#Battlegroup 2 - Venator: Comms
1 messages Ā· Page 6 of 1
true, but I feel like having a HVTOL around in said heavy armour could be useful eventually. That or I join the 212th if I aint needed but we'll see
Oh I fully believe that VTOLs and their variants could be as at home in a frontline BG as in a logi one. I do legitimately think that it makes sense to leave a HVTOL and a logi truck in Venator to be able to provide as close to guarenteed when needed as aid as possible.
I was more meaning to address the carrying a mech around. lol
Venator can't take air only paths, so LMs aren't going to reach their top speed on the strategic map anyway.
Yo in our pdf file someone has write on line b from 700ish lane to 2000+ that's dedication š
Ill just follow the tanks xD
Elim -> L-H -> Crossroads -> Ziyal is still an option.
Thatās the prevailing theory, yeah
Missed anything?
I don't think there's been anything since your last checkin
This might've been between your checkins...
- "As head Logi blah blah I seriously suggest our logi or fighters switch over to the 212th. After seeing other BGs do the same I think it's an amazing idea" - XSword
- a couple BGs (DF and Storm) have split their logi from their ground combat forces
- and the TFs/Storm have been chatting about deployment speeds and where they'd go from there.
Weāre waiting on our guniea pig battlegroups to get the situation on the ground first
No point saying well beeline for Ziyal if Elim is the literal last bastion and everywhere else is scorched earth
It is a defend mission after all
I consider that highly unlikely but yeah, makes sense
we are still gonna NPC drop / get carried by NPC ships right?
You say that but we need to take out the factories ASAP
We need to be agressive and defend at the same time, so not allow the bots to overwhelm us
And we must NOT loose anyone
Thatās hope
But anyway I think our HATs will be more exposed than anything when go for for Elim city
So what are we going to do about it
not much we can do besides hoping the forces ahead of us can clear out the air defenses
storm will get there ahead of us
i think rabbit too
they should be able to get us a foothold
But storm is waiting for backup
they'll still likely get there a turn ahead of us at least. they just didnt want to be too far ahead
Okay then
i assume our task forces will be covering us with fighters too
we should be relatively safe
(hopefully)
I recommend we donāt assume that
yeah, we'll have to see how things end up
The Bots
Yeah they have a lot of stuff
Well we have grit and determination to fight
Shack blast the factories
and 3 AP on our mbts
should do the trick
And 1AP for my javelin
Hopefully
You're scared of some factories?
brother, we shall burn them to the ground and send the clankers fleeing from this system their wires between their legs.
I am scared of their swarm and ODT capabilities and
Yeah
Lack of info
a swarm is just a target rich environement
No
For a nuke yes
Itās the least environment we need right now
Also they do not FEAR
Then we'll make them learn fear. or at least the robot equivalent to that.
They are not squishy meat sacks with brain that can retreat and chase em diwn
if we let them get to us mentally, we're already doomed.
it wont be easy or painless, but we'll do fine.
we'll have plenty of scrap metal afterwards as well.
For MONEH
At least this time we know for a fact we're not gonna drop on the highest concentration of AA flak on the map so we're already better off than last time intel wise
stromchaser PTSD
For prosthetics
Killing them will make us stronger
praise the omnissiah
I figured you'd say that lol
the flesh is weak (but deeds endure)
wait, saying that feels like clanker propaganda.
note to self: no admech jokes for the operation.
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as though it will not decay and fail you.
I like my flesh thank you
I like the idea of a field medic giving someone a bot limb as a makeshift prosthetic though
Would be a cool rp bit
Say an infantry squad gets hit by enemy tank fire or mines
Hey that's cool didn't know we had a bot in our squad sir I am a human obliterated by a tank shell
The machine is immortal
For how long
Long enough for a replacement to be fabricated.
Indeed
Curses
Thereās only one thing we can do
We drop a moon on it
Mutual destruction
IM GONNA PISS ON THE MOON SONIC
Look when all options are done we drop Tora on them
I say blow up the planet
perhaps we would be covering evac for the planet if things get to rough?
we shield as the otters get refugees out.
in this bg or the opp as a whole?
I say we steamroll everything and have 0 clankers lying around
In the BG
We win by annihilation
i was talking at an operation level, yea this bg cant really win an air war, but we aren't alone.
Scrapping all the Clankers is the goal.
Agreed. If itās at the point of covering an evac, weād have TF based fighters and bombers participating as well.
I'm sticking to this group to keep some local air defense, but if the 212th comes up with some big air op, example see operation free bird in v3 , id be happy to assist if you need an extra fighter.
I appreciate the offer, and if that were to happen Iād definitely send a call out. Current aim for the 212th is more supply runs and gun runs since weāll be going in and out of an area with an airfield.
This message was more meaning TF Fluffle, TF Atlas, and TF Victorum since if itās a ācover the evacā scenario theyād be with the BGs and theyāve got a decent concentration of fighters and bombers last I looked.
(Forgot to reply to the messageā¦but itās the one about TF support)
Ah ok, had assumed 212th had a bunch of fighters already since the request went out, like you were trying to make a ATC/logi hybrid. Venator is definitely more of a hammer rather than a shield forceāļø š
You think but surprisingly weāre not there yet
To be completely honest, I figured HATs and Fighters would be the easiest to recruit due to providing the added flexibility and whatnot, but Dresden is our only fighter at the moment.
Damn only one fighter? how many HATs?
But youāre right that my vision for the 212th had been a mix of logi and fighters.
1 fighter at the moment and 2 HATs though one isnāt sure if it wants to leave their TF or not.
No worries!
It is, and weāve seen several BGs split ground combat into 1 branch and logi into another and run with 2 BGs. Captain has even supported the Logi BG idea. But my late start and idea of others not being self-sufficient has made the recruitment challenging.
hmm. looks like people are going with "integrated support" rather than "dispersed support" it would seem. the late start does make it difficult as some people are attached to their BGs already...
