#Battlegroup 2 - Venator: Comms
1 messages · Page 5 of 1
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This we shall play when we arrive to battle!
I will accept this xD
Indeed
Our war song
i see nothing wrong with this
If the clankers can feel fear, this will surely make them flee in terror.
welp he is doing broadsides now
I see you are an internetnaut of culture, Silver
Yes, yes you did
How do we have free slots for Logi?
We never got the 2nd one
And one of our fighters switched BGs
Aight
So we’re still looking out for Logi trucks lads
Fark
Forgot to do the verification check across everyone in the BG
Tomorrows jobs now
Or today’s job looking at the clock
Why
Why is it so big????
Because reasons than can't be discussed
Morning lads.
morning... commander? i guess thats your title now
Morning! What’s new? Do we know what we’re doing yet or are we still in the planning phase
Still just planning and waiting for now.
Do we have any info on where the Star Ports are?
just guesses until we start getting recon forces into the area
Wait, one of our HATs is a Gunship?!?
STAN is sporting a gun. Only one in the campaign I believe.
Well color me surprised, that’s awesome! Can’t wait to see what they can do
this will be the first time one is used in combat, right? im interested in how effective they are
its only got 1 armor so i have a feeling its going to get obliterated by enemy AA, but i hope im wrong
It can take some extra hits, but yeah, AA might be able to shut it down if we’re not careful. Though I suppose that AA can shut down ANY air vehicle pretty easy XD
Hey Dave, are you still on the fence about bringing the portable bunker or not? Or are you just holding off on deciding till we get more info?
Yeah it will be the first, am very interested in how well the gunship will fair.
Holding off to decide for now. Still watching Flying Shovel talk about their plans.
I’m also going to bring up creating a logi focused BG here in a few hours when I can slap a sheet together on my computer. Idea being it’d work with the push East, but it’d be its own BG. Would allow this new BG to move independently, meaning the logi and potentially fighters of this new BG could support a Ziyal push and return to Crossroads to rearm and resupply without the main combat BGs having to pull back as well.
Captain has brought up the potential for logi BGs to function, and with BGs able to support each other there’s not really a downside other than requiring more TCOs and a little more organizing and communication. CrazyAxx has brought it up in DF for their BG to split into 2 for the logi flexibility. My idea would be a BG that would support the push and the BGs involved, so similar to his…but I’m more planning to open the idea in open comms and see if I get interest rather than trying to specifically split this BG.
This will be my pitch in metacomms and the BattleGroup Organization channel…just waiting for the comp time to have a sheet to start collecting names if I get them.
Is anyone interested in joining a Logistics BG? We’d largely be running supplies to/from the hopefully upcoming airfield in Crossroads but would also be in a position to assist with troop movement. This group would ideally be largely vehicles given its nature, but include both ground and aerospace logistical vehicles as well as some escorting units. Let me know if you’re interested! [insert sheet link here]
YEEAHHHHHHH BABYYYYY AC130 FUCL YEAAHHH
Does that mean you will be leaving us unfortunately?
if enough interest, then I'd be leaving on paper...but supporting y'all's push. This BG would just not be locked to the rest of y'all's forces. Means I could help y'all get there and get supplies...but I could also resupply/rearm and/or support others without pulling y'all off of the line.
I posted in both #meta-comm and #1382045293591134218 . If it doesn't get at least 14 others who are interested, then all I lost was the time it took to make the email address and the sheet. The benefits I see are too great and the costs too small for me to just sit on it and not at least see if there are others who agree.
Have we managed to get a logi truck yet?
Am organizing it, theres only so many logi trucks units out there.
(Sorry if this came out a bit rude lad)
I think it's still just me
And we're very appreciative to have you. Prepare to be the most popular person in the BG, lol.
Hope you've got big shoulders to carry us with.
So we have 1 at least?
Maybe the cult needs to idols 🤣
Yep
We’re also working with 2 from Redwall and one from spearhead
Anything I should know about that happened when I was sleeping
First orders due on the 23rd, right?
It's start
Yesnt
That’s when the game starts
But I’m assuming that’s for the earliest TFs
So for instance atlas and the recon rounds
7
Yes
God I am eager to see this tank line in action
Also didn't expect y'all to be toting so much arty with only one truck
At least you got your hats to air drop supply into it if you ever need to
At the end of the day if we shoot them first they can’t damage us
We need Logi trucks to work in tandem for it
So we have to cooperate across 3 BG/
1 spg, one gettin towed by is, one pulled by a guy in spear wall and the other is potentially sitting in a HAT
Bahaha God at least one can drive themselves but the cost of constantly firing them and repairing the tanks is going to be quite the sight to see. Hopefully we cross paths to maybe restock y'all
One hellava skirmishing force. We can counter fast movers or infantry
Spg my beloved
Evasion mechs soaking rounds for the tanks should hopefully keep repairs cheap
Wonderful point
We should be fine
In fact I’m pretty sure our HATs will be supplying your logi trucks 😉
Wait are you a part of Redwall/spearhead
Dwarf Fortress! The dorks with a bit too much in the supply department
Ahh I see
I drew a little maid to paint on the side of my logitruck
I take the honeypot ant theming very seriously
Huge fan of that defense bonus
Oh that is amazing
I look away from the screen for a second suddenly maidant
You're welcome :3
Punch-1 doesnt have fists yet
At least we know what their favorite drink is
When i upgrade him to a heavy(maybe), i'll slap hands on him, and maybe grab autocannons or suply crates
You got it. It's a gin puff cocktail.
Giant mech very carefully picking up a tiny sand bag
I mean, our heavy mechs are refurbished industrial mechs
Ah a connoisseur of the DPS strats xD
Ah mech warrior, God I need to build another lrm boat
What's that? The graphic syle looks MechWarrior, but I cannot tell h Mech
Yeah your right that's a mech that looks like from mech warrior
Maybe panther I think I can't really remember the name but it is familiar to me somehow
Mechwarrior 5: mercs. That's the Loader King. The militarised version is the Roughneck
@ebon jacinth
It's a 65 tonne heavy
LRM boat... a heavy mech with 3x LRM supply contracts, you have missiles to fire for 9 turns
Mech pilot, hell yeah
the only proper 'mech is either the crab or king crab in my book
Morning lads, how's it going?
