#Battlegroup 6 - Spearhead: Comms
1 messages · Page 3 of 1
I could see that painted on the side of our vehicles.
Exactly, get this stenciled on the side of my mech
Here your medical spear, and your medicinal m1a1 Abram’s
hmm, looking at our transport capacity, it's tight but I think it will work out.
12 infantry:
- 6 in IFVs
- 5 in HAT
- 1 in VTOL
and then the logi is free to carry 10 supplies.
3 fighters alongside 1 AA tank gives us acceptable air cover. Not enough to claim air superiority, but enough to cover our own lines
oh, and URIEL(Pantheon) has a sierra missile, but I wouldn't rely on that.
What units do we have that will actually use supply? Medics need 1 for every 4 turns of operation, and engineers probably use 2 per turn. There is only one mech with a reloading weapon, which is an autocannon with 3 ammo.
So overall assuming full supply use, our battlegroup will go through 3.08 per turn. Including internal supplies, that means our one Logi truck plus internal buffer can support ourself for 5 full turns.
So I actually don't think we need more transports. Though if we get an extra engineer (which we would like), that would both be -5 max supply and +2 use per turn, so having another transport or logi/HAT for the supply would be good.
trust bero
trust
and both my missile launchers use supply to ressuply ammo
Oh few! Someone did the math! Thank you. I was worrying about that but I wasn't confident enough in my understanding of the rules do do it myself.
Ehh? Aren't those launchers not reloadable?
Oh wait, shit the can be reloaded!
What? Why? Every single other missile can't! Is that an intended feature?
i mean i could have sworn they were?? i gotta go to sleep for a prty tommrow but if you can comb through the rulebook and lmk because i got the sierra AA and the anti vehicle
Ah, yeah they aren't. they have the Supply Contract tag. they just don't mention it in the description like the others do.
both or just sirra?
Sierra missiles are useful for sniping down a Vtol or other transport that's taken a hit somewhere else. Can save us a lot of trouble. But they don't provide a consistent air screen.
Both :C
Supply Contract: This upgrade is automatically reloaded between Operations and cannot be reloaded during an Operation.
Both, all missile weapons are supply contract. Still useful, but bbe judicious about when to use them.
Anyone know how many shots I got in them or??
well buns
yeeeeeeeep
missile rate of one missile per missile
If I had known would have saved for orbital
Yeah. That sucks. Sorry man.
Only reason I got them was cuz I wanted to be more useful with My sol infantry before I expect into orbitals
Specd*
Well good news: you'll get 5 req from this mission, so you'll be able to afford an orbital regardless
Hey! You are still useful! Those missiles will come in clutch I'm sure. You just gotta use 'em at the right moment
Checking in, how's the battle group going lad?
Gotta get my fleet tho (:
Good, besides only the one engineer. Just did out our transport/supply calcs, and we are self sufficient for 5 turns of max supply use before we'll need external resupply.
Good
Good. We got a nice mix of units, and we have enough logi to support us as we have very few supply sinks
Riding with the bois in a wonderful HAT
Tamwin5 did the math for us
It's like braven all over again
hot drops are based
Alright that's great news, less stress on the logistics.
no amount of ground defense will ever change that
Fr my brother
If you guys however need any supplies just request it we got a huge HAT fleet at the ready.
Night lad
I can't miss my own party😅🥲

g'night!
Yeah, I saw that. Lotta heavy transport there. It's looking like our HAT will be on paradrop duty.
Indeed.
we've got a pretty small amount of local storage between LVs, an engi, and one logi, so we may need more resupplies mid-operation than other groups
fair warning
The main thing we'll need is engineering support after a fight. We've got a lot of IFVs and Mechs, but only one engineer to fix things up
We also have VERY low supply usage though, so even just that one Logi truck+internal supply gets us 5 turns of operation.
ooh good point
I'll be doing my best gosh darnit
Red wall and Venator has a bunch of engis so we can probably spare a few to help you guys
If needed
Redwall is speed 1, correct? So we'll try to hold out until they can get into position
it'd be a good idea to establish some kind of forward supply depot for heavily damaged assets with several engineers to quickly repair assets, while I stay closer to the line to shore up light damage and dig trenches as we go
I think so?
I could have sworn they were speed two. But I heard that like 8 hours ago so that might be outdated
They might be hitching a ride on a Task Force for that?
But just looking at their unit roster:
- 3 artillery
- 6 Engineers
- 5 medics
- 13 Infantry
- 8 PAI
All of that is speed 1. And then they have 2 Logi trucks.
Actually Redwall is the one who is going to need HAT supply support @onyx void . We go through max 3.08 supply per turn, Redwall will be going through max 16.25.
Spearhead is looking very self-sufficient, but we don't have longer term endurance.
Oh, wait yeah, I might have been thinking of Venator.
Actually a question for Spearhead, that we should be thinking about. If we run into enemy contact at Crossroads (a very likely scenario), are we aiming to fight it there, or try to push through and make it to Ziyal faster?
honestly if we can join another BG and help push through to Ziyal to open a corridor we should
it'd be a mistake to let the enemy use defeat in detail against us
I guess that'd depet on what intel if any we have on Ziyal. If they are already dug in and depopulated the city, I feel like focusing on it instead of focussing on the mines and holding them back from advancing past crossroadswould be a mistake. If however they have not yet dug in, and/or there are still civilians that need help, trying to find a way to push through becomes important
The trouble with the mines is that the ground route to the southern mines requires passing through Zihal
Also, pushing through the soulth of Ziyal to make the overland jouny to C-Z ( or just holding the road to it at Ziyal could be worth it to cut the bots off from the mines
remember that the dotted lines are aerospace only
It's sounding like the initial Armco push will be to Elim, and making sure to secure a starport for the main landing. Which makes perfect sense. if we wanted to delay our deployment, we could possibly get task force 2 or 3 to then after deploy us around the south of the map directly to the Cell'Dar mines
Task Force Victorum I know is planning to hold Nav L-W1 to prevent the Bot fleet from reaching the Lussan gate.
I worry that with that many turns uncontested in that region to prepare, that they would have quite a lot of AA by then
It could be a massacre before we hit the ground
well the entire point of a spearhead (us) is to secure a foothold before the main push comes through and pushes the line forward
Yeah, we'll need to be cautious and land on the outskirts. No hot drops on enemy positions. Ideally one of the orbitals has some sensors they can use to identify enemy positions
if we're far ahead we have the mobility to roll with the punches and hold that ground
True... true...
And we have Gatecraher's ODT. You can't shoot down a drop pod right?
Maybe we could shoot him down. Have a looksee around.
Correct, but we'd need to work with an orbital with the upgrade to actually drop it.
also one ODT can't do much without support
I don't know if any of the task forces actually have drop pods
Hmm also, would we be able to drop gate just by himself? Would that count as splitting the BG? Is high orbit considered a different place?
It is right?
We'd be able to, but we couldn't leave. So either he comes back up, or we all go down.
If we put him in a position that can pin down an important asset and get quickly reinforced, he can do some work. That relies on us being fast and rolling well though
a good example would be if we dropped him on top of an AA position before dropping in
Or he dies...
but yeah, good point.
Only if he can take it out in one turn. but yeah, ODT in followed by our HAT and VTOL to drop 6 more guys around could be a viable insertion
We also have a mech with jump jets, so they could also deploy via HAT
Would he be able to? I mean most of our AAs are vehicles with more than one hit. I'd assume the bot would be simular no?
it depends on the launcher. in Braven they were succeptible to infantry weapons but they could be vehicles with AA mounted
Probably not. I think rather than trying to target an AA position though, we just aim for a safe area. Use the ODT to "test the waters" as it were, make sure our intel is good and there isn't a swarming bot presense on the ground.
