#Battlegroup 3/13 - The Storm Blessed: Comms
1 messages · Page 11 of 1
God we need Fluffle to do work on those fighters
-# assuming they don’t descend to the surface 👀
I'm afk for a few hours. I'll check in later and keep plugging away at the orders
From the sound of it one ship is descending and the rest are peppering the orbitals and fighters
haven't decided, do we need some blob elsewhere?
South, Northwest, and Northeast all need coverage
everything
On a more serious note, 2 INF at least to help out the NW front desperately, and support everywhere.
Maybe an MBT to the NW or S front.
They probably won't be able to deploy to the urban area unless the involved units are willing to take damage on entry.
Actually, since the large circle around the circle isn't actually a structure, there's plenty of open space
Huh... we may want to get that checked...
(On the INF paradropping in without consequence part.)
@trail spade I'mma Dig In and hold position, I'mma submit my order by the time you read this.
Also, in retrospect, we should have realized that the bot skulls are where the orbital drops were happening. Shack did a similar thing on Lussan
It's good that we deployed to North front anyways-
Oh is that what they were?!
Apparently, they were the drop sites for drop pods, it's what killed Skisalv
good news then since we don't see any more skulls on the map?
I didn't see any new ones, no.
And indirectly killed me...
It did... cause a lot of causalities... But well, we have poor intel from the get-go, so...
We were bound to miss something
Would you be open to an mbt to the NW and inf to the south. Most of IH’s inf are deploying from HATs so there are limited places we can drop atm
Would more armor be an option or is that the best you can do, ranking off of Armor > Infantry > Medics > Engineers? :o
Yes, that would work.
They only have 1 HVTOL, they can only deploy 1 vic a turn.
Damn, ok. Ya, that still works. Really, more tanks would solve everything right now
All that remains is that giant question mark in the north west
We only have 1 HVTOL available to us and we’re saving our 4 vtols for medics and engineers so they have more flexibility. I think at least
That works then.
Inf south and Tank NW works
We can't do anything about that.
FLUFFLE/ATLAS scanners will be responsible.
Gotcha gotcha. This is very preliminary, but we were thinking of paradropping the infantry on the hill at 3218 and digging in there to secure your south side
Or at least I was, just need to convince the rest of our infantry to agree to this craziness
Can you unload everyone in one turn? Remember the HAT needs to spend .5 movement per unit dropping
Yeah it’s a little unclear atm so I’m just going off of what’s explicitly stated lol
Would love for someone to sanity check me tho
(except for the Heavy Air Transport, which uses 0.5 speed per cargo slot).
The last part made me thing that HAT needs to spend the movement for each part.
But this says no speed cost to drop
I think specific > general. I think you would have to spend the movement to load units, but not to paradrop them
I guess the HAT loses speed based on how many units it's carrying?
Huh, alright then
On any subsequent turns they could fly at full speed
Sounds like it works for us then. :D
Hmmm that makes sense to me
Thanks!
yeah too many enemies down there
I'll post my action in a few hours, about to be busy
Is it an action to unload supplies? so they don't get lost if my VTOL gets destroyed
sounds risky, i'm in... except how do i provide close air support?
0.5 movement iirc.
Fly towarfs enemy positions, face gun towards enemy. Let Shack fire your guns.
Huh. Nice!
"Front Towards Enemy"
But you have to unload them to a unit that has spare carry capacity, so...
ah, I can't dump them on the ground? ok
So, theorizing here
awesome, completely thoughtless in that case
Yeah, supplies are considered lost if you do.
If I was to ride in, hop out, heal, hop back in, and get back airborne before inf fire got too heavy, would that A) help at all and B) be feasible?
Yes, yes, and yes.
But while you are on the ground, enemies can fire on you, so... beware.
It's more a question of "I have this idea, do yall think this is the best move?", If that makes sense
@lean berry @frank ore ,
How do you two feel about running the blockade to grab some tanks?
Current air cover will be: Our 1 AA-MBT, 1 Fluffle TF ship, 4 TF3 Fighters, 4 TF2 Fighters.
Friendly aerospace assets operating in the area will also include several VTOLs and HATs as well.
Actually
You don't have the movement to do that
you need .5 movement to embark and disembark from a vehicle
Which makes 1, right?
oh right you're starting it in
you know what, it's late for me. i'm gonna go to bed
To: Storm Blessed
From: Redwall
Compliments on job well done
Relief forces en route
Request apprise current intent
Peace to the fallen.
Standby, Adj will contact you shortly.
Good evening Storm Blessed, got an idea for you. I myself am one of the Redwall MBTs, and it's my intent to provide rolling cover/static cover for your heavily wounded units. Any and all plans that might require that to help preserve your units, ping me and let me know.
:D Hello fren
Drop in range of the North-West (Preferably really up close) is basically what we need. We need armor to soak some damage and bonus applause if you score some kills doing it.
Redwall has no native drop capability. We are landing at the starport.
Still working out whether that's this turn or 1 after
Depends on the Navy
As long as the MBT is on the North-West of the Starport, that's all I'm concerned about. Don't care how it gets there.
I'll have her in gear when this transport's doors hit the deck
Iron Hammer is looking at Hill 3218 as a position to set up and try to secure the South and West flanks that are getting hit hard.
Unfortunately this would probably leave Enni out to dry but would let your SE units turn east to deal with that direction.
Could any VTOLs save Enni?
No. By the time the VTOLs get there, the bots will have shot ENNI already.
No EVAC available, and ENNI is more likely to die if they run.
ORIGINATOR: SEAGULL AUTO REPORT, via T13C ACARS
DESTINATION: BG/TF TCOs, 2TCOs, Ambassadors, Adjutants.
Seagull Actual is unavailable at this time.
See attached file.```
https://docs.google.com/document/d/1eZkZ6RMCbi97g9mk4H2sczWiPbWdDJ_fVm35iPV1PSU/edit?usp=sharing
Round 4 Intentions for STORM AUTO REP by SEAGULL Automated Report Generator. Transmitted by T13C ACARS Accurate as of: 012345Z (The first day of the month at 2345 Zulu) STORM INTENT: Storm's positioning intention INF Units will stand and fight. All INF units will dig in and hold their ground The...
I could get to Vtolf, but ya, I'm still in range of enemies and unless I Dig In, any attack is fatal.
And that hill is a pretty decent spot to land, we were considering using it as our improvised Repairyard, but that plan got shot pretty quickly. (Literally, the maps got blaster bolts in it)
Fate's coming to me to heal, so my survival is more or less entirely based on their healing roll (And the opposing rolls of those shooting at me)
The problem is even with 2 Medics coming to the North-West, we're still in trouble. (Had it been any safer, I would be falling back)
Man, thinking about it, if I had a group of Combat Engis, they'd just be dead at this point...
If you had combat engis, you probably wouldnt be so far up shit creek
Oh, no, they'd be dead, I'm pretty sure.
Kinda doubt that, I made a single move and everyone but Reisende's dead. =v=
Ya, but you probably wouldn't have landed in such a hot spot to begin with
Not saying you would be safe by any measure
Unless...
If they dropped a sandbag the moment they dropped out of the VTOL, there's a chance they would only have taken 3 FS of damage.
But the end result is the same, down to 1FS
True
Order Type Advance has you automatically engage enemies. VTOLs can only target ground (and orbitals). You can also just declare you're flying in formation with Saber.
I'm game for it. @frank ore how about you?
Especially with that number of friendlies around.
IMO, bring 2 STORM VTOLs with you two HVTOLs to shield you just in case.
I'm posting a link to this in the main doc.
