#Battlegroup 3/13 - The Storm Blessed: Comms

1 messages · Page 5 of 1

lean berry
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I have the image saved so I can post it directly as needed

untold pine
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Good morning everyone.

full lagoon
#

why thank you

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no clue the chat moves way too fast for me to handle and deal with life as well

real crest
#

How's it going ? :D

full lagoon
#

lol you want the rp answer or the real one

real crest
#

Both ? xD

storm basin
#

Tbh I might start throwing rp here as well

full lagoon
# real crest Both ? xD

when was the last campaign lol.

Rp Answer-Shit, we lost the companies main transport in our last assignment and since then we have had to send out indivisual units rather then whole platoons.

Real- meh. went to uni last september for the first time and enjoying it but now dealing with tryign to find a rental for years 2 and 3

real crest
#

good luck with uni anyways Thumbs

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and rip for the main transport :s

heady plaza
cunning aurora
#

We doing RP Posts? Hell yeah.

#

[CHARON-01 // “Overwatch Actual”]
Alt-Space Transit | Lumara Contract +5 Days

There’s a particular kind of silence you only get in Alt-Space. Engines hum steady, hull vibration drops to a whisper, and even the usual chatter across command nets goes quiet. It gives you time to think. Which, lately, is a curse.

We were supposed to be a quick response unit. Drop in where it’s hot, stabilize, pull out before anyone has time to count uniforms. That was the plan. That’s how I built the Storm Blessed—fast, aggressive, mobile.

Then the op shifted under our boots.

First landfall.
No recon packages, no terrain data, not even a confirmed spaceport. Just: “Lead the insertion. Secure the zone.”

I've been in shouting matches with half the other Tac-Coms since the order dropped. Everyone wants our VTOLs. Everyone wants airlift priority. Apparently, twenty dedicated airframes is “excessive” now. As if I conjured them from nowhere. As if I didn’t spend the last two months drilling formations, tuning cargo cycles, building the timing down to the second.

We’re not built to crawl. We strike. That takes air. I’m not handing off lift capacity to some armored column that’s still figuring out which end of the planet is up.

At least I managed to push through one recon drop before Command locked down the manifest. Special Forces, slotted into our group by some logistical oversight or divine mistake—no one’s quite sure. Doesn’t matter. They’re ours now. I sent them ahead on a low-sig orbital burn. No satlink, no overwatch, just boots and instinct.

If they find us a viable zone, we land fast and hard. If they don’t... we land anyway.

And we improvise.

full lagoon
kind oyster
#
{32nd Astral Hounds Communication}
SQ: Its official we are Green Lit in going hard, hot, and fast on this one ladies, prepare your Crash gear, our enemies are renegade Bots so bring alot AP munitions
T1: Do we have any intel on the Objectives Sir?
SQ: Overall Objective is an Stonewall against the bots, Evacuation of the Local Populace if we can't Hold. The Forces we are attached to's main objective is as i said before, dropping in Hard and Fast onto the planet to secure a Foothold, afterwards we'll talk about on the ground, anything else?
T2: any Intel on the Planet sir?
SQ: Cold, and Snowing watch for Avalanches, Christmas ain't coming early this year though, so don't get your hopes up Jared.
Jared: HEY! I only asked about Holiday Bonuses ONE TIME!! 
storm basin
#

[Shuttle, location unknown]

Silence something preferred, yet ultimately deafening. Even with everything what has gone on, there wasn’t enough time for what was needed to be done. Experience in the field, was useful, yet distracting during the times with the company, sentinels learnt, but needed enhancements… Unfortunately there was more that needed to be done.

The blackness of space was calming, alluring, yet ultimately lethal. It was a fool’s fate, yet to be a mercenary to travel these broad stars was what Mal chose to do, it was their fate. Especially since their expertise isn’t really relied on in this sector whilst automation of producing robots was a preferred fashion at home.

The console, something what consumed the bridge of the vessel they were upon blinked an update, uploading data… As always each company was only allocated one unit, how boring. But what surprised them was the uploading of their role, an engineer 1 of 3 on a quick aerospace unit, to fight what worsened any idea of surprise, robots… Of course it’s robots why not? It isn’t like sending people with robots to fight robots is stupid.
With a swear and a half mutter in a personal language, they needed to acquire a team, maybe the same one from Scrap and Scatter, or could the one from the op with the mutaletts be more effective… It needs to be considered, firstly they need to find Zle.

little grail
#

RP Posts? Hell yeah! Lemme get on the other side of clinicals and I'll get something whipped up for Capt. Carson and his crew

storm basin
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Just a small note, mine is 1 of many to come

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-# Let the creativity flow peeps

heady plaza
heady plaza
bleak robin
#

RP Post:

Nothing 2 slinked through the Battlegroup's Briefing room, acting as if she belonged as she logged as much information as she could from every passing comment and intel she passed by. She had a target in mind, a certain squad that she wanted to coordinate intel targets with, but that window seemed to have passed as she passed by an open map with circles within Elim City marked on it. With a sigh, she backed up the data before walking out of the room, turning into a corner and blending into the shadows before disappearing out of sigh.

full lagoon
bleak robin
feral yoke
#

--RP Post--
--Cmdr Wattson//Lumara System--
The silence was deafening as the planet slowly grew larger in the viewscreen. Nothing but the gentle rumbling from the Dropships fusion engine, the muffled sound of quite conversation from the hold, the beeping of readouts on the control console. They were alone out here, only a couple dozen men in hostile territory.

That last encounter had been... useful. Lt Zephyr sat behind in the co-pilot seat filtering through the pile of information they had gathered. Not long now till they made planetfall.

Cmdr Wattson reached up for the comm link to the hold. "All hands prepare for atmospheric entry, T-minus 20 minutes.".

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I'll just leave that here ^^

storm basin
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Shall we get more comms links later?

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Or is this your only one

vast lodge
feral yoke
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yeah, thats just a quick RP thing I felt like doing

cunning aurora
vast lodge
storm basin
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Nice

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Hope you make it out alive

quartz bridge
#

--RP--
[discussing Hopper's features]

Lt. Amako Ufeya: What have you got for me?

Engineer: Ma'am, we've replaced the shield gem and repaired the damaged runes from when you cracked the last one. Try to regulate your mana output better this time. You know the sapphires we have can't handle as much as diamonds master-cut by the craft-mages back home.

Amako: You don't have to tell me twice. I'm the one who had to pay for it remember. Show me the cut.

[the engineer opens a panel on the fuselage, the sapphire's cool inner light suffuses a small compartment, every surface etched with arcane symbols]

Amako: Hmm... It'll barely absorb a single hit. Damn! Don't we have anything better?

