#Battlegroup 2 - Venator: Comms
1 messages · Page 12 of 1
Just game mechanic wise
Minefields are unironically my fav stratagems in HD2.
Shack immediately removed hex wide attacks from arty after C2 because it’s fucking broken
So I doubt we’d be seeing larger than single target attacks
yeah that indeed sounds a bit too wild lol
- the vehicle hit system and we’d be incredibly hard pushed to take more than 1-2 losses from already damaged Tanks being targeted before whatever this theoretical thing is, is filled with 20mm wide holes
Holy shit, I take the day off at the beach and all hell starts breaking loose xD
just wait till the actual map comes around
500 messages in the (for me) middle of the night ^^
Yeah, in the training exercise I was in everything always happened when I was sleeping xD
Well, i dont think that Victorium is gonna be supporting us
Probably not indeed
I they'll be tied up for a while.
We will manage, trust 
am I missing a channel? How are we seeing the ziyal map, i dont see it anywhere?
we haven't got there yet?
we're in C-Z currently and shacks probably gonna do the combat for it soon
this is C-Z
it's from mid-rounds
OH i somehow didn't realize that was our bg he was talking about
i'm just retarded apparently dont mind me
lmaoo
all good 
We are hoping that at least SOME of those contacts are friendly or neutral
I just realised. Have we tried to open comms too?
Not really since we coudnt
Right, we havent technically entered
Yeah we didn't expect anyone beeing there xD
Someone get on comms once we get in
Probably one of the engis, since they probably wont be deploying in the 1st turn
Alot of stuff, also C-Z had a map we didn't know about.
God damn
Marl good god
sleep man 🤣
o7 on it
Would something like "Opening comms to try and contact potential friendly contacts in the area" be good?
Idk.
With some RP Text what you want to convey
Like "forces opposing the bot invasion we are friends" etc.
Are you all wanting some reinforcements from Atlas T7? We're debating where to go, but if you think you're good we'll go elsewhere.
Yesss we are very vulnerable to air and Atlas showing up would save our ass
Ok, I'll add that to our poll
Looks like we're out of detection range for the ?s
Time to start planning, I guess
hopefully we get some atlas support
So, we'll hafta ping for friendly lifesigns
Get a HAT or engie to call across radio
The group in the center of the road is probably hostile, so we could sweep in and use our sheer force to sweep through them in the first turn.
just thunder run it
Hmmm but let's be careful not to fire on friendlies
yeah, which is why we call out while we move in. Bot infantry is easy to differentiate from otter people i guess
The issue is whether the ones in the green zone are allies
It'd be interesting if friendlies were trying to defend the factory to keep it out of bot hands, but I don't think we will get that lucky.
well, spearhead might be dropping in next turn with like 20 squads of infantry, so we should have enough to capture the facilities
Left half of the bg takes the hill with arty for a support by fire, right half makes movement towards the factories?
You think we have friendlies fighting the bots?
but it might be the small contacts in the convoy are captured
why else would they be sourounding the buildings
Assuming spearhead drops next turn, we can try securing a beachhead first. 10 Tanks push down the road to crush/free those on the road(depending on allegiances) 3 tanks and 3 LMs split off to move north and south to capture the 2 overlooking hills in order for our infantry and arty to entrench and set up positions?
it just looks like a convoy on the way to the mine to me. could be wrong
First order of business should be to confirm what spearhead is gonna do next tuen
mhm.
could definitely be
we need a TAC-COM to check with spearhead
and there where no bots in the mine so this shuld be a front line
but spearhead might not have fully landed now that i think about it.
so we might have to wait like 2 turns.
Which means we would have engaged with just about everything on this map
Shooting down that flyer is gonna be a pain in the ass, since we have... 1 AA piece, and i think spearhead has... 2 missiles.
like that's it.
that's the combined anti air two battlegroups have
i think we have the firepower to do this without spearhead. kinda depends on what our goal is here, though. are we trying to get to Ziyal ASAP or do we take it slow?
And Atlas Comms don't really sound like that they want to help
great...
better to rendezvous with spearhead before pushing into Ziyal
we'll need them to clear buildings
I think we should clear this area to make sure our rear lines arent going to be cut off. Especially if spearhead is going speed 1. The time here will let them catch up to us for ziyal
i think our best move here is to just advance together and have the light mechs do some light recon to see what we're up against.
The hills give us an advantage and allows for a good area for the arty to set up and the engis with the inf to hold.
anyone know what victorum is doing?
Crossroads is probably gonna be bloodbath if the bots bring in defences from Ziyal to assault there
Victorum is hunting the enemy battlecruiser i think?
They went to lw2 I think
If Atlas ain't coming no ones coming soon
if atlas aint coming, spearhead and venator has no AA
lets hope we can punch through C-Z quickly so we can stop that from happening
With the limited tfs I figured they'd be tied up in space
Crossroads has 4 battlegroups and 1 taskforce iirc
they have the numbers for an even fight
it's C-Z's lack of AA that i worry about, since that's 2 battlegroups that are affected if we push into Ziyal
I assume Ziyal would have decent numbers of VTOLs
i really hope we didnt walk right into the worst case scenario: enemy air power
But I do believe we can win the firefight with all our MBTs
I dont doubt our chances against ground forces, we have enough combined firepower to crush 90% of hostile targets. It's the air units i worry about
only Electro's MBT has AA.
We'll take sustained damage from air until our AA tank works through them, if that's indeed enemy air. But we'll be slogging through this area
But is that realisticly all air?
Probs not.
