#Battlegroup 6 - Spearhead: Comms

1 messages · Page 2 of 1

sinful light
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So we are probably going to be landing on Elim and will have to march towards Ziyal. Our HAT and VTOLs could help carry our slower vehcikes

thin shore
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Good news, I think we have enough carrying capacity that no infantry has to walk! We're still a bit slow though lol

static spire
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task force Victorum does have a mostly empty light freighter on the roster

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might be worth it to ask if they want to ferry some of us?

sinful light
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Main thing that'll slow us is probably the heavy mech

forest trench
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We're marching streight to Zyial? I thought the plan was to hold crossroads with Dwarf and Venentor and evac civies from the towns.

sinful light
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Redwall

thin shore
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The heavy mech, MBTs, and IFVs all move at spd 2

sinful light
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And they and dwarf are going into the Ziyal

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But we can more easily relocate if the enemy tries to flank us

thin shore
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Dwarf is holding the mine to the north, Phalanx, Storm Blessed and Flying shovels are going to the cross roads. We're joining the assualt on Ziyal with Redwall and Venator

loud schooner
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What will slow uis down are the Infantry

sinful light
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And rabbits gonna be going wherever they need

loud schooner
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But we should have enough transport to help withthat

sinful light
thin shore
loud schooner
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We'll be using the HATs or the IFVs/Light Vics for the infantry?

forest trench
loud schooner
sinful light
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HAT should probably be reserved for our MBT

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Least till we reach Ziyal

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But if we hold a space port, evac should be MUCH easier

loud schooner
sinful light
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Light mechs and light vehicles should be fine on the ground

forest trench
thin shore
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yeah both tanks can actually be carried in one HAT and still take one squad

sinful light
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Can a heavy mech fit in a HAT

loud schooner
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Yup

chrome dagger
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Remember that we're moving at the speed of the slowest unit, our tanks won't slow us as much as dismounted infantry. Tanks are actually safer on the ground where they have enough hits to survive some damage

loud schooner
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1 Vic takes of 2/5 slots in a HAT

thin shore
chrome dagger
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Right, which is probably the best we can do

loud schooner
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Don't forget we also have the Rush command if we are just focused on moving

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If we are worried about being hit while double timing it. We can have our LM and Light Vics flank the MBTs and HM while we move in formation

chrome dagger
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I was more thinking about the strategic level movement, where that wouldn't apply

loud schooner
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Cool beans

sinful light
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And when we do get there, our LV and LM can coordinate with Venators Lance, cause they will have a easier time navigating in the city

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Also, I think we should strap speakers to our mechs to demoralize the clankers

loud schooner
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I was hoping we could convince our LVs to act as Ambulances

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considering we are going to be ground QRF

sinful light
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One of the LV is gonna be staying with the mechs for repairs

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But I think another is taking in medics

loud schooner
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If the last one can carry the other medic that would be cool

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If anything I'll go without a LV since I have a combat medic team and can defend myself

sinful light
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But I don't think we have a medical corps

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But if one of the medic teams had casualty collection or civilian aid station would probably help a LOT

loud schooner
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I have a CCP

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no aid station though

forest trench
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I mean, if one of the medics has the upgrade that lets them ride for free, I'd be happy to take them along with the engineers

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Not sure if the Lance is going to often be where the most casualties are though

thin shore
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Unfortunately we don't have a medical corps for that upgrade

loud schooner
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Mhm

sinful light
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Still CCP would help with our evacuation attempts

old palm
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Do all the LM pilots have the laser weapon equipped? If so we should be pretty good without supplies right?

sinful light
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they all at a base should

thin shore
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I believe a majority do yes, Hunter, they could have bought another and changed out the laser

old palm
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I was just thinking if we all go laser we could operate pretty independently form the main force which could be good

forest trench
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My Light Vic has an MG, but I can also bring light supply so that solves itself (I think?)

thin shore
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It's a definitly a boon but unfortunatly all other combat vehicles ned it

unique island
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ill need a priority list if im the only truck

chrome dagger
forest trench
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Ah good.

thin shore
loud schooner
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Our Engies need to liase with the Logi hub/battlegroup to organize a supply train

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Along with our logi truck

sinful light
thin shore
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Nice! Hopefully we can work with them and offer our own Logi vehicles to help in the distribution of supply

sinful light
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I wonder... can we secure bot production plants to make our own supply?

loud schooner
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yoinking supplies from them will be a must. Got to let them know so they know so we can get enough know to stock up

sinful light
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Cause if we can do that, it might not be too dificult to subvert them to produce ammuntion that we can use in their factories

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Or at the very least basic supplies for repairs

thin shore
golden falcon
loud schooner
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question is if we find one how hard will it be to get through any security

sinful light
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Maybe something could give us the edge with a bit of modification

sonic willow
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hello, you guys recruiting infantry? and what is this groups's plan?

chrome dagger
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We're planning on deploying to Ziyal city, depending on what conditions are looking like down there. We're always looking for infantry...but we are also reaching a point where we need some more transport

forest trench
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We are planning a long march from Elim to Zial, which'll take quite a while given our tanks and IFVs are so slow. We are worried about supply lines too given that we'll be are far from the spaceport as can be, and only have one logi truck and a few HATs.

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But more infantry for holding the city and getting the civies out and evacuated to Elim will be helpful! I think we still have enough room in the IFVs and other transports... Haven't done the math for that though

chrome dagger
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If I've done the math right, we have enough to leave one HAT empty to carry supply, if that's possible, otherwise that leaves us with 5 extra slots

forest trench
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How many freighters with 2 cargo bays each would it take to transport our entire BG? Heavy mechs and tanks take up more slots right?

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Oooh maybe TF Fluffle could help us after they are finished moving Rabbit.

loud schooner
chrome dagger
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You're forgetting our logi truck

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Obivously they could be lugging supplies though, so there's that

loud schooner
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Yeah, figured we'd wanna be leaving that for supply

chrome dagger
loud schooner
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Oh okay, in that case let me shift things around

chrome dagger
# forest trench How many freighters with 2 cargo bays each would it take to transport our entire...

So it's a 1 to 5 ratio of cargo bays (or Large Supply) to players in a Battlegroup that can deploy. We're sitting at 40 right now, so 8 LS would be required for us to be deployable via a Task Force. They then additionally need to have deployment capacity in the form of VTOLs, Flight decks for HATs (assuming an airfield to land) or orbitals with Landing gear and the appropriate bay for deployment

chrome dagger
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So at this point I'm figuring that our ground capable transports all hold infantry, we have 2 HATs that can coordinate supply drops of small supply to our logi truck once we get on the ground, having all infantry mounted up will let us traverse a bit faster so that's the idea

chrome dagger
sinful light
quasi crest
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Say, if we're (theoretically) joining the attack on Ziyal city, whose covering C-Z and Haydar village?

chrome dagger
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Unsure at the moment, we do have at least one BG focusing on QRF so they might if needed

quasi crest
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Okay. Might be a good idea for some of the faster battlegroups to go through those areas and we can trident the city.

forest trench
sinful light
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Plus Dwar Fortress is planning to fortify the northern mine and village

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So we could position ourselves near the south incase the bots try to invade the southern hemisphere

forest trench
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I think we should try to push through to southern Ziyal, to cut off the bots from C-Z and the mines.

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But it all depends on how entrenched the bots are by the time we get there.

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At the start of the game the bots have only gotten as far as Tora right?

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It'd take them at least three turns to get to Ziyal. And it'd take us at least 5.