Engineer: We don't ma'am, sorry.

feral yoke
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gems, runes? weird and intresting tech

storm basin
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Oh it’s sci-fi magic people

quartz bridge
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What?. I like magic. It's not weird... baka. 🙃

storm basin
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I ain’t against it

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It’s just not what I usually expect tbh

hollow canopy
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I'm awake. =v= Did I miss breakfast and/or Drop Day?

quartz bridge
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You missed some RP if that interests you.

warm lichen
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--RP Post--
Johann Wraski: Thanks for allowing us to join you, I am looking forward to rebuilding the Salvagers into a capable combat group. Unfortunately our best engineers and salvagers are still recovering from the attack on our old base, so we'll have to make due with some of our new recruits as infantry.

hollow canopy
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:O Usually!

vast lodge
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It been done pod has been send to the fleet

feral yoke
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We're allive

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don't worry

hollow canopy
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:D You did it!

shut lodge
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They made it!!!!

hollow canopy
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You are heroes!

feral yoke
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now please

shut lodge
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@feral yoke drinks on me

feral yoke
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come help us

shut lodge
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How bad?

hollow canopy
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Uhh, we'll be there in 2-6 Business Days.

vast lodge
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But on the positive side we know they have a starport since we are holding it

shut lodge
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@vast lodge you as well drinks on me when we’re back with the fleet

feral yoke
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we're currently engaging in city fighting against bots with local police forces

shut lodge
feral yoke
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well its not completly secured I don't think

vast lodge
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And we have a ally fleet to help land our forces

feral yoke
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but close enough

hollow canopy
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So it's, I think Case Red? Where Elim is being sieged, but not totally lost?

feral yoke
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ooh, they may also be fighters right outside the gate

shut lodge
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Ya red sounds good

storm basin
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Well…

shut lodge
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How clear is space and/or the skies around

storm basin
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Finley it’s nice to see you;re having fun

feral yoke
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we were able to sneak though but they won't miss an entire invasion force

vast lodge
storm basin
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Or can we not bs this?

feral yoke
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there are going to be orbitals to contend with

storm basin
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Oh… that’s an issue

feral yoke
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we know of atleast 1 for certain

vast lodge
storm basin
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Wait, over the city or at the gate

feral yoke
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over the city

vast lodge
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The city itself

storm basin
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By what you’re stating, we could jump to Cell’dar mine

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instead

feral yoke
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there were also 2 fighters and multiple unknows around the gate

shut lodge
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As in low atmosphere?

hollow canopy
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Cell'dar probably has even more trouble there than Elim...

storm basin
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True…

heady plaza
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So we should still wait for TF escort.

storm basin
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Btw what is the earliest a TF can jump in at

heady plaza
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At the very least get some security.

heady plaza
hollow canopy
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We have to button up with Task Force for sure then, for the whole way to the city...

heady plaza
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We can jump in at T-5, but that seems extremely unwise.

vast lodge
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There where attacking civilians at the gate so if they still there we don’t know

shut lodge
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Speaking for Victoria here we’re punching a hole for you guys

feral yoke
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nav field 1 seems to be clear

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and the orbital over the city appears to be small and alone

shut lodge
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Thought you said there were contacts at the gate

hollow canopy
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Sounds like a mix of Case Red and Orange, where Elim is still holding, but the Bots are already contesting Lussan Gate...

feral yoke
storm basin
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5+?

hollow canopy
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Damn, we're gonna be in for some choppy air, for sure...

vast lodge
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2 Fighters is what we found at the gate and 9 unknown

storm basin
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Oh… Yeah I guess we need a TF

shut lodge
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Roger we will be ready. How secure is the spaceport

storm basin
cunning aurora
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Alright so no the 'No Taskforce' plan is out the window

shut lodge
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Got it so not at all

vast lodge
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The other unknown where I think fighting so the exact numbers of enemy is unknown

hollow canopy
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Wait, the Unknowns were engaged with the Bots as well?

shut lodge
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So some friendlies in the area then

storm basin
#

Well… we could try a charge into the system, risking that the Unkowns are the local fleet

hollow canopy
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Oh hell no, we're not bum-rushing an active warzone without coverage

storm basin
#

Or Syndicate/Federate reserves sent to hold the gate

feral yoke
#

okay summary

2 fighters at gate attacking civs plus 9 unknowns although visual would indicate some are civs under attack

no enemys spotted at nav field 1

ally civ fleet at the rock station to ferry ground forces to the surface

1 frigate sized orbital over Elim, appear to be launching missiles and drop pods at the city

the city has bots in it but we are holding with local police forces at the starport

(did I miss anything)

vast lodge
#

Missiles where from the east

feral yoke
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ah

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yeah, so missile artilery

slow hazel
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Not amazing but not horrible either

storm basin
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So… shit Nery’s Village is lost then… or under siege

hollow canopy
storm basin
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By what you said 1 village is lost

cunning aurora
storm basin
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As both routes take you by a village, which the bots would probably focus

shut lodge
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Remember bots prioritise city and then resources

storm basin
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So they wouldn’t ignore them

hollow canopy
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If they have Artillery setup, than it's safe to assume the village is already occupied by hostiles...

feral yoke
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we also have potential civs trapped in the hill mine

hexed prawn
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Rabbit stands ready to assist Storm in as much capacity as we can

storm basin
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Any info on Cell’dar? Or is that unknown due to the lack of allied aerial assets?

shut lodge
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The mines were already a high priority target for us so that doesn’t change much I think

feral yoke
mossy cloak
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Any info regarding the route towards Cross roads?

storm basin
hexed prawn
slow hazel
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Looks like we are going to struggle to make it outward for a few turns

storm basin
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So it’s under threat or lost

shut lodge
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LRM or standard arty?

frosty fulcrum
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If we can find the orbital transport capacity somewhere, Pathfinder is ready to assist

heady plaza
feral yoke
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we are ~here

shut lodge
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Cause we can’t bring transports in if they’re within range three

hollow canopy
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If they're firing Rocket Artillery at Elim from the East, they probably already control Crossroads. They'd be firing at Crossroads if there was still a frontline or resistance there.

vast lodge
storm basin
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Oh… so ICBMs…

shut lodge
#

Shit

storm basin
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The bots have fucking ICBMs

feral yoke
mossy cloak
heady plaza
shut lodge
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Is the frigate high orbit or low?

hexed prawn
feral yoke
feral yoke
vast lodge
frozen lagoon
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Any info on airfields potentially around the Hill Mines? Since DF and Ultra are sending it into the north

hollow canopy
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Might have to worry about DC then... And that won't be a big number...

narrow sand
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@true crescent good to be transporting you

hexed prawn
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That would give a much stronger force to open with alongside Storm

cunning aurora
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How many forces did you see in Elim? Do you think we'll clean up the ground forces easily?

vast lodge
hexed prawn
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Understood. That could change everything

vast lodge
unique sedge
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Y'all think you can run the blockade or are you waiting for the larger orbital TFs to show up?

heady plaza
feral yoke
cunning aurora
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Honestly I'm just happy to know the station is held by friendlies. At least we won't get stabbed in the back

hollow canopy
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Toe-to-Toe, our Infantry is still gonna be at a Disadvantage against theirs...

cunning aurora
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Was there any AA in Elim?

vast lodge
feral yoke
narrow sand
heady plaza
narrow sand
vast lodge
narrow sand
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Not too bad

hollow canopy
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Sounds like varients of Power Armor Infantry then... We'd have to bring some Light Armor-Piercing to properly fight it, but it would give us an Advantage against them if we did. Otherwise, volume of fire might just work since they're pretty low on FS

narrow sand
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Marine equivalents?

