#Battlegroup 3/13 - The Storm Blessed: Comms
1 messages · Page 5 of 1
Good morning everyone.
why thank you
no clue the chat moves way too fast for me to handle and deal with life as well
How's it going ? :D
lol you want the rp answer or the real one
Both ? xD
Tbh I might start throwing rp here as well
when was the last campaign lol.
Rp Answer-Shit, we lost the companies main transport in our last assignment and since then we have had to send out indivisual units rather then whole platoons.
Real- meh. went to uni last september for the first time and enjoying it but now dealing with tryign to find a rental for years 2 and 3
Man, a year ago ? I don't know anymore it's been so long
good luck with uni anyways 
and rip for the main transport :s
Uni?
Nice! Also just finished my first year.
We doing RP Posts? Hell yeah.
[CHARON-01 // “Overwatch Actual”]
Alt-Space Transit | Lumara Contract +5 Days
There’s a particular kind of silence you only get in Alt-Space. Engines hum steady, hull vibration drops to a whisper, and even the usual chatter across command nets goes quiet. It gives you time to think. Which, lately, is a curse.
We were supposed to be a quick response unit. Drop in where it’s hot, stabilize, pull out before anyone has time to count uniforms. That was the plan. That’s how I built the Storm Blessed—fast, aggressive, mobile.
Then the op shifted under our boots.
First landfall.
No recon packages, no terrain data, not even a confirmed spaceport. Just: “Lead the insertion. Secure the zone.”
I've been in shouting matches with half the other Tac-Coms since the order dropped. Everyone wants our VTOLs. Everyone wants airlift priority. Apparently, twenty dedicated airframes is “excessive” now. As if I conjured them from nowhere. As if I didn’t spend the last two months drilling formations, tuning cargo cycles, building the timing down to the second.
We’re not built to crawl. We strike. That takes air. I’m not handing off lift capacity to some armored column that’s still figuring out which end of the planet is up.
At least I managed to push through one recon drop before Command locked down the manifest. Special Forces, slotted into our group by some logistical oversight or divine mistake—no one’s quite sure. Doesn’t matter. They’re ours now. I sent them ahead on a low-sig orbital burn. No satlink, no overwatch, just boots and instinct.
If they find us a viable zone, we land fast and hard. If they don’t... we land anyway.
And we improvise.
cool what you studying?
{32nd Astral Hounds Communication}
[2;31mSQ[0m: Its official we are [2;36m[2;40m[1;36mGreen Lit[0m[2;36m[2;40m[0m[2;36m[0m in going hard, hot, and fast on this one ladies, prepare your Crash gear, our enemies are renegade Bots so bring alot AP munitions
[2;33mT1[0m: Do we have any intel on the [2;35m[1;35mObjectives[0m[2;35m[0m Sir?
[2;31mSQ[0m: Overall Objective is an [2;35m[0m[2;44m[2;35m[2;42m[1;35mStonewall against the bots, Evacuation of the Local Populace[0m[2;35m[2;42m[0m[2;35m[2;44m[0m[2;44m[0m[2;35m[0m if we can't Hold. The Forces we are attached to's main objective is as i said before, dropping in Hard and Fast onto the planet to secure a Foothold, afterwards we'll talk about on the ground, anything else?
[2;36m[2;34mT2[0m[2;36m[0m: any Intel on the [2;36m[1;36mPlanet[0m[2;36m[0m sir?
[2;31mSQ[0m: [2;34m[2;36m[2;44m[2;42m[1;36mCold, and Snowing watch for Avalanches[0m[2;36m[2;42m[0m[2;36m[2;44m[0m[2;36m[0m[2;34m[0m, Christmas ain't coming early this year though, so don't get your hopes up Jared.
[2;32mJared[0m: HEY! I only asked about Holiday Bonuses ONE TIME!!
[Shuttle, location unknown]
Silence something preferred, yet ultimately deafening. Even with everything what has gone on, there wasn’t enough time for what was needed to be done. Experience in the field, was useful, yet distracting during the times with the company, sentinels learnt, but needed enhancements… Unfortunately there was more that needed to be done.
The blackness of space was calming, alluring, yet ultimately lethal. It was a fool’s fate, yet to be a mercenary to travel these broad stars was what Mal chose to do, it was their fate. Especially since their expertise isn’t really relied on in this sector whilst automation of producing robots was a preferred fashion at home.
The console, something what consumed the bridge of the vessel they were upon blinked an update, uploading data… As always each company was only allocated one unit, how boring. But what surprised them was the uploading of their role, an engineer 1 of 3 on a quick aerospace unit, to fight what worsened any idea of surprise, robots… Of course it’s robots why not? It isn’t like sending people with robots to fight robots is stupid.
With a swear and a half mutter in a personal language, they needed to acquire a team, maybe the same one from Scrap and Scatter, or could the one from the op with the mutaletts be more effective… It needs to be considered, firstly they need to find Zle.
RP Posts? Hell yeah! Lemme get on the other side of clinicals and I'll get something whipped up for Capt. Carson and his crew
BSc Bio
... you mind if I write a companion piece talking about the logistics side?
RP Post:
Nothing 2 slinked through the Battlegroup's Briefing room, acting as if she belonged as she logged as much information as she could from every passing comment and intel she passed by. She had a target in mind, a certain squad that she wanted to coordinate intel targets with, but that window seemed to have passed as she passed by an open map with circles within Elim City marked on it. With a sigh, she backed up the data before walking out of the room, turning into a corner and blending into the shadows before disappearing out of sigh.
Cool. Doing BA (Hons) War Studies
heh out of sigh
You know what, I'm keeping it.
--RP Post--
--Cmdr Wattson//Lumara System--
The silence was deafening as the planet slowly grew larger in the viewscreen. Nothing but the gentle rumbling from the Dropships fusion engine, the muffled sound of quite conversation from the hold, the beeping of readouts on the control console. They were alone out here, only a couple dozen men in hostile territory.
That last encounter had been... useful. Lt Zephyr sat behind in the co-pilot seat filtering through the pile of information they had gathered. Not long now till they made planetfall.
Cmdr Wattson reached up for the comm link to the hold. "All hands prepare for atmospheric entry, T-minus 20 minutes.".
I'll just leave that here ^^
You will when we are done with scouting things shack is busy steaming right now
yeah, thats just a quick RP thing I felt like doing
feel free. it's meant as a starting point
Sadge
Don’t worry we made some good progress
--RP--
[discussing Hopper's features]
Lt. Amako Ufeya: What have you got for me?
Engineer: Ma'am, we've replaced the shield gem and repaired the damaged runes from when you cracked the last one. Try to regulate your mana output better this time. You know the sapphires we have can't handle as much as diamonds master-cut by the craft-mages back home.
Amako: You don't have to tell me twice. I'm the one who had to pay for it remember. Show me the cut.
[the engineer opens a panel on the fuselage, the sapphire's cool inner light suffuses a small compartment, every surface etched with arcane symbols]
Amako: Hmm... It'll barely absorb a single hit. Damn! Don't we have anything better?
Engineer: We don't ma'am, sorry.
gems, runes? weird and intresting tech
Oh it’s sci-fi magic people
What?. I like magic. It's not weird... baka. 🙃
I'm awake. =v= Did I miss breakfast and/or Drop Day?
You missed some RP if that interests you.