We saw how bad it was sending in HATs to unscouted areas. Imagine how much worse an Orbital fully loaded would be
Hmmm. But if we are inserting into the mines, I'd want to have special forces with us to blow the mines incase we get overrun.
Make our deaths have a lasting impact
isn't there a BG dedicated to scouting somewhere?
Yes. Rabbit. They are planning on hotdropping via TF Fluffles. I think they are dropping in Ziyal though. Not sure about that. Maybe we should ask them
Looking at TF Fluffles, it isn't very big. And Spearhead is 44 units strong, so 9 LS worth. I don't think the secondary insertion plan is feasible.
I think we come in on the automated freighters, then push through crossroads as was the initial plan
I think we should aim to just make best pace to Ziyal city. Let the other battlegroups handle the cleanup, try to get a foothold at Ziyal and prevent the bots from being able to build up there uncontested.
Rabbit and Stormblessed are both acting as QRFs, and planning to be based out of crossroads iirc.
Ultra and Dwarf Fortress will be going the northern route. Dwarf Fortress fortifying the line, Ultra potentially venturing forward towards Haydar Village
Hm alright then lad.
btw since you are here. If we do run into enemy contact at Crossroads, what is Venator's plan? We were thinking of trying to push forward and make it to Ziyal city ASAP
Rather then stay and fight the bots there
We will most likely clear out any bot forces from cross roads so we could then get other BGs through cross road without any attacks by the bots
so basiclly we gonna encircul the crossroad with rabbits?
Morning, been away a couple of days, how have the plans developed?
Morning, gentlemen
good afternoon
Good morning
what bg yinz in again?
nvm
good morning
Guten tag everyone
I think we are stuck in the second phase of landings, I don’t know what the plan was the last you checked but BG rabbit is moving to Ziyal city, were planning to move in behind them as a relief force and to try and punch holes in the bot lines
are we expecting bots to be on the planet already? Last intel we got they were still stuck on Tora
Ah that explains it
By the time we get planetside they will also likely be planetside
So we are running with the idea of them being on planet
Then we prob have to go threw Elim and crossroads, whitch will take extra time
That's the plan
we are the most mobile land force so we might still be the first mechanized force to reach ziyal
Howdy gang! Just as general note, Ultra is now heading to Cell'Dar Mines. Redwall will be the sole infantry moving with this column.
Thx for the update
Good to hear that we got people on the southern mine. I've been worrying about it
hmm 3 fighters think we can form a proper air wing now so that's nice we'll just have to mind our formation like crazy
So we need to try and secure an area for you all to set up
Ideally, we should just be able to push in behind you, albeit a turn behind.
Yo did we pick a patch design yet?
There were a couple floating about, I don't think we decided, per se
i got this for a patch for our battle groupe
I quite liked this one
That’s pretty good too though
Thanks. I do like the shape of this new badge though. And the background with the ships and stars and geometric lines is sick
But I thought our motto whas "Through and Through"
i didnt know that
What about a combo of the two. (Plz ignore the horrible mouse handwriting. this is just a mock up)
Large spear head being the focus point, light coming behind it (representing the rest of Armco and how we are ahead of them) and we got two ships in the backroud because ships are cool and we are nomadic. Removed the planet from the background as I feel like including a planet might make people think we are tied or originating from that planet which we don't. We come from many worlds.
Not sure about the light being yellow. Kinda clashes with the blues. Blue or white light might work better.
Bruh, id wear that on an actual uniform if i could
Im pretty sure that Venator, Spearhead, and Redwall are all the biggest and heading for the bulk of the fighting
These are sick, thanks celtic! Do we have a preference on which of the above we want to use officially?
I'd say the second one. Makes more since for patch in my opnion sice its less complex
Love it!
Thanks Celtic.
Whenever we get to tactical map, we could use VTOL and HAT to fwd drop some assets (inf and light vehicles) ahead of main group to secure our offensive line.
Should we have to MBTs at the tip of the spear with IFVs directly behind and light mechs on our flanks?
I feel we should talk platoons and specific transport assignments or is that doing too much?
We do want to figure out who's in what transport at the start, especially important if we decide to do any paradropping, I'll add a tab to the document
Mhm
So two questions, first being who else needs a ride to the surface? Secondly where are we thinking of dropping peeps?
Most of us need a ride to the surface
12 squads of infantry, yeah. Our medics and engineers will be riding LVs
I was thinking what paradrop abilities we had for advance troops. Have to think about which specific vehicles want to go first. For example, ones with upgrades. I see light mechs move 4 so could bridge gap between MBT / IFV core to catch up with advanced troops.
So IFVs with full autocannons can fire from a bit further back than stock IFVs, for what that's worth. It's going to be hard to determine where to drop off-hand until we have some more intel, we need a clear spot for one thing and we only have so many fighters to cover for our single-hit HAT
fighters to and cover the VTOL also and main force? Sounds like stock IFVs should be behind autocannon IFVs. Or autocannon on flanks??
What I am thinking for a movement to contact formation
MBTs & H-MK in a leading wedge up front
1 Lance in an echelon on either flank
IFVs in a column (2 lines) behind lead wedge
light and support vics sitting between the IFV column
Draw it out!
voila
I’m down with that. What do the mech folks think?
As a LV I like this plan a lot 😛
For the platoon thingy I was talking about here is what I had in mind
1 Cmd section with: 1 ODT (Our lord and savior), 1 VTOL
2x Mech-Inf platoon each with: 3 IFVs, 3 INF
1x Rnf Airborne platoon with: 5 INF (Preferably the best equipped,) 1 HAT
1x Tank platoon with: 3 MBT, 1 H-MK
2x Lances each with: 4 L-MKs
1x Support platoon with: 3 MEDs, 1 ENG, 4 LVs, 1 LOGI (Attached to other platoons)
HAT could carry 2 inf and a LV I believe. plus some small supply. So maybe include some tricked out LV with airborne group.
I like it except I'm not sure about sticking our best equipped inf in a vehicle that can only land at airfields.
So in order to keep our 2 speed on the strategic side, we need to keep our LVs open for our support infantry to ride, so dropping them isn't an option at the start
Makes sense on keeping LV for support units.
Which ones are the mech lances
I do got room for a tronk
The dark green
Hopefully
dw strap a parachute on top and itll be fineeeeeee
Hmm. Good point
I forgot about paradropping
Just don't do it on buildings or forest
The reason I say best equipped because they are going to have to be paradropped and they may not have the immediate support of the rest of the BG
Since we are going to be the first BG into Ziyal there will be no airfields to land at
Right, I forgot paradropping was a thing. Makes sense
Oh, and it's a thing HATs can just do. No upgrade by the infantry needed. Nice!
Worth quite a lot
Can outrange enemy infantry entirely
But yeah, for the initial deployment just means we have to decide if we want them in the centre so they have the same range as units on the outer layer of the formation, or if we want them on the outside to soften up targets before they engage
Unless the bots have extra range
Makes sense
But Inf can’t ride in LV. They can only carry 4 FS.
Just shoot two of the infantry 🤔
My squad executing the two soldiers of the lowest ranks (we want to ride in an LV)
They can
You just need 2 LVs
Not allowed to do that iirc
This is only allowed in smaller campaigns
But engineers and medics are only FS4, so they fit in one
Plus the LV gives that tactical mobility to ensure they are where they are needed.
They changed it?
Awwww what a shame
I really like this. Do we want to aim to organize a bit on the spreadsheet?