Iām also noticing reduced activity. In here for instance, youāre the only fighter Iāve seen chat since the one that joined a TF before I had the 212th ready.
3 DAYS TILL THE WAR WOOOOOOO
I like to point out we can also give everyone supplies to use there abilities that consume one supply
One thing Iām excited about is actually the staggered starts.
Means we could actually have intel, and Iām a guy that likes knowing things. Haha
All of us do
STORM and DWARF both split already.
Intel wins wars as much as logistics
š tell that to the Titan blind vs delayed deployment vote. Lol
I didnāt even vote š
Armco likes to charge head first into things. It works out, cause weāre Armco and weāre good and using what we got. But Iām definitely glad to have at least some intel by the faster units that we can work off of.
Lol we was feeling goofyš
It works when we have some 5 times the amount of units the enemy has concentrated in a small area
Now when we have no idea of a stronger foes capabilities? And we're spread out over many maps?
Not such a good idea
Itās fine
We can do a rush job again
Besides isnāt it exciting attacking a enemy who has a long range weapon
I love keeping myself in the brink of a heart attack
Why
ā¦weāre literally waiting for intel
Sure this time we are
I know
ā¦no
Live a little
We will do that AFTER we land
THEN we plunder anything not nailed down and murder the bots
We probably canāt plunder everything
Remember thereās still people here who live there
Mort is pretty messed up.
Mort exposed.
All Hail King Julien
NETFLIX ORIGINAL
Plunder the bots
Aye
Fill our only logi truck with bot parts
And boom
Free pirate ship orbital
YES WE ARE WITH THAT BEAUTIFUL ODEA
WE CAPTURE THE FACTORIES
PLUNDER THE AGRO COFFEE WPRLDS
GIVE ME COMMAND
YOU ARE A TAC COM
of the robots you scaly wag!
ā¦so the foundations aswell?
GET THERE FACTORIES, THERE BUILDINGS
Make the moon an orbital
Ok we arenāt stealing a city
Like gurren laga
Aw
Weāve gone from pirate robot army to WAAAAAAAGH
Weāre stealing the factories though!
But yeah I donāt think shack will let us make a attack moon
a attack asteroid, maybe
Naw blow up the gate
Why would we steal a entire moon
SO I CAN PISS ON THE MOON SONIC
No
We can attach big thrusters and big guns and make it an orbital
Yes
Why not
No
You started the stealing idea
Nope
Yes, Iām a pirate
I donāt think we can do that
what else do you expect from me
We are tactically acquiring asset's
IVE DONE IT BEFORE AND ILL DO IT AGAIN!
Where would we put it
ā¦.we can work that out later
STEAL
Strategical
Transfer
Equipment to
Alternate
Location
How would this be possible
Iām now Iām down for robot army
But not moon heist
Yes the moon heist is a must
We will be the most feared merc company
With that rep we getting them dolla bills
Idk about that during a invasion we saved people and stole their moon
Tell them we're fortifying it
Siegify!
Fort
Fortyge
Sortyge
So what did I miss?
This
And this
okay so we sourced out our logi
Nope
Other people have but currently we havenāt
Dave is trying to make a all logistics battle group
And thatās all I feel comfortable saying right now
okay thanks for the intel. I caught something in China so I am not always up to speed
Hang in there then
It's had the normal discord slow down. Normally campaigns have had just a few days sign up
Aye most are checking in and waiting now which is completely understandable, speaking of which how we doing today?
Meh
Mehs a win in my book
I've been active so there isn't any new things to discuss for me besides the occasional memeing.
I'm guh
Evening lads i know its been a bit since i last talked here, so any news?
Welp not much
Glad to hear it mates aloha
We're committing rapid-onset communism?
Tactical material acquiring
Reduce Reuse Recycle
Reduce them to Scrap, Reuse the giblets, Recycle into getting SAM even more bodies to control for funsies.
Yippeee
New upgrade idea
Call of SAM
Deploys 4 fs bot squad
But it's used by sam
Is a D4 dice
With 2 uses
So call them 2 times
Giving cheese a funny incampaign ability id say was well earned id be all for it
Of course
No, RAPID ONSET PIRATISM!
Wait, is there a chance Iād be the only HAT in the BG?
Also morning yāall
Hello.
Daveās talking about the 212th Logi BG.
Thereās currently 2 HATs, 1 Fighter, 2 HVTOLs, 1 VTOL, and 2 LMs.
Weāre looking for HATs and fighters since weād be moving back and forth to the airfield really quickly.
It started out of concern that Fighters, Bomber, and HATs wouldnāt have much to do after initial deployment.
Where is the 212th operating? I might be persuaded to join if Venator is good for transports
The 212th is operating out of the airfeild, but we'll be moving between BGs that need supplies
@sage crane Iāll be swapping over to 212th to do logi runs, Iāll still be helping Venator out with supplies but I wonāt be apart of the armor push
š
Thanks mini, see you out there
ive been off and on about what we are doing, and being busy as of now doesnt help, whats the game plan, and when are orders due?
That said, Venator will be exiting the gate T3 on the Automated Freighters and then make landfall T5ish as long as the path has been cleared.
cool do we still need to put orders for T1 till T4 to say we are on standby or do we just wait to put in our orders until whatever turn that we make landfall
It was asked, but I'm not sure it was really answered in a way that fully answered.
My understanding is if you're in BG storage (On the autmated frighters) then you don't need to put in orders
Yes that is correct. You are kind of just in limbo until you declare youāre on a task force or on a transport and you have no reason to do that until you get to your destination
Makes it easier to keep track of things too
To sum up no orders till T5 earliest
Fellow artillery units we should suggests plans of corporations and how to split very soon so as to help the whole battlegroup
Just to have a small briefing not too much detail if any of the artillery units see this @ me plz
Heya, TF2:Atlas here.