--RP Post--
Johann Wraski: Thanks for allowing us to join you, I am looking forward to rebuilding the Salvagers into a capable combat group. Unfortunately our best engineers and salvagers are still recovering from the attack on our old base, so we'll have to make due with some of our new recruits as infantry.
:O Usually!
It been done pod has been send to the fleet
:D You did it!
They made it!!!!
You are heroes!
now please
@feral yoke drinks on me
come help us
How bad?
Uhh, we'll be there in 2-6 Business Days.
But on the positive side we know they have a starport since we are holding it
@vast lodge you as well drinks on me when we’re back with the fleet
we're currently engaging in city fighting against bots with local police forces
Lmaooooo how did you pull that off
well its not completly secured I don't think
And we have a ally fleet to help land our forces
but close enough
So it's, I think Case Red? Where Elim is being sieged, but not totally lost?
ooh, they may also be fighters right outside the gate
Ya red sounds good
Well…
How clear is space and/or the skies around
Finley it’s nice to see you;re having fun
we were able to sneak though but they won't miss an entire invasion force
Don’t worry just drop troops and strategic sized missiles rain down from the east
I mean… in orbit we should be able to use our turrets to shoot fighters…
Or can we not bs this?
there are going to be orbitals to contend with
Oh… that’s an issue
we know of atleast 1 for certain
When we through the gate there was fighters and there a small orbital over the city
a frigate sized ship
Wait, over the city or at the gate
over the city
The city itself
there were also 2 fighters and multiple unknows around the gate
As in low atmosphere?
Cell'dar probably has even more trouble there than Elim...
True…
So we should still wait for TF escort.
Btw what is the earliest a TF can jump in at
At the very least get some security.
T-3.
We have to button up with Task Force for sure then, for the whole way to the city...
We can jump in at T-5, but that seems extremely unwise.
There where attacking civilians at the gate so if they still there we don’t know
Speaking for Victoria here we’re punching a hole for you guys
nav field 1 seems to be clear
and the orbital over the city appears to be small and alone
Thought you said there were contacts at the gate
Sounds like a mix of Case Red and Orange, where Elim is still holding, but the Bots are already contesting Lussan Gate...
there are
Damn, we're gonna be in for some choppy air, for sure...
2 Fighters is what we found at the gate and 9 unknown
Oh… Yeah I guess we need a TF
Roger we will be ready. How secure is the spaceport
They;re fighting bots in the city
Alright so no the 'No Taskforce' plan is out the window
Got it so not at all
The other unknown where I think fighting so the exact numbers of enemy is unknown
Wait, the Unknowns were engaged with the Bots as well?
So some friendlies in the area then
Well… we could try a charge into the system, risking that the Unkowns are the local fleet
Oh hell no, we're not bum-rushing an active warzone without coverage
Or Syndicate/Federate reserves sent to hold the gate
okay summary
2 fighters at gate attacking civs plus 9 unknowns although visual would indicate some are civs under attack
no enemys spotted at nav field 1
ally civ fleet at the rock station to ferry ground forces to the surface
1 frigate sized orbital over Elim, appear to be launching missiles and drop pods at the city
the city has bots in it but we are holding with local police forces at the starport
(did I miss anything)
Missiles where from the east
Not amazing but not horrible either
So… shit Nery’s Village is lost then… or under siege
By what you said 1 village is lost
Where is the spaceport on the map?
As both routes take you by a village, which the bots would probably focus
Remember bots prioritise city and then resources
Villages are minor urban sectors… practically
So they wouldn’t ignore them
If they have Artillery setup, than it's safe to assume the village is already occupied by hostiles...
we also have potential civs trapped in the hill mine
Rabbit stands ready to assist Storm in as much capacity as we can
Any info on Cell’dar? Or is that unknown due to the lack of allied aerial assets?
The mines were already a high priority target for us so that doesn’t change much I think
round building in the center of the city
Any info regarding the route towards Cross roads?
Artillery from east
This?
Looks like we are going to struggle to make it outward for a few turns
So it’s under threat or lost
we didn't get that far
LRM or standard arty?
If we can find the orbital transport capacity somewhere, Pathfinder is ready to assist
... they are requesting that we respond as the closest fleet. Best we could say is that they're a local fleet.
we are ~here
Cause we can’t bring transports in if they’re within range three
If they're firing Rocket Artillery at Elim from the East, they probably already control Crossroads. They'd be firing at Crossroads if there was still a frontline or resistance there.
Strategic levels missile to be exact
no info
Oh… so ICBMs…
Shit
The bots have fucking ICBMs
we have civs to transport ground forces down at the rock station
Alright thank you for your bravery! 
ohshit
Is the frigate high orbit or low?
Presumably those will need to be defended, and do they need to offload at the starport or not? I assume we don’t really know that.
high orbit
they have no defences but are capable of atmospheric land fall with landing legs I think
There vehicles and ore transport that can land they do have some fighters from the local defence forces with them
Any info on airfields potentially around the Hill Mines? Since DF and Ultra are sending it into the north
Might have to worry about DC then... And that won't be a big number...
@true crescent good to be transporting you
That changes the equation, quite a bit. Do we know their capacity? If they’re enough, we might be able to get all of Rabbit down combined with Fluffle (if that’s allowed)
That would give a much stronger force to open with alongside Storm
How many forces did you see in Elim? Do you think we'll clean up the ground forces easily?
There 12 of them we will probably be getting numbers from the mid rounds
Understood. That could change everything
Unknown but there well armoured for infantry
Y'all think you can run the blockade or are you waiting for the larger orbital TFs to show up?
So PAI.
fuck- that was the one enemy we didn't want to deal with
there are several bots, but they are heavily armoured, more are arriving via drop pods
Honestly I'm just happy to know the station is held by friendlies. At least we won't get stabbed in the back
Toe-to-Toe, our Infantry is still gonna be at a Disadvantage against theirs...
Was there any AA in Elim?
Are we hot dropping btw?
Not that we found
well when we say we hold it.. there are atleast 2 bots inside with more than we can kill coming
They are tougher and have more fs per unit, right?
1 Armor, 3 FS/Hit.
Or dropping to help friendlies right away
We found 3 and 2 fs based unit
Not too bad
Sounds like varients of Power Armor Infantry then... We'd have to bring some Light Armor-Piercing to properly fight it, but it would give us an Advantage against them if we did. Otherwise, volume of fire might just work since they're pretty low on FS
There icon seems to be regular infantry but we don’t know
Do we have maps yet?
Maps might be in the Pod, I doubt our Spec Ops took time to make a map.
I was kind of expecting them to have modified units with more armor. That’s annoying their infantry is equivalent to our PAI almost though
Fact is we can drop all our infantry one one
show us the scribbled drawings
Sounds like it's gonna be a meat grinder and our medics will be busy...
Do we have any gunships?
do you recon we should show the maps Mathezgreg or leave it for the midrounds to show?
I’m going to wait for mid rounds since we only got really small zoomed in maps
Leave it for Midround, see if Shack posts it or not
1 in the fleet somewhere, not with us.
Shame
The heavy gunships look fun
I would leave it for the midrounds cause shack will want to be shy with his intel
They're the reason I took the Autocannon, I really wish we would have kept the 2 Autocannon Mechs now
Leave it for midrounds
Don’t spoil shacks story
I'm assuming Infantry doesn't have any Armor-Piercing upgrades anywhere, right?