The E.S.U. kit for this operation. Given that Cradle Emergency Management is still just starting out, the Emergency Service Unit are our most-experienced and best-trained first-responders given what leftover materiel we could bring with us upon our escape from Cradle. This has some notable flaws, hence the black equipment that didn't have winter pattern covers. The E.S.U. has been drilling for this but the battlefield is still quite a different environment from peacetime emergency service and for most of them, this will be the E.S.U.'s first time experiencing combat . Hopefully, the E.S.U. will remain effective after this operation and we can get their equipment overhauled and better training so that C.E.M. can have overhaul the first E.S.U. unit into either combat medics or a medical corps depending upon what ARMCO is most in need of.
We can transport 6 inf in IFVs, 5 in HAT (if no small supply). Or move them in 2 trips with mix of small supply for FOB. ODT in VTOL.
Our supply usage in spearhead is actually very small. With just the one supply truck even at full supply usage, we can last 5 turns. I don't think it's worth slowing down the group for some more supplies.
It's looking like we have two IFVs with a full length autocannon. Would it be better to have them together, or have one in each Mech-Inf platoon?
Also in terms of the idea of having the paratroops be the most upgraded: We only have two upgraded infantry (besides the battlegroup commander
), one with a Hotel missile and one with a Hotel and Sierra missile.
The Transport Assignments tab should have every transport in the unit, coordinate with your ride and sign up there
Commander on deck 
If we're going with the above plan then it looks like I'll be riding with FANG, so I'll slot in there
Alright, once I figure out who the E.S.U.'s partnered unit is, I will see about talking with that unit's commander and see if their CO would be willing to find time to work with me and organize some team building ahead of the operation for our units.
I’d just put 1 upd IFV in each mech-inf to spread out our good assets.
Makes sense
But there is a second option
Aka, they stay in a unit further back so they can support the other from behind
Nice job on tranport
tab commander.
Yeah, prioritizing infantry to IFVs seems sensible.
Also, while the upgraded IFVs may do well spread out at first, they should actually stick togheter later, so the whole unit has the same range and can work accordingly
Instead of half of it shooting, half not shooting
If we start moving into separate groups
@Moby Rik. Some rear ranged protection would be helpful.
and good point on same range to keep together.
It's also a matter of soaking up damage
If in a 3 IFVs group, 2 have range 1 and 1 has range 2, those 2 will need to get closer. And if they get in range of an enemy force, the damage received will be divided between only 2 instead of 3.
Capability coherence may be useful when we are separated into smaller groups
one big advantage of range 2 IFVs is the ability to plink away at enemy infantry while being out of range. Considering we only have one engineer, avoiding damage to the IFVs will be very important for continued operation.
Indeed
maybe divide up IFVs into 3 pairs with 1 pair upd. and IFV crews can also dismount and repair but should move to rear first.
iirc can only repair subsystems.
Yeah subsystem repair only
yikes
we’ll want some extra small supply with us for hit repair. I know the engineer carries 4.
our support Inf are 4FS
Also morning folks
For the IFV concern, don't forget the Infantry can dismount early and the 2range IFV can sit back and continue to provide while the other 2 IFVs push up, granted the damage would be split between 2 IFVs instead of 3 IFVs but it would be the same either way, just with the shoe on the other foot
@acoustic yarrow looks like I’m loading up with you.
Good with me 
If there are IFVs closing, kinda pointless to hold some back. But I could see a situation where all IFVs hang back and the infantry closes.
Perhaps
So in that case I'd say split the full autocannon IFVs that way both platoons have Range 2 capabilities
Both autocannon IFVs also have rapid ramp deployment, interestingly enough.
I just realized something while walking my dogs. This plan is great except that it is very venerable to attacks from the rear. If anything got behind us, the rear support vehicles and IFVs would be shredded. I propose that a lance of light mechs should trail the column while evasive as the +3 defense bonus from evasive is not negated by being flanked, unlike armor. It would give our BG valuble time to reposition to deal with the threat. And if the LMs are needed at the front of the column, they are fast enough to get there and attack in one round anyway.
This is true but I’m not quite sure what the chances of a rear attack really are unless you’re a scouting group. I’m going to suggest a similar formation for my own battle group and aside from a rear attack it’s just what you would want
Well, what would be the downside of having the LMs in the rear? They are fast enough that they would be able to reposition and attack anything that attacked us after one round. Their main advantage is their speed and evasiveness. I feel those two strengths would be put best to use at the rear of the column.
Hmm. This is also assuming it's a surprize attack from the rear though
My main thought with putting them in the front is the fact that they have armor to soak up some of the damage and then they are able to evasive sprint back behind the forward infantry line that could either dig in right there or advance a little further to get in range. Then your two wings close in on the target or form a battle line
Every group composition is different though and my planning really is just what’s best for my group. Could be entirely different for you guys
Right, but the tanks are already upfront to... well tank. But... hmm. Right, having all the frontline units all in one place would spread the damage out more evenly. Less likely that a tank gets hit twice.
See, we don’t really have a substantial amount of armored units besides our mech lance. Just a couple IFV’s and LV’s to carry infantry
So for you guys honestly yeah it makes more sense to put them in the back as a type of local qrf for your group
And the LVs with suport squads would be moving evasive anyway. So the only vulneralbe vehicles would be the IFVs and Logi truck. The IFVs have qute a few hits, and the truck could be infront of the LVs...
Eeeeeh.
I would get a rough formation drawn up and make sure everyone understands what their unit does best and then not worry about it. Formations fall apart as soon as we see significant enemy contact or have multiple objectives anyways
Maybe just the LRM mech could stay in the back.
I thought about that but if something is scary enough to shred IFVs then we are not going to leave it alive long enough to get into our rear. If there are too many of said thing to kill all at once we will not advance pass it. As this is an advance to contact formation we will hit up against whatever, once we can’t handle it we break down into our platoons and get stuck in. If it’s TOO big of a problem we disengage
My worry isn't that we'd leave something alive and just walk past it. My worry is the bots drop a sneaky unit in the back line, or we walk past a stealthed unit without noticing at get ambushed. Or a fast unit rushes us from behind out of the fog
I could see them dropping flankers from an air sortie
Hmm. Ok maybe I'm missunderstanding the Fog of war mehcanics
what each rear we talking
?
This is true. But I’d say it’s well worth the risk. We’re Spearhead, the rest of the spear (Redwall, Venator) are coming behind us. Let’s trust in our comrades.
Concerning, yeah. Though I doubt anything that is mobile enough or can stealth has the requisite ordinance. perhaps we change the position of the LVs and IFVS to make the LVs more secure
Yeah crossroads will be swarming with other battle groups and air support. I doubt they will be able to pull on over on you guys. Now if you were more isolated I would tell you to plan for it
I mean the IFVs+tanks outnumber the mechs
And while LMs are good at avoiding damage, they do very poorly against tanks or fortified infantry
Even against unfortified infantry
I don’t think having them in front is the way to use them
Do they really? I was never lucky enough to get selected to play before so I will admit I am assuming quite a few things. I thought that LM’s would be at least decent against unfortified infantry
I’m also not so worried about rear flanks? Maybe have the wing lances trail a little bit
Assuming you go in not evasive, the infantry has an 83% to damage you, while you will deal an average of 2.5 damage. That’s a 75% chance to reduce them below 5 FS, which then makes you immune to fire on evasive. But they also have a 33% chance to either disable or immobilize you. If the infantry does roll a 1, you get to start over next round. So the odds are 53.7% in favor of the mech, and most likely you take a hit.