We've picked up another Heavy Drop Pod, and have room for another Light Mech/2 PAI. If you'd like to be on the front lines at Elim Starport, let me know!
-# not to poach, just providing an option
You guys know you then have to pick those guys back up right š¤£
Yup. We got HATs for near airfield deployment, and plan to retrieve all deployed units from Elim once the BGs show up.
Also working closely with Storm and Iron Hammer, who have HVTOLs they can lend us in a pinch.
Hey @supple beacon ,
What's the plan for re-arming your fighters? We can't really afford to take such a critical BG off the front lines (Enemy is implied to be armored, and you are our best anti-armor BG), but I don't see how you are going to re-arm them after they've fired otherwise.
Order thread, hype!
Do not worry, we have a plan
We are going to help with the airfield construction at the crossroads
Untill then, flat tops or star bases are our friends
Are you just going to chill at the airfield after that?
You all need to be at the same strategic point.
The rest are off murdering
Clarify, after you move off of Crossroads (at some point)
As the anti-armor BG, you are too valuable to have sitting in the backlines
ā¦.weāve gone through this 3 times now
Coherency rules TL;DR; The entire BG remain on the same strategic points. Any units left behind when the BG moves will be considered LOST.
aight
For the fourth time
Me and another MBT, when we arrive in the crossroads, will split off and aid in the airfield
I wasn't here, please explain?
Once done
We will rejoin the rest of the guys in the crossroads
Before moving onto the city
People keep jumping the gun and misunderstanding le plan
We are not splitting the BG between areas
I assume your plan in the city is take and hold?
Again, wasn't here, I'm genuinely curious what the plan is.
Sorry just got a little annoyed
Very tired
And VERY HOT
ITS A DAMN HEATWAVE
anyway
Yeah we arenāt spliting between two areas
Ah. RIP, I guess.
When we get to the crossroads, me and the other bulldozer will split off whilst the main bulk of BG2 goes off to fight
We will then Rejoin once weāre done and then we will go MURDER the bots at the city
But battle groups canāt spilt
"Split off" as in you'll have your BG do vanguard on Crossroads?
Yes
Weāre splitting of the main force at the crossroads
Okay, remaining on the same strategic point, got it!
Then we will go back to being the rear of the formation once done
Since Iām a engineering MBT
... That still doesn't answer my question about the fighters, though?-
But once you move to Ziyal?
Eh?
Are you saying that aircraft, which are meant to operate far from a base, canāt go between strategic points for resupply and return
I was under the impression you guys were pushing Ziyal given that it's a major city?
Yeah
hello
Our aircraft will resuply at the crossroads airfield before coming back on station
logi guy here just gimme a sec
"All member of a battlegroup must move together"
Aircraft aren't exempt, sadly.
A constant rotating CAP would be ideal but our fighter numbers are eh
It's fucking stupid, but you aren't allowed to have your fighters leave,
EH??
THE ####
The hell you mean we canāt have our fighters do what normal fighters do
Wait you already planned for that?
2/5 decided to leave
RAW, you're not allowed to have your fighters leave the BG to rearm and repair.
ā¦.so thatās why they left
HOW THE HELL WILL OUR LOGISITCS WORK?!
3 are still with us even though I vehemently explained they CANNOT rearm if we leave crossroads
if you canāt have logistic units operating between strategic points
I'll explain in a min lets just clear up the fighter thing first
which is very stupid
So if you're bringing them into Ziyal without a plan, you're fucked.
I'm poking the fighters because I want our air force to actually be fucking effective, so that we actually have a modicum of air cover not dependent on a TF babysitting us.
There is no plan
We can't conjure up a magic solution
There what-
... please tell me that they are aware they will likely die within 4 rounds without repairs or rearmament?-
we have no way to reliably get medium supply to an airfield even if we have the entirity of whatever group the construction engis in to make us an airfield
There is a soltuion, itās called get shack to fix this by asking nicely
I told them this
We've been asking for weeks
it's the role of TFs to provide air cover we just have none
This is dumb
He said no many times already.
He doesn't want to deal with the clusterfuck ATC was, and made TFs take on that role despite us not having that many.
Like ACTUALLY dumb
Yes
We deal with it though
Heās making fighters completely useless with this
Whining doesn't get us anywhere
Thereās a difference between Winning and calling out stupidity
Itās so easy to do aswell
Can you ping the fighters and explain it to them
I have
Just say āX is going to Y to resupply,
They will back in the area next turnā
Thatās it!
The issue of ATC antics completely fixed
... Look, the entire reason BG3 split into 3 & 13, BG4 into 4 & 14, and the founding of 212th was because each BG independently recognized that our logi was quite simply, fucked up beyond repair. BG13 is supposed to be QRF, but we're so desperate at this point we're willing to flex as a logistics group.
Our logi is suprisingly ok
Good lord
I was wondering why the splits happened this badly
This whole BG system has killed strategic logisitics
We have enough HATs to paradrop supplies onto logi trucks for a loooong time
Except if Y is also contested, now they have to still put in orders, because the enemy could potentially interact with them - and so now they actually have to track them, and your ATC antics are back.
And no before you ask how they resupply they don't
Each carries 25 ss
concern
How many rounds of effective operation are you guys at? STORM is only expecting 10 rounds effective independent operation.
Uh to my memory
3 ss for arty per turn
assume 2 ss for repairs per turn
125/5 turns
But that's only for us
Yeah fighters are dead this campaign
With the rules having a over reliance on warships we donāt have
We also *were * supplying Redwall and Spearhead but no one has a coherent plan till we get more info
They're in a good spot no one has req
You make them cheaper and EVERYONE gets one though
Anyway let's not argue over game mechanics, just what we're actually doing
Thatās not the issue, the rules overestimated how many we have
The rules aren't tailor made for us
212th is trying to mitigate that by being a "airmobile" force that takes fighters to other strategic points but still reload & rearm them at crossroads when needed.
