#Battlegroup 3/13 - The Storm Blessed: Comms
1 messages · Page 6 of 1
Mhm. Tigrium's plan would work
The dream is turn 2 everyone is boots on ground and we have VTOL's swarming CAS like crazy, with a response team in reserve for rescue as needed
I do have a question for how the Order submission works. I saw how you do it, but how would we communicate the picture above in the order submission?
Not turn 2 proper, I mean in like a deployment scenario
Turn 3 in this is when TF3 Fluffle arrives. Turn 4, TF2 Atlas arrives. Turn 5, TF1 Victorum and everyone else.
You can post pictures with your orders
Ok
Which means you all will need to survive three turns at minimum before reinforcement arrives. Also note, that you all are likely to encounter enemy contact the moment you all arrive in system.
Also, us TAC-COMs will be posting pictures for the orders we hand off to Shack/Dresden
Two turns until TF3 arrives. But yes. Hence us going to the Damar Rock Station to repair
We will have orbital support at least from fluffle I believe until the main force arrives
Yep, minimally another two more turns.
I think with the amount of CAS we can muster to support our units we should be able to hang on long enough
Hey, if you guys think that works, go for it. I'm just an overworked intel guy.
The only thing is, we would need to know where their AA installations are before we use the CAS, so that we can destroy ‘em
As… I dunno how their targeting would work, but I don’t think they would change targets, just because a unit is 1 hit from death
You could put it as:
- Turn -4
- BG3 The Storm Blessed arrives in the Lumara system via Lussan Gate
- Flies to Damar Rock Station to make contact with the mining company and their mining Light Frigates/Fighters
- Turn -3
- Repair any damaged VTOLs
- Turn -2
- TF3 Fluffle arrives in system
- Maneuvers to whatever route they decide
- Storm returns to Lussan Gate with mining company Light Frigates
- TF3 Fluffle arrives in system
- Turn -1
- TF2 Atlas arrives in system
- Flies to Elim City starport
- Deploys their Drop Pods and Paratroopers
- Storm flies to Elim City starport
- VTOLs deploy troops to secure starport and rescue SVTOL/SF
- TF2 Atlas arrives in system
- Turn 1
- TF1 Victorum arrives in system
- Flies to Elim City/Field Nav 1/Nav L-W1
- Automated ARMCO Freighters move to Field Nav 1
- TF1 Victorum arrives in system
Yep. That's the plan spelled out.
Targeting priority:
Most effective (AP vs Armor) --> no double-targeting --> most dangerous --> closest
In consecutive rounds of AA fire, yes we have to start worrying about VTOLs being destroyed. But so long as we stay in formation, there aren't more AA than VTOLs, and we aren't so far apart that yet untargeted VTOLs are out of range (which would force AA to go for already targeted VTOLs) we should be good.
Btw do we have a backup TCO?
Speaking of. Any of you want to become primary of the other half if we split?
I can
I can be TAC-COM for the Ground Detachment if the administrative split goes through.
Since we want 1 HVTOL with each
And all the VTOLs paired with infantry would be in the VTOL Wing
FYI, Atlas DID pick up another Battlecruiser (+5 LS), and WILL be carrying a small BG.
Wowza
That makes, what, 5 BCs in total?
we're now 2 BC, 1 Cruiser, 1 Dest, 2 LF
Do we?
Yep, and TF1 had BB, BC x3, iirc
Yeah, 1 in the VTOL Wing to help move immobile vehicles, 1 in the ground detachment to help reposition the MBTs
Ya, I don't think I want to see operation time tables again...
Hopping in here, if you split, the VTOL BG will be able to evac / move so many civs
Ok so will both parts orders be compiled by the TCO's into a single map or will they be submitted separately
I think it will be 2 seperate ones submitted at once
That is if, we aren’t all on a map
If we're all mounted, one map would be better
I mean it as suggested, evacuating civs and the such
We need two separate maps for each parts
Using 1 map is going to make it far too big
Ok what i think is that both separate groups have their own orders which are sent to our head TCO who submits them under a combined banner of storm blessed
Yes, and then it is decided to either be 1 or 2 order maps I guess
Basically the scale of maps are usually done only to allow all the units be seen and their hex tiles
It doesn’t usually show the entire map if it is a big one
Do we have something to do with the fighters yet?:
The ones camping out near the gate
question unanswered, but I'll ask in my report to Shack if we can launch our fighters ahead with you (I'm guessing no though).
Can't split your TF
yea, that's what I'm anticipating the answer will be
Ok so we have nothing we can do against the fighter
maybe the AA tank can fire while being carried?
No it can't
By the way, @heady plaza some minor naming suggestions to your proposal
Could one transfer to BG3, then join up with TF2
Like
They would be part of BG3
Thats totally allowed right?
They could join us permanently, but not temporarily. If they join, they're stuck with us
Well, once its at the tactical level, they could join them physically, while still being organizationally part of us
Would be considered a sortie and would cost LS if they went with us .
Besides, we really could use a fighter escort regardless
Only if we're always on the exact same tactical maps.
Ah ok
What about a permanent fighter escort?
Wait
If anyone has rq left, vtols can pick up aa missile pods
If we're on the same Tac-map, we might as well just submit one - Shack doesn't need to read 2 identical plans.
Probably not many vets to make the purchase in this BG xD
Ok sorry
Yeah, I threw that together in like 10 minutes and didn't want to think too hard - recycled the icons.
Ughhh
Any chance of getting one from another unit?
Do you have AA missiles on another unit?
Someone with spare req that can buy an aa vtol
Don't think any VTOLs took AA at all.
Also VTOL AA is 2 req, not 1
Would someone want to use req on an AA missle? Since its only a one time fire weapon
Thats ok
Its quite worth it
Compared to drop smoke or d4 mg
Just saying it's twice the investment compared to 1 req
No one in the BG has 2 spare req
Ah, glad we can check atleast
@mortal owl sorry for the ping, i see you have the necessary req and no current units for this campaign. Any chance of joining up with us?
@narrow sand Knock it off. Absolutely do not ping people and ask them to buy stuff
Absolutely unacceptable and explicitly forbidden by Shack, so stop
Also the guy doesn’t even own a bloody unit tbh
Asking him to spend 2 req when for all we know he may want a bloody HAT is rude
The guy isn’t new, but same point yeah
I get where your coming from but he can play whatever he want. I'd argue it's okay to ping ol' veterans to say "hey new campaign wanna join up in whatever" but specifically telling them what to do... No bueno. :s
Ok i will not do so, sorry again to toaster for the ping
Alright, let's move on.
Got it
All we can do is suggest and market our BG as said by French
Yep, so how's the splitting vote/splitting idea going ?
#1382040199797801031 message Close to but not at 50%.