South side is by far the worst off
Storm has 7FS (11FS if you count ConPete) vs bots' 20FS
Northwest
Storm 5FS vs bots' 10FS
Northeast
Storm 12FS vs bots' 10FS
South's getting Infantry from any relief force, I was expecting
Cause the problem is the North-West only has 5FS total
Yes, but keep in mind 1FS and 2FS squads are irrelevant if you Dig In
Unfortunately, it seems only one Bot Squad is 2 or less FS
I'm assuming you want the MBT South then
NW potential damage against Dug In infantry: 3
That's up to @gleaming palm
And our IH MBT friend.
Coordinate, one firing at one front, the other firing at the other.
@untold pine @narrow sand @rancid oasis any two of you three up for escorting @frank ore and me up to high orbit so we can get some of Iron Hammer's MBTs?
I’m down, just got to double check with seraph
I should be good, Seraph is holding there ground
As long as tiger is good to stay where he's at I'm down
When I get off work I’ll get my order ready for it
I wanted to say, good work lads. You lot ran a shit load of risk just to defend the space port and to that end i top my hat to you lot. Venator will come and aid you lot soon for now just hold tight.
Not quite done yet, still need to hold it for another round.
Also holy shit enni you need a medic. XD
I've noticed
yeah how many medics did you lot get?
Three? Two? Something like that
It's two, one's moving to me, the other's moving to Angel
Dam okay, well good luck young one!
Ya, I'mma need to bank a lot of luck for next Turn
But we have way to many medical requests, so...
I still want to hit drop an Engineer on top of you to build a sandbag but that is just tossing an engineer to give you a maybe you live.
I think the math works the Engineer usually dies doing that
Dam, venator has a medical corps so once we get there we can prob help out with that front lad.
plus two medics.
Provided most of the wounded don't get wacked by the time you land
Thats a very big if, we just have to hope for the best then.
I'm in Tremor so I don't think I can leave the current map
If the wounded are still alive by the time you get there.
I'm sure there'll be someone that'll need treatment by the time you get here anyway
hoooly i just saw midrounds
You can't leave the strategic node - you can leave the map.
we got chewed up
Ya...
Yup. See #1382040199797801031 message
Also, would you be willing to repair VTOL LEMMINGS?
ofc
I'm down for this as well since I can leave the map. What are the coordinates I'm heading to?
Problem is we can only heal so many people at once
And am I picking anyone up while I am flying up there?
Not much escorting i can do with my d2 gun pod
@quartz bridge just checking, is it intentional that your orders have you Holding while landed?
Enni if you don't think you will survive you can always try for a desperation charge and try to shoot the bots in the back as well.
I... I think I'd prefer Digging In instead.
I have OK Odds (There's a medic I think that can heal me and any attacks that roll a 2 or lower gets stopped)
I'm also in Tremor. We can leave low orbit. Just not the strategic point which is Elim City
yes
assuming I can still shoot
mostly just trying to soak a shot
You might end up with some cargo infantry on board, but you shouldn't pick anyone up beforehand. The main purpose of escorting is for flying a formation to spread the damage.
Cool, so @untold pine @rancid oasis @frank ore y'all can just input your orders as taking off and flying in formation with me.
Yes, you can soak a shot. I guessed that's what your plan was, just wanted to make sure and certain you are aware of the risks.
Oh man, @true crescent it's up for debate, but you might be close enough to repair Lemming and throw up sandbags around Angel
@storm basin you should be able to get off 2 repairs from your current position if @chrome knoll and @upbeat lily both land at the southeast landing pad (there's enough room for them to land simultaneously or sequentially)
You know, right now inspecting a rock in space sounds pretty nice XD
They make a little money. Stormblessed wins the campaign.
wait... PU. was the one that recieved damage in orbit, not T13C
T13C got hit on the way down
check #campaign-briefing-room , PU. is shown to be full there
huh?
PU. is hit #midround-events message
no mention of T13C
huh???
Hmm... Although now that I'm thinking about it... @gleaming palm does it actually make sense for you to rush the southern bot squads? Have @frank ore give you a lift down from the landing pad? And then trust in your armor to keep you safe to take some of the heat from those three 4FS bot squads that are moving on Aurora and @dull marten ?
Just a thought
Ya, PU is undamaged... I dunno if that would've saved T13C (I think it was mentioned in Tac-Com channels that he was hit, but Shack just couldn't record everyone's hits.)
or maybe the hit on PU. is mistaken for the hit on T13C
I mean I would apreciate any help tbh
doesn't hurt to ask
A final bit of RP: #1385617133991497748 message
i think it would, cuz if PU. is hit instead of T13C in orbit, T13C would have 1/2 hits left instead of 0/2
It could've also been that both of them were hit and he just forgot PU's actual hits.
...yea, i should we should ask
A Tac-Com should mention it at least. Although I think that would account for all 5 incoming attacks, including T13C suffering a hit
2 Hits on Egg, one on PU, one on T13C and... Actually, I don't think anyone else got hit in Orbit... Maybe Lemming or Pelican?
or maybe a few attacks rolled a 1, resulting in only 3 hits going through (we have armor 1)
...yea, best for tac-comm to ask
Ehhh, true, but that's a pretty low chance. Shack may have implied that with Rounds bouncing off of a VTOL or something to that effect. We don't know how the rolls shaked out, other than they probably went over 1.
You can bring it up, but like, the KIA was already announced and recorded. It'd be a bit embarrassing to have to undo all of that. If anything, PU might get marked as already damaged.
Lemming iirc.
Ya, I'd need to review Midrounds to see which VTOL was still damaged, but still alive. Probably Lemming though
so to summarize:
- according to midrounds: Egg and PU. got hit in orbit, no mention of T13C
- on campaign briefing: PU. is shown to not have been hit at all, while T13C is downed from 2 hits (1 from orbit, which is not mentioned previously)
anything else?
Pretty much. The Orbit Damage got mentioned in Tac-Com when asked how T13C was killed. Shack wasn't able to record it in the midrounds. (Probably juggling too many things at once, something was bound to get lost or missed. A lot of things were, in fact.)
it is a significant discrepancy tho
@sudden tiger @little grail @exotic lion how's triage?
I don't think Lemming got hit running the blockade. They're in the middle right of the formation and all the VTOLs which got hit in high orbit are in the front/left
Pretty sure Lemming took one of the 5 attacks from the Northwest bot squads
Someone I think got hit. Or maybe the rest of the shots were misses, who knows. I dunno if Vulture fired on us. (I don't think so, or if they did, they missed their shot)
I think a shot pinged of Vtolf's armor
Armor must've eaten it then, cause Vtolf's not wounded.
Mhm
i think repairs take a full turn and so im locked in on them and cant do anything else
The Vulture's HMG was the second hit on Egg
Negative
alright i can try to throw up sandbags around them then
Repairs are a (standard) action
Aka 0.5 Speed
Building is also a standard action
Unless otherwise noted
sandbags are only a single supply right
Yep
Rhino, Enni, Stainz, Hounds, and Angel are at a high risk of being killed next turn. Hoogs and the rest of that front could be in trouble depending on how the rolls go, but I'm more optimistic there.
It's Enni! >^<
apologies, I am blind
=v= And ya, the entire North-West is like, patch-work at best.
But ya, even Rhino's not doing great and they're in the South-West
Ah, the joys of active Mass-Casualty Incidents.
At least me and Angel are getting a medic, but I do feel bad for Stainz. They're not in a great spot and the only thing going for them is Digging In and CAS. I think they shouldn't expect anything from the South or West flanking them though. Oh wait, there's multiple unknown contacts to their West in the buildings, but I don't think they moved since we found them, right? If they don't move, they might be hiding civilians.
