#Battlegroup 3/13 - The Storm Blessed: Comms
1 messages · Page 9 of 1
A has enemis on it if im reading it correctly?
Remind me please - can we land and uload troops directly here if we do not have ropes as equipment?
Other words are thouse landing pads?
yes we can unload on to those platforms without ropes
So this should be our priority landings for infantry to defend starport
i was thinking for tanks since they can stay there and keep shooting
its better for engi's inside the starport infantry around
But at some point we should move a bit away from the star port so that other bg can deploy there
Tanks still need to have ability to move. Can they drove off that if needed?
yes, likely starting turn 2
I would suggest the tanks keep moving and fully unload. I don't want to find out if there are traffic jam rules.
Yes, Lupus, there is an elevatar to the ground floor to offload and push out.
but turn 1 we're very vulnerable because all the vtols have to land
And is only infantry having that def bonuse while inside buildings?
I'd say we should want to start with infantry on the landing pads for maximum force to repel the northwest attackers. Many VTOLs might need repair, so they'd need space to land and get repaired, somewhere cleared of enemies.
You are correct
My current draft
We can't deploy everyone to the south, the NW will get overrun
We can't deploy to the northwest of or the VTOLs will get shot down while landing
?
And we can't deploy directly into structures, such as the starport
aerospace can be shot by ground units when/while landing
Well, you're probably gonna get fired on regardless where around the Starport you land though.
There are 5 known units in the northwest
Unless we land 6+ VTOLs there, at least one of them will get destroyed, but we don't have the space to deploy that many
If there were no enemy squads there, SW would be the ideal place to land (aside from the landing platforms, but we can't put everyone there)
I’m petty sure unloading unit would also splits the fire
Our MBTs don't really care about height advantage so long they are not getting hit by units with height advantage
I like the circled part roughly (the exact deployment I don't have strong opinions on), but would prefer perhaps a smaller force southeast, sending some of those north to extend the front against the northwest attackers. 🤔
An argument could be made for putting one of the MBTs (say Aut1arm with the AA0 on one of the eastern landing platforms, since they are far enough away that any infantry there would be out of range
Especially the SE landing pad (once the initial enemies in the SE are cleared out)
Certainly, having a couple infantry units and a medic garrison the NW starport would be good in the long run, but the bots are right there
Can't find a great spot to land people meant to hold the NW that isn't the NW Platform either... The only viable spots expose both the VTOL and landing units to incoming fire or puts them in the Starport, but not close enough to open fire on the enemies until they're already inside.
remember you can land just outside the space port then move inside with the .5 movement
@little grail I'm thinking the medic spot closest to aurora if people agree with this map, what do you think?
Ya, probably our only real option to reinforce the North-West...
Yes, but the bots also get to move. And if you are both moving to the same place, you end up stopping each other
The big attack will enter the starport top left, our troops could pile in from the top right perhaps.
Hell yeah, some rescue for the spec ops guys? I'm down
my proposal and Departure's proposal are just suggestions, remember
I'd like to prevent the robots from getting into the Starport in the first place, but that seems like a stretch to manage.
Mhm. The problem is that the yellow areas I marked are really the only valid locations for landing in the NW. Remember that disembarking infantry will only have 0.5 Speed
(aside from the landing pads, once again)
And the northern of these two is surrounded
The problem is we're gonna get shot at on the way in (Both the Ground units and VTOLs) and we're gonna lose our armor next turn once they break in, unless we somehow barricade the entrances.
Well, where ever the MBTs land, unless they can deploy with their backs to a wall, they should probably deploy back-to-back to avoid flanking shots
I can't see a great place for them
I assumed the North-West Platform, right? Plus some Engis. :O
We only get shot on the way if we drop in range of them. If we drop at the correct range for our inf to fight but not 1-2 VTOLs cramping in to get shot, we're good. And we don't have the movement to do a flyover first.
What would be the correct range then? :O I dunno what that would look like or be
Which is why I favor shooting the orbital as part of getting into orbit over Elim, I'm inclined against taking more damage on our VTOLs until we've landed the troops.
but that's just my opinion
More and more I am looking into it then I am more to change my mind and say we need CAS from our vtols while landing. Leave that orbital sadly while passing it by. Priorites need to be priorites and we need to focus our abilites.
It may end up being a moot vote
If we encounter it, then Shack may have us just fire at it
19 VTOLs (sans 0-4 depending on Harassers)
Not if we declare cearly that we all keep that intentionaly to have ability for CAS at LZs
This is a rough idea for some part to engage the NW attack immediately on landing. (not comprehensive)
I don't think we can do that. Technically we can just advance and the GM decides what we shoot at
Oh, right, the other three platforms. Can they hit/see the North-West area from those Platforms?
Well this was to apply by rule but I do not remember when all formation was caming in one wave then what?
Is this replying to me? I just meant the direction of infantry advance, not shooting specific targets.
Not to that post no. It was about choosing when to attack. We may not get a choice
ok gotcha
NE landing pad MBT range
does that clog the tower?
the not solid black area isn't walls correct?
Can tanks hide in and shoot out of buildings? I thought we wanted squishy inf in there?
That is building
LOS?
the tanks can be out of the building they have alot more survivability then our inf and engineers putting in/on the building we make then infi more vulnerable
if we put 2/all the mbt to then left with mabye an infi or 2 they can help both north and south because we need the mbt somewhere in the middle we dont know what coming from the south yet
For Pelican landing I guess something like this if Catcher wants to proceed with that action
this might be a mobile force that can fuck us if we forget they are there
idk if you can shoot through that dome...
Hmm... Then what's the point of the height advantage?
that would make the mbts on the tower even more useless
SW MBT
i mean they can shoot to 3 directions, just not one
I was thinking that as well, but I want to know the intent of the other INF. There seems to be some debate as to how to handle the spaceport.
im mean i this config it wouldnt beable to shoot the main force heading towards us
I think SW is better placement. It can fire on all known and active threats
Oh! You meant the dome in the center! 😅 I thought you meant the circle of the starport
prob putting only one mbt on the SP is best
and there's room SW for a good amount of force too
we can put one mbt on it and the others and a small force of infi SW to beable to push up
Operating off the assumption these troops are ODT equivelent FS and not FS/Hits
Some seem to have 4 or 5 FS, I don't know if that's because the squad already suffered losses or if it's semi-random squad sizes.
Most squads seem to have 4 FS, I only see one 5 FS so I would guess 4 is the default
Also this squad in 3520 is pointing at this building which makes me suspect there are friendlies inside. It won't change anything, but still worth noting
3 if we carefully positioned on the open ones IMO.
It's moreso a matter of VTOL space
Tigrium I think pointed that out earlier, ya. Some of the contacts are probably civilians
We're quite close for VTOL Speed, IIRC
Engies carry SS.
I think we need to contest NW slightly more...
VTOLs have 2 hits, we can get away with 5.
Cut 1 INF, 1 Medic from SE?
100%, that gives us max AA coverage of our defensive position if @full lagoon agrees.
I think it's risky and all it does is delay an advance that we can delay even if we land elsewhere. We will suffer needless casualties for only a marginally better position
... actually, if we do both, we could get flanking advantage - bots have armor, which is negated by flanking.