Doin aight. You?
Working the weekend shift, otherwise alright
I’m interested too as I’m saving up to upgrade my HAT into one
Oh sorry did not know it was inactive
@green lintel could you please activate your unit
It says my callsign is already in use
use another then
This was the only unit I have but I will try
The callsign is the name you give the unit on the map
not the units actual name
when you input the callsign a drop down comes up and you need to select the unit you want to use
Afternoon all how go
Ok
going through the list rn to see whose active
If you could start from the bottom of the vehicles section that'd be fantastic
just ping anyone who hasn't activated basically
you got it
Righto that's all infantry and air accounted for
@azure coral could you activate your unit please
Yeah my thing says that my callsign is already in use
Use a different one then
the callsign is not your unit name, just what is displayed on the maps later
sweet 🤣
@supple beacon everyone's been checked over, all active cept these 2 now, already pinged em
Thank you glad I got that sorted out and will be able to join you all on the battle field
By the way do you know what the role of the infantry is going to be in this unit since this mostly a heavy armor unit
we can't tell you what to do but the idea was to have infantry protect engis who will be repairing the tanks
Ok sounds like a plan
Just wanted to make sure I knew my part of the plan to follow at least when we are starting off
I will do my best to defend our engineers
glad to have ya mate, well be going after the cities alongside other battlegroups were coordinating with, needless to say there should be plenty to do once were in the thick of things, but well see its all theory at this point
Wait I'm in?!
My bad
Done
Thanks!
THE EVIL BOTS
NO, WE WILL PLUNDER THEM
SAMS COOL
YOHO PIRATES ARE WE
others fight the bots
we package them and leave with them
Bots as Arty ammunition? sick idea
No
Stick a pirate hat on them
And have them fight the enemy
THE PIRATE BATTLE DROIDS!
Both what XSword said and we’ll also be tasked with doing breaches if we have to, alongside general house clearing and whatnot so the tanks don’t get ambushed by enemy AT weapons
Ok
But we’ve got medics and whatnot who can heal us so it’s not all bad
Pirating? me? Never!
Flight Deck adjustment just dropped, that’s a conundrum
WELL
it does mean that vic atlas and others can use half the decks and replace them with other things
thats nice
wait
Fighters are still welcome to go if you were wondering haha
Refunds aren’t allowed though
aviary the carrier
is going to have so many slots now
they are not yeah, personally im less bothered by this because its still good to have lots of extra slots, but perhaps not quite ideal*
aviary has 10 slots for craft I think now, insane, sadly I doudt they'll fill it at this stage unless some shuffling happens, which of course is also fine
Question so the new changes mean what In short?
So the before Flight Deck, an orbital upgrade to carry, rearm & repair aerospace units (Not Vtols), only had space enough for 1 unit, but with the new adjustment in midround, we can have 2 units in 1 flight deck albeit with less repair kits.
I think I got it activated
Yes I did
Do we have any estimate on what "1 repair kits" means in actual, operational terms?
I assumed repairing 1 or 2 damage or fixing a subsystem
But no
It’s used to repair orbital by 1 hit
Ok
Man, I could use some logi in the real world, too xD
Italian railways are somehow worse than our current predicament
At least Venator's got tanks and tanks are cool
Wiiiiiiiiiiii! (If I was in that specific tank, I'd be terrified xD)
I think I have found a way to flavour every single unit in the game for the very specific flavour of corporate techno feudalism that my company deals with.
Yes, even logi trucks.
There were challenges making them different from other weapons last I saw
I feel lasers should have an ablative effect on armor (picture melting/burning chunks away, lowering the target's armor value), but then again that would probably feature creep an already work intensive game for Shacks and co.
Yea that would be annoying to track and just adding up to them makes them better AC's
they would be cool but yeah agreed the simpler the better, an easy way would be just have them do the same as an AC, d4, range 2, ap1, but remove the rapid fire as a pay off for not needing ammo*.
"Rapid Fire: This is a weapon system that fires quickly. It's very good at spreading damage, usually to large groups of targets. Double Damage against “horde” tagged enemies. "
for ease of reference
personally if I was building a bigger mech id have at least one AC for rapid fire alone
MG has Rapid Fire wich is its thing, AC has ap
Or maybe damage drop at range? Makes it a weapon you wanna take in close and personnal.
they both have rapid yeah, the HMG has more ammo no ap
oh like a melta that would be cool, much easier to manage as well
Must have changed from last I looked
completely fair its getting changed alot
Ah, melta. Good times
it is a very sexy thing
It’s been a very short time since I joined this battlegroup but with the new adjustment to flight deck I believe I will be able to support armco as a whole better in a TF, so good luck out there in Ziyal and hopefully I can run interception missions to protect the skies of your operations in the future.

Can't wait to see you in action, chief ^^
Yeh what up
Your name is incorrect on the sheet 🤣
Is it my callsign or player name
player name on the left
Thanks
a deployed logi truck can refuel my fuel tanks so i'm back to being less slow
just saw that, nice one
regardless wed all hug you anyway, our battlegroups holy relic
as long as you want to be that of course!
Alright thanks lad
Also morning lads
Off to a good start I hope
Hey, marl!
Yep, I been working on the method for making the maps for shack I probably end up using TTS
Hey tal and xsword!
Hope all is well lads
Ah well best of luck to you lad!
It always amuses me how you punch in when I'm punching out because timezones xD
Reminds me of the comic book about two shepherd dogs alternating between shifts
I also had an idea for a joint logi document between the Ziyal BGs, managed by yours truly
It’d track the amount of small supply each unit is handling and their location
So you can quickly figure out who needs more supplies where
Ooooooooooooooh
Hmm, alright go ahead lad.
Will start on it tomorrow
Also just to keep you in the loop a spec ops vtol and a spec ops team have been recruited to scout ahead from storm blessed
Ah alright well at least they will have a bit more information before their attack.
btw did we get any more logi trucks?
Nay
One joined at 2 AM for me so I couldn’t convince them as they’d already joined dwarf
I even attempted to get my mate to join the game but “I ain’t got time to keep up with it” sadly
Same here, tried contacting other logi players that did not join the campaign yet and no success yet.
Darn
It’s not the end of the world it just needs inter BG coordination
Yeah its going to be one of our major downsides.
