#Battlegroup 3/13 - The Storm Blessed: Comms
1 messages · Page 8 of 1
Our scouts have spotted 0 fast movers
we go in, shoot the orbital then descend to drop off the troops and capture the star port
Then we hold for 2 rounds, probably.
We should have enough sustainment to do so.
Air superiority is a comfort that we would like to have but mirght not have. And if do not have then putting our inf on the ground is even higher priority then
That works after being landed. No in the air
*only works if we unload it, but yes.
If we get on the ground, we are safer.
Alright, INTELLIGENCE! Fantastic
I’m assuming that all our orders are void if we make a different executive decision amongst ourselves
-# Mostly as it’s currently an activity check
Planning ahead a few rounds, land on 3218/3319?
As long as everyone stays in formation, we can just have the TCOs move us according to the vote.
That’s fine
I just don’t want to get ejected into space because of a last minute swap
That would be unpleasant-
True - there will probably be a few hits, unfortunately...
Don’t ask how the ejection would work through mag-locks, that’s just how I canonically expect deserters are treated if they’re in a ship, they get ejected
Here's my idea for the next two turns (I hope the image loads)
We can make it to the surface turn after this one, but only if we go all the way
Descend to 3218/3319?, hold position in air (as we cannot land and unload same turn, unfortunately), following turn unload.
... unless...
Hexes are not forced. We can move on the edges and get further (probably) in a straight line.
Oh damn we do need .5 movement don't we to unload :/
If we can squeeze out just 0.5 more distance, we can land and unload same turn. No CAS that turn anyways due to attacking frigate.
*edited my message, hexes are not forced.
Alright I think the first 3 moves are still the same. 2 to get to nav 1, 1 to enter from nav 1.
so we have 2 on the first turn to play with
Entrance should still be on 3518
Yeah. Then burn as far east as we can
... actually, we might be able to just descend on 3018 and get where we need to go - you pick and choose where you appear on TACMAP during descent iirc.
we want to get rid of the orbital so it stops being a tactical map and the transports can just get there
we could do that afterwards, but Eli mcity is quite big. And our force is primarily infantry
... right-
Wait, no, we have Range 1, that should still be in range?
1 movement in space is worth ~5 on the ground map
.... huh.
Because if we are in orbital combat, that's a High Orbit TACMAP, implying that VTOLs have range 1 on the map still.
I think RAW is that interpretation? I'd have to check.
Besides, remember that fighters and bombers still keep their range while in orbit.
I would think they still have range 1.
Just think that bullets can travel further in space 😄
Ah. If the orbital moved but is still over elim we need to be on 4018 to guarantee we are in range.
If it didn't, 3918 would be fine.
Let's go back to planning a bit. Calculating backwards
.5 movement to unload your unit
.5 movement to land the VTOL
2.5 movement to descend
That's 3.5 accounted for on turn 3.
That gives us a total of 1.5 on turn 3, together with the 2 spare from turn 2.
3.5 movement to get to elim city
could work
Correct
3.5 movement can get us to the 3018/4017/4018 vertex with no ruler use. Might be able to do better with a straighter path.
*West
Actually, it would work
When descending from High Orbit to Low Orbit/atmo, you can go anywhere
And the Elim City Tactical map is all one
It's just 3 different Strategic Points
So this should work
And if the bot-OD-Frigate (code name: Vulture) turns to engage us this turn (though I doubt it would) we could destroy it sooner
I think this is the most generous intepretation of the movement. The length of one arrow is exactly the width of 1 hex
We don't need to get into exactly the middle of the area labeled Elim City
We still want to be able to hit the orbital though
And we can from the center of 3918
I guess we just submit and hope he allows it 😄
well if we don't do a full burn now it'll be completely out of the picture to land turn 3
Oh, it doesn't weirdly take 3 speed to cross the space over a city jsing transfer points* anymore?
Sweet
I meant using transfer points, but yea
I think it's 3 points when on the ground
And we can support the whole city, not just one section?
TLDR; no matter how you map it, moving via Strategic Map is faster than Tacitcal Map
Apparently...
Map implies so.
Mm, that doesn't make much sense to me. The diagonal of a hex (opposite corners) is longer than opposite edges (which is same as center to center of adjacent hexes).
shhhhhh
like I said
most generous interpretation
Sick.
Also 1 range on a hex grid is defined as the distance between the center of one hex to an adjacent hex.
Beyond that, its just a measurement
Eh? Isn't it corner to opposite corner?
Certainly not.
Edge to opposite edge.
Just like a square grid.
Which is the same as center to center.
Ah.
Hm...
Regardless, we have the speed this turn__ to get halfway from the Field Nav 1 <-> Elim City transfer zone to Elim City proper (aka 3718 east side) on the tactical map
This would be the movement with center -> center distances
We have this
Remaining 3.5 speed for descending, landing, and unloading (except for Egg and PU)
Let's hope the orbital doesn't mind the 19 VTOLs barreling towards its position
It's gonna have to mind
“Raining fire from the skies, take them waiting by surprise”
i meant: fly away even a little bit
Gotta love when songs link to specific scenes
if not next turn we fly up and kill it instead of doing CAS
*** NOT THE BEES!!?!***
Some people can even choose to stay up there
once we're in Elim City Orbit people can move a lot more freely
no need to stay cohesive
We should land everyone first and leave the damaged birds on the ground to be repaired.
The rest can bee swarm the following turn!
(Assuming we somehow roll a nat1 on a d10)
(Or the orbital runs away)
I'm just saying. Turn 3 people are free to choose their own orders
of course I recommend landing their cargo first, but egg and panda don't have to first of all
Although.. the idea of the entire formation in a giant CAS sweep is kind of sexy
See that lightly armored/unarmored target there? I want it gone!
the bees descend
Yup!
Although I would strongly recommend dropping off your INF units and getting repaired first before you run off.
And if you run off, do it in pairs/flights of 4 for survivability.
... I just realized, this many VTOLs is extremely effective against PAI.
Support Flight (MEDEVAC/Rapid Response Engineer) will stay airborne? or what's the plan there?
... well we'll have to see how overwhelmed we are first...
IIRC correctly there's an engi that's tied to flight
All normal engies are
Soviet is just attached to Tempest
we're all on the same tactical map, no need to differentiate between Tempest and Tremor
Tbh, I’m getting off the aircraft immediately since I feel like repairs will be needed and/or the locals may need some repair assistance
We have Noxim (Soviet Cat), Zenok (Grasshopper) and ConPete (Concrete Pete) as engineers (and combat engie)
yeah an engineer might need to fix the star port to make it operational
might be some RP stuff to do there
Yeah...
We know the starport was intact as of latest Intel, but is not secure - area under attack.
Quite possible it was damaged.
Just before anything is said, I will not actively seek to commune with locals, if you provide the data I will provide the necessary repairs/actions to get stuff operational
I'm very excited to get Aut1arm MBT-AA on the ground
Don't want any blue on blue incidents.
Oh right. You're not the most... public facing... engineer
… yes
I’m the only one who they would probably want to kill (even though the commander isn’t a robot)
But it’s kinda obvious they’re robots after a lil bit
One point to take in mind though- starport is a type of building. Do you think we will need to indoor fight to take it?