In which case we have 46 [(2x17)+(3x4)]
I agree, but I don't see how
We move minimum distance possible, and indicate that we want to use our attacks on the ground map.
Harassers + Vulture will almost cerrtainly deal us damage
What about SW pad?
Any hit our VTOLs take while landing highly risks a loss
We thinking of putting an MBT there
alright im back from running a DnD session, what're we thinkng?
How to not die
Here's one plan I proposed
There's some discussion of which flank of the spaceport should be prioritised
well yes but what are we thinking of how not to die
The circle part of the spaceport is a structure, yes?
given im transporting one of the medics (Fate) i'd be in 3417 then?
True...
everything has an opportunity cost moment
Not really... Flanking has to be from a clearly behind position. Not from the side
i like the plan but mabye put 1 aa on the SP and moving everthing in the circle abit more north
But enemy needs to either turn towards one to fire or needs to expose back to advance, so... better chances.
Correct
Could do. These are just proposed positions I whipped together based on the units we have and where some people said they were interested in going
I don't think that's a worthy use of limit landing pad space. RN there are only speculated AA threats but real ground threats. We should reserve the landing pads for either INF or the regular MBT since they can immediately deal with the land threats
On a smiliar note, idk what advantage there is to putting ENG on the landing pad when they can function just as well if they were inside the building itself. Unless they're covering an inactive flank to relieve INF for an active one
They still have 2 range 😄
Which it will prioritize
@gleaming palm let me know where you want to drop, I can put you anywhere I can physically get to
ok yeah. someone tell where i need to land
Well you can choose yourself for once 😄
excpet that there seems to be some sort of plan to have me land and provide overwathc
one of the starport pads would be a good location I think
Sorry, at a camping trip this weekend so signal is spotty. I think there is supposed to be a repair area that I'm dropping my engineer off at? Can someone point out that area to me?
@lean berry @cunning aurora
We're still voting, but most likely scenario is the original plan. We'll hard burn to get your reinforcements there ASAP.
Thank you
TBD unfortunately 😅
They could put in "Following this unit and deploying next to them"
We were proposing plans, but nothing is really set. We thought the southeast landing pad of the starport might be good for you to provide overwatch, but up to you. I'll be near at hand after I set you down anyways if you want to move later on.
seems like an interesting idea. lets do it. can you tell me the exact corodinates so i can write me order please
Is our plan to kill that orbital first then land or land first and let fluffle kill that thing?
3317 SE Spacedock Port
Also does anyone have a map key? I want to know what all those colored sections mean
Well understand that 👍
Green = High Ground
Blue = Structure
Black/Grey = Impassable/Blocks LOS
Oh ok thank you!
Also the entier star port is considered a structure even through it's not blue
(but we're able to land on the space port platforms)
there you go. overwatch comign online
You're going to want to declare which direction you're facing under the Movement/Action Tracker: portion of your orders
Facing South or SE would probably work great.
se seems the most sensible but i am turreted so its really where the heavy armour faces
Exactly. Which direction you can be flanked from
... @full lagoon edited orders are invalid... Please repost.
:D Hello fren
Allo
I'm planning on touching down at the intersection of grids 3318, 3418 and 3417 if your cool with that to help our SF team @exotic lion
@upbeat lily yeah that works for me
would it be a good idea for me to smoke the SF units while I drop off Fate?
Man, I was so confused and didn't know you meant throw smoke for them. I was thinking "damn this guy really hates the SF team" lol.
Btw where are you thinking of dropping me off?
Are there any specific targets anyone wants me to strafe? If not im going to try to weaken the cluster North West of the Starport
So we got an idea of where we want our troops? :O Cause I'm just looking to help fill in a gap where some Infantry is needed
I think any targets works just don’t go to far out by yourself
I thought maybe near the SF so you could heal them up but idk what our other medics are doing or if you'll have any support, I was gonna wait a bit and see.
I'm going to be touching down next to our SF team and allied forces with Catcher(medic)
Think it'd be a good idea to join you? or should we try to spread our medical assets?
probably spread, since we only have 3 medics
So did we have an idea of what's landing on the platforms and where we want our lines drawn? :O I figured we're gonna have to fight in the Starport.
I noticed that the google spreadsheet had Landing Zone sign ups if people want to do that I guess xD
That might help. :O
I might wait to see where most people go, I don't have any preference other than "where bodies are needed"
I am thinking of going into centre of the spaceport itself to provide support where needed
heyo Everyone, Did anything change while I was Slumbering?
Not really. :o
Alright seems like people are already Sending their Orders I'll Send Mine's
we do have till Sunday/Monday to turn in the next set of orders
alright im heading off ping me for any important info, I don't mind
Okie. :O
Orange = Forest. Blocks L.O.S.
How's planning going here?
our vote is 20-6, so basically a certainty now
we're coming
No Orange looks like Light Cover and Concealment
yea, light cover too 👍
Since there's alot of what looks like Ruins and places that look like urban sprawl that's also orange
@upbeat lily don't forget you should include which direction you're facing in your orders
I had a feeling I was forgetting something, ty
Aut1arm MBT-AA is landing in the southeast platform
probably better to have me facing the enemy so that I get shot over the medic?
or just face south into the wall xD
There's a risk that we will be taking hits on our way down from orbit.
But you're with me in the back of the formation so we probably won't be taking any Hits
@kind oyster your orders say you want to go west but your coordinates would mean going north
Also, you can specify things like "NW 3518 to SE 3417" (which I think is what you were thinking)
@narrow sand sorry for the ping but would you mind pinging me in your order so I know what coords I'm disembarking at and I can find it easier
no worries
where should I drop you
since you are an engineer
3317 then
I propose I drop here and build a sandbag line along the orange line
Assuming two infantry units can occupy the location, one can use their primary action to make it into a trench if they wanted, and outgoing fire can hit the closing enemy forces
The entire circle of the starport is a structure
So the VTOLs can't drop you directly there
The SW could seriously use some sandbagging, though
If we dont do something for this corner now, they will be inside
that could lead to them damaging the port and making it difficult for our reinforcements to land
Just as examples
remember that vtols need to land to unload you, which makes them quite vulnerable, a hot drop like that is quite something
Hey Storm, sorry to disturb, but just checking in from Fluffles, are you guys intending to keep rushing forwards and landing in Elim this turn? Despite the fighters?
Good luck then. Fluffle has no ability to cover sadly, gotta rearm our fighters first.
Before I get pinged I’m waiting to discuss landings with people
-# Specifically Plasma (callsign) and I’d like some advice tbh
Hey Iron Hammer here, YOU GUYS ARE ????
I think so
Christ on a bicycle
All the best Storm
May you not become Stormchaser and your casualties be few 
Last I checked there wasn't a designated repair yard yet. My best proposal right now would be to land here but I'm open to ideas
Yeah, (some of) the people discussing it yesterday think they're getting inside and we'll have a building fight.
The big worry was that we don't have space in the NW to land enough VTOLs to soak enough shots from those 5 bot inf to be safe.
There was discussion of putting a tank and some force SW.
In any case, I'm not putting valuable combat engineers immediately in the way of that big attack.
