Oh right, there is enough room for 2 on the VTOL, goooooood

forest trench
#

unfortunately Rat is an LV and Rats is Inf, so Rats cant ride in Rat 😔

true hill
#

😞

#

Unplayable

#

Wait, ODT can drop straight from a orbital no?

halcyon skiff
#

that would be hella funny

forest trench
royal onyx
true hill
#

@potent ferry Got room for an infantry?

#

I'll get planetside one way or another I guess

potent ferry
#

I think I'm carrying in supplies or a medic

#

Depends on whats been planned

true hill
#

all good

brazen lark
#

I think VTOL has 6FS limit… so just one Inf btw

true hill
#

Finna miss the boats to france at this rate and rot in britain

true hill
halcyon skiff
#

cant believe i only learned this existed through meta-comm

true hill
#

@gritty spruce do you have room for an infantry? (Found a slot sorry for ping)

sterile hollow
#

Who still has room for some rookie inf?

brazen lark
#

thrust ifv is free @true hill

true hill
#

WORD

#

Thank you

brazen lark
#

I’ll update it.

true hill
#

I punched it in

#

Didn't want to slot myself in without permission

brazen lark
#

np @true hill

#

Norwind and Riggs IFVs and Church HAT x2 paratroopers @sterile hollow

loud schooner
#

I was hoping tyo get the guys with the AT and AA missiles on the HAT just in case you have to paradrop without support but this good to

sterile hollow
#

@chrome pollen mind if I hitch a ride with you

vestal oracle
#

Aight my HAT is officially full

#

Who has the transport list? I can dm my load so the sheet can get updated

loud schooner
#

Its in the google sheet which is pinned

#

e

inland trail
#

I can see the chart.

loud schooner
inland trail
#

Alright, looks like I will go with a Light Vehicle.

#

The E.S.U. shall start this operation with JR-LT.

#

Looks like I will be riding with happygaymer.

loud schooner
#

@marble sparrow Heyo, the last available slot is on @gritty spruce so if its cool with you two I'm gonna slot ya in

loud schooner
#

Tomorrow if eveyrone has the patience for it we can organize platoons for maximum efficiency 🤓

civic jackal
#

well atleast i have a ride now

vestal oracle
#

Would've been funny to have rats inside rat

#

But yes Rodarth I am very excited to fling all of us down at the surface of the world with reckless abandon

civic jackal
#

i would have it no other way

gritty spruce
#

Morning everyone, so how are we looking?

slate nymph
#

Morning to you too my friend, how's the battle plan looking so far if I could ask?

loud quest
#

i am also questioning

vestal oracle
#

A very early good morning, I have no idea what the plan is I'm just here to fly face first into danger and evict my occupants mid flight

marble sparrow
golden falcon
#

We keep Platoon A in the HAT and platoon B are in IFV. Support inf don’t divide evenly so they are in the support Platoon. Maybe Platoon C.

#

With 3 tanks and 3 fighters no need to divide up. Just one squadron of tanks and one Fighter wing.

gritty spruce
#

But yeah, that could work

chrome dagger
#

Alright, roster is updated with final transport assignments, thank you everyone for getting this to me, as always, let me know if any changes need to be made to the roster section

golden falcon
sinful light
#

Looks like everyone has transport now

#

Man look at all those mechanized units, its beautiful

old palm
golden falcon
gritty spruce
sinful light
#

Can't wait to use my mech to moonwalk towards the bots

old palm
#

Although if we spam evade won’t we like never hit a shot

gritty spruce
#

I'd say we also need to see how big are bot grouping before we are sure on how much we should split our forces

loud schooner
gritty spruce
loud schooner
#

Please feel free to make changes but here is the thought process

old palm
gritty spruce
loud schooner
#

1x Command Section to act as a reserve with the ODT, run supplies or do Casevac with the VTOL

2x Mech-Inf platoons of 3 Infantry 3 IFV. Able support each other if neededwhile able to spread out in a cohesive manner. Also able to complete separate objectives if needed