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Or. Wait no we'd move at speed two... so how lond would it take to move across the map?

loud schooner
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We can move at speed 4

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Using the Rush order

forest trench
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Eh? I thought the Rush order didn't work on the strategic map.

loud schooner
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¯_(ツ)_/¯

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I'm unaware it didn't

halcyon skiff
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🤦‍♂️

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hmm

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what speed do we move at?

chrome dagger
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So it doesn't specify but in all likelihood, there's no rushing on the strategic layer because you don't make attacks or get shot on that layer.

halcyon skiff
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true

chrome dagger
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We will be moving at speed 2 so long as we retain enough transport capacity for all our infantry

halcyon skiff
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i definitely think we should secure south to prevent the bots from taking the mine or village

forest trench
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I wonder if it'd make sense to split our Battle group into two. The fast movers and the slow.

halcyon skiff
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sounds like we will be doing a lot of defending @boreal nimbus what kinda defensive structures we got?

halcyon skiff
sinful light
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Thing is we can't reach the southern mine unless we get to Ziyal city

forest trench
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Yeah, but the fast movers could stick with the slow most of the time. Treat it like one BG, but if something happens where a fast responce is needed, the fast has the option to split up.

halcyon skiff
sinful light
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No we cant

chrome dagger
sinful light
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And we have nowhere near the aircraft to transport us

halcyon skiff
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me and a few others are loaded on the church HAT, we could act as a QRF to secure and setup positions for main group?

sinful light
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Sounds risky

halcyon skiff
thin shore
halcyon skiff
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we were part of the drop on braven airport, we know risk XD

forest trench
thin shore
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You need a LS for a sortie I believe

chrome dagger
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Sorties are aerospace only and must be launched by a task force

halcyon skiff
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ah

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oh well then

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by land we go!

forest trench
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The fact that our speed is halved due to not being allowed to split from the tanks n such worries me.

halcyon skiff
boreal nimbus
halcyon skiff
thin shore
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Why is that worrying? We have enough QRF with Phalanx and Storm Blessed, who can use the air routes we can't.

halcyon skiff
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if we already got QRF on staition i dont see the worry

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once they setup the hats can evac any civvies as well

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or whatever airo units they have idk

thin shore
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Our speed can help Redwall and Venator who would be slower than our LMs on the battlefield

halcyon skiff
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so, head to city to shore up defense till main force arives then head south to assist qrf?

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also this is a hella lot of infantry lmao 😭

thin shore
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Optimal plan, push toward the city. Plan B get as close as possible (likely the crossroads) and engage the enemy.

halcyon skiff
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sounds like the robots are using raider tactics with kidnapping and fast mobility tho

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if our space force can intercept before drop on city would be noice

chrome dagger
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Yeah we're at the mercy of a space battle or two

halcyon skiff
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whats space X strat speed?

forest trench
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So does rabbit

thin shore
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They said they're Ground QRF and double check if they have enough HATs to carry them

halcyon skiff
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better to hit them with a tsunami all at once than a few small waves then

loud schooner
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Both Phalanx and Rabbit are going to be mostly reactionary after, we hit the perverbial wall

halcyon skiff
forest trench
halcyon skiff
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probably us tbf

loud schooner
halcyon skiff
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we will need to move fast if they get the city tho

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cant always wait for the perfect opportunity, sometimes you must take good enough

forest trench
halcyon skiff
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also update from meta-comm

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bots might be able to produce orbitals on the go, unconfirmed tho so no real solid intel other than the fact they produce units on feild

forest trench
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And that many smaller BGs would be better than a few big ones, but of course that'd defeat the whole point of the BGs which is to make strategic gameplay easier to run.

thin shore
thin shore
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I'm exaggerating lol but a lot.

halcyon skiff
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storm blessed sound like our QRF then

forest trench
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And Rabbit is trying to form the Fluffles TF to get them in the action quick to offset their poor land speed.

halcyon skiff
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we should be ready for constant waves of enemies with no real limit due to numbers

thin shore
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Yeah, we're gonna be fighting the ocean in there

halcyon skiff
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"truth is, the game was rigged from the start"

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going from braven to this is like going from little league to the NFL

civic jackal
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We will be fine we just have to hold out till the other battle groups take out the factorys

halcyon skiff
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i would place money on the moon being where they will setup a FOB

civic jackal
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If there not planet side we can just shoot down there reinforcements

halcyon skiff
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whats our AA situation anyway?

chrome dagger
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One AA Tank, two fighters

civic jackal
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Oooo that's not good

halcyon skiff
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i think shooting down all enemy transports is out of question

chrome dagger
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One AA tank in Venator too

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Yeah, gonna be defensive fire only

halcyon skiff
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what is AA capabilities of whole army?

chrome dagger
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Uh...of the entire unit or our combined 3 BGs?

halcyon skiff
sinful light
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Two fighters, two AA tanks

halcyon skiff
sinful light
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And depending on the laser range we could POSSIBLY try to use that

chrome dagger
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Yep, no air cover in Redwall that I'm seeing

halcyon skiff
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oml

chrome dagger
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21 fighters in the whole unit

sinful light
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Still, CAS will be difficult for the enemy to provide inside of the city

last shadow
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I'll do my best but this might go far

halcyon skiff
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looks like we are pulling a wingman

sinful light
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Bombers would be our main issue

civic jackal
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What if we just volly fire with are rifles at the enemy air craft like they did in ww1

sinful light
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Same with VTOL

halcyon skiff
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amazing

sinful light
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Good news though

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Two new taskforces are forming

halcyon skiff
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YESSS

sinful light
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And if the Bots airforce is coming from their orbitals

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WE may have less of an issue

halcyon skiff
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we might be able to cutoff enemy before they land in city

sinful light
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Two of them are working close with other battlegroups but more orbitals in our side is going to help everyone

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Plus, it'll let Rabbit deploy to the southern mines and villaged way faster than we can

halcyon skiff
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whos ready for crowded city fighting, yayyyy...

forest trench
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Is any body here a vet from a campaign with city fighting? How brutal is it?

sinful light
loud schooner
forest trench
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Is my little LV gonna get crushed? :C

chrome dagger
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Structure defense got turned into armor, and the "dig in" defense bonus is reduced now, so shouldn't be as bad.

loud schooner
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It can turn into a slow grinder or a really quick one. Just be very weary of artillary and make sure to work out rotations with the rest of your platoon

loud schooner
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You make attack, and most people lose half their FS, work out who is going to get the heals and when

sinful light
chrome dagger
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Our massive amount of infantry will help turn the engineer's sandbags into a trench line as well

loud schooner
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If they get there before us we are going to need arti to take away their defence. However, if there is a civillian element that might not be and option. We'd just have to take it on the chin unless we wanna roll the die on civvies being very upset

forest trench
thin shore
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Any IFV have the Ram upgrade. It inserts infantry right into defended buildings

halcyon skiff
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this is probably important

sinful light
halcyon skiff
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will they be capturing us?

forest trench
halcyon skiff
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rather have my men not go through whatever they be doing

halcyon skiff
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chaplain henrich will fight to the last if needed

halcyon skiff
forest trench
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Heh, your whole company gets captured and turned into borg, and now you fight on the enemy team.

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Resistance is futile yadah yadah starts blastin'

sinful light
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Still, long as we get the people out of the city, we could worry less about colateral

forest trench
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True. But this is also their homeworld. Lots of history there. Don't wanta to blow up some priceless historical building. Also the planet is pretty much unenhabitable right now. The Civies will freeze without shelter. Destroying one of their cities will mean thousands/millions without homes for years, in a place that'd kill you in hours.

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Sure, the civies can pack into Elim in the short term, but if we reduce their homes to rubble, they'll be stuck sharing houses and sleeping in hospitals for a long while.

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But that's better than whatever fate the bots have in store for them I bet. So bombing the city would be worth it to stop the bots. But I guess the main question is, how many few casualties would we suffer if we leveled the city.

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And how much our lives are worth vs the comfort of a civilian we are charged to protect.

sterile hollow
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Lets play optimists and by some miracle we keep bots off Lumara, do units need upgrades to fight on the surface of a moon?

forest trench
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Huh, good question. I'd assume not? Given that it's not a listed upgrade and it'd seem odd if we couldnt fight on the moon at all.