It’s highly likely we’re going to split into aerospace and ground assets
20/38 is a majority, so we'll have to wait and see
Afk for ~30 minutes. Ping @lean berry if you need anything.
ok, thy. I was not seeing everything, that sounds better than I tought
We have 20 Votes for Yes already. (Majority).
I'll keep it open until <t:1750258800> (36hr mark) - if the number of Against votes is extremely large, we'll have to discuss a bit more.
And then another vote and maybe another vote after that after we have a vote on whether to have a another vote
I think a big idea is that it's supposed to rank up throughout. It shouldn't be a gauntlet run to get deployed
Makes sense
And i totally agree
I just know we are going to get 5-10BG/TF dropped on us from the gate halfway through the campaign
I think it a small elite force using shock and awe to take as much ground and resources to set up production for the main force is my guess
:o
Shack's not trying to make us automatically fail the mission.
Will he bail us out if we are idiots? Only to a limited extent.
Agreed
i think we might also get a bit more leniency since so many battlegroups ability to play the game rely on our ability to take the spaceport but i still wouldn't count on it and especially not after we complete that mission.
Did you forget the waiver we had to sign?
Which is one of the two unrealistic elements we use for gameplay
The other being the lack or a metric fuckton of drones
Those are both to create the sort of battle tech "cold war battles in space" setting and tone
Yeah, uh I’m rebuilding my engineers from campaign two, so I will be using my req for myself. I will let you know if anything changes though
Did they die last campaign?
Nah obligations to my education removed my ability to play afterwards
They’re old so they got nuked by updates
Also running the forgotten operation that time, takes it out of you
I don’t think everyone signed it
Someone find the waiver and make Shack pin it
It is pinned. And by being in this Battlegroup, you already signed it implicitly.
The first is pinned the second wasn’t but that was for only 2 people
The second one was just for the Special Forces units.
I know
I saw them sign it
But it still isn’t signed by everyone… yet
We have like 36 ppl only 23 signed
By being in this Battlegroup, you've implicitly signed the Waiver anyway. =v=
;w; I wish I knew that before I signed the fake waiver
But anyhow, the props of being a support asset, I am always in the rear when on the ground
toaster, ignore the ping
38
It was done by a fool who didn’t realise rules
So, apologies for interrupting whatever ya were doing, even though I didn’t ping
I’ll be honest too I got accidentally followed here, needed to look at what’s going on before joining a battlegroup, fixed it now
What waiver is this?
This?
yup
Oh ok this yes
That’s the waiver everyone should sign
It’s just a notice saying, you may die more
Since, we have absolutely 0 vision when in the air
Btw that’s discounting other statistics we don’t know
Which should be fine, but is a concern
I hope we lose only 1 or 2 vtols during the first week of operations
I mean… we should hopefully not lose any
There is a fighter and a frigate in the way
Oh good
Actual plan, so far
I guess we will have atlas support
Should be fine then
Note with this plan that we can bump things up a turn and meet with TF3 instead of TF2
Yeah that’s expected
My only worry is if a an assault starts before we are ready. We aren't prepared to sign in, especially if aerospace makes contact with us at Lussan Gate.
That’s a valid concern
This looks good
#1382040199797801031 message <- vote here
i think we have a majority vote for splitting now (20/38 for majority last i rmb)
I know we want to help as many as possible, but just like with D Day, we need overwhelming firewpower
Current plan will have us and atlas, i think the plan does not require an adjustment
Fluffle will presumably reinforce atlas or victorium
Should we go drop off the rabbit infantry in elim after dropping off storm blessed, so they can help take the mines
8
9
1
Go drop off rabbit in elim once we drop off storm
outdated, the rabbit transports they are currently in dont have the capacity to board vtol
Alright looks like we can't do my plan as I intended. If enemies are present then a tactical map will be there
a tactical map means the node takes longer to cross, since we need to cross the whole thing.
Ello just popping in
we likely wouldn't be able to outrun the fighters on the map before leaving, or if we leave they can follow and harass us
Are you still doing your hot drop?
Sorry, I just couldn't keep it in.
to be fair I didn't see you call it
so I'll be providing no kudos
yer gonna die!
Die from ground troops? We can accept that
being picked apart from Fighters we can't shoot at, not so much
Yeah your going to need one hell of a escort to pull it off
Well Victorum isn't going to Elim, so Atlas will do 😄
#1383066706724913293 message
Frenchboi [Iron Hammer TAC-COM]
— Hier à 12:37
I doubt Shack will let you Storm go scot-free if there are indeed ennemies in there
I expect the classic "Can you put your units here on the map ? Just to see y'know" and then WAM ennemies come in.
But that's expectation and speculation, not facts
Can I get kudos now ? 🥺
why the hell would I read your BG chat?!?!
I DONT KNOW WHY DONT YOU? WE HAVE LOTS OF FUN THERE !!!
I read their BG chat!
On that note, Atlas might have a secret surprise called "Iron Hammer" or "Pathfinders" with 'em 👀
They landing you or what?
Might actually be more than 1 turn
If the gate isn't cleared of hostiles then it can take a long while to get out of there
We could go with Fluffle. They'll arrive one turn earlier, have more aerospace, and are better armed.
They have 1 fighter, 1 HMG, 1 Autocannon
that's not a lot
yeah, atlas is the correct choice
dont get pilot disease
?
ah inside joke for another group I am in
Simm (Ants, TripleS Captain) [Light Carrier] is aiming to transfer to TF3
basically, mech pilot disease (or fighter pilot disease, in the case of ace combat characters) is a form of hubris where you hate opportunity cost and cant stop taking risk to get just a little bit more done
Pending the last of their crew agreeing
its like the in combat version of taking all the groceries in one go and breaking a carton of eggs as a result
many such cases
👀 no idea what you're talking
a little bit of mech pilot disease is great on the tactical level
rabbits has it
so do we
some members of venator do too
Venator is the anvil we can all hammer into, it's gonna be great
agreed
great centerpiece
ram straight into path of most resistance
Alright so if we are arriving with atlas that puts us entering the map at turn -3?
correct
it sucks, but we will have to skip turn -5 and -4
I'd rather skip then get obliterated by fighters we can't hurt
howhever, it does mean that we might be able to argue to make those turns shorter in terms of irl time
agreed
We would be skipping a whole turn because the first TS doesn't arrive till turn -4
perfect
means everyone else can get on the action sooner
which they will appreciate
Ah you mean get-there-itis?
It commonly affects aviators, but also affects mariners.
Y'all might need to check your math
The earliest we can arrive is Turn -4
The earliest TF3 can arrive is Turn -2
The earliest TF2 can arrive is Turn -1
We've scrapped that plan
TF1 and everyone else arrives Turn 1
Oh I know
I'm just using the turns on it for reference
I mean everything we posted there was on time?
-# in this accounting of turns, there's no turn 0
not including 0 isn't that out there
Oh you have a name for this too?
I assume it is a thing irl as well
The name comes from a 2 year, ongoing cyberpunk mech campain
It's known IRL as plan continuation bias (AKA get-there-itis).