1x Airborne platoon of 5 Inf to hot drop almost wherever we need them (look into the limits or paradropping so we don't pay for any mistakes)

gritty spruce
#

Light Mechs are rather adaptable things

chrome dagger
#

There's a couple ways we can think about this, if you're all full health and moving in a group, you can advance for a turn to get some damage done, but you'll likely take a hit in the process. If you're all evading and can flank heavier armor, you, as a lance, have a pretty good chance of landing enough hits to do some good damage

sinful light
#

There's enough of us for overwhelming lasers

#

By the law of probability

loud schooner
#

Hell yeah

sinful light
#

Also, if my unit survives, im kinda unsure how I wanna upgrade it

#

Or if I want to get a different unit

chrome dagger
#

My advice would be this...definitely coordinate whether you're advancing or evading on any given turn

loud schooner
#

if even 2 of your roll a 4 the tank is not dead but its definitely out of the fight

#

Immobile, Turreted and with one Hit left.

#

I think

chrome dagger
#

You need to be rolling d6s to have a chance to crit, unfortunately

loud schooner
#

dammit

forest trench
chrome dagger
#

You need to roll a 5 or a 6 on the die (or maybe a 4 with a +1 granted from terrain advantage?). If you're infantry, you need to have at least 5 or 6 FS at the time of shooting to be able to land the crit

old palm
#

So in a mech in evasive stance we’d only be able to be hit by crits right?

gritty spruce
old palm
#

Same for the LVs?

chrome dagger
old palm
#

Gotcha the AP would cancel the armor

#

Do we know what the crit table looks like for each unit?

chrome dagger
#

Actually might need clarification on that, it says that the attack needs to roll a 5 or 6 for damage, which might be different from the natural roll on the die. For instance, rolling a 5 against an evading mech would drop the number down to a 2, preventing a crit

forest trench
#

Ah, good point

#

If I knew it needs to be 5 or 6 damage after all the modifiers, that'd drastically lower my stress as I'd not have to worry about my engine getting knocked out and being unable to evade.

quasi crest
#

I'm assuming we IFVs will look to drop our troops off in places of cover or buildings and such? Or will they dismount before/as we make an assault, for the extra damage?

loud schooner
#

Depends on what we encounter, we don't know enough to decide yet

#

That's an in the moment decision thing

quasi crest
#

Okay

dull chasm
#

Or wait rat the discord user not rat the company ._.

sick thorn
#

Anything new happening?

ocean knot
dull chasm
hoary zinc
chrome dagger
dull chasm
potent ferry
#

Whats the current plan?

#

Or are we still awaiting further info before making more detailed plans?

chrome dagger
#

We have a loose idea, but specifics are probably going to have to wait, yeah

rustic zealot
#

Spec ops data being analyzed, we should have info to plan within the hour

forest trench
#

Oh yeah seeing the meta chat. Will we get a play by play or just a summery? I want to see how the new rules play

chrome dagger
#

Typically we get to see information on general movements and plans, not just a high level summary

loud quest
#

wait did a game start?

forest trench
#

Spec ops spy mission

loud quest
#

oh

sinful light
#

Alright we gotta get our vehicles ready for deployment so we aren't caught with our pants down

forest trench
#

Pathfinder sent in a stealth VTOL

simple ridge
forest trench
#

Or was there more than one?

#

Not sure

chrome dagger
#

Just one I think, not that many in the unit

foggy whale
#

Okay after Shack's conversation about smaller bgs vs larger ones and his support for a logi BG, I'll post this invite.

212th Logistical Branch
Do you like to MOVE IT? Join the 212th today!

Benefits to joining/switching to us.

  • Allows for fighters to rearm more rapidly. They are most of the AA coverage, but are limited by having to rearm after each shot. This means they are either remaining unarmed after the first shot, or their current BG is having to pull back and leave the front line in order for the fighter to rearm.
  • It allows the 212th to leave the other BGs and make a supply runs
  • It allows logistical help to be spread around more easily with the other BGs around Crossroads without major impact to the coverage of their original BG.

I expect the 212th to stay together for most of the campaign with the other BGs pushing toward Ziyal City. The reason I bring this up is to give us more options so we are not locked into having dud fighters.

