#Battlegroup 3/13 - The Storm Blessed: Comms
1 messages · Page 14 of 1
unless we expect heavy AA, starting airborne in the map next turn will give us a chance to make a plan
It's best if we could see the map first, i wouldn't want to stay Airborne if the whole area is swarming with Bots
good evening ppl
-# kinda flipped my sleep schedule by accident yesterday
-# yep, ima try doing that, ain't first time this has happened
General Briefing (also in the pins)
Don't forget to put the intent of flying low
Frens
Deemed ‘friend’```
So for order, just fly in formation? Or should we actully specify where we want to go?
X3
Seems like we’re just flying over rn
Ok
So yeah, formation
I think I'm formed up. =v=
Guys do remember the orders are there for two reasons:
Proove you're active
Communicate with us (TCOs)
If we're all going to the same place we're gonna paste pretty much the same way no matter what exactly you write in your orders.
On combat turns it's much more important to be specific
-# since things seem to be all planned out this turn, this is my attempt at starting a BG-wide RP radio check-in call to all units in STORM, lmk if this is eh.
[RP Post]
-STORM Radio Comms-
"-This is VTOL Si-Sok to all units in STORM comms, it seems like we are all geared up for another scouting mission to Nery's Village. Be prepared, we have no intel on even the topography of the area, let alone possible landing zones.
-# ...Ancestors watch over us.
On a more casual note, how has everyone been faring thus far? We've had it pretty tough the day before after all, over.-"
Tempest - @dire viper @ashen crypt @untold pine @odd fiber @narrow sand @worldly meteor
Orders are due <t:1752098580:R> (at <t:1752098580:t>)
Tremor - @feral yoke @dull marten @mellow scroll @weary apex @upper depot @fiery summit @sudden tiger @little grail @exotic lion
That’s… a lotta people
Don’t worry, I am doing my on my lunch
@weary apex Ready for pickup?
doing it atm
Done!
The Radio channel remains quiet, Crickets can be heard.
"-...Oh yeah, I forgot that most units operate at a different timezone to us. Curse our main operating timezone... Sigh.-"
"-Anyways, onto serious business. Si-Sok to @hushed trout , we are ready to pick you up. Si-Sok to Charon, supplies have been loaded and we are ready to go, over.-"
-# does editing in a ping notify ppl nowadays? it used to not as far as i rmb
I mean Mal probably isn’t sleeping
They just either don’t give a shit or are unable to fully understand ya
Got my orders in
"Good copy, Si-Sok. We're waiting for you just outside the spaceport. Look for a snowman with bot's head and you'll find us. Apiary out."
"-Copy that Apiary, identifying location... identifed. We are flying over there, over.-"
The translator probably isn’t the most important function for Mal rn (remember they are the only non-robot in my unit)
But yes, my character relies heavily on AIs
"Enni's Ready, Willing and Able again. We're pushing off of Atlas's Corvette before they find out what we did."
Meanwhile, in another VTOL with which thawing ice can be heard 4 immobile statues look forwards towards the ramp, which they recently entered
Data was running, slow too slow, minor imperfections here and there with the strategy, losses of 4 units seemed of minor importance, it’s one of the reasons skipping the briefings was a good idea, after all, many would die before the campaign ended
All what mattered was ensuring that the abominable mind behind this felt pain
-# There’s my mini rp
Ok so we are going to Nerys village right? I’ll mark it down like our turn 1 order like previously if that’s cool
Yeah we’re going to Nery’s atmosphere
-# sorry for ruining your guys’ RP moment
x3
"- Copy tha- wait wha- ...y'know what, ima skip over that, its good that they've recovered anyhow... Uhm, glad to see Enni's ABLE again, over. Wonder what Enni did on Sentin-" [Radio cuts off]
-# Therali didn't realize the radio can hear his muttering
nw, u knowing what's going on is more important
Smite the heretic who dares interrupt our roleplay
-# All jokes aside it’s fine
do I need to take anyone? I’m on Picket rn so it’ll be a bit harder for me.
regarding movement issues in Elim: shouldn't matter much since we ignoring tactical movement (while in Elim) this turn + Picket is still in atmo
(am also in Picket rn)
Submitted. Hopefully my positioning isn't too vague.
To be honest, it's the downtime I find the most amusing, since that's free reign for shenanigans. =v=
[-After this radio call-](#1382040199797801031 message)
"-Speaking of timezones, the crew of Si-Sok is operating well past our rest time, so we're using this down time to take a nap. Si-Sok over and out.-"
-# ima sleep, see y'all in 8 hrs
@lean berry do I need to load anyone up? or am I good to go immedietly.
Yeah, you're still paired with Fate. Just won't cost any speed since Elim City doesn't have a TAC-Map this turn.
Alright, willdo
Alright got my order in. Will have to re make it once I’m off work, just to put RP in
You can do as others and have a second message immediately below which you designate for RP
Ah
hey @upbeat lily , would you mind if I took one of your small supply to top off? im only at 1/4 medic supply right now
All of your docked VTOLs are aware we're leaving Elim this turn, right?
don't wanna accidentally drag them to another point
They should be, everyone should be joining Formation this turn
Yeah, go ahead. I probably won’t be able to edit my orders for this round, but I’ll make a mental note for next rounds
Yes
"Affirmative Si-Sok, this is Penny Farthing preparing for departure. I don't know about you, but my first flight has been a rousing success. Hoogs and I dismantled out a bot squad, then figured out they were vulnerable from the back.
We have no damage or injuries to report. I don't even need to resupply or refuel, so I've just been surveying the area while Hoogs guards the civilians at the starport. We'll be loaded up and ready to rendevous in a few minutes."
@weary apex please submit your orders ASAP so you don't get marked MIA. Or at least let us know what is going on so we can work with you to help you continue to play.
Storm Turn 6 Intentions posted
Let me know if I made any errors
Looks about right, not too much to screw up, quite frankly. :O
static
A repeating distress beacon can be detected on certain frequencies.
Tempest Rising
our turn
-# i give up sleeping, its 5am
STORM BLESSED! ON DECK!
I'd say go to bed, but don't, you might get shot
Lets see how it goes...
Tbh the only risk is the storm
It may entirely fuck us and cause a crash
As we’re facing bad weather in these mountains
sounds lke the village might be okay
yeah, I have a feeling it won't be peaceful for long
If they've got like, a bar, we have to side-track, just for like, a day
I do not believe it
oh... if it's not a facade (/doubt) evac them now, they are right beside bot-infested crossroads
I think landing and talking to the locals for intel is a good idea
This is sus
It’s peaceful, when an order for evacuation should have already happened
we will proceed with caution
we could try sneaking in with specops first to scout out whats going on
If Ziyal was besieged and began to fall, they would’ve prioritised either getting security to these towns or evacuating everyone
We deploy, ensure the village is friendly, then hold the route to crossroads until the civies are safe
That on the tac comm orders
No one in their sane mind would just leave hundreds of civvies in towns
Well…
...seems like this isn't a trap
I mean one node they're connected to is safe, the other is crossroads which is contested
I think they're safe for now
Finley and our SF (I can’t spell user) arrived about over 3 days before us
ARMCO is gonna take all the aggro from the bots
Assuming logic, the bots have either landed or constructed a war factory after arriving
Depends on how well organized they were. If the bots managed to knock out some govt and military leaders it could just be a bunch of junior officers doing the best they can
Elim was almost lost, entire blocks have been razed practically
Okay that’s a lil less sus
But if everything fine we can split and move the civilians to the city with the vtol
Looks like the civvies got trapped, and have done their best
Yeah now I feel a bit better
That's true, they are in a dead-end without air access...