You make a plan, and you don't change it even if the conditions change.
We got one megacorp down, 8 to go so far
Good progress
Unfortunately we recently got captured
Just find a way to make it happen, yeah
Do you guys have any plans on boarding enemy orbital's with your Vtols since most of them have deployable crew anyways?
It would be kind of cool if you guys just took over enemy orbital above Elim City lol
We have no idea if we can even enter the Orbitals, let alone how boarding works.
I assume it's a large brick of wires and computers, so there probably won't be corridors, only like, assembly lines or the such.
Damn
i don't think we'll gain much from trying to board the ship
That makes sense, you guys don't have anything to deploy anyways
we could send a bunch of VTOLs to shoot it, but I don't think anyone wants to board it
I'm pretty sure it's a dropship like ODTs or power armor pods
And you guys don't have that so it would be worthless
Unless it has like guns on it
yeah we have no interest in commandeering a bot orbital
it would only slow us down
Oh yeah fair enough
You could just kill everything there and leave it. I'm not sure how effective the VTOLs guns are at destroying orbitals so I was just trying to come up with other options for you guys.
Any gun is effective when you're shooting 20 of them
VTOLs are like bees with their d2 guns - ineffective with only 1, but terrifying in swarms.
(Unless you have Armor 2+ or Defense 2+. We can't attack entrenched positions or MBTs or anything evasive or air units. And they still complain VTOLs are OP).
Gonna be interesting to see the stats on the bots
Recon said they're tougher than normal
I wonder if it's just PAI or their default
If I had to guess, generic Infantry with +1 Armor. But that's just speculation. =v=
I'm kinda afraid of that because you can say that about light vehicles and mechs because with our skimish ability we have 1d4-2 so we are in a similar boat as VTOLs.
I'm worried though because I have a feeling that bot units are just as a whole going to have more armor.
Gonna wish I took autocannon instead of armor pretty soon I imagine, oh well
Or they could be FS/Hits like our PAI
After reviewing the images our recons report. It looks like they're all squads of 3. My bet is on PAI
happy we have 1 MBT and 1 AA gun with some AP capability
Well, our Infantry could volume of fire the PAIs, right?
I just took it because it's my main in HD2
VTOLs can >:)
It's probably their forward force. Shack took a slice off of trench and made PAI Drop Troops
I'mma operate under the assumption that our VTOLs are gonna go fight an Orbital and/or evacuate people while I'm fighting a group of Automatons, so... =v=
PAI have very low damage output. Their only advantage is surviving a certain amount of attacks. But we have volume of fire
Ya, so that would ironically put us at an advantage.
Good thing this is just their forward force
Let's hope it's easy then, because I'd hate to see their main force.
Pound for pound PAI can have an advantage, but you can always bring more expendables infantry
:D Oorah!
I think Shack will have a rude awakening when it comes to PAI. They're really weak without a heavy weapon
Infantry may be expendable, but they are not disposable.
You are not permitted to die until we have extracted maximum value from your life and your death.
promptly gets hit with heavy weapon PAI just for that comment
[CHARON-01 // “Overwatch Actual”]
Holding Pattern, Alt-Space Gate Vector | Lumara Orbit Inbound
We got our recon.
Elim City’s marked, spaceport confirmed. Terrain’s rough—tight urban sprawl bordered by fractured industrial zones—but it’s workable. A far cry from the blind drop we were prepping for two days ago.
Problem is, we’re still in orbit.
The gate’s hot. Enemy interceptors sweeping low-orbit lanes, too fast for our turrets and too agile for our tracking suites. Our VTOLs don’t stand a chance trying to punch through without cover. That’s fine. Normally, we’d roll with a fighter screen, carve a path, and drop like thunder.
But the pure fighter battlegroup? Never happened.
Blocked at the planning stage. “Too hard to coordinate independently,” they said. Fighters had to be leashed to orbitals. So now we’re stuck waiting on Taskforce Atlas to crawl into position, dragging their escort package behind them like a rusted anchor. They’ve got the guns, sure—but they don’t move like we do. And every delay stacks higher while our people sit dirt-side, stretched thin and hoping we didn’t forget them.
We could’ve been down there already. If they’d let us run this our way.
Still… it’s not all bad.
Atlas may be slow, but they’re not empty. They’ve got drop troops prepped—orbital shock teams, trained to punch in fast and hard. When we go, we’re not going alone. That matters. Storm Blessed will be the first birds in, but knowing there’s another force hitting the ground alongside us?
I’ll take that.
At least we’re not sending our squads into the dark without backup. Now we just need the green light.
And a little room to fall.
The main force is venator's job
Things will get real ugly real quick if/once we lose orbital superiority
That's Victorum's Job
Praying on victorium's success when the inevitable second wave comes
We really should have an all plane group
Blocked by the paper pushers from above
Tbf I still don't understand that, why can't we have an air wing?
Air wings need supply
Rules to prevent Shack from having to track 30 aerial units on a single tac-map in all possible position.
And they also need supply, so we can't let them join us.
Oh I know why they can't be in our bg, but 30 air units vs 30 vtols dosent seem that different
We circumvent that rule since we have ground units attached to our VTOL wing.
I had bread roll. =v= Am ready to fight robots
Unfortunately the world is cruel, and so we must wait
At least I'm not being shot at and/or shelled though! :D
True
Formatting so far...
[Adjutant EverClear // “SEAGULL-ACTUAL”]
Alt Space. Aboard VTOL Playtime T13C “Lucky 13” | Lumara Contract, T-4 days to arrival.
Alright, what have I missed
#1382040199797801031 message
Thank you
Are we supposed to add what Group we are supposed to be in on our name?
Or it's just something that just happened so?
I don’t think it’s needed, I think it just happened
Just happened. It usually makes it easier to figure out who's in what battle group at a glance but it's not required.
Oh copy
This was our guess too.
One of the main reasons I've been pushing bringing Iron Hammer along is that they've got heavy vehicles. When Atlas arrives, there'll be another MBT, 2 IFVs, and a Light Mech alongside their own VTOLs and a good spread of Infantry and support. With our combined ground forces, we can take the spaceport, and maybe the whole city back.
And reinforcements won't be far behind
We got a LOT of AP we can bring to the party 🙂
I was ghost pinged in there. So hello, and goodbye :p
Did you fill out the poll?
#1382040199797801031 message
Yeha
You guys interested in an IFV?
