#Battlegroup 6 - Spearhead: Comms
1 messages · Page 2 of 1
Good news, I think we have enough carrying capacity that no infantry has to walk! We're still a bit slow though lol
task force Victorum does have a mostly empty light freighter on the roster
might be worth it to ask if they want to ferry some of us?
Main thing that'll slow us is probably the heavy mech
We're marching streight to Zyial? I thought the plan was to hold crossroads with Dwarf and Venentor and evac civies from the towns.
Redwall
The heavy mech, MBTs, and IFVs all move at spd 2
And they and dwarf are going into the Ziyal
But we can more easily relocate if the enemy tries to flank us
Dwarf is holding the mine to the north, Phalanx, Storm Blessed and Flying shovels are going to the cross roads. We're joining the assualt on Ziyal with Redwall and Venator
What will slow uis down are the Infantry
And rabbits gonna be going wherever they need
But we should have enough transport to help withthat
We actually have enough vehicles to now worry
We have enough carrying capacity for the infantry
We'll be using the HATs or the IFVs/Light Vics for the infantry?
Seems like we might be able to load all of them. We got quite a few transports.
Assuming we need some capacity for civvies
HAT should probably be reserved for our MBT
Least till we reach Ziyal
But if we hold a space port, evac should be MUCH easier
It should be able to fit Infantry and a Tank unless rules updated. Which it probably did
Light mechs and light vehicles should be fine on the ground
Ah true. But we could move the infentry up to the Ziyal then disembark them to dig in then take on civies
yeah both tanks can actually be carried in one HAT and still take one squad
Can a heavy mech fit in a HAT
Yup
Remember that we're moving at the speed of the slowest unit, our tanks won't slow us as much as dismounted infantry. Tanks are actually safer on the ground where they have enough hits to survive some damage
1 Vic takes of 2/5 slots in a HAT
I believe we have enough carrying capacity for all the infantry. But we're still moving at speed two
Right, which is probably the best we can do
Don't forget we also have the Rush command if we are just focused on moving
If we are worried about being hit while double timing it. We can have our LM and Light Vics flank the MBTs and HM while we move in formation
I was more thinking about the strategic level movement, where that wouldn't apply
Cool beans
And when we do get there, our LV and LM can coordinate with Venators Lance, cause they will have a easier time navigating in the city
Also, I think we should strap speakers to our mechs to demoralize the clankers
I was hoping we could convince our LVs to act as Ambulances
considering we are going to be ground QRF
One of the LV is gonna be staying with the mechs for repairs
But I think another is taking in medics
If the last one can carry the other medic that would be cool
If anything I'll go without a LV since I have a combat medic team and can defend myself
But I don't think we have a medical corps
But if one of the medic teams had casualty collection or civilian aid station would probably help a LOT
I mean, if one of the medics has the upgrade that lets them ride for free, I'd be happy to take them along with the engineers
Not sure if the Lance is going to often be where the most casualties are though
Unfortunately we don't have a medical corps for that upgrade
Mhm
Still CCP would help with our evacuation attempts
JBL upgrade when?
Do all the LM pilots have the laser weapon equipped? If so we should be pretty good without supplies right?
they all at a base should
I believe a majority do yes, Hunter, they could have bought another and changed out the laser
I was just thinking if we all go laser we could operate pretty independently form the main force which could be good
My Light Vic has an MG, but I can also bring light supply so that solves itself (I think?)
It's a definitly a boon but unfortunatly all other combat vehicles ned it
ill need a priority list if im the only truck
Mechs need ammo for their MGs, LVs don't
Ah good.
Defintely but the issue is more how to get more supply at all. We don't have an orbital following us around and supplying us. We'll have to coordinate with Logi Corps most likely
Our Engies need to liase with the Logi hub/battlegroup to organize a supply train
Along with our logi truck
I think that Redwall wil be setting up FOB near their trench line
Nice! Hopefully we can work with them and offer our own Logi vehicles to help in the distribution of supply
I wonder... can we secure bot production plants to make our own supply?
yoinking supplies from them will be a must. Got to let them know so they know so we can get enough know to stock up
Cause if we can do that, it might not be too dificult to subvert them to produce ammuntion that we can use in their factories
Or at the very least basic supplies for repairs
Unsure, I do know Shack likes to put random narrative things for us to find. Plus, we don't know what the local population can provide
Yes. Strategically Transferring Equipment to Alternate Location, this is what being in Armco is all about.
question is if we find one how hard will it be to get through any security
Right, they do have more advanced tech than us
Maybe something could give us the edge with a bit of modification
hello, you guys recruiting infantry? and what is this groups's plan?
We're planning on deploying to Ziyal city, depending on what conditions are looking like down there. We're always looking for infantry...but we are also reaching a point where we need some more transport
We are planning a long march from Elim to Zial, which'll take quite a while given our tanks and IFVs are so slow. We are worried about supply lines too given that we'll be are far from the spaceport as can be, and only have one logi truck and a few HATs.
But more infantry for holding the city and getting the civies out and evacuated to Elim will be helpful! I think we still have enough room in the IFVs and other transports... Haven't done the math for that though
If I've done the math right, we have enough to leave one HAT empty to carry supply, if that's possible, otherwise that leaves us with 5 extra slots
How many freighters with 2 cargo bays each would it take to transport our entire BG? Heavy mechs and tanks take up more slots right?
Oooh maybe TF Fluffle could help us after they are finished moving Rabbit.
16 Inf total
3, 4FS Inf in LVs
5, 6FS Inf in IFVs
5 Inf in HAT 1
0 Inf in HAT 2
1, 6FS Inf in VTOL
2, 6FS Inf in Logi Truck
We can carry some supplies but not a lot
You're forgetting our logi truck
Obivously they could be lugging supplies though, so there's that
Yeah, figured we'd wanna be leaving that for supply
So that's a can of worms I'll get to in a moment...
Oh okay, in that case let me shift things around
You mean logi trucks?
So it's a 1 to 5 ratio of cargo bays (or Large Supply) to players in a Battlegroup that can deploy. We're sitting at 40 right now, so 8 LS would be required for us to be deployable via a Task Force. They then additionally need to have deployment capacity in the form of VTOLs, Flight decks for HATs (assuming an airfield to land) or orbitals with Landing gear and the appropriate bay for deployment
this?
So at this point I'm figuring that our ground capable transports all hold infantry, we have 2 HATs that can coordinate supply drops of small supply to our logi truck once we get on the ground, having all infantry mounted up will let us traverse a bit faster so that's the idea
Yeah that was my thought, we can always adjust as needed
So at a minimum we can move at speed of 2
Say, if we're (theoretically) joining the attack on Ziyal city, whose covering C-Z and Haydar village?
Unsure at the moment, we do have at least one BG focusing on QRF so they might if needed
Okay. Might be a good idea for some of the faster battlegroups to go through those areas and we can trident the city.
Well, If we are able to cut through to the north of Ziyal, we could block the roads to Haydar.
Plus Dwar Fortress is planning to fortify the northern mine and village
So we could position ourselves near the south incase the bots try to invade the southern hemisphere
I think we should try to push through to southern Ziyal, to cut off the bots from C-Z and the mines.
But it all depends on how entrenched the bots are by the time we get there.
At the start of the game the bots have only gotten as far as Tora right?
It'd take them at least three turns to get to Ziyal. And it'd take us at least 5.
Or. Wait no we'd move at speed two... so how lond would it take to move across the map?
Eh? I thought the Rush order didn't work on the strategic map.