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I figure the campaign isn't won until the bots are pushed out of the system completely, and I doubt they'll give up on the moon without a fight

chrome dagger
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We're only here to hold until friendly reinforcements arrive; I'm honestly not sure we'll be in a position to launch an assault on the moon

forest trench
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oooh good point I forgot about that. When will the renforcements arive? Do we have an estamate?

chrome dagger
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That's likely going to be unclear until further into the mission

sterile hollow
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Do we still get paid if we die in the fighting

chrome dagger
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Yes, 4 req from what Shack has said instead of the 5

forest trench
sinful light
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So we just need to hold a planet and one of the gates for the fleet

chrome dagger
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Bit of a terrifying thought that the bots might try and seize both gates, huh...?

forest trench
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Yeah. I wonder how rough the space battles will be. We got quite a few big ships last I heard, but not enough crew.

sterile hollow
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Do our orbitals have any infantry for anti boarding?

chrome dagger
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Not sure how that's going to be honest

gritty spruce
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Hello, fine people.
Does the battlegroup by any chance need another IFV or would you rather cap at 40 members for ease of work?

chrome dagger
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Another IFV means more transport, which makes things easier for us, so you're more than welcome aboard

gritty spruce
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Alrighty!
I'll sign up immediately

forest trench
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And another gun. More guns is always good!

chrome dagger
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That too, yeah. Guns are good

gritty spruce
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An upgraded gun with range 2, no less

chrome dagger
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Ooh, now you're just showing off...

forest trench
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Oohohoho! Nice

gritty spruce
forest trench
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Range two gang unite

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Oh, wait. Is there a spot on the roster sheet to list your upgrades?

chrome dagger
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So for weapon refits that's going to be part of your unit type, for passive and single use weapons/items, that'll go on the roster under 'equipment'

gritty spruce
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Should I specify in the sign up or is that only for the order formatting?

chrome dagger
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Yeah hold on, I'll add a new column for that

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Alright, if everyone could specify what primary weapon system their unit has (if a refit is available for your unit) as the first thing you put in the upgrades column, followed by passive/single use items

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This includes refits like combat medic/engineer

forest trench
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Did someone just leave the BG?

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Saw Chonk get erased

chrome dagger
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Yeah went back down to 40

thin shore
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Damn, lost our 2nd HAT

forest trench
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Hmmm. This BG is really tempting me. It's mission statement really matches what I want to do. But I also made so many plans with you guys

gritty spruce
thin shore
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If you're feeling it Planet feel free. The point is to have fun!

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I'll double check to make sure we have enough carry capacity for the inf

gritty spruce
forest trench
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Ooof yeah, the BG ten guy doesn't even have a Tac Com. I might not take myself off the roster just jet : P

jagged vine
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yeah please don't. This is very much not concrete

static spire
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nice it seems we have 2 more taskforces forming

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has anyone got in contact with them yet, maybe we get a ride?

gritty spruce
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BGs will remain very fluid and coming and going up until a few days before the start

acoustic yarrow
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damn 6 IFV's

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got the whole gang

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so we can have 6 full inf squads and 3 smaller squads in ground armour (split between IFV's and LV's)

forest trench
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Yep. It's great. We got a nice column going

thin shore
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Okay, gotta drive an hour then I'll do the carry math but if worse comes to worse, I'm sitting on an RP and will just buy and play a HAT

halcyon skiff
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i know im currently in church with a few others idk exact

proper coral
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Organizer of Phalanx here. Sorry I haven’t been in contact with you guys at all yet. Our original plan was to be a ground based qrf but with the amount of infantry we have been getting it’s going to be a difficult ask. I’m trying to prioritize IFV and VTOL recruitment at the moment to get our speed back up but no promises unfortunately. We are still one of the smaller groups so I can’t pick and choose players😅

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If you guys ever need a status update from my group or have questions just ping me and I’ll get to it as soon as possibleSalute

chrome dagger
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Gotcha, thanks Reaper

chrome pollen
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How is our infantry transport capability??

chrome dagger
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We can transport 14 full sized squads and 3 support sized squads, so we have enough plus room for some supplies

chrome pollen
chrome dagger
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Yeah we barely have enough ourselves

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We were better off before losing our second HAT

proper coral
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I mean that would be nice but I don’t want to compromise your capabilities either. You’re a large battle group and so the ability to carry some small supply with you is quite valuable

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We’ve still got plenty of time for new players to join and I’m sure I’ll get our battle group into better shape here soon. No need to worry too much😄

sinful light
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If I had the req Id probably modify my mech to allow for supply transport

chrome pollen
chrome dagger
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I'm only counting 14, where's the last one?

tall briar
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May I enter the Battlegroup? I play as LV

chrome dagger
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Of course, welcome in! Sign up sheet is in the pins

tall briar
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thx

chrome pollen
chrome dagger
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VTOL - 1 squad
HAT - 5 squads
Logi - 2 squads
6 IFVs - 6 squads
= 14

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If I'm missing something please clarify

chrome pollen
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I miss read... My bad...

chrome dagger
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All good, I was driving myself mad doing the math over and over thinking there was a unit I wasn't seeing

chrome pollen
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kkkk

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I was the mad one...

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kkkkk

sinful light
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Shame we can't just put a single member of infantry on each mech

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Like a hood ornament

atomic lantern
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I'm really gunna have to watch my step with all the LVs, light mechs, and IFVs running about lol

forest trench
sinful light
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Say what weapons do you have on the heavy mech?

tall briar
atomic lantern
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light lasers, left overs from my other mechs

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if i had the req i would have went x2 autocannon and LRM

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but ill work with what i got

forest trench
atomic lantern
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very true lol just gotta not do what i did on haven.

forest trench
atomic lantern
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Would be real sad if-

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added the spoiler so it don't lag peoples phones, i know it slows mine down time to time.

forest trench
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Boom. Headshot

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Yeah, I kinda have a similar fear. I'm debating what upgrades I want to put on my LV after this campaign. Been thinking armor plates would be great 'cause they'd add survivability, but they'd also quadruple the Rec cost of the vehicle and make it much more sad if I lose it.

rustic zealot
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Hooray we have a good size of IFVs

gritty spruce
atomic lantern
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fun times that haven.

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up to my neck in bug bits with Locksmith until those damn stalkers.

gritty spruce
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For me it went well, very well, until I made one mistake and that was it

thin shore
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Glad to hear we have enough transport! Means I stay LM lol

old palm
atomic lantern
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listen if someone wants to sit on top of my mech who am i to stop them lol.

old palm
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maybe if the mechs get the hands we can do a fast ball to move our infantry

old palm
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I don't have the req for multiple units but if i did would I be able to field multiple units in a campaign?

proper coral
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Nope

thin shore
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No, one unit per player in a campaign

steady plinth
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Hi, i am a new player here, my friend @tall briar talked about the Meta Campaing in the past, i became curious and wanted to try it out, this will be my first campaing and my unity is a Fighter, can i join this battlegroup?

old palm
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gatcha fallow up question since i was reading up on orbitals, do i need to find other players to fill my breaching pods or can i put my own infinitary on my own orbital

thin shore
thin shore
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Who are using crew

old palm
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gotcha

thin shore
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I'm planning on using my RP this mission to get a destroyer and get landing gear some cargo space and a flight deck! Only need three crew for that!

thin shore
steady plinth
forest trench
# thin shore Who are using crew

Wait crew? For getting fired out of drop pods? Doncha need Drop Pod trained infantry for those? Or wait, are you saying you need crew to man the pod launchers to fire the infantry?

sterile hollow
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I think you need other players running crew units to run the ship, and then probably need other people with drop pod infantry to actually drop

thin shore
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You need other crew on the ship as they use their turn to do ship activities such as launching drop pods

golden falcon
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Just wanted to say, this’ll be my first mission with Armco. (Dingo squad only joined up while we were on Titan.) so appreciate your understanding if I get confused about some of the rules and Jargon. I don’t quite get the initials unrelated to my own class. But it’s really good to finally be fighting with you, Cheers!✨

thin shore
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Any time and feel free to ask questions. You're with a bunch of people dying to share any knowledge they can lol

old palm
chrome dagger
#

No worries Cromeus, as Rocky said feel free to ask questions, I feel like a good majority of people signed up haven't had the required luck to get into a mission. And yeah, there's a cheat sheet for all the different unit types and their weapon refits that you can look over in the V5 rules document if you ever want to look them over

thin shore
#

Okay, I got us another LM. I'm starting to think I should let the other BGs get some mechs lol

proper coral
#

Yes please😂

chrome dagger
#

We now have 2 lances...I don't think we need two stars lol

proper coral
#

Fr though it’s all good. If you guys want more then by all means take them😝

thin shore
#

Sorry Reaper! I promise I'll stop now.