On another note I feel like we're likely to go to the space station after securing the space port
well I think that will be all that I will say for now and leave you to see the specifics in the midrounds
They do not.
but that gives you a rough idea of what we're facing
At this point we probably join you guys when you get to the city
Finally can make a proper plan now... Now that we know a Starport even exists, among other details
We dont have them?
well they will join us when the get to the city
Cant we use mediums?
Gonna need one, considering it's hardly as secure as we wanted
Or are they with heavy armor

One joined with fluffle to be their mech crew, and the other stockpiled their mech and is in a fighter now
Alright I don't think our landing plan really changes. We intended to land and overwhelm, that's not changed
Gonna need more seats at the Table with all the other Tac-Coms coming in...
The debate is now once again if we should:
Go Alone
Go with a fast TF
Go with the strong TF
UM! how ... far up is the lovely intel, sorry to interrupt.... :X
Quite a bit, let me link it.
Dont we have two tanks?
It’s like the last 10 minutes. It got forwarded to BG4 as well
Started here
Cant we just kill the heavy infantry that way?
starts here
Rabbit would like to advocate for a combo. Fluffle + Victorum + Storm + Rabbit
Slow but most force we can get down
How fast do y'all deploy?
There will be mid round with probably better intel and map if you want to wait
No aa on the drop zone?
We are dropping infantry turn two right?
we we're stealth so if there was any it didn't spot us
If you drop from orbit on to the starport you should be fine
Sounds good
I think it's directly scalable to how many times we're likely to get attacked.
1 - If it's only 1 layer then I think we could go alone
2 - If we're intercepted in two places I want at least a small escort
3 - If we're likely to get attacked at all stages I want to go with Victorum to be safe
Thoughts?
How long until the drop?
With the orbitals? 4 LVs and 2 mechs per turn. We also have a HAT that will theoretically be carrying inf. We’d be bringing 15 total units plus what’s in the HAT (I think?). That could change if we are able to use the civs from the rock station. We’re doing a headcount right now so we’ll have updated numbers soon.
I suspect we're gonna get attacked at least twice.
Looks like we have some intel, then
Did Shack GM you two via DMs?
Day one we should probably join up with combat air brigade
I meant what's your slowest moving unit? Since that decides how quickly you arrive on the map
Yes
3
We all have transports that are a minimum of 3 speed
Midrounds!
Here's a thing to remember. The faster your slowest unit, the sooner you arrive on the map. So with our Speed 5 we can arrive 4 turns before all Speed 1, 2 before Speed 3. So we get more turns to do stuff
?
The gate isn't activating in-system?
Victorium is going to decimate that encounter
Looks like it or maybe because they’re under fire and can’t get away
Disabled systems on board or something
We're the only ones with codes to activate it
What are the midrounds?
#midround-events
Oh, huh.
Is it the prep operqtion?
Oh ok
Oh ya we plan to obliterate those fighters
Yeah but we could be arriving 4 turns before y'all. It's a debate on if we want to do that
That's only if you go without us. I at least suggest that you stick with the fastest orbital taskforce. But that's up to you guys's discretion glory to the Storm lol
Was there anything capable of shooting VTOLs at the rock station?
Having enemy fighters a couple hexes from the gate isn't super reassuring that we could go it alone
With a bunch of unknowns
We hold the Starport!
unfortunatly we had to leave the civs under attack to fend for themselves
Unknowns are probably more enemy fighters inter-mixed with resistance, maybe.
True but barely. We could potentially send the transports in alongside TF1 but I don’t think it’s a wise idea yet
We do what we have to. Help is coming.
Damn, it sounds like we're needed everywhere now
My thoughts right now: We don't go to Elim alone, we wait for more forces to arrive and push together.
But that doesn't mean we sit idle. We could go to the space station and secure that before continuing on; we can likely land there and repair before going back into the fray.
Could risk blitzing out of the Lussan Gate to get there, ya... Would only expose us to a single round of incoming fire... Would their Fighters be able to tail us into Nav-Field 1 and the Rock Station?
the rock station should be secure if thats what mean by space station
Oh, I thought that was still under attack
no
the civilian convoy was fleeing to it through nav field 1
so hopefully it is still secure
A piece of me wants to see how many people we can have show up at once... get some overwhelming force to establish a foothold.
If we just trickle in, it makes it easier for us to be picked off.
This is definitely what we're hoping for with rabbit
That’s my inclination, see how much capacity we can get down on the same turn and do that
Unfortunately we can’t do that until the airspace is clear for the civilian transports
Gl to Rabbit and Storm though. You guys will have to carry for a bit
That's pretty much what everyone signed on for with rabbit, honestly
So TF Victorum and TF Fluffle are going to be able to arrive at the same time? Am I understanding that right?
Fluffle would just have to go slower than max speed and I don’t see why we couldn’t do that to coordinate with Victorum
Are yall faster than us?
Fluffle is speed 3 I believe
We have a Spec Ops team!
--RP Post--
The sounds of the loading bay washes over Willams as he enters the main loading chamber, the beep of forklifts, cranes and the occasional shout of an angry supervisor echo throughout the cavernous space as he surveys the various cargo being prepped and loaded into waiting containers.
He makes his way over to the massive bay doors opening into the vast expanse of space, the Lumara System sparkling faintly in the distance as the fleet draws ever closer.
Taking a seat on a nearby cargo crate he shuts his eyes and allows repressed memories to resurface once again. Suddenly he's on the off ramp of a HAT skydiving towards the ground of Titan as AA fire flies around him, watching as other HAT's go down in flames taking entire squads with them.
Then as soon as it begins it's over and he's back in the chaotic loading bay still drawing ever closer to Lumara. "Back into the fray he whispers quietly to himself" before setting off to check his equipment and supplies. Again.
Can you break down the plan more precisely
Can all the vtols just drop from orbit, drop of the infantry for storm, and then go back up to pick up half of rabbit?
Then repeat a third time to get both brigades there?
It takes half your movement to change orbit
Thats fine
Should take, 4 rounds down, 4 rounds up?
Since we need to slow to to pick things up
So that should take 16 rounds for the initial push
No way
One is an AA tank. Minimal AP capability.
3 up 3 down
Hmmm fair enough
Aught to be fine
But yeah aa is going to be very useful turn one
Assume 2 intercepts minimum. Once at Gate, and 1 over the city.
Yikes
Remember if this frigate has LRMS they can call the shots
Will we be intercepted on the way back up?;
Likely we want to use that all on air defense asap
Hopefully by the time you go back up TF1 will have cleared space
Since using it on ground targets is a waste
The less air defense, the more we can just use bombers
Yes. They can move between strat points as well.
No friendly AA capability known in system - we need to take an escort.
There are technically allied fighters in the system but I wouldn’t rely on them. They aren’t even military and the bots have far superior numbers as well
I mean… if the security force could have moved to hold the gate for us that’d be a blessing, but we are a bit delayed to this all
We can be.
They are civvie law enforcement. Currently, they are running as milita nationals from what I see - running emergency escorts as a desperate last measure.
How many allied do we have
Hardly any
So we need to take the port ourselves
we are currently at the port already
Unknown. Assume they are overwhelmed.
We need to keep the port secure and harass the orbital .
I have a bad feeling about port drops
Oh shit
We have the port by Finley’s logic, but the issue is, it isn’t secure
Yup. We should reinforce to ensure we hold onto it.