How does multiple squads attacking one dug in inf unit get calculated? Do the 2FS squads just not do anything?
Assuming no flank
i hate to say it but im predicting Enni, Stainz and maybe rhino are all biting the dust next round
Rhino has a chance, depending on the answer to my question
Ya... worse case, we'll see a complete collapse of the West side (Both South-West and North-West)
each sqaud rolls a d6 iirc
Capped by their FS
Right
But he's going to dig in, which gives 2 defense
Individual attacks, thankfully.
At least, i assume so
Which basically negates the two 2FS Squads, so they'd only take damage from the 4FS Squad (2 Damage, at worse. There's always the chance they completely flub it against the Entrenchment)
Okay, so the 2FS squads cant hurt him.
They're going to live, assuming no flank.
And some support.
Any other units around will help draw fire, but only really the 4FS Squad or enemy reinforcements is gonna be able to kill them.
fuck, I forgot about the ICBM Bombardment
Worry about now, missiles later
The problem I'm facing now is that I can't heal you before the damage resolves, so I can't prevent you from dying if you're already really hurt
Once you're cooked, youre cooked
FATE can get to Enni.
I believe it was mentioned healing happens first, which I'm basically banking on.
ok enni might have a shot if VTOLF, TALON 1 and LEMMING all pull of strafes and the bots focus down angel and stainz
I'm not entirely sure, I haven't seen healing rolls yet and someone else mentioned it. (But I think it was along the lines of "Unless healing happens first, you're done")
VTOLs are gonna have to pull overtime in this Turn if we want a shot at holding this Starport long enough for someone to land on it.
hoogs and apiary need to pivot if they dont wanna get flanked
Apiary is gonna cover my back, basically. I dunno what Hoogs is doing yet.
Both have iirc
does anyone know the ETA for the closest BG?
Got Tac-Coms and a couple of people from I think Iron Hammer.
Deploying this round. ATLAS, FLUFFLE, IRON HAMMER.
good to hear
To Elim?
Is Atlas here? I think I saw the Tac-Com from Atlas pretty early on, couldn't remember
They're organizing something, not quite sure. It was pretty early into planning, but I think HATs and VTOLs were offered, carrying what we needed. It's a risky run under fire though, so they're still figuring out volunteers, Embarks and survival plans.
T13C is I think our liaison for the other Groups right now.
Should I face the Entrenchments North-West or straight West? I'm concerned that hostiles are gonna pour through the ruins in the North where Skisalv was.
So, for the full triage picture:
- Enni, Angel, Stainz need immediate assistance.
- Hounds needs too be careful, but should be fine.
- Hoogs and Apiary need to turn around, but will be fine.
- Rhino needs help, but has one turn in him.
- SE front is fine.
This doesn't account for any more bot drops.
So medics that can need to go to the NW
I can only heal one of you, so I hope I pick the right one.
I can sweep for anymore Drop icons, but I don't think any were added. And I think that's all our Infantry, ya.
Drop icons?
Those like, Robot Head icons we saw before were where the Drop Pods were headed
Oh, ballin
What's more likely, this unit taking the Red Line or the Blue Line?
They take the most direct path to their objective
IMO neither. It would go through the alleyway, as that is the most direct path to the objective.
I don't know where they'll stop, but if they take the Red Route and get enough movement to get into the same Hex, they'll be flanking me... Unless I turn the Entrenchments to the North-West, but then that leaves me vunlerable to even worse flanking on the remaining North-West Bots...
Well, actually, Apiary would be closer... And even though they would very clearly be flanking, it's just 1 damage...
I think it should be fine then. =v=
How many FS do you have right now?
1
Apiary has 6 though
That's why I have to hope the little guy either never gets around my cover or if they do flank, they fire on Apiary (Who can easily eat the 1 Damage)
I was thinking of moving the Entrenchment facing, but that would be even worse...
I guess go with the most obvious danger and hope for the best
Pretty much... Lots of ifs and assumptions, but I don't exactly have anything else to use.
I certainly hope Fate doesn't get killed treating me this far out...
I hope so too lol
Who are you thinking of going to?
Who's healing Angel? Was it not Doc?
For sure Angel
Enni depends on if distance wise it works, but I’ve been told it probably can
I'm still airborne, so wherever you cant get I can
Honestly then i can go to Angel, and you Enni?
I forgot you were in the area. Yeah, I can do that
Lord willing I dont get shwacked
Here's to hoping
@lean berry @frank ore @untold pine @rancid oasis ,
ATLAS made a good point about how they will be docking one of their ships next turn to deploy the remainder of the groups anyways; as such, they don't need VTOLs/HVTOLs, since you can't go there and back in a single turn.
You're on a VTOL, right? They might soak a shot for us. (Hopefully not too many though)
Yeah, I'm aboard Taxi
All 4 of us grouped and you 2 dug in should hopefully keep us all alive
Ya, between me, Apiary, Taxi and you, it should roughly be one attack on the each of us.
what's the current map with the planned orders on it look like?
Nobody's put one together yet
I want to check what parts of the southern edge are already covered
eh fuck it we ball
South-West I think could use some help.
yeah I'm there
Lots of contacts down there. Lot of orders and plans already for North-West, I think
I just wanted to know who is already getting shot at
A lot of people are getting shot at. :O
Was about to post this. Yea, take cover, do what you gotta do. SURVIVE, WE'RE COMING
Is atlas arriving during next turn?
I'm going to fly around behind the bots on the hill and see what that does for my attacks
it'll be funny
Yes.
Ah, yeah. Makes sense. I wasn't sure of their timeframe so that clears it up.
Can I at least get a rough estimate of how many units of what kind are expected to be in our map?
Time to Get Killed in one of 3 different ways, i wonder which one will it be
You're actually tucked up in a pretty safe spot, provided that unknown contact isn't hostile. :O
we're still taking volunteers, so far... 6 infantry have signed up
Oh, 6 Infantry would be a huge relief. Even if the drop is a bit scattered, although they might get minced...
Hence why i said 3 Different ways, one is getting shot in the back, second is getting shor in the front, and the third one is getting blown up
Any Combat Varients of the Support Infantry?
Once you have numbers, coordinate with HAMMER and FLUFFLE, make sure you aren't deploying on each other.
Always gotten put "Getting blown up" there. Never expect that happening. =v=
Well the 3rd one is there because there's a chance that the unknown contact is a UXO
@hollow canopy @sudden tiger @little grail @exotic lion
Might be best for Fate to get STAINZ (and not overextend in front of the landing pad)
PEDRO61 could land behind Enni. Catcher could go for Hounds or Rhino.
If needed, Angel could ask Zenok to put down some sandbags.
One Combat Engi is in Iron Hammer. Hasn't signed up
Sounds fine to me, as long as I have a Medic. Angel's gonna need something, so either the ability to Dig In in the Structure, a medic or sandbags. Apparently the Structure wasn't enough to even protect them so...
Won't say no to extra Medics or Engis, but they should be aware that they're probably gonna get shot at. I'd prefer more combat units over support though.
Makes sense yea, especially with the unknowns to the west
Here's our current deployment capability, and signups. The Orbital Drop is still a turn out.
They have terrain advantage for +1 to attack rolls rather than +1 Armor from cover.
Those unknowns I don't think have moved, so they might be civilians in hiding.
Oh hell, I'mma have to understand how Deployment Capacity works...
The unknowns in the structures (blue areas) have not moved. Almost certainly civilians.