#

In fact, I'll start pointing them your way

slate nymph
chrome dagger
#

Welcome in, hop you find the transport ship comfortable...because we're stuck there for a while

errant mauve
#

It's not so bad.

slate nymph
#

If need I can jump out the back, got the jump jets for a reason ;P

chrome dagger
#

Also make sure you add your information to the sign up sheet in the pinned messages in this channel

slate nymph
#

Will do!

thin shore
errant mauve
#

Walking is overrated. 😉

forest trench
#

What campaign?

thin shore
forest trench
#

I find it funny that the Light vics and mechs can move faster than fighter jets while rushing

slate nymph
#

Got myself a fridge out of it too

forest trench
#

Runnihing at mach 2

forest trench
errant mauve
#

We pulling an Evangelion now?

forest trench
#

welp angles haven't descended to wipe out humanity knock on wood

thin shore
slate nymph
errant mauve
slate nymph
#

Yep!

old palm
sinful light
#

Wooof, that was a hell of a battle to watch

#

Still, glad we got a experienced mech pilot

old palm
#

it looks like we have more taskforces now has anyone reached out to the two new ones about getting us a ride?

thin shore
#

Not that I know of

old palm
#

Alrighty I'll reach out to task force 2

halcyon skiff
#

@chrome dagger LV'S!!!!

#

JUST REMEMEBERED

#

lv's can hold half a squad

#

qroup up the LV's into groups of 2

#

thats one squad between them

chrome dagger
#

Shack has said that's not going to be a thing for large campaigns if I recall correctly, too much micromanagement

halcyon skiff
#

BRUHHHHHHHHHHHHHHHHHHHH

#

nvm

#

irellevant question

thin shore
#

Also, it wouldn't change anything. We don't have enough HATs to transport the vehicles that move at speed 2. No matter which way we cut it spd 2 is out strategic speed for now

halcyon skiff
thin shore
#

Btw, what ship are you thinking of going once you get the RP? Naw, I changed to light mech once I saw that it was becoming a thing, plus one less infantry that needed to be moved lol

thin shore
halcyon skiff
#

lots of atmoo with lots of guns and drop pods

thin shore
#

Im actually thinking of getting a destroyer myself get the landing gear and a flight deck become an airfield lol

old palm
#

do we have a battle group catch phrase or saying? I got bored and started working on an insignia for us lol

thin shore
#

Not that I know of. Maybe something to do with the spear?

chrome dagger
#

A catch phrase? Lol, not that I've come up with

golden falcon
thin shore
#

"Through and Through" (as in stabbed through but also always completing the mission?)

thin shore
thin shore
#

Thanks!

loud schooner
thin shore
loud schooner
#

💵

#

This out to do it

tall briar
loud schooner
thin shore
#

Hey guys, the new Task force is having a tough time getting more crew. I imagine they need more crew than we need an extra mech. I'm gonna be leaving Spearhead to try to get more crew for them. Off it doesn't work out I hope you'll take me back but if not. I'm sorry we don't get the chance to fight side by side!

golden falcon
#

Sorry to see you go.

onyx void
#

Lads, we are too fully assume the planets forces has fallen and the bots has complete control over the planet.

#

Shack has sent this into BG 3

golden falcon
#

That’s dire news. Does this mean Ground Forces need to make landing outside Ziyal and make our way by ground?

gritty spruce
golden falcon
#

In other words: we’re going into enemy territory. If that’s the case then besides shutting down bots we need to be rescuing Civies from whatever camps they’ve been setting up.

sterile gulch
#

Also steal anything not bolted down

golden falcon
#

That too!

gritty spruce
golden falcon
gritty spruce
#

No, that wouldn't work.
Unless our HAT has special capabilities it need an airport to land at.

#

I'm talking more, quick transport to bring them to the backline.

#

So, IFVs, VTOLs etc.

potent ferry
#

Light vehicles too

gritty spruce
#

Then, once they are at the local logistical hub, they can be brought away if needed.
But then it won't really be our thing to do anymore.

gritty spruce
#

They can't reverse paradrop into a flying plane

#

I'd be a cool trick tho

loud quest
#

hello may i join this battlegroup?

golden falcon
#

Sure, we just lost someone. So you can take his place. What’s your unit?

loud quest
#

and the name is a Tigers

sinful light
#

Morning

golden falcon
#

Morning.

atomic lantern
#

good morning

chrome dagger
#

Morning all, looks like we had a couple new recruits, welcome in!

hard hedge
#

Good morning

little blade
#

Here to check and confirm information on the Ops log about BG6.

loud schooner
#

Morning all

loud schooner
chrome dagger
little blade
chrome dagger
#

That's more or less still accurate, we were considering hitting the Cell'dar mine if needed but not confirmed at this point as we do have other QRF units that might be better suited

proper coral
#

All just depends on how far we are able to make it before encountering heavy resistance

little blade
#

Ok, I'll add that you guys are still waiting out on intel for day one objectives, then. Thanks.

loud quest
forest trench
# gritty spruce So, IFVs, VTOLs etc.

So, did IFVs used to move fast in previous versions of the game? Because you are like the fifth person I've seen say IFVs are fast, when they are as slow as MBTs

loud schooner
#

slowler than LV of LM but 2 to 4 speed is quite a lot. Sadly we have to assume we can't do 4 speed on the strategic map

gritty spruce
forest trench
gritty spruce
forest trench
#

In meta comm there was a BG turning away MBTs for being too slow but accepting IFVs but not light mechs

gritty spruce
#

That's a bit silly

forest trench
#

Yeah I think it must be a typo. Well, maybe not a typo since it was written in the sheet multiple times. Maybe a brain fart and the guy writing the doc got the names mixed up somehow?

gritty spruce
#

Or he just read the speed wrong on the stat sheet

proper coral
#

Two really is infinitely better than 1 and not only does it have the capacity to carry a full squad of infantry but it also has good combat capabilities to boot. There’s way faster and more efficient ways to do troop transport but IFV’s are simple and still pretty fun for most people to play

forest trench
proper coral
#

Yeah absolutely. I think Southpaw meant LV’s as well

forest trench
#

It's a shame too since aside from that confusion their google sheet is fantastic.

loud schooner
#

@potent ferry @dull chasm @tall briar @ocean knot @inland trailHey fellas sorry to ping you like this but I wanted to get our thoughts on an idea. With lots of urban fighting predicted in our future I suggest we pair up medics and LVs. Not only just for firepower, protection and speed but most importantly supply. While a 1:4 ratio of medics to infantry is a good mix we have our work cut out for us and I can see us using up our supplies in 2-3 turns. Having to rely on our single engineer team or our single logi truck to pull away from their other very important duties or worse leavinh the infantry hanging for 1-3 turns, running back and forth for supplies might not work out for us. Instead having LVs run a small supply to our medics from the nearest FOB will keep us in the fight.

Of course we can always rely on other battlegroups but they might not be on call for when we need them

golden falcon
#

As a said INF guy I am very pro Medics having supply.

forest trench
#

That makes sense. However, the current plan (I think? Maybe it changed while I was asleep) is to have an engineer squad ride with me, and I'd stick with the Light mechs, to keep them in the fight, as LVs are the only way to keep up with them. I think the three other LVs are free for medics. One pledged to be an ambulance already i think

loud schooner
#

Yup, I left you so you can stick with the engineer

forest trench
#

Ah thanks. I should have picked up on that

unique island
#

we got loads of mech i see

forest trench
#

Yeeeeep

#

Those poor mech techs'll be worked to the bone.

unique island
#

ill be work to the bone too as the only logi truck in here

loud schooner
#

Yuppers. Our engineer team is going to working waaaay harder than our medics on this one hopefully

unique island
#

gotta earn that pay

#

this gonna be my first campaign too

forest trench
#

Same

little blade
old palm
#

Idk about the rest of the mechs but I just plan on never being hit

unique island
#

we all hope not getting hit

proper coral
#

1 armor point makes me practically invincible and you can’t convince me otherwise😝

forest trench
#

Same! And I plan on killing all the enemies in one shot

#

We'll win easy this way

sinful light
#

Holy shit we have the second highest BG

loud schooner
unique island
#

at this point we could run two team of 4 light mech with a LV that carry an engeneer between the two squad

forest trench
loud schooner
#

we had someone else join up with an LV

forest trench
#

Wait, oh sorry I missread your post. I thought you said two teams of four with an LV and engineer each

unique island
#

only one the two team could flank enemy

old palm
unique island
#

we can do that while moving but when we engage i think two team for flanking is the best option

loud schooner
#

Good for travel but that might be too restrictive during combat

forest trench
loud schooner
unique island
#

the LV would hide

#

granted we fight in the city

forest trench
#

Well the LV has double the range of the Mechs. I could just fall back a bit as the mechs push up. Then get obliterated in a flank attack

