#Battlegroup 4/10 - Dwarf Fortress & Merchants: Comms

1 messages · Page 16 of 1

silent glade
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just 1 extra, but the building just about pokes this way far enough maybe xD

honest quail
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AMPE would be the one towing you to 2816 so make sure they bring you there in their own order. looks good otherwise. could say facing east instead of 3216 but I think it's fine

astral nymph
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That is my plan, yeah. Spending my 3 movement to come in off the edge and dig that trench line

vale geode
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As for everyone else, if you do join me, I believe there’s a road connecting the south to another area we control/will control.

If we control the south then we can easily garuntee safe travel southward for those who need it

valid pecan
silent glade
#

depends, if we start on the map edge then nah its too far. if we appear on the map in our travel formation? that might bump me close enough

honest quail
vale geode
#

Yeah I see that now…

honest quail
#

I initially thought the same thing when I drew up the operational zone map for the BG google sheet but quickly realized this was a one way street

vale geode
#

Well I’m still dropping there becuase the very least I can just dig in with an HMG and deny than entire mountain pass to the bots if needed

queen tendon
honest quail
wintry swan
#

Where are our HATs going?

silent glade
honest quail
#

I think it would be hold as you arent moving @valid pecan

queen tendon
astral nymph
#

There is a narrow pass in 2919 but thats the only pass on that line of that mountains

steady island
#

according to mid round events those are robo APCs

rich olive
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It looks like a half-track of sorts to me.

honest quail
#

@astral nymph you'll run up from the west side of the map to the dig site right?

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also would construct classify as a movement type

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or just hold

valid pecan
#

First shots fired in anger by the dwarves.

honest quail
#

nice :D

soft agate
#

Where should i ask for IYKY to bring me? Wheres the arty dquads setting up

sand whale
#

Solid Gold Tank

sand whale
honest quail
#

yeah its a good one

haughty mauve
#

@chilly bridge to answer your question yes. I think we can do some good work since you have shields and me melee weapons. Plus our armor

quaint ember
#

I am dwarf merchant

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I am happy to help tho

honest quail
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but glad to have you aboard :D

astral nymph
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I'll be going 2217 to 2816 to 2917 and then I will SUMMON SHOVEL.

kind gyro
fervent sage
#

So what’s the plan for this turn, VTOL pilot here

dim vortex
#

You're carrying my very chipper crew so lemme know

fervent sage
#

We are a great taxi, be sure to rate us 5 stars on the Armitage app ;3

vale geode
#

Drop me like around 2920, where the LZ is. I’ll double time it into the forest and hope nothing shoots me.

Once I get to 3219, I can set up an HMG or make a attack from there based on what I see

soft bloom
#

A DAREing maneuver? I could be persuaded perchance

willow lantern
#

are we only moving to hill mine this turn or are we already dropping?

valid pecan
#

We are placing on the west edge of the map.

warm hazel
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Ah haven't heard from my hitched arty yet

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Waiting to figure out where they wanna go

rich olive
honest quail
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@queen tendon My order's in.

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had to resend forgot to put "Hold" as my order type :P

wintry swan
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Any HATs please ping me when you put your order in

night quarry
#

I'm fine with that. I was going to ask about doing that. I have a high interest in the light blue.

quaint ember
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Honestly like

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I'm gonna put my order in after the other engi so we don't stack up on one side

night quarry
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The only way through that mountain is the hex of 2919.

rich olive
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I did come up with a few other flight paths I feel are rather safe that should get us into good position for paradropping or let us paradrop here that I would like opinions on.

night quarry
#

If I remember correctly one small supply does two units wide of sand bags right?

reef merlin
honest quail
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one small supply = 1 sandbag wall, 1 sandbag wall = enough for 2 units to fit behind

rich olive
honest quail
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@night quarry We'll need to do sandbags, then do trenchline

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Prioritize initial defenses so infantry have some cover

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Then we can work on adding extra nice bits like razor wire or tank traps

wintry swan
night quarry
# honest quail yes

I can drop 2 small supply of sand bag before I head south or do you want me to directly follow group strait there and not spend any?

night quarry
#

Heads up. I work 7am to 5 pm EST, 4 days a week, so my reply on those days will be late.

honest quail
honest quail
rich olive
night quarry
#

Planed on going unless otherwise

honest quail
night quarry
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And I only have basics

honest quail
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It might be a bit out of your way

night quarry
#

That is fine.

rich olive
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I am also worried about letting the HAT get that close to those signals because we don't know if the bots have any AA yet.

honest quail
night quarry
#

As I said I am willing to drop two small supplies of sand bags before heading of south ward.

honest quail
hybrid hazel
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anyone know if vehicles like IFVs could pass through areas like I marked? I haven't seen anything that says they can't but want to check for my buddy

honest quail
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Only a hill terrain in the way, I think thats the route the group led by Templar is taking

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IFVs, to my understanding, arent restricted from crossing a hill

sand whale
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Are we able to make actions in map?

hybrid hazel
#

if so, my buddy and Votann Inf, STARRMB Vtol, myself might all push through that area to clear it out

honest quail
sand whale
night quarry
honest quail
hybrid hazel
reef merlin
honest quail
hybrid hazel
#

I wonder how artillery interact with people in structures

honest quail
#

And a smaller group is going through the southwest corner

honest quail
night quarry
honest quail
reef merlin
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I haven't made a flight path yet.

night quarry
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So that I may get out and proceed with building.

night quarry
rich olive
sand whale
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@vivid vessel @civic folio @rigid jacinth Hey other MBT’s. What are we thinking?

reef merlin
# night quarry Got ya.

Currently we are trying to figure out where we would want to go, if you can tell me where you want to go that'll help me figure out a path.

rich olive
#

I also don't know how many people get to jump out over 1 hex because if it's 1 squad per hex then to get everyone out you will need to fly over a lot more area.

honest quail
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@queen tendon best of luck to us both, hopefully we arent blown out of the sky :P

night quarry
rigid jacinth
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Hmmm, I personally was going to stay near the artillery line and provide defensive support. Both attacking any encroaching enemy and providing a solid unit to take any offensive fire.

reef merlin
night quarry
#

I'll just have to rush to the front to lay bags then rush again to head sout.

quaint ember
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I'll dig the trench

honest quail
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reuploading defense plan here so people see it

honest quail
sand whale
honest quail
#

but thank you for helping out nonclue :D

vivid vessel
night quarry
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It's another action to upgrade

vivid vessel
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But seeing as it doesn't look like there is much in the south, I'll probably push northward from that position because it bypasses a lot of the bots cover

night quarry
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Though I do believe it is free for digging trenches

reef merlin
rigid jacinth
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I think I'll Deploy in 2716 and move to 2917 to hold that location and give single target enemies a target to shoot at that isn't our logi trucks or artillery until we get a solid line set up.

honest quail
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thankfully lol

rich olive
quaint ember
honest quail
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could coordinate with ingenitum (or any of the other engis when they see the message)

sand whale
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Maybe we can deploy at 2716. I think that’s the most versatile position.

vivid vessel
reef merlin
# rich olive I will say if you feel we'll get blown up doing something I am fine with you jus...