Possible. Starport only known is intact but surrounding area disputed.

We need on the ground to secure starport. It is to take control.from insode and establish def perimetet around it. After that we can go into city and search for bots if they wont come to is by self
Yup!
We only need to hold the starport itself for about 2 rounds for reinforcements to arrive.
So I would recomend not to spread our forces to far away from starport during these 2 rounds
(Hopefully. If reinforcements are delayed... 4 rounds at most?)
Ok. So we need defensive perimeter around starport. This is one team. Second oa cleaning inside starport team and third is classical.supporting team with medics and engeeners
Best would be to have small qrf team for ourself to plug in any defensive holes or help.cleaning if needed
Can our vtols regular arment be used against orbital? Asking becouse remember that we cant fite at aerials with this. Only ground targets. Maybe we need to put our forces to ground and then depemding by arment some vtols will support as CAS and some will go for orbital?
We are spread quite thin already, given that we are the QRF, so...
We can do a defensive perimeter, a INF + CBTENGI + ENGI to clear the building, and 2 Medics on emergency response. Remaining Medic on the primary front, ENGI on repairs for our VTOLs.
We'll just have to hold with what we have.
VTOLs can shoot orbitals.
Me gusta!!!
Remember you can't land directly on buildings unless you want to take damage or have a rapelling rope
Can't land on buildings unless you have rappel.
The damage rule is for HATs.
Yes. That is why I am thinking if we should land on 4 corners of starport
Fair.
We would have same time beginning of defensive perimeter
:o What'd I miss?
We need open spaces to land, and only two spots available, really. Lemme pull coords quickly.
Did you see the vote?
Nu
Then our vtols start circulating around starport as cas for defenders
Honestly that vote is kinda outdated now that we have the maps
the vote was made with the assumption that we would make it to elim regardless
now we barely make it if we full burn
I am not sure if comming down from orbit actuallyimit us that way. I remember that up or down orbit was whole speed cost?
1/2 of total unit speed
so 2.5 for us.
Ok so 2.5 for vtol and no actual limit where? So we can split to this 4 corners already comming down
So what are we doing? :o
Full burn to Elim. We're leaving Fluffle behind
Correction 4 spots. 2 larger ones.
2 major spots: 3119/3218/3219/3319 open area, 3415/3416/3516 with some small buildings.
2 small spots: 3116/3216 border, 3415/3518 border
0.5 land, 0.5 unload,
Oh, we're ballin' today? :O
*Unless NAV1 is heavily compromised and we have no way to run the blockade, in which case, we will have to get orbital support.
How many of vtols fit one hex?
... depends how large the hex is...
@cunning aurora do you know?
Do we have any intel or anything about the path to Elim city? :o Or is it all still just Unknowns?
This looks like the landing area looks like to me
All intel is outdated.
NAV1 was uncontested during intel rounds - only civvie transports running through.
ELIM has minimum 1 frigate sized contact.
You mean Nav-Point-1?
Pretty much, and I assume High Orbit over Elim City
Yes, that.
... I should probably specify, there's a lot of nav points-
I mean here we all fit into one hex. So I think it varies
Also just being real, this is a starport
We should be able to land most if not all our assets quickly
Or else where the fuck is the space for the orbitals what lack landing gear?
We can probably land our units in the circled areas with no problems, but again, 2 larger ones, and 2 smaller ones.
I think we use ther southern one as a repair shop
lots of areas for vtols to land the engineers to repair
2 scenarios:
- Starport is surrounded on all sides by hostile forces - we are probably kinda fucked if so, we don't have the assets to hold all sides completely. Maybe the streets?
- Starport under attack from South (known) and at most another direction - we can hold those until we get reinforcements.
That’s a good idea as engineers if they don’t move can only repair 2 VTOLs in a turn, if the engineer move, said engineer cannot repair 2 VTOLs
But because it's so large, you can land two VTOLs adjacent to an ENGI at once.
God, I hate using this language as it’s so hard for others to compute
Do we want to form a perimeter around the Starport without any focusing or do we want to focus defending the Southside? :o
I think a perimete makes sense. Medics can be in the center to heal all infantry
we only need to hold a few turn
starting turn 2 on the ground infantry can dig in and have good defense
If the bots are focusing their offensive on a particular point or two, it might stretch our line though, or likely lead to unit losses if we don't have enough targets for them.
Perimeter would be 2-3 distance diameter, so 6-12 long perimeter. Possible, but spread very thin.
Hopefully once we are on the ELIM Strat point, SF will be able to report in on which side has more of the bots, and we can prioritize our perimeter.
We won't know that before we land.
No units needs to be completely alone, we can buddy up
And having units spread out means that any unit can quickly get reinforcements
Can't Infantry Dig In immediately after unloading from our VTOLs?
Action: Dig In: Unit gains +2 Defense. This uses all of the unit's total movement and is the core feature of infantry. This stacks with other defense sources..
Not Speed
All movement
Unload costs 0.5 movement (speed)
How much Infantry did we have, 8 Squads? Cause we could have the Infantry form a Perimeter around the Starport and the Vehicles we brought cover the Repair Yard we're setting up (Since they might not be able to get into the Starport.)
yes, but Speed does not equal movement
Unloading is an Action
But not a movement?
quick question for anyone able to answer. I am about to put in my order but I typically add a picture along side my orders, is that fine or would you like me not to do so so that it remains cleaner looking?
Again, if we get to the Strat Point, we can get our SF team reporting in on comms on where they need support. Since it's known we need 2 turns to land once on the strat point...
We will have at least some idea where has been hit the hardest.
You can add a picture, yeah
yeah that's fine
That's good!
Tremor ||Tempest||
@gleaming palm @full lagoon @mellow scroll @dapper gyro @fiery summit
Orders due <t:1750888980:R> at <t:1750888980:t>
"Follow in formation" [VTOLs] or "Carried by VTOL" [Ground units] are acceptable
@lean berry ive not been tagged by my vtol so no clue what im meant to do
... That's Tremor, BTW?
Just state you are in their VTOL, since you can't do anything while in transit anyways (well, aside from RP if you want).
Fixed 😅
Yeah, same song second verse. Basically same orders as Turn 1
TEMPEST (AIR)
@frank ore @rancid tundra @dire viper @ashen crypt @odd fiber @true crescent @worldly meteor
Orders due <t:1750888980:R> at <t:1750888980:t>
"Follow in formation" is acceptable.
We'll fix it. As long as we're in formation orders are more inactivity checks. You'll still be carried
Done
on it o7
NO no no... landing points (LZs) are not point of defense for us. Inantry need to enter buildings to have best defens bonuses.
LZs are where we land and unload. Infantry will need to rush from such points to buildings at 4 corners around starport and to starport buildig itself
Remember our main purpose isn't to completely secure the starport, just get a beachhead for Atlas, especially their HAT paratroopers
South LZ looks a good spot to put our AA and establish RnR point.
Holy shit, 300 messages is too many to skim through. Anything important happen?