Gotcha
So everything in the VTOLs and HATs are what we're expecting?
at the moment
still a euro shift who hasn't woken up
and we're recruiting volunteers like crazy
Got it
I'mma need music and a map...
So just to make sure I'm reading this right, there's 2 Infantry Squads, 2 Medics and 1 Engineer that's deploying this turn? (+ a Medical Corps unit I just saw get added)
as of now, yea. could be more next time you check in
Ok, perfect
The more the merrier
I'll see about collating our own units and seeing where would be ideal spots for the Relief Force
We're cutting our frontline thin
we're aiming at 3218 for our drop spot
About to start using VTOLs just to take hits
I'll let you know if that changes
the VTOL units can be flexible to put a medic or engineer somewhere important
And that would be this coming turn?
yup
Turn 4?
yes
Nice
Dropzone is hot, you've got at least 5 Squads already in range plus a large unknown force to it's west.
we'll get a scanner on that group too
Three 4FS | 1 Armor squads
do y'all know if they're like PAI and only take 1 hit per damaging attack?
or just armored infantry?
Two 2FS | 1 Armor squads
Just Infantry with 1 armor, I think. That armor can be flanked though.
excellent
Also they move on a direct line to their objective, it would seem
we'll drop right behind them and make you a lane
T5, Picket Line will attempt to dock
and deploy Iron Hammer
Be careful of Fighters or AA. It should be safer away from the Starport, given how much contact we have, but, well, you'll have to deal with all the poor intel and speculation we did at the start of the campaign if you're landing away from the Starport.
we'll have a FTR escort yea
gotta figure out how many. Fluffle may send Bombers to attack NW corner
Oh, that sounds amazing. =v= But ya, if you want to show behind enemies, it'll help, but might limit how much help you can provide.
Grabbing a copy of the blank map, someone will need it I'm sure.
He signed on with the plan to take the hill
Yeah Iron Hammer is hot dropping almost all our inf on the hill at 3218. The medics and mbt will go where needed via vtols
Should help at least stabilize the SW approach before the next big wave hits
Can someone link me your signup?
right now I just have 5 from you listed on Transports
The Battlegroup sheet?
no, "who signed up to drop"
Wait, so the one you sent me earlier?
@frank ore @untold pine @rancid oasis with is no longer meeting to go into high orbit for Iron Hammer's MBTs, wanna do a formation attack to support the Northeast? Since it sounds like TF 2 & 3 will be using fighters and bombers in the Northwest. TF2 & BG12 will be dropping ground troops in the hill behind the bots in the South-Southwest.
I think I got hit by the hostiles behind me at the time
Better the VTOL than the Medics.
or that 2 man team next to me xD
UPDATE
Rules Query from Shack has been answered, if the Frigate is dead, the map becomes a strategic one. Any Orbitals with speed remaining after the Frigate is dead will be capable of moving/landing/whatever.
Long story short, ALL OF IRON HAMMER, AND ALL OF ATLAS will be planetside this turn.
True, everyone's gotta take a hit for the team if anyone's gonna make it out of this...
Nice.
hey i’m back in, im possibly thinking of grabbing angel and heading over to Honid’s pad to maybe get repairs for me and heals for Angel.
:D Hello fren. Angel needs to hold position, unless you can replace them with another combat unit, they need to stay where they are and Dig In.
mmmm yeah that’s an issue. maybe get another VTOL to swing a fresher squad over?
cause at 2 fs and that many enemies they’re somewhat screwed
5 of 7 of our INF Squads are heavily wounded, and the other two are tied down already.
Angel isn't actually the worst off.
yeah looking further now it’s worse than I thought
eyes critically wounded unit ENNI
maybe i grab them then and head over to here?
possibly get hoogs to switch POS with them?
Can't land on top of the starport, unfortunately.
ah bummer
That's a dome you've highlighted
also why OJ?
The game she's from is called 100% Orange Juice. (Well, that fanart is, the character's actually from the same developers from a different game)
Because I can't legally drink /jk
And ya, it's a textbook shitshow. :D
anyways uhhh looks like holding pos might be the least bad option (we’ve spent all our “good” options) T-T
Ya...
Welp Lemming’s VTOL promises to be there through thick and thin and it’s looking pretty thin right about now
i’ll get drafting up my will order
Hey, we could always use CAS
You're best looking to sit on a platform and get an Engineer to look over your VTOL since you're damaged.
Ok what’s the plan. I’ve been at work and just got home
ATLAS is going to try a 1 turn kill on the orbital, and drop in a crapload of units at once.
Oh ya, if you're damaged, I would find where the engis are and annoy them, with fighters entering atmosphere, VTOLs are scrambling
VTOLs, keep the NE Pad Clear for landing.
yeah i didn’t want to pig em but orders are in less than 24hrs
I plan to hopefully get mine in soon, or in the morning. It’s 12 am rn
@true crescent @storm basin either of you willing to give me a little fix up on the NW platform. might be best to give Angel some sandbags cover while you’re up here, given the current outlook of the situation. (sorry for the possibly late night pings T-T)
I just need to understand the plan, and what we are about to do. Honid gave a plan earlier but idk
wait scratch that they already have. Thanks Noxima
i’m not in a spot to check the rules, could someone check if i can deploy smoke while landed? might be a chance to keep us a little alive a little longer. or hide everyone from us, who knows.
Yeah, already gave both a poke to fix you before you take off.
Drop smoke to protect deploying infantry squad. +1 Defense while disembarking.
ah nvm, only helps when disembarking (should’ve used it here but i didn’t realize how bad it’d be and was trying to wait till maybe a worse time)
tysm!!!!
Sorry I am repairing Si-Sok on the SE pad
Is this something we are going to do? I do plan on lifting in the event the last 4 robots decide to give me the middle finger while I'm on the ground
you’re good, Noxima has me already
K
Mind soaring a wrench for talon 1
I still have yet to be shot btw
Sadly Narlros wrenches are so last millennia
So unless you brought your own, I don’t have one to lend
So is my ship
so it looks like I should be landing on the south east pad for Zenok to repair?
You could, but I cannot repair anyone else this turn
As I must move from the central dome to the landing pad I gotta sped movement on that
ah ok
But in advance, that would be useful
I am merely stating that I cannot provide any more assistance since rush only gives more movement speed, not more movement
Rushing also makes you a high-priority target, which you will likely be targeted by an enemy coming into the Starport at that point.
i’m thinking a CAS run on the NW bots after getting repaired then. unless anyone desperately needs a lift but i’d advise against it.
Either North-West or South needs help.
SE specifically is stabilising slightly
Cutting down a single FS on the North-West can make a difference though, you'll need a lot of CAS for the South to make a difference (Luckily, we do have enough VTOLs to make a difference down there)
if Talon-1 also gets in on the action it’d be better odds of a bigger dent
I think I'll be able to do a gun run on the South east while repositioning
I feel like if Talon-1 does shoot instead of denting the enemy;s ranks it will just start firing parts of itself at the enemy
Those are countermeasures, actually. =v=
And I would like some CAS to the North-West, mainly so that if we can reduce the Bot Squad sizes to 2, I'll survive. =v= (Not just me actually, a lot of us are cutting it close up there)
yeah i’m going to do that (already here anyways)
I'd prefer if you've been repaired first, those fighters might come down on us, although I believe the Task Forces might intercept them
I can definitely agree with such an idea
I've g2g for nao. =v= So figure things out if something comes up.
if I specify i’m waiting for repairs and then take off would that work? or do i have to wait a turn
VTOLs and Units on Landing Pads, Standby.
May need to move some people around to let the orbitals down.
Currently need 1 for ATLAS, and REDWALL has also requested one. I'll check back in in the morning.