So it doesn't specify but in all likelihood, there's no rushing on the strategic layer because you don't make attacks or get shot on that layer.
true
We will be moving at speed 2 so long as we retain enough transport capacity for all our infantry
i definitely think we should secure south to prevent the bots from taking the mine or village
I wonder if it'd make sense to split our Battle group into two. The fast movers and the slow.
sounds like we will be doing a lot of defending @boreal nimbus what kinda defensive structures we got?
would make both weaker and more suseptable to attack tho
Thing is we can't reach the southern mine unless we get to Ziyal city
Yeah, but the fast movers could stick with the slow most of the time. Treat it like one BG, but if something happens where a fast responce is needed, the fast has the option to split up.
can go through nerys village
No we cant
Dotted lines on map indicate that they're only traversible by air
And we have nowhere near the aircraft to transport us
i see
me and a few others are loaded on the church HAT, we could act as a QRF to secure and setup positions for main group?
Sounds risky
when is our job not? XD
The BG can't split up due to the coherency rule of the strategic layer
we were part of the drop on braven airport, we know risk XD
Would that count as a sortie? Only sorties can split from the BG on the Stratigic map
good question we should ask
You need a LS for a sortie I believe
Sorties are aerospace only and must be launched by a task force
Right, that's why I'm wondering if we should make the Fast movers their own BG, but still work together closely.
The fact that our speed is halved due to not being allowed to split from the tanks n such worries me.
that would make the already slow inf slower without transport tho scratch last he meant tanks
I only have the base ones rn, but I can spec into barbed wire and tank traps possibly
would be useful, you got MG nests?
Why is that worrying? We have enough QRF with Phalanx and Storm Blessed, who can use the air routes we can't.
if we already got QRF on staition i dont see the worry
once they setup the hats can evac any civvies as well
or whatever airo units they have idk
Our speed can help Redwall and Venator who would be slower than our LMs on the battlefield
so, head to city to shore up defense till main force arives then head south to assist qrf?
also this is a hella lot of infantry lmao 😭
Optimal plan, push toward the city. Plan B get as close as possible (likely the crossroads) and engage the enemy.
hope we get cityside in time
sounds like the robots are using raider tactics with kidnapping and fast mobility tho
if our space force can intercept before drop on city would be noice
Yeah we're at the mercy of a space battle or two
whats space X strat speed?
phalanx has IFVs. That makes 'em just as slow as us no?
So does rabbit
They said they're Ground QRF and double check if they have enough HATs to carry them
better to hit them with a tsunami all at once than a few small waves then
Both Phalanx and Rabbit are going to be mostly reactionary after, we hit the perverbial wall
good for defending but if we need to push someone will have to be actionary
I'm not seeing any Hats in their sheet, but maybe I'm just blind.
probably us tbf
Good for attacks as well. They can reinforce any failing assaults or be pitched in to take advantage of a breakthrough
true true
we will need to move fast if they get the city tho
cant always wait for the perfect opportunity, sometimes you must take good enough
I'm not saying the light mechs and vics should charge in ahead of the main force, I'm just saying it'd be good to have QRF BGs that don't have a max speed of 2. Which Rabbit and Phalanx both have.
fair enough
also update from meta-comm
bots might be able to produce orbitals on the go, unconfirmed tho so no real solid intel other than the fact they produce units on feild
And that many smaller BGs would be better than a few big ones, but of course that'd defeat the whole point of the BGs which is to make strategic gameplay easier to run.
Your still forgetting Storm Blessed though they have like half the VTOL fleet
DAMN
HALF????
I'm exaggerating lol but a lot.
Good point
storm blessed sound like our QRF then
And Rabbit is trying to form the Fluffles TF to get them in the action quick to offset their poor land speed.
on top of that dont forget wreck feild next to enemy gate
we should be ready for constant waves of enemies with no real limit due to numbers
Yeah, we're gonna be fighting the ocean in there
"truth is, the game was rigged from the start"
going from braven to this is like going from little league to the NFL
We will be fine we just have to hold out till the other battle groups take out the factorys
thats hoping the factories are planet side
i would place money on the moon being where they will setup a FOB
If there not planet side we can just shoot down there reinforcements
we dont know saturation of air forces or orbital forces
whats our AA situation anyway?
One AA Tank, two fighters
Oooo that's not good
well
i think shooting down all enemy transports is out of question
what is AA capabilities of whole army?
Uh...of the entire unit or our combined 3 BGs?
combined
Two fighters, two AA tanks
wait for like, all three????
And depending on the laser range we could POSSIBLY try to use that
Yep, no air cover in Redwall that I'm seeing
oml
21 fighters in the whole unit
Still, CAS will be difficult for the enemy to provide inside of the city
I'll do my best but this might go far
looks like we are pulling a wingman
Bombers would be our main issue
What if we just volly fire with are rifles at the enemy air craft like they did in ww1
Same with VTOL
amazing
YESSS
And if the Bots airforce is coming from their orbitals
WE may have less of an issue
we might be able to cutoff enemy before they land in city
Two of them are working close with other battlegroups but more orbitals in our side is going to help everyone
Plus, it'll let Rabbit deploy to the southern mines and villaged way faster than we can
whos ready for crowded city fighting, yayyyy...
Is any body here a vet from a campaign with city fighting? How brutal is it?
Well least the mechs will be able to move pretty well
Medic from Icarus, held a village from the north. It can get baaaaaaad. Especially for the assault
Is my little LV gonna get crushed? :C
Structure defense got turned into armor, and the "dig in" defense bonus is reduced now, so shouldn't be as bad.
It can turn into a slow grinder or a really quick one. Just be very weary of artillary and make sure to work out rotations with the rest of your platoon
Rotations?
You make attack, and most people lose half their FS, work out who is going to get the heals and when
Well hopefully Venator and Redwall will help with counter battery
Our massive amount of infantry will help turn the engineer's sandbags into a trench line as well
If they get there before us we are going to need arti to take away their defence. However, if there is a civillian element that might not be and option. We'd just have to take it on the chin unless we wanna roll the die on civvies being very upset
We'd also be gambling away our paycheck too. The Feds are paying us to save the fluffies not mince them. They are doing this for a PR stunt to get reelected. If vids turn up where the mercs the feds spent taxpayer money on are killing the people they where hired to protect, that could end poorly.
Any IFV have the Ram upgrade. It inserts infantry right into defended buildings
exactly
i prefer my pay in my hands being spent thank you
this is probably important
At least we won't worry about the bots having indescriminate bombing. Intel says they are collected LIVE population
uhh that brings up a question
will they be capturing us?
ooooh! good question! Didn't think about that
rather have my men not go through whatever they be doing
chaplain henrich will fight to the last if needed
HELL TO THE NAHHHHH
Heh, your whole company gets captured and turned into borg, and now you fight on the enemy team.
Resistance is futile yadah yadah starts blastin'
Still, long as we get the people out of the city, we could worry less about colateral
True. But this is also their homeworld. Lots of history there. Don't wanta to blow up some priceless historical building. Also the planet is pretty much unenhabitable right now. The Civies will freeze without shelter. Destroying one of their cities will mean thousands/millions without homes for years, in a place that'd kill you in hours.
Sure, the civies can pack into Elim in the short term, but if we reduce their homes to rubble, they'll be stuck sharing houses and sleeping in hospitals for a long while.
But that's better than whatever fate the bots have in store for them I bet. So bombing the city would be worth it to stop the bots. But I guess the main question is, how many few casualties would we suffer if we leveled the city.
And how much our lives are worth vs the comfort of a civilian we are charged to protect.
Lets play optimists and by some miracle we keep bots off Lumara, do units need upgrades to fight on the surface of a moon?
Huh, good question. I'd assume not? Given that it's not a listed upgrade and it'd seem odd if we couldnt fight on the moon at all.
I figure the campaign isn't won until the bots are pushed out of the system completely, and I doubt they'll give up on the moon without a fight
We're only here to hold until friendly reinforcements arrive; I'm honestly not sure we'll be in a position to launch an assault on the moon
oooh good point I forgot about that. When will the renforcements arive? Do we have an estamate?
That's likely going to be unclear until further into the mission
Do we still get paid if we die in the fighting
Yes, 4 req from what Shack has said instead of the 5
Oh really!? Nice! I thought we got nothing
So we just need to hold a planet and one of the gates for the fleet
Bit of a terrifying thought that the bots might try and seize both gates, huh...?