Here's a link to the roster, please sign up if you're interested even if you remain in your current BG until we hit the 15 minimum.

sinful light
#

Well hopefully we aren't gonna draw too much from you, we have a large amount of mechs

loud schooner
#

Key intel for us

#

As expected Ziyal is already in enemy hands. Hit hard it seems and I imagine pillaged of civvies and heavily fortified

foggy whale
chrome dagger
#

We can probably forget about marching to Ziyal anytime soon, but let's hope we have a chance to push that far eventually

loud schooner
chrome dagger
#

Update from SpecOps team, Elim is comfirmed to have a starport, so that will (most likely) be our drop point

hard hedge
#

I’m going to switch over to logi, good hunting y’all

forest trench
loud schooner
#

That's one mech down

hard hedge
chrome dagger
chrome dagger
hard hedge
#

Thanks. See you dirtside

sinful light
#

Looks like we will need to act as the actual spearhead. We gotta push fast to try and help break the enemy lines

forest trench
#

An odd number now. Drat. Gonna make the column asymmetrical! D:

forest trench
#

Oooof

#

Way worse than I thought

sinful light
#

On the bright side we won't be pushing Elim alone

chrome dagger
#

That is partially speculation...but yeah, I don't exactly have any information to contradict the bad parts

static spire
#

bot forces prob dont know we got such a big fighting force coming though, thats our only advantage

#

we can hit them in detail before they can all group up

sinful light
#

And the Lumara don't seem to have been able to resist, so we can't gage the bots strength easily

#

Still, our lances will act like the head of a spear

static spire
#

main problem now is any aerial insertion is gonna be a lot harder

#

they can have set up AA anywhere on the planet

forest trench
#

Our Lances charge, just don't get hit by charge lances!

loud schooner
#

The only BG that had to seriously worry about that is Storm blessed. If we can can get images on the Starport and its security Rabbit and Redwall should be able to land no problem

#

along with us

chrome dagger
#

Thinking about this...Elim is about to get so many BGs dropped to it all at once...

loud schooner
#

Mhm

static spire
#

thats is best imo overwhelm them at Elim before they can set up real defenses and bottle us up there

forest trench
#

"Those ship could easily move your people and equipment anywhere on the surface. If they don't mind getting dirty. They are ore haulers after all."
us marching out of the mine transports covered in dust

chrome dagger
#

It makes me wonder if we should try to avoid fighting in Elim and leave it to the rest of the BGs while we push up, but obviously that's dangerous

#

Best wait until we're on the ground to make those decisions

#

On that note, let me remind everyone that I'm not here to make decisions for the battlegroup, including moving on the strategic layer. If two or more people want to entertain moving the battlegroup, I'll set up a poll to confirm before we go, unless of course we're all generally in agreement

sinful light
#

We could try and push behind Rabbit

#

I bet Victorum is still gonna follow

#

Sorry Venator

loud schooner
#

I imagine so. Our biggest issue now that I see is IF we decide to not land in Elim where would we land and how?

chrome dagger
#

If we want that, we're at the mercy of these landing ships Shack's mentioning, or there being a starport in Ziyal, which...poses a certain problem

sinful light
#

Well

#

What about the Lumara transports

#

They can bring 72 units down

chrome dagger
#

That's what I meant, yeah, could be an idea

forest trench
#

They are civillans. Asking them to risk their lives to help transport us to the spaceport is a big ask already. And they probably don't have bays to deploy us anywhere except a spaceport.

chrome dagger
#

It says that they're landing capable

static spire
#

we have to use the Lumara trantsports, we have no other way of getting planetside

forest trench
#

Yeah, but you need the correct bay to deploy things

sinful light
#

Yeah and that they are willing to transport our units (as in Armco)

sinful light
forest trench
#

Mech bay for mechs, vehicle bays for LVs and trucks, yada yada

static spire
#

main problem is that we should talk with other BGs of whos going first

#

the trantsports can fit about 2 BGs worth

forest trench
#

The only thing a ship with just cargo container can drop off is supplies

gritty spruce
#

The Spec Ops VTOL player says they are holding the starport

#

With the help of local militias

#

But it won't last long

forest trench
chrome dagger
#

I don't think Shack would have clarified landing capable if landing and not deploying anything is the only thing they can do...

sinful light
#

They can bring us down, we just need some time to unload

static spire
#

I would suggest us going first if we are planning on spearheading an attack to crossroads