If we can clear the area just to the SE of the starport of bots that should be a decent repair area
I'll post an in-progress map of all the orders as they stand so far in an hour or so
I'm waiting for my pilot to awnser me. But I'd be down to fight on the SW positions
Two important things to note:
-
We don't know what the contacts in 3418/3419 (circled in yellow) are. I'm betting they're bots based on the position and movement of the known bot squads.
-
we absolutely want to make sure our INF are deployed between our Medics/Engineers and any of the larger squads.
Referencing 3520, it could be a civi holded up in a building with two bot squads bearing on them.
I agree on this idea for now
Which probably means for the turn and probably longer
Mapped orders so far
@steady stream @feral yoke and @worldly meteor could all go for CAS on the NW squads
Sounds goodie good
Really? Your Fighters are speed 7, they should be able to rearm?-
if they didn't land they won't be able to take off this turn
you can either land or take off once per turn
And they took off last turn. So land this turn. Take off next turn sadly :/ Sorry guys
figured that. but as long as they're coming the turn after we'll be in a much better position. we need those fighters gone in the long term
Ah-
Just a heads up I ain’t making my order rn, waiting for parmemnon to confirm
Ok, I'll land you there
Good luck storm! Kick some ass
:D Frens
Ok so what’s the entire plan?
We land, secure the starport if I am correct
Got it
Being real, the closest idea we have to a plan, is… CAS the enemies and secure the field I think
Enni, what tile you guys landing on?
aka as we voted to ignore the orbital and drop early we should be strafing the nearby bots
I cant wait to see the strafing runs we're about to do
Oh fuck… I forgot to add the bow Tig (jokingly) added to Mal..
Also before people ask, yes I am stating that Tig actually gave Mal a bow, which is now on their horn bc ¯_(ツ)_/¯
K, @upper depot you got any input on landing site?
I do want to help hold off the horde to the North-West, so that's ideally my plan, but I don't have specifics of like, which Hex to land and stuff
Same as Enni's actually, was hoping to get into the North West part (ideally before the bots get there), but I think it may end up landing off to the NE and fighting inside the building
Anyone got any suggestions for how landing North-West (Or at least, landing so that Infantry can get into position for fighting the North-West)?
VTOL Egg seems to just be landing in the street, though I think that opens it up to incoming fire from the ground
Not sure if it would be safer to land a handful and do the Blob strategy we've been doing so far
It's gotten us this far! :D
What do we think of 3714? Aswell, do we have any clue what the e big question mark is in the picture?
That seems incredibly far from the Starport. :o And no, that's why it's a Question Mark. :O
Oh, we are meaning to land close to the star port. Mb it’s been a long morning
Well it could be anything, some are theorising potential resistance units to the bot’s advance aka PDF or local police/militayr
Thats up in the North East right? Wouldnt be far-fetched to assume there's allied forces up that way
We want to hold the Starport first before we expand out from it, cause there's a good chance the bots to the North-West will overrun the Starport if we don't focus on it.
Also could be Civilians in hiding
here’s an example of the theorised resistance
Might be civilians being fired on, not firing back. We'll only find out if they're armed if the Bots suffer losses.
Didn’t they round up the civvies?
Ok, @upper depot , what if I landed at 3518, and you could use the wall as cover while flanking the enemy north of it?
There wasn’t any record of them actually shooting civilians, discounting the ones fleeing because y’know, you can’t exactly capture fleeing people if they keep running
Safe to assume they didn't get everyone. The city's actively being attacked and fighting back, so we showed up before a proper round-up could happen. (But late enough that they've already probably gotten people, if not, a majority of them)
Yeah, but if they’re civvies, unless if it is a exterminator AI it shouldn’t be executing civilians in the middle of the city
3518 and the wall going west towards the starport? I think an infantry team already locked down that route as their orders
Ah shoot. Ok I’ll keep looking
No offense, but our records are full of more blanks than SCP Articles, so I wouldn't be surprised if they did fire on Civilians for some unknown reason. Still, you have a point, but I find it a bit hard to believe most of the Question Marks are actually allied forces, cause then they might be able to turn things around if they regroup.
I don’t mean all, god no
If all of ‘em were ours then that’d suggest the PDF is incompetent
Well, ya know...
More likely it’s militia/PDF fighting bots which outnumber them (or civvies) at best
Worse it’s basically a 1:9 ratio of Lumarans to Bots
Makes me wonder though, some of the Unknowns are in groups or clusters and it's not like those are gonna be divided between enemy and friendly, so some of the clusters maybe entirely friendly or hostile...
Ah, ok, 3320 or 3219, then you got the wall as cover and maybe we can pin down a squad of toasters or two
Both of those Hexes have Unknown Enemy Contact Markers on them.
It would provide a pretty good place to get flanking shots from, but ya, we could be encircled
And a bulk of our forces are going to be fighting either in the Starport or from the Starport, anything outside out of the Starport's covering range is risky.
I'm thinking of supporting Egg, or at least, landing near where Egg is so I can quickly garrison the Starport against the North-West and add some extra bodies to distribute incoming damage...
Here, seraph, I’ll let you decide. 3320, 3317, or 3417. All could be fairly good
Im leaning on 3417 or 3317
If we do 3317, right on the starport, Ill move to cover the NW
3317 is the Starport itself, can you land there? You'd have to pick a Platform to land on instead. :o
Yeah, and we will figure that out next.
Alright. :O
Otherwise, 3417, I'll probably move to the SE and provide cover from up there or move into Aurora's position
A bit surprised that there's still platforms open, to be honest...
I am worried about the Northwest, Egg's infantry is moving to stall them from outside the starport
Ok, would you want to support them from a platform?
Ya, I'd like to setup in that wing where the allied group is already garrisoned
K, I’ll start my post, give me about an hour or so, I’m at work. Then I’ll have mine in
Ill keep an eye out in the mission orders
@trail spade PILOT! I've come to a decision! I wish to Disembark North. :D I've attached a plan I drew up in 30 seconds.
This isn't my map, I stole it off of someone else. =v=
For VTOLs, half the movement is used to decend from orbit, right?
And what about landing
I believe that is the case, ya
Landing I think was 0.5 Movement? I can check if you want.
If you can that would be great
Might as well sleep in a pile of Tabletop Rulebooks at this rate with how many I have open...
Uggh, I can't find it in the rule book or the equipment sheet, but someone else's Order (Honid-D, specifically) had the Movement Costs in their Orders, with Landing being 0.5 Speed
Disembarking I think is another 0.5 Speed though
I dunno where to find these speed costs though or where they got those numbers
Who is Egg's Infantry, let me double-check...
Oh... Oh
Egg does not have Infantry...
Also, @upper depot The Battlegroup Roster has you marked as EU for some reason.
Thats strange, it should be US
US East, it's to track timezones
That also means I'll be dropping in completely alone...
Enni not everyone had deployed yet
Just because you're alone now doesn't mean you will be
you can always change your order later on, but someone needs to go up there
plus you already have support nearby, someone is dropping on the NE pad
Would I still be in range of the Bots while I'm moving though? :O
there's basically nowhere you won't be in range of bots...
What I'm worried about is taking like 2-3 attacks while moving into the Starport and the squad gets wiped before they inside. :O
The VTOL is landed, if you're getting attacked,tthen likely so will they
We have just enough movement to get there and land
meaning every vtol is ending their turn landed
Oh, I thought they'd have enough to hover and provide CAS. :O
2.5 to de-orbit, 0.5 to land, 0.5 to unload.