The city is under siege Finley is THERE
The man is literally there with the SF fighting
the star port is still contested, we'll need the other VTOLs and troops to come and help us secure it
We are marked down as holding the starport with locals by shack at the end
Who is finley
me
SPECOPS VTOL Saber
They are both on the ground
Spec Ops VTOL (Think Space Littlebird)
I’m the sf unit with him
They never left the system and never tried to, shack’s order was to send a payload as a message
Oooo.... exciting intel. Elim City is contested. Based on what we know, I still think the best plan is to go in with Fluffle. Doesn't sound like there is a lot of enemy units at the gate. I took a quick look at Fluffle set up doc and I think they have the firepower to knock out the fighters if they engage with us rather then fleeing
We need to reinforce to ensure we hold the starport until we get the rest of the BGs down - Then, a few round of recovery, then probably assault Cell'Dar mine soon after.
yeah, we're fighting bots in the city and could really use some help
unless they have absolutly stacked AA there i still say we hot drop the spaceport
Look, we can afford to drop spaceport even if there are like 15 AA units.
Split targeting means everyone will take 1 hit, but we can repair that on the ground.
so far theres no such thing as an AOE AA weapon rigt?
No
But it sounds like even if the fighters engage Fluffle, we could evade around the fight and have a straight shot to Elim City
then we should be ifne
Issue is, they have unique techs right?
Well, the bots have ICBMs, so who know what else they might have about their bot sleeves
They have strategic level missiles, so for all we know they may have AOE AA
We're fucked either way if they have AOE AA, TF2 isn't enough to shield us.
But if they are focused on still taking the city and they currently have air superiority in the city. I don't see why they would prioritize setting up AA in the city
And TF1 will be extremely slow. SF team would have to hold out for an equivalent of 8 rounds of attack.
TF one can soak the hits from even strat level missles I think but we’re slow as shit even if we boost ourselves
I agree. Maybe a few pieces of incidental defense, but they have fighter superiority.
I’m going to ask Shack if we can sortie, our entire airwing ahead of us
Absolute madlad
... that would burn at least 2LS, probably more. Is TF1 willing to bear that cost?
Victorum told you guys we’re getting you down no matter what
the orbital TFs will need to screen for BG3 so the VTOLs can get though to help us out in the city
It should be just one LS
TF2 is in full Case Red mode, we'll deploy all our fighters and bombers and help contest Elim Spaceport.
So… hail mary to Elim it is I guess (whenever we arrive in system)
we don't know of any aerospace assets for sure in Elim airspace aside from a frigate sized orbital
Sortie is 1 LS per round. We're arriving T-3, hopefully, compared to you guys at T-0.
Finley, valid question, did they ever mention any actual defence stations in the city?
Or does nobody know of any actual defences
We know nothing about the city besides the space port
F….
Yeah, but if we hit fast and they just sweep up the area around you in a direct path, they should be able to get out in maybe one round
the only thing we know of in the city is several bot infantry groups, a friagate sized orbital in high orbit deploying drop pods, and missile artilery coming in from the west, we know the city as a port though
If it’s two, we will have to rethink
They can target ground forces too
We need our own TS to take that out i assume before we can land with the VTOL's
we have plenty of VTOLs for CAS, save the fighter ammo for anti fighter work
The initial sortie we were talking about just hitting those seven unknown contacts
Clear the gate so that’s one less contested spot for you guys to have to go through, but again there’s been a delay in for all we know an enemy task force could move into NAV1
I wonder if 17 VTOLs would be enough to swarm and destroy the frigate....
What I dont want to happen is we sortie those people in and they dont have a way out
Like they get stuck in contact and we run into issues
death by a thousand cuts anyone
Sounds like a shack question
Frigates have Armor 1 by default
Regular ones have one armour but we could attack it rear
At least some of the unknowns are friendlies
However we can board it if a madlad somehow is able to land near an airlock
Aerospace can't flank
i am go for this
how do we check the map btw?
but 17d2, dealing 1 hit on a 2, needing 7 hits to kill
I was suggesting, we shoot the side with lesser armour, if one existed
i want to know where my unit is currently
Its in the midround events channel
the maps haven't been posted yet not of the city atleast
odds are about 60% you'd kill the frigate in one round
16d2 1d4 if I am correct
That’s discounting Finely I think
slightly better then
Is it known if the frigate is hostile or is it assumed? I missed if it’s known
Pretty sure it’s hostile, by what is said
it is most definitly hostile
Its hostile, its dropping bot infantry
Mine can be docked!
Ah I see that info now
only one or two right?
Yes with clever maneuvering, but not without likely casualties (HMGs have the rapid fire tag).
besides we will take loses fighting it regardless
Orbitals can be flanked due to PONDEROUS tag, iirc. Will have to reread rules.
maybe we should ask the other battlegroups if they have any idle fighters
Rear.
Rapid fire only affects hoard units
30 vtols will do the trick
As in units with the hoard tag
horde*
if 17 does not
is a group of 20 VTOLs not basically a horde?
anyone want me to ask the other groups if they want to join the sealclubbing
not mechanically
besides we are likely to be dispersed
I mean, yes, but not mechanically
Shack can make our lives difficult with RAI.
We should stay in formation until we land and deploy, then probably pair off.
Should we get a mod to pin this formation rn?
Orbitals can be flanked, but Aerospace can't benefit from flanking
looks good
aerospace cant flank aerospace?
Planes and VTOLs gain no benefit from flanking. Their movement is too high, and it's too easy for them to do so. It's a balancing thing.
fair enough
so, should we go for the frigate?
i tentatively say yes?
up to you really, I won't be able to help attack the frigate
up to you, I know the Elim starport is contested, which is gonna be our primary deployment zone for all battlegroups
so probably we should stay on standby?
I'm not certain, we need some time for everyone to see the intel
who is dropping with us on elim?
Depends on if Fluffle can take it out themselves I think.
will ask them
If we are rushing in for T3/4 (I forgot which) we may be before them
As such we might be the only valid BG to land
I think if we can get the VTOLs to the surface and into Elim we should be able to hold the starport long enough
In that case we could try to take on the orbital the first round we're there (hopefully with fighter support), and deploy the next round.
could we just do a drive by and attack the orbital without stoping
idk
Fair, but… can we do evasive?
don't think so?
i dont think vtol gets evasive
Oh yeah…. :(
before who?
but yeah
I feel like we need to drop off infantry and such before we try to take on an orbital ourselves
Ah, drop then engage, I can dig that.
-# Same for TFs
It would suck if we got blown out of the sky with everyone still waiting to deploy
seconded
dont want to lose the crew with the vtols
Maybe that lets a TF or fighter sortie catch up so we can support them in orbital fighting.
as long as it's not too heavy tho
Actually, can an orbital fire it's main guns at VTOLs? There might be a chance they don't have HMG to try and swat us out of the sky
That is my preference
they should be able to
Going in with Fluffle and Rabbit seems like the best combo of speed and combat power
If it's just the frigate we'd probably be fine to land, but there are bandits at the gate, so we need escort up to there at least.