I’ll take that as sitting tight is good for multiple reasons then
seems like NE pad is easiest to vacate
We need one pad for ATLAS, and maybe another one or two, depending on how it goes. I'll be back in about 8 hours to check.
Also discounting the fact that SE is hella occupied with me repairing Si-Sok
Okay then
Yeah... but we can say you pop out of the building and back in, I think the distance is short enough.
since no one else has responded to you: you flanking them will do nothing since vtols can't flank. confirmed by shack
remember you have a budget of 2 actions
if you're repairing 2 units, that's all your movement
I’m repairing a vtol and I assumed I had to enter/exit the dome onto the landing pad
So I didn’t think I had the Movement to retreat back inside
Are you comfortable to RUSH?
0.5 out
1 for the 2 repairs
0.5 in
That’s not how it works…
Rush gives double movement speed
So if I walked for 0.5 speed I’d move a hex
Not that I’d gain 2 movement
Oh-
Forgot about that change...
Currently need 1 for ATLAS, and REDWALL has also requested one. I'll check back in in the morning.
But it practically says the same thing
We could try cutting it close with a rush where I may be able to jump back inside, however repairing 2 vtols is a no go
Oh wait nvm they changed it
It went from 0.5 speed to 0.25
I can definitely re-enter the dome
Okay, a lot has happened since I was last able to be active
My intention was to set up cover this round
the question becomes where to set it
By my guess, these are the two places where I can feasibly get cover set up. Which way has more utility?
dont forget abt the AA tank on SE
Ok, I'm thinking that I have 2 options, I either move into the building on my east, or I turn around and dig in between the 2 black walls to my NE
Still waiting on some consensus for Orbital Drop troops and VTOL/HAT deploy, but Picket Line also has 2 empty VTOL slots* (1 bay) if any of you want some quick repairs.
That’s good to note
Please try and kill that ship before it drops the next payload of ODTs
We'll do our best. Did your Starport engi ever get any feedback?
status, requirements, functionality?
I think in this case no news is good news.
he said we held it
we can assume it's working
You’re probably right, by the fact that no info was dropped about those who weren’t in combat
-# Discounting fate who was told “you’re too slow”
I need to know where you want the sandbad line in the next 3 hours
hey man you're the engineer
I have these two options, I wanted some feedback on them
I think the east one makes more sense. afaik we're getting infantry dropping in the east so that line quickly becomes redundant
and I"m assuing future incursions would come from the east
requesting a sanity check on my order
looks good to me
ok, that's what I tought
It’s why nobody dug in after landing
thanks
Yw
IMO if you dig in at place you are now you will have better position. Same time funeling attackers between thouse black walls but as well have a LOS for any comming around wreck of T13C from farther north.
Just remember to put direction of unit at orders
HMMM, but then I can't hit them in the flank, like i'm doing now
waht would be better?
This turn just dig in
k
We're getting lots of reinforcements. We're more worried about the damage we're taking than then damage we're dishing out
the reinforcements can flank more easily
Ok, new order is in
@weary apex
The Order should be Hold and the Movement and Action should be Dig In
Ah
Remember you cant have an Edited Order!
ik
When are orders due?
about 10 hours time
Today
K, I’m just waiting on Honid to see what his plan is. I think four of us are flying in formation for something
Redwall is coming. We hope to be there this turn.
I was thinking of swinging around the back since there was mention that they were less armored in the back. If you think flying in formation is better, let me know and I will will put up that order
Wait, if we had an infantry in our VTOL, can they shoot out?
No
Or at least nobody has been able to
I;d fear they would fall out if you tried this in your VTOL
Btw nobody tried it as there’s no upgrade what lets inf fire out if I am correct
Hm, ima do alittle asking around about this, because if we can, what if a few vtol swing around back with infantry, and that infantry can flank while we keep then moving, could be risky with high rewards. And I mean that has been the entirety of Storm Blessed.
Well You can't shoot out if you're in space
We are in the city
VTOLs cannot flank them. Shack confirmed it
But maybe you could if you're in slow enough speed
We have exactly 2 undamaged infantry. We shouldn't risk them
And by that i mean shooting out of the VTOL
Yes, but would the infantry inside be able?
Like how we shoot either Machine Guns or miniguns out of Helicopter doors
I don’t think inf can fire out of a VTOL as it needs an (nonexistent) upgrade right?
Infantry cannot shoot out of a vehicle
Ah
Or at least I remember there were ideas of door mounted machine guns in the past for the units inside
If the infantry wants to shoot then they need to disembark
But alas the ideas aren’t here
There was an idea for a similar upgrade for IFVs, but Shack scrapped it since he didn't like the gameplay of units not needing disembark
Yeah you need to be a USA Airforce General, or get your Helix's Bunker Upgrade to let infantry fire their weapons from inside the vehicle
Though i don't know why but you can let infantry in Hmmves shoot out from said vehicle
Where does it say that?
Yo Honid. How's the map looking so far?
I know @ OCdtArtisticGrass Termor: Zenok @true crescent Noxima, rather has orders submitted to repair you where you currently are and put up Sandbags in front of @upper depot Angel
@strange sigil do you think you might could get me close to Enni?
It's been confirmed that the large circle isn't a structure. We can land VTOLs there
-# (or so I thought... some people are saying it's not flat enough?)
Hm, ok, so I am thinking that I just stay put at the moment since we do have fighters inbound, but I’m open to suggestion on what to do at this point
Just put in orders to fly in formation with me and I'll sort out exact coordinates in my order
K, I’ll get that done in the next hour
@narrow sand just making sure you're not planning on staying on the northeast landing pad. I think Atlas and/or Iron Hammer are planning on landing an orbital there
Remember the drop smoke is reloadable with Small Supply 1/1 uses. Can be reloaded You should probably be using it every time you hotdrop
TAXI can land between Enni and Apiary and drop you off there
I'll put in the order
Did someone ping me?
Morning Storm, hope all is well. Just wanted to double check where you all feel you need the most support combat wise?
Yeah, I pinged you instead of Soviet Cat Noxima
It’s fine
I just wanted to ask as it’s like the 2-3rd time it happened
Aka where I get pinged and it disappears
Yeah, you and Soviet are the two engineers in the middle so it can get confusing
It’s fine
I just get confused seeing like 3 pings disappear outta nowhere and still get the notif
Mhm
You sure that’s a valid order? I thought it took movement to do any action as engineers
Oh nvm
sandbags are free I see
Wait… did they make all the engineer’s actions movement free?
Oh my days I should’ve noticed…
-# I could have done a lot more…
Actions
Speed is a resource to be spent doing standard actions. Standard Actions cost 0.5 speed per action or attempt.
Frens
Actions
- Repair: Vehicle - Can remove a hit or fix a subsystem of a vehicle for 1 Supply.
- Construct: Sandbag Line- Can build a line of sandbags long enough for 2 infantry squads to occupy. Acts as a structure/cover for infantry against targets on the other side of the wall. +1 Armor from incoming fire from outside the wall. Cost 1 Supply. All Infantry can use their primary action to upgrade this line to a trench.
- Trench Upgrade: Can upgrade a sandbag wall to a trench line. Allows units inside the trench to move and maintain Dug In defense bonus as long as they don’t leave the trench line. Defense and Dug In bonus void if hostiles enter the trench.
- Construct:
- Razor Wire - Infantry moving through the razor takes .5 speed passing through. Costs 1 Supply. .5 Range in length.
- Tank Traps - Vehicles moving through the Tank Traps take 1 speed. Costs 1 Supply. .5 Range in length
- Bridge - Opens crossing rivers at bridge point for ground forces. Costs 2 Supply.