Yeah I see what your trying to do there to try and get around the rules being stupid for aircraft
Anyway to sum up @west aspen we have it under control as much as we can
I can't help that we have fighters still, i'd honestly rather we had more logi truck
Would you be willing to help convince your fighters so we can get around this problem?
I Have no idea
But genuinely I donāt like putting all the fighters in one area
Over comit one area
The droids go elsewhere for fighters
Leaving everyone else exposed
Yeah, but at this point, having a concentrated fighter group is better than every fighter not having any weapons.
The TFs are taking up the rest. We'll be able to contest 4 strategic points at a time.
Also hello dave yes you are the backup/main plan
No
8 build actions, need to get a TF to donate 1 LS (and a way to get it to the ground with an HVTOL), need a field engi.
Airfields have maintenance cost...
We still don't have the means to get medium supply to it frequently
We can do that in two turns
I believe you misunderstand...
Airfields require LARGE Supply.
Damn
Madness this is
FOBs are insufficient.
We could touch down, and the entire world is gone and we have to battle the bots on the asteroid thing
Drugs later, sober talk and planning first.
Insane these rules are
We could touch down and every city is gone and we need to concentrate our forces on just elim for the whole thing
Therapy i Need
So let's just wait
Any other plans you can think of?
The "airmobile" is the only solution that sort of works right now.
Hmmm, there is one
That's stormblesseds job basically
We know there are civilians in certain objectives based on last knowledge.
Just to show how dumb it is
Electro the rules work when we have TFs
Venator is too valuable as our primary anti-armor BG.
I suggest you guys stay on the frontlines.
Missing the point I was making there lol
Not really
Nothing is dumb here except us as a player grouop
We ALL knew orbs would be coming back
We ALL knew they would be expensive and importany
Ah.
The rules would work if we had more fucking taskforces, which we don't - our goal is to try to get through the op successfully so we can actually buy them.
Yeeeep
And 95% of people STILL decided to buy other stuff
Infact I got my MBT before the orbital rework
How we managed to squeeze one TF into three is still a modern miracle-
Basically we have no one to blame but ourselves
A lot of us spent most of our req before the orbtials came out
So just quit complaining about the stupidity please
Yes and read up, we knew they were coming and they'd be expensive+important
Iām going to get this fixed or atleast try
Go ahead
Better than doing Jack all
Multiple people have complained, hell fyrebird quit for a day
Not angry at anyone here BTW
Including me
just at the rules
Look.
Shack refuses to change the rules. Multiple TCOs have complained already, Shack has said no. We're on thin ice as is.
The only thing we can do right now is try to circumvent this problem.
Weāve just got to make it work. Thatās all we can do atp
I genuinely donāt know why he would do this
Exactly this, thank you
Future balance reasons.
All the temporary buffs we are getting in the midrounds? That's to get us over this hump.
Yeahā¦. Itās something alright
He's not a monster, he wants to make a fun game
Yeah but heās making it harder on the fighters
Almost suicidal dare I say
The entire idea is they are a taskforce unit
Can I count on your support in trying to circumvent this problem with the proposed 212th?
Idk who our fighters are
Just because we failed to get orbitals doesn't mean the rules are stupid
Marl is your best bet for that
The rules are bad for our situation
We had no idea this was going to happen
We all had the assumption fighters would work as they always did
BrinyPear, Infinity, Globemaster.
Yeah your probably better at it
Yes... but we knew orbitals were importan
Good bye dedicated CAP, hello very stupid resupply rules
Is it okay if I ping them and leave a TL;DR?
Not in this way
Yes, I already have but be our guest to try again
We are going round in circles on something we all agree on, fighters are being stabbed in the foot for the sake of TFs
That came out wrong
Not angry at TFs
Gah I canāt word this right
Air Rules dumb, Fighters strategically nerfed
More freedom to fighters
@tame mango @wise mauve @thorny night ,
With the permission of the above, I am pinging you Fighters to give a quick TL;DR on your current resupply/rearm/repair situation.
Currently, due to Rules As Written on Strategic Level Play, you are not permitted to leave the Battlegroup to rearm and repair.
Given that you are an ammo-based unit, that means you get one single shot at the enemy the moment you step away from the strategic point that the airfield is on.
At that point (in Ziyal City), you will be useful as nothing more than bullet sponges for the HATs and VTOLs. You will probably die within 3 rounds. Unfortunately, that means you get paid less and lose your unit.
Currently, the 212th "Logistics" is capable of taking on fighters and re-arming them, before going back into combat - this obeys rules as written, but gets around the problem of you not being able to rearm.
I strongly suggest that you transfer BGs, as Venator will not be able to support you.
Shack himself suggested that Logi was important, and Dresden himself pinned their post in meta-comm here: #meta-comm message.
Cheers for this.
Well. Now that I have a better understanding of the resupply picture, It seems i have no choice but to switch battle group.
Yeah the rules have MESSED fighters up
Itās stupid
So I'm terribly sorry to say I'll see you around Venator, tankers pirates, others, I wish you well. 
We loose a desperately needed CAP because of rules
Though if this logisitcs firm could⦠ya knowā¦
always keep us covered
please we need CAP
Dawn canāt die to aircraft
I know - if it's any consolation, as one of our best weapons against the bots (assuming they're armored), you'll probably be higher on the list of locations to respond to.
Yoof...
Yes
weāre coming in THAT LATE?!
Yes
Upside: We are less likely to die
Yeah, you guys can't land until we've secured the starport.
STORM gets to have fun, yes, but we're also probably going to die-
... enjoy your higher survival rate?-
ā¦.we need more orbitals good lord
Ok, after this campaign
I know it's 2 weeks IRL...