Should I go into their comms and chat with them about it? I'm not sure if that is a TACCOM only thing or not
if we can get escort, we should regardless
concern
I'm of the opinion we shouldn't. Too likely we'll take casualties. Let the TFs and Sorties handle that.
agreed, in hindsight
i don't think we should delay the spaceport over 1 orbital, we could drop off the ground troops then send the orbitals to go hit it
but then we run the risk of having to move infantry speed if we lose more VTOLs then we have infantry
agreed
i dont think we would be in any greater risk in orbit than in atmosphere, even if they dont have large ammounts of AA, at this sacale i expect them to have some
Yes. You're extra fucked if they did.
Probably need to throw up another poll about it. But I think going in with Rabbit and Fluffle is the best idea
If Rabbit is coming in with TF support, I'm for going together.
well make it quick would you please
sounds good
anyhow, I'm logging of for the night, look forward to seeing what plans you come up with
does this sound good?
it would let rabbit deploy their full capacity relatively early
and save the allied forces in the mines
We have the capacity to haul extra tanks and mechs? I thought we only had two HVTOLs
Will note, DF likely coming second wave alongside ultra is doing a full organized push into the mines
We do only have 2 HVTOLs
we would only be dropping of their infantry as well as 2 light mechs in this scenario
So we are planning on ignoring the frigate correct?
Ah, I misunderstood, I thought we would be hauling them in on the initial flight
yes
TF 2 would support your attack on the frigate if that ends up being the plan
we would be doing two trips
that would be another plan
but again, we would be doing that after dropping of our infantry regardless
I think the timing works out with you deploying first, since it'll take us 2 rounds to get there
I would disagree on attacking the frigate after dropping off troops
there is also the option of using the 17 vtols as fighters once they are empty
to help atlas
but the 2 HVTOLs helping rabbits
After all, if we end up losing more VTOLs then we have infantry, then we move at infantry pace
Probably the best we could offer against orbitals is cleanup.
what about running ground support for the landing team?
Pretty much we either go “do you want to live forever” and dive the frigate. Or completely ignore it
rabbits need some more transport capacity for their infantry
they need 2 vtols and as many HVTOLs as they can get
i am down to send polaris in there
That's proper, assuming our split goes through.
iirc, enemies will prioritize firing on orbitals over other units, so with our screen, STORM could deliver the punch we don't really have
And would we want 2 engi 1 medi with the air and 1 engi 2 medi with the ground?
@frank ore @lean berry are you down with splitting off with me to go with half of rabbits and help them out
then join back with the rest of storm once the frigate is dead and the mines are captured
What's the Storm Blessed Motto? (Choose all you like)
12
56
4
In your last hour, look to the skies
We couldn't really sortie with just some dudes, we'd have to split Storm Blessed BG into mostly air and mostly ground separate BGs.
why
which is one of the things we've discussed, but I'm not sure if we actually have a consensus rn
do we need to split
I mean, we could if we can get access to LS
oh yeah
we should probably appoint one or two commanders that can make descisions without asking anyone
well
But we can't carry our ground troops and Rabbit's ground troops.
we would be taking two trips
simultaneously, the ground troops would all be landed in elim
We'd have to split the BG to take 2 trips, because we'd be leaving our ground in one place or the other.
we would be dropping them off in the same place\
Alright. I'm back. Where we at with the planning?
first step is decided
At that point might as well include the orbital supporting troops from Atlas
Ah, I think I had a misconception. How many VTOL Bays does Fluffle have? (my impression had been that Fluffle were deploying Rabbit to Elim, and then doing their thing, and Rabbit wanted us to ferry them to Cell'Dar mine)
:O What's the first step? I wasn't paying attention either.
the only thing is what the vtols do after dropping infantry
I agree with this choice
Do we really want to wait for Victorum?
no
against the singular frigate, no
I don't, I think it should just be Fluffle, Rabbit, and Storm
fluffle+storm+rabbit is in t
Victorum engage the bandits on the gate, Fluffle/Rabbit/Stormblessed push to Elim?
yes
Do we have the capacity to take our and rabbits units?
To Elim yes, but to the gate too?
Yes
not turn one
we will need two trips
That is my understanding
but fluffle can help
Fluffle has the transport capacity for Rabbit but not enough DC?
That's why I'm asking about the VTOL Bays.
Technically we could blitz ourselves five turns before the main fleets arrives, but I don't think that's a good idea either
and how many of their own VTOLs they have
I vote for this actually
5 units iirc
We would get obliterated with zero support
correct,
No, I think we should go in with Fluffle and Rabbit
I second
i retract this
this is retarded
it would be funny
except we would die and not get to actually play
Ok so how much of rabbit can we bring with us the first trip?
none, but they have their own transports which aught to come with us
None is my understanding of the rules. If TF Fluffle is going to carry BG Rabbit then the entire BG needs to be in Fluffle storage
so we can drop at the same time
ugh
I see no VTOL Bays looking at Fluffle's sheet, so we can't help them deploy Rabbit.
Because units in cargo need a bay for DC.
Honestly, if I had one req point. I would offer to buy the VTOL Bay upgrade and join Fluffle
Each VTOL Bay offers 2 VTOL deployment per turn.
Ok so we head in first and establish a beachhead and then turn two start ferrying rabbit down as well
They don't have a VTOL bay
Ok so we need to grab a starport first
#1382040199797801031 message just a heads up, we had a poll a while ago abt how we should deploy (w/ TF1 or 2/3, pros n cons here:#1382040199797801031 message )tho this is subject to change w/ the intel we now have
If they had VTOL Bays, which they don't if I'm reading them right. They'd deply at the starport, then any ferrying we do would be with a split mostly air BG, leaving the ground BG for later pickup.
We could try hot dropping right onto a starport and if we can secure it being rabbit in that way
Also, It looks to me like Fluffle only have 2 cargo bays, so couldn't carry all of Rabbit unless they get 1 more. (Because as Shack and Dres told me, the units starting in unit bays must be attached to the TF).
Can VTOLs shoot orbitals?
(assuming Rabbit has the minimum 15 units)
We think so
yes, just not other aerospace
Any reference for that or just a hunch?
Not that I'm doubting anyone. But if we're making an attack plan we need to be sure of our capabilities
We can run it by shack to make sure
We can’t shoot aerospace, we can’t see ground, so I’m assuming we can’t shoot ground either xD
We need people to call in attacks basically on ground targets.
Too slow to hit aerospace, too fast to see ground... makes sense 
cant vtols just hover?
VTOL's can hit ground I'm pretty sure
i dont see any restriction against aerospace
and we would have a ton of spotters regardless
VTOLs can hit ground targets. They just can't spot them
its not like airforces started off by mainly doing air recon back in 1910s
hmm, I thought I read it in the main rules or the unit/equipment list, I could be wrong
Those had cameras (and spy planes still do, if I am correct)
We need recon drones
are we deploying alongside fluffle and rabbit, yes or no
Drones aren't gonna be a thing. We have recon spec ops
also is atlas joining, yes or no
Is your target still crossroads?