If you go in evasive instead, then you only have a 50% to deal any damage, and only a 25% chance of dropping the enemy below 5 FS. The enemy has a 33% of doing damage to you. You have a 25% to “win” on the first turn, While the infantry has a 33% chance (since those hits will again be disable/immobilize). if you move to the second round. There the mech wins 33.3% of the time, while the inf again wins 33% of the time. Here the math is slightly in favor of the infantry (47% they have a sure win by the end of round 2, vs 39% for the mech), but a much higher chance you avoid damage.
All of this is made more complicated by the fact that this takes multiple turns, so it’d likely the infantry will dig in or run to cover. That of course biases the math even further towards the infantry.
…of course if you can gang up multiple mechs, yeah tear that infantry to shreds.
What LMs excel at is taking out non-evasive LVs, since they have no chance to take damage.
Or logi vehicles, or if they can get behind a tank or IFV
hohoho, what could the special meeting with all spec op VTOL companies be about? Rules changes? Secret mission/new objective? The suspense!
Also, it's fascinating that an LM is more likely to lose to inf when going evasive for the first round than not.
Awww
😄
Haven campaign also started with stealth unit getting a first look without getting spotted
And that's probably the most similar to this one, mission wise
Oooh, you where right. still interesting though!
HAT here, still got 3 slots left aboard I have 2 inf so far so if any others or a vic want in you can. I would prefer peeps I can paradrop but I'll take whatever
The scouting rounds on Haven were really fun to watch
Will likely be the same
Remind them to fill the Transport assignment sheet
It's a new tab in the Battlegroup link
Remember vehicles are needed for transporting support units if we're to keep up our strategic level speed
Also those that have figured out their transport assignments, please update the new tab of the spreadsheet or let me know so I can add you in for planning purposes
@boreal nimbus you still with me?
Received 
hey blockade do you think we'd benefit from a temp airfield/Ion mines at all? I can get either temp airfield/Ion mines or just go for carry rigs for extra repair supply
Temp airfields are only for RHTs at the moment, there was talk about adding a ground support aircraft for the same but not currently implemented, so I would hold on that personally. Ion mines could be fun if we get the time to set some up and more supply would definitely help just in general, so it's up to you
I'll just do carry rigs for extra repairs then
backline logi can do fortifications and airfields
Do we know when the Spec Ops team is going to start playing their mission?
any infantry unit want a ride? I got room
Me please 🙏
The auto Transports will take care of that. We'll be in the second wave (well third if you count the spec ops), but it means the Orbitals can carry more LS. The LS that the orbitals arrive with'll be the only LS we are ganteed to get. No more shipments through the gate are planned
Any infantry in specific wanna ride aboard Caiman IFV?
I got room for either 2 inf or an ifv if anyone wants a ride
all transport space has got to be saved for Infantry to maintain stratigic speed, save for the logi
Who's riding so far? Looking to update the doc
Understood and as of RN I have confirmation from @opaque kayak and @halcyon skiff
I have 1 pending and 2 that just need a fill in general
Did we say we were bringing IFVs down? I can ride with you @vestal oracle i got @simple ridge inside
There's no nesting of units in transports so that wouldn't fly
IFV only takes up 2 slots ye? If we do put an IFV in my hull I got room for another inf since I haven't heard back from Planetfall
But are we not taking vics down like Crapau said?
Eh? Sorry what did I miss?
Oh, you asking if I want my LV in the HAT?
If I can take a vic I'll happily do so
Uuuuh, I think the current plan is have my LV transport our only engi Saltine, so I'd be staying with the tanks n IFVs n such incase they need repairs
I mean
unless im meant to be doing something else I can
would be quite funny
ill drag dingo with me if that happens
Dragging Dingo is all that's on the Agenda
We have a lot of Infantry that still neet slots
Ask around for them
All the other vehicles also need to transport Inf since we are kind of running tight for transport capacity so no vehicles can sit in your bay uf we plan to keep 2 speed on the strategic level
RoseBlooms(Scraps), Rodarth(rats), Karru(Trident), General Jo(Foxhunt), Jester387(Fools), Rainbow567(GO'Bs), Nye Guy(Junco) all still need transport
I’m happy to lead an IFV col with stock IFV unless we want the ramp upd IFVs up front. Regardless I have an open inf seat. I’ll get you into the action.
@vestal oracle how many seats you got? I might just unload @simple ridge
3
I have been informed I can't hot drop Vic's on the first go due to the ongoing plan
There are sixteen infantry and sixteen slots (not accounting logi truck which will be carrying our only supply)
We also can’t paradrop vehicles and we don’t plan to have an airfield for a hot minute
I may sound impatient because i keep asking, i do not mind waiting the round intended for vics to move. Just trying to see what works for the INF to go. I dont want to keep @simple ridge in me if they can do more on the ground for the initial round
As a BG we have to stay together so either way we will be waiting a turn or 2
Soon as I can launch I'll be heading straight for [BG Designated Target] to hot drop the folks in
We will be waiting a little bit to make landfall then we will all be moving at speed 2 on the strategic (assuming we can ensure everyone boards a Vic) We will all be reaching the objective at the same time
Caiman will take any one of the free infantry folks, I just need to hear from one of them.
Can my guys get a lift?
I've slotted you into Caiman's IFV 
Alright, Battlegroup roster has been updated. If you don't see your unit, if you're missing an upgrade, or if you're loaded into a transport that isn't on that sheet, please ping me and I will adjust as necessary
if im not mounted will i still have a ride to the surface?
That's just denoting that you haven't picked a transport yet, we'll all be dropping at a starport via the NPC orbitals, after which we'd ideally all be mounted to get rolling. All I need is for you to coordinate with one of the empty IFVs or the HAT, Church, to get you on board
ok
Welcome aboard, hunters. Don't eat the corndogs.
I'll try to keep our pet fox away from the corn dogs. But I can't guarantee he won't try.
Hey you want a ride?
Thrust, Norwind, and Riggs IFVs are still free plus HAT has more Inf space for paradropping.
I like the equipment suffix for team member naming. Is that what we are using? I may have missed a chat message on that.
@twin slate @static spire @marble sparrow @sterile hollow @true hill Sorry to ping you fellas but we got to work out transport seating
@inland trail @ocean knot I guess that applies to you two as well
Alrighty
Huh
We picking straws or something?
Just take a look at available transport and ping them to let em know you'd like a ride
I can go in second if need be
We are all going to the same place
This in the spreadsheet?
No need
yes
Ok
There is a transportation tab.
You got to fit in one of the LVs for your ambulance
I sent a message to our HAT (Arufa) he should anwser back when he can
If he has room im going with him
He has plenty
@royal onyx got room in your VTOL?
Not sure if TACCOM punches that in on the sheet or if I do
then im gonna mark myself down as on the HAT
cool beans
Where’s the sheet?
pinned
no problem
Once we set up transport we can set up into these
I’ll see if I can ride with rat
cool beans, ping him but I believe he said he was down for it earlier
@mossy fjord you can I ride with you
yes please
You offering free candy too? 😛
Yeah I should I’ll get you where you need to go
Blockade and put himself on your VTOL
Word
If anyone needs to see what space is available check the google sheet
Oh I just realized. We got a callsign Rat (singular) and Rats (plural).
oh jeez
thats sure to be fun
Oh right, there is enough room for 2 on the VTOL, goooooood
unfortunately Rat is an LV and Rats is Inf, so Rats cant ride in Rat 😔
LMAO
that would be hella funny
I'M DA GIANT RAT DAT MAKES ALL OF DA RULEZ
Edit: I rarely upload things to YouTube and barely ever check comments, I also did not realize that this video had 3+ million fucking views now. I originally uploaded this purely for myself and my friends, I did not intend for this to become more popular than the original and feel bad that said origina...