I'm fine flying through 2820 and some of 2920, just the lack of knowledge on what the top-left of the light blue zone could come back to hurt us. My fear of dying is less about me not being able to play but rather having all you guys lose the ability to play before you even can start, though I am willing to fly down there if that's really where you want to go (if you're only partial then I can look into more northern drop points for you lot).

sand whale
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Then we can have the last MBT backup wherever it is needed.

rich olive
vivid vessel
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Well I would be more like 2718 to get into position faster buuuut sounds good to me

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Though I do know Clutch was thinking about pushing all the way south around the mountains

sand whale
quaint ember
sand whale
vivid vessel
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Yee

rich olive
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Looking at what BluWolf wants to do it might be better to just paradrop in our backlines like this.

vale geode
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i would like to call the Southern push through the mountains...

Operation Christ and Combat

sand whale
vale geode
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also... most of my stuff is named after songs so eventually ill get more creative

sand whale
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Should we ping a TACCOM about our plans MBT’s?

queen tendon
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im here

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whats up

willow lantern
vivid vessel
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I guess we just put in our individual orders when each of us gets the chance

warm hazel
reef merlin
warm hazel
#

Massive tank

velvet scarab
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Big vinny

vale geode
queen tendon
#

"Paradrop Infantry and light vehicles, infantry / light vehicles can exit in flight with no speed cost, but must be in a straight line through the aircraft's flight path. Space must be clear, if not then take D4 damage on landing. Vehicles are destroyed on a 4."

rich olive
warm hazel
#

Touching the middle building

velvet scarab
#

More like bigsigdon

vivid vessel
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He is the TONK

willow lantern
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damn

warm hazel
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Is this the true power of the heavy refit?

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Luckily we can arty civies by accident with no incident

sand whale
# queen tendon im here

MBT’s are looking to deploy around 2917 or 2918 and then we will move respectively to the north/center/south to fire on “?” units and provide support to artillery to get in place.

warm hazel
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As it can't do damage

sand whale
#

Map plan #1382040428945211462 message

vale geode
#

also if someone would like to everyone thats infantry real quick... make sure we spread us groundpounders out.

I think myself, maybe 1 other grunt, a medic, an engi, and a PAI at most should go south with everyone else going forward.

Unless the taccoms can assume a LM or a LV can queeze that mountain pass gap with no issue

velvet scarab
#

@soft agate anywhere specific you'd like to get set up this turn?

rich olive
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The question I want to know the answer to is if you can drop 2 or more infantry per hex because I imagine there is a limit as the HAT is still flying but also I feel like 1 per hex is very slow.

warm hazel
#

Getting the infantry on the trenches for a holding line that the bots can crash and die on sounds good

queen tendon
rich olive
warm hazel
#

I see where you dumped your Engi team

sand whale
warm hazel
#

Might be a good idea for me to drive up and drop off the arty there

queen tendon
warm hazel
#

Tanks only range two

night quarry
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Silly question. I see infantry can paradrop, so could Engineers do it to or am I thinking into it to much?

willow lantern
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they totally can

rich olive
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Engineers and Medics count as Infantry I believe.

queen tendon
#

infantry units can, the all encompassing idea of people being units

sand whale
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What range are we talking about? Movement or weapon? Because weapon is 3.

queen tendon
warm hazel
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All human based units have the tag infantry

reef merlin
misty storm
#

Final Update: BG3 is going to Nery's Village this turn (18 Nerys : 17 Hill Mines, Poll Closed)

night quarry
warm hazel
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Best of luck

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Missing out of Dwarven cooking

sand whale
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Anyone else also looking to work with us MBTs as infantry support?

queen tendon
#

Alright, I'm off the computer for the night but ping me if you need me. It's awesome seeing everyone active and planning

night quarry
#

10-4

reef merlin
queen tendon
#

Make sure to add a little map on your orders, it helps the TCOs out a lot

night quarry
warm hazel
#

We lost the title of the most messages

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Right up until we hit mapside

queen tendon
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Not necessary, but definintely suggested

rich olive
night quarry
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Oh before you go paradroping is one action yes?

queen tendon
queen tendon
warm hazel
#

We have it back

queen tendon
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"Paradrop Infantry and light vehicles, infantry / light vehicles can exit in flight with no speed cost, but must be in a straight line through the aircraft's flight path. Space must be clear, if not then take D4 damage on landing. Vehicles are destroyed on a 4."

reef merlin
night quarry
warm hazel
#

Need thicker rubber tires

queen tendon
#

you do have to drop straight down, unless you have the wing suit upgrade

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so keep that in mind

sand whale
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@vivid vessel @rigid jacinth which cells are you deploying from and to exactly?

vale geode
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btw can somneone ping me who is coming south so i have a rough headcount and also if needed can send people away back to the frontline?

sand whale
#

WIP @sand whale
#1382040428945211462 message

MBT Battle Plan + Roster:

Aurum:
From: 2717
To: 2816

Bukshot:
From: 2719
To: 2818

Drinker:
From: 2717
To: 2816

Hammer:
From: 2717
To:

rich olive
vivid vessel
#

Not set in stone

sand whale
#

soz

vivid vessel
#

I'm emergency kill everything that moves

warm hazel
#

Rushing as a Logi truck, oh god I'mma take double damage

vivid vessel
#

Break glass in case of robots

warm hazel
#

💔

vale geode
rich olive
#

@minor solar also appears to be down for going south.

vale geode
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alright so i ahve myself, a medic, one MBT... and what are you bastion?

night quarry
#

Once I am on the ground I plan to head to hex 3016

warm hazel
rich olive
vivid vessel
night quarry
#

Or do you all think I should just move one hex and wait an see what the question marks are that you all find.

rich olive
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I haven't heard from our second medic yet.

vale geode
#

so we have 3 infantry... that should be plenty.

no seriously we can have all of us go south someone needs to sit in the middle and do stuff in trenches

rigid jacinth
warm hazel
#

We definitely want to make attacks on this turn, and yeah you should be able to cover the engineers

rigid jacinth
#

My facing will be directly west, and I'll be able to fire upon the first enemy to enter within range 2.

warm hazel
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We may want to use artillery to drive the longer range vehicles (my assumption on the larger question marks) into MBT range

sand whale
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Nice. Thanks.

rigid jacinth
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I could rush action to keep up with the artillery, but then I'd be severely vulnerable and might end up being destroyed by the first enemy barrage.

sand whale
rigid jacinth
sand whale
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My bad. I was reading actions instead of speed :P

rigid jacinth
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It's cool. Just wanted to clarify.