Not having TFs really shafted us this campaign.
we resurrect the pirate battlestar
At the very least, it's a learning experience ^^
We'll be the hardest consolidation force ever, when we drop xD
I had no rec, either...
Yeah thatās another issue
ok
I get it, we've just kept it relatively on topic so far
I was about to go on about why people canāt get orbitals due to them not being Available/people spending for C3/new people but eh
And is that not a rant š¤£
No itās a statement
I suppose
just keep it to meta comm
had the excuse to use that meme
Y'all talk a lot so idk what alls happened, the jist I get is we likely are the backup forces if the rest of the groups struggle to get anywhere, and that we will only have enough supply to operate for 5 rounds before we are toast so we gotta play it safe once we do reinforce the weak spots? Assuming the rest of the TFs don't pull a miracle and secure the starport super quick ofc. Who knows. š¤·āāļø but if we are showing up latet in the op, sounds like we should take virtually no loses. Even with a 5 turn limit. Assuming everyone else isn't already dead lol.
I like our odds so far.
No....
No weāre arriving turn 5
We secure starport on ~T3, hopefully. We hope you get planetside by T5.
Your supply is fine, you have a ridiculous amount.
Weāve got enough to get dawn doing Tokyo drifts for the entire campaign
for 3 we are the defacto bot smasher group
Ah yes
add another 1 ss per turn
125/6
Probably most valuable Combat-focused BG, now that I think about it.
we are THE HAMMER!
Most of em are turn 5? Oh damn, I thought the conversation abt 5 turns was for 5 turns after everyone else. If we are one of the slowest groups, how is everyone else showing up so late?? Jeezus.
No, everyone is slow due to taking the automated transports.
The only BGs rushing ahead are those with TF transport, or are suicidal enough to be rushing without TF transport (cough STORM cough).
Yeah storm is gonna be combat ineffective when we land
Wait, how do we not even own any orbitals, I thought at least some survived C3? Or do they just lack any meaningful storage space?
But we are the single most dangerous BG
Ik we ourselves have none, but still...
both to the enemy and Allies mwuahaha
I was a orbtial C2
I didnāt get to keep it
How to we get orbitals reliably if people can't keep them and only players playing since C1 have enough Req to even own one??? 𤣠no wonder this mission pays so much if we win! After this we'll actually have some people who can afford them! I was wondering why it was so much... also does anyone know if the req gain posted was before or after adding the survival bonus, or is that not a thing anymore?
Nah thatās notnit
We could afford them after C2/3, but they werenāt available for months and people bought land units
And we didnāt know how they would work until this campaign
You actually only need 2 req
Not sure with the survival bonus
We hope we don't die, that's about it.
Oh really? Wow they made em cheaper, noice
Thatās for the transport I believe
I might just get one after, if I have enough
The larger ones are muuuuch more expensive
All previous orbitals are now RP-only, cannot be brought in game due to a design change (1 player per orbital to many per orbital).
š they get you with the add ons. lol jk
After.
5 if you survive.
4 if you don't (but it feels more like 3, since you have to rebuy a unit).
They always get you with addons lol
Cool
I seem to remember the smallest one being like 4 or 5 in the past, before addons, but perhaps smaller classes didn't exist yet? Idk, it was so astronomical, that I kinda just started ignoring them, too much of a pipe dream to even get invested in.
The pricing was reworked.
Itās actually relatively cheap to buy in now. The harder part is making sure you have the manpower to run itā¦let alone run it efficiently
There was a rules change?
Yup. See #campaign-information message , Strategic Level Play
I don't own an air unit so idk how the implimentation of strategic level changes how supply works, I imagine if you stay on the same tactical map, it doesn't but idk.
Resupply now either needs your entire BG to agree to retreat to a location with supply, or you need another BG/TF to bring it to you.
Ah I see. I guess before, you just got supply from a base or something?
Yeah, or it was handwaved off as "friendly base off-map".
Now, though, we need to bring the logistics we need to fight.
To be fair, we used to basically only have 1 Strategic Point.
Also looked into orbitals, they still cost as much as they used to, technically. Instead of just getting an entry level ship for 4 req, you buy all the individual parts to make a ship. I mean technically you can get an orbital for as little as 3 req, but you can't use it to do anything other than fly around in circles and maybe soak a couple of hits.
Meaning BG Coherency and needing to remain at the same strat point was basically just āhey, be in the campaignā. lol
There wasn't really a need for managing supply on a larger scale because there wasn't anything larger, so really the change just gives logi based units more to do and encourages people to play them.
OK I'm free from exams, can I get a quick summary of current Battleplan. Or do we have insufficient intel still?
The supply system is definitely a big change tooā¦for sure!!
I yelled at your aerospace units and told them they're going to die-
I made a series of convincing arguments on why your aerospace units may need to reconsider.
Oh
We don't have any intel yet.
I also helped clear up a misunderstanding!
And our intel situation is still the same - crap, crap, and more crap.
From what I heard, everyone should be landing around turn three to five, that's the only intel we have, everything else is still fog of war
So basically fuck it we ball
At least until abt two weeks from now, when we land and actually develop a plan based on whatever is going on, yeah.
Also, I like that now we have strategic level, the amount of time stuff takes feels realistic. As if this is happening in real time.
Also makes our logi a lot more realistic, too.
If any of your fighters wanna actually do what fighters do, feel free to send them our way, we've got space in our flight decks.
212th is still open.
I moved to fluffle a while ago. Guess I forgot to take myself off your roster
212th is up and running. I look forward to supporting y'all from the skies in that compacity.
not counting fuel for me?
update. doubt i'll use 1 per round as no logi truck wants to get close to a fight to reload me nor do i really want to stop shooting
welcome to meta campaign lol, when have we ever known about things beforehand?