#

but have to talk to other BGs

chrome dagger
#

Right, yeah

sinful light
#

Yeah

#

We need to determine priority of who lands

forest trench
#

But no wait, do the auto transports we are riding arive through the gate a week late or do they arive with the rest of the fleet but just take a week longer to get to the planet?

sinful light
#

@chrome dagger you could probably ask about who should ride in the tactical comms right?

chrome dagger
#

I can relay that question, yeah

unreal compass
#

Hey I’m from BG5 redwall. I know we originally were all planning to land in ziyal is the new plan elim and then travel across to the city? As the 3 largest BGs we can’t deploy at the same time

static spire
#

yea we are just debateing this

#

I think the more mechanized BGs should land first and create a opening

chrome dagger
#

Okay, initial understanding from Command chat is that the convoy of Lumaran ships is heading to the station, which would need to be secured before we can realistically make use of the ships, so that's a wedge in our planning

sinful light
#

Hmmmm

chrome dagger
#

Normal NPC transports are moving at speed 1, not sure when they're arriving

opal bolt
#

So sorry ive missed out on alot here recently a quick refresher and explanatio. Would uh...be appreciated.

chrome dagger
opal bolt
#

Yeah, I saw.

#

Sounds like our intel on possibly setting up to hold on the ground at zyial isn't that ideal anymore.

#

Especially with it having been reportedly hit hardest

#

So, do we have any ideas on a fallback given how the enemy has dug in and pushed back the fuzzies.

true hill
#

I guess we push up to hill mine after the initial drop cools down?

static spire
#

Still im guessing the Lumara trantsports are faster than the Normal NPC transports so we still need to agree on whos gonna be the first wave

#

if im understandig it correctly

chrome dagger
#

We don't start with the ability to load those transports, so...

opal bolt
#

Which means securing then loading if we can use them.

true hill
chrome dagger
opal bolt
#

From the sounds of it, Damara is gonna be our staging ground for orbitals

#

And from there transferring the armored teams to whatever transports we can allocate.

#

Did we ever secure the VTOLs and HVTOLs btw?

#

Or are we gonna hinge on another BG?

true hill
#

Can’t have shock and awe with no shock

opal bolt
#

So minimal intel, and we're jumping in on a pretty bleak picture with not much of a position for planetary staging without proper transports.

chrome dagger
#

Sounds like business as usual

gritty spruce
#

Sounds like a good fight!

quasi crest
#

Pay was higher than usual

rustic zealot
true hill
#

I say we blitz Ziyal

#

What could go wrong? Get paid faster

opal bolt
#

Sounds about right. Higher risk higher rewards. Besides im looking to stretch my new mech out abit.

sinful light
true hill
#

Watch them get smoked for having zero force diversity

#

I get fighters but taking a monopoly on logi kinda silly

opal bolt
gritty spruce
#

Honestly, I still think we should push hard on Ziyal if we get enough support

quasi crest
#

Honestly, with hitting Ziyal, they may have moved on their non-static defenses. And moving in absurd and unconventional methods seems like how robots are typically countered.

#

All speculation, mind

gritty spruce
true hill
#

Don’t think like a machine

gritty spruce
#

And this will be a problem

true hill
#

Just gamble

chrome dagger
#

So as long as our HAT remains mounted, or the INF can get back aboard, we might be the fastest, most well armed BG that can make it to Ziyal, or crossroads at least, in time to draw some fire

gritty spruce
#

Aaaaand I'd say we are done with intel for today

#

That last midround looked like the end of it

opal bolt
#

For me I think hitting in from the mine south of zyial would help give us a clear route to cut them off from a southern advance.

quasi crest
#

I'll go for it if it's seriously decided upon. Even if I get smoked, the theoretical payout will pay for a whole new caiman, with a regular auto cannon to boot

opal bolt
#

Plus it'd be suicide trying to hit the point they supposedly hammered to hell on their invasion

gritty spruce
#

One of the mines, at least one, is likely their production centre for new bots.
Which means taking them early on is advantageous, but it also means they are gonna be heavily defended and will need a lot of forces to take them out