The original intel was very sus, since it seemed too good
should we drop off tremor and focus tempest on evaccing? if no tac-map then VTOLs can do
Nery's <-> Elim twice per turn
I mean do we think we have to? We were scouting to make sure there were no hostiles about to flank us
I think we're better served going to one of the many fronts
Are we sure we should leave them here?
Ya, the bots won't even be able to launch an Air Assault here. Crossroads is already contested and Venator's on the South Route with C-Z
yet at the same time, if Crossroads start getting heated bots may have to retreat to Nery's
Let’s see how crossroads go first
I love this humour
=v= Well, there's our answer.
Mal would probably be slightly humoured by this, just because it’s funny that they fight with people of “dirt”
XD That's what I thought too. Like "Nah, we got this"
As I see it, we have three options. Until we know the situation we cannot decide.
- Hold the village
- Push to crossroads to support
- Push to Cell'dar to support
The civvies and probably some local militia seem willing to handle themselves
Hill Mine could still be an option. Need to see how bad they get
we should draw up plans for each option, then we can activate the plan that fits best
Cell'dar was secured, I believe, Venator took it's Grav-Lift down without issue
If we find one unmanned you could try taking it
However I’d recommend a strong analysis before turning it on
Venator is at C-Z
They may need support, but at best its two maps worth of travel. We are not in position to assist easily
Yeah, I guess we need to check to see if they use humonoid bots to pilot those things or if they just build the bots into the airframe
Same position to reinforce C-Z if we wanted to
Being real
If we get a turn with one of these I could try spending a whole turn making you a cockpit
Also, C-Z is looking to be AA Hell, unless the enitre BG is going i aint touching that area with a 50km navigation stick
If we can pull this off, you'll be my favorite person in this Discord
It’d be funny plus I want to tinker with their shit anyway
I don't think we can get far enough into C-Z for it to matter tbh
Im in
I don’t really care what I get to tinker with, it just gotta be functional
tinkering is fun
-# also, we are already sacrificing 2 HATs from Venator to the blood gods, we should try not to join them
I don’t care where we find functional bot equipment/vehicles I just wanna tinker
engineer gotta engineer
Flight Engineer Pearson: As much as I want to tinker with enemy gear, unfortunately I left my tools over at the 1st GED Flagship. So unless any of y'all let me borrow some gear, I can really only do surface-level analysis during downtime.
You can help me if you want
Sfora always have some tools at hand. Vtolf has dedicated compartment for such.
I sadly don’t have tools to spare, but in rp my person would politely decline
-# Which would fail translation and sound calm before short but guttural syllables came out their mouth
The only thing my squad has are recycled rifle rounds, blank rounds and too much candy
Pearson: ...good idea, we really should add them back in. Si-Sok has proven to be able to carry max cargo with a lot of leeway left, so a quick ajustment should do. This is our first deployment, you see. We didn't know what to expect so we calculated in... 37.5% leeway, just to be safe.
P: If we have any downtime, sure. Tho listening to ARMCO-wide comms, seems like things are heating up fast everywhere else. so we may be busy for a while.
There is no such thing like too much candy. Ask most of kids...
True
Current Storm Briefing
-# for reference
Do we have to evac them? The place seems safe enough with the current frontlines
will see how crossroads unfold first before i formulate opinion,
e.g. if❔s start looking to move south, we evac
Couldn’t we tell them to walk there?
can't, air/orbital only
No, no land routes out of the village other than into Crossroads
I mean… if ya wanna advise people to do a Hannibal and cross the alps you can
Sadly I don’t think these people are battle hardened veterans
also, despite them not coming under attack, they currently don't have a way out and thus are still in a precarious position.
Let's see if the locals have any requests to be evacced as well.
I'm so sorry, I was swamped with work, I forgot to check my discord
Ah, gotcha. Glad to know you're still here and haven't gone AWOL
Agreed
Are Discord PMs more effective for getting your attention?
Evacuate to where?
Elim City, most likely
Hey, y'all got a codename for those big gunships?
Celldar is getting attacked already?
Not yet
No, but i really really want one
Brawlers?
Permission to go hijack the docked one?
So Artistic's point is that Nerys Village should have been evacuated unless they were caught unawares. It sounds like they were caught unawares enough to not be able to evacuate through Crossroads, but had enough time to blockade the way out as best they could.
Yup
Their evac route got cut-off before it happened, I guess.
Since they're in a dead end we're their only hope
I assumed they wouldn’t be caught unaware as I assumed word would immediately spread
Wait, did we become the code-name-giving BG?
I vote "Brawlers" or "Broadswords"
Isn’t broadswords the name of a gunship from Supreme Commander?
Damn, I got called out, like instantly.
Ya, I was looking through the names of the gunships from Supreme Commander. =v="
Glaives
That sounds good. :o
Ravager for the gunships
Note: Avoid Big Red Circle-things and Big ❔s from now on whenever navigating. 50/50 they are bot AA
Weapon names doesn't fit with the theme
...at least the bots made it obvious for us
Also Glaive or Sword are too close (or in some cases the same as) to certain players names or call signs
Want me to make something up for like 10 hours later (after I wake up)?
I just can’t promise you it’ll be in english
;w;
nobody named Glaive that I could find
I make up phrases
A player in a previous campaign was Glaive
Isn’t that a defence turret from Supreme Commander?
It's also a word
Yeah I know
For something/someone who ravages
And yes, it's the T3 UEF PD Turret. =v=
I just correlate stuff to names of what I know
And someone could choose the name Brawler. I don't think we should go off "could be a call sign" unless all future names for enemies need to be over 7 characters
Which the massive bot gunships are probably aiming to do
Never heard of it
K’azilakire
That’s my submission, don’t ask for a translation, you ain’t getting one
-# As none exist
But I prefer Ravager anyway
It’s an old game, what is ran by a group of people who use mods to keep it running
Which Tormentor, Brawler, and Ravager all are in theme
BMF- big mother f***er
Aka Supreme Commander Reforged (is da mod if I am correct)
What is the theme exactly?
I think it’s that they’re all violent
(yes, I'm aware Vulture doesn't fit the theme very well)
I play Supreme Commander: Forged Alliance Forever, but that's for SU:FA, really.
That might be the mod I mean
I don’t know names
More like it's own launcher, but ye. =v=
Vultur
ends in r, sounds spooky, is violent
What was Vulture again? The Designation for an ODT Orbital?
yup
I think it got the name Vulture cause people were assuming it was taking capatives, so the name doesn't even fit...