- Dig In
Ah, Sandbags aren't free. And Noxima isn't quite close enough to Angel to place Sandbags in front of them...
Yes dat
I mean the placement may be valid of sandbags as it is 0.5 range
But they also want to repair the VTOL
Waiting for confirmation, but there should be 4 spots for VTOLs to dock and repair IN ATMO for you. Our Ambulance is likely going to drop to LO.
1 Medic standing by inside.
And unless we can discuss it asap they want to move and do 2 actions
I am so tired right now. =v= This is a terrible time to coordinate reinforcements.
@true crescent Noxima, looks like I may be wrong and you're not close enough to Build Sandbags on Angel without moving (you are close enough to Repair Lemming without moving)
This is the real question
You don't need to do anything. You're getting healed. Just sit tight and Dig In.
I’d say rush it, but that doesn’t help
Rush only helps with movement
People keep thinking it doubles Speed
It doubles movement, not Speed
Honid, what’s your callsign
Do I need to change my orders to make it more clear I'm attempting to heal Enni?
Yeah, the shooting in the back was just for Hoogs aka ground units. People were conflating his description. Flying in formation is certainly better, since only the lead unit in the formation needs to repost their orders if there's an error in positioning. We'll probably be shooting Northeast bot squads, we'll just be doing it from the South.
Just for like, ease. I've never had to do an action before, medic healing used to be passive lmao
Nope, I got it
I think as long as your tracker says so, it should be fine. :o I dunno how healing works either though. =v=
I'm not a machine that needs word-for-word exact commands
@lean berry what’s your callsign?
It used to be I just got close to you and I buffed up to 2 units by 1FS at end of turn.
Now I use 1 medical supply to do D6 up to my FS healing
Oh, it's capped to 4? I was hoping you could have a shot of healing me back to full, but oh well. =v=
How long is each turn in universe?
Units on Landing Pads, Standby.
May need to clear 2 pads.
Expect to be moved.
Not quite, but I'll bet you most the way there lol
Hopefully, assuming I dont flub the roll
To be honest, anything higher than one should work. =v=
We have a VTOL with a medic ready to roll. Where would you like them?
just read up the midround, how the fuck did i manage to be the only one not to see action
truly the luck of the devil there
HONID-H ("H" for Heavy VTOL)
Thank you
anyways, I was pinged for escort duty, still down for that, if nobody has decided its stupid
Still need to figure out which Infantry needs it, but maybe the North-West, ANGEL on the North-West Platform, STAINZ just on the West street or Rhino on the South-West just under the Outer Dome's ring.
As long as it needs to be
It'd be Stainz most likely.
Rhino (SW) or Angel (NW landing pad). You'll need to double-check with @exotic lion Catcher, as I don't know who they're healing
Okay, understood I'll wait for confirmation
Medic Fate is getting INF STAINZ. Medic PEDRO61 is getting you (INF Enni)
So Angel is currently without
I thought FATE Was getting Angel?
:D Then there's your answer. And no, they changed to Stainz instead.
Okay, critical care target is Angel. Understood.
So it looks I’m not getting cover this turn I hope I survive this turn
Can you not Dig In?
Oh. =v=
I’m dug in already but I’m probably going to be the target of 2 4 fs squads so with the way there rolling I could very easily die
@frank ore @gleaming palm
And anyone other units ending on the SW Pad,
We need to clear 2 landing pads now - Redwall declares that they can make it to the starport.
Can I suggest "Tiger" drop down to the lower level or move to the NW Pad and fire North?
Southside will have the second front being opened, I'm less concerned.
It’s nice to see we weren’t abandoned for the expected 3 turns
True, that beating we took on drop wasn’t encouraging enough to last for 3 turns
@heady plaza Where's the most need for Atlas combat troops?
NW and SSW fronts right now. Everywhere else is holding for now and can afford to wait.
Got it
I'll drop into ATLAS and HAMMER chat later, currently dealing with a coordination nightmare-
Oh boyyy
I’d figure =v=
Yeah, it's everywhere no issue. Good luck!
Could @edgy ember change orders to deploying Sandbags in front of you and the local military? Or does it have to be one continuous line? 🤔
would it help if I parked myself in front of you>
or would that be stupid
yeah actually, its 50 50 on me dying then
no good
didn’t realize that, guess i should T-T
Update: RHINO is getting BG12 Medcorp support from what I can tell.
HOUNDs is also missing support.
Nope.
You could join the SW Storm VTOL formation of @feral yoke Saber, @rancid tundra PARROT, @odd fiber, and @quartz bridge
There’s no commander (Except for Captain Shack, maybe), but as for figuring things out and the best use of your turn, generally Tigrium or Honid can fill you in.
(I probably can as well, but am slow to respond)
Can vehicles get off the starport just wandering since then the aa tank could take some of the fire southwest With me
yeah sure, what do we want to do?
I'll have a look at the tac map, if there's room I'll try, but no guarantees
^
It probably takes time for them to do so
Yeah just seen a message saying I can land, anyone know the coords for enni and apiary?
Star port isn’t a building they should be able to move though it without problem
This Starport is way higher than they expected.
The MBTs are currently perched quite high
Also fighters are coming in next round right?
If so would be wise to stay grounded
Apiary: 3316 centre. Enni: 3316 West
I don’t have the exact Hex right now, but we’re both on the North side of the Starport.
@lean berry i dont see the orders from anyone in that group, what are we doing and where should I go?
Cheers
It just they no mechanic for move up or down high ground besides normal moment
Finley has posted orders. You can say you're flying to 3217 in formation with Saber
Btw do not spell it “Sabre” that is a tank IFV to my knowledge
Fighters can still hit our VTOLs while grounded. Also, some of our VTOLs will be in the air, so might as well fly in formation to make it harder for the fighters to hit. Plus TFs 3 & 2 are sending their fighters
Plus we have an AA MBT
Unit Callsign: TAXI
Unit Type: VTOL
**Unit Group: **Tremor
Carrying: Medic PEDRO61, small supply 2/2
Equipment: N/A
Order Type: Advance
Movement/Action Tracker: land at 3316 between enni and apiary so Medic PEDRO61 can Disembark
Starting Coords: edge of 3316
Ending Coords: landed 3316 between enni and apiary
Facing East
This seem fine to yall?
Ahh okay, should probably add that to my order then?
If you still have movement it might benefit you to try and join the formation after you drop me off
Order seems fine, I’m tired though, so I may have missed something =v=
Might be part of the plan, should probably have the movement as im moving i think half a hex, landing, taking off and then moving to hex 3217 to join formation
I'll have to double check values for landing and faking off though
You're technically starting in 3318 (south of the Starport). Otherwise looks good. What was the logic with you facing East?
Correct
@full lagoon if you don’t mind could you move south by me take some shots
@vast lodge already put my order in. I need to cover the incoming air assault.
You’ll still fire at air if In range
Your AA will prioritize shooting AA target
Well, i face East, and I assume units are deployed from the back of the vtol, and enni is more northwest, not sure if it would help but I can't really find a good reason for any other direction
Unit Callsign: TAXI
Unit Type: VTOL
**Unit Group: **Tremor
Carrying: Medic PEDRO61, small supply 2/2
Equipment: N/A
Order Type: Advance
Movement/Action Tracker: land at 3316 between enni and apiary so Medic PEDRO61 can Disembark, then flying in formation with saber
Starting Coords: edge of 3318
Ending Coords: flying in formation with saber to 3217
Double checking I've got this all right as im quite tired and probably messed it up lol
It's not important which way you face for purpose of units offloading
Ahhhhhh, the image i saw must've been flipped
Doesn't matter anyway as im not sticking around lol
Mhm. You have the Speed to fly over, land, drop off PEDRO61, takeoff, and join a formation
Hey, our Medical Corvette (with VTOL bay) confirmed he'll drop to LO. You got an opinion on where he should be flying to save some VTOLs?