#

#midround-events message
First proper hint at the scale of the maps

opal bolt
true hill
#

We can’t win a siege tbh

gritty spruce
chrome dagger
#

Remember that Cell'dar mine, if that's the one you mean, can't be reached by ground except through the city

gritty spruce
true hill
#

The bots have enough logi right now to prevent anything bar an encirclement

true hill
gritty spruce
gritty spruce
true hill
#

If we could get intel on concentration we could try and bait them to spread out

gritty spruce
#

We know our Spec Ops VTOL did not risk interception by anything other than the frigate

true hill
#

Because from what the intel sounded like the bots are concentrated around frigates that drop forces in

gritty spruce
#

Hopefully aero forces on the planet are low due to them being busy around the system

true hill
#

The bots may not have a land base, instead they dropping from orbitals. Which makes defense and capture much harder

opal bolt
#

Cell'dar is probably the best spot to hit going into this. Besides that its a point we can cut off bot forces from advancing from the south to crossroads.

#

Plus if it's been converted to a production center, all the more reason for us to hit it. The do we know how they've been performing across the planet? Are they dropping orbitals? Or is this Intel we don't yet have.

#

If we can slow down the bots momentum even a little by striking a possible production center i say take it.

gritty spruce
#

We know of at least one frigate dropping stuff
We know they abduct people from population centres
And that they can create new units

#

That's about it

chrome dagger
true hill
#

Lowkey, if they can get us to the mine I would take it even if it takes a bit longer in limbo

gritty spruce
#

What's the difference between full lines and dotted lines on the strategic level map?

#

I'm not too clear on that

true hill
#

Push comes to shove if we get to the mine and need to fall back friendly forces will be in the city

chrome dagger
gritty spruce
#

I see

#

Yeah, we ain't getting to that mine

#

Not without taking the city first

#

We could likely get a single BG there by air and that's probably not enough

static spire
#

I say we try for the Lumaran ships, we have no other way into the city

gritty spruce
opal bolt
gritty spruce
#

Or we'll be shot down

true hill
#

Gamble

sinful light
#

Well

true hill
#

Fortune favors the bold

sinful light
#

We got a issue landing on the mines

opal bolt
sinful light
#

Intel says that there are Lumaran civilians still trapped at them

static spire
#

well also need some aerospace cover when entering elim cause they got a ship there

gritty spruce
sinful light
#

And if we land before securing a way back

#

We don't have anyway to evac besides the transports

#

Leaving us stranded at the south mines

static spire
#

we cant just leave the planet to the bots, every turn we delay they get a stronger position there

sinful light
#

I know

true hill
#

Lowkey if we could get another bg in on this to either defend or evac that would be best

gritty spruce
sinful light
#

But we need to defend the lumarans if we land at the mines

#

Otherwise you can forget our payday

true hill
#

Because the civies are holding out

#

2 bgs should be able to secure and evac them

static spire
#

also i dont think we can land on the mines

gritty spruce
#

Securing that starport is definitely the first priority for our long term success

static spire
#

the lumaran trantsports can land at the spaceport only i thought?

old palm
#

Could we land at the town north of the city and then try to push south into the city as a sorta probing attack?

sinful light
#

They have landing gear

old palm
gritty spruce
sinful light
#

Its our automated ones which need a spaceport

gritty spruce
#

Most BGs will need to get in via the spaceport

static spire
#

well going around in space would also be dangerous because they alredy got a ship around elim

chrome dagger
sinful light
#

But without backup

gritty spruce
chrome dagger
#

Basically, no great options

sinful light
#

Cell'dar is gonna be a deathtrap

gritty spruce
static spire
#

I agree with hunter pushing from Elim will be the best call

true hill
gritty spruce
old palm
#

I feel like our BG is somewhat self sufficient, I think we could do well hitting the city and then we could always run north back to our lines

opal bolt
#

Ive got an idea then. If we work to secure cell'dar. We could drop in our lighter forces, the infantry, IFVs, LVs, and LMs, cover the civies escape on those transports. And if we push back the bots. We could push in on the enemy from the south. Strike either the crossroads or zyial. We'll work our way back to either the forces who head for crossroads, or we make a southward advance on zyial.