Mhm
and we've decided to do a full burn to elim
since we won't make it to the surface on turn 3 otherwise
TF3 Fluffle will be escorting us out of Lussan Gate and into Field Nav 1
Huh, didn't realize there was another high orbit map over Elim city. Makes sense. For some reason I just assumed once we got to through Field Nav 1, we would just be at the city
We could land this turn if we weren't interdicted onto the Lussan Gate tactical map or at risk of interdiction onto the Elim City tactical map
order in 
Aren't you Tremor 🌋 ?
wait am I technically Tremor? I can't remember off the top of my head
And carrying MEDIC Fate?
I thought I was carrying Rhino
Sheet looks right...
images all had me carrying Rhino, sorry
Ah. We'll have to update that to fix it.
will resend orders 
You're right. I'm gonna double check the image
Yup image says Lemming has Rhino
Alright. I'm switching around the image. The correct unit to carry is on the sheet
This is what I get for being OOTL in the UK for a week 🤣
Order should (hopefully) be right now
Being real Tig, I don’t think the sheet was used for Turn 1 for this
Orders this weekend will be important
As Rhino and Lemming both had agreeing orders
Problem is that ice is in Tremor, he should be carrying the medic. Parrot is in Tempest, he should not be carrying a medic
But yeah, that image needs fixing before we lose the wrong people
XD
Instead of it being foxbat being duped it’s going to be
“WHO THE FUCK IS DEAD?!”
Also I will rest mah caps now
If you could update the image on our landing page as well?
Updated formation.
Parrot, enjoy the position of reserve bullet sponge… ahem honourable spear tip
The picture was wrong
Formation has been updated on the landing page
Now we need someone to pin the correct formation
@thorn edge #1382040199797801031 message could you pin this for us?
Just wanted to get that done before we start using the outdated formation and actually have a repeat of foxbat, but with units dying
@dull marten sorry to bother you, but we had the formation wrong. You're actually in PARROT, not Lemming. Please update and repost #1385617133991497748 message (your most recent orders) at your earliest convenience
yea... thats super weird but yea
Tigrium just got PARROT and Lemming mixed up when making the formation
Something like that was bound to happen eventually
How is that different from what I have pinned from artisticgrasshopper already?
An error in the formation on who is carrying who.
We've corrected it now.
Ahh. So I can unpin the other
yes please
I might not get my orders in until an hour before the deadline, I’ll probably just copy my previous post though
Actually, even though we messed up the formation don’t we need to stick with it until we can land and move people around?
I would suggest staying in formation, yes. We can't land anyways.
Copying previous post is fine. Correction, you are carrying "RHINO"
No, we can't just stick with the previous turn's orders, since they have Lemming carrying both Fate and Rhino
You can copy your previous orders and modify the callsign of whom you're carrying for your orders this turn
No? Looking back at last turn, lemming and rhino have each other in their orders, and me and fate have each other in our orders.
So since there was no error, just us following the wrong plan, we can’t do anything other than follow through until we land
@cunning aurora thoughts?
Splitting the BG only works when Tremor is disembarked anyway
We will always have mixed units in the air
The only way we could mess it up is if the Tempest Engineer got into a Tremor VTOL
@mellow scroll
Orders due <t:1750888980:R> at <t:1750888980:t>
Not much has changed since Turn 1 so your previous orders work great as a starting point
@dire viper @true crescent @worldly meteor Same thing ^^
@dull marten @fiery summit @sudden tiger
DAPARROT brought up a good point that our turn 1 orders had the old/incorrect formation, but we DID submit those in #1386030427130564769 message, so that's what is in fact in effect.
Tigrium vetoed using the incorrect formation to aboid headaches
Gotcha, so just to clarify, I’m in PARROT right now, and I need to hop into Lemmings next time I board a VTOL?
👍 you got it
The parings are just present for clarity and expediency, especially when moving strategically
Probably no need to change your orders unless you want to for clarity
we don't know if we're doing the same assigned pairing outside of this formation again, we'll see
I’m gonna be honest here there isn’t a major difference between weather or not we are in parrot or lemming so why is there such a big fuss about changing like a single line
It's a matter that theoretically players' units can die
So those closer to the front (Lemming vs PARROT) are at more risk
it's more of a: why can't we just switch who's in who since neither has taken any damage yet
I mean yea, but feel like this arguement was just so that they didn’t have to make the effort to change their order.
I respect the hustle, but like for real?
It’s like … a single line
So do yall want me to change my order back again?
honestly: I'm making the formation. I'll just post the version for how it's supposed to be
... sigh ... that's mostly up to Tigrium since he's the one doing the Intetions map right now
why are we having such a headache over this
😅
@rancid tundra, Tigrium is going to stick with the intended formation and VTOL/ground-unit pairings and send Shack the updated formation with the Turn 2 orders. No need to change your orders, just letting you know so you can post with your actual intended cargo... I'm mean awesome Infantry Squad, Rhino next turn
I mean, goods, units, they are all just a type of cargo, it’s just that one is biological and another isn’t
-# You should be expecting these style of responses from someone who is literally playing as a character who makes robots
Alright my order should be in
Was in a dead cell zone for a bit which is why I haven't been active
Looks good. Just remember to include your supply count
Just resubmitted
ENGI carries 4, yes.
Yeah, @true crescent ^
You've placed down 2.
Don't short change yourself 😅
Resubmitted for the last time hopefully
Mechanically it all looks good
🎉
Cutting it close I see
Hey, it's not any vtol bay, it's my vtol bay (not any better but we ball)
And besides
We have RAPID to act as a meatshield for us
lol
Mhm
Y'all MEDIVAC VTOLs are on the right side of the formation with Aut1arm. So hopefully you can stay safe once we land and our beloved AA-MBT starts up its lovely thrumming of gunfire.
Uhhh, sorting and sending orders, mainly.
Planning for our next moves, actually sending orders for said plan and sorting out a complication with the Formation and who's carrying who.
oh ok
will we be going to elim city high orbit next turn (if there isn’t anything at nav point 1)
Planning to actually land next turn.
Just need to wait and see what awaits us next
Not yet, need to see if we actually make it to ELIM first.
oh ok coolio
But yeah next turn coordinate with your transport partner and see where you want to land
we've already chosen a stagin area for repairs
would have suggested to go on a VC to discuss it everyone
but that might bring Chaos of scheduling
whelp, I just caught up on about 18 hours of messages
anything to add?
I sugest we develop a way how we land there by our flight formation. Eg. Left wing on left, right on right side of starport. Excluding engeeners, medics and AA. As seems we already decided that south left/west corner is best for them?
Second but no less of important we need to know who is going inside starport to clear it and take over and who is defending perimeter around it.
honestly, this is the hurry up and wait part
Looking to garrison buildings where possible is smart
chosing places where you think engineers should put defenses would be helpful too
You guys might want to entrench yourself while waiting for the rest of us to arrive. Use the buildings as strong points and dig the ground where the enemy might advance through.
If memory serves, we consume the same supply to make defenses and repair the VTOLs
so we cant afford to spend super heavily on either one without leaving ourselves vulnerable in the other area
Up to you all, it's an investment on your survival.
Also, digging trenches as an upgrade to sandbag walls doesn't consume supplies, so.