sand whale
vivid vessel
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smh my head

honest quail
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you gotta find another engi's sandbags to dig

night quarry
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@honest quail Should I rush to hex 3016 or should I move just one hex till everyone sees what those question marks are?

warm hazel
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Wew thought I was way faster for a moment

honest quail
#

then you can start putting down walls

warm hazel
#

We should likely bait the question marks into coming at us due to not being able to move deep into the territory

honest quail
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I don't want you to walk into gunfire afterall

warm hazel
#

And so we get attacks off first round

sand whale
#

Cool. I’ve edited my planned order to fix my speed.

prisma nacelle
warm hazel
honest quail
#

Also, nice pfp.

honest quail
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im gonna go do that real quick

warm hazel
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I'm thinking of heading to 2917 to unhitch arty but that could put them at great risk though would be better placement for next rounds actions

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Tried to contact my arty hitched but havent gotten a ping back

rich olive
#

Ok, @reef merlin it looks like quite a few Infantry can paradrop per hex (or I just had a big misunderstanding) so I think the flight path can be shorter.

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So something like this where BluWolf paradrops on 2717 and whoever wants to paradrops on either 2818 or 2920 although 2920 might not be completely safe.

polar comet
night quarry
civic forge
#

@snow python Hey man me and a few other units are planning on doing a push on the southern flank since you hitched to me that good to you?

warm hazel
#

Getting a pincer on the south side seems like it will be quite effective with the other bg

prisma nacelle
night quarry
#

Callsign: BluWolf
Unit: Engineers
Carrying: 4/4 Small Supplies
Equipment: N/A

Order Type: Paradop, Hold till battle force moves and rolls first, then Order Rush
Movement: Paradrop into 2717, hold till combat units get ahead of my unit, then proceed to Hex 3016

Start Coords: P/F'S Cargo hold
Ending Coords: Hex 3016
Facing: Middle of trees facing towards 3117

RP:

vale geode
#

Current thought for Christ and Combats plan in the South.

We set up at the Blue line then have a chance to assault along the red arrow.

Thoughts for first impressions?

minor solar
hybrid hazel
glass wolf
#

Hey Dwarves
LM Draken and I were thinking of either pushing past those vehicles and scout the northern side of the mines, or harass them while they're in range
Do you guys have a preference for what you'd have us do?

vale geode
#

I’m in a VTOL who’s gonna drop me off.

Recommend you appear on the long line somewhere whether paradrop or just dropped off then move south.

You should be okay to double time in theory

vale geode
hybrid hazel
#

I also have a Vtol, I can drop in at 2920 also

vale geode
#

If you’re VTOL then drop on my position at 2920.

Otherwise hoof it the other way and act as a reserve unit in case something sudden happens

hybrid hazel
#

alright I'll drop in at 2920 with you

minor solar
#

I'ld drop at 2718 and move along the mountains to the blue line in the south.

glass wolf
willow lantern
#

I'll be dropping on 2718 or 2818 depending on P/F's trajectory and meeting with you guys on the way

minor solar
#

Like this

vale geode
#

That might be a good idea as well.

Just realize if anything happens we have a whole impassible mountain between us

honest quail
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Sorry, was doing other stuff.

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Can't you still do your action though?

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For sandbags

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oh wait hold on @night quarry we're speed 1

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I don't think you can go that far

minor solar
vale geode
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Well rn the only confirmed ones are ahead of 2920…. So when we move into the trees for cover, we’re gonna run into them in the light blue and on the way to the green

night quarry
#

Unless I'm mistaken

minor solar
#

Ending Coords for me, if i go along with my plan, would be 3319. Meeting hostiles there.

night quarry
#

So I would have a speed of 2.

sand whale
#

Is there anyone that wishes to work with us MBT’s?

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We could welcome infantry support.

vale geode
#

if theres 3 going south and 12 in total of normal infantry, should be able to find the other 9 going eastward

sand whale
polar comet
vale geode
honest quail
#

yeah it does

indigo willow
#

@wintry swan Do you have any ideas for our deployment and where on Hill Mine we should try to cover? I want to stay together for survivability.

sand whale
#

What is our overall plan for defense of hill mine? How many trenches do you think we can get away with?

minor solar
#

As many as we can build

#

So my idea would be this.

Drop in yellow - move along the first Red line - find out what that large signature is (Orange btw, fight it if possible or needed) - move along Red line - same as first orange - meet up with the rest for further Mission targets.

#

As outlined several posts above

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Thoughts

prisma nacelle
#

Sandbags planned to go up in your path on 3018 atm, so you can pause there for cover

minor solar
#

Turn 6 Order

Callsign: Onyx
Unit: Infantry
Carrying: N/A
Equipment: N/A

Order Type: Paradrop
Movement: loaded inside HAT P/F, drop and advance

Starting Coords: 2718
Ending Coords: 3018
Facing: 3118

RP: follows

Can someone proof read this. Thanks.

sand whale
minor solar
#

In the hope i am not alone

sand whale
#

I haven’t heard anyone…

honest quail
sand whale
#

But don’t worry! You’ll have tank support! (In a turn)

sand whale
wintry swan
#

thoughts?

minor solar
#

So first movement is T6 for this turn and T7 maybe for Turn 7 or 8, depending on enemy movement.

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For me

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Feel free to join in though

sand whale
#

By the way. What do the map colors mean?

minor solar
#

For me:

Yellow is drop/start zone
Red movement
Orange hostile contact

Those are just my map colours. Doing this via phone sucks.

sand whale
#

The blue/green/light blue and so forth.

minor solar
#

Ah, idk

#

Hazards maybe

hybrid hazel
#

random question, when I dismount from a vehicle for 0.5 speed, can I still advance into another hex with my remaining 0.5 speed and be on the edge of it?

reef merlin
minor solar
reef merlin
minor solar
#

Possible or do you move differently?

reef merlin
#

I'll need to start at 2717, but I move at speed 7, meaning I could move down to 2715 to fly straight along to 3018 or maybe 3118.

minor solar
#

3018 would be good, avading some hostiles in 3118 and 3117.

reef merlin
#

That plan works for me, I'm hoping if you guys paradrop along that line you can land North of the mountain to avoid any paradrop damage.

warm hazel
#

We can get MBTs in range to fire at 014 through 018

#

Also been cooking tonight just got a moment of break

indigo willow
# wintry swan thoughts?

Good Idea. Means we can launch forward next turn one what assets the bots have are identified.

wintry swan
#

Exactly, we'll be in range to engage any of them

warm hazel
#

Super greasy double American cheese bagel burgers with seasoned home fries

indigo willow
reef merlin
# rich olive So do we got a flight path?