#

Maybe 4 mechs guard me and four push up? or 2 and 6?

unique island
#

you could follow a group

#

stay behind while they engage get in the middle when they regroup

loud schooner
#

4 and 4

#

You can also hang around the heavy mech until it gets engaged

forest trench
#

Oh wait, and Aukani also has an auto cannon, so they could stick with me and also laydown fire

#

And be close to resupply

loud schooner
#

good thinking, should ask em

forest trench
#

@slate nymph Your autocannon has the same range as my MG. You want to stick by my LV a hex behind the other LMs to keep me safe and stay close to resupply?

old palm
#

I was also thinking we could have the mechs on the side move up during combat to try and encircle whatever we’re fighting, tbh I have no idea how long combat tends to last are things slow or fast to die in general?

loud schooner
#

Have you watched to campaign videos?

old palm
#

I did a while ago but my memory is failing me

#

I should go rewatch them

forest trench
#

Wait, I just realized. We only have one Engineer? I could have sworn we had more.

loud schooner
#

Combat TTK really depends but groups tend to be the only way you won't get instantly slaughtered

loud quest
#

so whats my position now...

forest trench
#

Huh. That means I've been pigeonholing Saltine as a mechtech without asking them. Hey @boreal nimbus. Do you want to ride in my Light Vic and be a mechtech for the 8 light mechs, or do you want to build things n such?

boreal nimbus
#

I'm down to run mechtech, I just need to know that that's the plan before I spend rec on upgrades

unique island
#

the goal is to keep the mech up and running

#

no matter what

loud schooner
boreal nimbus
#

A couple more engies would be good though, ideally one engie/LV team per lance/group

forest trench
#

I think carry rigs would be good. Repairing mechs stakes small supply right? Hving more on hand would be great. I can only carry one ATM.

boreal nimbus
#

Yeah that'd take my cap up to 5, so 6 between us

loud schooner
#

you might not get the chance to carry a supply if you have to ferry the engi team around

boreal nimbus
#

Once mechs take a position I could prepare trenches as well if no repairs are needed

unique island
#

we have only one engineer

loud schooner
#

Ah, I thought you were our engi Celtic, you're our logi

forest trench
unique island
forest trench
#

I need to get the supply trailer. So useful

#

Up armor and supply trailer would be a fun combo

sinful light
unique island
#

mind you their will be other BG with us at the city

#

still got to keep the tank and medic supplied

forest trench
#

Well Aukani is rocking a Auto cannon, which'll need to be reloaded

sinful light
#

When did we get another fighter?

#

Not complaining, that gives us the better air coverage of the three BG in Ziyal

hard hedge
forest trench
hard hedge
#

I also have LRMs for knocking down hostile flyers

forest trench
hard hedge
#

Sounds good

#

I also figured I can run supplies up to hotspots on evasive if we need them

old palm
#

I like the task force were making within the larger BG

golden falcon
#

I heard we’re flying in. Any idea how we’ll deploy? If there’s an open field maybe 6 inf could parachute in via the HAT

loud schooner
#

We have a :

Mech Company

Mech-Infantry Company

Attached Tank Platoon

Attached Aerospace Wing

sinful light
#

We really are a mobile mechanized unit

loud quest
#

Alright

loud schooner
loud quest
#

@loud schooner I also have something to say in dms

loud schooner
#

If we can get some more IFVs recruited we can near or even fully mechanized of infantry force

sinful light
#

Man the bots are screwed, a Heavy Mech from us and a SHMBT from Venator

#

Their armor doesn't stand a chance

proper coral
#

Who is the organizer/tac com for spearhead? I would like to talk to them in DM’s if possible

loud schooner
#

until they pull out their own SHMBT

golden falcon
#

Ok, I’ve been reading Meta-comm and Dresden’s comments cleared things up for me. Basically, we’re waiting for an Orbital to be in position so they can declare our BG as large supply and then it’s go-time.

chrome dagger
#

Hello

sinful light
#

Commander on deck

chrome dagger
#

As you were, gentlemen

sinful light
#

I think Phalanx wants to discuss with you

proper coral
#

Yep just DM’d

forest trench
#

Wait, if the long range LMs and the LV hang back a tile, would that mean we wouldn't be part of the same unit as the frontline LMs and could be targeted separately. So could a bot with a LRM shoot over the front line to hit us? Would the mech with the Autocannon be able to shoot past the frontline without hitting them?

sinful light
#

Mechs I think can shoot over smaller units

#

And move through them with no issue

forest trench
#

Can mechs shoot over other mechs though?

#

Would it be better to bunch up as one formation so attacks against us have to be spread out more? Or would infantry all attack my LV because it is unarmored?

loud schooner
#

The former

sinful light
#

Plus mechs can move evasively

forest trench
#

Would being in two tiles mean we aren't in the same formation? Can a formation be larger than a tile?

chrome dagger
#

As long as everyone's in range of whatever you're shooting, then I don't see why not

forest trench
#

Ok. But lets say the formation is two tiles deep because some of our units have range two weapons but the enemy only has range one weapons. Part of the formation would be within the enemies range, and part of it wouldn't be. How would that work?

chrome dagger
#

Enemies will split fire between only the units that they have range on, yeah, so that wouldn't be ideal

forest trench
#

Hmmm. I wonder if the longer range mechs should stay with the shorter ranged ones then. Just have the LV in the back by itself. It'd be more vulnerable to flanking, but the front line would have more HP to spread the damage around.

#

The enginieers can't repair dead mechs afteral. But wounded mechs cant get repairs from dead engineers

dull chasm
errant mauve
#

Zombie Mechs and Zombie Engineers then

forest trench
#

Also, if the LMs go on flanking attacks, behind bot lines, renforcments might arive and sandwich us. In that case the LV would be the first to die if it is behind the LMs. Maybe I should just be in the thick of things?

chrome dagger
#

Remember that you can only really flank if the enemy's attention is elsewhere, I think it makes the most sense for you to try flanking units that are attacking the rest of the force so you can get in their blind spot

loud schooner
errant mauve
#

Just give me some Bot Hordes to strafe.

dull chasm
#

If the mechs/lvs are flanking, just stay out of range of infantry IMO (unless they are at 4 or fewer FS). Even if that means only a few guns are on target, better to avoid taking damage.

#

After playing in Dashing through the snow, one engineer wasn’t enough for 12 units. Having one engineer for the whole battle group will be rough.

forest trench
#

Oh, that reminds me. How good is kiting in this game? Can you split movment actions? Could I move forward 1, fire, then move back 3?

dull chasm
loud schooner
forest trench
forest trench
dull chasm
# forest trench Interesting!

But if that unit used their movement retreating, then you might be out of range. Or if they used it advancing, maybe they got in range themselves. So it’s tricky to kite.

forest trench
#

Oh right. the enemy and you move simultaneously and you don't know what they're going to do unless you hack their comms

#

I forgot it wasn't our turn then their turn.

chrome dagger
#

So bear in mind for our evasive units, to maintain evasive maunevers you need to move away from your starting point by at least half your movement

#

Otherwise movement is handled as all happening at once, and yes if you were ever in range to attack you get to shoot

acoustic yarrow
#

ive just come out of an exam and seems alots happened here while I was gone

forest trench
#

Hmm. But kiting is still useful against a dug in opponent. The enemy has to choose between staying in their fortification and taking a small amount of damage but not being able to shoot back, or advancing to shoot back, but in doing so makes them more vulnerable to damage.

dull chasm
forest trench
#

Assuming the kiter has a weapon that gan get through their defences

dull chasm
forest trench
#

Well, no it'd still be usefull to be four tiles away from a trench, move forward 2, fire, then move back two and end your turn for tiles away again.