Is he planning on docking?
Just over the Starport to absorb hits since it will aggro everything
No, only the Picket Line will be docking. The Sentinel is just trying to make the trip easier on the VTOLs, I believe
Ah. Well, anywhere near the starport really would be best
If we can get these bastards cleaned up, we can start SAR and civvie rescue
There we go, the next adventure of Narlros and Dalen is in
I really dont want the hospital ship to get blasted lmao
What class is it?
Man, like every RTS I’m in, the enemies keep bombing my hospital/medical units
Ah I forgot that Orbitals can't repair hits as easily :/
Does it have landing gear?
Corvette
It's not landing, using Atmo-Fuel
Your damaged VTOLs can use it as a bunker
So 4 hits 1 Armor
fuck
Uhh... What equipment onboard?
Also, I don't think Infantry can damage Orbitals
Do we know how many fighters in total are going to intercept the 4 from the enemy?
all 4 of Fluffle's
Rapid Sentinel...
2 Med Bays, 1 VTOL Bay, 1 Flight Deck.
If those 4 intercept the 4 descending then they can't attack anyone on the surface
We do have VTOLs needing repair, but I'd have to check who still needs repairs.
yea, if they're being fixed by engis anyway, we'll save the hull damage
and stay high
Is that Taskforce 'Supplied' currently?
We'll be supplied every round until round 15
I think most of our VTOLs are being repaired. Don't drop the Hospital ship, it's not worth the hits.
Copy
Stay in ELIM orbit with the escort though, I'll get injured up to them as soon as I can
Yup, we're not going anywhere til we've got the whole damn city
He's still typing, though-
@weary apex and I are helping hold off the bots to the south of the starport, but I’m worried about whether the troops to the north can hold the line. Since we are both at full health, should we keep securing the south side or reposition to support the north side?
Happy to help!
(Also, current consensus of the ODTs is to drop NW and bolster that front with as much as possible)
hmm, gotte fix the borders
X3
That should fix it...
I'm defending facing north, not south
... aaaaaaand favorite.
I think it perfectly encapsulates the energy of waiting for midround-events
Tig, are there any methods we can appease the great and mighty lord of the universe, knower of all, creator of laws, commanders of undead, greatest caffeine drinker alive, known as CaptainShack?
Facing north is a good plan. We are the only units left in hex 3416 and the NE flank is vulnerable. I’ll try to provide you cover fire.
Should Penny take off to provide close air support?
Everyone should
We should be safe in the air. The enemy fighters will get intercepted and be unable to hit any of us
Since Atlas is sending 4 to intercept
Would my order still be considered “hold” if I’m taking off but staying in the same hex?
There's no point for a VTOL to hold.
You can't dig in, but if you're absolutely not moving I guess hold can work
I would move a little though to ensure you hit something
Thanks for the clarification.
happy to help 👍
Penny we're decently close to eachother, want to get in formation to strafe the south?
@edgy ember Do you know if anyone is giving you SS yet? I could drop some off for the stuff you're doing
Remember if these bots are normal infantry they'll only have Range 1 and so won't be able to attack an in-atmo/low-orbit Orbital
It wasn't about the bots, but the fighters descending
Also honid got a map? Curious to see where people are moving so far (if at all)
I have a map, but it doesn't have all the orders yet
I thought the north could use a strafing run, but I’m good to fly south.
everywhere needs CAS
Cleared hot danger close outside the immediate perimeter of the star port
Since you just went down in the north, I'll move to take your position.
Hey, is there enough Room near Angel to VTOL our medic in on the platform? Don't want to cause a traffic jam with the current VTOLs there
I’ll be leaving the platform, so yes
my plan was to move onto 3217 on the border to 3216 if @frank ore can take me down. maybe i can soak some damage. +
Yes, there will be.
I’m sorry, but we all foreshadowed an objective at Cell’dar mines
we need support everywhere i dont even know where to help first xd NW is bad and SW is also hell. i looked at the map for a couple minutes now and to me south is getting overrun pretty hard. there is even more infantry coming and we only have one already damaged inf there with 3 vtol.
Sums it up pretty well
Support request confirmed, VTOL Gristle is descending with medic team Martini to render medical aid to Infantry squad Angel on NW platform
I'd suggest NW.
ATLAS and IH are deploying to the SSW front, that's a lower priority.
you just want me to move you 1 space or i could put you somewhere like 3119 to try and get flanking?
How many turns until the main force lands at the starport?
Atlas: NOW
Others: next turn
This coming turn we get reinforced
Fluffle is also this turn
We also have the option of seizing the mine, but I don't think any of us are ready to fly there on this turn.
Starport first. Once every group is where they want to be, we can consider moving out
We have like half a battlegroup left
Should I go ahead and edit my orders then
If ya mean edit as try and see what you could do to adapt it and then replace it, that should be allowed until the time limit
Needs to be a resubmission. Also, indicate what you changed, please.
👍
This is what I have so far. About to do Talon 1
@ruby igloo can I get you to take off and hover to the side of the landing pad instead of holding (after you get repairs)? We need to clear space for the medical VTOL to drop in there.
I just noticed but you have 6 tokens for noxima when there should only be 4 since I'm an engineer
Oh wait, if the fighters upstairs are getting intercepted...
Aut1arm is about to spill some oil
if they already get support in the south and you are okay with that we can go 3116 right behind them. maybe we manage to safe our infantry NW. you can also leave me there and fly to safety
that works, for this turn ill stay in that hex but hovering
okay nice than thats the plan
Wrong Lemming. You're looking for @fiery summit
Also Talon 1 will be clearing the NW landing pad
The NE VTOL formation will consist of Talon 1, Plasma, Penny, and HONID-H (me)
Do the bots work off of FS or hits?
Sorry that my unit was basically useless.
They might also have FS/Hits units like our PAI
Alr, just estimating how many bots we can clear in 3217
It happens, though I will say you damaged the northern bot squads
My condolences for your loss.
We didn't know what the bot skulls meant, so you ended up being overextended
Don't apologize for that. Shit happened. You're going down as a hero who held the line to secure the space port!
Ski you don’t really need to apologise
I basically made up a wacky excuse to say I’m being helpful by searching the starport
I figured the group would die, just not in the first fight. Fortunately the squad leader survived in critical condition due to a personal dice roll.
so do you still need me to take off or is Talon 1 doing that?
or do you need both of us
Wait
... Pobably best for both?
Yes. Wounded the unit enough that Apiary was able to finish it off.
Yeah he did
No EC pretty sure they shot the 3 in the building to the NW
Ah. Hm.
Since there’s 2 deaths there and it makes no sense if nobody else shot ‘em
This further supports my idea as the drop pod by SkiSalv didn’t drop until after the unit was already shown as attacking
So ya did do something, you managed to kill 2 bots (which had about 2 armour, so a d4)
You can stay
Do we know they have 2 armor?
Sadly the ODTs came in and rolled a 1/2 chance of killing you
They were in cover>
I think
ah
this one
This shows a unit in a blue box, which should be a building, which I deem cover
right welp my order is just a repost of the previous one cause i was going to change it. sorry bout the redundancy (and i deleted the old on T-T)
I am not upset, just disappointed. Kinda funny in hindsight that t.apy was right to be concerned about that side.