No space sadly, and not really
No offence, but an IFV kinda makes no sense when our transports are VTOLs
Btw I mean no space as we don’t have a HVTOL for ya
That makes sense. I was told this was the spiritual successor to Blackout, so figured I'd see if joining was possible
Isn't there a logi focused bg forming? I'm sure they'd love an ifv
Oh yeah those peeps
Iron Hammer still has room too
I mean others such as Iron Hammer, Pathfinder and maybe some earlier BGs would also be dying for more transports
I'm not certain IFVs are great for the proposed backline Logi group
Their strength lies in being at the frontline transporting and protecting infantry
And mobility ofc
I believe 212 is mostly airlift-focused
Yeah it is, just checked
Hmm I guess if they no infantry escort, then there's no point. My bad
They have 2 HATs and a mix of VTOLs and HVTOLs
and 2 mechs for the sake of rules
plus supplies
The mechs are for their sick dance parties
And in case of ambush.
I'm closing this in ~15 minutes, if you haven't voted, VOTE.
STORM ONLY.
Read the information post: #1382040199797801031 message
Should BG Storm be administratively split to allow a more flexible approach if needed?
21
25
1
Yes, split BG STORM into Ground/Air
@fiery summit Would you be willing to go with the ground forces since you have the drop smoke and be 2'TCO for them?
What happened, anyways?
Just let it happen and see how it goes😆
@hollow canopy @weary apex @storm basin @feral yoke what were/are your concerns/reasons for not wanting the administrative split?
The tldr is that nothing would change 70-90% of the time. We'd still be moving quickly from one battle to another. We'd still operate on the VTOL-ground unit pairings in the doc. VTOLs would still drop off units and then run CAS.
This would mainly give us an option should the need arise for the VTOL Wing (which wouldn't be all the VTOLs) to move to another strategic point to resupply/evac civilians/perform Search-And-Rescue.
Plus, all of that would be assuming the ground detachment was in defensible position which they would have been holding for a few turns anyways.
The VTOL Wing wouldn't be abandoning the the Ground Detachment or leave them stranded.
It’s more of my fear that an event could happen which purposely splits different units on a tile/mid transit.
Alongside other possible things
Btw units as BGs/TFs
Uhhhhhmmmmmmm...
If that doesn't portray how hard this was to coordinate and organize, I don't know what will.
But I wish you guys the best of luck, just keep aware of the past, keep safe, and keep being jolly and kind and nice to each other. ❤️
If everyone's loaded in, unless a freak event blows away out units, we should be fine - even old Arty rules would be fine, since they only move 0.5 hexes.
If we get "intercepted" mid-transit, we are either all stuck on the tactical map we came from our are going to
You guys have got this. Get it figured out and be ready for your first turns
There was also in C3 the stormchaser OPs thought of airdropping right ontop of the military base
Sadly, there was 5-6 AA, and multiple HATs were shot down with a lot of people in them.
Hindsight is 20/20, it's easier to see now with the future ahead, but keep safe guys. Air units need that.
I didn’t mean intercepted
Yeah ! 
I meant… unforeseen events as suggested by EverClear
Storm Blessed - Air/Ground (🌩️ - Air/Ground, respectively)
Where's the diagram outlining the split BG?
Somewhere…
Yeah I don't think we should name ourselves differently. It's just Air/Ground detatchment
I don't think we need to bring a medic with on to the transport wing
If we pick up any wounded people we can just bring them to the medics
Even with the "pushback" mechanic, it's unlikely to be able to happen that severly - If there's 20+ Arty units, it's going to be a bad day no matter what.
They should stay on the frontline with the infantry where they can heal them
Overall the transport wing should be very lean in terms of who/what we're transporting
Maybe bring 1 engineer, so they can do objective stuff and repair the odd vehicle on the move, but I don't think we need to bring 2/3
engineers can do lots of stuff outside of repairing vehicles, so taking them off the frontline is a disservice to their capabilities
There should be 1 HVTOL with each BG-Detachment
The SVTOL/SF could go with either group
I like that the Medevac is staying with the infantry though
well we'd have problem then
we need 1 more, we'd need to take either of the engineer's or medic's VTOL
probably engineer? they don't need to move as reliably
Does this work?
For sure
Still one short
This also for the Air Detachment
21 to 17, it's within legal BG limits?
? how you're getting those numbers?
SF with air?
That would make it 19:19...
Counting up the number of units I assigned each?
nvm, i'm an idiot
Also, I do think we'll want two Engineers with the Air Detachment
Having two Engineers for 2 MBTs + 1-4 Support VTOLs in Ground is excessive compared to 1 Engineer for 12-15 VTOLs in Air
Remember engineers are not just repair bots
plus if we're moving the vtols seperately it won't be into a combat zone
Engineers can also construct:
Sandbag Lines
Trenches
Razor Wire
Tank Traps
Bridges
Engi's can also make defensive emplacements, so... They are useful for both.
If we are taking the Wing out to another location, we are resupplying, and BG9 (SHOVELS) has agreed to helping repair us if needed.
Yeah, I think we bring 1 engineer, because we have to bring 1 ground unit
but no more
engineer is also the most useful to bring I think because they can also carry supply
Well we have 3 engineers to choose from
I hope one of the volunteers 😄
I mean I can ride along
Although my upgrade is a minefield so it might not be super useful
Assuming this Detachment structure is amenable to the majority
Alright then I guess I'll be attached to the VTOL wing
Who were our two medivac VTOLs? I remember people talking about being excited to do that
I'm fine with whatever really
why not? He's an engie, we need to bring an engie
But that's just me. Anti-Infantry Minefield seems more useful with Ground, but also, splitting shouldn't happen often if at all
Anti-Inf is better to stay with ground IMO.
@storm basin @edgy ember What upgrades do you two have?
Lookin at the signup doc they both have nothing
It uses 2 supply. If he's used it he's gonna be empty anyways. And he's likely to have used his supply up compared to other units
Hm. True, more supply efficient.
This is not my call anyways. If the majority like our Adjutant's second Detachment proposal, it will be up to the Engineers to decide where they go
Literally nothing
...probably a good idea to preshot shack going
"so you guys are an air-only squadron, but you have ONE ground unit ?
-yes
-you're gonna need more grounds units then that"
I mean if he doesn't, sweet stuff
If he does, prepare for the eventuality of it.
@strange sigil You're one of the VTOLs assigned to a medic. Would you prefer to stay with the ground bat or air bat?
If he does, literally nothing changes in our current organizational structure so...
neat.
I mean, he strongly suggested to be independent for Logi/Groound
And nothing changes, because we'll be together anyways-
Just saying you can always check for upgrades with /company show
I'm pretty sure his reasoning is because of Fighters/Bombers rather than VTOLs. I think we'll be fine
Yeah - both of you have rec, which is why I'm checking.
So @lean berry You'll be the HVTOL staying with the ground troops then?
😆
What are we talking about?
The divison of the BG, basically
Vs this
Works for me. Might need help with first round cause I’m in the UK rn. I’ll be able to have more once I’m back (24th) but other than that I’m golden.
Sounds good! I'll move you around on the sheet.
You're just backup. You're getting pinged if Honid doesn't do his stuff 😛
Oh, we are splitting?
Wonderful!!
So EverClear you're my backup?