We do CAS as we come in for landing, and then unload. (I hope).
I'll keep the North Landing Plan for nao then. =v=
Where do we use our VTOL Attacks
18
21
2
CAS
hopefully we can use our gun runs for the enemies on the ground over the frigate, depending on Shack
We will see but I hope to aim some bots befor touching down so it make situation a bit easer for you there.
There we go
Just saying ya forgot to remove the notice what says “use this to copy and paste” but I don’t think it actually matters
Yeah I noticed that afterwards
Alright, ill see about getting my orders written up
@narrow sand
I'm assuming the 3315 under "Movement/Action" is a typo and should be 3317 to agree with your's and Noxima's "Ending Coords" of 3317
Movement/Action Tracker: Entering elim city and dropping off troops at 3315, northeast side of building
Starting Coords: Elim City high orbit
Ending Coords: 3317
:O Hello fren
@dull marten do you have anywhere specific you want to be?
All VTOL pilots, if you are landing you will be staying landed this round
We have exactly enough Speed to get to ground and that's it
Elim City High Orbit 3718 --> 3918 (1.5 Speed). Descend from orbit to Elim City (2.5 Speed). Land (0.5 Speed). Unload (0.5 Speed).
Honestly from all these texts and images it seems that there are a lot of enemies coming from the north east so perhaps on 3316? So I can assist and or flank if no one else is there.
North-East? You mean North-West? :o North-East looks clear, other than a few ambiguous Robot Icons.
Yea my bad
That’s exactly what I meant
putting you down next to egg then
I'm Disembarking on straight North of the Starport and hustling inside to hold the North-West. :D
@trail spade Whenever you get a chance, I'mma wait for your order first since I can continue mine off of it. :O Refer to the plans I drew up if you need to know what to put down too. :D
how is 3718->3918 1.5 speed instead of 2?
is it just because otherwise we can't land and unload this turn?
VTOLs wanting to land in the NE
[@rancid oasis ( @storm basin ) @narrow sand ( @true crescent) @untold pine ( @upper depot ) ]
It's getting very crowded there
Advise some of y'all spreading out
(Hopper and ConPete could use some INF shielding them so they don't get wrecked by the two 4FS bot-squads)
I am in engineering and have already reposted my order, so i dont think i am a good pick
Pretty sure Plasma wants to land on the actual landing bay
Or something like that
I only chose here as it’s the only clear sector
@dull marten want to go south instead? (3217 or 3318)
@strange sigil should we stay airborne for a round to make sure we have room?
@heady plaza Where are you comfortable putting me down so I can get into the spaceport structure itself?
i have a bad feeling about landing in the south for some reason
we already have someone alone down there and the north is pretty crowded
just trying to fill in the gaps
As close as you want that's not directly on an enemy position.
(I can take 1 shot, I'm not comfortable taking more.)
Can VTOLs land only on the green landing pads, or anywhere that's not a buidling?
S/SE could work, I do a bit of CAS, and you run into the building proper.
then, how about south west?
What we have so far
Should I edit my order to say 3317?
I didn’t realise we could literally enter da dome
@rancid tundra sure lets go to 3217
yeah sure, looks like saber is taking care of the pair of guys so I'll land with them behind me
hey @sudden tiger where are you thinking of being dropped, looks like quite a few ppl are landing in the dome so might be a needed spot for a medic
The center of 3317 is the Dome
btw is is possible to disembark and dig in in the same turn?
@heady plaza How about you put me down on the SE landing pad and I will move NW into the center of the spaceport?
Wilco
We don't need more units in the center of the spaceport... 😅
That’s like engineering central rn
There's a 4FS squad on the east side
We don’t need more people
Ping me when yall are done discussing!
Then where's another INF squad needed? NW is looking rather unprotected rn
Correct
Or SW
Im heading NW and I believe Enni's infantry squad is too
Basically anywhere but the middle of the Starport or the NE landing platform
So you want to head NNW from the NE landing platform where Plasma is landing to 3316?
Nah, I’m fine where ya placed me
I just meant, do I need to change my order
for it or will ya say I’m in the central area
Where can VTOLs land? I'm guessing on either the green platforms or on the ground surrounding the spaceport (not the spaceport structure itself)
Probably should repost with the correct coordinates
wilco
fixed it
I was busy playing Starship Troopers: Extermination, so apologies for the delay
every inf in the spaceport helps defend the NW attack, it's fine (that being said, I would like some dudes SW too)
in the V5 rules it says that Digging is an action and from previous mention it only costs .5 speed so if disembarking is .5 speed then It sould be possible I think. @cunning aurora can you weigh in?
Ignore this, It was resolved
Short of landing in the middle of the NW bot forces, or directly between them and SW group, there's not really a way for INF to dismebark and reach the NW without going thru or deploying in the centre
This is the new clean version my guy, maybe read it again
The important part is “total”
Thanks brother
Just wanted to inform ya before it turns out your units get hammered because of rules
better to know than to not
I think you might’ve been reading the entrenching part (aka digging sandbags into trenches)
Nvm that’s primary action
Am returned. :D
Hello again Enni
I heard you were going NW. Where are you thinking of landing
@dull marten enemies are south/southeast from your position
should probably face that way and not towards the wall
i did south west becasue of the enemy to the north I dont want to turn my back and get flanking shot @rancid tundra
:D Here's my plan. (The drawn bit at the top, the rest I stole from someone else's plan draft.
But basically, land near Egg, I'll rush into the Starport and setup/fire from inside.
aight, ima set us to land at southwest 3416, smth like this?
(see Si-Sok VTOL loc, also check #1382040199797801031 message for alternative)
Are you allowed to land there on the spaceport roof?
the dome should be shaded in as a structure Shack just didn't want to
(or I can land slightly closer to the spaceport like this, bordering 3416 and 3317) @warm lichen
That's a sloped dome you're trying to land on
i read through some stuff but cant read everything. is there someone who could use some mbt assistance or can i just go somewhere 3216/3316 and soak bullets for the inf?
I think the plan was to put the MBT on the SW platform to provide fire support
North-West has the most contacts, 5 Squads of Bot Infantry
The AA MBT I think is on the South-West Platform
The AA MBT is on the SE platfrom
i mean i get good los on everything if i can go on the sw platform
Then it should be open. :D
That was the idea, you can cover all aproaches and get a +1 to attack
okay so thats the plan for now. if something changes im okay with switching up my orders 😄
How goes storm
:D Got a plan more or less in place.
Storm is figuring out how to secure the spaceport
@frank ore okay for you dropping me off on the SW plattform 3317?
Lots of contacts to the North-West, might be fighting in the Starport next turn
@hollow canopy I think I will join you and do a smiliar plan to yours
:D Okie
I do hope the VTOLs are fine just out in the street, but hopefully between their Armor (Err, rather, ablity to be hit without exploding) and the amount of weapons fire we'll deliver, it should be fine.
@heady plaza Here's what I've come up with. It's safest spot to land that also allows me support the NW. You'll be able to get some CAS in next turn hopefully.
Current Orders
I'm so glad someone's got a map with all the orders. =v=
:D
I'm about to head to bed, but I think I can unload and build a sandbag line in the same turn. Is that going to be useful? If so, where would it be most useful?