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Yeah

vast lodge
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There icon seems to be regular infantry but we don’t know

narrow sand
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Do we have maps yet?

hollow canopy
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Maps might be in the Pod, I doubt our Spec Ops took time to make a map.

slow hazel
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I was kind of expecting them to have modified units with more armor. That’s annoying their infantry is equivalent to our PAI almost though

narrow sand
unique sedge
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show us the scribbled drawings

upper depot
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Sounds like it's gonna be a meat grinder and our medics will be busy...

narrow sand
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Do we have any gunships?

feral yoke
vast lodge
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I’m going to wait for mid rounds since we only got really small zoomed in maps

hollow canopy
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Leave it for Midround, see if Shack posts it or not

heady plaza
narrow sand
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The heavy gunships look fun

hexed prawn
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I would leave it for the midrounds cause shack will want to be shy with his intel

high lily
hollow canopy
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I'm assuming Infantry doesn't have any Armor-Piercing upgrades anywhere, right?

cunning aurora
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On another note I feel like we're likely to go to the space station after securing the space port

feral yoke
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well I think that will be all that I will say for now and leave you to see the specifics in the midrounds

feral yoke
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but that gives you a rough idea of what we're facing

vast lodge
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At this point we probably join you guys when you get to the city

hollow canopy
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Finally can make a proper plan now... Now that we know a Starport even exists, among other details

feral yoke
narrow sand
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Cant we use mediums?

upper depot
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Gonna need one, considering it's hardly as secure as we wanted

narrow sand
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Or are they with heavy armor

ember snow
high lily
cunning aurora
#

Alright I don't think our landing plan really changes. We intended to land and overwhelm, that's not changed

hollow canopy
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Gonna need more seats at the Table with all the other Tac-Coms coming in...

cunning aurora
#

The debate is now once again if we should:
Go Alone
Go with a fast TF
Go with the strong TF

ember snow
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UM! how ... far up is the lovely intel, sorry to interrupt.... :X

hollow canopy
#

Quite a bit, let me link it.

narrow sand
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Dont we have two tanks?

slow hazel
narrow sand
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Cant we just kill the heavy infantry that way?

hexed prawn
#

Slow but most force we can get down

cunning aurora
#

How fast do y'all deploy?

vast lodge
narrow sand
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No aa on the drop zone?

narrow sand
feral yoke
vast lodge
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If you drop from orbit on to the starport you should be fine

narrow sand
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Sounds good

cunning aurora
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I think it's directly scalable to how many times we're likely to get attacked.
1 - If it's only 1 layer then I think we could go alone
2 - If we're intercepted in two places I want at least a small escort
3 - If we're likely to get attacked at all stages I want to go with Victorum to be safe

Thoughts?

narrow sand
#

How long until the drop?

hexed prawn
# cunning aurora How fast do y'all deploy?

With the orbitals? 4 LVs and 2 mechs per turn. We also have a HAT that will theoretically be carrying inf. We’d be bringing 15 total units plus what’s in the HAT (I think?). That could change if we are able to use the civs from the rock station. We’re doing a headcount right now so we’ll have updated numbers soon.

hollow canopy
#

I suspect we're gonna get attacked at least twice.

lean berry
#

Did Shack GM you two via DMs?

narrow sand
cunning aurora
vast lodge
high lily
#

We all have transports that are a minimum of 3 speed

shut lodge
#

Midrounds!

cunning aurora
#

Here's a thing to remember. The faster your slowest unit, the sooner you arrive on the map. So with our Speed 5 we can arrive 4 turns before all Speed 1, 2 before Speed 3. So we get more turns to do stuff

narrow sand
hollow canopy
#

The gate isn't activating in-system?

high lily
slow hazel
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Looks like it or maybe because they’re under fire and can’t get away

#

Disabled systems on board or something

cunning aurora
narrow sand
slow hazel
hollow canopy
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Oh, huh.

narrow sand
#

Is it the prep operqtion?

narrow sand
#

Oh ok

shut lodge
cunning aurora
high lily
cunning aurora
#

Was there anything capable of shooting VTOLs at the rock station?

upper depot
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Having enemy fighters a couple hexes from the gate isn't super reassuring that we could go it alone

shut lodge
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With a bunch of unknowns

little grail
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We hold the Starport!

feral yoke
#

unfortunatly we had to leave the civs under attack to fend for themselves

hollow canopy
#

Unknowns are probably more enemy fighters inter-mixed with resistance, maybe.

slow hazel
little grail
upper depot
#

Damn, it sounds like we're needed everywhere now

cunning aurora
#

My thoughts right now: We don't go to Elim alone, we wait for more forces to arrive and push together.
But that doesn't mean we sit idle. We could go to the space station and secure that before continuing on; we can likely land there and repair before going back into the fray.

hollow canopy
#

Could risk blitzing out of the Lussan Gate to get there, ya... Would only expose us to a single round of incoming fire... Would their Fighters be able to tail us into Nav-Field 1 and the Rock Station?

feral yoke
cunning aurora
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Oh, I thought that was still under attack

feral yoke
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no

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the civilian convoy was fleeing to it through nav field 1

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so hopefully it is still secure

little grail
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A piece of me wants to see how many people we can have show up at once... get some overwhelming force to establish a foothold.

If we just trickle in, it makes it easier for us to be picked off.

high lily
hexed prawn
#

That’s my inclination, see how much capacity we can get down on the same turn and do that

slow hazel
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Unfortunately we can’t do that until the airspace is clear for the civilian transports

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Gl to Rabbit and Storm though. You guys will have to carry for a bit

high lily
little grail
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So TF Victorum and TF Fluffle are going to be able to arrive at the same time? Am I understanding that right?

hexed prawn
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Fluffle would just have to go slower than max speed and I don’t see why we couldn’t do that to coordinate with Victorum

little grail
#

Are yall faster than us?

hexed prawn
hollow canopy
#

We have a Spec Ops team!

true crescent
#

--RP Post--

The sounds of the loading bay washes over Willams as he enters the main loading chamber, the beep of forklifts, cranes and the occasional shout of an angry supervisor echo throughout the cavernous space as he surveys the various cargo being prepped and loaded into waiting containers.

He makes his way over to the massive bay doors opening into the vast expanse of space, the Lumara System sparkling faintly in the distance as the fleet draws ever closer.

Taking a seat on a nearby cargo crate he shuts his eyes and allows repressed memories to resurface once again. Suddenly he's on the off ramp of a HAT skydiving towards the ground of Titan as AA fire flies around him, watching as other HAT's go down in flames taking entire squads with them.

Then as soon as it begins it's over and he's back in the chaotic loading bay still drawing ever closer to Lumara. "Back into the fray he whispers quietly to himself" before setting off to check his equipment and supplies. Again.

narrow sand
#

Can all the vtols just drop from orbit, drop of the infantry for storm, and then go back up to pick up half of rabbit?

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Then repeat a third time to get both brigades there?

shut lodge
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It takes half your movement to change orbit

narrow sand
#

Thats fine

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Should take, 4 rounds down, 4 rounds up?

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Since we need to slow to to pick things up

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So that should take 16 rounds for the initial push

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No way

heady plaza
narrow sand
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3 up 3 down

narrow sand
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Aught to be fine

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But yeah aa is going to be very useful turn one

heady plaza
shut lodge
#

Remember if this frigate has LRMS they can call the shots

narrow sand
#

Will we be intercepted on the way back up?;

narrow sand
shut lodge
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Hopefully by the time you go back up TF1 will have cleared space

narrow sand
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Since using it on ground targets is a waste

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The less air defense, the more we can just use bombers

heady plaza
narrow sand
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Wait

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Are our transports at LEO

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Or at HEO

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Like

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The actual ships themselves

slow hazel
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There are technically allied fighters in the system but I wouldn’t rely on them. They aren’t even military and the bots have far superior numbers as well

storm basin
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I mean… if the security force could have moved to hold the gate for us that’d be a blessing, but we are a bit delayed to this all

heady plaza
heady plaza
narrow sand
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Hardly any

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So we need to take the port ourselves

feral yoke
heady plaza
narrow sand
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I have a bad feeling about port drops

narrow sand
storm basin
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We have the port by Finley’s logic, but the issue is, it isn’t secure

heady plaza
narrow sand
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We still have the starport?

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For sure??

storm basin
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The city is under siege Finley is THERE

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The man is literally there with the SF fighting

feral yoke
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the star port is still contested, we'll need the other VTOLs and troops to come and help us secure it

vast lodge
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We are marked down as holding the starport with locals by shack at the end

narrow sand
#

Who is finley

feral yoke
narrow sand
#

Player scout?

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Ah ok

#

You are currently on the ground?

feral yoke
#

SPECOPS VTOL Saber

narrow sand
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Spec ops?