I suggested Vulture because it was hovering over it's prey, waiting for it to be dead before swooping in
(and some that haven't been mentioned officially)
Hehehe.... Thug could work. =v=
I think the general naming has been based off whatever it was doing or seemingly designed to do at time of discovery lol. Vulture was acting like a buzzard over a near dead corpse so it made sense lol
do we have a name for the massive SPGS the bots have beside just an SPG
looking at the midrounds they seem to be anti everything guns
Thumpers come to mind as a name
Thumpers could do, although not very dangerous sounding to me
Considering the theme them Ravager or Raider would be my choices for the gunships. Storm-callers for SPG?
-# I blame Disney 's Bambi
I'm down with Ravager. If it's a good name for an attack helicopter, it's a good name for whatever this thing is
The Artillery could be Demolishers if you want threatening-sounding
=v=
On a different topic, would you be interested in picking up the two LS from Spearhead at Cell'Dar mine and reinforcing Venator?
is that even possible? (it would be, the tanks could drive to C-Z while the HVTOLs fly)
We have no idea what we're planning on, we're just vibing, I guess. =v=
Well VTOLs are very good at vibrating
Bringing the Large Supply to C-Z because that's where Atlas will be?
And yes, we could do that
That was the idea
The flexibility would let us Sortie reinforcements to Crossroads or Victorum if they need it
Not pressuring you to pick, just asking nicely if it's what you decide 🙂
Am returned
And I dunno what we're feeling as a Battleground, really. Got really chill after we went to Nerys, nobody's really diving on any particular option
Potential Storm Turn 7 plan:
- Tempest
- Evac Nerys Village civilians to Elim City
- Return to Nerys
- Fly Tremor to Cell'Dar Mine
- Fly to C-Z
- VTOLs continue to carry infantry
- HVTOLs Avian and HONID-H carry LS
- Tremor
- Guard Nerys' road to the Crossroads
- Ride/fly with Tempest to Cell'Dar
- Ride/fly with Tempest to C-Z (MBTs drive)
yes we can the question is which place needs our help the most which we don't know yet
The thought with going to C-Z is that Atlas will be there and would love the Large Supply
And if all of Storm goes that route, both HVTOLs can hold LS
I don't know which front could use us the most
my only problem is how much can we help that a lot of 6fs inf and light mech? and other bigger things
Nor do I know how long it would take to evacuate Nerys
wander if we should take the mines from spearhead and have them go to cz
there a lot better in that kind of fight
IMO, this.
My concern is if we evacuate Nerys to Elim, what would be sending them to? Rubble and ruin? An active military operation?
They are currently safe and have shelter. They should stay here.
Valid point. Hence the "potential". Literally just the first idea which came to mind.
I know we want to play it safe, but we need to keep the momentum and get through these bots to get them off world. If we get bogged down, they make more of themselves. Their logistics can and will over run ours if we wait too long.
It's like playing against blue in MTG. You have to beat them before they get to inevitability
We'll see on the morrow
amusement
Blue player here, I agree with your metaphor. Aggro needs to drop too many threats for Control to answer.
(Also, what colors do you main? Esper Main here, I like control and combo).
I play lots of White. B/W, U/W, G/W, R/W
Welp we got our news
We could also do something stupid and Tempest Evac the civilians while tremor walks to crossroads XD
I still want to wait out the results of each battle see how they're all doing
Same
I also want to float the idea of going into high orbit before descending
Would allow us more tactical flexibility when reinforcing whichever front we're going to
Maybe we should’ve done that this turn
… Since now we gotta take 2 turns to do anything of the such
I am not sure any civilian from Village would like to be evacuated anyway.
the bots will focus on population centers first
also, now that we've pushed them out of Elim, who knows if they'll decide to go after the smaller villages instead.
-# also, I kinda don't wanna rush into confirmed AA Hell #1 (C-Z) and potential AA Hell #2 (Crossroads)... imagine if those giant contacts at the back of C-Z are heavy bot gunships
Then i vote we check for them to be evacuated, Tremor should rear guard action as we Evacuate Civies
Before we leave Nerys Village (assuming we leave) we should try to convice the local militia to set up some kind of data/comm-link so we can know if the bots show up. This should only become relevant if we cannot evac anyone and leave no permanent ARMCO presence
Also, we gonna vote on what we doing next turn or do we have a plan?
still waiting for the fighting to be resolved first
If we can push the bots out of Crossroads then they won't have a way to get to Nerys village unless the bots can push the frontline back
Quite.
-# barring aerospace of course
Victorum is at L-W1 already. They shouldn't make it past them
Even with aerospace they would either have to ignore our forces while getting shot at or maneuver around them to try and slip past
Can’t the bots fly over Ziyal in orbitals?
I suppose they could
but I don't think they'll prioritize a small village over anything else
they didn't touch it until now, I don't see areason to worry tbh
It’s only valid if the bots are in desperate need of biomatter
But assuming logic, they probably still have quite a bit left
We should still Evacuate the Village still, As much as i want to cheer on the Guys at Mid and wish they win, it's still better to have Security than plain old wishing..... Unless it's DnD, you can use the Wish spell all you want just not enough to destroy the world
We're gonna put up to a vote. Evacuating the village will be an option
To Summarize our options this turn, from safest to riskiest (from my persoective and current intel)
Option 1: Evac Nery's Village Civilians
Summary: They are currently not under attack, but Crossroads (their only land route) is currently under bot control. As such, if they want to evac we're their only way out. That said. Nery's is current not under threat, and may not be for the near future. As such, this might not be neccessary. Do weigh the risks and ask the locals before deciding on this option.
Suggestion: Do ask the locals abt if they want to evac first. If this option wins but locals don't want to evac, default to 2nd most voted choice.
Option 2: Resupply TF Atlas with LS
Summary: BG Spearhead found some LS fron Cel'dar Mines. With our strategic mobility, we can be the ones to move those supplies to Atlas. Note, this puts us close to C-Z, but we do have the mobility to move out of that area right after. [[HONID](#1382040199797801031 message): If we go to Cell'Dar, that could free Spearhead up to go to C-Z. And we'd have the benefit of being able to shuttle LS to Atlas at C-Z via Tempest's HVTOL.] In the right circumstances, this can potentially be done in conjunction with other options (but no guarantees).
Option 3: Reinforce Hill Mines
Summary: Out of all three battlefields, Hill Mines seem to be the least foritified. In addition, there are civilians to rescue and only minor enemy AA that we likely can navigate around somewhat. Us deploying there will likely speed up operations over there as we'll be able to leverage our air-mobility to evac faster. Note that there is also a significant friendly prescense there already in the form of TF Fluffle and BG 4/10 Dwarves. So while we likely can help quite a bit, we might not be needed there.
Option 4: Reinforce Crossroads
Summary: Crossroads is a vital strategic location to secure, and with moderate enemy and a lot of incoming friendly prescense, if we do deploy that we'll likely be able to leverage allied support quite well. That said, there are some enemy AA and Air assets present there that may hamper our operations and even cause further losses to us. So if we do decide to deploy there, we must fly carefully.
Option 5: Deployment to C-Z
-# imo: are we sure we want to do this?
Summary: C-Z is originally BG Venator's plan to flank enemy bots at Ziyal, but it turned out thag they didn't need to go that far to flank 'em... Beware, this zone has very heavy enemy prescense, which includes a significant amount of heavy bot units such as AA, Field Guns, and Heavy Gunships. Our heaviest BGs, Venator and maybe Spearhead, are also poised to operate there.