Downside but also a strength
It means we have the pure numbers and power even if it’s a pain in the arse
indeed.
Night lad
Has he mentioned anything about how the tools TCOs will have?
Not sure, but am going to use this.
Nice!
yeah once the map for elim is out i will replace the map above with it.
I’ll start messing with something tomorrow in case the [212th](#1382045293591134218 message) becomes a thing.
alright nice.
212th? Why that number
Inspired by the 212th Battalion from Star Wars.
By name at least.
It’s also one of my favorites due to LAAT usage.
I see
So how is everything going
Well i finally got all the units and icons that i need as tac-com, what i need is elims map.
Yeah am going to be using TTS for map making.
I should get so I can do some thing tinkering with weapon ideas
Anyway so any suggestions or recommendations on how the plan is going
Well i think we got all the basics covered, we just need to have more intel.
I wish bonus points could be used to give us that or ideas of what is happening
BP has gotten us intel in the past.
We do have spec ops going in ahead of us…as in ahead of all of us.
I just hope they arrive before the TF do
Do they I thought the TF where going first before everyone
Dang we only have one special player
I think they said 2 SpecOps VTOLs, but only 1 is active
Finley being the SpecOps VTOL and Mathezgreg being a SpecOps unit (who also has silenced weapons upgrade)
Yup yup
😒 yeah…but they would’ve likely had issues with changes too
Refit
They move faster and do damage. But they lose the bombard. There may be other differences, but those are what I remember.
Less range
4-3
Hmm 🤔 high explosive ammo tho
Direct fire if I remember right as well
Yup
Heavy gunship don’t get anything sadly
And HVOTLs they…they’re just good as is
I wonder how much air support we’ll be getting and how much will be tied up in orbital combat
I’m guessing a lot of combat will happen in orbit
Because you have to think like this there’s a possibility that we’ll never see the orbitals again
No big space since boat
that's the same for any meta unit, the halls of the fallen grow ever more
It’s big pal you at least have a good chance of getting the spotlight again
But you’re right that’s what happens if things go wrong for a unit
My monkey brain likes seeing orbital on the map
i think there will be a lot less individual mid-round events
or each gm will have there own thread
Welllllll that would make shacks life easier
Yeah at 465 active units it doesnt sound like a one man job
Yeah, as complex as it's going to be as a multiple GM thing, doing it solo is definitely going to be worse xD
I’ll be inactive for today as I be building a steam locomotive
more accurately I’ll be helping building a steam locomotive lol
alright lad, btw do you have TTS? (table top simulator?)
Nein
But I do have Krita
also enough warhammer to represent the entire BG
Ah thats fine then, i think i could do remote play with TTS.
Krita is a Excelent 2d Software
With its layers you can move objects over a map with ease
Also lines and stuff
even you dawn
shack doesn't want to use stuff from other ip's. i had offered to send him photos of dawns model to use on the tac map
I was joking lol
i've got a lot of warhammer myself lol
I’m not getting a scale map of the campaign printed off lol
Would be fire tho 🤣
Just because I collect 5 different miniature ranges doesn’t mean I’m insane
- Warhammer
- Battletech
- Gunpla
- Hornby OO/OH
- Brickskrieg
I like trains
Mad respect for you pirate
Are we actually getting more logi or are they going to another BG? Maybe we should get some more VTOLs and the like to shuttle supplies around? Can we get any of our other vehicles to carry supplies or is it only FS?
TTTRRRRAAAAAAAAAIIIIIIIIINNNNNNNN. HEEEEEELLLLLLL YEEEEAAHHHHHH
I believe only Light Vehicles, Logi Trucks, VTOLs and HATs can carry Supply of any kind (outside of orbitals, ofc)
Mechs.
Mechs can theoretically carry 2 supply
Hopefully more Logi trucks
We should be fine for supply each HAT is gonna work as a mobile supply base effectively
Really?! Nois!
Like it isnt alot of supply, but it's something. Also it's an upgrade at the store
Ah, ok
I like the idea of a jump pack
Jump packs on mechs allow them to be tactically dropped
So they can reload themselves?
Loophole discovered
we had that issue in Southpaws game
and I don;t know if It was a small patch for our game only or was that added to the core rules
can always ask in the ask the cap exel sheet
Questions for Shack: https://docs.google.com/spreadsheets/d/1UyHLFdwwWsqUwSUh0g_sQvBIUu-JjPyXSP8ZKogBgLA/edit?usp=sharing
Oh yeah, reloading is a different pack.
@slate hemlock
YEEEES
TRAAAAINS
Is it possible to upgrade a Light Mech to a Heavy one without having to buy Medium?
I don't think heavy is available to be bought
Isn't it? It's not marked as "UNAVAILABLE" in red on the gear sheet
I thought it was
my feet hurt lol
I think it needs updating then
Ah! That's why. I'm referring to the gear doc in #campaign-information ^^
Cause I'm assuming it's the most recent one
We do still have the quad AA MBT
Okay I’m going to bed good luck you day walkers
Morning lads, missed anything?
Howdy Esper, still catching up myself
Wait... you can fire all of a heavy mech's weapons at the same time?
1x light lasers, 2x HMG. evaporate any infantry that gets close
lol, that used to be 5e characters for me. Now I get lost in thought imagining both how BGs would look like if I could see them in 3D as well different use cases for different BG ideas
I believe so, yeah
So theoretically, the cheapest you can go is 5 RP.
6 if you want one of the guns being different
I'm way too invested in my company, got a whole background lore 😅 They are very invested in the upcoming campaign since it is about defending a world from invasion (how they lost theirs). On top of being fellow ice-worlders hahaha
😅 I have a multi-page website coded and hosted with a custom domain for mine. Still need to add more content and make it mobile friendly...but I got super into it when I was having to remake the company using SAM
Awesome!
y'know, we really do need our own supply ships
Eventually, I'll get the Green Knight on the field xD
I'll need like 2 campaigns to get Punchy-2 up
and that's just a basic loadout
just there to soak hits
Yup
The Green Knight is the Duke's master-at-arms and the ship's Warden, so his mech is built to fight at all ranges (i.e. I'll probably try to give him LRM, AC and melee)
sadly melee isnt actualy good.