Please feel free to ping me, I will catch up when I wake up
And also, the in progress map is so useful foe seeing where is being covered so thanks to those giving us that resource
Hopper currently has you unloading on the south side of the starport
If it is possible since my units aren't doing anything else can I assist Zenok in analyzing the starport?
Uhh, South/South-East opening of the Starport looks good. :O Let me get images, actually...
Could maybe use one more INF, but yeah, SE looks good
No, for the Sandbags
These look like cozy spots to Dig In with Sandbags. Probably not this turn, but we should get on that Hill to the West and fortify that once we get some breathing room
Are rhino not getting in the starport for cover?
was wondering the same thing
from the order it looks like they're supposed to be using the cover, but it wasn't explicitly stated for Honid's benefit making the map?
so much red 😍
now we just need someone to land behind the bots that are flanking the south east team xD
thank you
Looks good to me.
@hollow canopy like that?
Callsign: Vtolf
Unit Type: VTOL
Unit Group: Tempest
Carrying: infantry "Enni" + 2/2 Small Supplies
Equipment: none
Order Type: Advance
Movement/Action Tracker: Elim City High Orbit 3718 --> 3918 (1.5 Speed). Descend from orbit to Elim City 3316 (2.5 Speed). Land (0.5 Speed). Unload (0.5 Speed).
Starting Coords: Elim City High Orbit
Ending Coords: 3316
RP:
This Pilot: - less then one to LZ! LZ is HOT, I reapead LZ is HOT!
Crew 1 scan for targets, clear to fire at aproach
Crew 2 scan for others sow i do not hit or land on ours!
Enni be ready right after door opens and... good lack there! Call us and "look at sky" when ready!
:O Looks good to me.
Or more like that with you there?
:O Looks perfect to me. As long as I can shoot to the field/intersection to the North-West from there, which I think I can. :D
Sanding my orders then
I'll ready mine then
My pilot hasn't answered. So I send in my order, but idk what to do.
Did you already send an order or did you mean you don't know what order you should be giving? :O
I just send my order, but they didn't yet
Then that should be fine. We'll let you know if they do submit their order and there's a conflict. :O But you should be fine as long as you agree with your Pilot on the general plan.
Also, I don't have access to my pc so no map to show
man I can't wait to see the midround events
Tig just curious, or whoever gave me dis, all I recall is that it was a TacCom
As a joke did you give me ribbon or a bow?
I forgot which one
They don't awnser my DM's so idk if we agreed
Quick note for people you cannot specify who you're attacking. you can just decide what direction you're facing when attacking
@chrome knoll you can't land on the starport itself. It's a structure. You'll have to land farther east
alr, @warm lichen how abt 3416 southeast or northwest then?
which would u prefer?
am potentially thinking of northwest facing north, since southeast may potentially be too wide open to enemy fire, but northwest is rather close to 2 unknown hostile units where southeast is close to one known enemy unit... so maybe northwest? idk. what do u think?
The circle of the starport is the structure (I outlined it in blue)
SkiSalv can immediately enter the starport for cover (+1 Armor) upon unloading from you
-# still really concerned about the Northwest with its four 4FS squads and one 5FS squad...
I can bring you slightly closer, would you prefer center of 3316?
SOunds good!
Aviary Apiary will be giving some supporting fire from what I can tell.
I'm assuming you mean Apiary the VTOL and not Aviary the Battlecruiser-Carrier from TF1
I’m down to land in the dome
Sure, let's do here then, the W corner of 3316. I will let you submit first
lol nevermind
I misread you initially.
The original spot is perfectly fine.
...welp, thats the spot i was planning
You can have this spot, we're in a different one.
#1382040199797801031 message
I'm dropping Apiary here: #1382040199797801031 message
confirm? am referring to landing at 3416 NW
we can prob find another spot to land
Ah. No, I'm in 3416 NW.
What are is your INF intending?
unsure, i'll ask (no concrete plans yet)
Ping me and Apiary one you are done, I can move slightly.
an alternative landing spot that am thinking abt is 3416 SE, what do u think? am weighing between slightly less immediate (2 unknown from 3145 vs 1 known from 3417) hostiles against open LoS from north (road) for hostiles to shoot
Welp, my pilot still doesn't awnser
I would think the alternate landing point I suggested at W corner 3316 might be worth doing. There would be another VTOL landing right beside you
Ok, I'm going to bed, see you in 8 or so hours
will consult w/ SkiSalv
roger that, ill make a landing spot then
@weary apex though you didn't specify in your order, I take it you intend to use the starport for cover while shoooting?
Looks like "Vtolf' is already landing in 3316 west.
The West and Southwest Starport is hardly garrisoned
3316 east is open tho
and it does seem like northeast is wide open for enemies rn
But there's the fewest enemies immediately upon us to the northeast
Also south-southwest could do with a squad to shield our Combat Engineers from the two 4FS squads there
honid can you post the most up to date order picture?
want to check the spacing on my latest order. If there's an issue you can ping me Honid.
Movement/Action Tracker: Land at
?
Honid is away I believe
I'm sure they'll figure it out in time. =v=
Quick question, is preemptive healing a thing? Like can I heal an full FS adjacent unit if I anticipate them taking damage in the coming round?
I just caught up on the sitrep. How are we going to make landfall with Vulture in our way? Or have we already landed for troops to disembark?
@heady plaza i put down order for my vtol to land at 3316 east for now, will see if i'll change my order depending on what skisalv ends up doing
:O It's not in our way, more of just alongside the route.
@weary apex I accidentally picked the same hex for landing as you did before I saw your order. Good to know we are on the same wavelength.
T13C is in NW 3416, VTOLF is central/west 3316
T.apy has a pretty good image #1385617133991497748 message
We fly by it, get shot up a bit, but get down as quick as possible.
image quality is to-be-desired tho
Si-Sok is currently landing at 3316-East facing north
Well, it's up to date, and looks correct, so...
@ashen crypt Clarify, are you landing here?
Yes
@untold pine your pilot, for whatever reason, when I am reading their lines. My brain is putting Oddball from Kelly's Hero's as the voice... it's amaaaazing
lol
That’s the best
Anything I missed?
Besides the landing zone getting petty packed not really
Do you guys think it’s fine if I delete my order and fix some of my writing then repost it?
that should be fine
Thats totally fine.
Yup! Indicate what you edited, so we know what to fix.
(Well, you could choose to not do so... but if you don't, we'd have to ping you to ask anyways-)
Am returned, any developments/more RP Orders? :O
I'm putting together an RP transmission to local friendly forces, but nothing concrete yet.
:D I hope you speak Otter. Or Lemur? Uhh, whatever they speak. :D
#1382040199797801031 message
t.apy has an pretty up-to-date map (1 missing, I think?)
Translation matrices to the rescue!
Ahem squeeky squeek squeck. Mc queeakers. Squeek squick?
No no, that's Ratkin
..... I wish i could be chosen so my welcome greetings is part of the Story QwQ
Alright back from my "Solar Winds" (Treasure Planet-inspired Genesys TTRPG). Super tired. Going to bed for the night.
x3
Burn everything
:D Tabletops
x3
There we go. My Rp is now even better
It was only RP
=v= I enjoy it
You will probally like that I took inspiration and made Narlros feel more like Oddball
its sooo good
I love the chaos that is my single VTOL, what I loose in combat capability, I make up for in literal concern on how that thing flies.