We voted, that's the result
The first round will be us going through the Lussan Gate strategic point with TF2 Atlas
Yup!
We're gonna keep 1 comms channel. Seperate order ones though.
Ballin!
I'd absolutely love to do medevac. I know one of my other counterparts was really looking forward to ground work, so if we gotta shuffle we gotta shuffle. My VTOL, TAXI, seemed receptive to being an air ambulance early on
Just remember to only move around on the main roster page, as well the other ones reference it (in case you didn't know)
I think we're likely to keep all the Medic/VTOL combos alive. Engineer is less reliant on transportation so they're losing their VTOL 😄
Except Soviet Cat
we have 3 engineers
1 is going with Air (Soviet)
1 is losing their VTOL
1 keeps their VTOL
Only Air would keep their VTOL. Otherwise attached to Armored. (#1382040199797801031 message)
-# assuming we go with that structure
yeah we don't 100% need that structure
we're at 17 in Air. We could lose up to 2 VTOLs
True...
I still think shack would want more than just 1 unit in the air group as it does feel like trying to skirt around the rule, ill happily be the medic in air if thats what we do
Once the infantry is on the ground at becomes less important who is with who, and more important than we retain the capacity to retrieve them.
That's true
That's why I'd rather keep more with the ground units
allows them to reposition out of difficult situations
Give 1 ENGI, 1 Medic a ride.
23:15
Is the intent that the support infantry will be on the ground, or will they remain airborne until called?
So how goes the divorce paperwork
considers
Probably depends on the situation and how we're deployed, honestly.
SF is probably on the ground fighting somewhere, the Medics might already be healing.
The ENGI is the only one I don't see starting on the ground.
We filed for divorce and cohabitation.
It's more like ground snores too loud so we sleep in different bedrooms.
I think this is a good point.
I do think that there should be a medic whose primary tasking is rhe ground assault force.
Air superiority will initially be tenuous at best on initial insertion, we want someone on the ground.
@tawny pecan could I get this channel renamed to BG 3 & 13, please?
(Ignore the following messages, I did get permission for BG13 as linked:)
#1384286773068435587 message
#1384286773068435587 message
14
13 is already taken…
Also, the more Engineers/Medics/VTOLs are with Air, the more we get from resupplying. Something to consider
13 is 212th
No, no, 13 is right. We got 13 from 212th.
Oh nvm then
huh?
Ya sure? they are still called dat
Confirm, Autodave has approoved and asked their bg comms to be renamed "14"
Not the unused 10?
https://discord.com/channels/222052888531173386/1384286773068435587 <- This still says 13 though 
Oh, so 212th took 14
Trench isn't online yet, sadly.
I guess not.
PsyOp, remember? Want the bots to think that we have another BG landing at Cell'Dar.
My man, I don’t think the bots are hacking our comms to know our battlegroup’s number
... That's the running joke about 10, since they don't have a sheet/doc-
I am Alpharius
since the bg got cancelled* is more accurate
So check it, what if we did 1 medic on ground assault, one medic on ground support for rapid reaction, and one on air for air ambulance/rescue?
That would be 21:17
Im so sorry, I'm not following the ratio
(21 in Ground BG, 17 in Air BG)
also, have we confirmed that being 2 separate BGs still allows us to deploy together at the same time at turn -4 or whenever?
Gotcha, are we looking for a specific ratio then?
Well, we still all fit, and we declare we have the other as cargo, so, it's fine.
A question it probably will not matter but would it make more sense for me to join the vtol section in case you guys need ground spotting?
As long as both have at least 15, it's fine.
VTOL Wing shouldn't be going ahead, we'd be leaving only for resupply and maybe the occasional transport/evac request.
No I am Alpharius
HYDRA DOMINATUS
Does your split mean you will now accept fighters?
We don’t want to rely on what your ilk call airfields
considers
(I don’t have Tig’s thing)
I don't call it that. I call it my passion project /jk
Syntax has a point - if the fighters join the Air group, we could take on fighters -- but then we'd have to rearm every other round, and they'd only soak up shots for like 10 rounds before the airfield is setup...
However, I'd say that we should probably make sure the 212th get formed first.
... but opportunity cost of possibly being able to fight through Lussan Gate without the orbitals...
Even without the no airfields not sure one fighter would actually help much so it would need to be a few which I’m not sure we can get
Hey storm 🙂 just a quick pop in, are you guys planning to drop out of the gate asap, or to wait for a task force to come with? Or is the discussion still ongoing?
Wait for TF2
Ho. Hmm just in case, Tf3 is a thing now, is one speed faster, and has 4 fighters and 2 bombers.
We'll consider that...
We were worried TF3 wouldn't be able to properly screen :/
I mean if they go through first we might as well go with them
Atlas is down to three fighters because of the switch
... Coud you guys please update your spreadsheet on the Logi Hub? It shows you guys having 1 fighter and not yet legal.
their aircraft carrier (me) moved over to fluffle to make them exist (and also because it made more sense)
I'll look into it! The change just happened 🙂 I'm just bringing the freshest of news
Yeah, ATLAS just lost it's screening capability if the TripleS moves.
Fluffle would be the better group - less actual orbitals, but we have a screening crew.
Air bat just so I can support other battlegroups and evac civvies and stuff, though if its more convenient for you guys I wouldn't mind being ground bat
Moving 1 pair is perfectly fine IMO.
Wouldn't mind being an air ambulance still
Well which one? Air Ambulance stays with ground (since all medics are staying with ground)
Ohhh I understand now, I'll stay with ground
Also that wasn't really a question anymore. We redid calculations, and all medics are staying with Ground
All VTOLs assigned to medics are with ground
1 Engie-assigned VTOL is staying with ground
1 HVTOL and the SVTOL are staying with ground
The rest (All Infantry-VTOLs, 1 Engie VTOL, 1 HVTOL) are going with Air
👍
Here's the current one.
Can you put names to that one?
(The reason I didn't the first time around was way to much work with the editor - I'll need at least an hour, but I have something, so... maybe tonight in about 8 hours.)
Website: https://spatialillusions.com/unitgenerator/
Save file attached if you want to take a crack at it before I'm back.
Do we have any ground and air detachment names?
I still vote for windrunners and skybreakers for the theme
VOTE!
#1382040199797801031 message
I feel like this channel is a good representation as to why direct democracy is flawed
I’m gonna steal that tool lol
I actually got that from BG5.
I'm assuming by "direct democracy" you can "pure democracy" or democracy and nothing else
Also can I suggest one thing I know it’s already on the vote but my units callsign is Thunder and its name is Lightning, lol
Don’t think it’ll really cause any confusion but just something to note
I mean Direct Democracy is comparison to a representative democracy
Yeah, just Air and Ground makes the most sense.