I don't care xD
I mean, i'm getting hands too for obvious reasons
getting the melee weapon upgrade too. What is the upgrade you ask? Bigger fists.
Ah, papa bear
Although the Green Knight is a very long term project, there's plenty of other stuff I'll get before that
i'm beelining for heavy mech.
cause heavy mech
originally planned for orbitals, but orbitals get less play than ground forces
I mean, if I get the 212th started than it wouldn't be Venator having it's own supply ship, but I could be running supply runs to Ziyal from Crossroads. So not a stockpile, but a flow. The Crossroads airfield has been given priority for Atlas supply shipments last I knew due to it's central nature.
Most fair xD
the cheapest would be like a freighter with 2 cargo bay. Which is 5 RP from scratch.
Crew: 1 Rp
Captain refit: 1 RP
2x Cargo Bay: 2 RP
the freighter can also haul our entire battlegroup as storage too afaik
another thing you can do is run a destroyer, since it comes with 1 cargo bay and opens it up for future upgrades.
it costs 1 Req anyway
or if you say balls to the wall, 5 cost gets you an empty battlecruiser
You either get LS or you get BG. Once declared the a Cargo Bay is for BG, you can't have LS in that Cargo Bay.
3 cargo bay XD
Ah, yes, someone else's ablative armour xD
But yeah, I've seen a ton of builds with different costs suggested. There are a ton of different routes that people could go and I think future campaigns will see more orbitals and more variation of those orbitals as well
a battlecruiser with no guns. Just load it up with cargo bays, drop pods, VTOL bays, and flight decks
2 heavy drop pods, 2 VTOL bays, 2 flightdecks, 2 extra cargo bays(for a total of 5, one of which is for our battlegroup), 2 Atmo-fuel tanks
Total cost: 15 split across 6 people
Entire crew is just captain and his logistics minions
If someone has 2 RP currently, and we get 3 from this, you could literally just build this entire thing before next campaign if you find 5 more people
That's essentially what my Gryphon ship boils down to
So you need 5 more people
I'm not too enthused by the orbital gameplay, I want to see it in action first before committing
also the only reason why i said heavy drop pods is cause we dont have enough infantry to dedicate to ODTs
Fair fair
for BG storage, 1 cargo bay = 5 players, so Venator would need like 12 bays
Oh.
We need alot more then
we need like 8 bays?
or 10?
ah
we'll need multiple ships
I'd much rather get a logi truck before I commit to the orbital gameplay xD
fair
60 players in a BG comes at a cost. Multiple smaller BGs can still work together while having the flexibility of being treated separately for the BG Coherency factor.
The Iron Second?
Just saying, there's both pros and cons to having a large BG. Venator will be a beast for hostiles to have to deal with (PRO)...but it's also a beast to deploy without using the automated solution (CON).
In my opinion, most of the BGs were also built with the old mindset of integrated logistical abilities and being as self sufficient as possible. I believe the new ruleset actually favors BGs working with each other more than ever before.
That said, Armco is known for making due with whatever we're given.
Are we short on transports?
To self deploy, yes. To move at speed 2 once we're down, no.
To be fair tho, I don't think Armco itself actually has the (non-NPC) orbitals or transports to actually deploy all the ground forces.
@supple beacon, inspiration hit for an alternate crest for Venator, I'll send it asap
We may need to organize into the actual vanguard force and then reserves
As we get closer, we might be able to learn the number and capacity of the Automated Freighters.
With me starting to advertise the 212th so late, it gaining members will likely reduce the size of other BGs/TFs. But I also think that using the Automated Freighters is a requirement for most BGs regardless of splitting into smaller counts per BG
Very rough sketch for an alternate (not replacement, I love the Raptor Imperialis too much) Venator crest. Actual crest to the right and tagmark to the left
Granted that my graphics-fu is awful, any impressions?
(Damn, I should list "one-shotter of conversations" as my superpower xD)
😆 I was at a natural stopping point for mine. Will do some more active recruitment for fighters (including those in BGs pushing past Crossroads) and logi units like trucks and HATs later on.
Logi doc for ziyal union coming soon TM
Massive migrane
Luckily after I finished exams
If I can get 212th up, that'd be a massive help to the logi and fighter support situation in Ziyal. Allow supply flow, fighters to rearm, ect.
I thought the idea was you went light medium then heavy
Could probably still reload itself with cheese
I dont believe there's anything currently that stops you from going from light to heavy, the only problem (besides a huge cost, looking at 9+ rec for a kitted heavy mech) is heavy mech availability, you've got to special order it and thats only while supplies last, (hence the X in availability) that might change tho.
I'm very excited to either go heavy myself if we win cough with ACs and missiles (eventually) or an orbital dropping light mech with melee, got some mates that want to do it tandem but well see, such a cool mental image.
Frankly
I’d just like to be able to have 2 machine gun teams
All dug in, set up with trenches
In a bunker, even
That would also be wicked
Either that, or something to make panzergrenadier larp better
I'm still sour that IFVs can't carry even just 1 unit of small supply, like bruh LVs can. And if its true that some mechs can too, like at least give us a 1 req upgrade "Cargo Rack" that allows us to carry 1 small supply on the outside... so salty we are the only transporting vehicle without supply carry...
So salty... 🧂🧂
You make up for it in other ways
Okay after Shack's conversation about smaller bgs vs larger ones and his support for a logi BG, I'll post this invite.
212th Logistical Branch
Do you like to MOVE IT? Join the 212th today!
Benefits to joining/switching to us.
- Allows for fighters to rearm more rapidly. They are most of the AA coverage, but are limited by having to rearm after each shot. This means they are either remaining unarmed after the first shot, or their current BG is having to pull back and leave the front line in order for the fighter to rearm.
- It allows the 212th to leave the other BGs and make a supply runs
- It allows logistical help to be spread around more easily with the other BGs around Crossroads without major impact to the coverage of their original BG.
I expect the 212th to stay together for most of the campaign with the other BGs pushing toward Ziyal City. The reason I bring this up is to give us more options so we are not locked into having dud fighters.
Here's a link to the roster, please sign up if you're interested even if you remain in your current BG until we hit the 15 minimum.