Poking my head in just cause I am eagerly reading around whilst waiting. Always free to share supply from another battle group. Would only take 2 to help stock a VTOL or 4 for an Engi team when we land after ya
We have a lot of supply to go around. Ironically we're a very well supplied BG because every normal VTOL carries 2 supply. We're not staying here for a long time, and since VTOLs are movile, they can resupply further into the campaign.
So don't feel restricted by supply
The concern is if reinforcements get delayed
Since the Airfield that'll be built in Crossroads will have supply
Im not going to avoid spending them, I am just pointing out that there is a cost to digging in, so we want to pick our spots with care
We have 19 VTOLs with Supply. That's 38 supply. We have 3 engineers with 1 movement each meaning 2 builds if they don't move.
You can build/repair for 6 turns without running out
I think we fortify the starport. Put defenses in/on it so infantry get the bonus for digging in and being in a structure.
Were the contacts to the south?
im pretty sure
the ones we've seen yeah
one sec, let me find a pic of the ma
this is the best intel we have
Blue are friendlies?
yes the local police force afaik
but remember this intel is old
but it does show some enemies inside the starport
the detail Im focusing on is the grey sections
I need to ask Shack if we can land on starport or only outside of it...
assuming those are walls, we can position our defenses to utilise them
The problem is the enemy isn't here with a conventional force coming from a direction. They're just coming from the sky, so they can drop anywhere
so trying to create chokepoints is very difficult
while true, can our AA target them while the drop in?
which is why I'm advocating just defending the starport since it's reasonable in size to defend and has cover for all units inside of it
no, AA does not target ODSTs.
that's their big advantage over using VTOLs to drop
Clustering up will make us vulnerable to orbital bombardment or CAS strikes
It also allows us to quickly respond to any threats
quickly support (heal/repair) whever we are
and enables us to apply more force on any unit getting close to us
I don't think it makes us vulnerable to those things.
All attacks (but the Artillery bombardment) target single units, not groups of them
by staying together we're actually making our units safer
also we can occupy 7 hexes around the star port
making the outer layer much more resilient
well 6 around, and 1 in the center
if medics are near the center they have the tactical freedom to heal any unit in the perimeter within a move.
How far do we go?
9
15
2
Elim City Orbit (no support)
Quick question, ik VTOL’s cant shoot at fighters or bombers but can they shoot at other vtols?
No use of diging in while buildings are nearby. Mind landing and deploing troops does notcmran our infantry has to defend precisely at landing spot. We need space to put them on the ground but after that I would strongly rcommend them to run to closes building since they gave them a lot of defensive bonuses.
No, unfortunately not.
There's another consideration. In the event follow up forces need to use any fortifications, they're around.
oh ok
VTOLs are Aerospace, we can't shoot aerospace
i want to see how well the 1d2 does this campaign
i'm considering getting the AA Missiles
especially for shorter missions
this is actually where the description of the Runway was also confusing since it says Aerospace, but it was supposed to be only fixed wings
Good news! We can land directly on the Star Port with VTOLs. If anyone wants to land there next turn they're able
Working on a tactical map with all the intel we have so far
@cunning aurora where are you heading after you drop me off?
some of the bots in this are already dead from me and Aurora attacking then at the very end of the scouting phase (they are well armoured but we rolled well)
Oh? Got any stats to reveal?
none
Updated numbers so they're more visible
Green = High Ground
Blue = Structure
Black = Terrain (can't be traveled through blocks LOS)
Not accurate, especially outside of the south side since we don't have intel on everything and we can't be sure what's a structure and what isn't
the Blue are Structures that are Garrisonable?
yes. they will give +1 defense
Can we drop tank's on the high ground areas?
No reason you couldn't, but I'm not sure you could drive off
they're like a high tower above the building
are they the Only building we can Garrison? are the rest of the surroundings hus ruins?
The rest of the building likely have buildings as well but we don't have intel
I'm sure once we land we'll know more but the ones highlighted are the only ones visible from the intel we got
Can I get a recap of everything that was said this last day?
The major revelation was the posting of the tactical maps for Elim. Orbital and Surface
It made us realize we need to travel further than expected, leading to us burning for Elim.
Now it's a discussion on how we want to assault the star port in the center of the map and what options we have
We can, as long as TF Atlas is supplied and has a few VTOL bays - we can resupply from any of the TFs.
IMO, prioritize starport (since that's our main objective), then we can push out to the south slightly to secure a zone (ODSTs do want a drop zone).
Operation Deuce
-# for when shit hits the fan
Atlas Deployment of BG12 without access to the Spaceport.
This would involve borrowing STORM's two HVTOLs, if that's ok with you.
Still very much a hypothetical "emergency scenario".
For the record, Plan A is "Picket Line Docks at Spaceport, then unloads BG12."
Simple and easy.
So… this is basically an emergency plan incase it turns out we get absolutely fucked
Not bad tbh
You would need the HVTOLs for 3 waves? Are the orbitals going in to low orbit? Because otherwise that would take 6 rounds to do since you can only ascend or descend once per round
Yea, we can bring the Rapid Sentinel's VTOL bay down into LO.
Corvette
Also our Med-evac ship
Oh yeah! We have a Hospital Ship!
I almost forgot
hawt as hell
On that thought, what's our plan on getting civilians off world if need be? MEDEVAC bird? Myself and @strange sigil can carry 2 FS at a time (they're a smaller race, maybe we could fit more? XD)
Once we've taken the Spaceport, Atlas-"Picket Line" will dock to offload any remaining BG12 units. It'll have 5 empty Cargo Bays for any Civilians who require extract
:o Hello, what's the SitRep? :D
no change afik, just planning for the worst. #1382040199797801031 message
@cunning aurora can yah Drop me off around this Area? Considering the Shadowing of the Building It might be Tall and considering It Size as well it could be good, to turn it into a Strong point for any garrisoning force
I mean I can but are you sure you want to go this far from the star port?
Deuce will Land either end of that Building/Compound
if that place is filled with Bots well atleast we can warn them
Operation Duce is a backup plan that will take several rounds to arrive
we're landing on elim next turn, their speed 2 TF is only arriving in system
if not its a blind spot thats being observed anyways its a Large compound with a good height anywasys and literally beside the Star port as well
Ya, but didn't our Spec Ops report fighting bots in the street west of that building complex?
I believe that was the report, ya. I think there was even speculation that the Bots may already be in the Starport building itself. (Although we have no evidence)
There look to be a couple in the starport building
So you're sure there were Bot Infantry in the Starport building already? :O
lets wait for the next set of Intel then
We are the next set of intel, aren't we?
Yep, you are
well we already In Pushing through. the next set of orders are Landing so I want to see if we get another set of Intel around Elim before we order the landings
VTOLs can't spot ground units, which would be the only thing we'd have around until we make our landings. I think if anything, Shack will give us a brief look of Elim City as a whole, but not really actionable intel.
Aurora specops are already on the ground though
Well we still have Spec Ops on the Ground and LG Forces as well
:O Oh, that's right. I forgot you could still feed us intel
My VTOL was also able to spot stuff from the air during scouting but that may have been an exception
VTOLs can spot air units, but not ground
If shack decides to use them to give us Intel i want to see the line before i either Call, Fold or Raise the Pot
Sounds good to me then. :O Aurora should be close enough to give you some idea then.