-# Personal Opinion, take the part below with a vial of salt, and do formulate your own opinions regarding this: This zone is what I would call AA Hell, so I personally wouldn't recommend going there, and Si-Sok will likely be staying in the mid-backlines even if we do.
Finally, a few notes here
- As HONID has mentioned, we are a BG that has very good mobility. Just because we chose to reinforce to a zone this turn doesn't mean we can't quickly pack up and QRF another area if the situation calls for it. This is the advantage of our BG, Strategic Air-Mobility (...S.A.M. lol)
Updates: - Enemy AA Walker: likely 2d4 AP0, Armor 1 or 2, Hits 2?
- Enemy Gunship: Unknown
Has anyone asked the locals if they would like to be evacuated? :O
Also remember, just because we move to a particular place doesn't mean we have to commit or stay there.
added a section to summary regarding that
Hence the potential for resupplying Atlas via Cell'Dar Mine to C-Z
Considering how large our presence is at the Crossroads, especially in the SW, I think evacuating Nerys isn't as needed.
added as an option in summary
Also, for the sake of accuracy, Spearhead will be taking a vote themselves if they will support Venator after midrounds. They may choose to stay at Cell'Dar. So keep that in mind!
If we go to Cell'Dar, that could free Spearhead up to go to C-Z. And we'd have the benefit of being able to shuttle LS to Atlas at C-Z via Tempest's HVTOL (and my HVTOL if we want to drag Tremor around. Man I wish my HVTOL was in Tempest)
Can't have conditionals on our orders. We have to choose one path or another
Personally I don't want to spend another turn not doing much tbh. I'd prefer to go to one of the fronts
for the Option 1 suggestion: we might be able to ask GMs about it in tac-com chat either now or after mid-rounds are done, and since its just a question to locals they might be alright w/ answering that. If we do get an answer, we can go from there.
big if tho
Tbh I don't really want to evacuate them regardless. Might just be me but I think they'll be safe enough there
the faster we push them off planet the faster everyone is safe
True, but they also I think directly mentioned that they were fine, right?
ye i think so, but i'd say it doesn't hurt to ask for confirmation. if the locals do say they're good, we can potentially completely remove that option from le poll as removing them from their homes against their will is prob a bad idea
Though can't we Raise this up quickly? As an RP thing or do we actually have to waste a turn to ask?
thanks
We will probably get an answer either after Shack is done with midrounds or if needs to take break from rolling all the dice
I’m still in favour of see if spearhead wants to move up and us holding the mines since we just lack the firepower in my opinion to help other areas well spearhead has a ton of vehicles that are more useful in a fight
The aa walker have two attacks similar damage to a aa tank
And have at least one armour but probably 2
Our AA-MBTs don't have two attacks
A idea for the turn. move to the mines drop tremor off to continue getting supplies and the tempest can return to the village to evac civilians
Could do. Or could bring LS to Atlas at C-Z high orbit
Depends on how well crossroads holds but both are good options
The bot aa might not have ap since they didn’t pen a destroyer on 1 still really dangerous to vtol
Ya, probably
Hey, 0AP AA against our formation is absolutely doable
#1382040199797801031 message bump
ima try 💤 ...again now
Bai bai fren
im personally for option 2 but im okay with any off them if they get more votes
Things are starting to get spicy
I mean, infantry is typically better on defence right
I see that being a good option for us
If we reach the mines I’m gonna be messing with stuff
I will also do a bit of tomfoolery.
I want to use my Omnissiah given right to fuck with technology
Yes And half our unit can do at most 1 damage so a 6fs bot inf unit would take maybe 12 vtol to make sure it killed vs the horde of mechs spearhead has
Remember almost all their bots are in range of some form of AA
so we’d have to repair almost 2 units every turn (if one didn’t die)
Yeah, half our battlegroup couldn't attack without lots of risk
And they wouldn’t do much for that level risk to be worth it
So we'd be stuck either deploying out of their range or stuck on resupply
As much as it sucks to be doing rear lines guarding I think it in the best interest of the campaign to free up spearhead
It's ultimately up to the battlegroup, but i think it's a sound idea
Unless anybody sees any flaws in it?
I'm sure we can do something silly and/or productive in the rearline anyway. =v=
We can also move large supplies around to people as needed
Storm Blessed General Briefing
-# will be keeping it updated so people have a have to look despite timezones
-# also in the pins
It's concerning, but unfortunately, nothing we can help with except stack our losses
We’re powerless technically
Nothing we can do there but hope unless you guys want to do some questionable things
I don’t care, I plan on doing wacky shit
If ya get me some technology/equipment I’ll do anything I can
We could board or flank orbital it a option
But we can’t deal with fighters which are the main problem
We do have engineers right?
So as long as the fighters are dealt with we can fly some inf and an engineer to a hatch and board
If the fighters are dealt with, the tide swings in Victorium's favor.
Enni
Not looking good
It’s their fighters who died
The bots have like 24 fighters
Victorum has 9 and lost 6
Ya, the problem isn't the Orbitals, it's the fighters. Victorium can handle the Orbitals without support, it's the fighter swarms that's turned things over.
All I saw was some of our fighters dead
But numbers aren’t good anyhow
Right, Storm
Hello fren
We may need you to back us up
For the final push into the city
Spearhead is coming next turn to our area
But we will need more for our final push
Venator
And for the battle
We can’t really assist your fight
I Said May lol
We where thinking of holding the mines since half our unit can’t do much vs the bots
True true
But I don’t care if your at max strength or weakened heavily
You have guns
We can get you Large Supply! :D If that helps...
And it’s time to make history
Where's that Briefing...
If C-Z can get rid of those AA guns, otherwise we’ll have to land behind you guys, be a weaker 2nd wave of reinforcements
So I guess the vote is cz, mines, or crossroads
Tbh I just dislike C-Z due to the fact we’d have to walk behind the tank line
Quote goes hard
I'd love to help, but those AA guns will give us a lot of trouble if not dealt with
Which makes half our battlegroup combat ineffective
Any combat is going to be rough both cz and crossroads have decent bot aa
What do we even think that massive ? is?
Another Walker, maybe?
Fucking hell
It makes the fat jokes we made about those artillery boys pale in comparison to its bulk
When are those syndicate reinforcements coming in
We weren’t told
Fuck
My question is what the convey going out of cz going to since they heading to the city right now
I think there getting here as fast as they can and even if they get here we might not know when they will reach us since they coming from the gate behind the bots
It's not looking good but at least we are holding
A bit of a shaky situation across the board, especially on Victorium's front.
wasn't expecting to watch a whole fighter wing detonate
Yeah, we are in a relatively stable place right now and we have a choice of where to go and what to do
So we are pretty well off
Honestly the weakest front looks like Victorums which I'm a little surprised be. But there really isn't anything we can do to support them
Ya, Storm definitely got away with the best choice this turn. =v="
Ya, my thinking too, but the only thing we can do is ensure we breakthrough in one of the ground lane's or help prevent a breakthrough against one of ours.