Are you still able to give me a lift around @errant pine ? Or should I look at asking the other HVTOL
I'll still be available for lifts...at least some of the time. I'm watching the Flying Shovels. If they plan to build defenses for the airfield at Crossroads than I'll leave my bunker at home.
Even if I get the 212th up and running, transportation is part of it and we'd be with the push to Crossroads and then be going back and forth between the front and Crossroads.
I'm thinking of putting jump jets on my light mech and using it as a option to play in smaller games. Making it a medium mech is also pretty tempting depending on how refits work
Nailed it thinking in a similar vein
Can make a nice one with the req we get if we win cough
With the new system, BGs can support each other so much. Even in the 212th I could carry Dawn while you were here. Only difference is I might not always be in the same system, but you have my comms signal to call if I'm not. Speed 2 minimum on the 212th means I shouldn't be far behind the call.
If you buy external jump jets on a light mech can you then move them onto a medium mech?
THAT is a good question
I've thought that myself, personally it reads like you can use either but it does seem odd that the light mechs have a separate one
Another question for sure
I believe there's two separate Jump Jets items in the shop, gated by weight
I thought they were different because light mechs can have internal jump jets
Ahem, just a point because it happened last campaign in Titanfall, as intels coming in now, let’s wait on plan making till we get it all yeah folks?
Whereas the other one is a pack upgrade
We need to see the ground maps first to have anything to plan around
Yeah for sure, very exciting
Ah, good point
Gained another member for the 212th! A "logi" LM.
Holy symbol of the Apostles of the Bringer of Dawn when? XD
https://static.wikia.nocookie.net/warhammer40k/images/9/99/Serrated_Suns_Icon.jpg/revision/latest?cb=20150913195024
hahaha
(No, it wasn't chosen just because it looks cool XD)
if you need some extra firepower, i'm down to join. i'll wait for it to get a little more fleshed out first, though. no need for an mbt until theres actually logis to defend
I appreciate your willingness. I'll post my recruitment again in #meta-comm in like 4hrs and then start being a bit more agressive with it tomorrow. I know Armco can make due without the 212th, but I also know it'd make life a lot easier and help fighters have a bit more fun if I can get 212th up.
If one of you could go to #1382781756989767692 and relay your current plans that would be nice
I'm not allowed in there yet, but yes. Last I heard Venator is going to Crossroads and then on to Ziyal City from there.
things may change with the new information but well to chat about it a bit, wait for our Taccoms to come online maybe do a poll etc
I second the poll
🫡
have some faith! they are a veteran SF group, having survived New Braven. im sure they can manage until we get there.
i hope, at least
Morning lads!
It's a bit rough but I do like where you were going with it lad!
Morning mate, weve got some juicy new intel in midround events
Ooo am checking it now lad
I might try to replicate it in matte black tomorrow
But, again, that's the extent of my graphical capabilities xD
Dam okay so my prediction was right, both city's are under attack, ziyal has the worst of it and the bots has advanced even faster then we thought they would.
At least their planetary defence force is still fighting.
yeah its pretty much a desperate scramble planetside wise, we've got some transports in the form of ore shuttles that can help land 72 units I think if the math was right (might want to double check that), were going to have to fight for every inch when we get down there
HOLY SHIT WE GOT A SPEC OPS OPERATION
We do??
Yeah that train got in the way for the one I’m helping with
Blocked a shunt that was meant to happen which was delayed to tomorrow
midround events, we got a ton more intel!
and the residents of this planet are killer adorable
Yes we got a bunch of Intel and the bots has predictably hit ziyal much harder then Elim.
I See
Elim is the primary landing zone then
But we can’t allow the bots to fortify
As our motto say Expeditio neminem exspectat
Put the fear if god in those bots
Ziyal is probably looking like a fortress right now
YAAARRR
A fortress? Then it’s a good thing I know how to break one
You mean a perfectly viable target xD
My suggestion, probing attacks with artilery to weaken the defenses before a multi prong attack to overwhelm the bots beofre sending in another attack force into a weakened area
Getting behind there lines and boxing them in
Basically
- Break the fortifications
- Breach the formations
- Exploit weakness
- Form anvil with forces exploring weakness
- Hammer them with the initial assault force
Perfect undefended target I say before becoming red mist
Hammer and anvil em
We have a skirmishing force of 7 light mechs. We should be able to focus fire down any target we see
We can probably kill tanks if we flank them
The existence of those 2 lances never fails to crack me up every time
What does the great DOME provides
Get light meched.
Someone make make this an emote NOW
I’m not refering to just us with this plan
I wonder if any other battlegroups have as many LMs as we do. Or if they jave even more
I’m referring to a multiple BG assault
Have BG2 and 6 hit the initial fortifications and have another slip in behind for the anvil
Maybe BG5
maybe we wait for more intel...
Just remember, there will be NO casualties in this campaign
If you take a hit you will withdraw for repair (unless your mad then go buck wild!)
*We would prefer if you withdrew for repairs
if you don’t withdraw I will plunder your wrecked vehicles
NO ONE IS TAKING MY COFFEE
Then you better withdraw for repairs if damaged OR IM TAKIN IT!
Wait, aren't we BG2? XD
When do we arrive?
after the first few rounds of play most likely
starting on the 22nd rounds will play out and well flow in when we can land, we might be able to land with the ore shuttles but thats very much up in the air, were the largest BG so its likely best we go in with the NPC transports into the city space port
Wich is most of dawlf fort, the rest of us will be a challenge
Venator will almost certainly land in Automated Freighters which have speed 1. Which means 2 rounds before the freighters are over Elim City
Assuming there’s nothing to slow them down
Oh so we have more transports then just the locals?
We need BG Storm and TF Fluffy (which still needed members) to clear the way so we don’t have combat to slow us down getting to the port
Yes. Confirmed in TCO comms that their haulers and our automated freighters are different entities.
Though if this bit is true, you could add 5 rounds to that number…I thought we were exiting together and after exited speed came into play.
oh
So we have to wait 7 rounds before touch down ;-;
See you all in a month LMAO
I haven’t been able to fact check the image. It was posted in TCO chat tho, so Captain should see it.
Ah I thought it was from Shack
Naw, not the image.
That would suck not gonna sugar coat it
yeah...