If we don't have the starport, we are most definitely allowing for orbital shuttling.
(We're pretty screwed otherwise)
If they are uninjured, we have our swarm of bees (assuming no pressing CAS priorities), and Atlas can dock to take some civvies if needed.
I would recommend against, given that we don't have any backup for at least 1, probably 2-3 rounds.
We just need to protect the core for long enough that we get our reinforcements.
Correct!
Unless we get contact with our SpecOps grp, in which case, they can report the situation on the ground.
@hollow canopy any draft ideas where you would like to be droped?
I assume just our designated repair yard could work. =v= Or as close to the Starport as possible.
I am not sure if we could land at thouse green pads. Maybe thouse are landing pads?
That would be direct starport insertion. On the enemy heads thouth
No, the open clearing to the South-by-South-East of it. :O Under the South-East wing/platform. I'd prefer the clearing over the building itself.
But I do intend on sweeping and garrisoning the Starport, since, you know, that's the objective
We do need to sweep the Starport first.
Establish contact with SpecOps, if the open clearing has bots, we don't want to land the support units yet.
(Although landing a tank on their heads would be funny-)
@upper depot where do you want to land?
Good question!
I assume we're just all landing around the big starport building and hoping the frontline is favorable
From what I understand is that VTOL’s are landing around it, and the large open area will be used for repairs and stuff of the sort while we dig in
Some will try to land on the docks if possible.
Honestly, I might back Enni by landing nearby the starport building and sweeping, No offense to the spec-ops team, but I wouldn't be surprised if it was already pitched fighting inside
Ah
Got it
100%.
Well we'll see when the midrounds are fully out.
K
Ideally, land near Enni's VTOL (Callsign Volf I think? I'd have to double check) and we'll go in together
@trail spade 's VTOL, callsign Vtolf
Speaking of:
GROUND UNITS, Coordinate with your ride on where you want to go.
I'll throw up a map of landing spots I'd recommend when I have time.
A map of landing spots would be nice, ya
I kinda want to bail immediately outta my VTOL
I know I’m an engi, but god I’d rather risk da bots than any aa
Even if we do get interdicted at NAV Point 1, a landing spot map should help.
Any spot I should aiming for?
You're Engineers, right?
You might want to just land at the Repair yard we've designated then.
Bc that’s the repair yard
At this point I think me may want to wait till the turn over since things might change
And before people wander I don’t have anymore intel then you guys I just know how this ops goes which is nothing goes the plan on both sides
@little grail what's your plan for the next few rounds?
Great question lmao
To my mind I think it depends greatly on these midrounds
What are you thinking?
Yeah that's true
I'm not too sure
My role can be pretty flexible but also heavily dependent on AA presence and what needs doing
I don't mind doing CAS or flying about to wounded so you can heal them or medevacing
I'm in the same boat. Let's see what the ground picture looks like and we'll go from there.
*may be contested right now. @storm basin I'd suggest a backup in case it is.
Yup. Let's establish contact then plan.
Backup landing zone is literally going to be the docking bay if that’s valid
Our resident smart people have pointed out that it's possible there will be Lumaran captives aboard the Frigate over Elim.
I want to avoid danger, being inside the starport seems safer than outside
Oh, that is smart. :O We have such good intelligence agents!
Can we establish contact with our SF Vtol or SF inf this turn?

We're gonna go for our Breach-plan assuming Storm doesn't destroy it in one go.
(and it's still there)
yeah assuming it's still there
Might be worth of trying radio contact for a new intel
Not sure thou who from us can do that right now? Only orbital or som of our VTOLS as well?
No, I believe we out-paced them and we didn't want to continue lagging behind by sticking with them.
... welp
Let me double-check, I don't think I was awake when that was determined
Oh, then ye
We need to tought down ASAP since as we are longer in space we are more sitting ducks there.
What are the chances that a frigate specializing in orbital drop shock troopers would be taking on Civilians? That sounds like something more a backline or a midline, not a front line force.
The chances? There's no predicting Shack's intentions.
Based purely on the Campaign-briefing-room post, it does seem like a possibility though.
Well, by seeing the current situation, the frontline units are at the gate
Since, using the data we got from the SpecOps, they are attacking people at the gate (as we see by the combat we’re witnessing)
So… this could be anything really
The problem is that Storm doesn't have any sort of ability to scan... so yeah, if it's still there when task force 2 gets there, then they can scan and try to board. But otherwise I think that shooting a down is still the correct move.
agreed, just something worth considering
Which Plan does STORM prefer?
21
21
2
Idea 3 - Continue Max-Burn to Elim, leave civs to TF2
were we supposed to get a midround event?
The full map isn't actually due yet. Shack's just releasing some midrounds early as breadcrumbs.
Yeah any mid-rounds and the #campaign-briefing-room map should be out soon™. Latest <t:1751061780:R>
ooh ok thats good
it's like 7 am rn for shack, i'm sure he's asleep
SOOM™
Honid's ship classes, feel free to use
We also have Phase Shifting/Electronic Warfare Fighters Based on the Midround events XD This is going to be a Fun show aint it?
Oh absolutely. And we're getting right out of there
o boy here we go
good luck
I expect hostiles at elim orbit
there was an orbital when we landed so probably
Whew, no VTOLs down.
Orbital drop frigate I think
Break out the champaign flavored protein bars
thats what it looked to be
RADIO: "...In your last hour, Look to the skies. This is VTOL Si-Sok of Battlegroup Storm Blessed, reporting in to Elim Command. We will be attempting hotdrop into Elim City shortly."```
ima be putting this in RP post for Si-Sok next turn.
https://www.youtube.com/watch?v=R5hCkh2AH58 Yall better be blasting this music lol
(From Redwall with love)
Main Theme to Helldivers 2 (Arrowhead Game Studios)
Music Composed and Produced by Wilbert Roget, II
Nashville Scoring Orchestra, recorded at Ocean Way Studios
Men's Choir recorded at Abbey Road Studios
Matheus Souza, Electric Violin Soloist
David Shipps, Orchestrator
David Wise, Conductor
Nick Spezia, Recording Engineer
Video edited by @zai...
btw, am suggest pin this for our mottos #1382040199797801031 message
Permission for First to Speak?
"Vulture" bot orbital-drop-frigate, yeah
lol wrong channel XD
Anyways Permission to First to speak when breaking Atmo and Landing??
should be pruduent to assume unknown hostiles are also fighters
presumably
Godspeed soldiers
Would this work?
"Welcome to Elim Gentlemen and GentleWomen, now shall we kick up a storm for these Rust Buckets?"
I think we should all drop at the same high orbit hex so that we can keep us grouped while in hostile orbital & fighter range.
Also, evasion.
i think that was already our Original intent
I think we cant Evade without breaking formation
No, we in general don’t have it
Only some aerospace (basically fighters) get evasion
Light mechs as well (FOR SOME REASON?)