Lmaoi
We could recon in force with the LMs and a few MBTs to get a clear picture of what we're looking at.
i thought we'd be in combat 😭
yeah, thats what im thinking too
Also gives the arty time to set up
That is the question 
should we set up the arty on the unoccupied hill north of us? would give them enough range to hit the opposing hill, the factories, and the convoy
IMO we should stay in formation outisde of the front mechs and just move 2 tiles forward in advance
if the souther line of inf is hostlie that is out of reach
the mechs could evasive and scout
yeah, I'd like that
although I do think it's worth it to send a few tanks to the hill
I fucking love how shack just copy pasted the formation
btw @supple beacon electro should have mentioned i'm dipping from map making and just helping parse info now
gl
2 tanks and 2 LMs could recon the south hill as well for a vantage point
Hey do you guys know where the tac maps are posted I want to get a look to figure out what orders I should give to my squad
So as a BG are we moving the two tiles forward or are doing something else?
I actually found it before you sent the message but thank you anyways
Also yeah I would like to know because I have seen the map and holy crap there are a lot of bots
By I would like to know I mean our plan going forward because that’s a lot of bots and they are dug in to hell and back
Or at least I am assuming there bots since we can’t really see them yet
I like this proposition!
We can get Arty set uo on hilltops too
Top 3 Tanks split off, as do bottom 3 Tanks, Plus LightMechs for these pesky little Infanty dots
There is a hill to the south east that has some bots on it that we could take to put our arty on
Or there’s another hill just a bit north north east of us that is currently clear but it is next to another hill with a hole lot more bots on it.
im gonna advance slightly, into range of the small contacts on the southern hill. assuming its infantry, i'll be out of their range.
im assuming Moody and Lycaon will do the same
what's the bonus for high-ground?
+1 on attack rolls
ok, so no range, then that should do the trick. unless they are dug in up there
They could be it dose look like a position a defending force would set up defenses at
nothing an MBT cant handle
But there not to many people there so I guess you are right
question is: can i get up there?
We're still voting, but it's 6:3 to head to y'all T7. T6 (this turn) we're dropping off the Logistics force at Crossroads.
I'll advance to 3819 and im also assuming gallant and jmf will do the same
roger, it'll take a turn before the enemy air reaches us anyway, so we'll be good in the meantime
So what seems to be the plan for our movement so farg
If you're going speed two I would assume you could.
100%
and that puts us in range for the ?infanty? on the other hill.
I'm down to attack the southern hill
Imo we really shouldn’t split up
The AA tank covers our whole formation rn and if we split in 2 that advantage goes bye bye
Not necessarily addressed to you xD
Just general thoughts on what I’ve seen
i'll be rolling forward slightly to take some shots at the hill, but I'm keeping close to formation. i dont think we should commit to an attack just yet
I know that's what I was talking about too
Are we speculating where we enter the C-Z map or did I miss something more definitive about that?
Imo we should push straight forward, so we can hold a more position, which we could set up for with the arty
If we take me and some LMs on top of the hill we can try and pull an anvil and hammer tactic
#campaign-briefing-room we're on-map
Then the tips of the delta could flank up towards the hills with the LMs scouting further forward
That's my thinking but for that it's best that we take the high ground before the enemy does
100%
Plus flanking that group if they focus the main formation
Exactly
I say 2 tanks and a LM per side should go up both mountains
The rest of the group should push forward
More firepower added with the tanks
It’s not much however, and they’d be more valuable scouting
how many infantry are there per question mark? would this be 3 squads or just three individual units?
Probably 3 squads
Alright real talk here
Lol ok then
Each ? Is a possible unit or thing
Uber?
Medic inside the gunship
Oh ye
Definitely
GET HIM OUTTA THERE THAT’S MY GANG!!!!
Another question, should the logi trucks drop their cargo and take in some SS now or do we wait a turn while pushing forward?
I think arty should be set up on the hills so my call is we wait on that
Logi could hang back so theres some distance between the front line and them if they want to load up the ss
I would say we shoudnt unload the arty this turn and move it further up with speed two?
I think we're only moving one hex up to ID the forces in front of us.
Unless everyone is good moving the two hexes forward
something like this is good. although I do think a few tank from the north should occupy that hill
So what’s the plan for the infantry this turn? Hold?
Definitely id say drop the medic out of the gunship, not sure yet if we're going speed 2 or if we're reducing to speed 1
yeah, its probably best for the infantry to sit tight while we probe the enemy defenses. we'll need yall once the frontline starts forming
@graceful oak hey pal we’re talking about you
That but speed 2
For the towed arty 100%
But the one on the back of bigrig and the infantry on the back of the other should be dropped off so the Logi trucks can take small supplies aswell
Had that RP post sitting in the chamber
Wait goddamn how much movement do LMs have?
Doesnt evasive lower it?
I thought so as you would yknow use movement to dodge
💀
I see
In fact, it actually requires that you use as much speed as possible
You gotta be at least half your range from your starting position for Evasive to come into effect
Didn't actually know that part, but it makes sense
Decided I felt like doing a Magpie POV instead of a Mick POV
@sage crane not sure if you saw this, but looks like we'll get orbital support turn 7
That’s kewl
Nifty
Just a reminder I’m not organising maps now we’re down planetside
That goes to electro and marl lmao
Hm not sure where to put my MBT or if I should stay in formation...
Its up to you
“Formation” isn’t a thing anymore movement wise
Got ya
You have to say where you want to move
Ofc you can stay in formation you jusy have to specify that along with your movement
Hm then I'll wait a bit to see how the other MBTs move
Not enough info on where the enemies are and or if there is friendly Otter resistance forces in the AO.