Man
I just wanted to play the game soon
I kinda feel like void space isn’t a “apply your speed” thing. Only reason I brought it up was cause if we are delayed, then we should start thinking about that.
I’m on mobile so fact checking is hard
I also hope it's not because if so that's 5 free rounds for the Bots
Oh @sage crane, Dres made a channel for the 212th! I started talking to Flying Shovels, Atlas, and Spearhead about working with them and about the benefits of logi units and fighters joining the 212th.
Nice!
Same brother
Electro is this a hell yeah picture
F U C K 🤣
Again, I haven’t confirmed…but the only correction I saw the person get was that the TF couldn’t boost to deploy early
Anyone got a TLDR on what's changed in our plans or are we still going Elim?
That's still the plan from what I get, however the transport situation might be worse than expected.
Ahhhh shit. How long until we get deployed?
Honestly, I would of thought we would be one of the first deployed because we have lots of hits and armour to hold the landing zone.
Could be awhile, minimum of 2 rounds (1 week) but I saw a graphic from a TCO that suggests it could be much longer. I didn’t see the TCO’s source tho
1 week isn't too bad. If it's multiple weeks... that would suck.
The TCO’s graphic suggested the Automated Freighters and TF 1 would be exiting the gate in 5 rounds (2.5 weeks) and then we’d have 2 more rounds to get from the gate to Elim City at Speed 1.
(Victorum can’t be boosted, so they’re with the NPC fleet)
But on mobile I can’t find the source that says the timing through the gate still uses your speed.
We discovered that will land in a month (unofficial info) and a spec ops operation is happening
Unconfirmed landing schedule
You see the mid rounds?
Yup and it’s looking like a Lussan incident
wait WHAT
where did they get that info from
I don’t know. I saw it on mobile so I haven’t been able to find Captain talking about it…but no one in TCO comms has corrected them other than the “no boosting” of TF 1.
💀
I’d be more than happy if someone could confirm or deny. lol, but I’m not able to get anywhere on my phone.
if thats true Shack needs to buff the LS so TFs can carry more units
theres no way hes gonna make the bulk of ARMCO get there 5 rounds later, right?
I think he would do that
I keep thinking of this tho.
If we all exited the gate together, that’d still put us a week late due to freighter speed…so it’d line up with what he said initially.
if it takes everyone 5 turns to get there Storm would be massacred anyway. they only have a few infantry squads and a couple MBTs
…now if Storm’s speed threw everything off…
But still. I shared the image so people could start preparing themselves for a delay, but I don’t accept it as fact until I see Captain saying it.
well, lets hope i guess
how is storm so fast anyway?
how are they getting there before any of our orbitals?
Skill
There carrying everything that’s slow
So the max speed goes up to the next high speed
oh i get it
they have all their ground units packed into VTOLs
which move at 5 speed
i don't think Shack's gonna let that happen. the reason they think they can get there sooner is because of this message:
he VERY clearly says TASKFORCE speed
i dont think BGs count
looks like we'll be fine
Perfect!! Then yeah, only about a week delay getting to the city from the gate
Thank you for finding that!
i was worried for a little there 😅
I would’ve blown it off if it wasn’t in TCO comms and not getting corrected.
looks like only taskforces can get there quicker (realizing now that you meant getting from the gate to the planet, not deploying. disregard)
not BGs
(unless they are being carried by a TF, of course)
No, we can’t fit everything into our own transports.
Okay
is it worth moving some of our infantry to another BG so we can all fit in our transports?
we would need a couple more VTOLs or HATs anyway ig
No I don’t think it’ll matter
Been gone for a day, I miss anything? I saw we're down to three fighters and I like trains
we have our first recon intel in #midround-events
other than that, plans are still being worked on, so no news there
Okay that's good, so that would put us on round number what?
let me check how fast the TFs are
Naw. Only 2 vehicles per HAT means it isn’t really worth shuffling things around that way.
speed 2 is't bad
TF speeds:
Fluffle: 3
Atlas: 2
Victorum: 1
Arrivals:
Fluffle arrives R1,
Atlas R2,
BGs and Victorum R3
(should be right)
So using that, we’d be getting to the Elim City Strategic Point R5ish
rounds are still 1 per week right?
2
twice. tacmaps will be released Tuesday and Friday
#campaign-information
no clue how shack is gonna manage that, but good luck to him lol
so we have to wait 3+ weeks to do anything
It’s alright with the new system of tac coms and such
?
The first few rounds of space only stuff I think is going to work a bit differently? I could be wrong about that
we turn up 2.5 weeks in and then have to move
oh, yeah it will be about three weeks
kick back and grab some popcorn while we watch the TFs ahead of us jump into the fray
I fear for what ziyal has in store for us
It will rival titan
We’ll have to see. Something good to remember is that our job isn’t to clear the Strat map of bots…
- Help the locals best we can
- Protect the natives
- Hold a line long enough for Feds to get there and be the heroes.
So long as I get paid the full amount and I get to shoot 1 bot, I'm happy to wait a bit.
it will be harder
I just realised two things:
- what taskforce ARE we under?
- we'll lose all investments if our unit goes boom?
I think we’re just getting some NPC convoy lift
yes if our unit dies upgrades and refits are lost
That's ALOT to lose.
You know it's funny, my units lore was anti piracy operations before Armco 🤣
"Now I'm sitting here thinking what my bird would look like with crossbones painted on the side, crazy galaxy ain't it"
"I know, my last mission was hunting pirates in the desert and now I'm fighting bots with a pirate leader. Oh well I've put the kettle on anyone want a drink?"
Yes
"Ah tea, I'll never turn that down. Cheers." 
Don't worry, no matter what you'll have at least one : ) I'm not going anywhere.
excelent
My company are chivalric knights formerly from a feudal world. Their code of honor wouldn't allow them to resort to piracy, and they would normally staunchly fight in opposition to it.
But fighting alongside pirates to save civvies from robots? Yeah, they'll turn the other cheek for it.
My company are mostly a rag tag bunch of young adults with way to much experience then they should have. Used to be a armored vehicle squadron of 40 od vehicles until they meet dawn and her smaller siblings in a big battle, not much survived. Then inherited dawn from her previous commander and set off for haven.