No
18D2, 1D4
no
Our target is Elim, securing the Space Port
rabbit will walk to crossroads once being deployed initially
We are not planning beyond taking and holding elim for now. We can quickly deploy to whichever front looks most dire, no one else is as fast as us. So we're staying in reserves for wave 2.
we're split in votes on being able to take on the frigate, but in all cases, we'd want some kind of air support to do it
our own roster isn't quite large enough to one-shot it
sounds good
gunship should go atleast
I am down to go on this incredibly dangerous mission
after I drop off my squad
I dont want to lock two people out of the game for a whole operation
IIRC we'd like to deploy the ground forces as soon as we get to Elim (we want at least light escort, or escort at least part-way), then if more orbital/aerospace assets show up, we could support them taking down the frigate, or we could do something else.
yes
this is also what I have understood
For being against attacking the frigate after dropping off units
we will lose infantry units
answer about VTOL AA
#meta-comm message
this is inevitable
ah
we cannot assist then
Okay we knew about vtol AA. That doesn't answer if we can hit orbitals, they're different afaik
The general consensus seems to be we can hit orbitals with VTOL's
I don't know if we can. I'm just saying that our inability to hit Aerospace doesn't necessarily mean we can't hit orbitals
Everything can shoot orbitals I believe
Except infantry
If you’re on the ground, you have to have above range 2
If it has range
But I’m pretty sure if you have a gun and your aerospace or orbital, you can always shoot orbitals
Infantry 2 range weapons specify no orbital targeting no? Or am i wrong on that?
yeah lets go then
I appreciate the enthusiasm, but no commanders. Just tacticians and strategists making analyses
We're not here to decide what to do for anyone. We facilitate the discussion and communicate the groups decision. We're not commanders, but tac comms
Wait their AA mentions orbitals
If Fluffle has the VTOL landing space, I'm game to help them deploy Rabbit faster. We just need to maintain coherency
I don't think they have any landing bays
Can rabbit deploy itself to a mine?
To sum up:
We will not be able to support during initial fight. If we are able to get on the Mining Frigates, we can maybe support y'all a few turns in, but do not count on it, as we still do not really know how to acquire/get in contact with said Frigates
We're considering going to get the frigates
We mean the mining frigate convoy, not the mines
Since we deploy so quickly we could go to the asteroid, retrieve the frigates, escort them to the gate.
You would then be able to use them right away i would think
Do the mining frigates even have landing gear?
Yes
Convoy // 12 -** Landing Capable**, Transport "Mules" // Weight Class - Light Frigate - Armor 1, Hits 3. Unit Transport Capability - 6 Per Craft. Location: Heading for Mining Station
"landing capable"
we have 12
Well there's 12 at the mining station.
Someone would either have to go there first, then board. Or I believe we can just escort them back to the gate.
ok, current plan is to drop with atlas support, then have all 19 transports help kill the frigate when the infantry has been dropped off
can someone with perms pin?
true
we haven't decided on exactly what we're doing
ok
do we like, hold a vote
Yes, but we need to plan out all the other plans first
Right now we're still looking at what the other BGs want to do so we can plan around that
We need to plan all the plans enough that we can plan which plan we want to fully plan
fair enough
lol
I plan on it. =v=
allright, plan 1 written out
just to clarify so everyone else knows, neither fluffle or rabbits are able to assist
going to afk for a few hours now
If we have Atlas support then they likely won't need help destroying the frigate. And that would need to be a turn later, since we can only descend or ascend once per turn.
Depending on Fluffle's plans, they could perhaps escort us to Elim, but it looks like they can't transfer Rabbit.
At this point according to tabby:
looks like Fluffle hasn't formalized a decision yet
@real crest How many of the Frigates would you guys use? We may be able to get them for y'all.
:D This is Storm Blessed
No idea ? So far I've only thrown the idea in Atlas, I do not have the finer details of exact operation procedures.
What do you mean by 'get them'? It's not like we have the AA needed to escort them from where they are in space.
There's only a few fighters, we could tank the hits until Atlas arrives
We'd have an opportunity to heal when we get to the Rock Station
Ah, not immediate escort, just screening?
I suppose? We'd be bringing the frigates to the lussan gate, to enable other BGs to immediately deploy with them
Well, they can go there whether we're with them or not, as long as we contact them? Are we not starting from Lussan with TFs (2)/(3), whether or not they escort us to Elim? We determined we would run past the 1 frigate, but not also a blokade before that?
Well we have 2/3 turns to play with before TF2/3 arrive. We could do that before they arrive
Ah, so not go to where the frigate can hit us, only the bandits at Lussan?
This is the core of what I'm imagining currently
This looks good to me
I see... do we know what round TFs with speed 2 or speed 3 can make Lussan?
TF with Speed 2, would spawn Turn 4 and be able to make it to Lumara.
A speed 3 would spawn in Lussan the turn we want to return to Lussan
I'm a bit confused, but tell me if this is right; The fleet in alt-space is (or was) ~8 distance from Lussan Gate system-side. This means with speed 5 we get to Rock Station turn 2, and speed 2 would get a TF like Atlas to Lussan on turn 4. We repair turn 3 and return to Lussan turn 4. ?
We're not ~8 distance away. We're X turns away. We arrive in order of our speed.
Speed 5 arrives first (Stormblessed)
then Speed 4 a turn later
then Speed 3 (Fluffle)
then Speed 2 (Alas)
then Speed 1 (All the rest)
Ah ok, alt-space just works differently, it's not a distance per se?
It's all about how mobile we are.
Now, we can move the same turn we jump gate into system?
if so is that with our full speed?
Thats a great question
Is this timing confirmed? If so it would mean that a fighter sortie would get there turn -1 relative to our turn 1. But if for example a speed 1 TF were to burn LS to arrive at the timing of a speed 2 TF, would they burn 1 LS, or burn 1 per turn after turn 0 whenever that is?
How many turns pass for the spec-ops guys before we arrive?
#meta-comm message
I was just looking for the reference
We can arrie up to 4 turns before the main fleet, 3 turns before TF2 | Atlas
Or is a TF not allowed to burn LS to go faster in alt-space? (something like a speed just correlating to size as the actual way alt-space might work to transport thing?)
ah, was typing when you answered
"a few turns ahead" is not a precise number of turns though, it's vague.
So that's why I'm confused as to whether there's a distance we're traveling in alt-space, or it works by some other mechanism.
"... speed 1 vehicle will be basically day 1." That sound like the main fleet timing is turn 1, and anything faster is turn 0 or earlier.
I don't think Orbitals can burn LS to arrive turns earlier. He was resistant to allow Afterburners to allow transit speed to be faster. So I doubt it would work for Orbitals
Ok, that's helpful to know, but it doesn't say how early EXACTLY based on speed, do we need to ask for clarification when he's available?
I suppose so. I think it's clear, but that's just my interpretation
In my mind it could be something like [ speed 4-5 arrives system side turn 0, then gets to act turn 1, speed 2-3 is arrive turn 1 act turn 2, speed 1 is arrive turn 2 act turn 3] as an example of how rules might theoretically work.
I understand there's room for interpretation. It just feels arbitrary to group them together. If you're 1 speed faster, your arrive 1 turn earlier
feels much simpler
#meta-comm message
here's the reference for afterburners not working for transit speed
Ah, so tactical speed only. Doesn't that imply that strat speed is different than tac-speed, where we've been assuming they're the same?
They can be different. But only in edge cases like that
Are you sure were not all arriving at the same time and then moving at strategic speed?
I just somehow doubt that we are going to run through 5 turns before 75% of the army even arrives. Because then that means no one is landing (for the most part) until turn 7 or 8... and then if theres a battlejam or soemthing at the spaceport. That means we dont really START combat until turn 10 for most folks.....
And historically all previous campaigns have only been ~12-15 turns.