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I see

storm basin
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They are both on the ground

little grail
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Spec Ops VTOL (Think Space Littlebird)

vast lodge
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I’m the sf unit with him

storm basin
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They never left the system and never tried to, shack’s order was to send a payload as a message

rancid oasis
#

Oooo.... exciting intel. Elim City is contested. Based on what we know, I still think the best plan is to go in with Fluffle. Doesn't sound like there is a lot of enemy units at the gate. I took a quick look at Fluffle set up doc and I think they have the firepower to knock out the fighters if they engage with us rather then fleeing

heady plaza
#

We need to reinforce to ensure we hold the starport until we get the rest of the BGs down - Then, a few round of recovery, then probably assault Cell'Dar mine soon after.

feral yoke
frank ore
#

unless they have absolutly stacked AA there i still say we hot drop the spaceport

heady plaza
frank ore
#

so far theres no such thing as an AOE AA weapon rigt?

vast lodge
#

No

rancid oasis
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But it sounds like even if the fighters engage Fluffle, we could evade around the fight and have a straight shot to Elim City

frank ore
#

then we should be ifne

storm basin
#

Issue is, they have unique techs right?

rancid oasis
storm basin
#

They have strategic level missiles, so for all we know they may have AOE AA

heady plaza
rancid oasis
#

But if they are focused on still taking the city and they currently have air superiority in the city. I don't see why they would prioritize setting up AA in the city

heady plaza
#

And TF1 will be extremely slow. SF team would have to hold out for an equivalent of 8 rounds of attack.

shut lodge
#

TF one can soak the hits from even strat level missles I think but we’re slow as shit even if we boost ourselves

heady plaza
shut lodge
#

I’m going to ask Shack if we can sortie, our entire airwing ahead of us

heady plaza
shut lodge
#

Victorum told you guys we’re getting you down no matter what

feral yoke
#

the orbital TFs will need to screen for BG3 so the VTOLs can get though to help us out in the city

shut lodge
#

It should be just one LS

real minnow
#

TF2 is in full Case Red mode, we'll deploy all our fighters and bombers and help contest Elim Spaceport.

storm basin
#

So… hail mary to Elim it is I guess (whenever we arrive in system)

feral yoke
heady plaza
storm basin
#

Finley, valid question, did they ever mention any actual defence stations in the city?
Or does nobody know of any actual defences

vast lodge
#

We know nothing about the city besides the space port

storm basin
#

F….

shut lodge
feral yoke
shut lodge
#

If it’s two, we will have to rethink

real minnow
true crescent
feral yoke
shut lodge
#

The initial sortie we were talking about just hitting those seven unknown contacts

#

Clear the gate so that’s one less contested spot for you guys to have to go through, but again there’s been a delay in for all we know an enemy task force could move into NAV1

feral yoke
#

I wonder if 17 VTOLs would be enough to swarm and destroy the frigate....

little grail
#

What I dont want to happen is we sortie those people in and they dont have a way out

#

Like they get stuck in contact and we run into issues

storm basin
#

I think… if it has no armour it might be able to

#

As most die are d2

feral yoke
#

death by a thousand cuts anyone

true crescent
real minnow
#

Frigates have Armor 1 by default

vast lodge
#

Regular ones have one armour but we could attack it rear

rancid oasis
storm basin
#

However we can board it if a madlad somehow is able to land near an airlock

real minnow
#

Aerospace can't flank

narrow sand
#

how do we check the map btw?

real minnow
#

but 17d2, dealing 1 hit on a 2, needing 7 hits to kill

storm basin
narrow sand
#

i want to know where my unit is currently

rancid oasis
#

Its in the midround events channel

feral yoke
real minnow
#

odds are about 60% you'd kill the frigate in one round

storm basin
#

That’s discounting Finely I think

real minnow
#

slightly better then

true crescent
#

Should we do it?

#

Cause if we can't kill it in one turn we are gonna take losses

frozen lagoon
#

Is it known if the frigate is hostile or is it assumed? I missed if it’s known

storm basin
#

Pretty sure it’s hostile, by what is said

rancid oasis
#

Its hostile, its dropping bot infantry

little grail
#

Mine can be docked!

frozen lagoon
#

Ah I see that info now

narrow sand
heady plaza
narrow sand
#

besides we will take loses fighting it regardless

heady plaza
narrow sand
#

maybe we should ask the other battlegroups if they have any idle fighters

shut lodge
#

Rapid fire only affects hoard units

narrow sand
#

30 vtols will do the trick

shut lodge
#

As in units with the hoard tag

storm basin
#

horde*

narrow sand
#

if 17 does not

heady plaza
narrow sand
narrow sand
#

besides we are likely to be dispersed

shut lodge
heady plaza
#

Shack can make our lives difficult with RAI.

storm basin
heady plaza
storm basin
#

Should we get a mod to pin this formation rn?

real minnow
narrow sand
real minnow
#

Planes and VTOLs gain no benefit from flanking. Their movement is too high, and it's too easy for them to do so. It's a balancing thing.

narrow sand
#

so, should we go for the frigate?

#

i tentatively say yes?

feral yoke
#

up to you really, I won't be able to help attack the frigate

real minnow
#

up to you, I know the Elim starport is contested, which is gonna be our primary deployment zone for all battlegroups

narrow sand
real minnow
#

I'm not certain, we need some time for everyone to see the intel

narrow sand
#

who is dropping with us on elim?

quartz bridge
narrow sand
#

will ask them

storm basin
#

As such we might be the only valid BG to land

feral yoke
#

I think if we can get the VTOLs to the surface and into Elim we should be able to hold the starport long enough

quartz bridge
frank ore
#

could we just do a drive by and attack the orbital without stoping

quartz bridge
#

idk

storm basin
#

Fair, but… can we do evasive?

quartz bridge
#

don't think so?

frank ore
#

i dont think vtol gets evasive

storm basin
#

Oh yeah…. :(

rancid oasis
#

I feel like we need to drop off infantry and such before we try to take on an orbital ourselves

storm basin
#

Everyone else

#

As we can arrive as early as our BattleGroup’s speed

quartz bridge
#

Ah, drop then engage, I can dig that.

storm basin
#

-# Same for TFs

rancid oasis
#

It would suck if we got blown out of the sky with everyone still waiting to deploy

narrow sand
#

dont want to lose the crew with the vtols

quartz bridge
#

Maybe that lets a TF or fighter sortie catch up so we can support them in orbital fighting.

#

as long as it's not too heavy tho

narrow sand
#

from tf3 comms

#

do we want an escort from them?

#

for the initial landing

rancid oasis
#

Actually, can an orbital fire it's main guns at VTOLs? There might be a chance they don't have HMG to try and swat us out of the sky

rancid oasis
quartz bridge
#

they should be able to

rancid oasis
#

Going in with Fluffle and Rabbit seems like the best combo of speed and combat power

quartz bridge
#

If it's just the frigate we'd probably be fine to land, but there are bandits at the gate, so we need escort up to there at least.

rancid oasis
#

Should I go into their comms and chat with them about it? I'm not sure if that is a TACCOM only thing or not

narrow sand
heady plaza
frank ore
#

i don't think we should delay the spaceport over 1 orbital, we could drop off the ground troops then send the orbitals to go hit it

upbeat lily
#

but then we run the risk of having to move infantry speed if we lose more VTOLs then we have infantry

frank ore
#

i dont think we would be in any greater risk in orbit than in atmosphere, even if they dont have large ammounts of AA, at this sacale i expect them to have some

heady plaza
narrow sand
#

are we deploying with rabbits or not?