That sums up both the lore for day braker company and dawn's lore
Sentient hive of robotic repair-mantids here, with aims of building a carrier as a more stable living-hive than just stashing the primary network node in a cave somewhere. ARMCO has been designated as an allied/superior Greater War-Hive until we figure out how the squishies actually self-organize, since the usual organic aversion to robotic hives is less pronounced in a place as results-oriented as a carrier's repair hangars.
Been catching a lot of stray insults given the robotic nature of our enemies this campaign :V
anythin interesting in the last 24H?
My people are actual pirates and raiders xD with the trappings of nobility, but still pirates
My guys are straight up pirates from the golden age of sail
Complete with giant hats, gunpowder weapons, sabers and a love of plunder
any peg legs?
THE ONE PIECE CREWW!!!?!?!?!??!!!!!!
Good night peeps I’ll see ya later tonight
Maybe
Everyone gangster till pirate pulls out Luffy
damm wasn't fast enough before Luft edit
If we’re still going over company lore, I’m just a bunch of…
germans
More specifically germans that go spot things
I figured, given the name xD
Unfortunately the only thing they’ve spotted hasn’t been enemy contacts but was that strike teleporter
If only we could use it
212th Logistical Branch
Do you like to MOVE IT? Join the 212th today!
Benefits to joining/switching to us.
- Allows for fighters to rearm more rapidly. They are most of the AA coverage, but are limited by having to rearm after each shot. This means they are either unarmed after the first shot, or their current BG has to pull back and leave the front line in order for the fighter to rearm.
- It allows the 212th to leave the other BGs and make supply runs
- It allows logistical help to be spread around more easily with the other BGs around Crossroads without major impact to the coverage of their original BG.
I expect the 212th to stay together for most of the campaign with the other BGs pushing toward Ziyal City. The reason I bring this up is to give us more options so we are not locked into having dud fighters.
We currently have speed 4, are self deployable, and have a logi LM on our roster. Let me be direct...Fighters, this BG would allow you to support the frontline and cover a supply line efficiently since we'd be regularly returning to an airfield for resupply and rearm. HATs, we'd be moving in and out of active combat zones. You'd be able to assist the front, but wouldn't have to stay on the front.
Here's a link to the roster, please sign up if you're interested even if you remain in your current BG until we hit the 15 minimum.
Waiit that's right we haven't heard about that thing since have we?
The teleporter? Vigil has been working on integrating but don't have it operational
Right
There was also the relic tech but
The guy who played that company has been inactive
So
Shrug
Yeah, I'm curious about that bit too
I mean...up to Storm. If they wait then I doubt we'd just have a bunch of empty rounds
(this would allow our fighters to rearm and be able to support the front, and HATs to be able to control their airspace choices a bit more)
"-both cities have come under attack though Ziyal was first and hardest hit"
I have a bad feeling about how our attack is going to go 😅
If both cities are hit doesn't that mean our destination is already filled with bots?
Elim hasn’t been fully taken yet. SpecOps reported that locals are trying to hold them off, so the spaceport is still secured.
No I mean like our designated area, the crossroads
Ah, yeah…we’ll have to fight our way there.
I worry more about Ziyal than the crossroads specifically cause it is, i think, our main objective and if the bots hit it first there's a good chance we will have to assault a very fortified city (while still worrying about civilians inside)
but yeah, crossroad will likely have bots to deal with, unless they just hotdropped the cities and haven't spread to the surrounding places yet
Well, brother, let's hope our spoken Otter is good enough, then!
I hope us medics get the chance to do some hearts and minds with the civilians ||and spread the word of Dawn Bringer||
Wait are we proselytizing too 😂?
I bet at least one medic get obliterated by the bots as soon as we met them
I sure am! Don't know about anyone else, tho xD
Oh my, quite literally the antithesis of my backstory 🤣
Aaaaayup!
The Lodge is basically Vikings (historical, of course) plus fox hunting on sentient beings
If the fighters and logi pilots have been seeing my 212th postings and worrying about involvement with Venator, no reason to be concerned. 212th will be supporting the push that Venator is involved with. The primary difference is that the 212th will be able to leave the front to get more supply and to allow our fighters to rearm after they fire since we'll be pulling supplies from an airfield too. This addresses the 2 largest struggles facing aerospace units. We are also currently speed 4, so we are one of the fastest groups
Reminder too that since BGs can help transport and supply other BGs, the 212th doesn't pose a logistical threat to Venator.
while this is true Dave the ability to move ourselves at least at speed 2 is pretty important, after the push as well, we don't know what will happen afterwards, we may need to split up to cover rescuing civilians or another curveball so us being entirely reliant on you forever to move us above speed 1, just doesn't sound right to me at least for both the Battlegroups sake.
Which is fair...and is also why I'm not pinging people or trying to snipe members. Being able to self move speed 2 makes total sense.
~~Venator is planning to use other BGs to move speed 2 already tho. I think it was logi trucks from Spearhead maybe and 1 Arty in a HAT. Last I knew, the HATs were largely just hauling supplies anyway.
Some changing over and fighters changing over makes sense to me tho. Fighters need the ability to land to rearm.~~
Last I checked we can carry 58FS if we lose even one HAT that changes, we'd be moving at speed 1 anyway I believe to move with redwall at the start without you in BG13 and others we can cover ourselves but not everyone, unless thats changed? while I agree the fighters rearming is important us being able to function and move as fast as we can as the largest amount of players in a battlegroup and combined task force matters.
so maybe posting those messages to your new battlegroup in public chat is better espically around HATs
cus yeah its not targetted everyone plays how they want, but it is directly in this chat.
I apologize for the offense caused, it was not my intent.
no offense taken mate I love what your doing want to do it myself
but well
we need to work within the constraints a little bit that's all, unless I'm wrong of course id be happy if I was about the FS, if so we can shuffle stuff as long as everyone agrees, few days old now that data.
not taking into the account the extra worry of people going MIA of course but one cant account for all of that stuff I suppose
nothing that needs fire haha
I still love that the SpecOps reported the Bot INF have armor and Venator is largely AP
How conveniant
Nay
we are able to move at speed 2 comfortably
we could have our whole vtol force up and leave and we would be good
IIRC the HATs are carrying 1 infantry ideally 💀
haha, it'll be so cool to watch the shells just ignore the armor.