Yeah, but we definitely need to back someone up next turn
Even if we can't do much
well we can't really help victorum
Tbh I think I see why Shack ensured we signed that notice now
Their AA fucking shreds
The only thing we can help victorum with is anti capital which is not the problem
Yeah, thank fuck there was none in elim
So mines or cz/crossroads
We should focus on one of the ground lanes. If we lose the Orbital line, it's just something we're gonna have to deal with
It was planned that Atlas was going to help ‘em
I feel like C-Z is a pretty valid option
we been asked to help with cz by venator
Not entirely a fan of pushing through the killing fields of C-Z on foot, but ya, it's what could use help... Just not sure how a bunch of squishy Infantry can help other than acting as Abaltive Armor
link?
^
They came in a few minutes ago and asked
We could probably do more if the wasn't AA, but considering the amount and how lethal it is we can't do as much as we hope
Current visuals suggest 3 alive aa guns at least
Ya... Flanking would've been pretty tactically useful and maybe even had given us a chance to use our Defensive Advantage, but... Well, not really an option.
Issue is there seems to be a major convoy on the road
I'm a little concerned about all those contacts on the east end of CZ
it’s unknown whether that has some of their AA/SPGs
Oh ya, there's still a fack-ton of unknowns further in.
Which is 6 vtol at least turn which is kind of manageable
Those are theorised to be air units
I think some vtol acting armour for the gunship might not be a bad idea
Gunships can't target the VTOLs unless we're landed
I mean we bodyguard our gunship with mass vtols
Tbh it’d only work if we ensured that the front was densely packed
Since we want to ensure formation damage as much as possible in such a case
I’m just thinking that gunship would be really useful if we can make sure it safe
Up to the VTOLs, but they'd need to unload Tremor first, which leaves Stan vulnerable for a turn or two.
Choose whichever ones you're okay with. Multiple votes are OK.
Remember you can always change them if you change your mind
Are we not considering holding Cell'Dar mine and extracting Large Supplies?
Well… we can’t really carry it
Yeah our HVTOLs are full...
Unless a HVTOL desires to forgo the tanks
let's leave that until the nodes surrounding Ziyal are secured, then we can retrieve them if we want
Alright
I think adding ourself to the battle is better then playing safe since we still have enough ls to last a while
I just hope spearhead join cz
I mean, I am concerned we're going to break some kind of causality record if we try to join the tank advance, but they do need help. They are pretty outnumbered...
I am not taking Plasma into the AA coverage equivalent to what was faced in Operation Overlord
It isn’t going to be petty but we need to do something
pretty*
If we are going to C-Z, we need a good plan at least and maybe figure out what our objective would be other than "Push enemy away"
We can only get 3 hex’s into cz so will have a turn to see how it going anyways to plan
I think we should go to cz
Purely because venator asked for aid
Nowhere else has asked for us
Make your voice heard! Vote!
And venator would do the same if we asked them for help
Even if we can't do as much as we hope
Every bit counts
That's just my opinion
And you don’t have to charge the enemy in cz and die you can hang back waiting for a opening
Green is where we get move 2.
Yellow - 3
Orange - 4
Red - 5
This is supposed to be calm? :o
Also the cold ass quote the venator guy said lowkey convinced me
Pirate seems to have a tendency of convincing people to wild actions (Which have, so far, not failed, from what I heard)
Atlas planning
morning ppl
same here, I kinda don't want to go into AA Hell m8
(sry Apiary, but I kinda don't want us to both die via AA fire, so ima have to deploy ya in the mid-backlines or somewhere w/o the AA walkers in range if we're going C-Z)
true, but still, I have stated my cautiousness regarding C-Z many a time, so if we're going there I'm playing cautious
So kinda losing me is a major detriment (including the fact that I carry 4 Supply)
If we want, it looks like the Infantry March and IFV Convoy are attempting to push forward, so we could use our Infantry to Dig In and have them come to us while Venator pushes the defensive positions?
See, good track record, what could ever possibly go wrong
I have one of our only medics, so I dont mind deploying backline
I mean I wasn’t even allowed to have a weapon for self defence
what if we drop the ground forces off and then send the VTOLs to cell-dar to grab that LS
Admittedly, Shack's warning was probably more geared to these nodes rather than Elim City, which we wisely avoided being the tip of the spear for exploring the actual AA-covered zones
I know people don’t want to die but this is my guess the decisive moment of the campaign and it would feel wrong to hide in a corner
I have a possibly crazy if we decide to go to CZ
True. Just I'd prefer something a bit more solid than "Charge with the tanks because it's important"
in retrospect, yeah
holy- STAN is alive!?
He's damaged, but still airborne, ya
absolute madlad
I believe Domusil saved his ass on accident
Also another reason to go to cz we could bring back atlas drops trooper faster back ti the ships
It helps us avoid most of the AA, it lets our infantry hold the highground which I believe gives bonuses for attack and defense, and due to the lack of AA in the immediate area of the LZ we can evacuate quickly if needed
Domusil intended to bait the enemy aircraft
instead it baited the AA
-# god I gotta be careful when I add new comms channels to my list
One wrong tap and Ima send a message into the Tac-Com channel
Don't forget we still have a vote going
@hushed trout thoughts in case we going C-Z? Am willing to adjust my landing zone based on where u land but I'm currently not considering landing in front of the tankline (am thinking somewhere like [3620] or [3717] or [3719], lmk if u have any suggestions)
-# I currently prefer [3620] most. Do note the bunch of ? s on the topright of C-Z. I suspect they are heavy gunships or walkers, the lot.
-# So deploying closer the top might help more but may come w/ higher risks. I prefer playing cautious, but it be up to ya to decide
Looking at the cz map I think we could slip the spec ops vtol through hugging the bottom of the map but not sure
I honestly wish I bought the delayed explosive
Anyone have any thoughts about trying to get the whole BG around the bottom and land on the high ground this is mostly empty right now?
4321 area?
Yes
It can work we have to see next turn since we can’t get to
Do we know range of bots AA?
I'm guessing range 2 like our AA tanks? Only they have an extra gun
2 most likely since it guns
Since the only 3 range aa we have are missile
Dragon vtol didn’t get hit and it a little over 2 hex’s away from the aa mech in the south of cz
so range 2 it seems
So are we letting the vote go for a day before calling it or should we call it sooner not sure how much planning time we need
I'd say let's plan for C-Z for now. Seems to be winning the vote
and i think on the the south side is a better target for us, only 1 AA gun
speaking of which, any updates i should add to this?
#1382040199797801031 message vote here
also, if we're deploying to C-Z, likely a high-risk combat zone, rmb these tenants when thinking abt where to deploy ^
I think one of the main things we might want to do for cz is to pair up our aa tank with venator one
Our HVTOLs to have to carry the MBTs if we're going a short distance (such as Cell'Dar to C-Z)
Yeah but TF2 isn't at C-Z
We would only have 3 speed left by the time we get to C-Z correct?
AA aren’t real. They can’t hurt you😛
am considering landing beside VTOL [Dragon] at 3620 border if we go C-Z
So we could drop off the tank early at the mines and bring large supplies with if that works
The only problem is that they would be very out of place if we flank
Does us bringing the LS to Venator do anything for them? I thought you used them in FOBs
I just remembered we needed .5 to land and .5 to unload
This is the max range we can use to deploy infantry
It more for atlas
But how much do they need it could it wait?