If you guys are fine with it I can do this route where I drop Blu off at 2717 (and anyone else who wants to drop around the North. and then you guys can paradrop along the diagonal route (I presume, as I think we can space drops like that).

minor solar
#

Looks good

#

So we drop at 3018 directly

reef merlin
#

I may actually want to cut it at 2919, just so we are 2 hexes away from the nearest ?.

minor solar
#

Turn 6 Order

Callsign: Onyx
Unit: Infantry
Carrying: N/A
Equipment: N/A

Order Type: Paradrop
Movement: loaded inside HAT P/F, drop and advance

Starting Coords: 2717 drop at 2919
Ending Coords: 3018
Facing: 3118

RP: follows

My Order would then be this, that ok?

reef merlin
#

Looks good to me.

minor solar
#

Good then imma Post it in the orders channel

rich olive
reef merlin
#

I'm cutting it at 2919, so some may be a little behind, sorry but I am a bit fearful of getting blown out of the air.

willow lantern
#

Can we drop directly on 2919 or do we take damage?

vale geode
#

youll take damage

#

anything in a hex for paradrop makes you take 1d4 damage

reef merlin
#

There isn't much safe terrain for me to fly over.

willow lantern
#

Wait, so 2818 is also risky?

vale geode
#

you need just a hex to paradrop so as long as theres 1 open you should be fine if i remeber right but ask a taccom if you need to to be sure

minor solar
#

@queen tendon we need some info here if you have time

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So dropping in 2818 seems better

willow lantern
vale geode
#

as ive learned... better safe than sorry

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because if you take 4 on that drop youre dead and we cant afford that to happen

reef merlin
queen tendon
#

I’ve been summoned?

willow lantern
#

Yeah

minor solar
#

We need some info about Paradrop damage and limits

willow lantern
#

We're wondering if paradropping on 2818 would deal damage

astral nymph
night quarry
#

Don't forget we need a unit or two for the northern path.

queen tendon
willow lantern
#

So green is safe?

astral nymph
queen tendon
#

Green is safe

willow lantern
#

Perfect, thx for the help Axx

reef merlin
#

So 2919 is a safe land?

astral nymph
minor solar
#

So 3018 is good to drop?

vale geode
#

my bad thought anything in a hex was bad mb

queen tendon
#

Also look at the unit size in the hex, you don’t take up the full thing. You can be precise with where you want to be

astral nymph
reef merlin
queen tendon
#

2919 is mostly safe. I believe the mountain part that’s not green is treated as out of bounds. Like you just can’t be there. So I image shack would have you take damage as you tumble down the mountain. But that’s just my conjecture

reef merlin
minor solar
#

So we land at 2919 and advance to 3018

astral nymph
#

I can hear this and I love it

queen tendon
astral nymph
sand whale
#

Hello everyone here are the plans for the MBTs.

WIP @sand whale
#1382040428945211462 message

MBT Battle Plan + Roster:

Aurum:
From: 2717
To: 2816

Bukshot:
From: 2719
To: 2818

Drinker:
From: 2717
To: 2816

Hammer:
From: 2717
To:

minor solar
sand whale
#

Thanks everyone and good luck 🍀

rich olive
#

I'm willing to risk it on 2919 as I can't die if we do take damage and roll a 4 I don't know if Prayers would want to do that.

reef merlin
vale geode
sand whale
#

I’m going to submit orders soon. 🔜

reef merlin
willow lantern
#

But for you it's not that big of a problem

warm hazel
#

Due to lack of speed 2816 may be a good space to safely unhitch my arty and give them good cover

rich olive
#

So maybe a flight plan close to this?

minor solar
willow lantern
reef merlin
#

It's good, I'm drafting my order as well and that should be legitimate.

queen tendon
#

The blue pencil drawing, not the building (I should’ve used a different color)

minor solar
#

You're good, it was understandable

astral nymph
reef merlin
queen tendon
#

Yup, looks good to me

queen tendon
#

Apologies if I’m retreading ground you’ve already talked about, trying to catch up on everything and also it’s late

warm hazel
#

Rest well when you do

chilly bridge
astral nymph
#

Okay caught back up. I'll check orders in a moment and draft mine up since I'll be driving more tomorrow

rich olive
#

Side note, we took back first place in messages.

minor solar
#

Alright, final order check please.

Callsign: Onyx
Unit: Infantry
Carrying: N/A
Equipment: N/A

Order Type: Paradrop
Movement: loaded inside HAT P/F, drop and advance

Starting Coords: 2717 drop at 2919
Ending Coords: 3018
Facing: 3118

RP: *The HAT P/F shook during the flight from Elim City to the Hill Mines as Onyx-1 looked at the Tac-Screens he saw the dropzone inching closer and closer.

"This is it people", he said, "time to drop."

They got up and prepped to drop, Feet first into Hell.*

#

This good for our Tac-Coms?

#

I am so nervous

queen tendon
#

Order type would be advance

minor solar
queen tendon
#

Looks good. Yup

minor solar
#

Alright then. Here goes nothing

queen tendon
#

Tac coms will always reach out if there’s an issue with your orders. We won’t just go “well this is wrong you get to do NOTHING”

minor solar
#

I know you're all nice

queen tendon
#

To an extent

#

Lmao

#

Okay you guys got anything else for me? It’s closing in on one and I gotta get to trying to sleep here soon

minor solar
#

First actual order. Phew, i am so nervous.

reef merlin
queen tendon
#

No problem

queen tendon
#

Feel free to ping me and I can check in the morning.

#

I know it’s a lot of rules, so working through them as a group always helps

sand whale
#

Callsign: Aurum
Unit: MBT
Carrying: N/A
Equipment: N/A

Order Type: Advance
Movement: Advance into the tactical map of Hill Mine from 2717 and advance to 2816. Making sure to aim cannon at 3117 in case of potential enemy movement. Fire if they approach forest.

Starting Coords: 2717
Ending Coords: 2816
Facing: 3117

RP: The tank crew of Aurum approach the hill mines as the green lights of the flares flicker through the sky. Sights ready and engines spewing smoke they advance with MBT Drinker ever vigilant for possible attacks.

#

I’m sending this in now.

minor solar
#

👍

sand whale
#

@rigid jacinth when are you thinking of putting in your orders?

warm hazel
#

Awh hecky I should put my order in bow

#

Now. Got an interview tomorrow

sand whale
reef merlin
#

Now here's hoping there isn't any AA.

minor solar
#

Good luck Lads

astral nymph
#

Alright post in. Off to bed.

snow python
#

also. I might not be able to post till after deadline tomorrow

#

wont be getting off work till an our after cutoff.

vestal mountain
#

@frank grotto , any updates to where the IFV's are heading to?

warm hazel
#

Unit Call sign: Driver
Unit Type: Logi truck
Carrying: 10/10 Small Supply.
Tow: Deleter
Equipment: A dashboard full of food

Order Type: Advance
Starting Cords :2717
Ending Cords :2816
Action: Unhitch Deleter from logitruck facing 3137

#

Still waiting to hear back from deleter

honest quail
warm hazel
#

But figured this would be a good place to drop them

#

Gonna be hella busy tomorrow so typed it up now

honest quail
#

remember guys dont jinx it

#

and everything will be fine

warm hazel
#

I mean honestly

#

what could possibly go wrong :)

velvet scarab
#

itll be fiiiiine

lyric forge
#

Hey guys 🙂 Sorry for the intrusion, I come from Fluffles. Since you guys are coming to Hill Mine this, turn we should probably coordinate our attack. Are you in range to attack anything this turn?