gritty spruce
true hill
#

Could always hold back until a path is cleared, keeps us fresh and able to rush battered bot forces

sinful light
true hill
#

This makes it sound like Hill should be a first priority imo

sinful light
opal bolt
true hill
#

May need to start south west and move out from there

static spire
#

Im for the plan to drop in Elim and push crossroads and maybe Ziyal

#

but myb we should make a poll

gritty spruce
true hill
#

This intel makes it hard to choose without knowing what other groups are doing

chrome dagger
opal bolt
true hill
#

Going in alone or with too many forces are both bad ideas

opal bolt
#

Air/orbital only

gritty spruce
sinful light
#

No going from Cell'dar to crossroads is air only

opal bolt
#

Crossroads and cell'dar are connected by the ground.

sinful light
#

The only way to it from there is the long match from Ziyal

old palm
#

If we landed at cell’dar our only way out is through the city

static spire
#

we have a airborn BG this more up their alley

gritty spruce
#

Isn't it a dotted line?
Air only

sinful light
static spire
#

we shgould focus on createing a gap in the bots line and pushing in

forest trench
true hill
#

We need to capture at least one of the two otherwise mid game gets harder

opal bolt
#

Huh, ive been seeing a ground connection this whole time...oh well.

true hill
#

Coordinating with another bg would be best

sinful light
#

I think Hillmine is our best bet

true hill
#

Agreed

sinful light
#

Gives access to most areas

#

And we can rescue the trapped lumaran

static spire
#

crossroads would give us more options

old palm
#

I still like haydar village best because it gives us a chance to pick up any civilian stragglers and then we can move to hill mine

gritty spruce
#

Hillmine and Crossroads open possibilities
But Crossroads is also vulnerable to attack in case the bots can indeed transport a lot of their troops by air, unlike us

chrome dagger
#

Alright, sounds like there's a lot to think about. Currently there's two main avenues of approach; either we make for the Lumaran transports or we land at Elim. Bear in mind it's going to be a slog getting everyone through the starport, and we're decently fast for a BG, so what are we feeling more?

static spire
#

that would mean our airborn BGs and QRF can baisically move anywhere

opal bolt
#

Looks like final batch dropped and it seems there's still a fight in elim happening as of their recording. Plus a frigate in orbit

true hill
#

If we can get 2 bgs to drop on hill other forces can link to us through the town

gritty spruce
old palm
#

I thought the NPC ships can land us anywhere no?

true hill
#

The mining barges in question:

#

They have landing gear

gritty spruce
static spire
gritty spruce
old palm
#

I mean the lumaran

static spire
#

so only other places are cell or ziyal

sinful light
#

Im voting the lumaran transports

true hill
#

Same

static spire
#

same here

true hill
#

Need to get hill under control

opal bolt
#

We could risk the delay and land at hill. Give the bulk force a chance to clear the city and get a staging point there. But if hill has civs trapped we should get there to help.

gritty spruce
#

Well, we gotta convince everyone else of letting use the Lumaran transports first then

forest trench
#

We also have confirmation that the bots use ODTs that can be dropped behind our lines if we don't get Orbital superiority. I feel like that is very important

true hill
#

We really aren’t built for setting up infrastructure

true hill
#

Better off clearing a path for someone else to later come and do so

chrome dagger
static spire
#

we should try to get the ships

gritty spruce
#

Then let's try

opal bolt
static spire
#

our mechanized force is built for this kind of engagement

forest trench
chrome dagger
true hill
forest trench
#

I feel like we should use the Lumarian Transports to land at Elim faster, not land elsewhere.

true hill
#

Elim is going to be so crowded

sinful light
#

Can't the orbital move between zones

true hill
#

Plus, we give up the opportunity to open the front

opal bolt
#

Shack does love some good ole fashion fast moving hard hitting light armies

forest trench
#

Elim has the most cilians in need of help/ become potental assets to the enemy. Untill the fighting has ended there I feel like it should be one of our top priorities

sinful light
#

It said that task forces can follow battlegroups

opal bolt
#

And our battlegroup matches up.