Tbh SkiSalv you would’ve lived if no ODTs dropped on your head
As you had 3 FS before they dropped (unluckily for you the 3FS squad you were fighting rolled max)
So I was specifically trying to get behind the bots to see if VTOLs can take advantage of the reduced armor there. If the rest of the formation wants to try that as well I’m fine with sticking with them, otherwise please put me in the spot I chose to move to.
Found the thing saying I can’t do it, current plan is fine
Sadly it was discussed in #1382781756989767692 pretty sure the ruling basically is, “since VTOLs can’t flank, they shouldn’t gain any advantage against infantry bots”
Was that from Shack?
Well… I dunno as I am currently searching for it again
I hate how there’s no message log in these bloody channel
To answer your question, no Shack didn’t technically answer it
But however it was a collective response from others
He said that vtols can’t flank and that the “no rear armor” thing is specific to orbitals
So it wouldn’t apply here and thus only units that can flank get to bypass the armor
Okay then
Darn
@frank ore were you planning on staying in the Northwest or moving down to the South-southwest? Your ending coordinates have you at 3318, which is in the south
I've done test games of Meta on TTS with aerospace flanking and it is BROKEN. Base VTOLs become the best anti-tank units
Nice tank you got there, would be a shame if three bees stung it in the ass-
Woah, super cool mech, unfortunately 3xD2
that was a mistake should be 3116
resubmitted the orders
Okay yeah that makes sense
I think I’m the only damaged VTOL not getting repairs this round
@frank ore drop me off at 3116
Yeah... sorry-
ok thats the last time ill need to resubmit i swear lol
hey so i know there was a request for me to move earlier but A. im on a platform so would need air dropping back to the ground and B. is this what people want or just one or two?
No need, I cleared a different platform.
You're fine where you are!
ok. sorry was rather busy earlier
Not a problem, we solved the issue without moving you or the other VTOLs being repaired on that platform.
cool. now lets hope star can do there job
Time to do some CAS
@hollow canopy my orders subbmited as trying to support you from above.
Still all against dig in units have bonus attaking such from rear. Rules are a bit confusing becouse there are many situations with different factors here.
X3 I hope it works!
Yep, which is why Trenches/Structures are good. Keeps you from being flanked by aerospace
Well, not Flanked mechanically, but around your cover
--RP Post--
Aboard "The Nest" a large, barely functional transport serving as the home of the Ski's Salvagers; Company Commander Johann Wraski struggles to keep his concern from showing as he listens to all the transmissions from the battle, with each casualty his concern grows. After what felt like a thousand panicked cries for help, he with an ominously calm voice says, "Prepare search and recovery teams, once the area has been cleared we need to help pick up the pieces." After saying this he begins to loose his composure, "We...I can't let these bots take anything else from us."
Tempest - @cunning aurora @dire viper @odd fiber @worldly meteor
Orders due at <t:1751493780:t> (<t:1751493780:R>)
Tremor - @exotic lion
about to put mine in now
Tig’s so motivating =v= they have good RP orders.
ty ^^
I feel like I should do my part and walk into an enemy firing line
. .
w
Don’t worry, it’ll come to you when it’s time to take one for the team.
I know
Do we have any VTOLs doing CAS on the NW?
Gotta send da conscripts in first though, since I was denied my autonomous horde
I dunno
I need either T13C or Honid…
Comms from T13c stopped yesterday
I dunno why, the data suggests a comms malfunction
-# (EverClear is probably busy rn)
(Automated distress calls are still being broadcast. No answers, though).
Standby.
Looks like 3 CAS, and additional 2 in area from STORM.
I think you will also have 2 more in area from ATLAS/HAMMER.
Ok, is it safe to assume that there might be at least 1FS reduced on that 4FS squad? Because that’s two VTOL attacks on each squad.
Probably.
Also, you have ODTs and LMs doing a hot drop right behind them.
Oh right, "Tiger" is also getting repositioned to shoot them in the back as well.
Oh, huh. Ok.
Was doing some worse-case math and if that 4FS squad gets injured in any way, I should survive this turn, provided another enemy unit higher than 2FS doesn’t show up.
Yes
PU, SKDMRK, Avian, and Vtolf are all NW CAS
Oh. I think I missed Skidmark...
@odd fiber in your orders which formation are you flying with? NW (PU), South (Saber), or NE (HONID-H [me])
Sounds good to me then =v= Provided that the bots don’t drop anymore troops (Which I don’t see any icons of)
Resubmit!
there we go
@frank ore @gleaming palm just making sure the two of you are aware of the four unknown contacts west of your proposed landing site which are likely to be bot squads since two of them have move each turn
@gleaming palm Also, the LMs and ODSTs from ATLAS will be dropping in 3116 as well. You might be better off dropping directly in front of the enemy INF instead.
Is that happening this turn?
I’m assuming that is the intent if they can one shot the frigate in orbit right now
If they can kill the frigate, yes.
Even if they can't, another body that the INF have to ineffectively shoot, and have to pathfind around or be halted by? Yeah, I think it's still worth it.
+++FLASH COMMUNIQUE+++
ARMCO forces on the North West starport flank, hang in there, Cirrus deploying shortly, we'll put our tank between you and the enemy, get the wounded clear, and keep up the good work. Lt Pierce, Out.
idm changing order but i would be okay with potentially getting flanked. also with atlas dropping we got some extra bodys there
# Current Storm Blessed Turn 4 Map:
but if avian wants to change we can change
You two have free choice, don't have anything specific to say about it.
ALL UNITS, Keep the starport NE and SW Landing Pads CLEAR. ORBITALS LANDING
Other pads are still available for units to move on.
if rhino has all that air support, they're less likely to be mass-targeted from the infantry right? now im debating in hounds is a better heal target for me even if its not guaranteed hounds will see combat this turn
Negative. All that air is non-targetable by the ground bot squads
The VTOLs can’t be targeted by Bot Infantry unless they’re landed
Hounds is being healed by another unit now.
Rhino may take less damage because the bots FS might get reduced, but they will still be targeted by all of them
Rhino is a fine target, there's more pressure on them right now.
VTOL Hopper at South has problems? It stays on the ground?
Not sure what you mean, but nobody has told me anything about giving me stuff
There was one person who asked about me moving my cover setup, but at this point it feels too late to be valuable
you have about 5 minutes before I go to bed, so anything else for me needs to be sent ASAP
I think that was back when the idea was to Sandbag Aurora, which has since changed.
is it just me, or does it feel very rushed for the early week turn? The second round of the week having an extra day makes it much more manageable
That’s definitely true
As the first day we have for this turn is like a “oh fuck… Oh god no”
Ya, it did feel pretty rushed, but I think that's cause the midrounds came out a day late (Or rather, streched over a whole day)
But that is the expected time for them
am now making a table to show this
Accounting for timezone stuff, we get 2 days to make our orders between the tac map release on Friday, and the Player order submission on Sunday.
Between tac map release on Tuesday, we have half the time. This is particularly challenging as it means people cannot organize across time zones/schedule differences.
I probably could have thrown a supply crate towards you as I lifted off to get repaired
we factually get half the time to plan, discuss and deliver orders for the midweek round
Not sure what fix I would suggest
Because other than going to only 1 round a week, which doubles the campaign length, there isnt a good option
Remember, the unit order cut-off time is for the benefit of the TAC-COMs and can be extended if the TAC-COM is willing. The TAC-COM Map deadline is hard set.
I understand, but it even if you extend that, you end up with 2 days for the midweek round and 3 days for the weekend round
If it was a 4-day turn cycle that would work. Only problem there is of course the weirdness of that with schedules.
Yep