Just get things figured out now and once the campaign starts it should be alright. You defintiely know for next time though😆
Little PoliSci:
Direct Democracy means that every member gets to vote on every issue (what we have here)
Representative Democracy: You vote to elect someone to represent you, who votes on every issue
Don’t suppose I would be allowed to vote on the name hehe
Only super citizens constituents are allowed to vote
I’ll just have to colonize y’all then :P
Is it a bad time to say I support the automatons?
I remember the creek. I don't need any clanker supporters in my battlegroup
I mean there’s a hit banger from a pirate radio station
context ->||Not a real pirate radio station||
looks at the op we are about to drop into
looks back at our friendly (robot?) engineers
considers
... Kinda?
Understandable, my team is 3/4 robot
The only non-robot is the commander aka Do’malrion (or Mal for short)
attaches ribbons to signify friendly
HE'S MARKED! HE MUST BE IMPORTANT! SHOOT HIM FIRST!
Don’t worry in RP I’m bulking them up to have massive ARMCO insignia on top of the company logo
Btw this is ‘valid’ to me as engineers lack PA upgrades, so there’s no restraint on me giving them massive-ass armour
massive ass-armor? 👀
:D Am alive
Alright so then do we have to redo the water meme but with the different halves of Storm now?😝
nah, we're still 1 BG in spirit, just split on paper
we're not getting a separate comms channel
or if they create one, just won't use it 
-# Fits the theme
Oh :O
Poll for naming the two halves
so now that yall are getting divorced we should all post recruitment stuff in here, right? /j
=v=“ Ya, get us some more VTOLs!
Nope.
Only because I don't have permissions to manage threads created by other people though
We need the Captain of Captains to do it then? :O
Or Dres
Ah. sadge.
Hey I heard you all have a lot of engineers if you hard working lads (and lassies) are looking for work BG 8 needs engineers we are an armored QRF and we don’t have any engineers and one logy please we need you guys
We need our Engineers too though
It’s a joke…
But we don’t have any and 50% of our force is armor we will give head pats
We aren’t actually dividing, it’s just so we get more flexibility
We only have I think 3* Engineers total, and they have roughly 20 vehicles to maintain
Sorry offer still stands I was just nominated as the spokesman I am not the man who wrote the message
Okie :O
So you’re the diplomatic sacrifice?
Yeah not important enough to spare but eloquent enough to be the messenger
:O like the envoys from Stellaris!
Yes, but we can execute this one
Go ask Flying Shovels ! They can most certainly spare an engi for you guys 
I eat them, personally =v=
Thanks will do
...in what way ?
They don’t have enough energy to be converted into batteries
Exactly like that
Oh ya, I forgot about them. :O I’ve kinda lost track of the Battlegroups and task forces to be honest. =v=“
Just remember BG10 is the best one. 
I don't know if we'll have any Engineers to spare, but after we secure Elim City Starport, we'll be able to help y'all QRF, including providing some repairs
I appreciate it after we deploy we may need that
Shovels I believe is also offering such services, so you at least have options
I just sent out the message we will see if there are any takers
Don't forget to vote
VOTE!
#1382040199797801031 message
An additional "Other" option is SB-Air and SB-Ground.
Transit
Talking Zle into going for the op was easy, easier than they thought, as although Zle is sentient they held a certain distaste towards these robots who showed vast hostility to any vessel they saw.
The more awkward situation was trying to create a design to avoid being shot with, whilst skimming through the data from the meetings they missed, an idea was sparked with Mal. It seemed brutally simple, yet complex whilst also not breaking any technicalities, just use thicker armour which they can place large insignias on.
The forge, could, would easily make these… the real issue was a suit for themselves, as modifying the sentinels’ armour is simple, whilst making custom armour is harder, especially due to certain characteristics, which made it hard… Other than that, it was the risk of tilting a vehicle off balance, but that could easily be solved by efficient placement and mag locks for their boots/feet.
Now comes the hard part, avoiding troubles within the squadron… This would draw a small sigh as they thought about issues what might be met.
-# Yes more story from me, you can’t stop me
:O Lore
l o r e
L O R E
Anyhow, I’ll be tossing some more around before Monday
If anyone actually has a desire to compile all our lore posts, you can
-# Just ah… uhhh good luck finding ‘em
:O Consistency would be neat.
I could, but that spoils the fun
I also could, I use to write and record the adventures me and my party took in some other tabletops. Dunno if that format really works here though
I should figure out how lore posts work =v=
I have been, actually!
Insane
I like the lore posts =v=
I also really like these lore posts. I'll be looking forwards to a compilation. They could also be red press material
A couple suggestions:
Tombstone and Outlaw
Talon and Fang
Rushing Infantry is pretty dangerous… although the Evasive light armor could deal with minor threats…
Looks like it works for what they got, if for some reason getting somewhere is a high priority (Like evac)
That looks like it'd work great in a known environment where we have good intel, but i would caution agsint moving to contact while rushing infantry. All it take sis a few ODST's or a bomber and we're toast back there
Or even just a couple dudes in some trees.
Ask me how I know XD
Let me guess, training op?
Scrimshaw
Oh dear, I read about that
They had trees there? I thought it was like, heat-blasted sand and wreckages
Pretty sure that’s Handscrabble
Handscrabble was an op where we went to a salvager’s guild base for the mega corp’s… discarded ship, which was being scrapped by the guilders
(Btw it was quite literally a desert world)
Yeah, and the dudes in the hills we talked out of finding out
Didn’t see or hear much about it other than the briefing
Luckily Handscrabble had no loses even though my units had plenty of dust and sand from the job
=v=
Do you mean Scrap & Scatter?
Oh, you mean Hardscrabble, with an "r"
[ERROR]
¯_(ツ)_/¯
Yeah, Handscrabble, Hardscrabble... toe-MAY-toe, toe-MAH-toe
I’m a moron
-# Made of Boron
@cunning aurora
Looks like we will indeed need to submit Formation(s) with our orders, so we're ahead of schedule
We’re not a Task Force and we already have a formation mapped out though
FYI:
TF2-Atlas has picked up a Medical Corvette with a VTOL bay.
If your medics are too busy, you can send your overflow to us when we're in the AO.
good stuff
-# we'd take the odd one out if its a problem
🗞️
No poaching-
ow
That's rich /s 😅
amusement
I mean...
I technically never poached units that were already claimed-
do you have names for your two fragments?
Also being voted on.
STORM ONLY: VOTE!
#1382040199797801031 message
#1382040199797801031 message
Great, how do we already have two 2-way ties?-
I'm just arguing for a joke, but that changes things (technically) for everyone, so...
0 impact regardless
True.
Just trying to get a joke to pass-
131 aiborne and 132nd ground forces
That would be fun
Hmmm
Well i aint deciding for you
Oh my lord, we have a hospital ship
considers using the top 2 to have each BG have a different motto
I dream of MEDEVACs to a hospital ship.