#

current situation

rancid oasis
#

Probably need to throw up another poll about it. But I think going in with Rabbit and Fluffle is the best idea

heady plaza
feral yoke
#

well make it quick would you please

narrow sand
#

sounds good

feral yoke
#

anyhow, I'm logging of for the night, look forward to seeing what plans you come up with

narrow sand
#

does this sound good?

#

it would let rabbit deploy their full capacity relatively early

#

and save the allied forces in the mines

rancid oasis
#

We have the capacity to haul extra tanks and mechs? I thought we only had two HVTOLs

frozen lagoon
#

Will note, DF likely coming second wave alongside ultra is doing a full organized push into the mines

hollow canopy
#

We do only have 2 HVTOLs

narrow sand
narrow sand
upbeat lily
#

So we are planning on ignoring the frigate correct?

rancid oasis
#

Ah, I misunderstood, I thought we would be hauling them in on the initial flight

real minnow
#

TF 2 would support your attack on the frigate if that ends up being the plan

narrow sand
#

we would be doing two trips

narrow sand
#

but again, we would be doing that after dropping of our infantry regardless

real minnow
#

I think the timing works out with you deploying first, since it'll take us 2 rounds to get there

upbeat lily
#

I would disagree on attacking the frigate after dropping off troops

narrow sand
#

there is also the option of using the 17 vtols as fighters once they are empty

#

to help atlas

#

but the 2 HVTOLs helping rabbits

upbeat lily
#

After all, if we end up losing more VTOLs then we have infantry, then we move at infantry pace

quartz bridge
#

Probably the best we could offer against orbitals is cleanup.

narrow sand
upbeat lily
#

Pretty much we either go “do you want to live forever” and dive the frigate. Or completely ignore it

narrow sand
#

rabbits need some more transport capacity for their infantry

#

they need 2 vtols and as many HVTOLs as they can get

#

i am down to send polaris in there

quartz bridge
#

That's proper, assuming our split goes through.

real minnow
#

iirc, enemies will prioritize firing on orbitals over other units, so with our screen, STORM could deliver the punch we don't really have

quartz bridge
#

And would we want 2 engi 1 medi with the air and 1 engi 2 medi with the ground?

narrow sand
#

@frank ore @lean berry are you down with splitting off with me to go with half of rabbits and help them out

#

then join back with the rest of storm once the frigate is dead and the mines are captured

cunning aurora
#
poll_question_text

What's the Storm Blessed Motto? (Choose all you like)

victor_answer_votes

12

total_votes

56

victor_answer_id

4

victor_answer_text

In your last hour, look to the skies

quartz bridge
quartz bridge
#

which is one of the things we've discussed, but I'm not sure if we actually have a consensus rn

narrow sand
#

do we need to split

quartz bridge
#

I mean, we could if we can get access to LS

narrow sand
#

oh yeah

#

we should probably appoint one or two commanders that can make descisions without asking anyone

#

well

quartz bridge
#

But we can't carry our ground troops and Rabbit's ground troops.

narrow sand
#

informing people

#

but without consensus

narrow sand
#

simultaneously, the ground troops would all be landed in elim

quartz bridge
#

We'd have to split the BG to take 2 trips, because we'd be leaving our ground in one place or the other.

narrow sand
cunning aurora
#

Alright. I'm back. Where we at with the planning?

narrow sand
lean berry
quartz bridge
#

Ah, I think I had a misconception. How many VTOL Bays does Fluffle have? (my impression had been that Fluffle were deploying Rabbit to Elim, and then doing their thing, and Rabbit wanted us to ferry them to Cell'Dar mine)

hollow canopy
#

:O What's the first step? I wasn't paying attention either.

narrow sand
#

the only thing is what the vtols do after dropping infantry

rancid oasis
#

Do we really want to wait for Victorum?

narrow sand
real minnow
#

against the singular frigate, no

rancid oasis
#

I don't, I think it should just be Fluffle, Rabbit, and Storm

narrow sand
#

fluffle+storm+rabbit is in t

quartz bridge
#

Victorum engage the bandits on the gate, Fluffle/Rabbit/Stormblessed push to Elim?

rancid oasis
#

We'll be arriving before Victorum

#

They'll come in some number of turns after us

true crescent
quartz bridge
rancid oasis
#

Yes

narrow sand
#

we will need two trips

rancid oasis
#

That is my understanding

narrow sand
#

but fluffle can help

quartz bridge
#

Fluffle has the transport capacity for Rabbit but not enough DC?

#

That's why I'm asking about the VTOL Bays.

rancid oasis
#

Technically we could blitz ourselves five turns before the main fleets arrives, but I don't think that's a good idea either

quartz bridge
#

and how many of their own VTOLs they have

narrow sand
true crescent
rancid oasis
#

No, I think we should go in with Fluffle and Rabbit

true crescent
#

I second

narrow sand
#

this is retarded

#

it would be funny

#

except we would die and not get to actually play

true crescent
#

Ok so how much of rabbit can we bring with us the first trip?

narrow sand
rancid oasis
#

None is my understanding of the rules. If TF Fluffle is going to carry BG Rabbit then the entire BG needs to be in Fluffle storage

narrow sand
#

so we can drop at the same time

quartz bridge
#

I see no VTOL Bays looking at Fluffle's sheet, so we can't help them deploy Rabbit.

#

Because units in cargo need a bay for DC.

rancid oasis
#

Honestly, if I had one req point. I would offer to buy the VTOL Bay upgrade and join Fluffle

quartz bridge
#

Each VTOL Bay offers 2 VTOL deployment per turn.

true crescent
#

Ok so we head in first and establish a beachhead and then turn two start ferrying rabbit down as well

true crescent
#

Ok so we need to grab a starport first

chrome knoll
#

#1382040199797801031 message just a heads up, we had a poll a while ago abt how we should deploy (w/ TF1 or 2/3, pros n cons here:#1382040199797801031 message )tho this is subject to change w/ the intel we now have

quartz bridge
#

If they had VTOL Bays, which they don't if I'm reading them right. They'd deply at the starport, then any ferrying we do would be with a split mostly air BG, leaving the ground BG for later pickup.

true crescent
#

We could try hot dropping right onto a starport and if we can secure it being rabbit in that way

quartz bridge
#

Also, It looks to me like Fluffle only have 2 cargo bays, so couldn't carry all of Rabbit unless they get 1 more. (Because as Shack and Dres told me, the units starting in unit bays must be attached to the TF).

cunning aurora
#

Can VTOLs shoot orbitals?

quartz bridge
#

(assuming Rabbit has the minimum 15 units)

true crescent
quartz bridge
cunning aurora
#

Any reference for that or just a hunch?

quartz bridge
#

unless they get AA upgrade

#

let me find it

cunning aurora
#

Not that I'm doubting anyone. But if we're making an attack plan we need to be sure of our capabilities

true crescent
#

We can run it by shack to make sure

upbeat lily
#

We can’t shoot aerospace, we can’t see ground, so I’m assuming we can’t shoot ground either xD

cunning aurora
#

We need people to call in attacks basically on ground targets.