#

But I guess since you are ending your turn where you started it still doesnt count as kiting

loud schooner
dull chasm
#

Honestly thinking about it, I’m not sure putting out only engineer with the mech lance is the best idea. Might be better for them to be in a centralized protected location, so they can spend all of their actions on repairs. And it’s much easier for the speed 4 mechs to come back, then for the tanks to head over.

Ideally we’d have 3+ engineers, so hopefully some more get recruited. Or another battle group is with us with a proper engineering corp.

#

It’s the engineer’s call ultimately

forest trench
#

Maybe I'll just carry a supply to reload Aukani's Autocannon

loud schooner
#

bravo might still need you to carry him around, probably best to see how things develop after we get more intel

forest trench
#

Yeah. Be the mechanical version of an ambulance. Just not focusing on just the mechs. Right. I really should have realized just sticking with the mechs was dumb when i found out we only had one engineer. I completely forgot the tanks would need him too. Got tunnle visioned.

dull chasm
#

I could also do it if you want to be with the Lance planet. I know I plan on playing a support/transport focused LV

forest trench
#

Well we got 4 support infantry and four LVs. Perfect combo. 3 ambulances 1 fast responce engineer

#

unless one of the medics doesn't want to ride

dull chasm
#

If for no other reason than strategic movement, they’ll need an assigned ride

civic jackal
#

Do we have rides for everyones units yet?

atomic lantern
#

who can even get my big butt to the ground lol other then a orbital.

loud schooner
loud schooner
civic jackal
#

Ok

old palm
#

I think one of our guys joined up with a logistical task force so maybe they can fly us

loud schooner
#

Not the whole BG. Unless we have a Task force form that can drop us off we'll have to come in late with allied vessels dropping us off, according to Shack

old palm
#

I thought task force 2 was looking to transport BGs

loud schooner
#

They are looking to transport Rabbit

old palm
#

Ahhh ok

loud schooner
#

They may or may not have room for more. Tac-coms are going to have to talk that voer

#

After they drop off a BG they are going to switch to AA work

sinful light
loud schooner
sinful light
#

Taskforce 3

#

They are the ones dropping Rabbit to secure spaceports

proper coral
#

Yeah seems like it although I can’t confirm. I’ve heard conflicting things

loud schooner
#

Hmm, who are Atlas dropping off

#

That I do not known

#

Forgot we have 3 instead of 2 TFs.

proper coral
#

I’ve heard that they are attempting to be a logi/supply force

loud schooner
#

Yeah, though it states in the lot they want to drop off a BG first. I wonder if the opening is already taken

old palm
#

I mentioned us to them last night but I haven’t checked back in if someone wants to ask them

forest trench
#

all infantry all horde tagged right?

chrome dagger
#

Infantry are not horde tagged, no

forest trench
#

Wait what? So it's harder for an HMG to kill six dudes than to kill a Light Mech?

sinful light
#

I mean a bit. Infantry can dive and take cover. Mechs not so much

#

Plus light mechs don't have a lot of armor

errant mauve
#

My thoughts also.

chrome dagger
#

That one point of armor plus evasive makes them impossible for an HMG to kill, if they do choose to evade

sinful light
#

Right

forest trench
#

Huh. So what has the hord tag? Bug swarms I assume. Would bots have swarms though?

sinful light
#

Plus the city should be able to provide cover for us

errant mauve
#

Please....please have Bot Swarms...

sinful light
#

I wonder how the city is layed out...

gritty spruce
#

Oh, so many new messages
What's been said?

forest trench
dull chasm
forest trench
#

Since attack rolls and damage rolls are the just one roll right?

gritty spruce
sinful light
#

So for mechs that gives us a -3 with the armor

forest trench
#

Hmm so goin evasive means I'd be almost 3 times as tanky (more so really since you can't chip away at the +3 buff like you can HP) but what damage I do is halved and there'd be a 50/50 chance I do zilch. And ofcourse you cant stay still

loud schooner
dull chasm
forest trench
dull chasm
#

Any amount of damage = -1 hit

forest trench
#

WHAT

dull chasm
#

It’s only FS units (so infantry) that more damage is worse

forest trench
#

WHAT

gritty spruce
#

Yeah

dull chasm
#

Yeah lol

#

It does explain this in the rules

forest trench
#

Oh wow! How did i miss that? That changes everything!

gritty spruce
#

Such as disabling the gun or the movement

#

But any attack can only take out 1 Hit, yes

forest trench
#

OMG it's in the naaaaame. Uuuuuug

errant mauve
#

Mutters about annoying Light Mechs in BattleTech games

dull chasm
forest trench
#

Though tbf hitpoints and health points have become similies and mean the same thing in most games so I'm used to attacks dealing more than one 'HP' of damage.

dull chasm
#

That’s why it’s called “hits” and not HP

forest trench
#

Yeah but in my head: Hits = Hitpoints= HP = health points = misunderstanding

gritty spruce
#

As its max value depends directly on the weapon damage stat

forest trench
#

And that explains why PA having hits instead of FS is so good

#

I was so confused about that

errant mauve
#

It took me a bit to compute it all as well, it came up when I was trying to figure out my Aerospace Fighter's weapon.

dull chasm
gritty spruce
#

Indeed

gritty spruce
forest trench
#

Right that's another thing. Because the enemy and us fire simultaneously does the FS damage limit only take effect on the round after the damage taken? If my LV and an enemy unit with FS 6 both shoot at each other and I deal 4 damage, Does the enemy still roll a d6 agaist me since the unit was at 6FS when it started shooting me, but next round it'll only roll a d2?

old palm
sinful light
#

AM I the only one who finds it odd VTOLs can't target ground targets?

#

Like, aren't helicopters main purpose air to ground combat?

dull chasm
loud schooner
gritty spruce
loud schooner
#

They still have the nose gun so Idk what's it for?

gritty spruce
#

I checked

#

It says it can't SPOT ground units

#

Not that it can't attack them

#

So you need friendlies on the ground to tell where they are

potent ferry
sinful light
#

Thats my bad I mixed that up

dull chasm
potent ferry
#

Orbitals

#

Gonna make myself a ship

gritty spruce
#

I already have 4

gritty spruce
potent ferry
#

I really want to make a battle cruiser headquarters/drop ship

loud schooner
forest trench
# potent ferry Gonna make myself a ship

I'm debating on whether to make myself a ship too. I might just spend one rec on a crew company, and crew a ship to get the feel for it, then see if I want to be a captain. Then I'll have tons of rec to spend on a destroyer or freighter or whatever. Or I could upgrade my good ol' LV if it survives.

potent ferry
#

I hope being a LV is as fun as I think its going to be

#

Going around being an ambulance or quick supply

forest trench
#

Yeah. Maybe some kiting too. HMG gunner got itchy fingers

errant mauve
#

I think after experiencing this first Campaign I'll have a better idea what I will want to do in the future.

sinful light
#

Same

#

I might stick with mech or I may branch out

potent ferry
#

My first campaign was securing an airfield and holding it which was fun

forest trench
# slate nymph Don't see why not

Ah sorry, Plans changed. We only got one engineer in the BG so I'm going to be sticking with the tanks for the most part, and driving around wherever the engi is needed. Not sticking with the lances like I originally thought

slate nymph
#

Alrighty

halcyon skiff
#

Time to throw safety to the wind for storage!!!

graceful hamlet
#

So, been a bit since I checked, how're we doing on ships now?

forest trench
halcyon skiff
forest trench
#

Seriusly though, do you think there will be a downside to this? Like will there be a chance the VTOLs will crash? Or is this just a buff?

halcyon skiff
#

No clue

gritty spruce
gritty spruce
#

This is the 4th campaign I join as an IFV, and let me tell you, it's gonna play a lot different from the first

vestal oracle
#

I am excited to finally bring my HAT into a big game. Wonder if I'll be able to move troops between zones on the planet 🤔

chrome dagger
#

Best you could do normally is move troops between high/low orbit, since the BG has to remain cohesive. You could feasibly go between low and high orbit to bring back supplies and evac civilians

gritty spruce
#

Yeah
But if troops load on the HAT before we move to the next area, they'll be able to paradrop again, I'd presume?