I have a suggestion I'm working on depending on how the medical system plays out here in Lumara, but it'll have to wait till after.
lightning strikes twice, and look to the skies together is great
Though I wonder if the Medical bay will get changed, since the 1fs per turns seems to be hmmm.
Para rescue SF upgrade when
Right?!
If y'all are interested I can loop you in to the doc I'm working on to help brainstorm
I had nothing, my back pay has come through and I am now trying to decide what upgrade path I want
Combat engineers reporting in
excellent, I think your the first combat engineer for ARMCO xD
a title I posit I held before the upgrade existed
given my past, I am thinking of becoming a drop ship engineering team
2nd
Iron hammers also have combat engis
Who owns the doc?
Since we need the person who did the coding to now add combat engineers as a class
You know what? Sure, why not.
On it
-# why am I awake...
just to suffer
Brother (or sister), same
We split the BG into air and ground
Ok!
...i swear I wanna make an ARMCOmon list with rarities now
we have a couple rare units, Specops and Heavy VTOLs, combat engineers, specops infantry
Fuck it I'm making ARMCOmon. 🤣
We also got one of the only AA MBT
ARMCOmon ! 
It's in Iron Hammer's sheet, the one called "ARMCOmon, gotta catch 'em all !" if anyone's curious.
Shouldn’t the SHBT be a mythical?
Or at least the rarest, as it’s like the only one of a kind unit we currently have
3 Ultra Rare? We got a good deck
I just mean it as all the others we can buy as a refit, SHBTs is only locked to 1
-# For now, I dunno if shack will change it
Patch notes are coming, don't worry. I'm working on it, progress will be in #meta-comm.
(or you can watch it live on the sheet, I guess)
True
Actually I just had a think. Combat Engies are much better than Combat Medics.
Medic's heal is a primar action; which means they can only Attack or Heal.
All of Engie's actions are just actions, which means their primary is unused. They can attack and repair on the same turn.
Yup
It’s also useful as it ensures that combat engineers can never truly be at risk, if they are on the front
As they provide assistance to kill/wound enemy units
I intend to be engineering more than fighting, but the option to fight will be good
I also intend to make my next upgrade be the drop trooper package
I feel like Stormblessed is not making it to another campaign 😄 Everyone will have all their specialized upgrades
I mean, with the high risk strategy, either we die, or we get bonus pay for great work
either way we wont be around in the same form
I do wonder whether having a medic on the support flight would be better. Would allow anyone else we collected to have assistance healing
They can get healing when we go back to our group. They're relatively safe once we pick them up
also taking a medic with us just lowers the capacity of who we can carry
Fair
If your medics are too busy, you can med-evac to our new Medical Corvette. It has a Med Bay and a dock for VTOLs.
No, there's 1 other.
I mean, we can refit into an elite QRF team.
Actually, SB is pretty beginner friendly - only the HVTOLs and, AA capabilities aren't.
I know I'm going to try to make a Helldiver taskforce for the next campaign, just need to see if I can find ~45 interested individuals xD
My dream ship will have drop pods, so if I get a ship, you can count me in.
Since the split went through, what do we want to name the two BGs? Joint | Air | Ground. (SB = Storm Blessed, too many characters)
13
31
3
SB | Lightning | Thunder
Oh god it's back.
Do NOT fuse back and name yourselves Stormchaser kids.
Don't do it. 🤣
Spiritual successor
@cunning aurora @heady plaza @fiery summit poll results came in
Mhm. I voted for every option except the winning one 😅
I didn't vote at all
I was Busy Re Writing my Company Document and missed it
It's hard to Re make a Document that explains what your PMC is all about
And spit shine it
Yeah
What option would you have voted for?
Either 2nd one or Suggested Tempest and Tremor
We might just be really excited to try em, but Atlas picked up breaching pods. If that frigate is still alive when we get there, we'll try to board to get some intel.
@thorn edge Can you rename this channel to Battlegroup 3/13? (and capitalize the Blessed)
Actually they want to rename as well. Let me find the reference
#1384286773068435587 message
It's because we're splitting into two BGs but want to keep a single chat for organizational purposes
That was days ago. They will need to message me if they want that to be changed, and I will need to hear it from them personally
As for splitting but keeping the same channel, you may need to talk to Cap about that in the TAC-COM channel. Make sure he is ok with that
I would, if he'd respond :/
We have primary and backup taccoms for each partition. I don't see why it should be a problem
He is streaming now, but you can still try and wait till he is available
Splitting is not the issue. I am just not comfortable making the call of OKing essentially 2 BGs sharing the same channel.
You could create another channel and we can just ignore it and chat here....

your choice
...no
we're still gonna operate as a single BG 90% of the time. it's just that we want to be able to send VTOLs away. if we don't split now we'll lose to opportunity to ever do so
pretty sure shovels is doing the same thing
i guess it's a question of how you define BGs.
I wouldn't define them by what chat they're chatting in
but who they're submitting orders to
That is not my call to make, you need to communicate with the GM Shack at least so he knows what is happening
i will happily do so when he chats outside of shack's chat
OK. Until then, I am not gonna say it is OK for 2 BGs to share a channel or make essentially a fake channel that won't be used.
Thunder / Whirlwind "You called down the thunder, now reap the whirlwind"
Battle group bureaucracy / paperwork
Tempest and Tremor would have been nice, they would have Rhymed and connected to what they are
Yeah, the figurative rhyming of Tempest and Tremor would be nice. I still think "Air" and "Ground" works. No need to get complicated. I do that enough as it is.
@cunning aurora Talked to Cap, and you are fine splitting up mechanically like that and still just use one channel
Cheers. Thanks for checking in with him
@pearl tide You still good with us getting 13 for our second BG, and you taking 14?
🤣 I still don't really care as long as I don't lose the channel. BG 13 doesn't mean anything to me, just the name: 212th Logistical Branch
Just remember. You still need to make it to the player requirements.
Yep. We're at 17/21 for the two BGs
@thorn edge We got confirmation from Dave.
Can you change this channel to be 3/13
and change https://discord.com/channels/222052888531173386/1384286773068435587 to 14?
Thank you in advance!
Oficially we voted on Thunder/Lightning. But that was before a new great option became available
Tempest and Tremor is pretty dope
Ooooh that’s sick
Battlegroup 3/13 - The Storm Blessed: Comms
Tempest and Tremor kinda fucks
I like the alliteration. and also the connection to air and ground respectively
Fuck it. That's their titles now. Not gonna throw up another poll
amusement
In a good sense or bad sense?
Aren't we 15:23 right now?-
looks at the Org chart on the sheet
... did I make a mistake?
Oh, wait - only 1 of the VTOLs is supposed to stick with the ground ENGI.
so the two battlegroups need a minimum of 15 players correct?
Correct
I think I fixed it?
@cunning aurora @lean berry @fiery summit If you would mind taking a quick look at the sheet.