Never yippeee
Since we plan to "aquire" the enemy production how about making this our anthem? https://www.youtube.com/watch?v=Zumk2nSSzjo
Provided to YouTube by DistroKid
Resource Acquisition (feat. jaxtorm) (Blood Raven Anthem) Ā· Grimdark Tavern Ā· jaxtorm Ā· Grimdark Tavern
Hippity Hoppity (inspired by Blood ravens from Warhammer 40k)
ā Grimdark Music
Released on: 2025-06-19
Auto-generated by YouTube.
Yes
Didnt you need like.... 5-7 req just for a basic logi ship? Which most players do not have
Since it's
3 for captain
2 for say a battleship/destroyer
2 for HVTOL bays.
And then you only have 3 cargo bays
And that's excluding the other players needed
I think it's less of people didnt want to buy orbs and more of people couldnt afford it, so they didnt bother.
And then we also have those who are hesitant on the unknown that is Orb gameplay and thus do not want to invest into it
Definitely an intersection of unfortunate factors
'Cause, for example, while the orbital rules were in fluctuation I never bothered reading them because whatever I would read I had no guarantee it wouldn't be made obsolete in a week's time
1 for crew(starting req) 2 for captain
Just to actually afford a ship
@livid lion I'm assuming you forgot you were in a group already, but just FYI you are down as both a part of Atlas and Venator
Buying a non-Orbital unit is a single Req, right?
I think yeah but I am not sure
I could get a logi truck and start working after the Gryphon, when this is done, then...
Yeah, and that's a freighter without any cargo docks.
Cargo docks cost 1 rec each
And crew can buy those
My point was the cost of any orbital
You can get one, a shit one but still one for cheap
You can't then pick an expensive subclass of orbital to compare it too
I'm kinda lost in the sauce, here.
Our current issue is that the ships don't have enough Deployment Capacity?
We dont have enough ships in general
And we lack them for the purpose of Deployment Capacity or other stats?
Most of wich 1 or 2 people have to come up with unless people are happy sitting around making rp stuff while they mostly just watch
As the aircraft can't buy many of the needed upgrades and will be flying there unit
10/10 worth š
who doesnt want to be a cool captain
New players only have 1 req, so they cant afford a ship
But you cant crew ships without captains, and those that have req already are invested into their old units
some, not all yeah
Also there's plenty of people who just aren't interested in playing an orbital, I imagine.
I just wanna mech.
That would be nice, yeah.
cool
planning on throwing my req into a freighter for deploying mechs, need to make sure there are enough non-light mechs around lol
Anyway, I don't have full context but it does seem kinda odd that the capacity for the entire player base to even play the game became dependent on enough players deciding to play a certain type of unit.
... While also trying to maintain a status of, "everyone can play what unit they want to."
what?
Just from the snippets I've gotten, isn't there a big problem right now of there just not being enough orbitals among the player base?
(It's hard for me to stay on top when real life keeps me away from this except for a brief window usually once a day.)
not enough for what? Idk how much strat zones we can secure with the TFs that exist but I have faith in them š
YAR WE BE A GO LADDIES
We lack a lot of various units (Engis, Logis, etc.) But it's never hampered the game beforehand. It just means we need to plan around these problems and work together.
I'm assuming we won't need to make individual orders yet since we're ground units
I think Fluffle and TFs need to post orders.
Iām pretty sure itās storm and whichever the fast TF is
Pretty sure there will ALWAYS be a lack of some units and overabundance of others.
WE BE GOIN TO PLUNDER SOON LADS
We should call the big tank line "the Broadside"
I honestly wonder if a heavy mech with 3x light laser is viable
Since heavy mechs can fire all their guns at once
It's go time? Is there any changes to our plans that we should be informed about?
Venator lands in T5, so we are still gucci for time
You mean like 4 more rounds of rp?
Idk what turn it is currently
But BGs landing on T3 are prepping their orders already
Indeed thats the problem especially as a artillery unit I can only be useful for three turns until I am out of ammunition
ngl 3 lazers would nuke inf but probably graze paint on mbt
Assuming we all survive this and dont plan on upgrading our current units, 4-5 of venator's members could probably start a small carrier that can support a handful of fighters and ground ops
you lot wouldn't happen to want yet another tank, would you?
I mean, why not? Idk if we have open slots tho
I will check. nothing finalised.
We are like 50% MBTs as the armoured fist
Yes
We would love another tank
did we used to have a guy with the callsign Clavain? He was an IFV?
Tentative yes...? I couldn't find any mention of specific costs to shooting lasers. The main issue I can think is how fire "unsplits" if a Mech has more guns than viable targets
I 'member them, yes
That was sierra i think
3 LLs vs 1 single infantry squad
Let the MBTs moving alongside you to combat the other MBTs
A full LL build would just be 3-12 damage right? Obviously per roll armour and stuff but still pretty strong
Good against anything short of an MBT
God that would slam infantry actually
But with that speed, a HM is part of Venator's battleline
A scattering of HMs with like 2 LLs and 1 AC is enough to combat most targets at the low low cost of 6 req(?)
If Iām mathing Right itās some ~10% chance of NOT insta killing an infantry
It shreds IFVs as well
Also correction, it's 6 Req for a triple LL.
btw, how much req do we get if we survive again? 3?
5 can get me a heavy mech with TWO LLs.
Survival req was never explained well
:D
It could be a negative for not surviving or a bonus for surviving on top
5 if survived, 4 if killed. Captain is doing a -1 penalty for dying this time.
If you make 4... we could theoretically get a destroyer next campaign if we survive.
Destroyers with 1 landing gear, 2 flight decks and 1 more cargo bay.