#

Too slow to hit aerospace, too fast to see ground... makes sense kek

narrow sand
#

cant vtols just hover?

true crescent
#

VTOL's can hit ground I'm pretty sure

narrow sand
#

i dont see any restriction against aerospace

#

and we would have a ton of spotters regardless

cunning aurora
#

VTOLs can hit ground targets. They just can't spot them

chrome knoll
quartz bridge
#

hmm, I thought I read it in the main rules or the unit/equipment list, I could be wrong

storm basin
frozen lagoon
#

We need recon drones

narrow sand
#

are we deploying alongside fluffle and rabbit, yes or no

cunning aurora
#

Drones aren't gonna be a thing. We have recon spec ops

narrow sand
#

also is atlas joining, yes or no

real minnow
#

Is your target still crossroads?

cunning aurora
#

No

lean berry
narrow sand
cunning aurora
#

Our target is Elim, securing the Space Port

narrow sand
cunning aurora
#

We are not planning beyond taking and holding elim for now. We can quickly deploy to whichever front looks most dire, no one else is as fast as us. So we're staying in reserves for wave 2.

real minnow
#

we're split in votes on being able to take on the frigate, but in all cases, we'd want some kind of air support to do it

#

our own roster isn't quite large enough to one-shot it

narrow sand
#

gunship should go atleast

#

I am down to go on this incredibly dangerous mission

#

after I drop off my squad

#

I dont want to lock two people out of the game for a whole operation

quartz bridge
#

IIRC we'd like to deploy the ground forces as soon as we get to Elim (we want at least light escort, or escort at least part-way), then if more orbital/aerospace assets show up, we could support them taking down the frigate, or we could do something else.

narrow sand
#

this is also what I have understood

upbeat lily
narrow sand
quartz bridge
#

answer about VTOL AA
#meta-comm message

narrow sand
#

this is inevitable

cunning aurora
#

Okay we knew about vtol AA. That doesn't answer if we can hit orbitals, they're different afaik

narrow sand
#

ugh

#

yes we can hit them\

#

perfect

#

glorious

true crescent
cunning aurora
#

I don't know if we can. I'm just saying that our inability to hit Aerospace doesn't necessarily mean we can't hit orbitals

shut lodge
#

Everything can shoot orbitals I believe

frozen lagoon
#

Except infantry

shut lodge
#

If you’re on the ground, you have to have above range 2

ember snow
shut lodge
#

But I’m pretty sure if you have a gun and your aerospace or orbital, you can always shoot orbitals

frozen lagoon
#

Infantry 2 range weapons specify no orbital targeting no? Or am i wrong on that?

shut lodge
#

No, you’re correct. Infantry can never shoot orbitals

#

Even if they have range 2

narrow sand
#

yeah lets go then

lean berry
cunning aurora
#

We're not here to decide what to do for anyone. We facilitate the discussion and communicate the groups decision. We're not commanders, but tac comms

frozen lagoon
#

Wait their AA mentions orbitals

lean berry
true crescent
narrow sand
#

rabbit is going on mining currently

#

we will be paired with atlas

cunning aurora
#

Can rabbit deploy itself to a mine?

hexed prawn
#

To sum up:

We will not be able to support during initial fight. If we are able to get on the Mining Frigates, we can maybe support y'all a few turns in, but do not count on it, as we still do not really know how to acquire/get in contact with said Frigates

cunning aurora
#

We're considering going to get the frigates

hexed prawn
cunning aurora
#

Since we deploy so quickly we could go to the asteroid, retrieve the frigates, escort them to the gate.

#

You would then be able to use them right away i would think

quartz bridge
#

Do the mining frigates even have landing gear?

cunning aurora
#

Yes

#

Convoy // 12 -** Landing Capable**, Transport "Mules" // Weight Class - Light Frigate - Armor 1, Hits 3. Unit Transport Capability - 6 Per Craft. Location: Heading for Mining Station

hexed prawn
#

"landing capable"

cunning aurora
#

Well there's 12 at the mining station.

#

Someone would either have to go there first, then board. Or I believe we can just escort them back to the gate.

narrow sand
#

ok, current plan is to drop with atlas support, then have all 19 transports help kill the frigate when the infantry has been dropped off

#

can someone with perms pin?

cunning aurora
#

that's not the plan

#

that's a plan

narrow sand
#

true

cunning aurora
#

we haven't decided on exactly what we're doing

narrow sand
#

ok

narrow sand
cunning aurora
#

Yes, but we need to plan out all the other plans first

#

Right now we're still looking at what the other BGs want to do so we can plan around that

hexed prawn
#

We need to plan all the plans enough that we can plan which plan we want to fully plan

narrow sand
#

fair enough

hexed prawn
#

lol

narrow sand
#

allright, plan 1 written out

#

just to clarify so everyone else knows, neither fluffle or rabbits are able to assist

#

going to afk for a few hours now

cunning aurora
#

If we have Atlas support then they likely won't need help destroying the frigate. And that would need to be a turn later, since we can only descend or ascend once per turn.

quartz bridge
#

Depending on Fluffle's plans, they could perhaps escort us to Elim, but it looks like they can't transfer Rabbit.

hexed prawn
#

At this point according to tabby:

quartz bridge
#

looks like Fluffle hasn't formalized a decision yet

cunning aurora
#

@real crest How many of the Frigates would you guys use? We may be able to get them for y'all.

real crest
#

Uh

#

Wait this isn't atlas chat

hollow canopy
#

:D This is Storm Blessed

real crest
#

No idea ? So far I've only thrown the idea in Atlas, I do not have the finer details of exact operation procedures.

quartz bridge
cunning aurora
#

You could use some of those to deploy

cunning aurora
#

We'd have an opportunity to heal when we get to the Rock Station

quartz bridge
#

Ah, not immediate escort, just screening?

cunning aurora
#

I suppose? We'd be bringing the frigates to the lussan gate, to enable other BGs to immediately deploy with them

quartz bridge
#

Well, they can go there whether we're with them or not, as long as we contact them? Are we not starting from Lussan with TFs (2)/(3), whether or not they escort us to Elim? We determined we would run past the 1 frigate, but not also a blokade before that?

cunning aurora
#

Well we have 2/3 turns to play with before TF2/3 arrive. We could do that before they arrive

quartz bridge
#

Ah, so not go to where the frigate can hit us, only the bandits at Lussan?

cunning aurora
#

This is the core of what I'm imagining currently

true crescent
#

This looks good to me

quartz bridge
#

I see... do we know what round TFs with speed 2 or speed 3 can make Lussan?

cunning aurora
#

TF with Speed 2, would spawn Turn 4 and be able to make it to Lumara.

#

A speed 3 would spawn in Lussan the turn we want to return to Lussan

quartz bridge
#

I'm a bit confused, but tell me if this is right; The fleet in alt-space is (or was) ~8 distance from Lussan Gate system-side. This means with speed 5 we get to Rock Station turn 2, and speed 2 would get a TF like Atlas to Lussan on turn 4. We repair turn 3 and return to Lussan turn 4. ?

cunning aurora
quartz bridge
#

Ah ok, alt-space just works differently, it's not a distance per se?

little grail
#

It's all about how mobile we are.

quartz bridge
#

Now, we can move the same turn we jump gate into system?

#

if so is that with our full speed?

little grail
#

Thats a great question

quartz bridge
#

How many turns pass for the spec-ops guys before we arrive?

cunning aurora
#

I was just looking for the reference

#

We can arrie up to 4 turns before the main fleet, 3 turns before TF2 | Atlas

quartz bridge
#

Or is a TF not allowed to burn LS to go faster in alt-space? (something like a speed just correlating to size as the actual way alt-space might work to transport thing?)

#

ah, was typing when you answered

#

"a few turns ahead" is not a precise number of turns though, it's vague.

#

So that's why I'm confused as to whether there's a distance we're traveling in alt-space, or it works by some other mechanism.