Your calculations are correct. 15:23 air:ground in the org chart. The roster had it a little different at 16:22
We could do that. It just depends on if @rancid oasis wants to stick with @storm basin in Tremor (Ground Detachment) or be in Tempest
Yeah you right. I was remembering the old split
Good sense
Sorry, do I need to make a decision? I haven't been paying attention to the chat today
What am I looking at?
Nope. All the thinking is done for you 😉
Who gets 13
11
18
1
Air BG3 | Ground BG13
How are you guys feeling? Prepping for round one?
:D Am so ready!
There's no separate chat for bg13 right?
Nope!
Would be a mess to keep track of.
That's good because aparently my mobile app dosent like threads
I'll get names on there when I can.
So what Hvtol is going with 3 and who is going with 13?
I'm fine going with either one
Honid is with 13 due to being primary TCO. You're with us in the Air.
Sounds good
Whats the difference between the air and ground group?
Not much, it's for tactical flexibility
The air group… is the air units
The ground group… is the ground units
They’ve split for the flexibility of the air group to go and do other things without confusing the ground teams
We are going to be operating as one unit for the most part
:O
ok
Yeah its just incase theres some emergency that needs fast airlift we can respond
otherwise i expect us to operate as a single BG for the most part
Effectively if everything goes well we will stay as a single unit the entire game it the unplanned problems that could appear that the reason we are giving ourselves the option to be in 2 different places
Damm Didnt think my suggestion would have been Taken
Technically it's for strategic flexibility. Tactically we're already free to move as we please.
I'm gonna be pedantic but an INF is 6 ppl it really should be labeled as squads and not platoons.
Reminder for everyone: this is our current formation. If anyone wants to be somewhere else let me know and we can shuffle people around. But Generally:
HVTOLs are safest in the middle.
Medics/Engies are spread throughout the inside area.
Infantry take up all the sides
Our two 'spares' that aren't carrying anyone are in front.
Based on this layout
(with some variation)
Since turn 1 we'll probably just be escorted through the gate map, we're likely going to just be in formation. So not really anything to put orders in for
@cunning aurora I would like to suggest we have the tac coms listed at the top of the order tracking section, just so its easy to check in on who to send stuff to
I would add it, but I dont actually know who is doing it for us
Honid is being ground tac-com
The order tracking page is very much WIP, but sure we can add that
Are we Sharing Order channels as well?
ah, main orders starting soon, I wonder what me and the Specops will be doing as were already in system
Just survive please
Screaming incoherently trying to either A) Outrun Bullets and/or Missiles, or B) hiding in a Bigass stable ruble pile that became a resistance Strong point
It is called a Bigass stable Ruble pile
Hmm, I guess so
If you’re worried about hiding your VTOL don’t worry, we almost missed it before the op, so it’s natural sneak should be efficient enough
This is 100% true.
However, I'm labeling each player as a company, because that's what they are in lore.
... Stealth?
only works to an extent
Just a lil thing, if we ever go near locals, I am not approaching them
When do we start giving the orders?
understandable given the nature of your unit
Nalros, it’s a tac-com order this time as it’s a BG movement
I mean for this case specifically
As unless people want to upload like 10 pictures of different movements
It’s kinda hard to make an order
Yeah.
On a strategic level, it's easier for us to go "Yup, we agree to be in this formation, that's how we'll drop out of orbit" rather than attempting to submit so many other orders.
Ah ok
Me and Mathezgreg aren't in the formation though so I wonder what will happen with that
Once we're on a tactical level, you could go on your own, but I will most definitely tell you if you'll be on your own.
(Strength in numbers, after all).
I think they’ll just void your existence for rn, but I think you’ll be added after we find you
Ah.
... I actually couldn't find a good spot for you guys...
Preferences?
that was what I was thinking would happen
where? in the formation?
just put us off separately to the side I recon
If you want for when we are on the strategic level - less likely to get shot down.
Recon is your other choice, yes.
Most of the time we'll probably just be doing recon of on our own tbh as it make no sense to keep the stealthy ship with all the others were the enemy knows there are targets
True, although you will need to be part of the formation for when we all get back together and are moving on the strategic movement
Probably best to have you forward and off to one side of the main formation
yeah, I guess so
thats along the lines of what I was thinking, in a sort of scouting role
I missed a couple days and I’m trying to catch up. I think our BG has been split into ground and air divisions, our orders are due on Sunday, and our spec ops scouted Elim so we know the LZ is hot. Anything else I missed?
That's the majority of it
Also, we're going in first with TF 3 Fluffle
Orders due on <t:1750629780:F> in https://discord.com/channels/222052888531173386/1385617133991497748
For (most) VTOLs the order should be something to the effect of "flying in formation with unit X on board"
For ground units your order ought to be something like "aboard X VTOL"
Order Format example:
-# (per the core rules)
Unit Type: [What Type of Unit are you fielding? Light Vehicle? Infantry?]
Carrying: [FOR TRANSPORT UNITS ONLY: Whose Unit are you carrying? What else are you carrying?]
Equipment: [List all the equipment you purchased for your unit and are bringing this Job, along with all Ammo]
Order Type: [What Order Type is your unit using this Round? Hold? Advance?]
Movement/Action Tracker: [Breakdown and list all the movement you are using for tracking purposes. How much movement is being used to move your unit? What Action(s) are they doing where and the movement cost for each, is this a primary action or standard?]
Starting Coords: [General area that your unit starts the round in (in Hex Coordinates)]
Ending Coords: [Where your unit will end its turn this round (use general Hex Coordinates)]
RP: [Not required and has no effect on what happens to your unit in play. Just pure Roleplay fun. Keep it short and reasonable, but have fun]```
Do we need cords for this order?
Nah. We're all in formation. We don't even have a map to post coords 😄
:O Orders? So soon? :O
Yup… also how many pfps do you have Enni?
Many. I swap between them a lot. =v=
In this case coordinates would be more like "Lussan Gate" and "Central Elim City - High Orbit"
Game starts in like 2 days. It's about time 😄
I doubt we'll make it, but yeah that's the hope.
We want to go in tandem with TF3 at least day 1, since we have no idea what it looks like at the gate
Tig, as a commander it’s your job to the be the optimist…
I meant that I doubt we'll make it because of the distance
not because we'll all die
I need to figure out what our latest iteration of our plan is...
Well it seems we chose to wait for an escort
As such, we’re aiming to directly reach Elim and break the siege with Fluffle’s escort
Alright so just so everyone's on the same page
We're going to Elim
We're going with TF3 - Fluffle. They currently have the larger escort force out of them and TF2.
We wanted that because the gate map will likely have hostiles on it
If a map has hostiles on it we need to traverse towards the edge, and won't pass through it in one turn.
We couldn't fight back against any fighters that may roam the gate area, hence the escort.
Turn 1 we will likely fly out of the gate in formation with TF3 - Fluffle. They should be able to fight off any hostiles in the AO.