Yeah sorry man looks like your going to have to get another ride
@potent ferry Got room for an infantry?
I'll get planetside one way or another I guess
all good
I think VTOL has 6FS limit… so just one Inf btw
Finna miss the boats to france at this rate and rot in britain
You carrying any supplies? spreadsheet has your IFV as empty atm
@gritty spruce do you have room for an infantry? (Found a slot sorry for ping)
Who still has room for some rookie inf?
thrust ifv is free @true hill
I’ll update it.
I was hoping tyo get the guys with the AT and AA missiles on the HAT just in case you have to paradrop without support but this good to
@chrome pollen mind if I hitch a ride with you
Aight my HAT is officially full
Who has the transport list? I can dm my load so the sheet can get updated
Do we have spare space in an IFV?
I can see the chart.
IFVs are needed for FS6 Infantry
Alright, looks like I will go with a Light Vehicle.
The E.S.U. shall start this operation with JR-LT.
Looks like I will be riding with happygaymer.
@marble sparrow Heyo, the last available slot is on @gritty spruce so if its cool with you two I'm gonna slot ya in
Tomorrow if eveyrone has the patience for it we can organize platoons for maximum efficiency 🤓
noooooo
well atleast i have a ride now
Would've been funny to have rats inside rat
But yes Rodarth I am very excited to fling all of us down at the surface of the world with reckless abandon
the best way to enter combat
i would have it no other way
No problem dude, welcome onboard
Morning everyone, so how are we looking?
Morning to you too my friend, how's the battle plan looking so far if I could ask?
i am also questioning
A very early good morning, I have no idea what the plan is I'm just here to fly face first into danger and evict my occupants mid flight
Thanks for the lift!
We need to divide up infantry into Platoons. We have 12 inf squads and 8 mechs. so I think the best division is 6 inf in Platoon A and 6 inf in Platoon B. 4 mechs in Mech Lance A and 4 mechs in Mech Lance B.
We keep Platoon A in the HAT and platoon B are in IFV. Support inf don’t divide evenly so they are in the support Platoon. Maybe Platoon C.
With 3 tanks and 3 fighters no need to divide up. Just one squadron of tanks and one Fighter wing.
I'd say how we divide the infantry should mainly depend on how they'll be moving on the ground
But yeah, that could work
Alright, roster is updated with final transport assignments, thank you everyone for getting this to me, as always, let me know if any changes need to be made to the roster section
Yeah, so Fang and GT Crash, Church and the 5 air-bourne inf are Platoon A. IFV and their 6 ground inf are Platoon B.
Looks like everyone has transport now
Man look at all those mechanized units, its beautiful
As a mech pilot I would vote we try and keep us as a team of 8 light mechs aren’t super tanky and I believe as long as we stay as a group of 8 we can kinda “pool” our health together
Fair enough. I reckon the BG as a whole will stick close as well the Platoons can do simultaneous objectives.
By spamming Evade you are some of the tankiest units
Can't wait to use my mech to moonwalk towards the bots
Although if we spam evade won’t we like never hit a shot
I'd say we also need to see how big are bot grouping before we are sure on how much we should split our forces
For platoons, I had something like this in mind
Sure
But if you are basically taking the fire while the rest of us smack them it's a pretty good strategy
Really depends on the situation
Please feel free to make changes but here is the thought process
Have us play as dodge tanks gotcha I was seeing us as more dps focused
Can be both, depending on the moment
1x Command Section to act as a reserve with the ODT, run supplies or do Casevac with the VTOL
2x Mech-Inf platoons of 3 Infantry 3 IFV. Able support each other if neededwhile able to spread out in a cohesive manner. Also able to complete separate objectives if needed
1x Airborne platoon of 5 Inf to hot drop almost wherever we need them (look into the limits or paradropping so we don't pay for any mistakes)
Light Mechs are rather adaptable things
There's a couple ways we can think about this, if you're all full health and moving in a group, you can advance for a turn to get some damage done, but you'll likely take a hit in the process. If you're all evading and can flank heavier armor, you, as a lance, have a pretty good chance of landing enough hits to do some good damage
Hell yeah
Also, if my unit survives, im kinda unsure how I wanna upgrade it
Or if I want to get a different unit
My advice would be this...definitely coordinate whether you're advancing or evading on any given turn
if even 2 of your roll a 4 the tank is not dead but its definitely out of the fight
Immobile, Turreted and with one Hit left.
I think
You need to be rolling d6s to have a chance to crit, unfortunately
dammit
So how do Crits/Component hits work?
You need to roll a 5 or a 6 on the die (or maybe a 4 with a +1 granted from terrain advantage?). If you're infantry, you need to have at least 5 or 6 FS at the time of shooting to be able to land the crit
So in a mech in evasive stance we’d only be able to be hit by crits right?
With how much this operation should pay, you can probably do both
Same for the LVs?
Not quite, anyone that rolls a 4 and has a point of AP can still hit you
Gotcha the AP would cancel the armor
Do we know what the crit table looks like for each unit?
Actually might need clarification on that, it says that the attack needs to roll a 5 or 6 for damage, which might be different from the natural roll on the die. For instance, rolling a 5 against an evading mech would drop the number down to a 2, preventing a crit
Ah, good point
If I knew it needs to be 5 or 6 damage after all the modifiers, that'd drastically lower my stress as I'd not have to worry about my engine getting knocked out and being unable to evade.
I'm assuming we IFVs will look to drop our troops off in places of cover or buildings and such? Or will they dismount before/as we make an assault, for the extra damage?
Depends on what we encounter, we don't know enough to decide yet
That's an in the moment decision thing
Okay
Welcome aboard!
Or wait rat the discord user not rat the company ._.
Anything new happening?
Witch ever one 😵💫
My understanding was crits were just based on dice roll, not the damage. But I easily could be wrong.
It would be kinda weird if you lost a critical component but wasn't actually hit though.
I remember a conversation where Shack clarified that the unit needed to actually be able to do the damage, the example was an infantry unit that rolled a 5 but was reduced to 4 FS, the idea was that the final number was reduced to 4, thereby it wasn't a crit. Not quite the example we're talking about though, which is why I don't want to claim that I know for sure
I think it's just that if the unit doesn't deal damage, it also can't crit. But again, just my reading of the rules.
Whats the current plan?
Or are we still awaiting further info before making more detailed plans?
We have a loose idea, but specifics are probably going to have to wait, yeah
Spec ops data being analyzed, we should have info to plan within the hour
Oooh really?! Nice!
Oh yeah seeing the meta chat. Will we get a play by play or just a summery? I want to see how the new rules play
Typically we get to see information on general movements and plans, not just a high level summary
wait did a game start?
Spec ops spy mission
oh
Alright we gotta get our vehicles ready for deployment so we aren't caught with our pants down
Pathfinder sent in a stealth VTOL
Wait am I still in your IFV?
Just one I think, not that many in the unit
Okay after Shack's conversation about smaller bgs vs larger ones and his support for a logi BG, I'll post this invite.
212th Logistical Branch
Do you like to MOVE IT? Join the 212th today!
Benefits to joining/switching to us.
- Allows for fighters to rearm more rapidly. They are most of the AA coverage, but are limited by having to rearm after each shot. This means they are either remaining unarmed after the first shot, or their current BG is having to pull back and leave the front line in order for the fighter to rearm.