#

Of note, if your fighters want to reload after attacking this turn, they could land on the Triple this turn, I will be in atmo with two hangar slots free for one turn

honest quail
#

We plan on pushing directly into the city

#

This is just a defense build plan but it gives a general idea

#

Is Fluffles going to be playing defense @lyric forge ?

#

Our goal is to sweep the city, save the otters, and hopefully take it within a few turns.

#

From there we can push on / fortify Hill Mine.

snow python
#

can the arty players make the assumption that all unknown targets without the green flares are to be treated hostile?

silent glade
honest quail
#

I think most of the targets up for artying will be ID'd due to our frontliners going up to see / shoot at them

#

Should be okay

snow python
lyric forge
#

I'll send you the plan once I'm back to computer. In a couple hours. But in summary we plan to attack the bots as much as possible. We'll scan the bots and send our fighters and bombers focusing on the ones attacking the buildings. And our ships are also joining in

#

The mechs and light vehicles are scouting

honest quail
#

oh okay

#

I don't know your composition that well

#

so im assuming mostly aerospace stuff

lyric forge
#

Here's very preliminary one. Circles are scan, red line is aerospace path, red cross is Triple S dropping to low orbit

#

We're mostly air yeah. Just a few light vehicles and mechs for scouting

honest quail
#

Okay.

lyric forge
#

So we need y'all to actually do the extraction, but we can provide good firepower this turn already

silent glade
honest quail
#

extraction of the otters you mean?

lyric forge
#

Yup

honest quail
#

yeah we'll try and push that westernmost building with green smoke on the first turn of deployment

snow python
honest quail
#

hopefully by next turn we arent bogged down in too many firefights (I dont think we will be) but we should be able to get to the other green smokes

snow python
#

i dont know why i thought that was a 3

#

where are we start btw?

silent glade
#

We are starting on the lower left side, we havent been given a specific set of entry tiles

honest quail
#

that area is where you can deploy

silent glade
#

Id say map edge from 2720 to 2717

snow python
#

alright. i'll get my post in now. if I need to change anything for any reason. it'll have to happen after deadline though.

warm hazel
warm hazel
# honest quail

Unlikely going to be able to set arty down in 2917 unless I or other Logi trucks rush order. Might not be worth it as it will expose them to quite a bit of fire depending on the range of their units. Best I can do on normal speed is 2816

snow python
#

@civic forge if anything needs changing. tell me. Hopefully I can get to my phone at lunch tomorrow

chilly bridge
snow python
#

before I go to bed. I want to ask something so I can understand a few thing. since ELIM is cleared of hostiles. we get to go straight to the Strategic map to move to the hill mine and since we're speed 2. and hill mine is one one Strat movement away. we are still able to transition into the TacMap and do our movements and orders? am I understanding how this is working correctly?

honest quail
silent glade
warm hazel
proper plank
odd valley
#

How does turn order happen?

#

Like, I'm a medic, so I can only heal somebody who's injured. Can I put in an order like, "Heal nearest unit if they get damaged this round"?

#

Or could I only heal them from the start of the next round?

#

Actually, on that same line, can an engineer build a sandbag wall and have an infantry unit upgrade it that same round?

silent glade
# odd valley Like, I'm a medic, so I can only heal somebody who's injured. Can I put in an or...

Turn orders are simultaneous, so your healing happens around the same time as all the damage every round. I did get confirmation a while back (so could be outdated) that if a unit your healing gets brought to 0, your healing applies still and keeps them up.
which would imply that your healing happens just after damage, which makes sense.
It does say 'Target' wounded unit, so you might have to pick one to focus on rather than 'do the closest one'

warm hazel
odd valley
#

Also, last question, do I need to be in the same hex as a unit to heal them?

#

Or an adjacent hex?

#

I'm guessing the former since medics have no Range attribute

silent glade
#

You would have to be very close to them, within about .5 hex distance around you,
You arent locked to the grid

odd valley
#

Ooh, does that mean I could use 0.5 movement to just move half a grid tile?

warm hazel
#

Edited my order for ya deleter. I should now place ya at the top of 2198

#

You will need to spend speed to unhitch yourself

#

I believe that shouldn't effect your ability to shoot

lyric forge
#

Do you already know what your fighters are doing?

chilly bridge
#

I don't think we have talked about them yet

queen tendon
lyric forge
#

Ha

#

Hmm, could you convince them to coordinate a strike on the hostiles in 3216 with Fluffles fighters

#

Here's the plan from our side for now. That doesn't include ground Troup movements

queen tendon
#

@wintry swan @indigo willow what are your thoughts?

vale geode
#

Btw if anyone asks why I’m double timing into forest I’m hinging my bets that the ruins are either filled with melee units… or they won’t roll high.

civic folio
#

@queen tendon so orders are due today, but what do we put since we dont even know what he we have landed in?

queen tendon
queen tendon
soft bloom
#

@chilly bridge 3117 is a little close for me without any other support. I'd be willing to take you to within a grid of it perhaps, and you'd have to walk. Unless we're going with a whole party. I don't want to get knocked out on planetfall 😛

wintry swan
soft bloom
#

What grid are we coming in on btw?

civic folio
chilly bridge
lyric forge
#

Noted

soft bloom
#

Do we have any other Inf dropping from VTOLs?

lyric forge
#

Thank you

soft bloom
#

I'm a bit OOTL

lyric forge
#

Although, how would you guys reload your fighters either way

queen tendon
lyric forge
#

Also, if there's any flak in The area, our guys will already have tanked it, so you shouldn't worry about that

soft bloom
#

I just read the midrounds. Friendlies are green smoke on buildings. Got it

queen tendon
soft bloom
#

Do you get any advantage for being on buildings?

haughty mauve
#

@chilly bridge @soft bloom I am ok with that. Don't want you to swatted of the sky. So to clarify we are getting dropped off at 3117 this turn

lyric forge
soft bloom
lyric forge
#

Smart

queen tendon
soft bloom
lyric forge
#

Well in any case, your fighters have a landing spot this turn on the triple

#

If they want to actually expend their ammo

#

We can reload them

soft bloom
#

Do we know the range of AA?

queen tendon
#

We don’t know if they have any tbh

#

Not saying they don’t, just saying we haven’t encountered it to really say

lyric forge
#

Yup

#

But our fighters/bombers are already taking the risk

#

We ain't taking the risk of more civies dying for a hypothetical

#

Although I understand the want for precautions

queen tendon
lyric forge
#

They can fire and land in the same turn

queen tendon
#

They can’t make it to you this turn

lyric forge
#

We're leaving as soon as the situation is in your hands proper. Hopefully next turn

lyric forge
soft bloom
lyric forge
#

It's also our concern x)

#

Seems like a perfect spot for aa

queen tendon
#

Well it’ll be up to the fighters themselves, but knowing they can rearm would help I assume. What do you think @wintry swan?