Instead of carrying @gleaming palm and @full lagoon
It would be more so for future use. And the fact that we could get them two this turn, whereas only 1 on future turns (I won't be able to leave C-Z to retrieve it)
I'm looking for one last interview in Storm Blessed. This is a first come first server thing since I gotta move on to cover more of the battle, and get atleast one of every battle group into the interview.
@lost hare aut1arm happy to talk given our aa kill
It more if we do it the tank could be left behind from any kind of flanking
You actually have two confirmed kills
Scuse me? Two! I know of one. When was the second?
I must have missed that.
Let's see if I can find it
Also another say another autie being too tired to keep up (ooc helth issues playing up) so er whats this about you leaving me behind maybe?
Fucking big unit near there though
Leaving you behind? Nah.
More so dropping you off at Cell'Dar for you to drive to C-Z on your own while us HVTOLs fly some Large Supply to Atlas.
Either a ground bot factory or a Factory Walker
Probably
Hmm where are you thinking. With my weapons im better to support and counter any aerial assault.
Seemingly the only aerial targets are the Ravager heavy gunships.
bump, check this n maybe above two msgs above this as well
Yeah “seemingly” military intelligence rarely is
don't forget the bunch of ? s in northeast, and remember that C-Z is marked as an air factory
and thats a lot of potential ravagers
Atlas is planning to engage the aerial units going north at C-Z. We're unsure if they're gunships or not but we believe they're actually making a go at Crossroads. We are planning to intercept them after some have crossed the border and limiting their numbers. At the same time our ground units will begin a drop assault behind the enemy northern SPG/AA line.
They would need to leave the TAC-Map by the north edge to fly to Crossroads, so that checks out
Yeah, we'll be snatching their tails after the head's through the gate so to speak. Limiting their numbers
If they are Ravagers, they are functionally VTOL gunships and so can't target aerospace. And assuming our other HVTOL @frank ore and our MBTs @gleaming palm and @full lagoon agree, we'll be getting y'all 2 LS
Probably driving into C-Z around here
Excellent, we'll need it. That's our hope for the Ravagers but you never know what could be hidden in the unknown contacts. We'll keep an eye out. We may be deploying our mechs. If they're not too busy and the place is safe enough could you HVTOLs ferry them up to us once it's all done?
Alright im going sleep, hopefully we have a good gameplan when I wake up
Night yall
Looks if AA got 2 range theat thouse red zones are covered by them:
Probably 3 if the hat outside that range got shot down
FYI - assuming Atlas moves to C-Z (most likely case), our ODTs plan to flank the North Hill
we should be able to take out an AA gun or two
TY for the info. But according to the rules they'll get their shots off regardless
bump
Venator seems to want help with the gian infantry column. I suggest we deploy around there
Awww... my possibly crazy plan doesn't work with this deployment area
Yep. Gotta spend 1 to get to the mine, the second gets you green, orange is the 4th move, then you need at least .5 to land and .5 to unload
I had fuds, am returned, did we win yet? :O
Looks like we may be reinforcing Venator's center to help brace against the infantry column that is marching down the road
And my possibly crazy plan doesn't work with our movement
#1382040199797801031 message we're still officially waiting for the vote, but it seems most likely C-Z (Venator) will win. And Venator has asked us to reinforce their center where the infantry column is about to his us
So the plan is for the Tremor Infantry to dig in a bit behind Venator's Center Line and hold back that parade of clankers?
As long as I get a chance to Dig In before getting shot, that's the best I can hope for. =v=" Except for maybe a Bunker to be built for me, but that's just cause I like Bunkers.
One options is to just deploy behind the current line and dig in the next turn
would probably need some convincing
or we deploy more foward get shots in, then flank the next turn and kill them quickly
Well, the Bots still have a ton of unknown reinforcements behind their own line and some of those contacts are pretty big.
Could work, but Venator will need to push too. (Which, let's be real, that's probably exactly what they're planning)
we can maybe make some sandbag so our units cant be one shot by there inf
looking at the current vote, BG 6 Spearhead will also likely be riding in w/ us into C-Z, so we should also coordinate w/ them when both our votes end
#1382048208192274462 message C-Z leading by 6, similar to us
Venator's plan right now is to fall back and keep them at an arm's length
so they can use their superior range
we should fall behind where they're moving use them as a shield then next turn they'll walk into a wall of lead
This is where the column will be able to move next turn
green is their range
we should deploy a healthy bit away from that for tolerance
so anywhere you want me to go
Seems like that burning area would be an OK spot (Somehow)
(lol)
yeah, Si-Sok is considering going to land at [3620], pending AT Infantry [Apirary]'s approval and/or comments regarding alternative locations
Also, we might want to get Medics and Engineers in range of 3720 Arty and southern tank flank ASAP.
Can certainly give the artillery some cover
@storm basin Let me know where you want to be dropped off
Red is AA, Blue is my suggested deployment area
@lean berry if you drop me 3517 i can drive to 3718 and then to the artillery and stay able to support the rear lines and privide aa fire
Is there any way we can get in behind em?
We have the pick of the litter as to where we deploy, if we can come in from a different direction, take out those AA, and maybe even get the bots in a bad position
The idea is actually that I wouldn't be flying you anywhere. Or rather that I would be flying you to Cell'Dar Mine and you would then drive to C-Z while I fly a Large Supply to Atlas in high orbit above C-Z.
Oh ok. Thats fine. What are rhe orders for that.
The main thing is that we're in atmo right now. So we can't just hot drop anywhere.
works for me, i imagine it'll be a while before we clear a strat map anyways and we are logistics craft first and foremost
That would be using the Advance order type. You'd put in your Movement/Action Tracker something like "Ride in HONID-H to Cell'Dar Mine. Drive to C-Z 3718".
-# or wherever you wanted to go
Tah. Will get on that now
Cool cool. So long as @gleaming palm is good we should be set.
What’s the plan now that we’re in Nerys Village? Are we going to reinforce one of the frontlines?
Current Briefing
-# did I accidentally reply-ping? oops
Le Poll
Not this turn, we don't have the speed
also we don't know what all those ??? are behind
we could be getting sandwitched
Fair.
Hence im moving to the rear of the lines so that i can wade in next turn if needed but for now im just going to play it safe
Only until they can recover all their marines or all marines are KIA. Once that happens, no unit on tactical map, no movement restriction.
amusement
Nice to see that my adaptation of GOC tenents has been making the rounds.
@lean berry are we bringing all the LS to Picket Line?
priority parking, nice. but do they have a vallet?
They do have crew on staff to take care of our birds, yes
Valet. You two get to valet while i have to drive in a big target through an unknown hostile environment and hope nothing happens!
so just to be sure, since the poll so far has us going for the Venator, should we just say we are joining with the other Armco forces in orbit or say a specific grid?
We are intending to land this turn, so you’ll need to say a grid
Except for our HVTOLs, we're all going ground side
ah so I should look at the CZ map grid then?
give me a sec to make sure I got that right because im super not sure
Red is enemy AA. Orange is their projected infantry positions. Green is their anticipated combat range. Plan accordingly
@dull marten
How come our tank and AA gun aren’t landing?
I think they are planning to drop the tanks off at Cell'dar, with HVTOLs going to then pick up LS for Atlas, while the tanks travel to C-Z via land themselves, likely w/ BG Spearhead.