Imo itās a stupud mechanic because a lot of the time in these massive battles people die without putting themselves in direct risk, so game design dictates there shouldnāt be a punishment on top of the fact you know your dead
You could use the destroyer as a mobile carrier for 2 fighters
Since you need 3 crew for the destroyer anyway
Captain spends 4 (1 for crew, 2 for captain, 1 for destroyer)
2x logis spend 3 each (1 for crew, 2 for logi upgrades)
Itās especially bad for the smaller missions with 2 req, you literally just net lose any upgrades with nothing to gain
I think it should just be the same play, as you already lose one req to rebuy the unit
Anyway oops rant over
I mean⦠thereās no rules against it
Theyād just have to stay in the same space as their BG
Then yeah, if we got 3 fellas together, we can get a mobile carrier as Venator's command center and resupply location
Even if we die this run, 4 each is enough
You do realise the BGs donāt keep the same over campaigns
At least not normally
Fair
That's another reason why it's hard to get ships
Cause the same crew might not carry over
Not officially, at least, no?
True
Iām confused as to what you mean
Thereās no rulings saying people operate in the same BGs over campaigns no
OFFICIALLY, there isnt any rules that force us to stay together
but we can choose to stick together
But as Iāve been playing since C2 I can very much say you usually donāt see people stick together for more than 1 campaign
i wish i had been playing since C2 XD
Sure you get smaller units sticking together (ie an orbital might keep its crew together)
But for instance Titanfall is now very split up
All the HATs, me included, are in different BGs
Iām not saying dont keep people together, just that trying to make an orbitals next campaign for Venator probably wouldnāt work as Venator likely wonāt be a thing
i guess the HATs splitting up is to be expected with how diverse the campaign currently is
I really do feel like making an orbital to support a BG with at least 2 aerospace assets tho
ofc, the more people the larger the orbital asset can be
Yeah and thatās a really cool concept, I donāt mean to shut it down
This campaign ends, Venator "is disbanded", I go and buy the logistical orbital.
What prevents marl, on next campaign, from going "We're doing Venator. Tal, didn't you get the Gryphon as a logi ship online?" andm bam, Venator was disbanded only in name, not in substance
Nothing prevents that
After this campaign, logi orbitals are gonna be more targeted than logi trucks are now
I'm more than glad to stick with Venator ^^
So remind me, are we dropping in or do we have to wait for the taskforces to secure the spaceport?
@ebon jacinth If we can get one more person, we can make the ARMCO "Mother of Necessity" Logistics carrier vessel
XD
People secure spaceport pre turn 5
And we can land there turn 5
š¤£
Only enough internal space to crash the real estate market
And we can only supply the fighters for 2 sorties XD
So do we all put in individual orders, or is there a map weāll place our stuff on and then submit that to shack?
sorry to interrupt but it appears 'globemaster' is still on your roster despite seemingly being part of TF3 now
Guh
Iāll take him off
Also hi Infinity
hi
Have you read the pings about supply issues for fighters?
yeah part of TF2 now
Did you take yourself off the doc?
yeah
Thx
Would someone mind removing globemaster from the doc, Iām not at my pc rn
(Iām mobile too, or I would help you with that)
Hey, it's two whole sorties in this economy xD
4 turns. which isnt alot
On it, chief
4 turns is more economical in larger task forces
Which i see why shack reccomends larger TFs
So if i wanna go orbital, i have to leave Venator...
decisions decisions
Globemaster's Fighter has been struck from records
Also thinking about it, how does Victorum have 3 battlecruisers and 1 battleship? That's 5 req minimum for the 3 battlecruiser captains and 6 for the battleship.
Did they save up for like 2 campaigns or something?
cause i see their captains have like 8-9 req worth
Veterans of the earlier campaigns, I would guess
it means they didnt spend anything since like campaign 2
Not really
It means they didnāt spend anything since SAM came o it
Out*
Which was post C3
Oh, everyone got refunded?
hmm... Either run a heavy mech... or buy an orb next campaign... decisions decisions
Kinda. Trench compiled a sheet of all the people who had served in each campaign and if they survived or not. They SAM paid those vets with the req they had earned from their history.
Made things clean and covered those who got upgrades and units that arenāt a thing anymore.
Itās also how BEARDS has the airfield upgrade.
beards?
Engi unit
ah
Theyāre the engi unit in Flying Shovels thatāll be initiating the airfield construction
wonder how long the orbitals can keep that airfield supplied
can orbitals restock supplies?
Nope
Itās our warchest that just so happens to scale with the amount of orbitals we have
hm
While interesting, having to stick with a TF to be somewhat useful might not interest me, so i might stick with mechs. Cause mechs are cool
HAMMER!
Yeah
I have been dealing with life a fair bit, anyone got the flip-notes for our group?
Yeah... losing a unit is already a cost in of itself. Esp if it isn't stock, so to get punished in pay is like a double penalty, it just prevents you from even bothering to invest in upgrades, that also makes the extreme cost of Orbitals even worse.
If I survive I might certainly grab a simple orbital.
a base freighter is like 3 req from scratch. 1 for new character 2 for captain
you can probably fit like a single weapon on it
I think a single cargo bay can go in there for 1 more req
not if you run a main battle cannon
that takes 2 slots
Also each cargo bay is like... 1 supply
But you can carry 10 players for landing, so that's something
so a group like Venator only needs 3 freighters if we are gonna go land at speed 3
Do Freighters start with landing gear?
I would think from what Shack made it sound like we could use them as landing craft
They ONLY start with landing gear
Yes
But yeah, corvettes and destroyers start with cargo bays instead
If you just use them as solely landing craft, you can drop off 10 players
Which isnt alot, until you realise that each freighter is just 1 player.
It's a MEGA HAT
Weren't those light corvettes?
I can hardly say I'm surprised that we have no fleet. The option to make ships only recently popped up, so most people probably invested what req they had in land units so they could take part in the smaller exercises. Plus, it's not like any of the people who haven't been in a major campaign before could afford a captain.