#

Could be a strat

chrome dagger
#

Yeah, as long as we have the ability to load back into the HAT before

halcyon skiff
ocean knot
#

What’s the plan looking like

forest trench
# ocean knot What’s the plan looking like

Get deployed at the western city of Elim, march east until we hit bots or the eastern city of Ziyal, whichever comes first. Help evac any civies we see. Keep the bots from nabbing 'em.

ocean knot
#

alr

gritty spruce
#

Also, possibly not die

forest trench
#

Hopefully BG Rabbit and TF Fluffles don't get shot down, and we'll get good enough intel to make more detailed plans.

gritty spruce
#

Indeed

vestal oracle
#

Which I think is 2 inf, a medic, and an engi

thin shore
#

Hey Arufa, I'm actually helping the orbitals since they needed crew to get a logistics fleet up. I'm in TF2 Atlas

gritty spruce
#

Do we have like a spreadsheet with wip transport assignments?

#

Would be good for first deployment to minimize confusion and maximize efficiency.

For subsequent moves it will come natural depending on the situation on the ground

forest trench
#

Do we want more arty? Arty player looking for a BG.

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NVM Dwarf Fort snapped them up

slate nymph
#

the dwarves be dwarving

unique island
#

i dont think dwarf can move said arty tho

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they said earlyer that for one to join they would need more truck

loud schooner
potent ferry
#

personally would prefer bringing in small supply first then doing ambulance things as we are so desperate for supply

proper coral
#

Groups are way more likely to have ways to consume supply than being able to provide it

loud schooner
proper coral
#

I say that as a group with 3 medics I think and no way to get logistics in

potent ferry
#

there is a severe lack of logitrucks

proper coral
#

Most VTOLs are dedicated to carrying units right now. Majority of trucks are in dwarf which is going to be on the north side of the planet. There is just a general lack of HATs

forest trench
#

Well, Our engineer can hold 5 small supply. (Meaning I can move 5x the supply when i do have four people sitting in the LV). But I'm not sure if the Engi can share those supples?

vestal oracle
chrome dagger
#

The other battlegroups in our planned sectors have HATs, coordinating supply drops with our logi truck we should be good for supplies once we get to where we're going

loud schooner
#

The other BGs shouldn’t have a problem making a FOB we can pull resources from

proper coral
#

I don’t know this stuff but make sure it doesn’t require some sort of engineering upgrade. We don’t have more than like maybe one or two engineers with upgrades

simple ridge
#

Do we know what the transport plans are yet 100%?

proper coral
#

Even if I remembered right now I’m sure it would change in like 3 days

#

TF2 is focusing logi heavy so I don’t think they are transporting units. TF3 is dedicated to transporting rabbit although rabbit may split into two BG’s to make sure they have enough space

sinful light
#

Who we will be working with alongside venator

loud schooner
#

Yup, it’s the trifecta

#

A HBG, MBG and an IBG

simple ridge
#

So we’re going from Elim to Crossroads to Ziyal?

loud schooner
#

Yuppers

forest trench
#

I feel like we've kinda done all the planning and prep. Or at least most of it. Now it's just waiting for over a week :C

proper coral
#

You think so but in another week we might have 3-4 more battlegroups and you’ll want to maybe change your plans. Who knows

forest trench
#

You don't think the number of players is going to be capped soon? I figured we wouldn't go past 400.

mild flower
#

Howdy gang, Engi from Redwall stopping in. Glad to see a rough plan formulating. Redwall is planning to form up behind you and Venator.

opaque kayak
#

ive been offline for a while, can someone give me a rundown?

proper coral
#

Idk, nothing has been announced so far. I would imagine we will at least go to 500 because we already passed 400 a few hours ago

forest trench
loud schooner
#

It wouldn’t be the first time we’ve gone over 500 players

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I think the point is to not have a player cap

sinful light
#

If anything new comes in we can adapt

quasi crest
#

Looking forward to deploying. Maybe we can organize, in the doc or here, which foot troops are riding on which vehicles?

sinful light
#

Grabbed Redwalls battle plan

#

And I gotta say @mild flower you did a good job making this

forest trench
#

I wonder how good a destroyer with 4 breach pods would be. Have people run that type of ship before? Can you board ships without using breach pods?

chrome dagger
#

This is the first campaign with the new orbital system, so no one has tried that. I would imagine it's possible, though risky, to use VTOLs if they can get close. Bear in mind that those pods are only able to board lighter orbitals

forest trench
#

Flanking rules work on orbitals no?

#

Use the destroyer's speed to get around behind, and blast 'em through the ships engines into engineering

chrome dagger
#

I...don't know if that works...? Good question to ask though

forest trench
#

I suppose there'd be a risk of the ship turning and the pod's smashing against the armor.

#

Wait, can fighters only fire their machine gun once before needing to head back to base?

#

It's a machine gun...

chrome dagger
#

That is how it works, yeah

forest trench
#

Wait, and Bombers have unlimited ordnance ammo?

sinful light
#

Venator got us a image for Elim City

chrome dagger
sinful light
forest trench
chrome dagger
forest trench
#

Well no, it says they need to reload after every attack, which takes a primary action, and that rearming requires landing. Are those two words interchangeable in this context?

chrome dagger
#

Yeah, reloading requires supply no matter what type of unit you are, fighters/bombers can't carry supply, so it's implied that they need to rearm at an airfield

forest trench
#

Like IRL a tank reloads after every shot, but it takes like 30 shots before they are out of ammo and need to rearm

#

Ok, so it's just odd wording.

sinful light
#

Intel just came in from Venator, we got a map for Ziyal

forest trench
#

Wait wait wait. VTOLs have a nose gun that they can fire all they like. I mean, it's a shitty d2, but why not give fighters a fixed D2 gun as a back up weapon? As is, an unupgraded fighter can't ever kill another unupgraded fighter without going home and rearming. No dogfights? Huh?

#

Aren't fighters supposed to be AA?

#

I guess the worry is that they'd be too good at it if they had a d2? Or well, actually it'd suck... you couldn't use it while evasive, and you could never hit an evasive target... Hmm. but that could be an interesting trade off. You'd have a weapon you can always use after you run out of ammo, but it requires you to be much more vulnerable

sterile hollow
#

Unless I'm reading wrong, Ziyal looks to have a lot of open spaces to cross

rustic zealot
#

It’ll be a journey. But that’ll be the best part

sterile hollow
#

Should give us a few good spots to dig in where bots have no cover to advance, assuming we get their first

forest trench
# rustic zealot It’ll be a journey. But that’ll be the best part

Please check out our Patreon page! We are very grateful for your support!
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As requested by our patrons, here is our version of J.R.R. Tolkien's poem, "Roads Go Ever On!" We worked hard to interpret this in the spirit of Tolkien's work and hope you enjoy it:)...

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#

Start at 1:07

loud schooner
#

They are much closer

sterile hollow
#

Just read the new midround event, I'm thinking VTOLs might need some repairs when we start deploying

golden falcon
# loud schooner They are much closer

I imagine the bots will meet us halfway and it will be a fighting advance. We’ve got thousands of miles but enough bots to shoot to keep us entertained.

loud schooner
#

🤷‍♂️

errant mauve
#

Glances up at the Fighter talk

forest trench
#

I got myself worked up

errant mauve
#

So I get to do something every four...or five rounds?

forest trench
#

I guess? Depends on how far the air feild is i guess. And if you going evasive when you shoot there is a 50/50 chance you do nothing

errant mauve
#

I knew about the Evasive part.

forest trench
#

Honestly an un-upgraded fighter seems quite underpowered. Where they always like this? Maybe I'm missing something big.

dull chasm
#

I know in previous campaigns, fighters could often re-arm, launch, and reach enemy contact all in the same round. Speed 6 is a lot

dull chasm
forest trench
#

Well, rearming takes a primary action, so firing your weapon will have to be every other round at least

dull chasm
forest trench
dull chasm
#

Also outside of the AA turret upgrades for tanks/logi, I think all other AA options are supply contract missiles? So only once per mission. Fighters are one of the only consistent anti-air options

forest trench
dull chasm
#

So the dogfighting is trying to maneuver such that you end up behind the enemy fighter and out of their line of fire.