Which I mean, maybe thats the case, but it means this campaign is going to be 30+ turns long
I mean you're only extending the campaign by 4 turns... it's not insane
It's not 4 turns. Thats 4 or 5 turns to spawn in at the Lussan gate. At speed 1, thats another 2 turns just to GET to Elim city to unload end of turn 6 or 7... and if there a 'bottlejam of sorts' that measn some might not even get off until 9 or 10....
And we'll have used up half of the historical timer before boots are on the ground.
NOT that its a bad thing to have a longer game, if thats what the GMs want to do. Fine by me.
In the less likely rules-scenario where alt-space has distance, what you inferred about 1 less speed being 1 turn later makes no sense. In the more-likely rules scenario where alt-space has a different mechanism for how long it takes to jump, then there's no reason to assume that any given timing per speed is the default over others, and any ratio of turns to speed (2:1, 1:1, 1:2) is equally simple, which means I don't think your interpretation is obvious in this case either.
@cunning aurora
Okay. So you disagree with me. But what's your point?
Just that we should ask for clarification is all.
I ain't stopping you from asking.
which I see you are open to (so nothing against you), but I did want to explain my reasoning that it's not obvious to me
Are we still planing to land on the city?
Yes. The question is if we're doing something beforehand
We could (maybe) deploy several turns before our escort arrives.
We may be able to retrieve the convoy that was mentioned in the midround events
and escort them back to the lussan gate, so that a BG or two can use them to deploy further into the map
There is some debate on how much earlier we arrive or if we arrive earlier at all or just move faster to the planet...
But Shack is streaming MechWarriors atm so he can't answer questions
Alright so the general consensus outside of the speed shenanigans is that we hotdrop onto Elim and nab the starport letting the rest of the BG's unload via NPC transports and the like. Then transition to a mobile QRF force to deploy where needed
At least that's what I draw from everything
Yeah we're still planning on doing that. It's just a questino of timeframe
Do we on purpose slow a bit to allow more of the fleet to show up with us
Or do we speed ahead to get to Aurora
I think the current concensus is to wait for Atlas (TF2) with whom we will assault the city.
But Atlas moves at speed 2. We move at speed 5. We theoretically have 3 additional turns to do stuff (if my interpretations of deployment speed is correct)
And I think there still the idea of t1 using a ls to join but not sure
TF1 is no longer going to Elim
They're going to the southern nav point to fight their fleet directly
this does seem proper
I believe you would start on 5 with your full movement so you would have 3 turn or 15 movements but alone
The question is how many enemy are going to be at the gate they could leave or more could come or they just stay there we can’t tell but it up to you guys
Yes. We don't have to move at all.
what if there is a timer before the allied forces fall though?
its not as if the enemy will stay idle as we pick apart their defences
@feral yoke amazing job, thanks for the assist.
Seems like the Party Already Started
I guess we are kicking it up a few Notches when we get in there?
@cunning aurora sorry for the ping just wanted to check in what’s your current plan? Are you still taking the space port to relieve mat?
Also did shack say anything about how long you needed to survive? Or if you are gonna have to roll for it?
Yes, we're taking the Elim City spaceport. Just an ongoing debate about how soon.
I like this alot (assuming its not outdated). We know there are allies at Damar, so at worst you will be meeting up with other aeroforce assets to help if the fighters at the gate chase after you/arnt dealt with.
If everything goes according to plan, Atlas should arrive at Elim at T=5 (Enter gate at T=4, one turn to get there). Storm enters the gate at T=1
There was a combat roll to see generally how well we did which was a positive roll and with our choices shack said we hold the starport so not sure for how long but unless something changes I think you guys have decent amount of time
Aurora will forever go down as the badass tip of the spear that held the line in advance of the main force. that's some movie stuff right there man
Aurora on its way to becoming a legend like dawn bringer.
This whole Saber / Aurora Spec Ops/Special Forces bit gives me serious "Black Hawk Down" vibes, in the best way possible.
Personally, this was the imagery I got: https://youtu.be/JGWfUwtAQEY?si=TiKyaX9bAw7jJyQm
Saber's noble phantasm in the episode 24 of Fate Stay Night Unlimited Blade Works.
Fate/stay night: [Unlimited Blade Works] OST II - #18 Excalibur UBW Extended
Also, good luck to you all if you guys still intend to rush the city, what with the heavy enemy resistance in the region
I'm sure we can hang on for 5 turns
If we die. We die
I didn't go through hell on titan just to die here, we are all going to live forever
Nah, die the good death and go to Vallahala
Btw, any change in plans since the intel came in?
exactly
5 turns for 19 units seems quite reasonabke
its urban too
and we can kill anything lightly armoured with a shit ton of noseguns
This is Tigrium's current plan
Other plans have been suggested, I think.
turn 4 is a bit later then idea
do we need to escort the frigs back to the gate?
or is it to meet with atlas
It's about to look a lot like Blackhawk Down up in this shiznit
yeah thats probably the best plan
Ok, I think that seems reasonable
is this a plan where we come in 3 turns early?
What do they want the frigates for? Evac the civilians off world?
this looks good to me
3 turns earlier than TF2 Atlas, 4 turns earlier than the general for fleet, yes
Ah alright. Otherwise I was getting extremely worried for the spec ops crew
We can’t afford to lose them
Help move our troops. The Light Frigate 'Mules' are presumably Speed 2, and have landing gear, so can get our battlegroups to more areas faster.
so that turn 5 is actually "turn 1" then?
plan looks good
I was under the impression the NPC transport Shack was refering to wasn't refering to these Frigates.
There's two sets
the npc transports just let anyone go to a starport that we have secured
The automated ARMCO Freighters without landing gear and speed 1
the frigates let people land on the planet to help take the starport
Ah, ok, I get what you guys mean. Only thing would be that they can't carry many human sized personnel compared to similarly sized vessels.
I think that was more flavor than mechanics
Interesting, using the extra turns on the map to help out the Lumar on the station. Risky but could give us a hell of a lot of extra DC
I think there is still some merit to just waiting to go with the TF2/3. But I'm not opposed to it, it's a calculated risk
STORM,
Given the new intel we have suggesting that SAR and EVAC missions may occur, I propose an administrative division of BG3 into a ground detachment and a VTOL wing to allow for increased flexibility.
STORM BLESSED will continue to operate as an airmobile QRF group, but would be afforded the option of separating if necessary in order to fulfill objectives as needed.
I would like to open the floor to comments.
https://docs.google.com/document/d/1be_pfeSJSAhLZGLliGhP7SWduCbwIBjK0mQ5ecmIKv4/edit?usp=sharing
#1382040199797801031 message
its probably worth it
So does this mean the ground detachment no longer gets vtol support and will stay behind while the VTOL's help with evac or do they come with
Operate as a coherent Joint BG.
STORM BLESSED could continue to operate as an airmobile QRF group, but would be afforded the option of separating if necessary in order to fulfill objectives as needed.
We try to stick together if possible - but this allows us to move between strategic points as necessary - for example, getting civvies out of a hot zone so that they can be transported out by the frieghters.
I voted against this the first time but I've come around
its a good idea
Ok because rn it's looking like we are getting charged with the main defence of elim once it's secured
I agree with this reform
the real question is what would BG 3.5 be named
Cyclone
... There are like 5 other BGs that are speed 1, they are much better suited to being bogged down.
storm blessed: lightning (vtols)
storm blessed: thunder (ground)
-# ignore me
Are we? I assumed we would get try to go on the offensive and keep bot numbers down
I'll put a 72 hour poll up around <t:1750129200>. Keep discussing while it runs its course!