Shittin' 'ell, I must be dyslexic, then
I dont think it's dyslexia if you mix the words up
Light Coreightette
A full deployment destroyer can transport 25 players in one go
I guess I know what I'll have to invest my req from this operation in for next time
i mean, ofc it means that the ship cant do much after dropping units off, but neither can HATs iirc
Upgrades for my light mech, obviously
Although, a single ship of this loadout can equip an entire Taskforce for carrier operations for 10 turns just by itself
Are Captains 2 Req total, or 2 req to upgrade plus the 1 req to hire an orbital crew?
1+2
Thought so
Cheaper than most refits
True, but then you have to buy a ship
Not complaining, ships kinda should be more expensive than a ground unit
It just explains why we have such a big ship shortage rn
It'll resolve itself after this campaign, I imagine
Since everyone is getting 5 req
i expect at least 2 more task forces after this
Yeah
I'm probably gonna invest my earnings in a ship department
Maybe get a captain and a cruiser or something
Now I gotta figure out how the ships work
Don't tell me, it'll be funnier if I figure it out on my own
Just jump straight to battlecruiser :D
Real
Then get a second to grab like 2 flight decks and 2 supply.
a third to get more flight decks and maybe guns
Or just VTOL bays
The wonders of all the ships being 1-2 req
the tradeoff is the crew needed
Except the big boy battleship
which means it gets cheaper to arm a ship the larger it is
Like a battlecruiser needs 6 crew but only has 10 customisation slots.
So besides the captain, the other 5 only need to spend 2-4 req(after crew) to load their slots
Which means the remaining req can be used for their ground forces
That's where they get ya. In the slots
Gotta squeeze in a battle cannon while you're at it
a battlecannon costs 2 req, and is fixed if you dont buy arc or turret
Lmao get MAC'd
no railguns
you know what? Five main battlecannons, all forward facing
Literally this
3x forward facing main battlecannons, 1x Long range missile, 1x arc mount and 1x autocannon
Battlecruiser gets no atmofuel, so sad
It's a battlecruiser.
Imagine unloading that fire onto a battlefield
i mean, it's the same as 3 tanks firing.
We call it emergency braking
Breaking is also probably correct
Lotta strain on the hull
Ok, so here's the setup I'm thinking
1 MBC, 1 flight deck, at least one vtol bay
Probably a couple autocannons and HMGs for defense
2 HMGs would probably be enough since I'd imagine I'd have some sort of escort to do point defense
So the Big Gun, Flight Deck, VTOL Bay, 2 HMGs and Autocannon turret would put it at 9 CS
What to do with that last slot...
Landing Gear
I guess I could leave it to crew discretion
I have been away. What did I miss?
Nothing
Also, are we able to land tanks on the ship in low orbit?
Try and repel my heavy armor, you jumped up toaster
I fully expect the 212th will be running supply and air support missions in yāallās area.
Haha, that would be fun
Is there any modifications you can pick up for free? At work rn so can't check. If not, then that 3 req ship can't even do anything cause a freighter doesn't have any inherent cargo space or base features. Honestly it doesn't make sense to upgrade a freighter cause you can spend the exact same req to upgrade to a better ship lol.
Yeeeah, orders!
You aint got anything for free besides the landing legs
All crew (and thus presumably captains) do get 2 CS of free modules
In the unit description
Lemme doublecheck. Might have missed it
Also I think you misquoted the cargo bay price as 2 CS earlier when it's actually 1 CS
IIRC the only 2 CS things are Main Battle Cannon and the turret upgrade for an orbital weapon
I didnt say the cargo bay cost 2 cs. I said buy 2 cargo bays
Also i'm looking at the crew stats, i dont see any free gear
It's in the core rules blurb about them
Ahh..
Ahh the days when inf had 2 free req
There we are
@sage shale so yeah, you can fully kit out a freighter(if that means anything) and fly it by yourself
Explains how Victorum kitted out 3 battlecruisers and 1 battleship
My plan from day 1 of the orbitals being available was to save up for a battleship-grade carrier but due to trying to get in on all the tutorial missions before that I got stuck with LgT instead
Cancer Mancer is a three time vet. So 6 rec from past campaigns. That plus there are some more vets that bought the hulls
What orders do we have to make?
Since I'd be 1 Req short after the 5 from this campaign of buying the hull I thought of getting a temporary Destroyer hull and acting as either a megaHAT for Dawn or being a portable airfield with the hangar bays and landing gear
Though perhaps a light frieghter would be better for the latter idea since I could skip buying landing gear separately
It was more of the crew i was talking about. The captains are definitely vets, since it costs req to buy ships
But the crew do not
So a captain with 5 new crew is already 12 req worth of upgrades
Ya I'm not here. Sorry.
If ya grab a freighter ya still hafta buy cargo bays though. Unless you land with a cargo destroyer or something
Guess I'll work overtime š»
Donāt forget the vets that bought equipment with their none crew units
yes but unlike the landing gear, that'd still be useful in a battleship hull
True
When do we come in again?
Tis fine, was simply confused
And the fact you lose gear so dieing already has a self balancing cost
Question is anyone willing to tow me ? After the first week because I won't land in the first drops
wut
We're all being dropped at the same time in 5 turns
I see your right I was improperly informed
I haven't the time to put together mock ups yet but to my memory 2 of our arty are towed and someone else is being stuck in a HAT, I can't remember who it is
And also we won't be starting on the strat map, so that last bit doesn't really matter
I see ty I just remembered I had to get towed idk why but I forgot it completely
So what turn are we on rn turn 2 right?
Turn 1 starts tomorrow iirc
Or more accurately, the turn 1 orders phase starts tomorrow
Ty I have been so busy lately I loosing track of everything I thought we started already
My canons want to get greasy š
Logiguy signing off now, night all! 
Goodnight
Is everyone activated in the BG?
Yep, checked a while back
I assume we don't need to worry about order posting for a bit?
For 2 and a half weeks yes