Yeah. I wonder how rough the space battles will be. We got quite a few big ships last I heard, but not enough crew.
Do our orbitals have any infantry for anti boarding?
Not sure how that's going to be honest
Hello, fine people.
Does the battlegroup by any chance need another IFV or would you rather cap at 40 members for ease of work?
Another IFV means more transport, which makes things easier for us, so you're more than welcome aboard
Alrighty!
I'll sign up immediately
And another gun. More guns is always good!
That too, yeah. Guns are good
An upgraded gun with range 2, no less
Ooh, now you're just showing off...
Oohohoho! Nice
I am
Range two gang unite
Oh, wait. Is there a spot on the roster sheet to list your upgrades?
So for weapon refits that's going to be part of your unit type, for passive and single use weapons/items, that'll go on the roster under 'equipment'
Should I specify in the sign up or is that only for the order formatting?
Yeah hold on, I'll add a new column for that
Alright, if everyone could specify what primary weapon system their unit has (if a refit is available for your unit) as the first thing you put in the upgrades column, followed by passive/single use items
This includes refits like combat medic/engineer
Yeah went back down to 40
Damn, lost our 2nd HAT
Hmmm. This BG is really tempting me. It's mission statement really matches what I want to do. But I also made so many plans with you guys
That is, not good.
If you're feeling it Planet feel free. The point is to have fun!
I'll double check to make sure we have enough carry capacity for the inf
Indeed
Fun first.
Thanks! Had a great time here. The founder of BG10 isn't sure the BG will work out since they formed it so late, so if it flops I come back!
Ooof yeah, the BG ten guy doesn't even have a Tac Com. I might not take myself off the roster just jet : P
yeah please don't. This is very much not concrete
nice it seems we have 2 more taskforces forming
has anyone got in contact with them yet, maybe we get a ride?
BGs will remain very fluid and coming and going up until a few days before the start
damn 6 IFV's
got the whole gang
so we can have 6 full inf squads and 3 smaller squads in ground armour (split between IFV's and LV's)
Yep. It's great. We got a nice column going
Okay, gotta drive an hour then I'll do the carry math but if worse comes to worse, I'm sitting on an RP and will just buy and play a HAT
i know im currently in church with a few others idk exact
Organizer of Phalanx here. Sorry I haven’t been in contact with you guys at all yet. Our original plan was to be a ground based qrf but with the amount of infantry we have been getting it’s going to be a difficult ask. I’m trying to prioritize IFV and VTOL recruitment at the moment to get our speed back up but no promises unfortunately. We are still one of the smaller groups so I can’t pick and choose players😅
If you guys ever need a status update from my group or have questions just ping me and I’ll get to it as soon as possible
Gotcha, thanks Reaper
How is our infantry transport capability??
We can transport 14 full sized squads and 3 support sized squads, so we have enough plus room for some supplies
Asking because got a little concern with what @proper coral posted here... If Spearhead have the capability to transport the infantry guys I was thinking in giving Phalanx a hand since they are needing more IFVs...
Yeah we barely have enough ourselves
We were better off before losing our second HAT
I mean that would be nice but I don’t want to compromise your capabilities either. You’re a large battle group and so the ability to carry some small supply with you is quite valuable
We’ve still got plenty of time for new players to join and I’m sure I’ll get our battle group into better shape here soon. No need to worry too much😄
If I had the req Id probably modify my mech to allow for supply transport
We can carry 15 full sized squads actually...
I'm only counting 14, where's the last one?
May I enter the Battlegroup? I play as LV
Of course, welcome in! Sign up sheet is in the pins
thx
VTOLs can carry infantry and supply at the save time...
VTOL - 1 squad
HAT - 5 squads
Logi - 2 squads
6 IFVs - 6 squads
= 14
If I'm missing something please clarify
I miss read... My bad...
All good, I was driving myself mad doing the math over and over thinking there was a unit I wasn't seeing
Shame we can't just put a single member of infantry on each mech
Like a hood ornament
I'm really gunna have to watch my step with all the LVs, light mechs, and IFVs running about lol
LV gang! The swarm grows!
Say what weapons do you have on the heavy mech?
Let's gooo
light lasers, left overs from my other mechs
if i had the req i would have went x2 autocannon and LRM
but ill work with what i got
Hey, if you survive this you'll be 5/6ths of the way there!
very true lol just gotta not do what i did on haven.
Would be real sad if-
added the spoiler so it don't lag peoples phones, i know it slows mine down time to time.
Boom. Headshot
Yeah, I kinda have a similar fear. I'm debating what upgrades I want to put on my LV after this campaign. Been thinking armor plates would be great 'cause they'd add survivability, but they'd also quadruple the Rec cost of the vehicle and make it much more sad if I lose it.
Hooray we have a good size of IFVs
We also should NOT do what I did on Haven
fun times that haven.
up to my neck in bug bits with Locksmith until those damn stalkers.
For me it went well, very well, until I made one mistake and that was it
Glad to hear we have enough transport! Means I stay LM lol
listen if someone wants to sit on top of my mech who am i to stop them lol.
maybe if the mechs get the hands we can do a fast ball to move our infantry
I don't have the req for multiple units but if i did would I be able to field multiple units in a campaign?
Nope
No, one unit per player in a campaign
Hi, i am a new player here, my friend @tall briar talked about the Meta Campaing in the past, i became curious and wanted to try it out, this will be my first campaing and my unity is a Fighter, can i join this battlegroup?
gatcha fallow up question since i was reading up on orbitals, do i need to find other players to fill my breaching pods or can i put my own infinitary on my own orbital
You absolutely can! You'll be out third fighter so we have the real beginnings of a squad lol
You need to find other players
Who are using crew
gotcha
I'm planning on using my RP this mission to get a destroyer and get landing gear some cargo space and a flight deck! Only need three crew for that!
Make sure to use the pinned Google sheet here to sign up on the sign up tab

Wait crew? For getting fired out of drop pods? Doncha need Drop Pod trained infantry for those? Or wait, are you saying you need crew to man the pod launchers to fire the infantry?
I think you need other players running crew units to run the ship, and then probably need other people with drop pod infantry to actually drop
You need other crew on the ship as they use their turn to do ship activities such as launching drop pods
Just wanted to say, this’ll be my first mission with Armco. (Dingo squad only joined up while we were on Titan.) so appreciate your understanding if I get confused about some of the rules and Jargon. I don’t quite get the initials unrelated to my own class. But it’s really good to finally be fighting with you, Cheers!✨
Any time and feel free to ask questions. You're with a bunch of people dying to share any knowledge they can lol
I believe we have a cheat sheet on our form Incase you need to figure out any of the shorthand
No worries Cromeus, as Rocky said feel free to ask questions, I feel like a good majority of people signed up haven't had the required luck to get into a mission. And yeah, there's a cheat sheet for all the different unit types and their weapon refits that you can look over in the V5 rules document if you ever want to look them over
Okay, I got us another LM. I'm starting to think I should let the other BGs get some mechs lol
Yes please😂
We now have 2 lances...I don't think we need two stars lol
Fr though it’s all good. If you guys want more then by all means take them😝
Howdy howdy! Where ya need me :D
Welcome in, hop you find the transport ship comfortable...because we're stuck there for a while
It's not so bad.
If need I can jump out the back, got the jump jets for a reason ;P
Also make sure you add your information to the sign up sheet in the pinned messages in this channel
Will do!
Ohh fancy~ lol Welcome, with you we have two full lances of light mechs plus a heavy and we really are walking death lol
Walking is overrated. 😉
hohoh! a veteran mech jocky? Nice!
What campaign?
True, we're counting on you and the rest of the fighter squadron to keep the skies clear
I find it funny that the Light vics and mechs can move faster than fighter jets while rushing
Will do my best.