I would like to see more of a consensus before I put my order in
@sage crane I was right about where we would deploy
You said it was more north-west but agree to disagree
yea, we need to be range 3 to be able to ID if iirc from meta chat. someone mentioned it.
Remember to coordinate with your tower
Tow-er
I should probably repost with an order map
Also are we able to move 2 tiles or 2 inches don't recall if that was specified.
Tiles
You're right, nobody else has posted yet, I can just post the image
Thanks
I'm thinking of moving to 3818 and shooting the bot Infantry at 4017
There we go
beautiful order map
Thanks c:
You can’t choose a target
Just advance
Well now
Should I let my medics out of the hold before scouting or should I just accompany the inf elements
Cause we haven't seen them yet?
Nah cause the rules don't allow it afaik
Targeting is done by GM
@severe crane hey bud I’m in your vehicle so tell me if you’re planning on doing anything not conducive to life
But I'd be moving within 3 hexs so I'd id them before firing? I don't have range to shoot anything else
hmmmmm whatabout the flyers? we stay back? (I really want to shoot stuff with my shitty gun)
@tender brook any idea which option you favor?
Hm... hopefully there is no enemy arty on the
hill north of the factory
are we on the map now?
Yeah
Recon in force soviet style would surely give us more intel, but pretty sure that'd turn into "Recon by death" if we do so
Can we pin the sheet i lost it already xD
Getting some high grounds sounds logical
Gentlemen, now that we are on the map, once you have posted your order in the thread, please input your order data onto this document
Once my new mouse arrives I’ll copy all that into canva
so what's the plan
I don’t know
I am thinking of going 3817 and pray that no hostile arty is on the north hill
I’m a tad depressed due to some… stupidity with where I was volunteering
This was proposed
Let’s just say I’m nolonger volunteering there due to insurance/health and safety discriminating against autistic people
AND I AM PD OFF
Damm that sucks....
LITTERALY MY DREAM BUT NOOOOOO
Damn
In combination with scan and reaching out over radio to friendly forces
Do we set it to Processed or is that a TAC-COM thing
Tac com thing
Thought so
No touchy that
I am still thinking there might be a conflict going on looking at how the units are placed for some reason.
Processed will only be done when data is input on the map and I have confirmed you posted it in the order thread
Yeah same
It would be weird to just put units on the hills if that place was secure
Unless the bots are putting that factory under siege and trying to take it to increase their numbers.
Yeah, I suspect we've got combat going on rn
We need recon
As mentioned somewhere above, I think we found those missing Contractors
That why scan + Radio
We probably found em by rushing to the factory
We need to capture those factories
If the factory is in friendly hands fortify it and push the damn toasters out
MY ROBOT ARMY SHALL BE GLORIOUS
If it's fuzzy, it's probably a friend. If it's got red glowing eyes, it's probably an enemy.
Hehe
All under my control, as I am obviously the most stable and most trustworthy person to control such a army and I certainly WONT immediately use it to rob half the galaxy blind
..need to add shoot as a action
Hey erm magpie
Sigh
Yo
Mind adding shooting to the action thing
I’m not on my laptop
It should auto update them all
What
Boop
Cheers
I feel like I’m missing something
I don't think I'm in range to shoot rn
Divide up into 2 flanks with 2 mechs each
I forgot to add something
Again dividing up massively is a shit idea
We have 1 AA tank
1 flank heads towards 3922 while the other heads towards 3920
Agreed
We need to consolidate
I assume we’re against a larger force
We need to stay together and engage each bot force separately
A better idea would be the tips of each flanks pushing to high ground and the main centre pushing forward
strike everything i said
We should head as a group towards 3922 and stay as close together as we can
Tac Com question
what are we condidering our square? is it what ever square we are on or something else
Aye
Oh atlas will maybe help us
Hm this'll be an interesting fight, still i'll laugh if the Otters are holding that factory and the forces to the south on line with 3920, 4020 are hostile. it'd make our day easier.
So tank core moves forward, the tips roll up to the high ground seem to be the plan?
But all those big blips at Ziyal city are concerning
Infantry stays on vehicles for now aswell
So are we heading south or are we bee lining it to the factory?
Hopfully I'll be able to get visual contact with some of the units near the factory
Mhm and if we get intel on what is exactly going on here that'd help immensely. Like I said earlier with how things are positioned on the map something seems off.
Ah fuck it i'll stay information closer to the spearpoint anyhow.
Max speed forward id say wiyh some people splitting off
Just depends where you are on the line
1 but dawn is boosting to my understanding
Hm. So slow going then...
Yeppers
I’m going to take point on the HATs btw
If the enemy air hits anyone the guy who only needs 4 req is probably the best to hit
Hm how does one do one of those RP box things if I may ask?
Starting and ending your text with ```
So three tildes at start and end?
Ah, good enough.
The Sherman was taken so I went with a Pershing.
Hey hey people, Arty here
We deploying or still being towed into position?
Up to you,most of the force appears to be pushing forward
You wouldn’t really get much in range by deploying there however
So we are pushing for the 2 hills while the MBTs push through the center?
I mean in that case makes no sense decoppling myself atm
@jade parcel
What is your plan, towing master
I assume the air units stay back and cross their fingers?
Tempted to run evasive to check out what's on the hill.
Not sure of the situation in full might be friendlies up there we will likely find out more next round.