- It allows the 212th to leave the other BGs and make a supply runs
- It allows logistical help to be spread around more easily with the other BGs around Crossroads without major impact to the coverage of their original BG.
I expect the 212th to stay together for most of the campaign with the other BGs pushing toward Ziyal City. The reason I bring this up is to give us more options so we are not locked into having dud fighters.
Here's a link to the roster, please sign up if you're interested even if you remain in your current BG until we hit the 15 minimum.
Well hopefully we aren't gonna draw too much from you, we have a large amount of mechs
Key intel for us
As expected Ziyal is already in enemy hands. Hit hard it seems and I imagine pillaged of civvies and heavily fortified
I posted that in open comms and in a few BGs that I'd be able to help with the 212th with supply flow and/or fighter cover via the rearming ability.
I am super excited to see how y'all's mechs do.
We can probably forget about marching to Ziyal anytime soon, but let's hope we have a chance to push that far eventually
Oh we should probably put an Objective and Plan area on the Doc so everyone can take a look at and keep up to date. Lots of people ion the BG are checking in wondering what's what
Update from SpecOps team, Elim is comfirmed to have a starport, so that will (most likely) be our drop point
I’m going to switch over to logi, good hunting y’all
Good Idea. Maybe put it on the landing page, so people can see it first thing.
That's one mech down
(Am I going to break anything if I delete my row out of this?)
I'll put some information on the landing page, but I'm keeping it sparse until we have all the intel from the SpecOps team
I'll handle that, don't worry, good luck with logi
Thanks. See you dirtside
Looks like we will need to act as the actual spearhead. We gotta push fast to try and help break the enemy lines
An odd number now. Drat. Gonna make the column asymmetrical! D:
On the bright side we won't be pushing Elim alone
That is partially speculation...but yeah, I don't exactly have any information to contradict the bad parts
bot forces prob dont know we got such a big fighting force coming though, thats our only advantage
we can hit them in detail before they can all group up
And the Lumara don't seem to have been able to resist, so we can't gage the bots strength easily
Still, our lances will act like the head of a spear
main problem now is any aerial insertion is gonna be a lot harder
they can have set up AA anywhere on the planet
Our Lances charge, just don't get hit by charge lances!
The only BG that had to seriously worry about that is Storm blessed. If we can can get images on the Starport and its security Rabbit and Redwall should be able to land no problem
along with us
Thinking about this...Elim is about to get so many BGs dropped to it all at once...
Mhm
thats is best imo overwhelm them at Elim before they can set up real defenses and bottle us up there
"Those ship could easily move your people and equipment anywhere on the surface. If they don't mind getting dirty. They are ore haulers after all."
us marching out of the mine transports covered in dust
It makes me wonder if we should try to avoid fighting in Elim and leave it to the rest of the BGs while we push up, but obviously that's dangerous
Best wait until we're on the ground to make those decisions
On that note, let me remind everyone that I'm not here to make decisions for the battlegroup, including moving on the strategic layer. If two or more people want to entertain moving the battlegroup, I'll set up a poll to confirm before we go, unless of course we're all generally in agreement
We could try and push behind Rabbit
I bet Victorum is still gonna follow
Sorry Venator
I imagine so. Our biggest issue now that I see is IF we decide to not land in Elim where would we land and how?
Hell yeah
If we want that, we're at the mercy of these landing ships Shack's mentioning, or there being a starport in Ziyal, which...poses a certain problem
That's what I meant, yeah, could be an idea
They are civillans. Asking them to risk their lives to help transport us to the spaceport is a big ask already. And they probably don't have bays to deploy us anywhere except a spaceport.
It says that they're landing capable
we have to use the Lumara trantsports, we have no other way of getting planetside
Yeah, but you need the correct bay to deploy things
Yeah and that they are willing to transport our units (as in Armco)
Still faster than waiting a whole week
Mech bay for mechs, vehicle bays for LVs and trucks, yada yada
main problem is that we should talk with other BGs of whos going first
the trantsports can fit about 2 BGs worth
The only thing a ship with just cargo container can drop off is supplies
The Spec Ops VTOL player says they are holding the starport
With the help of local militias
But it won't last long
Ooooooooooooooooooh. I see what your saying now. Riight!
I don't think Shack would have clarified landing capable if landing and not deploying anything is the only thing they can do...
They can bring us down, we just need some time to unload
I would suggest us going first if we are planning on spearheading an attack to crossroads
but have to talk to other BGs
Right, yeah
But no wait, do the auto transports we are riding arive through the gate a week late or do they arive with the rest of the fleet but just take a week longer to get to the planet?
@chrome dagger you could probably ask about who should ride in the tactical comms right?
I can relay that question, yeah
Hey I’m from BG5 redwall. I know we originally were all planning to land in ziyal is the new plan elim and then travel across to the city? As the 3 largest BGs we can’t deploy at the same time
yea we are just debateing this
I think the more mechanized BGs should land first and create a opening
Okay, initial understanding from Command chat is that the convoy of Lumaran ships is heading to the station, which would need to be secured before we can realistically make use of the ships, so that's a wedge in our planning
Hmmmm
Normal NPC transports are moving at speed 1, not sure when they're arriving
So sorry ive missed out on alot here recently a quick refresher and explanatio. Would uh...be appreciated.
That's... not ideal
We've got our first wave of proper intel...it's not encouraging
Yeah, I saw.
Sounds like our intel on possibly setting up to hold on the ground at zyial isn't that ideal anymore.
Especially with it having been reportedly hit hardest
So, do we have any ideas on a fallback given how the enemy has dug in and pushed back the fuzzies.
I guess we push up to hill mine after the initial drop cools down?
Still im guessing the Lumara trantsports are faster than the Normal NPC transports so we still need to agree on whos gonna be the first wave
if im understandig it correctly
We don't start with the ability to load those transports, so...
Which means securing then loading if we can use them.
So we get to chill out in space before planet fall?
Depends if you can sleep under the sound of constant laser fire
From the sounds of it, Damara is gonna be our staging ground for orbitals
And from there transferring the armored teams to whatever transports we can allocate.
Did we ever secure the VTOLs and HVTOLs btw?
Or are we gonna hinge on another BG?
Sleeping won’t be the issue, sitting around for a week as the bots get a better idea of what we have is my concern
Can’t have shock and awe with no shock
Sounds like the flyboys will need to put in work breaking any scouts who get to close to Damara.
So minimal intel, and we're jumping in on a pretty bleak picture with not much of a position for planetary staging without proper transports.
Sounds like business as usual
Sounds like a good fight!
Pay was higher than usual
Yes, we will drop with the other IFVs
Sounds about right. Higher risk higher rewards. Besides im looking to stretch my new mech out abit.
No, Storm Blessed has almost all
Watch them get smoked for having zero force diversity
I get fighters but taking a monopoly on logi kinda silly
Sometimes a force dedicated to a single task performs better than one with no specialization
Honestly, I still think we should push hard on Ziyal if we get enough support
Honestly, with hitting Ziyal, they may have moved on their non-static defenses. And moving in absurd and unconventional methods seems like how robots are typically countered.
All speculation, mind
Absolutely
Especially since a BG can't split up, they can only be in one place at a time
Don’t think like a machine
And this will be a problem
Just gamble
So as long as our HAT remains mounted, or the INF can get back aboard, we might be the fastest, most well armed BG that can make it to Ziyal, or crossroads at least, in time to draw some fire
Aaaaand I'd say we are done with intel for today
That last midround looked like the end of it
For me I think hitting in from the mine south of zyial would help give us a clear route to cut them off from a southern advance.