#

"... speed 1 vehicle will be basically day 1." That sound like the main fleet timing is turn 1, and anything faster is turn 0 or earlier.

cunning aurora
#

I don't think Orbitals can burn LS to arrive turns earlier. He was resistant to allow Afterburners to allow transit speed to be faster. So I doubt it would work for Orbitals

quartz bridge
#

Ok, that's helpful to know, but it doesn't say how early EXACTLY based on speed, do we need to ask for clarification when he's available?

cunning aurora
#

I suppose so. I think it's clear, but that's just my interpretation

quartz bridge
#

In my mind it could be something like [ speed 4-5 arrives system side turn 0, then gets to act turn 1, speed 2-3 is arrive turn 1 act turn 2, speed 1 is arrive turn 2 act turn 3] as an example of how rules might theoretically work.

cunning aurora
#

I understand there's room for interpretation. It just feels arbitrary to group them together. If you're 1 speed faster, your arrive 1 turn earlier

#

feels much simpler

#

#meta-comm message

#

here's the reference for afterburners not working for transit speed

quartz bridge
#

Ah, so tactical speed only. Doesn't that imply that strat speed is different than tac-speed, where we've been assuming they're the same?

cunning aurora
#

They can be different. But only in edge cases like that

quartz bridge
#

mm,ok

#

thinking

ember snow
#

Are you sure were not all arriving at the same time and then moving at strategic speed?

cunning aurora
#

then you'l show up a few turns ahead of the fleet.

#

Yes i'm sure

ember snow
#

I just somehow doubt that we are going to run through 5 turns before 75% of the army even arrives. Because then that means no one is landing (for the most part) until turn 7 or 8... and then if theres a battlejam or soemthing at the spaceport. That means we dont really START combat until turn 10 for most folks.....

And historically all previous campaigns have only been ~12-15 turns.

#

Which I mean, maybe thats the case, but it means this campaign is going to be 30+ turns long

cunning aurora
#

I mean you're only extending the campaign by 4 turns... it's not insane

ember snow
#

It's not 4 turns. Thats 4 or 5 turns to spawn in at the Lussan gate. At speed 1, thats another 2 turns just to GET to Elim city to unload end of turn 6 or 7... and if there a 'bottlejam of sorts' that measn some might not even get off until 9 or 10....

And we'll have used up half of the historical timer before boots are on the ground.

NOT that its a bad thing to have a longer game, if thats what the GMs want to do. Fine by me.

quartz bridge
#

In the less likely rules-scenario where alt-space has distance, what you inferred about 1 less speed being 1 turn later makes no sense. In the more-likely rules scenario where alt-space has a different mechanism for how long it takes to jump, then there's no reason to assume that any given timing per speed is the default over others, and any ratio of turns to speed (2:1, 1:1, 1:2) is equally simple, which means I don't think your interpretation is obvious in this case either.
@cunning aurora

cunning aurora
#

Okay. So you disagree with me. But what's your point?

quartz bridge
#

Just that we should ask for clarification is all.

cunning aurora
#

I ain't stopping you from asking.

quartz bridge
#

which I see you are open to (so nothing against you), but I did want to explain my reasoning that it's not obvious to me

steady stream
#

Are we still planing to land on the city?

cunning aurora
#

Yes. The question is if we're doing something beforehand

#

We could (maybe) deploy several turns before our escort arrives.

#

We may be able to retrieve the convoy that was mentioned in the midround events

#

and escort them back to the lussan gate, so that a BG or two can use them to deploy further into the map

#

There is some debate on how much earlier we arrive or if we arrive earlier at all or just move faster to the planet...

#

But Shack is streaming MechWarriors atm so he can't answer questions

true crescent
#

Alright so the general consensus outside of the speed shenanigans is that we hotdrop onto Elim and nab the starport letting the rest of the BG's unload via NPC transports and the like. Then transition to a mobile QRF force to deploy where needed

#

At least that's what I draw from everything

cunning aurora
#

Yeah we're still planning on doing that. It's just a questino of timeframe

little grail
#

Do we on purpose slow a bit to allow more of the fleet to show up with us

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Or do we speed ahead to get to Aurora

cunning aurora
#

I think the current concensus is to wait for Atlas (TF2) with whom we will assault the city.

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But Atlas moves at speed 2. We move at speed 5. We theoretically have 3 additional turns to do stuff (if my interpretations of deployment speed is correct)

vast lodge
#

And I think there still the idea of t1 using a ls to join but not sure

cunning aurora
#

TF1 is no longer going to Elim

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They're going to the southern nav point to fight their fleet directly

quartz bridge
#

this does seem proper

vast lodge
#

The question is how many enemy are going to be at the gate they could leave or more could come or they just stay there we can’t tell but it up to you guys

heady plaza
narrow sand
#

its not as if the enemy will stay idle as we pick apart their defences

bleak robin
#

@feral yoke amazing job, thanks for the assist.

kind oyster
#

Seems like the Party Already Started

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I guess we are kicking it up a few Notches when we get in there?

shut lodge
#

@cunning aurora sorry for the ping just wanted to check in what’s your current plan? Are you still taking the space port to relieve mat?

shut lodge
lean berry
rough sage
real minnow
vast lodge
little grail
#

Aurora will forever go down as the badass tip of the spear that held the line in advance of the main force. that's some movie stuff right there man

earnest mural
#

Aurora on its way to becoming a legend like dawn bringer.

lean berry
#

This whole Saber / Aurora Spec Ops/Special Forces bit gives me serious "Black Hawk Down" vibes, in the best way possible.

bleak robin
#

Also, good luck to you all if you guys still intend to rush the city, what with the heavy enemy resistance in the region

true crescent
#

I'm sure we can hang on for 5 turns

untold pine
#

If we die. We die

true crescent
#

I didn't go through hell on titan just to die here, we are all going to live forever

untold pine
#

Nah, die the good death and go to Vallahala

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Btw, any change in plans since the intel came in?

narrow sand
#

5 turns for 19 units seems quite reasonabke

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its urban too

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and we can kill anything lightly armoured with a shit ton of noseguns

lean berry
#

Other plans have been suggested, I think.

narrow sand
#

do we need to escort the frigs back to the gate?

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or is it to meet with atlas

little grail
#

It's about to look a lot like Blackhawk Down up in this shiznit

narrow sand
#

yeah thats probably the best plan

untold pine
#

Ok, I think that seems reasonable

rancid tundra
#

is this a plan where we come in 3 turns early?

bleak robin
narrow sand
lean berry
slow hazel
#

Ah alright. Otherwise I was getting extremely worried for the spec ops crew

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We can’t afford to lose them

lean berry
rancid tundra
#

so that turn 5 is actually "turn 1" then?
plan looks good

bleak robin
lean berry
#

There's two sets

rancid tundra
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the npc transports just let anyone go to a starport that we have secured

lean berry
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The automated ARMCO Freighters without landing gear and speed 1

rancid tundra
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the frigates let people land on the planet to help take the starport

lean berry
bleak robin
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Ah, ok, I get what you guys mean. Only thing would be that they can't carry many human sized personnel compared to similarly sized vessels.

lean berry
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I think that was more flavor than mechanics

rancid oasis
#

Interesting, using the extra turns on the map to help out the Lumar on the station. Risky but could give us a hell of a lot of extra DC

true crescent
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I mean what else are we really gonna do with 5 extra turns

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Might as well imo

rancid oasis
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I think there is still some merit to just waiting to go with the TF2/3. But I'm not opposed to it, it's a calculated risk

heady plaza
#

STORM,

Given the new intel we have suggesting that SAR and EVAC missions may occur, I propose an administrative division of BG3 into a ground detachment and a VTOL wing to allow for increased flexibility.

STORM BLESSED will continue to operate as an airmobile QRF group, but would be afforded the option of separating if necessary in order to fulfill objectives as needed.

I would like to open the floor to comments.

https://docs.google.com/document/d/1be_pfeSJSAhLZGLliGhP7SWduCbwIBjK0mQ5ecmIKv4/edit?usp=sharing
#1382040199797801031 message

true crescent
heady plaza
# true crescent So does this mean the ground detachment no longer gets vtol support and will sta...

Operate as a coherent Joint BG.