Fought against that prick whatever he name was, then on the Lil smash n grab op when we stole from that scrap heap
Got myself a fridge out of it too
Runnihing at mach 2
nice!
We pulling an Evangelion now?
welp angles haven't descended to wipe out humanity knock on wood
There are so many ways to take that
:>
More than I have fingers.
The dictator?
Yep!
We can be the mech BG
Wooof, that was a hell of a battle to watch
Still, glad we got a experienced mech pilot
it looks like we have more taskforces now has anyone reached out to the two new ones about getting us a ride?
Not that I know of
Alrighty I'll reach out to task force 2
@chrome dagger LV'S!!!!
JUST REMEMEBERED
lv's can hold half a squad
qroup up the LV's into groups of 2
thats one squad between them
Shack has said that's not going to be a thing for large campaigns if I recall correctly, too much micromanagement
Also, it wouldn't change anything. We don't have enough HATs to transport the vehicles that move at speed 2. No matter which way we cut it spd 2 is out strategic speed for now
oh well
your riding in church right?
Btw, what ship are you thinking of going once you get the RP? Naw, I changed to light mech once I saw that it was becoming a thing, plus one less infantry that needed to be moved lol
battlcruiser or cruiser
Still going battle focused?
probobly will be a CAS orbital
lots of atmoo with lots of guns and drop pods
Im actually thinking of getting a destroyer myself get the landing gear and a flight deck become an airfield lol
do we have a battle group catch phrase or saying? I got bored and started working on an insignia for us lol
Not that I know of. Maybe something to do with the spear?
A catch phrase? Lol, not that I've come up with
I think I missed the link to our form. Anyone mind linking it?
"Through and Through" (as in stabbed through but also always completing the mission?)
It's in the pinned messages for the chat here
I like that a lot
Thanks!
I would like to use you as an ambulance
Buy'em dinner first lol
Hahahaha, thx for the dinner
Yeah, we can be the ambulance
Awesome, thank you kindly
Hey guys, the new Task force is having a tough time getting more crew. I imagine they need more crew than we need an extra mech. I'm gonna be leaving Spearhead to try to get more crew for them. Off it doesn't work out I hope you'll take me back but if not. I'm sorry we don't get the chance to fight side by side!
Sorry to see you go.
Lads, we are too fully assume the planets forces has fallen and the bots has complete control over the planet.
Shack has sent this into BG 3
That’s dire news. Does this mean Ground Forces need to make landing outside Ziyal and make our way by ground?
It is a possibility.
They most likely just have control of the aerospace vector.
Ground is likely still somewhat contested
Not unlike on Haven
In other words: we’re going into enemy territory. If that’s the case then besides shutting down bots we need to be rescuing Civies from whatever camps they’ve been setting up.
Also steal anything not bolted down
That too!
I'd say form a perimeter, use our transport to get them back to Dwarf Fortress or something like that
That sounds like a good plan. We’ve got the infantry for a perimeter, but I’m not sure about transport. Maybe if we can secure an airport our HAT could take them.
No, that wouldn't work.
Unless our HAT has special capabilities it need an airport to land at.
I'm talking more, quick transport to bring them to the backline.
So, IFVs, VTOLs etc.
Light vehicles too
Then, once they are at the local logistical hub, they can be brought away if needed.
But then it won't really be our thing to do anymore.
we can para from HAT's
We were talking about evacuating civies
They can't reverse paradrop into a flying plane
I'd be a cool trick tho
hello may i join this battlegroup?
Sure, we just lost someone. So you can take his place. What’s your unit?
im a tank unit
and the name is a Tigers
Morning
Morning.
good morning
Morning all, looks like we had a couple new recruits, welcome in!
Good morning
Morning all
Hey Deadshot, Icarus Flies Again!
Gotcha, let me know if there's anything you need from us
I'll do that. My current log on BG6 in the log is: ```Land and assault Ziyal City and strike enemy strong points.
That's more or less still accurate, we were considering hitting the Cell'dar mine if needed but not confirmed at this point as we do have other QRF units that might be better suited
All just depends on how far we are able to make it before encountering heavy resistance
Ok, I'll add that you guys are still waiting out on intel for day one objectives, then. Thanks.
oh hi
So, did IFVs used to move fast in previous versions of the game? Because you are like the fifth person I've seen say IFVs are fast, when they are as slow as MBTs
slowler than LV of LM but 2 to 4 speed is quite a lot. Sadly we have to assume we can't do 4 speed on the strategic map
Slow as an MBT is still double the speed of infantry
I mean, I guess 2 is twice as good as 1, but it's still one of the slowest vehicles.
Of how many?
Faster combat vehicles are only mechs and LVs
(logi is faster, but as a standard unit it can't do any combat)
In meta comm there was a BG turning away MBTs for being too slow but accepting IFVs but not light mechs
That's a bit silly
Yeah I think it must be a typo. Well, maybe not a typo since it was written in the sheet multiple times. Maybe a brain fart and the guy writing the doc got the names mixed up somehow?
Or he just read the speed wrong on the stat sheet
Two really is infinitely better than 1 and not only does it have the capacity to carry a full squad of infantry but it also has good combat capabilities to boot. There’s way faster and more efficient ways to do troop transport but IFV’s are simple and still pretty fun for most people to play
Oh yeah I agree, we're just saying it's silly to turn away MBTs for being too slow (their words) but then accept a vehicle that is the same speed.
Yeah absolutely. I think Southpaw meant LV’s as well
It's a shame too since aside from that confusion their google sheet is fantastic.
@potent ferry @dull chasm @tall briar @ocean knot @inland trailHey fellas sorry to ping you like this but I wanted to get our thoughts on an idea. With lots of urban fighting predicted in our future I suggest we pair up medics and LVs. Not only just for firepower, protection and speed but most importantly supply. While a 1:4 ratio of medics to infantry is a good mix we have our work cut out for us and I can see us using up our supplies in 2-3 turns. Having to rely on our single engineer team or our single logi truck to pull away from their other very important duties or worse leavinh the infantry hanging for 1-3 turns, running back and forth for supplies might not work out for us. Instead having LVs run a small supply to our medics from the nearest FOB will keep us in the fight.
Of course we can always rely on other battlegroups but they might not be on call for when we need them
As a said INF guy I am very pro Medics having supply.
That makes sense. However, the current plan (I think? Maybe it changed while I was asleep) is to have an engineer squad ride with me, and I'd stick with the Light mechs, to keep them in the fight, as LVs are the only way to keep up with them. I think the three other LVs are free for medics. One pledged to be an ambulance already i think
Yup, I left you so you can stick with the engineer
Ah thanks. I should have picked up on that
we got loads of mech i see
ill be work to the bone too as the only logi truck in here
Yuppers. Our engineer team is going to working waaaay harder than our medics on this one hopefully
Same
Following up on this, Ops Log is now pinned in #meta-comm. If there's any updates to first day objectives, please update. I'll come around to edit and accept the suggestions. Thanks.
Idk about the rest of the mechs but I just plan on never being hit
we all hope not getting hit
1 armor point makes me practically invincible and you can’t convince me otherwise😝
Holy shit we have the second highest BG
I mean if you all death ball and just skirmish you might manage it
at this point we could run two team of 4 light mech with a LV that carry an engeneer between the two squad
Sounds ideal
True, but then we'd only have two LVs for medics
We have 3 LVs for medics
we had someone else join up with an LV
Wait, oh sorry I missread your post. I thought you said two teams of four with an LV and engineer each
only one the two team could flank enemy
I almost feel like the best idea is LV in the middle with all 6 sides having a mech in them and then the extra two go on the bottom of the formation and now we have a spear shaped mech lance
we can do that while moving but when we engage i think two team for flanking is the best option
Good for travel but that might be too restrictive during combat
Oh yeah, I proposed that yesterday. Real tip of the spear. And keeps the squisish (me) safe
Either hold the formation or expose your only source of repairs
Well the LV has double the range of the Mechs. I could just fall back a bit as the mechs push up. Then get obliterated in a flank attack
Maybe 4 mechs guard me and four push up? or 2 and 6?
you could follow a group
stay behind while they engage get in the middle when they regroup
Oh wait, and Aukani also has an auto cannon, so they could stick with me and also laydown fire
And be close to resupply
good thinking, should ask em
@slate nymph Your autocannon has the same range as my MG. You want to stick by my LV a hex behind the other LMs to keep me safe and stay close to resupply?