I'll go for it if it's seriously decided upon. Even if I get smoked, the theoretical payout will pay for a whole new caiman, with a regular auto cannon to boot
Plus it'd be suicide trying to hit the point they supposedly hammered to hell on their invasion
One of the mines, at least one, is likely their production centre for new bots.
Which means taking them early on is advantageous, but it also means they are gonna be heavily defended and will need a lot of forces to take them out
#midround-events message
First proper hint at the scale of the maps
Personally id take hitting a production center in a big blitz style rush, than trying to siege out a city.
We can’t win a siege tbh
The siege is likely the production centre, not the city
Alongside Rabbit
Remember that Cell'dar mine, if that's the one you mean, can't be reached by ground except through the city
It wouldn't be the first time
The bots have enough logi right now to prevent anything bar an encirclement
If we could secure the skies it would be a lot more likely
Good point
Then that's likely their main production centre
Which forces us to do both
We can't really predict if that will be feasable at this point in time
If we could get intel on concentration we could try and bait them to spread out
We know our Spec Ops VTOL did not risk interception by anything other than the frigate
Because from what the intel sounded like the bots are concentrated around frigates that drop forces in
Hopefully aero forces on the planet are low due to them being busy around the system
The bots may not have a land base, instead they dropping from orbitals. Which makes defense and capture much harder
Cell'dar is probably the best spot to hit going into this. Besides that its a point we can cut off bot forces from advancing from the south to crossroads.
Plus if it's been converted to a production center, all the more reason for us to hit it. The do we know how they've been performing across the planet? Are they dropping orbitals? Or is this Intel we don't yet have.
If we can slow down the bots momentum even a little by striking a possible production center i say take it.
We know of at least one frigate dropping stuff
We know they abduct people from population centres
And that they can create new units
That's about it
I mean fair, but how do we reach it? Should we try for the Lumaran ships?
Lowkey, if they can get us to the mine I would take it even if it takes a bit longer in limbo
What's the difference between full lines and dotted lines on the strategic level map?
I'm not too clear on that
Push comes to shove if we get to the mine and need to fall back friendly forces will be in the city
Dotted lines are air/orbital? accessible only
I see
Yeah, we ain't getting to that mine
Not without taking the city first
We could likely get a single BG there by air and that's probably not enough
I say we try for the Lumaran ships, we have no other way into the city
We gotta land those at a relatively safe spot
If we secure some to move in I say take it.
Or we'll be shot down
Gamble
Well
Fortune favors the bold
We got a issue landing on the mines
That being?
Intel says that there are Lumaran civilians still trapped at them
well also need some aerospace cover when entering elim cause they got a ship there
There's gambling, and then there's a repeat of the first day on Titan
And if we land before securing a way back
We don't have anyway to evac besides the transports
Leaving us stranded at the south mines
we cant just leave the planet to the bots, every turn we delay they get a stronger position there
What happened on titan?
I know
Lowkey if we could get another bg in on this to either defend or evac that would be best
15 units lost before even getting on the ground
But we need to defend the lumarans if we land at the mines
Otherwise you can forget our payday
also i dont think we can land on the mines
Securing that starport is definitely the first priority for our long term success
the lumaran trantsports can land at the spaceport only i thought?
Could we land at the town north of the city and then try to push south into the city as a sorta probing attack?
No
They have landing gear
I believe only our big ships have that restriction
Only with the Lumaran ships
Which can basically only bring down a BG and a half
Its our automated ones which need a spaceport
Most BGs will need to get in via the spaceport
well going around in space would also be dangerous because they alredy got a ship around elim
Shack has mentioned that being a bottleneck
But without backup
Our space assets are confident on being able to take it
Basically, no great options
Cell'dar is gonna be a deathtrap
Yup
But it's inevitable
I agree with hunter pushing from Elim will be the best call
Well, either it is a death trap when nobody is dug in or a meat grinder
It already is
Only way in is the big city or air and we just don't have enough air transport to bring a sizeable force
I feel like our BG is somewhat self sufficient, I think we could do well hitting the city and then we could always run north back to our lines
Ive got an idea then. If we work to secure cell'dar. We could drop in our lighter forces, the infantry, IFVs, LVs, and LMs, cover the civies escape on those transports. And if we push back the bots. We could push in on the enemy from the south. Strike either the crossroads or zyial. We'll work our way back to either the forces who head for crossroads, or we make a southward advance on zyial.
The problem is getting to cell'dar
Could always hold back until a path is cleared, keeps us fresh and able to rush battered bot forces
This makes it sound like Hill should be a first priority imo
We can't reach crossroads from there
From cell'dar we can. It connects to both zyial, and crossroads
May need to start south west and move out from there
Im for the plan to drop in Elim and push crossroads and maybe Ziyal
but myb we should make a poll
It's an air-only connection, isn't it?
This intel makes it hard to choose without knowing what other groups are doing
It is an air only connection, yes
To land at cell'dar
Going in alone or with too many forces are both bad ideas
Air/orbital only
Bewteen crossroads and cell'dar
No going from Cell'dar to crossroads is air only
Crossroads and cell'dar are connected by the ground.
The only way to it from there is the long match from Ziyal
If we landed at cell’dar our only way out is through the city
we have a airborn BG this more up their alley
Isn't it a dotted line?
Air only
Dotted is air only
we shgould focus on createing a gap in the bots line and pushing in
Through and through!
We need to capture at least one of the two otherwise mid game gets harder
Huh, ive been seeing a ground connection this whole time...oh well.
Coordinating with another bg would be best
I think Hillmine is our best bet
Agreed
crossroads would give us more options
I still like haydar village best because it gives us a chance to pick up any civilian stragglers and then we can move to hill mine
Hillmine and Crossroads open possibilities
But Crossroads is also vulnerable to attack in case the bots can indeed transport a lot of their troops by air, unlike us
Alright, sounds like there's a lot to think about. Currently there's two main avenues of approach; either we make for the Lumaran transports or we land at Elim. Bear in mind it's going to be a slog getting everyone through the starport, and we're decently fast for a BG, so what are we feeling more?
that would mean our airborn BGs and QRF can baisically move anywhere
Looks like final batch dropped and it seems there's still a fight in elim happening as of their recording. Plus a frigate in orbit
If we can get 2 bgs to drop on hill other forces can link to us through the town
Yes, but the problem will be getting there
I thought the NPC ships can land us anywhere no?
No, the Lumaran ships can.
Not our automated transports.
we stiull need a connection to the planet
And the lumaran ships capacity is limited.
I mean the lumaran
so only other places are cell or ziyal
Im voting the lumaran transports
Same
same here
Need to get hill under control
We could risk the delay and land at hill. Give the bulk force a chance to clear the city and get a staging point there. But if hill has civs trapped we should get there to help.
Well, we gotta convince everyone else of letting use the Lumaran transports first then
We also have confirmation that the bots use ODTs that can be dropped behind our lines if we don't get Orbital superiority. I feel like that is very important
We really aren’t built for setting up infrastructure
That's not gonna be fun
Better off clearing a path for someone else to later come and do so
No one has made a claim for them yet after the clarification discussion with Shack
we should try to get the ships
Then let's try
Its kinda why im thinking we land at hill with those transports and take care of getting the civs out of the combat zone
our mechanized force is built for this kind of engagement
Jush shout "Tip of the spear!" at them enough and they'll let us. It's our whole thing
We have enough infantry that they can’t say no to our charismatic demands
I feel like we should use the Lumarian Transports to land at Elim faster, not land elsewhere.