Lots. :O
Ok, what’s the plan?
Hello stormblessed, checking in from Spearhead. We are aiming to try and disable those AA walkers to clear the sky for you. Exact strategies are still being debated ofc.
Alr, tho do beware of the bunch of big ❔s coming in from the bot backline. They might be Bot Gunships or AA Walkers or Bot Field Guns for all we know.
Also, Ravagers (Bot Gunships) are operating on VTOL rules so they aren't a threat to flying VTOLs, but may pose quite a threat to everyone else.
Yeah I’m expecting a giant walker (another factory walker maybe?) or orbital
Potential plan is to bring in our mechanized units and dig in on that south hill
Things very much up in the air right now
While we're all chatting, here's what we landed on for Atlas
we'll scan those fast movers for sure
Plasma I dunno where I want to go rn
remember that the attacks might happen during/after bot movement, so do account for that.
That's why they're flying parallel. Also gotta stay outta range of the AA. Happy to take more suggestions tho
understandable, this zone is looking to be AA Hell. Storm will also be trying our best to avoid AA.
bots might move further to the left -> out of fighter attack range
I'm anticipating they'll stay on the hill, they're in a well fortified location.
But nobody really knows
So What ARE we doing now?
Waiting to see what everyone else does I guess
They need to clear the landing zones of AA before we can unload
or we can land behind friendies (see blue area) ^, and act as infantry support
okay Plasma, just curious are ya willing to risk staying in the air?
I kinda dunno if we should land this turn
Won't the BP die there?
Tig the BP should only be threatened if a 2nd aa unit is in range or another unit attacks it we can’t see
I dunno if their fat ass artillery guns (whatever we nicknamed ‘em) can target an orbital in a turn
Blue is behind friendlies
I think it was shot down by this one that was destroyed.
I believe that as well
All we know is that the gunship/HAT seemed to be attacked by 3 different aa guns
Okay… Plasma I have a lil side objective I want to do
I want to see what the cause of the smoke is in the 4124/3 area
I know an engineer shouldn’t be going behind their lines
plan is me and @full lagoon drive to cz around 3718 and support bg venator right?
If not i need to rewrite my order
Hey guys, do we have a plan this turn?
It seems the plan is going to CZ. That's what everyone's been talking about and it will prob win the poll
There’s a poll?
Scroll wayyy up
This one
Thank you
@cunning aurora did Captain said anything about the Civies if they want to Evacuate or not?
@chrome knoll "It's your bird, we hate to be bad luck."
I am torn between landing zones. I really think we should try to exploit the southern flank, but can see the logic if reinforing the north to ward against that wall of question marks. I want to see what others have in mind as to where in CZ we should focus
I don’t think he did
Good morning Storm, Spearhead heard you were flying through our section on the way to C-Z, any chance you have a VTOL with spare capacity I can borrow for the round? No worries if you don't
We… have 2 empty, but the TacComs will have to decide it
He's an ODT looking to join the drop FYI
I don’t think we have the Movespeed for that
We’re in atmosphere
However a TacCom can better answer this than me tbh
I don’t calculate dis stuff
If the HVTOLs can make it to deliver the LS, a regular VTOL can too
I mean…
Honid did it without offloading anything after landing
So I can’t really state anything about the movement speed they used
But if all the actions we do (even loading/offloading) units are discounted in owned territory then it should be possible
they're... not, but you're certainly allowed more wiggle room in friendly territory
apparently moving from High-Orbit to Low-Orbit (or vice verse) while you control the entire strategic node is free (still only once per turn).
i.e. Dwarf Fortress arrived in Elim HO with no speed remaining, then landed and traveled at 1 speed to a ground node.
So yes! you'd have enough speed to carry the ODT
@feral yoke so any idea of a plan
VTOLs can get into orbit this turn, but we can't deorbit on L-Z right after
no, but one could dock at Atlas and deliver the ODT/2xLS
that should be alr, do wait for TAC-COMMs tho
Yup, we just got the bay reserved for 3 storm VTOLs. Do you know which one has the room?
Nope
Ixen…. I think landing at a starport was free
Well… it took 1 strategic movement ofc
But it was free for Dwarf
Ixen
Do ya mean descending from orbit or landing at the starport?
Since I think Shack counted DF landing at the starport in their action
This is specifically about H-O -> L-O and vice versa
Realistically, has Shack fully addressed this?
Nope
I asked him, but I didn’t get a proper response (it was in meta, so he just assumed stuff and pulled out the rulebook)
the "half movement" to go up or down seems correct
I asked him whether it was a strategic or tactical action and I got a rulebook pic instead of Shack realistically showing where
but BGs have been breaking that rule
Aka I got the pic where he highlights the “half movement” part
But never really answered the question about if it’s free in a friendly strategic tile
According to Dwarf, they asked and were allowed to descend and land at spacedock for free
(since it was an uncontested strategic zone)
But that could be as they had orbitals which were disposed afterwards
We can’t really rely on that data, it’s unreliable
This is also a really long conversation to move one ground-based ODT
Ikr
I'm inclined to just say "if you've got the space, just type it up, and if it's a problem shack will address it"
Realistically we have the VTOL capacity, but I dunno about movement speed
Issue is
They’ll be in the front of the formation
Since the only 2 empty VTOLs are PU and RAPID
So if we get intercepted they’ll be extremely likely to die
They're dropping directly onto a hill with infantry, SPGs, AA, I don't think they'll mind the danger
If they don’t care about such a risk, just ensure ya get a TacCom’s approval (or PU/RAPID)
there's also no hostile presence in High Orbit
Since one of ‘em gotta transport the ODTs
@cunning aurora
Are you ok with having PU or RAPID picking up a Spearhead ODT and dock with Atlas?
It'd make our flanking maneuver a little more effective. It should be within range since you're in a safe area, and there's no hostile presence in High-Orbit.
Gotta talk to @worldly meteor or @odd fiber about that
As long as they're on the same node I have no say over what they do
sounds like a good plan though
That works for me, if one of them is up for it kindly send me a ping so I know who I'm boarding 
Im fine with it too
alr, currently am thinking of provisionally sticking with a landing at [3620 E] with how current plans are seeming to go.
- thinking of placing down a temp order for now, i can always edit n repost if theres any major change of plans
edit: placed temp order, this is likely as far as I can go while being able to offload ya n stay airborne by end of turn if we're reinforcing the southern flank, which seems to be our plan as of current.
Obviously can't get you there the turn we arrive in the AO. But if that's where you want to go I'll take you there
But my guess is that it's just some art to help make the battlefield look more interesting
And it would be a lot easier if that southern AA walker got taken out
Hello Stormblessed, Spearhead here. Curious if you have tentative plans yet for drop locations/plans
On a related note. If the opportunity presents itself the unfinished heavy gunship is within five hexes of 4123
Yep
On another note, that’s a different gunship
They blew up the original one if i am correct
It’s looking like spearhead is going to be sending our main mechanized force to the southern hill, to support Atlas’s drop
They did? Must have missed that midround
I second Tig's plan concave the center bot column
Every Starcraft player know you just don't walk into supported seige tanks.