I was also thinking we could have the mechs on the side move up during combat to try and encircle whatever we’re fighting, tbh I have no idea how long combat tends to last are things slow or fast to die in general?
Have you watched to campaign videos?
Wait, I just realized. We only have one Engineer? I could have sworn we had more.
Combat TTK really depends but groups tend to be the only way you won't get instantly slaughtered
so whats my position now...
Huh. That means I've been pigeonholing Saltine as a mechtech without asking them. Hey @boreal nimbus. Do you want to ride in my Light Vic and be a mechtech for the 8 light mechs, or do you want to build things n such?
I'm down to run mechtech, I just need to know that that's the plan before I spend rec on upgrades
You, the other 2 MBTs and the H-Mech are our heavy support for our mech lances
A couple more engies would be good though, ideally one engie/LV team per lance/group
I think carry rigs would be good. Repairing mechs stakes small supply right? Hving more on hand would be great. I can only carry one ATM.
Yeah that'd take my cap up to 5, so 6 between us
you might not get the chance to carry a supply if you have to ferry the engi team around
Once mechs take a position I could prepare trenches as well if no repairs are needed
second engineer?
we have only one engineer
Ah, I thought you were our engi Celtic, you're our logi
Ah drat you are right. I thought it was 4fs and 1 small sup. not or. Whoops
that could be good for the inf that would follow
I need to get the supply trailer. So useful
Up armor and supply trailer would be a fun combo
On the plus side, you don't need to supply the mechs with ammo
mind you their will be other BG with us at the city
still got to keep the tank and medic supplied
Well Aukani is rocking a Auto cannon, which'll need to be reloaded
When did we get another fighter?
Not complaining, that gives us the better air coverage of the three BG in Ziyal
I have a supply pack, I can keep you fed if there’s someplace to draw from
Like 12, 14 hours ago i think
I also have LRMs for knocking down hostile flyers
And a supply pack which is fantastic. Do you wnat to stick with me (LV HMG) Aukani (LM AC) and Saltine (Eng) a tile behind the other LMs? Keep the engineers safe.
Sounds good
I also figured I can run supplies up to hotspots on evasive if we need them
I like the task force were making within the larger BG
I heard we’re flying in. Any idea how we’ll deploy? If there’s an open field maybe 6 inf could parachute in via the HAT
We have a :
Mech Company
Mech-Infantry Company
Attached Tank Platoon
Attached Aerospace Wing
We really are a mobile mechanized unit
So in formation with mech
Alright
Likely trailing behind to come in and smash anything they can't or supporting Infantry assaults
I was already have that in my head
@loud schooner I also have something to say in dms
If we can get some more IFVs recruited we can near or even fully mechanized of infantry force
Also possibly helping out Venator's MBT squads
Man the bots are screwed, a Heavy Mech from us and a SHMBT from Venator
Their armor doesn't stand a chance
Who is the organizer/tac com for spearhead? I would like to talk to them in DM’s if possible
until they pull out their own SHMBT
That would be Blockade
Ok, I’ve been reading Meta-comm and Dresden’s comments cleared things up for me. Basically, we’re waiting for an Orbital to be in position so they can declare our BG as large supply and then it’s go-time.
Hello
Commander on deck
As you were, gentlemen
I think Phalanx wants to discuss with you
Yep just DM’d
Wait, if the long range LMs and the LV hang back a tile, would that mean we wouldn't be part of the same unit as the frontline LMs and could be targeted separately. So could a bot with a LRM shoot over the front line to hit us? Would the mech with the Autocannon be able to shoot past the frontline without hitting them?
Can mechs shoot over other mechs though?
Would it be better to bunch up as one formation so attacks against us have to be spread out more? Or would infantry all attack my LV because it is unarmored?
The former
Plus mechs can move evasively
Would being in two tiles mean we aren't in the same formation? Can a formation be larger than a tile?
As long as everyone's in range of whatever you're shooting, then I don't see why not
Ok. But lets say the formation is two tiles deep because some of our units have range two weapons but the enemy only has range one weapons. Part of the formation would be within the enemies range, and part of it wouldn't be. How would that work?
Enemies will split fire between only the units that they have range on, yeah, so that wouldn't be ideal
Hmmm. I wonder if the longer range mechs should stay with the shorter ranged ones then. Just have the LV in the back by itself. It'd be more vulnerable to flanking, but the front line would have more HP to spread the damage around.
The enginieers can't repair dead mechs afteral. But wounded mechs cant get repairs from dead engineers
I agree (or pair up with engineers). Do we only have one engineer currently? That’s not so great…
Zombie Mechs and Zombie Engineers then
Also, if the LMs go on flanking attacks, behind bot lines, renforcments might arive and sandwich us. In that case the LV would be the first to die if it is behind the LMs. Maybe I should just be in the thick of things?
Remember that you can only really flank if the enemy's attention is elsewhere, I think it makes the most sense for you to try flanking units that are attacking the rest of the force so you can get in their blind spot
Both our forces and theirs will automatically attack the best target they have in range if you have a particular weapon like a AT launcher for example. However damage will be spread out across the entire force opposing yours in general for damage
Just give me some Bot Hordes to strafe.
If the mechs/lvs are flanking, just stay out of range of infantry IMO (unless they are at 4 or fewer FS). Even if that means only a few guns are on target, better to avoid taking damage.
After playing in Dashing through the snow, one engineer wasn’t enough for 12 units. Having one engineer for the whole battle group will be rough.
Oh, that reminds me. How good is kiting in this game? Can you split movment actions? Could I move forward 1, fire, then move back 3?
Attacks happen at any point along movement, for both you and enemy.
We have an engi team and they have a LV already
Right, so I could move forward then back and fire when in range, and if the enimy was also in range it would fire at me at the same time? But if I out ranged them they could do nothing?
I believe so yes
Interesting!
But if that unit used their movement retreating, then you might be out of range. Or if they used it advancing, maybe they got in range themselves. So it’s tricky to kite.
Oh right. the enemy and you move simultaneously and you don't know what they're going to do unless you hack their comms
I forgot it wasn't our turn then their turn.
So bear in mind for our evasive units, to maintain evasive maunevers you need to move away from your starting point by at least half your movement
Otherwise movement is handled as all happening at once, and yes if you were ever in range to attack you get to shoot
ive just come out of an exam and seems alots happened here while I was gone
Hmm. But kiting is still useful against a dug in opponent. The enemy has to choose between staying in their fortification and taking a small amount of damage but not being able to shoot back, or advancing to shoot back, but in doing so makes them more vulnerable to damage.
That’s not kiting, that’s just sitting out of range.
Assuming the kiter has a weapon that gan get through their defences
So autocannon or tank gun
Oh right... well you could still be moving around so. wait no. Simultaneous turns. NVM
Well, no it'd still be usefull to be four tiles away from a trench, move forward 2, fire, then move back two and end your turn for tiles away again.
But I guess since you are ending your turn where you started it still doesnt count as kiting
Matheus has agreed to transport me, hopefully you can get a medic on board
Honestly thinking about it, I’m not sure putting out only engineer with the mech lance is the best idea. Might be better for them to be in a centralized protected location, so they can spend all of their actions on repairs. And it’s much easier for the speed 4 mechs to come back, then for the tanks to head over.