They’re offering you a resupply (also we can specify I want to fire on only air targets I’m pretty sure)

queen tendon
lyric forge
#

I really don't think there's any air targets on this map. They seem mostly ship bound

queen tendon
#

That’s probably true. He was just worried about wasting ammo on ground targets before you offered a resupply

soft bloom
soft bloom
#

I'm leaning towards enemy, as the friendlies have already marked their own locations

wintry swan
soft bloom
#

My thought process is this: If I can squeeeeeze into 3116 on the roof, I can drop both my PAI, and potentially rescue the civs on my next round outta there. I can take fire from one squad ez. But if we're looking at 2 AA Just outside of 2 distance I'm kinda cooked

#

Don't want another airfield incident

#

nahmean

queen tendon
#

I’d be in range to help assist as well

#

Idk how many civvies there are

soft bloom
#

We've got 3 green smokes

chilly bridge
#

My goal is to create a connection to the civs in the green smoke close by 3117 and potentially divert the enemies attention

soft bloom
#

They're on a rooftop

queen tendon
#

We could possibly clear the enemies at 3117 (or at least distract them) while the civvies get to our defensive line at 2917

Then have VTOLs go for the ones further in

soft bloom
#

I am of agreeance

queen tendon
#

I might be dumb a little bit

proper plank
chilly bridge
queen tendon
#

I might move up to 3017, so I can jet over to 3417 next turn, land to pick up those civvies, then take off

soft bloom
#

Oh my

chilly bridge
soft bloom
queen tendon
#

I could move even closer, go to 3116

soft bloom
#

There's strength in numbers, and that makes me more comfy

chilly bridge
soft bloom
#

3116 >_>

soft bloom
chilly bridge
queen tendon
soft bloom
#

Beat me to it

chilly bridge
#

Wait, there's trees... xD

#

Can I jump into the trees?

soft bloom
#

You be aight

lyric forge
#

Don't forget that our fighters will take an AA fire that might come, so you guys should be safe

queen tendon
#

I’m not saying that it’s the same, but our AA all has a range of two. So 3117 should be safe

#

If the stuff on the mountains is AA

soft bloom
lyric forge
queen tendon
queen tendon
soft agate
#

Hmmm

#

Is 3520 a good spot for me to arty up and deploy?

soft bloom
#

I did Saving PVT Warli with you, but I had a few rounds to gain some unearned confidence. Not turn 1

soft agate
#

It seems decent...

lyric forge
queen tendon
queen tendon
soft bloom
#

Damnit

#

I'll go 3117 if you do

#

But I'd feel more safer with 3017

#

And then I'll pick up the friendlies at 3116

#

Final offer

soft agate
#

Oh

#

Mb

#

Hmm..

lyric forge
#

Also, we're sending our fighters in pairs to increase the amount of hits they can take if that helps

soft agate
#

What are the black zones on the map? Non-passable terrain?

queen tendon
soft agate
#

Hmmm

soft agate
#

2919 coild be a good arty spot

soft bloom
#

My actual reaction

#

Is this ish on TTS? I wanna make a neat map

queen tendon
#

Here’s one of the arty orders that’s in

#

We have a trench line being made in 2817

soft agate
#

Ah i see

#

Hmmm

#

Okay hoq best could i use my spider mines

#

(The anty infantry minefield upgrade)

#

We have 2918, 2816 as arty spots currently

#

I saw those

#

Mby 2917

#

Set up at those rocks

#

Minefield in front of me

civic folio
#

Ok, so landing at 2717, and then moving straight to center, and tanks only get speed 1, meaning that I can only move 1 hex atm, right?

queen tendon
#

2917 is about to be a fortress, a trench there and mines? Hell yes

civic folio
soft agate
#

@velvet scarab we headin to 2917, drop me off at those top rocks

chilly bridge
queen tendon
queen tendon
#

I don’t think the jump pack would negate the jumping into a forest damage

#

But that’s a weird use case that hasn’t been explored yet so I can’t be 100% confident

queen tendon
#

So much information?

civic folio
#

Yessss

chilly bridge
queen tendon
#

I mean we only have checks the roster 59 people

soft bloom
#

Can he jump from my VTOL at any point? Similar to airdrop

queen tendon
civic folio
#

Its also like... im an MBT and apparently a very important asset and I dont want to do the wrong thing and go where I'm not needed lol

soft bloom
#

Or only when stationary

queen tendon
soft bloom
#

But that's allowed?

#

Oh shit duh it's speed

#

I only stop for contact in an advance

queen tendon
#

Unless something has massively changed from the last campaign yeah it’s fine

soft bloom
#

i member i member

chilly bridge
#

I can leave any flying vehicle like a paradrop

chilly bridge
queen tendon
#

@soft bloom I think I’m going to end my turn at 3118 and hope that big question mark isn’t AA

wintry swan
soft bloom
#

And I'll assist you guys goin north to the green smoke?>

civic folio
#

Ok, I need someone to help give me direction, where will I be needed in terms of the front

soft bloom
#

What's your route of flight

queen tendon
#

That way I can land, pick em up, take off, and get a tile away

spice sparrow
#

I just woke up, whats the plan so I can put in my order?

sharp canopy
astral nymph
astral nymph
#

HEY IMOORTANT. NOTE

soft bloom
#

@haughty mauve @chilly bridge How do you feel about dropping in 3017?

astral nymph
#

IS anyone actually bothering to check those two buildings

#

Someone should be...

civic folio
#

Kool-aid man style

astral nymph
spice sparrow
#

Also where on the map do we enter?

astral nymph
#

We are entering from the left edge so 2715 south to 2718 ish or so

spice sparrow
#

Aight, im gona ask my inf if he wants to breach a building

astral nymph
#

#1385617719466135714 message

#

IF another engineer was bored this turn. Please build a connecting like of sandbags from the blue building diagonally through 2918 to connect with that trench line.

This js a defense request not an order or anything

queen tendon
spice sparrow
#

Sooo... Do we actually know or are we just quessing?

queen tendon
#

Shack said to just go off where the map looks like it would spit us out

queen tendon
queen tendon
vale geode
#

Should be fixed now

spice sparrow
#

Ok, im dropping of EBBG so that he can clear the building in 2817

soft bloom
#

@queen tendon You've got your fancy paint.net. Do I have enough speed to go drop them in 3017 and take the long way round to 3116 and land?