But i might get caught out
We shall ball so much the bots will glitch out because understanding our strategy is too hard (we dont have one)
I'm pushing to 3723, keeping out of range of any possible infantry on the hill.
gonna get closer to see what's going on
I'll stay back and pretend not to be a coward
What is our call
i'm pushing down south to scout while calling out for friendlies
So are we spliting or are we saying fuck it and waltz our way in
So far: one light mech goes to an elevated position for scouting (and prayin ghe doesnt die ig)
two people are riding in honey P and awaiting for them to put down an order (truck)
one guy is riding an ?IFV?
one MBT declared he will hold formation with the rest of the MBT head
aside from that nothing has been declared
maybe headmaster Marl has a plan but idk
a second mech is checking down south
^ next mech is scouting opposite to the first
ofc not on the hill cause that's insane
fortune favors the brave
hence I vouche for not waiting for Spearhead
they will steal all the glory
Spearhead needs a turn or two to even arrive
same with Atlas
if this hill is all hostiles, i'm booking it
If anyone has a better idea than my scouting down south, please ping me XD
Good luck godspeed
I'ma wait for catlyst see where he's going than I'm deploying
I dont wanna move near just in case evasive makes me shoot at the unknown marks
so what should i do as an order? are we staying in formation or something else or what?
IFV bay camera footage
some Aufklarer private flexing in the corner
so far nothing has been "decided"
most people inside vehicles are declaring they stay inside said vehicles, two mechs are scouting the flanks (one more suicidal (brave) than the other)
and one MBT declared he will stay in formation and follow the formation
maybe Butter / Dawn will give us a call for direction 🤷♂️
aight
So, what’s the plan for engi tanks? Are we building anything that needs help building?
What are we doing again?
No idea
I assume we’re making a line and waiting for reinforcements? Or we moving and attacking?
I guess I’ll break off to check what’s happening just west of me.
Yo @edgy pecan sorry for the ping man. But what's your move on the map?
Just waiting for most of the mbts to put in there orders so we can follow close behind
I’m thinking we split some forces to attack down south and north so that way we can divide the bots and not get bogged down in a brawl. Moving his key in armored battles
@random saddle your order is no where near specific enough
You need to say where your moving
Soooo someone going to atack the big convoy
@hybrid imp you too
I’m thinking of moving up to 3791 and attacking the target in 3920
I think we’ll mostly be fine as long as we don’t overcommit to the flanks and have a strong core covered by the AA tank
We’re at the part of the game where strategy breaks down and it becomes moreso players managing their Own usefulness, so as long as you feel what your doing is good, go ahead
Very nice
Is that so? I thought tactical stuff would be rather important
Obviously player coordination is massive
I moreso meant people deciding where broad strokes of players should go has little actual value
I dont think we should attack right now I think we need to know what we have before we move out
We’re a tank group though, we thrive on good coordination
And it’s more down to the player to player level
idk
ig you MBTs can act very autonomous but I think at least I need to coordinate how to proceed with others as I cannot really do much without others 🤷♂️
As said though, first game here
simply thought it would be a bit more ?centralized? when it comes to planning if you catch my drift
@mellow briar I’m proposing the sword gambit: I want you to move as far ahead as possible, and I’m going to move my HAT to effectively 1 square inside your range, this would hopefully draw the enemy anti air in for you to take a shot at it… if it goes down and I don’t? WOO! If not? You get another shot next round…
@tranquil saddle you plan on defending the engineers? I'll make my move with the engineer filled truck so I can drop you off and provide fire support
You’re in a very irregular battle group already
It’s somewhat centralised normally, wiyh even smaller groups inside BGs focusing on specific things
I dont mind 
Remember, we aren't a formal military, we are mercenaries. We have leaders and work together, but if you want to wander off and it gets your fool self killed... thats on you
But we’re effectively 16 1 man squads who can all hold our own, and have no clear objective
My suggestion is working with whoever you agree with most basically
Really think we should take that hill?
Then set down now and start shelling so they have an easy time
What does green mean?
Think we should focus on the factories? Then stay with your truck till your in range
Alrighty let’s coordinate, so wheres the furthest you can move too? Relative to the enemy air
Order in, unless engi’s need help that’s what I’ll be doing
I liked your idea with just pushing people away from the tanks so they can fight longer without infantry interferance so ig I just ride with Honey and the engi chaps till we get into a nice position (range wise)
Great idea then 
Let me know if anything needs help for the engi’s to build
Thanks man

I will admit the funnel would be much much more useful in Ziyal
I’ll be here and there so @ me if you all need something
Because it’s going to not be chaos of everyone running everywhere
RFL-30 and Horse, do yall want to work as a sort of squad? This will ensure adequate firepower and no one gets flanked. We are also right next to each other
(This is exactly what I mean lars)
might be
but with many advocating for looting the factories I think pounding (without reason (seeing them spit more bots during combat for example)) might be counter productive
They’re somewhat taking the piss, shacks said no looting, of course we could try to analyse the factory but that requires them relatively intact
You could try and shell any troops coming out of it
Lower their defence
Damn it shack your restricting our full potential
Shack said no looting?
well ima ask if I can damage the factories then
if we cannot get stuff from them anyway, they have no reason to exist anymore
Internet
Inteli
AHEM
intel*
It’s been said a few times before because it just means everything becomes a “can I loot it”
understandable lol
Lol
Not currently planning to build: waiting to do repairs.
We ain’t lootin lads
We’re capturing em factories
Repurposing then
that depends
Tbaaaaaat and Idd rather we be able to understand our enemy to devise a counter to em by understating the exact process of manufacturing and to discover any weak spots during the manufacturing process, raw design access or able to discover a vulnerably in the software of the factories
But that’s plan B
Plan A is pirate robot army
Remember to input data after you post in the order thread into this
So quick question before I think of my order. Do we drop off our inmates (people riding in the back) and split up or are we traveling roughly in formation?