At this point I wonder what Shack would think of Talon 1
Try not to let him get involved, otherwise, he'll probably issue you a new VTOL. :O
He'll probably make it happen, somehow, once he sees the state of it. =v=
He will say that you Lost your Engines when you entered Atmo
but Surprisingly you landed and theres a Spare VTOL inside the Space Port that the Security forces arent using
Oh no, true. Got to keep the tarp over this in the hanger
Yea
Do we want me laying cover down, or am I going to be more use shooting the bots?
Turn 1 probably shooting, starting 2 likely cover.
I would say reinforce the south-eastern side. We can use cover there
Sanity check: Looks good
Honid is doing the ground orders so I'll wait for him to verify the order
Sanity check mine? Lol I already know that the sanity is lost.
Sanity Check? It went So Deep in the Negative that the program broke and went back into the Highest Positives
lol, perfect score
Watch Talon 1 live through the campaign, get a slight upgrade, but still be flight worthy to a blind rat
Honid already checked it off. Looks like it was good
@cunning aurora
Final Draft.
How many of us have our orders in so far?
I'm back online
Resuming work on the orders map
Anything of note happen while I was afk since...
<t:1751153160:R>
don't think so?
I think most stuff worth knowing was posted in the orders channel
30/38 submitted in the Battlegroup
and about 6 hours left
Looks like number 31 just posted orders
@lean berry would love to see the updated map when you have it
Yes, i think that could be best, also puts you at less risk
Unless we have decided something different
Also sorry for the slow responses I am on holiday right now
So if I want to stay airborne will it just be a hold position order?
Current orders map
-# things are getting really busy
Frens. :D
Tremor - @mellow scroll @dapper gyro @strange sigil @little grail
Orders Due <t:1751234580:R>
Oh my
The Starport is really magnetic it seems
yep, tho my vtol (Si-Sok) would be closer to spaceport (as close as possible while still in right edge of my hex n outside) so that i can get that slight bit more cover #1382040199797801031 message
Drop into Elim airspace and pick a hex is what it would do, we just aren't landing.
My only concern is if we get chased by fighters
Yeah, you’d have to technically advance as were dropping from orbit if I am correct
But you should state you aren’t landing
smth like this
no change to facing tho
FYI, we'll be deploying ours and BG12's HATs and VTOLs next turn, there's still planning to do, but we might get you some early paratroopers and another Tank if we're lucky.
:O Sounds good. :D
N-No... >^< Yes
XD
Gotta love plushies
Yesh
I need to check with Southpaw if they are introducing mutalett plushies
-# In RP btw
:O I'd tots trade some stuff for some.
If you and @strange sigil are staying airborne MEDIVAC for now, I encourage you to stay close to the other VTOLs which aren't landing.
Wilco
I do like the image of us sending messages back and forth from the VTOLs to plot this insertion
I'm good for that if @strange sigil is. Where is the holding area?
I mean Mal, even if you’re unwilling has been snagging data whenever they could
If you can clear the skies, HVTOLs Avian and HONID-H would gladly help with the offloading
That's the plan, we're unlikely to hit Elim City Orbit map this turn, but next we'll be able to get a good way into the map, and send out our fighters
Then we can pincer that frigate with everything we've got (or board it)
Up to you guys. :D
SW Starport airspace looks good as airborne VTOL holding area
Sounds good. @strange sigil does that sound good to you?
Do you mean like 3318? Or 3217?
Yeah, round about there
Ballin
Tbh I think combined Storm Blessed's fly-by and Fluffle will be enough to take out the frigate before Atlas get there.
alright so i'm just double checking everything and am a little bit confused as a vtol,
what should be written in the orders if i want to wait a round before landing?
You'll advance, but not land. example from Tig's order
[...
Order Type: Advance
Movement/Action Tracker: Flying in formation to Elim City -> Descending at the top of 3518. Landing and unloading Hounds.
...]
(a landing VTOL will use 2 movement to get over Elim, 2.5 to descend from orbit, and 0.5 to land (a unit inside would use 0.5 to disembark and 0.5 to do an action like advance), so if you don't land you'll have 0.5 movement from whatever hex you choose)
hm, and what can you do with 0.5 movement?
i can't imagine much
Egg (north) is advancing on the NW attacking bots (I think the idea was CAS, though some of us weren't sure whether the frigate would eat our attacks automatically)
Looking at the BG sheet though, it seems you're carrying infantry, so landing somewhere should be considered.
i mean i've considered it but looking at the map doesn't tell me much other than the fact that its really busy
Unit Callsign: PEDRO61
Unit Type: Medic
**Unit Group: **Tremor
Carrying: Medical Supplies (4/4)
Equipment: N/A
Order Type: Advance
Movement/Action Tracker: Embarked upon VTOL TAXI
Starting Coords: Lussan High Orbit
Ending Coords: Aboard the VTOL "TAXI"
**RP: **
As the VTOL descends to Elim airspace, Lt. Mike McCain, the assistant team lead and radio operator, configures is comms and broadcasts to the planets logged GUARD, SAR, and MED nets:
Local militia and police personnel requiring medical evacuation, contact SAR on 150.5 mHz for coordination and triage.
All civilians contact GUARD on 111.1 for coordination and triage for evacuation.
A hospital ship and more evac capacity is on the way. Critical Care Transport will be facilitated then.
Help is here. Hold on. ```
Is this acceptable?
Are you looking for recommendations?
and the person who's controlling the infantry said that they'd much rather deploy somewhere close to a building or some more defensible position
would very much be appreciated
i'll be honest i'm very new here and don't quite have a full comprehension of things around... plus i've been a little too busy to read through all of the messages here to get more comprehension
I think we have one more infantry that needs to move?
having them come support Rhino would be helpful
northwest has the tank looking their way already
my recommendation is landing here (south-southwest) and inf can get in the building next to Rhino, but of course it's your desicion
right i'll double-check with the inf that i'm carrying and come to a consensus and hopefully get my orders out sooner rather than later
Close enough?
:O Das cool
in other news, let me say that I really appreciate the work our TAC-COMS do and Honid for putting the order maps together
Maybe this one is better.
Here's my movement tracker:
Movement/Action Tracker: Fly in the back right of the Storm Formation (with the Medivac VTOLs) to Elim City High Orbit 3918 West (1.5 Speed). Descend from orbit to Elim City 3317 (2.5 Speed). Land on the SE Starport platform (0.5 Speed). Unload Aut1arm MBT-AA (0.5 Speed).
Landing on the West-by-southwest side of 3318 would be helpful. We have a bit of a hole in our defense there (assuming @dapper gyro likes that spot)
It has cover immediately to the north (in the Starport)
okay nice that's what we're doing
Tempest - @dire viper @worldly meteor
Orders Due <t:1751234580:R>
Ballin! Let's do it!
That or 3217, that area
I'd recommend the West side of the starport, land facing North (if you have INF onboard).
(Also, it's 1.5 in formation, 2.5 to descend, 0.5 to land, 0.5 to unload)
Looks good.
Ah. Join the northern side, facing West? There's safety in numbers there.