#

We have 4 total right?

soft agate
#

Unit Callsign: Spudgun
Unit Type: Artillery
Carrying: 2 small supply
Equipment: Anti-infantry minefield

Order Type: Hold
Movement/Action Tracker: unhitch from Logi Truck Trucker @placeholder at grid 2917
Deploy
Primary Action: Bombardment grid 3117, Place down minefield facing 3017.

Starting Coords: 2718
Ending Coords: 2917
Facing: NE
RP: "Its time to get the spuddin goin. We gettin hitched to them rocks and gettin a bombardment goin."

#

This a good order?

#

just wanna double check it

chilly bridge
honest quail
haughty mauve
honest quail
soft agate
#

im fine with being behind it, and the minefield makes it even more dangerous

honest quail
honest quail
#

I am so happy

soft agate
queen tendon
#

“When deployed the crew sets up a small minefield 180 degrees around their position. Can damage 1 Infantry unit for D4 Damage when stepped on before depleting the field. Has Stealth Tag. Area must be clear of structures for field to be deployed. When moving the minefield is taken with the unit to be used again.”

honest quail
#

awesome

queen tendon
#

I think the trench might interfere with the minefield(?)

honest quail
#

oh

#

D:

queen tendon
#

Depends on the orientation

soft agate
#

oh...

#

dam...

#

(shit thats another structure)

queen tendon
#

I’ll look into it more. I just noticed that

honest quail
#

when it said structures I suppose it could mean player built stuff too

#

could ask shack whenever he’s online

#

or staff

steady island
#
poll_question_text

Formation for marching

victor_answer_votes

6

total_votes

11

victor_answer_id

2

victor_answer_text

Bottom Left

queen tendon
#

I wonder how large the minefield is, surely it’s not the entire hex

#

So like if you were in the back of the hex and put it forward?

Or you could set it behind you

civic forge
valid pecan
#

Btw we are currently winning the meta game of most posts again. Atlas is the nearest competitor.

civic folio
#

@queen tendon do we have the map yet of orders in progress? I feel like that might help me better gage what im doing

queen tendon
#

Nope. I wanted to but my free time is very limited rn and most of it is helping people on here lmao

#

@snow python the coordinates on your order don’t make sense. Unhitching at 2821, but ending at 2818

silent glade
silent glade
civic folio
#

Im panicking lol. What is the strategy right now? I see some people cutting straight east going north of the structure, and then some people going south into the mountain range

queen tendon
#

We’ve got nearly 60 people so we have to spread out to some regard

astral nymph
#

There's two groups. Templar is leading a group south through the pass to the forest.

There's another group. Dunno how big.. thinking of going north over that top building. Qnd then a bu xh of us just gunning straight

queen tendon
#

I think the majority of us are going to head straight east, developing trenches and defenses as we move

fervent sage
civic folio
#

I might run south then into the mountains and run escort on with that group down there, I see an IFV going that way. Is there an Engie going that way too?

queen tendon
#

Not that I’m aware of

civic folio
#

Hmmm. Might be unsafe for me down there then

#

Fuck it, we ball. I'll run east with the main force, I at least know there is an Engie going that way

fervent sage
#

I don’t believe VTOLs have the ability to pick up LVs right? I think I remember that being discussed but don’t think it was picked up

queen tendon
#

No, that was a Lussan thing. The Multipurpose VTOLs could

#

Instead LVs get to paradrop from HATs now

fervent sage
#

Yep that’s what I figured

#

Well let’s hope they don’t have AA

warm hazel
#

@restive root reminder buddy to look in here when ya get a chance

vivid vessel
#

So just checking to be sure, we can use rush coming onto the map in order to get a little bit of extra distance right?

civic folio
#

Are we officially starting in 2717 or 2718?

queen tendon
#

The range is 2717-2719

#

Most are 2717 though

#

Current 9/18 on DM and 17/41 on DF

#

Little under halfway there

#

Feel free to ping your battle buddies (within reason)

modern fulcrum
#

Alcon,

I am from TF Fluffle. Will be moving evasively in dangerously close on a hill at grid point 3420 to unknowns on the high ground to attempt to get better visual for you all.

Please dont rain hell on my hill.
🤣

#

#1385616771968536736 message

silent glade
#

so, fairly sure VTOLS cant use evasive?

queen tendon
#

Correct, but he’s an LV

silent glade
modern fulcrum
#

Either A Swen is confused who I am or B talking about other things.

silent glade
#

oh im talking about a different order xD

queen tendon
#

You’re correct. VTOL don’t have evasive

frank grotto
#

Im sorry guys i had to move across thew country for work yesterday, where do you want us to go

queen tendon
frank grotto
#

that sounds great. So we spawn on the left side of the hill mine map?

queen tendon
#

Correct

frank grotto
honest quail
queen tendon
#

Since you’re here Gears, I figure I’ll let you know. I’m thinking I’ll probably delete and resubmit my order, no change to anything related to you. Just going to move a little bit further in

#

So if you see an extra ping, that’s why

honest quail
#

We don't know about AA capabilities, but ofc its up to you.

cosmic canyon
#

Good Afternoon. What did I miss?

honest quail
#

orders getting turned in

#

trenches being dug

vestal mountain
queen tendon
queen tendon
frank grotto
#

is 2816 close enough?

queen tendon
#

@jovial crypt where you the one wanting to check out the building at 2817?

silent glade
#

I am noticing some orders that aren't giving a facing btw people plz remember that

civic folio
queen tendon
#

Grid is preferred

#

That said we have over half our orders

silent glade
civic folio
#

I mainly ask because MBTs have range 2, so I have a bit of a wider field of fire than looking into 1 grid

silent glade
#

your facing doesnt have to match where you shoot, its about where you can be flanked from

civic folio
#

Ah ok

#

Updated mine, does that work?

soft bloom
snow python
#

Fixed

silent glade
#

you can fly wherever but the total length of that line is the hex distance

queen tendon
#

That’s what shack is pushing us towards I believe

#

Hexes instead of straight lines

soft bloom
#

Hmm

silent glade
#

i feel we need to check whether vehicles can actually fit through this mountain pass in the south xD
its getting very squishy down there

vale geode
#

So… how many people are moving south now? I’m a little concerned thing was meant to be small lol

#

@royal minnow btw since my order is posted you can do yours have fun

sharp canopy
#

I might go for a trench at 3018 facing 3118 because I don't see any orders of people going to 3017

warm hazel
#

My buddy @restive root is playing an Engi and will likely need help figuring out what to do and how to do it

frank grotto
#

can we get the order template message pinned in the orders channel?

royal minnow
#

Also, what's the list of "Order Types" we write down?

queen tendon
royal minnow
#

Danke

#

Can I do an Advance/Evasive?

queen tendon
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You can only advance

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Evasive is limited to LVs and Light mechs iirc. Maybe some upgrades as well(?)

royal minnow
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Oh, ok

lavish ledge
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@silent glade does the red_pen emoji on my order mean something is wrong with it?

queen tendon
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Fighters also have it

queen tendon
silent glade
lavish ledge
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Gotcha

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Will repost, my b

queen tendon
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Just to recap what is happening. We are moving to an active combat zone this turn.