Ideally we’d have 3+ engineers, so hopefully some more get recruited. Or another battle group is with us with a proper engineering corp.
It’s the engineer’s call ultimately
Hmmm that's a good point.
Maybe I'll just carry a supply to reload Aukani's Autocannon
bravo might still need you to carry him around, probably best to see how things develop after we get more intel
Yeah. Be the mechanical version of an ambulance. Just not focusing on just the mechs. Right. I really should have realized just sticking with the mechs was dumb when i found out we only had one engineer. I completely forgot the tanks would need him too. Got tunnle visioned.
I could also do it if you want to be with the Lance planet. I know I plan on playing a support/transport focused LV
Well we got 4 support infantry and four LVs. Perfect combo. 3 ambulances 1 fast responce engineer
unless one of the medics doesn't want to ride
If for no other reason than strategic movement, they’ll need an assigned ride
Do we have rides for everyones units yet?
who can even get my big butt to the ground lol other then a orbital.
Yes, but its wonky
Allied forces mostly likely'
Ok
I think one of our guys joined up with a logistical task force so maybe they can fly us
Not the whole BG. Unless we have a Task force form that can drop us off we'll have to come in late with allied vessels dropping us off, according to Shack
I thought task force 2 was looking to transport BGs
They are looking to transport Rabbit
Ahhh ok
They may or may not have room for more. Tac-coms are going to have to talk that voer
After they drop off a BG they are going to switch to AA work
Isnt that 3?
?
Yeah seems like it although I can’t confirm. I’ve heard conflicting things
Yeah, Fluffles
Hmm, who are Atlas dropping off
That I do not known
Forgot we have 3 instead of 2 TFs.
I’ve heard that they are attempting to be a logi/supply force
Yeah, though it states in the lot they want to drop off a BG first. I wonder if the opening is already taken
I mentioned us to them last night but I haven’t checked back in if someone wants to ask them
all infantry all horde tagged right?
Infantry are not horde tagged, no
Wait what? So it's harder for an HMG to kill six dudes than to kill a Light Mech?
I mean a bit. Infantry can dive and take cover. Mechs not so much
Plus light mechs don't have a lot of armor
My thoughts also.
That one point of armor plus evasive makes them impossible for an HMG to kill, if they do choose to evade
Right
Huh. So what has the hord tag? Bug swarms I assume. Would bots have swarms though?
Plus the city should be able to provide cover for us
Please....please have Bot Swarms...
I wonder how the city is layed out...
Oh, so many new messages
What's been said?
Good point. The debuff from going evasive means you have -2 to all your damage right?
I’d expect hoards to have 10+ FS
Since attack rolls and damage rolls are the just one roll right?
Correct
10 FS Scav Hordes were rough
Crazy times
So for mechs that gives us a -3 with the armor
Hmm so goin evasive means I'd be almost 3 times as tanky (more so really since you can't chip away at the +3 buff like you can HP) but what damage I do is halved and there'd be a 50/50 chance I do zilch. And ofcourse you cant stay still
We don't know, we know very little about the bots. We'll have to develop that intel
Evasive is -3 to enemy attacks incoming, but -2 to your own outgoing. So with that 1 armor, you are immune to enemy lasers and HMGs
Yeah, and 6fs squads would need to roll a six to insta kill you. 1 in 6 chance of instant death is a lot better than 50/50
Hits system. They can’t instakill
Any amount of damage = -1 hit
WHAT
It’s only FS units (so infantry) that more damage is worse
WHAT
Yeah
Oh wow! How did i miss that? That changes everything!
Well, no
Higher damage does also subsystem damage to vehicles
Such as disabling the gun or the movement
But any attack can only take out 1 Hit, yes
OMG it's in the naaaaame. Uuuuuug
Mutters about annoying Light Mechs in BattleTech games
Technically that’s based on the dice roll, not the damage. But yes.
Though tbf hitpoints and health points have become similies and mean the same thing in most games so I'm used to attacks dealing more than one 'HP' of damage.
That’s why it’s called “hits” and not HP
Yeah but in my head: Hits = Hitpoints= HP = health points = misunderstanding
the dice roll is the damege tho
As its max value depends directly on the weapon damage stat
And that explains why PA having hits instead of FS is so good
I was so confused about that
It took me a bit to compute it all as well, it came up when I was trying to figure out my Aerospace Fighter's weapon.
I guess it depends on how you conceptualize what step the roll becomes damage.
Indeed
It's normal
It is a pretty unique system after all
Right that's another thing. Because the enemy and us fire simultaneously does the FS damage limit only take effect on the round after the damage taken? If my LV and an enemy unit with FS 6 both shoot at each other and I deal 4 damage, Does the enemy still roll a d6 agaist me since the unit was at 6FS when it started shooting me, but next round it'll only roll a d2?
What you don’t like my spider jumping behind you every turn lol
AM I the only one who finds it odd VTOLs can't target ground targets?
Like, aren't helicopters main purpose air to ground combat?
Yup, they still get the full d6. Which is why even if you can flank some infantry or a tank, you will likely take a hit. Tank is probably worth it, but infantry will generally not be.
They can't? where is that? I know last campaign they were reduced to only adding an attack bonus to ground units but I don't believe they can't attack at all
Didn't know they changed it. But it makes sense balance whise. On Titan they were a bit too good.
They still have the nose gun so Idk what's it for?
I checked
It says it can't SPOT ground units
Not that it can't attack them
So you need friendlies on the ground to tell where they are
Im all for the idea of running supplies. I was considering getting the extra supply but I decided to hold onto the extra req for the next campaign
Damn, what are you planning to spend 6 req on?
I too need 6 req for my next unit lol
I already have 4
I'm gonna buy a log truck, armor it, and put and AA emplacement on top of it
I really want to make a battle cruiser headquarters/drop ship
Cool beans, maybe talk to Cradle or Bird and see if they would like the ride
I'm debating on whether to make myself a ship too. I might just spend one rec on a crew company, and crew a ship to get the feel for it, then see if I want to be a captain. Then I'll have tons of rec to spend on a destroyer or freighter or whatever. Or I could upgrade my good ol' LV if it survives.
I hope being a LV is as fun as I think its going to be
Going around being an ambulance or quick supply
Yeah. Maybe some kiting too. HMG gunner got itchy fingers
I think after experiencing this first Campaign I'll have a better idea what I will want to do in the future.
My first campaign was securing an airfield and holding it which was fun
Don't see why not
Ah sorry, Plans changed. We only got one engineer in the BG so I'm going to be sticking with the tanks for the most part, and driving around wherever the engi is needed. Not sticking with the lances like I originally thought
Alrighty
Time to throw safety to the wind for storage!!!
So, been a bit since I checked, how're we doing on ships now?
This'll totally not have unintended consequences!
Totally!!!
Seriusly though, do you think there will be a downside to this? Like will there be a chance the VTOLs will crash? Or is this just a buff?
No clue
It is, as long as you don't get shot at
Yeah, makes sense
Especially now that the rules have somewhat stabilised
This is the 4th campaign I join as an IFV, and let me tell you, it's gonna play a lot different from the first
I am excited to finally bring my HAT into a big game. Wonder if I'll be able to move troops between zones on the planet 🤔
Best you could do normally is move troops between high/low orbit, since the BG has to remain cohesive. You could feasibly go between low and high orbit to bring back supplies and evac civilians
Yeah
But if troops load on the HAT before we move to the next area, they'll be able to paradrop again, I'd presume?
Could be a strat
Yeah, as long as we have the ability to load back into the HAT before
yo church besides me whos riding with you?
What’s the plan looking like
Get deployed at the western city of Elim, march east until we hit bots or the eastern city of Ziyal, whichever comes first. Help evac any civies we see. Keep the bots from nabbing 'em.
alr
Also, possibly not die
Hopefully BG Rabbit and TF Fluffles don't get shot down, and we'll get good enough intel to make more detailed plans.