Wrong link
Ok
Better link
Make mine and marls job a lot easier
Only AFTER you post in the thread
@ebon jacinth you got any plans on getting out? Because we don't have casualties yet and I don't think the boys (Infantry) are getting out
So from the other orders I gather we are staying in formation?
I'd assume I'm a 2 Speed
Nope
You can’t have that as your order
I’ve already pinged the people who did
You’ve got to get hex cords
Are the tanks splitting between the hills? Im not sure what to put in.
Check dms, makes it easier to keep up
I honestly don’t know what the plan is NGL
I’m not in the right mind to plan anything
Small groups are hitting the hills the main force is pushing towards the factories
Ok ok
But what's our rough planning intent?
This
The small groups are literally LMs and MBTs
If your near the edge go for the hill I’d say, if not keep going straight
Ok 🫡
Lmao
They’re staying at the mine for a turn
How many tanks are going to the north hill atm?
yes
check the orders and you'll see
I think one
Do I’m at 3518
I think one goes north to 3817
one follows the road near dawn
and one "stays in formation"
I’m keeping to the back but I’ll probably head north or keep behind dawn as a reserve
@ebon jacinth (sry for the double ping) my plan is to follow Dawn straight to roughly 3818 3819 and be ready to fire in support. I don't see a reason to drop you yet?
Also I will be sleeping now so pls tell me your thoughts and I'll do my order in a few hours
Aye aye, chief!
I see no reason to get out either, so I'm more than happy to be along for the ride ^^
@supple beacon @craggy peak should we take the northern hill at 3816?
Been thinking about it. But we would be out of AA cover. Risk it?
Y’all do you, just make sure to put the data and moves in the spreadsheet after your order post
Whats the sword gambit?
Esper and I did some coordinating and i'm moving forward very far to bait the enemy fighter into range of the AA gun
Well im willing to get the hill.
Roger! Up the hill it is! Let's roll Gorgon. Valk coming with us?
I'll redo my order real quick
He'll know, i pinged him. Ill put in my order soon.
are you sure we want half our left flank going?
obviously go ahead if you want, it's just a lot of force to commit imo
We'll be in line just getting the high ground to keep it from The enemy
So would staying in the Logi truck be {Strategic; Hold} then?
is it fine now?
Maybe we should stay in the middle of the hex so we can first have LoS before we commit to engaging fully. We would probably shoot the infantry.
just remember things go very fast
if you take 2 whole rounds to get on the hill you guys might fall behinsd
Evening all, looks like tf2 Atlas might be on their way to assist
my god the amount of units that are going to be on this map, EPIC!
Evening paul
evening mate, how are you?
I think its 2 movement for us to get on the hill.
I'll be in all likelihood
I'm fine
BEG
Just waiting on Pete ifv orders so I can move from there
No just say your in the vehicle
And your advancing
Heavy Mech I wonder
…I should add a “Mounted” thing
I really suggest you don't
I agree
We're not attacking that hill?
We don’t want to split up
you're at the core of our formation, we can't have EVERYONE going up the hills
Second we do we die
some people from the tips should go sure
We're not splitting up
Attacking the hill would be entirely part of the global motion of attack
I'm not argueing against that
Although I agree we should pick the right units for it
i'm speaking specifically fragger
because that is a big waste of movement when other people are way closer
And I'm answering to Halo
guh mb
We’re not doing that
I mean, going right
We’re consolidating and we need recon before anything
We can't move to the right and then just allow them to take the high ground right over us
We need recon
Then call it recon
We have fast elements for a reason
if no one goes how do you get recon
I don't care, we need to get up that hill
And you’ll open up the entire line
they are fully capable of doing recon
We can’t afford to split up
No?
Just trail behind
people are splitting up
Light mechs my beloved
I'm an LV
fragger i seriously think you should stay in formation
i'm not against the idea of the hill
it's just that you are near the core of the line
There MIGHT be friendlies there
Fair enough
Aswell
If there are great
It’s why I’m saying send the LMs
so could you possibly consider?
We can afford sending a tank or 2 to support them I think
Send me, 2 LMs and 2 tanks for support and the hill will be yours 
it's not a stratagy game
Yeah I understand why I'm near center
With the amount of enemy units over there, sending LMs with tank support should be enough to clear it
Yeah I know that, but I don’t think we should overall be splintering without a overall plan
but if people want to take the hill you can't stop them
Tanks won't have to fully depart the lines, all they have to do is get in firing range
Even I don’t know what’s going on
there's never an overall plan
(although they would get disadvantage on attack rolls)
real
can only speak for myself here, personally as a light mech that wants to provide map recon, the thing that's making me hesitate is the enemy air assets, ive been told Atlas is very likely going to come over, they have scanners, aircraft and drop pods, so for me its where I can move that doesnt get me swarmed turn 1
We need one
there's one air asset and it's being dealt with
Genuinely we need a actual solid plan
What about the things to the right?
Moving in fast, in formation and seemingly ignoring terrain
Outside of “RIP AND TEAR” we aren’t coordinating or working together well
yes people are
You can't have a solid plan in a game where people control their own actions
One agreed on by everyone
you have an idea
agreed on by everyone
and the idea is we can kill bots good simple shit
we don't have time to make a plan either
there's less than 24 hours left
there's the unoffical plan which is people are pushing down the middle and some people are flanking on the hills
How's this for a rough plan
What we do need also doing is people to kindly post the information from there orders into the spreadsheet to make mine and marls job a lot easier
that is the best yoi are gonna get
It’s better than nothing and looks viable
that's effectively what was agreed yes
Tanks hold the road and meet the enemy convoys and small groups take the hills
We could start a poll and keep referring back to it, even if only half respond that's still something, but yes we always have to remeber its free to make suggestions but its a collabrotive experience and peoples actions are their own.