forest trench
# dull chasm In the tags section

Wait! Even if you dont deal damage the target is still forced to attack you! So attacking while evasive makes a ton of sence, and this also explains why they gave the planes such a tiny amount of ammo! It all makes sense now!

dull chasm
dull chasm
loud schooner
#

We or at least one of BG Trifecta will have to kill anything on the way, won’t want anything behind us causing problems

dull chasm
loud schooner
#

Yeah, the trifecta

#

Sorry to specific I mean Venator, Redwall and Spearhead

dull chasm
#

Does anyone know what the transport situation looks like in Venator and Redwall? Because it's looking like we will be moving at a full 2 speed on the ground, which is good.

loud schooner
#

No clue ground transport wise but it can’t be any worse than ours

dull chasm
forest trench
#

@errant mauve Did you know about the Interceptor trait? Powerful stuff.

loud schooner
#

Let me take a look at redwall, if there is a problem it would
Be there but I believe they are lush in trucks

golden falcon
golden falcon
dull chasm
#

Venator has 12 infantry, but only 3 IFV and 1 Logi.
...but they also have 3 Vtol, 2 H-Vtol, and 6 HAT

#

They also have our only super heavy tank, which is speed 1

errant mauve
dull chasm
#

Redwall has 13 infantry and 8 PAI, but only 2 logi and no IFV. They'll be moving at speed 1.

forest trench
golden falcon
#

Ok I see what I said about Venator’s speed was inaccurate, but my main point was they won’t move faster than us, so I’m still accurate.

dull chasm
errant mauve
dull chasm
#

I could see a world where Spearhead is speed 2, gets to the city first, the venator and redwall come in after at speed 1. But it looks like Venator will be right there with us

dull chasm
#

The big difficulty will be that we don't have the engineers to set up a proper airfield. So we'll need to look to capture intact existing infrastructure.

#

or hope that an orbital task force with hanger bays decides to join us (unlikely)

forest trench
#

We will wash over them like a tidal wave. All at once. All together. Except Rabbit (Hopefully they don't get minced).

dull chasm
forest trench
#

Fluffle's motto begs to differ 😛

dull chasm
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oh damn redwall has five engineers. Ok yeah lets hope they catch up to us quick ;^^

#

though actually I suspect they will be aiming more to do fortification than vehicle repair

loud schooner
#

Yeah, they are moving to fortify any ground we take, set up a FOB and defensive positions

forest trench
#

@atomic lantern Heavy mech with short range weapons and an engineer repairing them https://www.youtube.com/watch?v=C0t4bY4kkmQ

What Lancer frame should I animate next?

It might be a little while before I finish another one of these. I'm gonna have a lot less free time because I'm finally going to have a job again soon.

Songs are:
Noise Attack by Kevin MacLeod
Livin' in the Sunlight, Lovin' in the Moonlight by Tiny Tim

▶ Play video
inland trail
#

Lancer's cool.

errant mauve
#

Good game.

#

Give me a Genghis and I'm happy.

inland trail
#

Oh, picking a favorite mech it's like picking my favorite child. Caliban? Drake? Nelson? Raleigh? Atlas? Metalmark? Orchis? Swallowtail? Balor? Hydra? Lich? Barbarossa? Gilgamesh? Saladin? Sherman? Tagetes? Just so many cool mechs.

loud schooner
#

Locust, locust all the way

gritty spruce
gritty spruce
gritty spruce
gritty spruce
slate nymph
mild flower
sick thorn
#

We have 3 BG dropping into Ziyal?

acoustic yarrow
#

I guess so

peak anchor
# forest trench Honestly an un-upgraded fighter seems quite underpowered. Where they always like...

(A bit late to the party, but:)

Additionally, in a previous campaign, fighters were FS based not hit based, too.

That's one of the main buffs they got for survivability, and makes the job of AA a lot harder. And I don't know if they had evasive as an option before, either.

But yeah, the ammo thing is one of the reasons I picked up an AA tank. Consistent AA dps without needing to reload, and it's on a ground based platform with armour

chrome dagger
halcyon mulch
#

You guys have a heavy Mech? That's so cool

mild flower
#

Just an update for our OP neighbors.

Redwall has five Engis should you need repairs. Ideally, we'll be behind you and Venator in Ziyal.

In the event that fails, and we're landing in Eim, Redwall will participate in holding Crossroads. Ill personally (Engineer Brick) be in the lead elements with our PAI should anyone need repairs.

Just be advised we have only two logi for supplies.

forest trench
mild flower
#

Oof LOL

atomic lantern
#

morning everyone.

forest trench
sinful light
#

Hmmm

#

I wonder what our BG Insignia would be

old palm
#

I actually was making something up and totally forgot to post it, I’ll be sure to send it when I’m home

golden falcon
dull chasm
#

Ooh wait or actually, spear with a skull on the end, the tip coming out of the mouth

old palm
#

The one I was making up was a spartan thrusting his spear and the tip was the Armco logo

golden falcon
dull chasm
golden falcon
#

But hey, if someone takes the time to design that then what can I say. People who just talk can’t say much to people who can make.

sinful light
#

I dunno, a skull feels a bit, crass

dull chasm
forest trench
#

We are an equal oprortunity stabber. We don't just stab humans

#

I think just a spear pointing upwards, (or to the right? To symbolize our eastward march?) with the slogan 'Through and Through' (or Per et Per if we want to be all fancy with Latin) would be great.

#

Or the spear could plung downward (maybe the tip is slightly buried in earth?) to symbolize us descending from orbit to dig in

hard hedge
#

We could do a robot head impaled on the spear, if we’re set on the stabbing, but I do agree it could get crass

forest trench
hard hedge
#

That’s actually great, I love that

#

I don’t have the skill to do a toaster, but I could mock up a basic stylized spear

#

It’s not dissimilar to my own company logo (profile image)

forest trench
#

Hmm. I might be able to do something quick in Krita.

gritty spruce
#

Ah, don't worry, the guy who makes all the patches will do one at some point.

forest trench
forest trench
civic jackal
#

Question what if we have the spearhead going though a planet or moon?

#

We could even have the planet or moon cracking or breaking apart

forest trench
civic jackal
#

Ok

forest trench
#

Cant really make out the spear head. But I'm not that good at this so maybe there is a good way to do it that im missing

forest trench
#

How 'bout something simpler

halcyon skiff
#

have i missed anything important

forest trench
forest trench
#

Nothing much has happened today. Oh wait shack posted some new maps

#

A map of the mountains around crossroads.

halcyon skiff
#

what happened yesterday?

forest trench
# halcyon skiff what happened yesterday?

hmmm. Well, we decided since we got 4 LVs and Four support units (3 medics, 1 engi) the LVs would be their dedicated quick response vehicles. We are ging to deploy from Elim and try to push towards Ziyal and help evacuate civies. We'll be pushing with Redwall and... I forget... Venetor?

#

BG Dwarf Fort is going to try to hold the northern town and mine (Tons of arty and engineers). And BG Rabbit formed TF Fluffle to transport them east fast. They plan on hot dropping, and expect heavy casualties. Once they scout out everything they'll transition to QRF.

halcyon skiff
#

Ight

#

Thx for info

forest trench
#

Oh and Stormblessed has like literally half the VTOL players. It's crazy.

loud schooner
#

They are the QRF

sterile hollow
#

For anyone that hasn't checked out the midround events, looks like orbitals carry more VTOLs but lose defence as a cost

sinful light
#

Mechs are probably going to act as Forward Units and convoy guards

sinful light
loud schooner
#

Neat

#

This is my wheelhouse, I'll throw together something

#

I'd say we are about battalion strength

#

Noooot as indebt as I thougt it was

halcyon skiff
#

we got anyone who can make pie chart of our BG

forest trench
#

Oh whoops I forgot you couldn't add attachments to edits. Anyway just adjusted the text slightly 'cause it was asymmetrical and bothering me. but I couldn't add the new image to my original post

forest trench
halcyon skiff
#

ye

chrome dagger
#

Thank you, planetfall

old palm
forest trench
#

Wait I just noticed the spearhead is the Armco logo! Fun!