They get it bc they’re fast
LVs, LMs and fighters get it
VTOLs don’t as that’d be broken
Literally a unit what can carry an entire unit anywhere across the map, getting a free armour of 2 just for flying seems broken
we're alive
Going to be a really hot drop xD
Well, we have our work cut out for us
yup
Returning to Orbit / descending from orbit takes ½ the units total speed
so we have 2.5 movement
if 2.5 -> 3, then we can maybe try landing at Elim center,
if 2.5 -> 2.5 or 2, it'd be Elim northwest or center-northwest.
Don't forget landing is an action so takes 0.5 speed.
heh Viral Phage XD
so maybe -> 3918 (2 speed) -> drop (2.5 speed) -> land (0.5 speed)
We've already calculated that we'll have enough speed to get above Elim City, descend, land, and unload
Are all the grey hexes different points over Elim? Or is it just the hex with "Elim City" labeled on it?
where can we drop to from 3918 tho
am assuming former
The gray is Elim City
Anywhere on the Atmo/ground tactical map
dope
Center is fine
just saw question answered before i finished typing :p
aight
@warm lichen once we have a plan set out, where do you want to be dropped to, assuming we survive next turn?
Ah, and since shooting is part of the advance order and not a separate action, we get to do fly-by shots on the frigate. Nice!
Yeah but once we land we can land and set up AA.
Since they probably have Aerospace Interceptor
And it looks like there any other AA ground-side
Problem is we won't know exactly who will get hit.
Yup
I reason this because Saber is airborne
"Aerospace Interceptor: If a unit with this tag attacks an Aerospace unit, it forces the targeted aerospace unit to only attack the Interceptor. If the hostile can’t then it can’t attack during its turn."
We're attacking an orbital (we can't attack aerospace) so we should all get to attack it.
edit: oh I misread it, nvm
Negative
There are a bunch of ? blobs on the map. We don't know what those are
and we're not sticking around to find out (other than the initial engagement of course)
also @cunning aurora can you drop me off either at the border of 3417-3518 or the bottom side of 3519?
Aerospace Interceptor "taunts" hit targets to attack the "taunter". Since VTOLs can't hit aerospace, any "taunted" VTOLs simply couldn't attack.
Holy Shit Tormentor is an Orbital Manufactorum with either slaves or Holding cells XD
for some reason I read it as 'if the intercepted unit attacks an aerospace unit' 😅
ATLAS looks like they are getting bogged down. I estimate reinforcements to take 3+ rounds.
we're going to have to hold out on our own for so long-
Well, nothing to do about that. Hopefully can get some air support from FLUFFLE.
They are back at the Gate Engaging the Tourmentor's escort
Once this round has concluded Rabbit intends to hold a vote on whether we run the gauntlet to the station
Right now I am thinking 3416 or 3517.
We've confirmed Field Nav 1 to be Clear, as we were not interdicted.
As we would be dropping in same round as Victorum, they would hopefully take priority target and screen us as we head to the Field Nav
Unless enemy orbitals follow you, in which case, you already know about them.
But they seem quite decisively engaged with ATLAS right now.
My one issue is that I am unsure of the mechanics for that. We're speed one. Does that mean we come out at the gate and move one single tile a round till we reach the top edge? In that case, it would be useless coming out next round
Order Check does this look good enough?
Unit Callsign: Hound
Unit Type: INFANTRY
Unit Group: **TREMOR🌋 **
Equipment: Infantry Rifles
Order Type: Advance
Movement/Action Tracker: Disembarking VTOL CHARON and Engaging Hostile Targets
Starting Coords: Inside VTOL CHARON
Ending Coords: 35(18/19)
RP:
As The Storm Blessed breaks through the atmosphere, The Officer of 32nd Astral Hounds spoke through all Battlegroups Communications, speaking with a tone like a Tourist Guide
CO: "Welcome To Elim, Ladies and Gents! Let's have some fun and kick up a Shit Storm for these Rust-Buckets, now Shall we?"
The HOUNDS Took off their safety belts off as Landing Started and Rushed out of the Doors and started the Party
Yep. Though wait till orders open back up when the final maps are posted in #campaign-briefing-room before posting your orders
(I'll post on #1385617133991497748 when they open up)
I know But this is literally the only thing I need to say
Coords seem weird, where? Oh, you're in the NW NE area.
I'd recommend being slightly closer to the starport? We need to get more security, and also we have limited resources (we need to hold for quite a while-).
im pretty sure 35__ are East of the Area
and 3518 is across the street
Hm. Enemies are already past that point (one group on 3417), so... we might not have that much time.
The 3519 is more of lightening the Load and heading into the building above the 3519 section
Yep
BRIEFING MESSAGES
No need to all-caps
In that case, though, you'd be isolated and known to be surrounded already (3417, 3418, 3319).
Are you on a time-crunch?
its 2am
FUCK NO the messages are here
Go sleep! I'll make sure to have an updated log and a LZ signup sheet ready.
NEVER!!!! I'm still painting a Model on Blender!!!
yeah I do feel like I should Take that Building/Area
There's A Pocket Across from it as well
So many unknown contacts-
There's also red contacts that are translucent - not sure what they are.
probably generalize Location markers
Do we know what the translucent green areas are?
High Points
ah gotcha
... what's the yellow again? Don't remember what they were.
Blue = buildings
Black = blocks LOS
Green = High Ground
Yellow = cover/concealment?
Yellow Is I think Ruins/Cover
looks to be cover/concelment
@hollow canopy 3219?
not much cover out of there though...
I'd suggest 3218, even though it's right on top of them - otherwise, they have high-ground advantage.
That one is more scarier thn mine
theres also a Possible Bot Presence in that area shown as the Translucent Bot Head
landing as close as possible is preferable but i feel landing on the outskirts and making our way in would be better
@exotic lion let me know where you want to land
Remember the entirety of the starport circle is a structure
maybe in the 3413/3313/3412 area? (north)
Infantry are strongest when dug in. We do not want to be Advancing into entrenched opposition
That could end up as a Triple siege XD worst than Caesar's Alesia
yeah fair enough, forgot we're not even inf based we're inf based
We'd be flanked the entire time, unfortunately.
@upbeat lily hoping to land near enough the SF to heal them, but overall waiting to make sure im surrounded by friendlies, not enemies
We need to land on the starport itself or be taking the area next to it.
I think because we're our own transports we can land wherever, the question is how hot are we willing to have our LZ.
Yes, we can land outside of the starport, but the city looks pretty over-run right now. I'd advise against committing that much to other locations.
we're also such a large group we need a load of space to unload. Smaller, separated groups (maybe 3-5 squads each) is practically required.
Am awake, I see that news isn't great, but not terrible
So what's our plan? :D And how's the other Battlegroups feeling so far?
It's looking very ok with current intel. Nothing too bad (other than the slightly concerning unknown contact up north that seems to be orbital sized).
News hasn't been out long enough to formulate even a concept of a plan. Just general feelings rn
Oh Thats probably Saying, We Dont Have Any form of Intel In this Area What so ever
Oh, dang, I thought I was a few hours late
I would hesitate to assume that...