Yep that's where I was going with that
That's already what's going on
yep
So great! We have successfully agreed
Now as to which units do what
We can't reasonably give orders to anyone
Once you have put your order in, please for the sake of mine and Marls sanity put it into the data sheet
we can however do what i have done
which is you ask nicely when people do thing's that are less optimal
like core tanks going for the flanks
thats what the game is: cooperation
not command
Wait a minute where is the data sheet it's not pinneed
I’ll send it again
3 tanks per hill with evasive LM support. Thats what i recommend. All other tanks push right.
Is there a link on the main doc? There should be
Need to get it pinned
@signal coyote you can't have your order be stay in formation +++ you need to repost, no edits allowed
Once you have posted your order, please put the relevant information into this sheet for mine and marls sanity when doing tac com maps
Adding it to my google drive so i dont ask again in 5 minutes
Yo @edgy pecan sorry for the ping again but can you take me to 3718 sorry for the ping again man
So would moving to 3819 work?
up to you
it's in your speed go ahead
oh you mean in order terms not game terms
yes
it does
But there's only 2 round
Round 1 of hostilities is the one we’re in
Ok someone tell me what round it is
so I can stop this confusion again
im seeing alot of Venator talk in other chats how exciting, lets do em proud
cheers guys good work
@upper harbor @ornate comet @hoary barn @modest shale @random saddle @hidden oyster hi there! Sorry for the ping but the hill on the south of the map needs to be taken and I'm suggesting to you all, me included, that we move up the hill and push to take it next turn. I saw that some of you have already put orders ; I'm not necessarily asking to scrap them, but since we're the closest units and most apt to attack that target, we should coordinate if we're gonna do this
3821 area?
Yep
gotccha yeah, if we spread out a bit at 3721 3722 and yeah 3821 we can stay in line with MBT cannons at range 2 right, just an observation of course
I like your idea of creating more room and moving up a bit across the board
My current suggestion is this : Lycaon and Shooter can stay down and give us cover fire, but it would be better if you guys could move up the hill so that you don't suffer the attack debuff
Meanwhile, the light mechs and your truly can rush up the hill in formation and kill stuff.
If the tanks can move up with us in formation, unless those mediums sized "?"s have much heavier weaponry than we could reasonably expect, we'll be guaranteed to all survive since damage will be spread out, so that would be my preferred option
seconded yeah we all go evasive those of us in range and the tanks can slap everything
the only obstacle might be if the collum collapses down on us but no reason we cant retreat after and let it flow into the line
We can go evasive, but I would go as far as to suggest we actually send assault orders
The defense will be provided by us being in formation
im reading Atlases chat and it seems they are debating how to pick up their light mechs if they orbital drop them
gotcha
could our HVTOL give them a lift after the dust settles I wonder, Atlases mechs
nice I think most of us have light lasers with no AP so thats most welcome
Cap will probably make you focus on the infantry then
While me and the tanks can hit the medium sized enemies
this is just an assumption but I imagine alot of us are itching for a brawl
so us moving up that way works for me
I dont feel like well get encircled by the column if everyone moves up a little bit
Exactly
A defense line doesn't have to be a solid wall to be strong
My idea is that we hit those hills hard and next turn we can setup our arty there so that they have height advantage, that would be a major boost to our offensive capabilities
Then, assuming those enemy convoys are flaming, we can start talking about taking those factories
evil grin
I'm hoping they're like VTOLs and not a full squadron of enemy fighters
But if they are well, it will have been nice knowing you all
Not much we could do about those
@supple beacon @craggy peak @manic spade @rancid orbit
This is my current plan for us. We all move to the Northern hill at 3816, Light Mechs in Evasive (make sure you move enough so you meet the movement requirements). MBTs to skirmish with the enemy until we get LoS next turn.
yeah looks like Atlas is thinking about coming over, if our HVTOL can give their Light Mechs which are being orbitally dropped a lift back up when the dust settles that would be great, much later of course
That would probably be a good idea yeah
FYI @compact minnow is already hitting that hill
LM
He can take of himself, I've played with him before, an extra evasive mech will be good to spread potential damage.
@sage crane good luck with that strategy
xDDDD
Looks good. I already posted my order. Thanks for coming along
you are so brave Xsword and I love it
@median sail @hybrid imp You cannot be "in formation" for orders
In lore my main SF group silentium just doesn't give a shit about the pirates flying the HAT
Irl I only want/need 4 req and VICTORY AT ALL COSTS
Remember people: do not edit orders! Repost and delete old ones!
VICTORY
@upper harbor sorry to ping you at this late of a hour but I just wanted you to know what I follow you to stay on your 3 o'clock
@marble echo same with you
right personally im thinking 3821 either in evasive or assault depending on how many people on the right side of the formation swing that way, gotta go to a dnd game, so let me just also say,
EXCITING!!!
also @smoky junco you are still gonna be drawing the map off the actual orders right? You just have the sheet to double check everything works yes?
My personal call would be northwest corner of 3821
3721 in range 1 of the infantry?, honestly actually that might be my max movement anyway
personally im a bit off the map
You have 4 speed, by eyeball it should allow you to barely make it there
loooking at the hexes I think im right on the border between 3419 and 3320? but yeah should be fine
ill see what orders people go in 3821 3721 area
I also apologize for the ping, but may I request instead that you both follow us on top of the hill at 3821? Being in formation would make us much more survivable
(I say as I forget to turn on the ping) @vagrant frigate
@little egret @spice nymph @unkempt matrix @wary sundial With speed 3, I think I could drop everyone off in the SW corner of 3816 following the push plan this message is a reply to, close enough to the factories and the 4116/17 high ground for Lars to shell them--but it might be safer to just go two hexes east and stay in formation on the road. I'm putting this to a reactions vote among us--🏔️ for 3816, 🛣️ for 3719.