I haven't seen anyone else offer to defend it
Might need to clarify if a full VTOL BG is legal.
Although we might be able to get dwarf or rabbit to to do it
I really like Windrunners for the ground forces, but I'm a Sanderson fan
a full vtol BG is not legal im pretty sure, thats why a couple support units would need to be tied with it
We have a support detachment with ground units attached.
if not we just have an engineer sit in the vtol bg
or the spec ops
see the infographic. please
We only need to defend it until the BGs get there
ah I missed that
split it to windrunners and skybreakers
Well, they can figure it out, we ain't getting bogged down in a contested city.
We're airmobile - we lose our mobility, we die.
is there a poll somewhere?
I'm putting up one rn.
perfect
put a name for the bg too, the votes should be paired so you vote for both the names at once
also, what are we going to do about the fighter patrolling the gate
Run past it I guess
we litterally dont have anything that can deal with it
Not unless we can bring our own fighter with us
is it too late to recruit a player or two to be a fighter?
Battalion: The Storm Blessed
Battlegroup: Skybreakers
Battlegroup: Windrunners
We have no way to keep it in the fight
exactly
ohhh yeah i forgot about fuel restriction
We can try the pizza trick again
We'll do a name vote if the split vote goes through.
good idea
Also @fiery summit are you still willing to be a TACCOM if the split goes through?
Yeah I’d be willing
:O Stuff and things
Oooh, what did I miss...
Haven’t been paying as much attention (readying for my UK trip) but I’ve supported splitting for quite a bit now.
Me trying to pass the split vote after Shack not-so-subtly encouraged us (... well, the entirety of ARMCO) to split into smaller BGs so that we are more flexible.
Unrelated: Only the TFs and BG-DF have more messages in a thread than we do.
@heady plaza I would volunteer for the standby medic in the VTOL, if TAXI is okay with that.
We have Autiepup's AA MBT
do we have any LRMs?
... Can't deploy a tank in space?-
in a hvtol
where it will remain while we are in space
Please don't deploy the tank while in space, I don't want to explain how we lost an entire MBT-
world's first orbital drop MBT
*note: did not survive
Nope. Not on our VTOLs, either.
Run away from fighters, basically.
balls
Do we have Combat Medics per chance?
Nope. Might have some in other BGs?
There are 2 total across the fleet
and 2 medical corps
After this mission I think we'll see a lot more
Would have suggested Combat Medics stay Ground side with ground forces if so
That would have been ideal, agreed.
I was more so saying for shooting any fighters once we land. Before then... 🎵 "Just keep flying. Just keep flying. What do we do? We fly, fly, fly." 🎶
tbh we should ask the captain if we could get the Upgrade from SC2 Coop unde Mengsk that lets Tanks shoot their Guns while being Carried by Intercessors
aka VTOLs
Well, EverClear, you're certainly earning your Adjutant title. Part admin, part recruiter, part liaison, and part proposer.
amusement
Reminds me of my IRL job as Admin - If I'm not 3 steps ahead, I'm 10 steps behind.
Hehehe... Siege Tanks. =v=
VOTE:
Info on Proposal: #1382040199797801031 message
Poll: #1382040199797801031 message
Ground forces are going to be hurting for supplies real quick if the air detachment doesn't stick around for very long
Yeah, but we are only supposed to disappear for repair/resupply (and maybe Evac).
We could also transfer another VTOL+ENGI.
did you catch the scouting in #midround-events ?
if so I think you're good for now
Alr cool, I already all of those 😉
does Storm have a patch?
I feel like I should request one for our 1 VTOL pilot when we do the bees-vs-frigate battle.
we dont have a patch but i think we have a logo instead
somewhere
(ears prick up) i was mentioned?
...are thoses cat ears ?
nope just regular human ones. the puppy side has not been out in many many years
Damn.
French. Get back to your tank brigade. Leave the poor suicidal people alone.
aww... :(
sorry. the pup side is heavily linked emotionally to some people in my life so needs to be carefully brought out under controlled conditions
Meow!
ha ha. not faklling for that bark i mean bull
ah its so cute.....insert very dirty jokes here
HELLO
I've heard you guys are splitting into 2 BGs if I understood correctly ?
Can I get more info on that for the Ops Log ? As in, numbers, name, spreadsheet link maybe if you made a new one ? 👀
We;re voting on it rn
Your friend just read the poll early which is all in favour of said thing
Btw all in favour as basically all for
Well ya, I'm literally in a BG that's supposed to be the intel guys, after all. :p
It’s like 15 to 4
1 PACK OF CIGARETTES ON THE 4 !!!!!!!!!!!!!!!
(do i have a gambling addiction guys ?)
Yes.
aw.
Yeah, just talking about how you're our primary AA once we land. If any fighters follow us down.
-# Others took me to mean I wanted to deploy you in space
So if we do split the BG into two parts will we get a second channel or keep just this one
4 more on this and that will be the majority
Good question, I think we can probably keep with one chat, but have two BG numbers
(I know EverClear wants BG3 and BG13)
BG13's already taken sadly
Mhm
He was talking with AutoDave about there being a switcheroo
We could always ping @ Dresden or someone and ask for channel renaming
We could go with 33
Honestly we might not even need a new chat. We're still operating as one unit, not two. So our communications shouldn't be disjointed
Mhm
I was just saying we could ask a mod to rename our comm channel to something like "Battlegroups 3 & 13 - The Storm Blessed: Comms"
or we can go for smth like BG-3A and BG-3B or smth if thats allowed
example:
Ground BG: Battlegroup 3-Alpha - The Storm Blessed - Thunder (abbreviation: [BG-3A: SB-T])
VTOL BG: Battlegroup 3-Beta - The Storm Blessed - Lightning
(abbreviation: [BG-3B: SB-L])
edited to sync w/ proposed plan
That could also work
Or just call yourself The Storm and The Blessed.
eh, doesn't feel the same as [Storm Blessed] in my opinion, but yea we can do that
I'd agree ☝️
I'm already not a fan of splitting us up and changing our operating procedure, so a name split I'm definitely against
Would it be accurate to say that you joined this BG for a particular strategy and deployment style? And that this proposed administrative split seems to be a step away from that goal?
... it was for a joke, but he did ay yes!
this
Well it seems that the INF section, the strike force, is a lot less mobile from what I read. So yea it does seem to step away from this vanguard/QRF idea. But maybe I'm wrong cuz I couldn't follow everything while sleeping
The tldr is that nothing would change 70-90% of the time. We'd still be moving quickly from one battle to another. We'd still operate on the VTOL-ground unit pairings in the doc. VTOLs would still drop off units and then run CAS.
This would mainly give us an option should the need arise for the VTOL Wing (which wouldn't be all the VTOLs) to move to another strategic point to resupply/evac civilians/perform Search-And-Rescue.
Plus, all of that would be assuming the ground detachment was in defensible position which they would have been holding for a few turns anyways.
The VTOL Wing wouldn't be abandoning the the Ground Detachment or leave them stranded.
hm, i think i can see where ur coming from, and i'd say that the main idea behind us splitting BGs de-jure is for edge-case scenarios where flexibility of the VTOL grp helps, otherwise we wont be splitting above msg explains better
in short: the split is only for more flexibility, n we'll practically continue acting as one singular BG
Well we got clarification