Elim is going to be so crowded
Can't the orbital move between zones
Plus, we give up the opportunity to open the front
Shack does love some good ole fashion fast moving hard hitting light armies
Elim has the most cilians in need of help/ become potental assets to the enemy. Untill the fighting has ended there I feel like it should be one of our top priorities
It said that task forces can follow battlegroups
And our battlegroup matches up.
But that's where most people are gonna land
And the people in hills will die without help
We won't reach Elim faster with the Lumaran transports; moving to the station versus moving to Elim is 1 distance
Tip of the spear usually implies there is something following behind. Doesn't matter if we hit hard and fast if there isn't someone behind us to take advantage of the work we've done. Doesn't help the people in Hill mine to start moving them and then get surrounded because no one was working to secure a corridor between the mine and Elim
Plus we have medics with casualty collection points
The infantry yearn for the mines
True, I am also not convinced we can deploy at Hills using the lumarian transports. I doubt they have mech and vehicle bays on mining ships
It's a dumb/unintuitive rule, but we cant just walk out of the cargo bays
i think they can trantsport us
in the stats shack said "Unit Transport Capability - 6 Per Craft"
The transports do have capacity to move vehicles
im reading that as it can trantsport that much
Yes, transport. Not deploy.
Meaning they can move us across the tac map, but we can only deploy at spaceports
They have landing gear
Or maybe HQs too?
They can deploy anywhere on the map
Yes but... let me get the rules
He did also clarify they were coming from hill.
im reading that landing gear give general deployment capacity (DC)
while mech bay and such give DC for 2 mechs and such
If that was the case the mech/vehicle bays would be redundant since they also only give DC when landed
If we could get orbital back up
Maybe we could do Cell'dar
But I don't think that's likely
Right, but large ships cant land at all so mech and vehicle bays on large ships are useless because again, those bays only work when landed
Yeah
But these ships are small enough to land
It just takes time to deploy from them
But they dont have the right baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaays
I've asked for clarification on this in the command chat, so let's move on from this please
sorry. we're talking in circles. I'll just shut up and try to find a clarification. I could have sworn I read something but now I cant find it
All good, I understand where you're coming from. If this plan can't work because of any deployment reason, we should know before we try anything
For now atleast it'd be good idea having them to move the IFVs and infantry even if the mechs can't deploy
yea guess we need more info
It currently looks like, assuming deployment is possible, the ships will be ours to claim
Remember to vote on the plan if you haven't already
Here:
That's good at least
next question is: Is the taskforce 1 also going that way?
because we will need cover if we are going to land on the mine
Yeti is getting their mechs servos tuned up and ice claws attached for the landing
We're in discussion regarding that, I have begged them for some orbital cover
Cold weather in a cold suit fighting cold metal heads. Couldn't ask for a cooler setup.
TS1 is staying in space from what I’ve seen
we should coordinate with them, if they are planning on staying in that spot anyway we could beg them for 1 ship to cover us as we land
in planetary atmo i mean
Would help avoid any ODT threats
also would be a cool shot of us landing with battlecruiser cover
That might be tricky, Victorum is composed of heavier ships without much atmo fuel
I'll forward the request at least
Would be even cooler if the mechs deployed from the cruiser
In atmo
Go in titanfall style
I'd say it'd be better to have every ship that can go to atmo do so. If only one ship goes down with us, it'll be hit by every single range two and above weapon, and could very well die in one turn. Having more orbitals to spread their focus would make it less likely for a ship to drop
edit
Wait, no i fogto the transports are also all ships. So the fire would be spread out anyway. Still, more the merrier
Just so I can get a better idea, tf1 is in the south. So instead of going for the civies in hill we would go to the other mine to cut off supplies?
Think its a request for one of theirs to support the north.
We are definetly gonna be landing hot
That was never in question, tip of the spear is not for lounging around
Hope we can jury rig for quicker deployment (Lucky ass VTOls)
Cause assuming deployment clarification on those "mules" are made. We have our in landing at hill mine
well we are the spearhead
Hm...okay so I mis-spoke/mis-remembered, Victorum has 0 atmospheric fuel throughout their fleet...
😞
welp guess its just us then
Nuts!
Everyone got their wills notarized?
Btw, blockade, the consensus here seems to be Hill mine, but you told the other Tac com, Cell'dar
That's a risky difference
No, i'm gambling
Since when? I didn't think it made sense to orbital drop Hill mine, plus other BGs were heading that way
Don't think id join without my will established
I don't think it's the best idea either, but at least part of the chat was aiming for that
we cant land at hill directly
look at the space lanes
only path of the same distance to elim is celldar
All strategic points have 'high orbit' above them
Jokes on you, O dont have anyone to i form about a will
Yeah I'm in the same boat. Dwarf is heading to hill anyway. Dropping in Cell'dar is slight;y risky in that retreat'll be harder if not imposible (if we lose orbital access) but we get to hit a high value target that the others wont be able to
Who is doing what then? Rn it’s kinda hard to gage who is doing what out of the battle groups
For real...
What are we, some kinda suicide squad?
That's rabbit's job
Looked at the tac com chat and we could own the freighters lmao
Hope we can find someone else stupid enough to join us
Also
I may get flak for this, the lumarans are kinda ass at fighting from what I see
Someone pretty small
Space on the transports is limited
Around 70 units iirc?
We dont know how over powering the bots are, but come on, not even a guerilla force?
72
Yes, that was part of the briefing
Also
What do you mean? Only holding natural terrain and the last flight off world does not make for an able fighting force?
Reminder
Honestly I feel pretty confidant the transports will be ok (knocking on wood rn). 12 orbitals, each with three hits? They'd need 25 range 2+ guns to knock even one down. Them taking back off?... eeeeh
We dont need to kick the bots off
We need to hold till the Syndicate and Federation fleets arrive
Yup
So, the aim should be to stop them from expanding their force with new bot production, and hopefully keep as many civilians alive as we can
4 Req
It's enough
How much rec you think you worth?
Me?
2
We should probably talk with Rabbit
(aka 1 to buy the unit and 1 for the upgrade)
If they are gonna try to land early
Yeah Rabbit's TAC-COM is in the command chat discussing this with us
Wait.... I just realized. Once the orbital is landed, it'll take a while to deploy, and the'll still be hammering them. Aw shit.
do we have another BG that wants to come with us?
Once we're down there's we're committed
Rabbit maybe
who draws the short straw to be last out the doors : P
Btw
Reminder that our HAT will be flying around defenseless since it won't be able to land once deployed.
The fighters must cover it at all costs.
Alright what have I missed?
Task force 1 did say they can send their aerospace forces to cover our landing
we might wanna take them up on that offer
Oh, Daytrix, hello
Hashing what where we drop and if we have help
We're planning a suicide run
My favorite lol
Wholesome game about diving yup 🙃
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Love that vid
Also your ability to bypass encirclements
Maybe we could land along side space debris if victorum destroys some orbitals?
Try to disguise our entry? Hmm.
I'd be already satisfied with more intel
Well those are kinda implied as omnipresent. Reason for space warfare to be so short range n everything
Imagine if we had a couple more stealth vtols
Meant for land
Ah
hmm. How'd that work? Give a unit the stealth trait? GIve false orders to enimies?
Seems hard to balance.
Ooh that'd be fun. You get the stealth trait but only when not moving
Tank hunters would go crazy with that
Nah, you're tied with the IFVs and MBTs. Almost half our units are speed 2
Grinding advance
We rely on orbitals dropping us in and then murder
wait is that the official situation??
welp
The og post was less so, but…
no need for qrf's i suppose, seeing as its baddies all the way through
it appears the gatew were coming through itself is contested 😭
qrf would still be good for the fronts that get hammered hard and need help.
😶