So, if your unit has more than 1 speed or is being carried by another unit, you may put an actual order in. If you are being carried in, you can assume you have your full speed. If you are moving yourself, you have your max speed minus one.

We will be appearing on the hexes 2717-2719 (west side) of the hill mine map: #1382040428945211462 message

Orders are due at 6pm EST tonight aka <t:1752098427:f>

silent glade
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im begining to think i should have used a different text colour xD white does not show up so well

queen tendon
brazen helm
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would this allow me to engage some of the hostiles in 3117? im looking to assist oilsins after my move order

queen tendon
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You’d be in range to attack them yes

queen tendon
lean notch
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Where are we on the map? I saw Shack posted the BG had landed

queen tendon
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We are going to be strategically moving to the hill mine map. We’ll be appearing on the west side

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I’ll edit my message

queen tendon
lean notch
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VTOLs can land on roofs right?

queen tendon
lean notch
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@fallen yarrow do you want to try and get help to the civvies?

queen tendon
queen tendon
queen tendon
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Ope. Sorry for the ping Tigris. I didn’t check the orders that had come in while I was going down the list

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11/18 and 26/41 with 5 more hours to go. Better than last time

honest quail
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only 26 have put orders in?

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out of 41 BG4 I assume

queen tendon
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Correct

honest quail
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thats not good

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I mean

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its not bad

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but for our first combat turn I'd hoped for more

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maybe next time there should be a mass ping at the start of the turn

queen tendon
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Still got 5 hours. Plus I just sent the pings out

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I trust

honest quail
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I trust too.

warm hazel
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The legendary double fumble

queen tendon
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That’s awesome

honest quail
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@sharp canopy you said in the order text you place sandbags on 3017 but in the image your sandbags are on the line at 3016/3117

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was this a mistake

queen tendon
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Like I’m sorry to do the extra pinging. But it is funny

warm hazel
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Ahah yep, alright I gotta pester my other online buddies into looking

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Tho time zones and all that

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(mainly trying to stay distracted from a big interview in a few hours)

terse merlin
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@opaque aspen I built my orders to give movement priority to where you want to end up. So feel free to be specific. 😉

sharp canopy
warm hazel
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Bahah that is a good way to put it @terse merlin good work

royal minnow
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It takes a Speed movement to unload and take off again, doesn't it?

vestal mountain
soft agate
fallen yarrow
tired cairn
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Do these civvies or anyone else need supplies, and can a HAT airdrop supplies

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I have managed to be away from my PC which has my planning (and the rules) on it for the second time, hopefully should be back before orders are due

lean notch
queen tendon
soft agate
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just psoted

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think its correct?

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if not do say

queen tendon
warm hazel
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Appreciate it, if I land it tho I am gone for 3 months

soft agate
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Unless the minefield interferes with the trench being made.

warm hazel
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Will need to do my best for orders if that is the case

queen tendon
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@sharp canopy have to ask you to resubmit your orders. We aren’t allowed to accept edited ordered. Also your order type should be advance

silent glade
soft agate
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other than that... no clue

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tryna figure out dimensions rn

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When deployed the crew sets up a small minefield 180 degrees around their position. Can damage 1 Infantry unit for D4 Damage when stepped on before depleting the field. Has Stealth Tag. Area must be clear of structures for field to be deployed. When moving the minefield is taken with the unit to be used again.

queen tendon
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I believe you can dictate the 180 degrees

soft agate
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Idk how close to me it is, how far, how large

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yeah i sent the direction they are facing

queen tendon
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You did, I’m just not reading well rn lmao

soft agate
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And specified in front of trench if that matters since i heard theres one being made there

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In case i cant do that, cause structure, ignore the mines then

silent glade
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180 degrees, is not a 2d size XD

soft agate
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yeah

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no clue how far it extends

silent glade
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i might have to ask the shack

soft agate
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yeah probs

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smart

silent glade
soft agate
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Yeah

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for now ill keep it there, i just want for future reference.

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ill edit orders once i know whats goin on

chilly bridge
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PAIs on the move. Lets give them hell @haughty mauve

warm hazel
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Show these bots what a real set of power armor can do

queen tendon
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@cosmic canyon only infantry can rush. You have 2 speed to play with this turn. You can start at 2717 if you’d like to get closer

warm hazel
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Oh? I thought all ground units could rush

cosmic canyon
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OK. On it.

queen tendon
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Wait wait

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I’m wrong

warm hazel
queen tendon
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“Ground units move at two times the distance per speed point but take twice as much damage (Hits or FS) if attacked and can’t attack for the round. Depending on enemy type, units under rush might become the primary target. The Bugs do like fast food after all.“

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Apologies for that

warm hazel
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Yep, for Logi trucks the danger is more so that you become more of a target

astral nymph
queen tendon
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You did it correctly but just for everyone else reading. You get 2 hexes of movement per speed you’re using to move.

For instance. Logi trucks have 3 speed, one of that is being used to strategic move. So it’s not (3x2) - 1 = 5, it is (3-1) x 2 = 4

Same goes for if you do any actions that require speed

warm hazel
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Some rules can be a bit strange, still quite sad myself that arty can't do any damage

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Ah. Will need to keep that in mind

queen tendon
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Yup, it was a whole conversation in C3

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Again apologies for the mixup, your order is good alias

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And thank you for catching me on that

warm hazel
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Also for hex movement the speed in the rules states it is 1 to 1

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Actions cost .5 not movement

queen tendon
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Actions cost .5 speed, which is used to move

cosmic canyon
queen tendon
warm hazel
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From what I am reading it covers a lot of actions in the action description but nothing about movement. Movement is only talked about in speed and it reads as 1 to 1

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If we can move twice as fast on the map I will be happy to hear

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Dammit wrong one

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Do apologize for the screen caps but it does help me talk about stuff on phone without constantly swapping

queen tendon
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You’re totally fine

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Helps me not do the same constant swapping

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I’m still confused though. If you have 3 speed and spend .5 on a standard action, you have 2.5 left you can use to move

warm hazel
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I don't see that as .5 per hex I see that as 1 per hex

soft agate
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lmao i just realsied i sent the order with the placeholder ping

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funny

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im not editing it

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or resending it

queen tendon
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That’s correct but you can place yourself anywhere within a hex. So you can get halfway through a hex with the .5

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So you could go through two whole hexes and halfway through the third

warm hazel
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Ah you do you mean for the rush order? If so I get where the confusion started on my part.

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For the x2

queen tendon
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Correct

warm hazel
queen tendon