Indeed
So far I got @opaque kayak @thin shore you and @boreal nimbus I believe
Which I think is 2 inf, a medic, and an engi
Hey Arufa, I'm actually helping the orbitals since they needed crew to get a logistics fleet up. I'm in TF2 Atlas
Do we have like a spreadsheet with wip transport assignments?
Would be good for first deployment to minimize confusion and maximize efficiency.
For subsequent moves it will come natural depending on the situation on the ground
That'd be good. Rabbit has one. Maybe 'Runner could copy their homework
Do we want more arty? Arty player looking for a BG.
NVM Dwarf Fort snapped them up
i dont think dwarf can move said arty tho
they said earlyer that for one to join they would need more truck
We are also hoping to hook all the medics up with an ambulance, the light vehicles are down for it
🥸 perfect
personally would prefer bringing in small supply first then doing ambulance things as we are so desperate for supply
Groups are way more likely to have ways to consume supply than being able to provide it
You’d have to be ambulance first as we need to travel on the strategic map and you med teams will
Need transport for that. One we hit contacts and medics attach themselves to dismounted infantry platoons id be easier run supplies
I say that as a group with 3 medics I think and no way to get logistics in
there is a severe lack of logitrucks
Most VTOLs are dedicated to carrying units right now. Majority of trucks are in dwarf which is going to be on the north side of the planet. There is just a general lack of HATs
Well, Our engineer can hold 5 small supply. (Meaning I can move 5x the supply when i do have four people sitting in the LV). But I'm not sure if the Engi can share those supples?
I would love it if we did, I got space in my hull for some more peeps but not sure who needs/wants a ride and to where
The other battlegroups in our planned sectors have HATs, coordinating supply drops with our logi truck we should be good for supplies once we get to where we're going
The other BGs shouldn’t have a problem making a FOB we can pull resources from
I don’t know this stuff but make sure it doesn’t require some sort of engineering upgrade. We don’t have more than like maybe one or two engineers with upgrades
Do we know what the transport plans are yet 100%?
Even if I remembered right now I’m sure it would change in like 3 days
TF2 is focusing logi heavy so I don’t think they are transporting units. TF3 is dedicated to transporting rabbit although rabbit may split into two BG’s to make sure they have enough space
Especially Redwall
Who we will be working with alongside venator
So we’re going from Elim to Crossroads to Ziyal?
Yuppers
I feel like we've kinda done all the planning and prep. Or at least most of it. Now it's just waiting for over a week :C
You think so but in another week we might have 3-4 more battlegroups and you’ll want to maybe change your plans. Who knows
You don't think the number of players is going to be capped soon? I figured we wouldn't go past 400.
Howdy gang, Engi from Redwall stopping in. Glad to see a rough plan formulating. Redwall is planning to form up behind you and Venator.
ive been offline for a while, can someone give me a rundown?
Idk, nothing has been announced so far. I would imagine we will at least go to 500 because we already passed 400 a few hours ago
We'll land at the western city, and push east are far as we can hopefully getting dug in in the eastern city and hold the bots there while we try to evac civilians. We got a good mix of units, and all support units'll be in LVs for rapid response.
It wouldn’t be the first time we’ve gone over 500 players
I think the point is to not have a player cap
WE have done all we can with out limited intel currently
If anything new comes in we can adapt
Looking forward to deploying. Maybe we can organize, in the doc or here, which foot troops are riding on which vehicles?
Grabbed Redwalls battle plan
And I gotta say @mild flower you did a good job making this
I wonder how good a destroyer with 4 breach pods would be. Have people run that type of ship before? Can you board ships without using breach pods?
This is the first campaign with the new orbital system, so no one has tried that. I would imagine it's possible, though risky, to use VTOLs if they can get close. Bear in mind that those pods are only able to board lighter orbitals
Flanking rules work on orbitals no?
Use the destroyer's speed to get around behind, and blast 'em through the ships engines into engineering
I...don't know if that works...? Good question to ask though
I suppose there'd be a risk of the ship turning and the pod's smashing against the armor.
Wait, can fighters only fire their machine gun once before needing to head back to base?
It's a machine gun...
That is how it works, yeah
Wait, and Bombers have unlimited ordnance ammo?
Venator got us a image for Elim City
No they have to fly back to base to rearm like fighters
Hard to tell for now, but looks like we may have a bit of tight roads
Then why doesn't it say (Ammo 1) like on the fighters?
Just a bit of inconsistency, it says in the doc, under both unit types, that they need to rearm after every attack
Well no, it says they need to reload after every attack, which takes a primary action, and that rearming requires landing. Are those two words interchangeable in this context?
Yeah, reloading requires supply no matter what type of unit you are, fighters/bombers can't carry supply, so it's implied that they need to rearm at an airfield
Like IRL a tank reloads after every shot, but it takes like 30 shots before they are out of ammo and need to rearm
Ok, so it's just odd wording.
Intel just came in from Venator, we got a map for Ziyal
Wait wait wait. VTOLs have a nose gun that they can fire all they like. I mean, it's a shitty d2, but why not give fighters a fixed D2 gun as a back up weapon? As is, an unupgraded fighter can't ever kill another unupgraded fighter without going home and rearming. No dogfights? Huh?
Aren't fighters supposed to be AA?
I guess the worry is that they'd be too good at it if they had a d2? Or well, actually it'd suck... you couldn't use it while evasive, and you could never hit an evasive target... Hmm. but that could be an interesting trade off. You'd have a weapon you can always use after you run out of ammo, but it requires you to be much more vulnerable
Unless I'm reading wrong, Ziyal looks to have a lot of open spaces to cross
It’ll be a journey. But that’ll be the best part
Should give us a few good spots to dig in where bots have no cover to advance, assuming we get their first
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We ain’t getting there first, is the current assumption
They are much closer
Just read the new midround event, I'm thinking VTOLs might need some repairs when we start deploying
I imagine the bots will meet us halfway and it will be a fighting advance. We’ve got thousands of miles but enough bots to shoot to keep us entertained.
🤷♂️
Glances up at the Fighter talk
So I get to do something every four...or five rounds?
I guess? Depends on how far the air feild is i guess. And if you going evasive when you shoot there is a 50/50 chance you do nothing
I knew about the Evasive part.
Honestly an un-upgraded fighter seems quite underpowered. Where they always like this? Maybe I'm missing something big.
I know in previous campaigns, fighters could often re-arm, launch, and reach enemy contact all in the same round. Speed 6 is a lot
Ah good point!
Considering Ziyal's position realative to the enemy gate, I HIGHLY doubt we will make it there first.
Well, rearming takes a primary action, so firing your weapon will have to be every other round at least
The big thing is that fighters have an interupt when they engage. If they get a target lock on a bomber, it can't drop bombs. Get it on a transport, no paradrops.
Oh, interesting. Where does it say that in the rules?
Also outside of the AA turret upgrades for tanks/logi, I think all other AA options are supply contract missiles? So only once per mission. Fighters are one of the only consistent anti-air options
Oh yeah your right! You also got the guns on orbitals (right?) but they can't stay for long
In the tags section
So the dogfighting is trying to maneuver such that you end up behind the enemy fighter and out of their line of fire.
Wait! Even if you dont deal damage the target is still forced to attack you! So attacking while evasive makes a ton of sence, and this also explains why they gave the planes such a tiny amount of ammo! It all makes sense now!
Assuming we meet contact at Crossroads, do we fight there? Or try to push through and reach the city ASAP?
low ammo also incentivizes team play, which I think is the main reason.
We or at least one of BG Trifecta will have to kill anything on the way, won’t want anything behind us causing problems
iirc two battlegroups are also planning to park at crossroads? So there is that.
Does anyone know what the transport situation looks like in Venator and Redwall? Because it's looking like we will be moving at a full 2 speed on the ground, which is good.
No clue ground transport wise but it can’t be any worse than ours
Oh it can be. Very possible to have more infantry than transports for them
@errant mauve Did you know about the Interceptor trait? Powerful stuff.