I don’t mind where we go rn
Storm Blessed General Briefing
I will be keeping it updated so people have a place to look despite timezones. It's also in the pins
No it's the same unfinished gunship. I just checked the day five maps
Since Venator want to use their superior range it would be an extremely effective trade for Armco.
There’s a 2nd gunship next to it which we blew up then
I mean every starcraft 2 player also knows when a major contact is on your screen you probably want to prepare to shoot it en masse
I think they mean this one #midround-events message
yeah, concave for the win!
Anyhow Plasma where do you think is a valid place to stay in the air at?
Let me check the deployment map
@worldly meteor PU @odd fiber either of you wanna give a Spearhead ODT a ride to Atlas' Drop Pods orbital?
You'd be flying up alongside Avian and me.
3620? We'll be at the southern tip of the blue deployment zone
But outside of AA range
I did get a response from Panda, currently planning on boarding his VTOL if that's still good with him
@lean berry Unless I'm mistaken, there's a minor issue with your and Aut1Arm's together orders, if you unload Aut1Arm at Cell'Dar to pick up the LS then Aut1Arm can't quite make it to C-Z 3718 from the map edge, since there's 0.5 movement in disembarking, and tank speed is 2. I think they could make it to 36xx?
Yeah 3620 should be fine
Plus if we get mad enough to try stealing that gunship we can always fly basically to it
Is there any chance your colourblind?
Since it’s either your device making it blue or I am going colourblind
-# I am seeing yellow/red instead of blue
nope, i think he meant blue in this map: #1382040199797801031 message
Frens
Look good to you?
Storm is teal-colored
Looks good
You have a point. I've been operating under the assumption that when one is not on a TAC-Map (such as at Cell'Dar) one doesn't calculate in such details.
Give me an hour and I'll be able to talk, currently being burned alive
@hollow canopy any ideas where do you want to be delivered?
I understand that we are dropping at C-Z.
Ya, some of the people here have made maps of enemy coverage, expected movements and our deployment ranges, so I wanna see those first.
Is our plan still Digging In behind Venator's Line and holding off the convoy's?
Yeah, probably best for the infantry to do that
Storm Blessed General Briefing
I will be keeping it updated so people have a place to look despite timezones. It's also in the pins
Oh, we can't Dig In on landing, can we?
we'll dig in next turn ne~
Don't think so since it takes all your movement to dig in and you need 0.5 to disembark.
I'm thinking right around in front of Chariot's nose then. Keeps us far enough that we won't hopefully get mulched by the horde of Infantry marching down the road, but puts us right in the middle of it the turn after once we've already dug in and hopefully at full strength.
And I also assume we'll have a line vaguely following the blue like here.
That's a hope, yes
Time to go into combat again. We are doing the supporting this time so i'm less worried abt us. This is going to be a tough fight.
@edgy ember Where in the blue (roughly) do you want to deploy?
Been out of the loop, can I get a sitrep explaining our objectives
Dis about it
We're deploying behind Venator to where the tanks will withdraw and digging in turn 2 to murder the advancing bot column with our concave.
tank+inf+CAS defence
gonna guess I should be looking to get sandbags set up
Do we have any infantry landing at 3719?
most likely
It isn’t submitted yet but me and Plasma intend to stay in atmosphere at 3620
For now that’s the plan at least
I could get sandbags set up facing SE to provide cover against the swarm
Does constructing require me to use all my movement? Trying to work out if I can unload and construct in one round
I think each sandbag is 0.5?
Cause if I dont need movement to do the action, I could unload, move to flank aether, and dig in
Nothing about a movement cost there
just found that part
I was looking at the ground asset part
but its listed above in the stats
It’s only there since it’s weird to put something in every action a unit can do
hummmm
Basically if ya wanna get sandbags up you gotta deploy near the frontline
but I would also make poor use of my supply
But be careful, if you’re going near the centre that massive ass gargant sized ? is coming for you
the better option is to move in this turn, set up next turn
thinking something like this @quartz bridge
hold on, looking something up
Before its stated, rushing does not double your speed
-# We had this mistake earlier, let’s not repeat it
Dont think rushing would serve me well anyway
Yeah
I need enough space to get the line set before contact arrives
Unless you want to walk infront of the current tank line
My plan is to have trenches set facing SE on the NE side of Aether
Ok so it's 2 sanbags for 0.5 actions.
edit: sandbags enough for 2 infantry
edit: 0.5 movement
Only wanted to state it before someone goes “rushing gives you 2 speed, so you will have 1.5 speed for actions”
Since that’s a common mistake we’ve had in the mini campaigns (minor jobs)
Departure… it’s not 2 sandbags per action
It’s just big enough for 2 units
If I recall correctly
.
Yes using that
Its width is long enough for 2, so its just a sandbag image but doubled in length (as it’s easier)
Its the 'for 0.5 actions' bit I am questioning
ah sorry, 0.5 movement
Oh a typo…
Ah, yes
but that would require the VTOL to drop me where I want to cade
Could go just north of Bober I suppose
Suprise! Cover!
Tbh I think I’m one of the only people who don’t intend to land
I dunno whether I’m insane or a genius
Ehhh… in rp stuff my character has almost killed themselves like 3 times already
The green zone is the bots' range this turn as they advance, we'll be able to shoot them next turn behind the sandbags or the infantry could dig in and 'tank' while the tanks keep shooting.
So I wouldn’t be surprised if they’re just the most accident prone person due to bad decisions
I mean… technically speaking
If you have a location for sandbags where inf already exist
You could ask ‘em to stay put for a turn, allowing them to dig in and upgrade your sandbags
I mean it’s certainly gonna be longer than that, but eh I ain’t an expert on scale
Keeps Hopper out of the danger zone, gives support to the allies
its more to show the direction than anything
Ah wait, I'm seeing the engineers can upgrade to trench while the inf shoot, the inf all upgrading is just an option if the engineer is too busy (am I reading this right)?
[Action Construct: Sandbag Line- Can build a line of sandbags long enough for 2 infantry squads to occupy. Acts as a structure/cover for infantry against targets on the other side of the wall. +1 Armor from incoming fire from outside the wall. Cost 1 Supply. All Infantry can use their primary action to upgrade this line to a trench.
Action: Trench Upgrade: Can upgrade a sandbag wall to a trench line. Allows units inside the trench to move and maintain Dug In defense bonus as long as they don’t leave the trench line. Defense and Dug In bonus void if hostiles enter the trench.]
Any infantry can upgrade it
Yes
technically, we count
Ah I see what the wording means now.
It’s currently being debated if it means infantry tag or infantry specifically
its irrelevent
Since Pathfinder are confused due to poor wording
No it’s since Pathfinder medics want to dig a trench
engineer gets Dig in as an action
Basically the cons of engineers digging the trench is that they can’t benefit from the buff
👍
Since they can’t ‘dig in’ due to wasting half their movement
People you do realise if ya forward it the image stays?
:o I've never forwarded anything before =v=
soudesune *me 🤦♂️
I;m only saying it as you keep replying to messages to let them be seen
Hopper, unless you have anything else to add, I will format my order and send it
I really should work on my order…
;w;
So upgrading to a trench is primary action but placing sandbags is normal action yes?
No
Upgrading to a trench for infantry is a primary action
Engineers get its own action for it
ah, cool