Like how we know theres Bots Over Yonder but dont know Exactly where
Don’t worry, I thought the same, luckily I don’t see and AA
I can Think That is it, because SFVTOL Saber isnt saying theres a Giant Orbital over here inside Elim
X3
lol
fair
Hey, wait, guys, that’s the best part about the Talon 1, it’s not only scrap metal. A few of my levers are wood. Got to make do. (Knocks on the depressurization button)
One pissed off Adj filing paperwork later
"I'm grounding Talon-1 after the mission due to airworthiness concerns. Until then, don't let anyone else die."
"Sir They Left like Hours ago already"
lol
So. :D We continue with our original landing plan then?
Pretty much yeah I would think
but that force coming in from the north west is something we can't ignore
That did concern me...
and all the ? scare me, they could all be AA
They could.
@cunning aurora where do you want to land? 3518 or 3519?
Tbh I think The Orbital and its Fighters are doing the AA for this area at the moment
can I convince you to go 3418 and go inside the building there?
or maybe 3416?
you can then attack south from there, not sure I can land in 1518 I think a lot of that is building
and 3519 has the ? to the osuth that scare me
Trying to lock down the city block with the Starport?
yes
oh and who am I officially carrying? is it Rhino or Fate?
I desertain that one is Friendly considering it seems there's Bots Shooting at it tbh
yeah we could Gun Run the Bot there and I could finish them off
Oh, that does change things if some of the unknown contacts are actually civilians (Or local enforcers, although I bet most of those are already near the Starport)
i'm not sure we'll get a gun run in since we're likely shooting the orbital
or we say we leave the orbital and do CAS next turn
anyone have any idea what these are?
Theres Bots overe there We dont know Specifically where
I saw those too, had no idea what it was suppose to be. Maybe it's their PAI?
type of dillio
Terminators, obvii
What if we land on them? Like right on top. Crush them yk
Proposed defensive line in Purple (Using as much of the Black Walls as possible).
NW is incredibly weak, but I think we can hold for at least a bit.
Oh dear...
I guess we have zero information on there to even pick up question marks then.
No its not a Giant Orbital Its Probably says We dont know whats happening Here
It must have AA then...
Unless if they dropped a factory on that corner xD
Someone would have told us about that if it was
Hm, it could just be a large force. Or what if it’s civs?
A lot of enemies coming from that direction
How do you think we should deploy against it? My first draft/iteration proposal is to of course use the starport's defenses, with forces that won't fit there concentrated just northeast, ~ 3316/3415/1416 (depending on how much space each VTOL and unit take up). We try to hold that flank while sweeping the scattered bot squads around the starport clockwise?
Whatever is there, it's gonna be a fight to figure it out.
I know it's a lot to ask. But try to use images instead of referencing the hex squares all the time.
Honestly, some of us will die no matter the plan at this point, we have a large ship right here, and possibly AA on the ground
D: Ya, I haven't memorized the Hex positions yet.
ah, thanks for the advice😄
i think a group of about 2-3 should go to 3218, anyone up for joining me
Oh, that's a hill the bots are shooting down from too...
Anyways @cunning aurora 3518 then? Or are you okay with 3519?
Is what i'm thinking of right now
We need to do CAS on the attacks from the north before we can really damage them
what i'm afraid of is them having 1 armor then getting +1 armor from being inside a building
I would propose deploying overflow to SW High Ground instead.
This.
Remember we have 9 infantry to deploy. We don't want to go too thin
We might need a squad or two to the North-East, if those are in fact, unknown enemy contacts or drop markers.
Our two tanks should definitely go to the high ground, they can stay there since they have longer range
They can rotate while on the high ground, I'm not too concerned.
We can't garrison the starport?
There's units already garrisoning it though
What do you mean with garrison starport?
The starport isn't blue (as a structure INF can use would be)
oops, replied to the wrong message with the garrison comment
The Star Port is blue. You can gain the structure bonus from it
hm, how abt 3416 west/southwest/centerwest to help defend starport?
? Not on the tacmap Shack sent in the briefing room-
I'll take the 3518 then Tig so I can go up onto the High Ground next to it after dealing with the Bots Nearby
my 1st draft plan
Huh. Do units benefit from high ground and from structure, then?
Hehehe... =v= Pavlov's Starport.
NE is the one with least concern right now... We should probably focus on stopping NW and reinforcing the SW side.
Oh. I don't think the star port bays are covered. So the things in the center aren't covered
Higher would mean you get better Line of Sight, and Enemies dont get low cover if they are near enough
.. I think we'd still rather the high ground, and only have like 2 hold the building?
Buildings are Both Cover and Concealment
I thought maybe we wouldn't want to deploy directly on top of them. Maybe we'd rather have the infantry attack assisted by CAS?
Problem is within a turn a ton of infantry will be inside the star port
We need to stop these or at least slow them down
They're gonna be much harder to hit once they're inside
right, we want as many forces immedietely in/around the starport as possible
I guess I'm just speculating on how much space we'll take up to deploy, and where the exentions of that zone around the starport should be.
We could risk only dropping 3 units on NW, but I'd be much more comfortable with 4 or 5, with one being an MBT.
There's where a bulk of the attack force is right now, so right now, there's where a bulk of our forces should be too.
I think MBT and MBT/AA go to the NW Platform, along with 1 engineer to support them
Maybe 2 Infantry squads too? Mainly as Garrison for the NW?
Not sure how much space that platform has...
the garrison, 2 tanks and an engineer would likely fill it
and we can't land on the building itself
OH! You're putting the armor on the platform. :O I didn't know you could do that.
I agree, but do we want to land on top of them or next to them on one or both sides? 0.5 hex, 1 hex?
Why couldn't you...
How would they get out? :o I assume by VTOL
It fits a Vtol
There's one big decision we need to make: Do we attack the Orbital with the VTOLs or just fly down and CAS when we get there
HVTOL. How they got on is how they're getting off.
I'll leave that decision to the VTOLs. =v=
I think hitting it is the right choice or it going to keep dropping more troops
The reason we need to make a unanimous decision is that attacking the orbital only makes sense if we all do it
We can't move because we are committing all our movement. Only CAS we can do is right on our drop zone.
If we are hot-dropping, then we should CAS planetside.
Other thing - Shack has life-signs aboard the the bot-ship (at the gate. Who's to say there aren't civvies aboard the one above ELIM?).
doing it piecemeal wouldn't be effective
@cunning aurora
Unit Callsign: Hound
Unit Type: INFANTRY
Unit Group: **TREMOR🌋 **
Equipment: Infantry Rifles
Order Type: Advance
Movement/Action Tracker: Disembarking VTOL CHARON and Engaging Hostile Targets
Starting Coords: Inside VTOL CHARON
Ending Coords: Elim City - 3517/3518 Border
RP:
As The Storm Blessed breaks through the atmosphere, The Officer of 32nd Astral Hounds spoke through all Battlegroups Communications, speaking with a tone like a Tourist Guide
CO: "Welcome To Elim, Ladies and Gents! Let's have some fun and kick up a Shit Storm for these bots Shall we?"
The HOUNDS Took off their safety belts off as Landing Started and Rushed out of the Doors and started the Party
Good enough?
Not our bot ship, but the big one at the gate
Yes. We have no idea about ours.