If there's 4 of us in the formation we collectively end up with a total of 4 hits before one of us goes down, and that's assuming all of them pierce our armor
I agree those aren't much better odds but that will change if we can get some MBTs to follow us
Copy
@wintry coral unfortunately you can't target units in your orders in the large scale campaigns, just a reminder
Who ping me?
Cap automatically makes you fire at units in priority of target type (armor to armor, inf to inf, that sort of stuff) and proximity
That would be me
I guess, its for preference.
I am putting together a team as one might say
Me will go to hill.
We're assaulting the hill at 3821 and we would- oh alright thanks
Just as a Heads Up my order won't come in anytime soon. It is 1 Am for me and I just got home from a rather long party
That's fine we're nowhere near the final stages of planning anyway lol
If I were to move from 3619 to 3721, would that work?
I forgor how many spaces my MBT can move.
2
It would be ideal if you could get as close as possible so that we may all potentially get in formation and spread out the damage
Ok, what if I move to 3820?
We haven't decided on a spot yet but it's possible we (the fast movers) go to 3821, if that's the case bottom of 3820 or right of 3721 works yeah
By eyeball, it looks like you're not gonna be able to get to the top of the hill are you
Nope.
Then 3820 works fine
But, I will totally be a sacrificial tank if you need the enemy to shoot at something.
Let's hope it doesn't get to that
Well, that’s the hope. We are by ourselves, though.
Yeah
which tank are you
We'll have to play this one tight
Well you'll definitely be in range of the inf
Oh I just noticed in the rules that attacks do not in fact take debuff from firing upwards, they only get buffed by firing downward
I used to call my mbt In The Mood lol
That's good, that means our MBTs will still contribute to their full devastating potential
Yep
Ok, so who’s actually moving south?
So far, me, you, Ivax, Punch-1 and NFSW
I'm hoping to get Lycaon7 to join in too and taking that hill will be a formality
… Why? That’s all I have to ask. Why is that unit name that unit name?
I don’t think I want the answer.
It's probably something like heavy firepower is not, in fact, safe in a work environment
Hopefully.
where is said hill? like which zone is it
Where do you want me to face? I’m heading to 3820.
The one around 3821
Towards the bad guys I suppose
It's your choice imo
Southeast would probably be optimal
@marble echo, leaving this comment here so you can find it when you wake up. Gimme a holler when you post your order ^^
updated my stuff on the excel sheet
Duly noted. I'll do it, but i still dont know that to do this round
You're our HVTOL, right? I think your best bet is to stay in reserves near the back and help leapfrog people back into formation once they're done with their sidequests. Maybe just move East a hex or two for now.
Yeah i'll do that tomorow
Or to assist tanks to move back to the engineers.
We may have to circle the wagons if it gets bad.
So much happened while I was at work, jeez...
I just want to point out the map looks like it's been blown to bits, and the buildings look like they are on fire. I suspect some allied forces might be present. Especially when you compare ours to say crossroads.
What's the general plan so far?
Kill
tanks are moving up to engage, infantry is staying in their transports for now.
mechs are taking up the flanks
This a rough idea someone drew up
@sage niche you wanna start moving towards the hill? (The green bit) Pretty sure only inf can enter those buildings, and the hill is a good place to dig in until we get our bearings. We won't make it this turn, but next turn there will be enough to move to the far side and dismount.
Ty
yep
Nice
@sage shale sure that sounds like a good plan I will happily take position on that hill and start taking some pot shots at that hills residents assuming they are hostile.
If you don't have evasive or a lot of armour/defense, you'll probably die.
Dawn's order is in, I'll check if it conflicts with anyone later tonight
The machine spirit is pleased
This is why I'm fat chillin behind the armor. I'll get there in due time
I'm just on the edge of the map. so I dont need to move that much, I could get slightly closer to make full use of my 5 speed next turn if need be.
@tranquil saddle Infantry can't Evasive btw
Only units with the Evasive trait can Evasive
So LVs, LMs, and Fighters
Naw we got rush
It's evasive but it fucks you up
I'ma just change and make it move
Oh shit
My bad it was evasive 😅
@covert compass where are we landing and dismounting?
Sorry i'll get that fixed ASAP
Evasive makes you less accurate but harder to hit, Rush makes you easier to hit but go further
There we go my order should be all fixed now
horrible terrible idea do not do this
you take DOUBLE DAMAGE
and you can't defend yourself
PLEASE do not do this
Yeah I already changed it

@tender sierra I might be being a little presumptive, but the vtol ur in hasn't put orders in, and idk how dismounting from aircraft works but I know it takes movement, and Inf only move at 1, so I'm unsure of how exactly you will be able to move the two hexes in ur orders, or if Callsign Eclipse will even be anywhere near that zone during their turn. Make sure ur coordinating with ur rides, elsewise this dismount could be messy.
Also just my input, maybe not dismount on turn one, unless ur in a very risky transport, like air or something, cause you could get stranded behind if we have to rush forward.
We don't even know where the hostiles are exactly
Just an opinion tho
Is anyone going to shoot at 3920? If not I can instead of shooting what I think are a few Infantry
@ebon jacinth order has Been posted
Was from last round still. Overwritten with the current oder 👍
i am for it. ill just stay in you then. and jump out when needed
26/52 orders submitted
FYI if the larger ? at the bottom is enemy armour you'll be targetting that
Also idk if those on the hill are friendly or hostile, so i didnt want to rush in first, since i didnt know if anyone was following me
Either or is fine, as long as rounds are going out
How many units are following me down south?