STORM BLESSED could continue to operate as an airmobile QRF group, but would be afforded the option of separating if necessary in order to fulfill objectives as needed.

We try to stick together if possible - but this allows us to move between strategic points as necessary - for example, getting civvies out of a hot zone so that they can be transported out by the frieghters.

rancid tundra
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I voted against this the first time but I've come around
its a good idea

true crescent
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Ok because rn it's looking like we are getting charged with the main defence of elim once it's secured

narrow sand
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I agree with this reform

exotic lion
#

the real question is what would BG 3.5 be named

narrow sand
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storm blessed still

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or windrunners

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to keep with the theme

real minnow
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Cyclone

heady plaza
rancid tundra
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storm blessed: lightning (vtols)
storm blessed: thunder (ground)

real minnow
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-# ignore me

rancid oasis
heady plaza
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I'll put a 72 hour poll up around <t:1750129200>. Keep discussing while it runs its course!

true crescent
bleak robin
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Might need to clarify if a full VTOL BG is legal.

true crescent
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Although we might be able to get dwarf or rabbit to to do it

rancid oasis
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I really like Windrunners for the ground forces, but I'm a Sanderson fan

exotic lion
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a full vtol BG is not legal im pretty sure, thats why a couple support units would need to be tied with it

heady plaza
rancid tundra
heady plaza
#

see the infographic. please

real minnow
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We only need to defend it until the BGs get there

rancid tundra
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ah I missed that

narrow sand
heady plaza
narrow sand
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is there a poll somewhere?

heady plaza
narrow sand
#

perfect

#

put a name for the bg too, the votes should be paired so you vote for both the names at once

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also, what are we going to do about the fighter patrolling the gate

true crescent
narrow sand
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we litterally dont have anything that can deal with it

true crescent
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Not unless we can bring our own fighter with us

narrow sand
rancid oasis
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Battalion: The Storm Blessed
Battlegroup: Skybreakers
Battlegroup: Windrunners

rancid oasis
heady plaza
#

#1382040199797801031 message

narrow sand
true crescent
#

We can try the pizza trick again

heady plaza
narrow sand
heady plaza
#

Also @fiery summit are you still willing to be a TACCOM if the split goes through?

fiery summit
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Yeah I’d be willing

hollow canopy
#

:O Stuff and things

fiery summit
#

Haven’t been paying as much attention (readying for my UK trip) but I’ve supported splitting for quite a bit now.

heady plaza
# lean berry Oooh, what did I miss...

Me trying to pass the split vote after Shack not-so-subtly encouraged us (... well, the entirety of ARMCO) to split into smaller BGs so that we are more flexible.

#

Unrelated: Only the TFs and BG-DF have more messages in a thread than we do.

little grail
#

@heady plaza I would volunteer for the standby medic in the VTOL, if TAXI is okay with that.

lean berry
little grail
#

do we have any LRMs?

heady plaza
rancid tundra
heady plaza
#

Please don't deploy the tank while in space, I don't want to explain how we lost an entire MBT-

little grail
#

world's first orbital drop MBT

heady plaza
heady plaza
little grail
#

balls

kind oyster
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Do we have Combat Medics per chance?

heady plaza
little grail
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There are 2 total across the fleet

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and 2 medical corps

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After this mission I think we'll see a lot more

kind oyster
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Would have suggested Combat Medics stay Ground side with ground forces if so

little grail
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That would have been ideal, agreed.

lean berry
kind oyster
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tbh we should ask the captain if we could get the Upgrade from SC2 Coop unde Mengsk that lets Tanks shoot their Guns while being Carried by Intercessors

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aka VTOLs

lean berry
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Well, EverClear, you're certainly earning your Adjutant title. Part admin, part recruiter, part liaison, and part proposer.

heady plaza
hollow canopy
#

Hehehe... Siege Tanks. =v=

heady plaza
#

VOTE:

Info on Proposal: #1382040199797801031 message
Poll: #1382040199797801031 message

upbeat lily
#

Ground forces are going to be hurting for supplies real quick if the air detachment doesn't stick around for very long

heady plaza
steady stream
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Is there anything i need to catch up on?

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Other than the vote

rancid tundra
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did you catch the scouting in #midround-events ?

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if so I think you're good for now

steady stream
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Alr cool, I already all of those 😉

real minnow
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does Storm have a patch?

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I feel like I should request one for our 1 VTOL pilot when we do the bees-vs-frigate battle.

kind oyster
#

somewhere

full lagoon
real crest
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...are thoses cat ears ?

full lagoon
real crest
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Damn.

lone sandal
#

French. Get back to your tank brigade. Leave the poor suicidal people alone.

real crest
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aww... :(

full lagoon
storm basin
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‘Controlled’ eh?

full lagoon
full lagoon
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ah its so cute.....insert very dirty jokes here

real crest
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HELLO

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I've heard you guys are splitting into 2 BGs if I understood correctly ?

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Can I get more info on that for the Ops Log ? As in, numbers, name, spreadsheet link maybe if you made a new one ? 👀

storm basin
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We;re voting on it rn

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Your friend just read the poll early which is all in favour of said thing

real crest
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Oooh. Okay.

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Well let me know when the poll ends then Thumbs

storm basin
#

Btw all in favour as basically all for

bleak robin
storm basin
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It’s like 15 to 4

real crest
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1 PACK OF CIGARETTES ON THE 4 !!!!!!!!!!!!!!!

(do i have a gambling addiction guys ?)

bleak robin
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Yes.

real crest
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aw.

lean berry
true crescent
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So if we do split the BG into two parts will we get a second channel or keep just this one

lean berry
lean berry
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(I know EverClear wants BG3 and BG13)

real crest
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BG13's already taken sadly

lean berry
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Mhm

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He was talking with AutoDave about there being a switcheroo

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We could always ping @ Dresden or someone and ask for channel renaming

cunning aurora
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We could go with 33

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Honestly we might not even need a new chat. We're still operating as one unit, not two. So our communications shouldn't be disjointed

true crescent
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^

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No reason to make communication harder

lean berry
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Mhm

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I was just saying we could ask a mod to rename our comm channel to something like "Battlegroups 3 & 13 - The Storm Blessed: Comms"

chrome knoll
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or we can go for smth like BG-3A and BG-3B or smth if thats allowed
example:
Ground BG: Battlegroup 3-Alpha - The Storm Blessed - Thunder (abbreviation: [BG-3A: SB-T])
VTOL BG: Battlegroup 3-Beta - The Storm Blessed - Lightning
(abbreviation: [BG-3B: SB-L])
edited to sync w/ proposed plan

lean berry
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That could also work

bleak robin
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Or just call yourself The Storm and The Blessed.

chrome knoll
#

eh, doesn't feel the same as [Storm Blessed] in my opinion, but yea we can do that

lean berry
#

I'd agree ☝️

weary apex
#

I'm already not a fan of splitting us up and changing our operating procedure, so a name split I'm definitely against

lean berry
heady plaza
weary apex
lean berry
# weary apex Well it seems that the INF section, the strike force, is a lot less mobile from ...

The tldr is that nothing would change 70-90% of the time. We'd still be moving quickly from one battle to another. We'd still operate on the VTOL-ground unit pairings in the doc. VTOLs would still drop off units and then run CAS.

This would mainly give us an option should the need arise for the VTOL Wing (which wouldn't be all the VTOLs) to move to another strategic point to resupply/evac civilians/perform Search-And-Rescue.

Plus, all of that would be assuming the ground detachment was in defensible position which they would have been holding for a few turns anyways.
The VTOL Wing wouldn't be abandoning the the Ground Detachment or leave them stranded.

chrome knoll
true crescent
#

Well we got clarification