sinful light
#

And the people in hills will die without help

chrome dagger
#

We won't reach Elim faster with the Lumaran transports; moving to the station versus moving to Elim is 1 distance

static spire
#

ok that convinced me

#

were going to the mines

sterile hollow
#

Tip of the spear usually implies there is something following behind. Doesn't matter if we hit hard and fast if there isn't someone behind us to take advantage of the work we've done. Doesn't help the people in Hill mine to start moving them and then get surrounded because no one was working to secure a corridor between the mine and Elim

sinful light
#

Plus we have medics with casualty collection points

true hill
#

The infantry yearn for the mines

forest trench
#

It's a dumb/unintuitive rule, but we cant just walk out of the cargo bays

static spire
#

i think they can trantsport us

#

in the stats shack said "Unit Transport Capability - 6 Per Craft"

opal bolt
#

The transports do have capacity to move vehicles

static spire
#

im reading that as it can trantsport that much

opal bolt
#

As stated "moving vehicles and ore"

#

Was what those were built for.

forest trench
#

Meaning they can move us across the tac map, but we can only deploy at spaceports

true hill
#

They have landing gear

forest trench
#

Or maybe HQs too?

true hill
#

They can deploy anywhere on the map

forest trench
#

Yes but... let me get the rules

opal bolt
#

He did also clarify they were coming from hill.

static spire
#

im reading that landing gear give general deployment capacity (DC)

#

while mech bay and such give DC for 2 mechs and such

forest trench
static spire
#

landing gear only goes on small ships

#

thats the difference

sinful light
#

If we could get orbital back up

#

Maybe we could do Cell'dar

#

But I don't think that's likely

forest trench
#

Right, but large ships cant land at all so mech and vehicle bays on large ships are useless because again, those bays only work when landed

sinful light
#

Yeah

#

But these ships are small enough to land

#

It just takes time to deploy from them

forest trench
#

But they dont have the right baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaays

chrome dagger
#

I've asked for clarification on this in the command chat, so let's move on from this please

forest trench
#

sorry. we're talking in circles. I'll just shut up and try to find a clarification. I could have sworn I read something but now I cant find it

chrome dagger
opal bolt
#

For now atleast it'd be good idea having them to move the IFVs and infantry even if the mechs can't deploy

static spire
#

yea guess we need more info

chrome dagger
#

It currently looks like, assuming deployment is possible, the ships will be ours to claim

#

Remember to vote on the plan if you haven't already

true hill
static spire
#

next question is: Is the taskforce 1 also going that way?

#

because we will need cover if we are going to land on the mine

sinful light
#

Yeti is getting their mechs servos tuned up and ice claws attached for the landing

chrome dagger
opal bolt
#

Cold weather in a cold suit fighting cold metal heads. Couldn't ask for a cooler setup.

true hill
static spire
#

we should coordinate with them, if they are planning on staying in that spot anyway we could beg them for 1 ship to cover us as we land

#

in planetary atmo i mean

opal bolt
#

Would help avoid any ODT threats

static spire
#

also would be a cool shot of us landing with battlecruiser cover

chrome dagger
#

I'll forward the request at least

opal bolt
#

In atmo

#

Go in titanfall style

forest trench
# static spire we should coordinate with them, if they are planning on staying in that spot any...

I'd say it'd be better to have every ship that can go to atmo do so. If only one ship goes down with us, it'll be hit by every single range two and above weapon, and could very well die in one turn. Having more orbitals to spread their focus would make it less likely for a ship to drop
edit
Wait, no i fogto the transports are also all ships. So the fire would be spread out anyway. Still, more the merrier

true hill
#

Just so I can get a better idea, tf1 is in the south. So instead of going for the civies in hill we would go to the other mine to cut off supplies?

opal bolt
true hill
#

Ah

#

Got it

sinful light
#

We are definetly gonna be landing hot

true hill
#

That was never in question, tip of the spear is not for lounging around

sinful light
#

Hope we can jury rig for quicker deployment (Lucky ass VTOls)

opal bolt
#

Cause assuming deployment clarification on those "mules" are made. We have our in landing at hill mine

static spire
chrome dagger
#

Hm...okay so I mis-spoke/mis-remembered, Victorum has 0 atmospheric fuel throughout their fleet...

true hill
#

😞

static spire
#

welp guess its just us then

true hill
#

Nuts!

chrome dagger
#

Everyone got their wills notarized?

gritty spruce
#

Btw, blockade, the consensus here seems to be Hill mine, but you told the other Tac com, Cell'dar