I might change it to rush the hill if i have enough support
Don't rush until we get more intel on the big targets, taking 2 hits right at the start means your out for a bit
Didn't actually see I could shoot either, thanks
yeah, which is why i'm keeping at least 2 hexes away from the hill until we can get confirmation on hostile intent
That;s why my current pathing is like this
Although now that i think about it, i should be facing north east rather than north
i'll delete and repost
When I let myself be towed this round I can untow, deploy and fire next right?
Alright, half of my passengers have voted; 50% + driver tiebreaker has us going up to the hill. Order in progress.
Once you have posted your order in the treat, please put it into this sheet, will save me and marls sanity
You're going within 2 hexes of an enemy? You might die and everyone else with you.
2.5 actually
and weren't you going in that direction as well? I should be just behind you
Fortune favors the bold
Honey-P clicked one of Magpie's links smh
Going a bit silly
Well, I'm not in range of anyone
ah
Also, we don't get to pick targets
Enemies can move as well and they can atleast move 1. If they have range 2 you're dead. They could still shoot you.
That's a Shack thing iirc
You can pick targets
I'm pretty sure you can't in big campaigns.
i'm not firing yet since those are unknown targets.
If anything bot-shaped is foolish enough to enter my range of 1, I'll shoot that I guess
I would recommend you drop the infantry at 3717, then fall back. The infantry should be fine there and they have cover from any fire since the hill is in the way.
Can I unload units using my actions? The passengers already submitted orders to remain in transport.
Well, if you're confident and your passengers are as well... You can just leave the order.
The problem isnt the enemies on the other hill it's the enemies in 4017.
they can move 1 and they could shoot you, depending on which orders go first.
I did put this up for a vote, and so far we have 2 votes for and 2 votes not yet submitted
If they would rather we exercise caution I'll gladly adjust based on their recommendations.
I think 4017's dorks would rather engage the middle though; they'd have easier access to the people moving to 3818
I would recommend dismounting a bit early so everyone survives. But it is up to you as well. Vote or no, you get the final say.
yer gonna die
First off, i am not taccom and this is just the orders that were send without validation and most likely with my errors but this should be all current order visualised
If quality seem bad (at least on my mobile) do download for better quality
That is really helpful. There is a spot for me in their at the top of 3080 one sec writting up my order
You cannot pick targets
Other than crossing off random people looks good
Oh that was for me to realise who I already had looked at the orders for xD (so if you are crossed out in the starting position you are somewhere else on map)
…where?
Just to make sure my passengers see it, @little egret @unkempt matrix @wary sundial @spice nymph I think you guys can use your movement after I usue mine--given the safety concerns listed above, I'm offering to change my order to going to the NE corner of 3717 and having you lot walk the last 0.5 hexes to the original endpoint--which should leave our artillery enough movement to set up and fire this turn. 7️⃣ for 3717 (slightly western detour, have to get out and walk), 6️⃣ for 3816 (original plan, maybe in line of fire?)
Must have been the wind
Oh another vote, mb
BLESSED BE THEE
The green fields are elevated terrain ?
To my understanding, yes
They close in 14h iirc
I think in 14h? Or around that at least
Gotcha
Also please for my sanity use the tac com sheet
To put your order in once you put it into the thread
What is the point of that again
Because you still have to go through the regular orders to process them
NW of 3717 also an option or not cuz of the infantry movement?
Not close enough for the artillery to move and set up to attack--I think I'd have to use my last 0.5hex of movement to unhook them there as well
Unhooking cost the arty the movement not the truck right
I don't see why I couldn't pay it, but that might be the case
Hmm no matter what I would need to walk later on to get into range of the factories…
What are you gonna target? Shoving them from our tanks?
I misread that massively on my phone 3820 I meant
Deploying or packing up takes 0.5 speed or Standard Action Cost- This cost includes hitching/unhitching.
I think this means that if you unhitch, you can deploy for free that round?
I have no clue, haven't heard from our logi in a while
Sounds like it!
Cool
I think the other way around, if you deploy you can unhitcj for free but same outcome
Potato potatoe
tomato 🍅,
...I love how in a discussion of two versions of a thing being identical, we used both versions of the pronunciation joke
Botatue
I voted btw
I like not dying turn one due to catching strays
Turn two is acceptable for that
Pls continue posting them 🙏
They simply planning / looking at stuff massively lol
Now with Gallant. If anyone is against me posting these pls tell me and I'll stop. Again download for better quality on mobile
Saves me having to scroll through constantly and double check orders in the thread
Cuts out the RP posts and just makes my job ALOT easier by having every bit of data fit in a single screen shot instead of having to scroll through
@obtuse fossil do check the callsign in your order xD
And then once you’ve done a order on the map you check they did it in the order thread to validate it
I changed everything else and missed the bloody name
You still need to do the map based off the actual orders for the added context of things like images
That’s why the tac com sheet is more to speed things up and make it easier
Also tracks supply and hits better
It’s not a replacement but a supplement
Sorry bruh
I didn't mean to make you sad gang 😭
Yeah, I was thinking of probably moving up to the hill in evasive anyway. Gotta double check the rules on how far I can move/have to move for that. (Gosh, so many things to do tonight and so little time for it. >_<)
I think its half or something
+Gate
Punchy-1 at 3723 is facing north east rather than north
Will correct with the next units order to not spam chat (and again this is just visualisation since I am not a Taccom)
o7
Wherever is fine for you
Actually, just drop me off in 3519
What order type would it actually be?
Nvm, looked at the wrong section of the rules