This all good?
Unit Callsign: TAXI
Unit Type: VTOL
**Unit Group: **Tremor
Carrying: Medic PEDRO61, 2/2 small supply
Equipment: N/A
Order Type: Advance
Movement/Action Tracker: hovering above coordinates 3318
Starting Coords: Lussan High Orbit
Ending Coords: hovering above coordinates 3318
Looks good to me!
Looks good!
I just copy pedro61s and edit it, as we mostly have the same coords for now
Also sorry to the tac coms that I keep cutting it close with the orders lol
Eh well, it's not that egregious (TACCOMs have some extra time to submit orders before the full map comes out, so...)
Taxi:
Movement/Action Tracker: Embarked upon VTOL TAXI
😅
Yeah I noticed that imminently lol
You did for your Ending Coordinates
You changed it here.
But not for your movement
Well order deleted and resubmitted lol
I feel like we’re creating the first front… and yet it seems it’ll be the most chaotic
is that really a surprise? we are trying to claim a position the enemy were in the middle of assaulting
That’s not a bad thing though
We will have madness for this turn, then start to organise on the next
Anyhow I’m glad I get to sit back and study the architecture while y’all risk your lives
the one after should see the start of our reinforcements from atlas
at which point we can start to plan pushes
ahem yes study the starport to see if it is viable for orbitals
-# We all have secondary agendas don’t we? Studying how the architecture is might be important
I mean, I am here to try and claim as much salvage as possible
See if I cant get me a guard borg
Tbh currently I just want to gather data, either on the Lumarans or the stuff they have
Robots ain’t an issue for me, I have an actual manufactory on my ship
Im an engineer. I might not need ridiculous tech, but I wants it
Agreed
But to know the terrain is also an advantage if it turns out they have hidden doorways
I mean if we take one I am 100% studying it
even if we cant shut them down, learning about the construction may allow for more efficient fighting
@dire viper is here where you were wanting to land?
I mean… If I get the chance I’d probably try hacking their systems and make ‘em produce robots for us (even though Shack would probably go “just stop it”
I like the idea of the old conscript style units coming back as cheaply made bots
It's like ARMCO barfed and out came an entire division
I can’t wait to die by the falling pipe in the starport
:D
Give this man a krieg outfit and he’d fit right in
Bring back irregulars fr. I want my chunky squads back
Anyhow, I am definitely not going to always be our back line
I’ll be hopping to stuff I deem as objectives
Hmm maybe with our combined help we can find a bag of chips inside the starport
Nahhh we’d fine a full Lumaran plushie
Just realized TAXI and I are the only ones in the air
Fighters no steppy pwease lmao
PU aswell
Ope, I take that back I see Egg and some others up
Sabre and Egg as well
Yup, I realized that as soon as I said something
Anyhow Doc, hopefully an AA MBT should be able to scare off any solo fighters
Plus Atlas should be joining us in 1-2 turns
-# With the Iron Hands Hammer
Thats what I'm banking on
I am once again posting the
Tac-Map
I'd love to see a trench system encircling the Starport and SW high ground once we get the place relatively secure
Cool idea, but I don't think we will have enough time to do it entirely
How long do we expect to stay once reinforcements start arriving?
But that’s gonna be like 4 turns after we take the area at least since shovels seem to want the crossroads
All the engineers have to do is drop sandbags and then all of our inf can turn them into trenches
Doc the issue is, only 1 engi is in position
The other 2 are also inside the building (which is absolutely fucking massive)
Sandbags is an action, so one per engineer team per round, along with taking construction supply
Thats okay, by the time that flying shovels get here we'll have the numbers.
It'll be a few turns, but it is possible
Basically we’d have to build one a turn (although pretty big) would probably take about 6 supply at minimum (and that’s putting it lightly)
Well then I guess we'll start by garrisoning the perimeter of the starport
One sandbag becomes one trench, which can hold 2 inf max, and I think that's only while they remain static to hold it
Other than that… we’d have to use rush to be able to probably begin the sandbags with 3 a turn, depending on how long it is
And maybe sandbagging/trenching the SW
I mean if Iron Hammer arrives we could try requisitioning their engineers to help us
It doesn't have to fully enclose the starport, but some fighting positions would go a long way
I am fully planning on it
Well, I'm afk for an hour and a half or so
Being real, a trench only provides… is it 1 extra defence than a building?
But at least to start, we have to chose where carefully
And you can move around within a trench without losing Dig In
Can vehicles cross trenches?
Which is huge
Well they should
yes
Damn
A trench isn’t like a pit
If we build trenches the size of ditches I’d be afraid of any explosives lobbed at us
Nope
Tbh… I dunno if we could do all that
We could wall off entire approach avenues, if we have walls
Tank traps should be outside barbed wire
I'm not saying we do all that 😅
Otherwise tanks can crush it
I think Honid means the starport’s walls
Not actual walls we build
I don’t think Pete has any schematics from Combat Engineers yet
I have the same options as a standard engineer
Yeah, I just mean the special ones combat engineers get
But I have the benefit of being able to shoot
That’s a huge benefit for being the QRF unit
Alas such wonders must wait for the end of this campaign
Unless we find suitable upgrades while deployed of course
Are these great wonders hidden in the secret tomes upon Lumara?
I really hope Storm on some variation will continue into other campaigns
It probably would
@worldly meteor still to submit orders for TEMPEST!
We have the legacy of the Hammers, led by Frenchboi so we might have a similar thing from one of you
Question, EC what happens to the unit within a VTOL who is deemed MIA?
I doubt I will be a part of it, I want to get the drop trooper upgrade and become the first drop engineer unit
If ya wanna be a troll, get the makeshift airfield upgrade and hope you have a RAT
Then land tanks behind the enemy lines and just absolutely shatter ‘em
Oh I intend to get that if I can afford it
... RAW, the VTOL hovers in place, and the unit it is transporting is stuck in it.
However, TACCOMs do have discretion to help resolve these situations - I would advocate for the unit within to be allowed to pick where they want to be unloaded.
Ofc if ya wanna be classical, you can get the full airfield, but that’d take a while to build
But first choice has to be dropping capacity
*No RHATs in ARMCO rn, so...
Pretty sure people want them and are planning on buying after the campaign
Nalla, we ain’t gonna shoot ya if you speak
Plenty of Req to go around after the campaign
Whistles in uncertainty whilst looking at the fancy safe aboard the ship I own
Hope people do get RHATs!
I dunno where that could possibly disappear off to
:o
Anyhow I should’ve stated this in my special action, but I’m hoping it’s implied
I am trying to avoid speaking to any locals whilst analysing the Starport
Totally would come along as a field evac medic
I did mention it in my RP if I recall
The one that let's you ride for free?
Mmhmm. A second equipment increases the civilian FS carry limit of whatever you're in.
A HAT with an evac medic in the back would go nuts for getting people off the ground
RHT with MEDIVAC
I'm salivating at the MEDEVAC possibilites
Right?
I just wish there was more uses to evac-ing our people, too
MASH and Casualty Rules in previous campaigns - although that's been removed for now, balancing issues.
I got to play those rules in New Braven, and it was a blast.
I have an idea I'm working on that I wanna suggest after this campaign that brings a little bit of that back, but more to fit what we're already doing.