#

That's a risky difference

gritty spruce
true hill
#

Well, if they can’t get planetside Mine could’ve sufficed

chrome dagger
opal bolt
#

Don't think id join without my will established

gritty spruce
true hill
#

Hill has the civvies and Cell’dor only has materials atm

#

Intel could change this

static spire
#

we cant land at hill directly

#

look at the space lanes

#

only path of the same distance to elim is celldar

chrome dagger
#

All strategic points have 'high orbit' above them

sinful light
forest trench
true hill
#

Who is doing what then? Rn it’s kinda hard to gage who is doing what out of the battle groups

sinful light
#

What are we, some kinda suicide squad?

forest trench
true hill
#

Looked at the tac com chat and we could own the freighters lmao

sinful light
#

Hope we can find someone else stupid enough to join us

#

Also

#

I may get flak for this, the lumarans are kinda ass at fighting from what I see

gritty spruce
sinful light
#

We dont know how over powering the bots are, but come on, not even a guerilla force?

gritty spruce
sinful light
#

Also

true hill
#

What do you mean? Only holding natural terrain and the last flight off world does not make for an able fighting force?

sinful light
#

Reminder

forest trench
#

Honestly I feel pretty confidant the transports will be ok (knocking on wood rn). 12 orbitals, each with three hits? They'd need 25 range 2+ guns to knock even one down. Them taking back off?... eeeeh

sinful light
#

We dont need to kick the bots off

#

We need to hold till the Syndicate and Federation fleets arrive

true hill
#

Only need to hold the resources

#

Starve out the swarms so they play defense

gritty spruce
sinful light
#

Exactly

#

Man

#

I dont get paid enough for this shit

gritty spruce
forest trench
#

How much rec you think you worth?

gritty spruce
#

Me?
2

sinful light
#

We should probably talk with Rabbit

gritty spruce
#

(aka 1 to buy the unit and 1 for the upgrade)

sinful light
#

If they are gonna try to land early

chrome dagger
#

Yeah Rabbit's TAC-COM is in the command chat discussing this with us

forest trench
#

Wait.... I just realized. Once the orbital is landed, it'll take a while to deploy, and the'll still be hammering them. Aw shit.

static spire
#

do we have another BG that wants to come with us?

gritty spruce
gritty spruce
forest trench
gritty spruce
#

Btw
Reminder that our HAT will be flying around defenseless since it won't be able to land once deployed.
The fighters must cover it at all costs.

atomic lantern
#

Alright what have I missed?

static spire
#

Task force 1 did say they can send their aerospace forces to cover our landing

#

we might wanna take them up on that offer

gritty spruce
true hill
gritty spruce
#

We're planning a suicide run

true hill
#

Rn we looking at the south mine

#

*blaze of glory

atomic lantern
sinful light
forest trench
#

Love that vid

sinful light
#

Mechs should leave first

#

Use our evasiveness to bottle up the enemy

gritty spruce
#

This is gonna be rough

forest trench
sinful light
#

Maybe we could land along side space debris if victorum destroys some orbitals?

forest trench
sinful light
#

Know what Id kill for right about now

#

Electronic Warfare suites

gritty spruce
forest trench
#

Well those are kinda implied as omnipresent. Reason for space warfare to be so short range n everything

gritty spruce
#

Imagine if we had a couple more stealth vtols

forest trench
#

Ah

#

hmm. How'd that work? Give a unit the stealth trait? GIve false orders to enimies?

#

Seems hard to balance.

sinful light
#

Yeah probably

#

Still id kill for vehicular camo

forest trench
true hill
#

Tank hunters would go crazy with that

opaque kayak
atomic lantern
#

hm

#

am i the slowest unit in here?

forest trench
#

Nah, you're tied with the IFVs and MBTs. Almost half our units are speed 2

loud quest
#

we are heavy mechanize

#

we dont relaye on speed

forest trench
#

Grinding advance

opaque kayak
#

We rely on orbitals dropping us in and then murder

halcyon skiff
opaque kayak
#

Yea pretty much

#

Pretty grim stuff

halcyon skiff
#

welp

opaque kayak
#

The og post was less so, but…

halcyon skiff
#

no need for qrf's i suppose, seeing as its baddies all the way through

#

it appears the gatew were coming through itself is contested 😭

atomic lantern
#

qrf would still be good for the fronts that get hammered hard and need help.

true hill