I would say disembarkin on 3518 then advancing to 1417
I favor taking a chance to stop those drops ASAP.
Add a "Facing: South" clause.
Sounds good to me.
That So far Off XD 1417
True - but then we lose our CAS ability for helping us secure our drop zones.
A first strike could mean reduced casualties on drop, since iNF is FS-limited on attacks.
its Off the BOARD
3417 is what I meant
copy
But the question is how many would be in cas range when deploying since it most of a vtol movement to get down and land
I wouldn't reccomend stepping out that far - hold just hugging the wall, otherwise one or both of the opposing INF have flanking. Forgot it negates armor and defense, not a flat boost to attacks. That's fine.
Movement/Action Tracker: Disembarking VTOL CHARON At 3518 and Engaging Hostile Targets, Heading West To 3517
You wouldn't be able to hit anyone
VTOL guns are range 1
If Units are in range, then the VTOLs are to
Wait, if you're moving, you don't have defense anyways. Disregard previous.
Alright I'll post my Order now So I can sleep
you still got 2 days, no rush
its 2:30 in the morning now
Redirect the two on SW high ground to the NE NW front? Since that doesn't look too bad right now.
Also I was Right That the Building East of the Starport was going to be Important XD
NE is nothing. we can respond to the turn 2
I feel like we should save our gun runs for the enemy on the ground
#1382040199797801031 message make sure you vote
I think for this turn i should probably stay dug in
Absolutely
You could use a medic too. :O
Anyways I'm going to Sleep, Pin any Messages that are VERY important
We're not allowed D:
see yah all in 6 hrs?
Bai bai fren. :O
Next turn I should be able to start scouting points but we will see
Correction, meant NW
Can't dig in T1, due to spending movement.
Wait, you're our SF-
They're special forces, they already deployed
The units on the SW platform can also shoot the infantry advancing from the NE if they get into the star port with a +1
Our infantry units should be able to start moving the moment the VTOLs touch the ground correct?
Hm... MBT to 3216, 2INF support (redirected from SW), 1 ENGI? Could be up to 4 CAS attacks, an additional if we bring a medic.
Yes. 0.5 to unload, 0.5 remain.
0.5 movement since they need to get out first
3318 is dangerous - there are 2 enemy units that can have high ground against you.
#1382040199797801031 message
I like these positions as I look at them, and then he northeast quarter being clear could be good to put engis for injured VTOLs.
Was thinking of landing in that 3418 spot with a medic to help our SF team, probably would like an infantry team or two to land nearby as well xD
Dark Purple as our close-defensive line, and we can try to push out to Light Purple if we can.
Tbh that building across the street isn't safe it's connected to the Large Compound next to it that's a building

To the east
X3
Go to bed.
Also, did not realize that-

I have to notify something that i see

Now off to bed
So much aggressive bed-pointing. =v=
Hm. Is it? There's a thick grey area that's not indicated as a building.
I think that's like, elevated foundation.
It's not blocked out so it isn't a wall, but there are parts of that compound that are building, it's either a court yard or something and by the looks of the rest of the walls it does look like it's part of the compound
There's also an Overpass right on the North East that looks connected to that grey patch si
checks midrounds
... fuck.
It's not terrible (For us)
Do we have to be in The Grey zone to drop to elim?
Let's see... With 9 INF, 1 CBT ENG, 20 VTOLs...
Yeah
MBT-AA and MBT
We should be good
Just need to set up a perimeter
Also, I still think there's little to no AA in the area
Aside from the 2-4 harassers in high orbit
First prospective orders are in
I can collect them and post them here before commiting them to a order
Aurora is at 3 FS, not 4.
Ops-Log time?
I can try to throw together a doc real quick.
(Also, if HOUNDs isn't advancing past the wall, they should probably be facing more SW)
#1382040199797801031 message
Reminder to vote
... Actually, if CAS wins, we can have the VTOLs move more on tac-map. Don't need to get within firing range of the Orbital.
ehhhh maybe
it's a very close call if we can do it in 1
Y'all looking like you'll have enough to hold that port?
Seems so, ya. :O
Really depends on what else is around the city so we can hold but for how long we don’t know
For ~2 turns, yes.
Any more delays, will be less certain.
My attempt at the same
I like that yellow text for names better
Makes it pop more against the red advance order makers than orange
@hushed trout Where do you want to go?
(I'd suggest the high ground since you have the AV Missiles)
Before I am asked, I’d like to disembark within the starport
Most of y'all should do so (sans the MBTs)
The entire circle of the Starport is a structure, so +1 Armor
I think we can only land on the landing pads (green area)
which have a limited area to land on
so not everyone can land there
Judging by the size of them with the Saber, yeah
I doubt more than 1 VTOL could land at each
i'm thinking we could squeeze two on there, but yeah
is landing outside a problem?
because not needing any sort of landing pad is the point of us having so many vtols
Outside is not a problem. But not onto buildings. You would need Rappeling rope for that
Oh, I think my misconception was that we could land anywhere but green and that green was indoors. This makes more sense.
Plus structures (blue areas, give +1 Armor to infantry)
The big circle shaped area is all structure, shack just didn't want to shade it all in
The Starport is big
ah we would have to land on top of enemies then
medics, engineers, and tanks on the safer landing pads and other vtols go for a contested landing just to the south of the spaceport?
3218/3319 for the non-landing pad vtols
When do you need Logi? We are debating delaying our march towards landing.
Logi? We likely won't need logi but reinforcements
Ya, I think we don't use supplies at all in this group...
And if we do, we have like, what? 50 of it in VTOLs?
And AA (fighters) will be essential, they likely have 4 fighters and we only have 1 AA
38 Small Supply
Close enough. =v=
Engineers and Medics use sups
Oh, right. =v=
@hollow canopy A, B or maybe C?
they have their own supplies at first, and we have like 6 supplies for each of them on vtols
we'll be fine
Still kinda waiting to see what the rest of our group is planning to do, wanna wait until the plan is more solid. I'm feeling like I'mma back-fill around A/B area though and move into Starport or where-ever needs bodies though
yeah but still count that some might not reach to starport as calculated statistics
so we may have even half of supply
@full lagoon @frank ore @gleaming palm thoughts on where to land the MBTs? I'm inclined towards A
All of our VTOLs would make it to landing through, wouldn't they? Even if they have AA, you'd still get to the Starport and Disembark before taking enough hits
Depends on if they have any ground-based AA (we don't think so based on Saber's strafing runs)
MBT has some range so we can put them even at 3118 or 3119 giving some cover at touchdown
What is hopfully interesting - looks that starport is not take by bots so far!
Might be enemies behind
True but we can put MBTs coveret by thuse black elements from that sde
they're coming though. next turn they will be in the star port
looks so
Also, there's some areas that have both cover and high advantage
like that maybe?
Those are just blocking. No High/low ground
Would it be proper to have a few extra infantry not fitting in the landing pad VTOLs to pile into the starport from the right side? (And do infantry only get building protection against outside enemies?)
yes. if Eny is at same building Shack wrote that def bonus is not applied.
This is interesting. Looks like bots are at building with some higher ground bonus
Yep