Still debating if I'll go HVTOL. Obviously they're in high demand but Infantry is very flexible
I'm taking input, if people want to pitch in.
easer and faster is just put "MPZ putanka" https://www.concertina-wires.com/sale-48731806-wire-entanglement-mzp-minimum-wage-low-visibility-obstacle.html
High quality Wire Entanglement MZP Minimum Wage Low-Visibility Obstacle from China, China's leading Putanka MZP Barrier product market, With strict quality control Putanka MZP Barrier factories, Producing high quality Wire Entanglement MZP Minimum Wage Low-Visibility Obstacle products.
Just make beeping noises over the comms, they'll think we are one of them
What if they are clan of hex or 64bit?
Just for funsies.
TAXI/PEDRO61 inbound.
I was tempted to have my RP be my pilot saying “awooga” while diving from orbit, but decided that was a little too cartoony.
Current estimate for TF3 TF2 reinforcements will be about 3 rounds until boots on the ground.
We just gotta sit tight
I'm assuming you mean TF 2 reinforcements
rereads number
Oops, I mistyped. Fixed!
So... What's the color hex code for Kholin Blue?
-# IYKYK
I have no idea. :D
got some inspiration, made a thing in space engineers:
(idk if am allowed to post .mp4 files here, if am not allowed, do @ me so i can delete this msg)
2 Small supps (the 2 cargoholds at back), 6 FS (6 passenger seats), 3 Crew (3 control seats), 1 LMG (custom gatling turret, closest i can get), aerospace capable (has atmo, hydrogen, n ion thrusters) VTOL
the crew compartments are also airtight when in space
Nice!
Looks really fat, but space engineers has all propulsion be big, so... expected.
tru, tho i'd say that its 50% due to short wings and 50% due to me intentionally making the fuselage short
and it looks and works well enough that am think ima use this build as the representation of my VTOL in the meta-campaign
looks really cool!
One of our VTOL players found a [flag](#1382037040438181950 message) you might like
"I think I'll stay hovering this turn"
The curious cross map fighter:
We only have 2 total engineers (I am one) supporting a lot of armor. So we are probably busy tbh.
Though if it helps you guys plan out were to focus building defenses our current plan for deployment is SW of city like this
technically true, but reaslitically we have 3 engineers as a combat engineer I can do basic engineer duties
I was talking about Iron Hammer. He said requisition Iron Hammers Engineers but we (Iron Hammer) only have 2 Engineers in total. 1 Combat 1 normal.
@cunning aurora @heady plaza @little grail
Any issues?
(I'll probably use different colors for the radio callouts next time)
Looks good
Just checking do we gotta state that we’re not shooting the orbital?
We can't
I stated our intention to shoot when descending
but we cannot choose our own targets in big games
we just say we're advancing and the GM interprets it how they deem it
Looks good. Contrast on radio callouts could be better, but is still legible (as long as Shack isn't colorblind).
Colorblindness should matter, since I have the letters outlined. Just a matter of readability
We state our intentions and Order Type. Shack interprets. Each unit gets one attack (Primary Action) which will be used in the largest battle our units could participate in, against the best target available.
ok
Nice, I actually didn't notice the black outline the first go around.
Looks good!
For next round...
Polaris, Plasma:
If you two are undamaged, could you clear the pads so any damaged VTOLs can jump up there and hopefully get some repairs from one of the ENGIs?
Shout-out Noxima. Didn't even think about that. Are we gonna need to pump an LS into the spaceport to get it working? Can we even land right now? You rock.
Fren. :D
Really nice. Great work mate.
(This is before current midrounds will be posted, but wanted to share in case it works).
If I did my math right (big if) Atlas can have Paratrooper reinforcements for you next turn.
Bonus, we'll be in range for Med-evac
Next turn being Turn 3 or Turn 4? :O Since you mentioned before midrounds happen.
Turn 3 is being processed right now, which means those Drop Orders should already be posted. Otherwise, it's Turn 4
Yes, 4 then
Okie :D
Just confirming you're not planning on ascending to swarm that Frigate anymore, right?
I don't believe that's the case, although admittedly, I haven't been keeping track of our VTOLs plans once they Disembarked everyone. =v="
fair, I'm sure Adj will let me know later
There was a vote for it and providing ground CAS won out and since it was a plan that needed everyone or no one, I think most of the VTOLs went with Ground supporting instead.
that makes sense, looks like we'll finally get our boarding crew some action!
:D Good luck!
You too
:O I hope I don't need it...
Yeah, the intent is to provide CAS , but it depends on Shack on if the frigate get close to us
No. We are using our shots for CAS if possible.
BG/TF - Total (VTOL class :: HAT class :: Fighters :: Bombers)
JBG STORM (T+T) - 20 (20:0:0:0)
TF1 Victorum - 16 (0:1:9:6)
STORM (Tempest) - 14 (14:0:0:0)
212th - 13 (4:3:6:0)
JBG Dwarf (DF+DM) - 11 (6:3:2:0)
TF2 Atlas - 10 (2:3:5:0)
Venator - 8 (4:4:0:0)
Dwarf (DM) - 7 (4:3:2:0)
STORM (Tremor) - 6 (6:0:0:0)
TF3 Fluffle - 6 (0:0:4:2)
SHOVELS - 5 (1:4:0:0)
IH - 4 (4:0:0:0)
Pathfinders - 4 (4:0:0:0)
Spearhead - 2 (1:1:0:0)
Dwarf (DF) - 2 (2:0:0:0)
ULTRA - 1 (1:0:0:0)
Rabbit - 1 (1:0:0:0)
Phalanx - 0
Redwall - 0
(Used the BG signup sheets)
shhh, I totally didn't fat finger that
No word yet on what has happend to us is there?
Alright, what’s happening
Ah
I think for turn order it’s orbitals -> aerospace -> ground
Ah, got it, so we will get our info soon, then when is the next command due
Tommorow midnight
let me get the timecode
<t:1751493540:f>
<t:1751493540:R>
~31 hours
May the force be with you, Storm
We're all prayin' for y'all in Iron Hammer 🙏
Here we go
Guess all we can get this late into the Op
We will not let you down!
beware! 😄


Gonna need someone from the Garden of Morr to visit...
R.I.P the EGG
Do any one see some survivors from EGG?? Can we pick some one on the fly from there?
They're spinning out without a left wing, gonna have to wait until he crashes. (They did not have a Ground Element, you would be searching for crew if anything, mainly for RP)
The pilot and crew have been lost.
There's a reason the empty ones are in front 
Now we have to finish the mission, if anything, to get Egg a new VTOL and Gun Pod

we will get our revenge when they follow us and fly right into our aa mbt
Salute to brave egg. May your spirit watch over us from the void till final end.
I think this kinda fits the memo:
(ignore the major xenophobia in it, it’s a 40k song)
Purchase here:
https://store.stringstorm.info/2021/12/original-song-wings-of-rage-ft-empath.html
====================
Vocals and Lyrics by Empath
Extra vocals by alferprod
Instrumental by ljupcostefanosk
Orchestra by viktor_k8
====================
Be my Patron and get instrumentals!
https://www.patreon.com/stringstorm
If you just want to he...
Rest in peace egg. Your sacrifice will not be in vain.