Let me take a look at redwall, if there is a problem it would
Be there but I believe they are lush in trucks
Venator has soo many Main Battle Tanks. They’re moving at speed 2.
I don’t know. It’ll depend on how events develop. But I was sold on this BG because of frontal assault on Ziyal city. So my instinct is we would leave Crossroads to Rabbit and push forward on the long road to Ziyal.
Venator has 12 infantry, but only 3 IFV and 1 Logi.
...but they also have 3 Vtol, 2 H-Vtol, and 6 HAT
They also have our only super heavy tank, which is speed 1
I did read about it. Also with what Tamwin5 said about rearming. I guess it will all make more sense once things kick off.
Redwall has 13 infantry and 8 PAI, but only 2 logi and no IFV. They'll be moving at speed 1.
Just wanted to make sure. I was worried I had discouraged you with all my uninformed doom and gloom
Ok I see what I said about Venator’s speed was inaccurate, but my main point was they won’t move faster than us, so I’m still accurate.
oh I didn't think they'd be moving faster. I thought they might be moving slower. Speed 2 is good, at a battlegroup layer. The only units which go higher are logi, LVs, and LMs (well and aeorspace)
Nah, you had just voiced something I was wondering about the rearming and reloading.
I could see a world where Spearhead is speed 2, gets to the city first, the venator and redwall come in after at speed 1. But it looks like Venator will be right there with us
nice
The big difficulty will be that we don't have the engineers to set up a proper airfield. So we'll need to look to capture intact existing infrastructure.
or hope that an orbital task force with hanger bays decides to join us (unlikely)
We will wash over them like a tidal wave. All at once. All together. Except Rabbit (Hopefully they don't get minced).
iirc rabbit is aiming more QRF than tip of the spear. So if they get minced, it's pulling someone else out of the fire.
Fluffle's motto begs to differ 😛
oh damn redwall has five engineers. Ok yeah lets hope they catch up to us quick ;^^
though actually I suspect they will be aiming more to do fortification than vehicle repair
Yeah, they are moving to fortify any ground we take, set up a FOB and defensive positions
@atomic lantern Heavy mech with short range weapons and an engineer repairing them https://www.youtube.com/watch?v=C0t4bY4kkmQ
What Lancer frame should I animate next?
It might be a little while before I finish another one of these. I'm gonna have a lot less free time because I'm finally going to have a job again soon.
Songs are:
Noise Attack by Kevin MacLeod
Livin' in the Sunlight, Lovin' in the Moonlight by Tiny Tim
Lancer's cool.
Oh, picking a favorite mech it's like picking my favorite child. Caliban? Drake? Nelson? Raleigh? Atlas? Metalmark? Orchis? Swallowtail? Balor? Hydra? Lich? Barbarossa? Gilgamesh? Saladin? Sherman? Tagetes? Just so many cool mechs.
Locust, locust all the way
Dogfights basically work that 2 groups of fighters engage eachother, do the damage and then retreat to reload and redeploy
Only if we have someone that can move it
Then we just need to stay close enough that very damaged vehicles can go back to them easily
No airport looks like (unless it's that thing on the left, in the middle). But plenty of space to build one.
What's the green line for?
Can't take the credit! Sierra made it!
We have 3 BG dropping into Ziyal?
I guess so
(A bit late to the party, but:)
Additionally, in a previous campaign, fighters were FS based not hit based, too.
That's one of the main buffs they got for survivability, and makes the job of AA a lot harder. And I don't know if they had evasive as an option before, either.
But yeah, the ammo thing is one of the reasons I picked up an AA tank. Consistent AA dps without needing to reload, and it's on a ground based platform with armour
Other units can take a primary action to reload a fighter, like flight crew on an orbital
You guys have a heavy Mech? That's so cool
Just an update for our OP neighbors.
Redwall has five Engis should you need repairs. Ideally, we'll be behind you and Venator in Ziyal.
In the event that fails, and we're landing in Eim, Redwall will participate in holding Crossroads. Ill personally (Engineer Brick) be in the lead elements with our PAI should anyone need repairs.
Just be advised we have only two logi for supplies.
Thanks! We could definitely use the help. Poor Saltine is going be worked to the bone as our only engineer. And you got twice the logi too
Oof LOL
morning everyone.
'mornin!
Sounds good
Hmmm
I wonder what our BG Insignia would be
I actually was making something up and totally forgot to post it, I’ll be sure to send it when I’m home
A big spear!
Maybe even just the head of it ;D
Ooh wait or actually, spear with a skull on the end, the tip coming out of the mouth
The one I was making up was a spartan thrusting his spear and the tip was the Armco logo
Or maybe a skull impaled on a spear.
Through the mouth? Of straight up through the top of the head?
Straight through the top of the head. The mouth has … implications.
But hey, if someone takes the time to design that then what can I say. People who just talk can’t say much to people who can make.
I dunno, a skull feels a bit, crass
It’s for making the head pun. Better than a non-skull head
Same. Also, our BG is founded during a fight against robots, not humans. It doesn't fit our history.
We are an equal oprortunity stabber. We don't just stab humans
I think just a spear pointing upwards, (or to the right? To symbolize our eastward march?) with the slogan 'Through and Through' (or Per et Per if we want to be all fancy with Latin) would be great.
Or the spear could plung downward (maybe the tip is slightly buried in earth?) to symbolize us descending from orbit to dig in
We could do a robot head impaled on the spear, if we’re set on the stabbing, but I do agree it could get crass
An impaled Toaster could be fun. Add some levity
That’s actually great, I love that
I don’t have the skill to do a toaster, but I could mock up a basic stylized spear
It’s not dissimilar to my own company logo (profile image)
Hmm. I might be able to do something quick in Krita.
Ah, don't worry, the guy who makes all the patches will do one at some point.
Right but this would be a mock up to test whether we like it. Don't want to waste the patches maker's time by ask for a patch we end up not liking
Question what if we have the spearhead going though a planet or moon?
We could even have the planet or moon cracking or breaking apart
I tried Having the spear head go through something, but I wasn't aboe to get it to look good. Eighter the spear head part was too small or the object impailing was too big.
Ok
Cant really make out the spear head. But I'm not that good at this so maybe there is a good way to do it that im missing
How 'bout something simpler
have i missed anything important
When was the last time you where on?
Nothing much has happened today. Oh wait shack posted some new maps
A map of the mountains around crossroads.
little bit yestrady but didnt look alot
what happened yesterday?
hmmm. Well, we decided since we got 4 LVs and Four support units (3 medics, 1 engi) the LVs would be their dedicated quick response vehicles. We are ging to deploy from Elim and try to push towards Ziyal and help evacuate civies. We'll be pushing with Redwall and... I forget... Venetor?
BG Dwarf Fort is going to try to hold the northern town and mine (Tons of arty and engineers). And BG Rabbit formed TF Fluffle to transport them east fast. They plan on hot dropping, and expect heavy casualties. Once they scout out everything they'll transition to QRF.
Oh and Stormblessed has like literally half the VTOL players. It's crazy.
They are the QRF
For anyone that hasn't checked out the midround events, looks like orbitals carry more VTOLs but lose defence as a cost
After that we will follow in with Redwall and Venator to either secure Ziyal or fortify crossroads and assist in covering for evacuations
Mechs are probably going to act as Forward Units and convoy guards
https://orbat-mapper.app/chart
Venator gave me this neat link to make a orbat
Neat
This is my wheelhouse, I'll throw together something
I'd say we are about battalion strength
Noooot as indebt as I thougt it was
we got anyone who can make pie chart of our BG
Oh whoops I forgot you couldn't add attachments to edits. Anyway just adjusted the text slightly 'cause it was asymmetrical and bothering me. but I couldn't add the new image to my original post
Pie chart of the diferent unit types?
ye
Thank you, planetfall