There's autocannons too and I even your quad AA has AP
They did? I am blind
Not in midrounds, but the SpecOps units gave reports too
Dang, what else did they find? and where can i see?
They were reporting in https://discord.com/channels/222052888531173386/1382040199797801031
Searching in these channels suck, so I'm struggling to find the post specifically
it's fine!
Armor 1 or 2 I think it said...
It's also not necessarily all the units...they were fighting drop troops
have we gotten clarification from Shack about arrival times?
We did, but Storm has elected to wait for support...so the deployment has Fluffle as the leading TF unless they delay 1 for Atlas as well.
Our deployment speed is, I think, basically dependent on what those faster than us do
What’s going on today I see Dave announcing his BG 13
Days and time are merging. You see #midround-events @oblique glen ?
Got some intel from the SpecOps VTOL and SpecOps boots
They sent personal updates to https://discord.com/channels/222052888531173386/1382040199797801031
They are well armoured and use energy weapons I think the last part is flavour but who know
Have drop pods and at least 1 Strategic Missile System.
I wonder if it’ll be like handheld light lasers
Interesting
I wonder if they can be flanked then or since they are armored are they lightweights without it like less hit or FS
Could be similar to our PAI
I yearn for mid round
They’re so good!
Real
@sage crane @smoky junco We should prob check up on the members of venator to see if they are going to still be active.
I was waiting on The “Order submissions” to happen to log who is active
I just wanted to check before the sign ups are over just in case anyone in venator has yet to sign up for the campaign.
Everyone has signed up now
I think
Yes
Just checked
And when I mean signed up i mean unit is active
Ye I'm active
My infantry identify themselfs as tanks (we have one hotel missile) so yes I am eligible for venator
Thanks lad.
Are we stil l waiting for Logi or should we just accept things that can carry supply?
What did I miss since Saturday?
#midround-events we got reports from a SpecOps team
The team also reported themselves that at least some of the bots have armor. I have a suspicion it might be a similar case as PAI
Hopefully, it's just hits and not full on armour levels
I mean, they reported some of them had armor.
Hopefully not the rank and file infantry
'Cause line troops with both Armour and Hits is, uhm, pain xD
(Though I wonder how hard "HD2 bots" will Cap go for these ones)
This shit is exactly why I signed up for armored rifles duty.
Hello sorry been out touch for a few days is there any new info from our scouts?
nothing a MBT cannon can't punch
As head Logi blah blah I seriously suggest our logi or fighters switch over to the 212th
After seeing other BGs do the same I think it's an amazing idea
I'm happy staying here as Token Logitruck tbh; towing our artillery and running supplies for whatever pit stop the engis wind up making for damaged tanks sounds fun
Logi truck remaining makes sense to me. 212th can always resupply you and you do give a very rapid response to things like Arty units who may need to reposition on the tactical map, not just changing Strategic layers
Protect the "little" ones!
Apparently they encountered armoured infantry from qhat i can tell
The bots are about to experience france 1940
Wow cool you have 1 armor? rolls d6 with 3 ap
They shall dread the sound of KACHOOM!
Do we know if our SF survived though?
Think report ended with them joining in the fight to help the local forces, so no idea currently
Lets hope our boys hold out until the main force arrives
I don’t remember them mentioning to their group that their units were dead…but I stopped watching their comms.
That said, since they are fighting, they may have a chance of dying before now and backup emerging from the gate…let alone us making landfall.
Current objective: survive
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...
So if we do want to see what the spec ops boys up to what channel would we head to?
They were posting in Storm Blessed
As long as our tanks don't pull a Rommel or Patton and outrun our inf or logi it should be a fun time.
If we still have a bunch of Vtol and HATs here I think some integrated air support could be a good thing.
That's a heavy demand to a possible not resupplyable world till we get Superioriority in orbit
The bots came in with something so we have to do deal with that
I just had a completely random thought
Are there mechanics for boarding actions?
It wouldn't be our department, obviously
But it'd be funny
Drop a tank on a battleship
Not calling you out but it's for sure gonna be difficult to keep in the demand
True lol
Drop it in to a battleship
Yeah have a tank to the bay with the marines taking the craft 😂
Hope we are able to capture a ships from boarding actions
I'm just sayin':
https://www.youtube.com/watch?v=cszU0kSnUPA
Star Wars: The Clone Wars Season 2 Episode 2 - Cargo of Doom. All content is owned by Disney Enterprises INC.
Baneblade crashes through wall we've been trying to reach you about your extended warranty
Good scene that was one of the more entertaining episodes at the time.
The landing is on the 22th right?
I was either gonna pull that one or the one where a bunch of AT-TEs on an asteroid dunk on a fleet lol
Wonder if the light mechs can stick to asteroids?
Also the machines can be considered a hive mind we have deal with one of those in haven the bugs could be considered hiveminds tho this time their gonna be a lot more hardy to kill
Next campaign illuminates
That is partly my concern.
If battlegroup yolo (can't remember the name so I'm rolling with it) lands so far ahead, even if they encounter moderate resistance, the bots can immediately call upon a reinforcement group Taylored to crush the new threat, making the landing grounds significantly more hazardous as time goes on, is there a potential that they get overrun before or as we arrive? How many tuns difference are we landing?
No idea how many turns later we gonna land but one or two later for sure
Shame we don't have electronic warfare.
Storm? (The VTOL BG)
Last I heard they were slowing to exit the gate with TF support, so that’s only 2 rounds ahead of the Automated Freighters I think.
The Automated Freighters will take 2-3 rounds to reach the city tho (assuming they don’t encounter hostile forces)
Hmm. Alright. There might just be one hell of a welcoming committee when we get there.
True that.
Logitruck: speed 3
MBT: speed 2
If you guys outrun me we have other problems :V
If we get hope to the locals we may have some leverage of a few turns but that's a huge if
TF Fluffle is official now and is the fastest TF at speed 3. Then TF Atlas at speed 2 which is more logi focused and lost a carrier to Fluffle. And TF Victorum will be with the Automated Freighters at speed 1.
Locals are definitely helping on the ground currently, and the ore haulers are planned to be used by at least 1 group last I saw. But that doesn’t necessarily accelerate the timeline.
I suspect we’ll have action as soon as people get off the freighters. I hope that we don’t have any before then.
As a fighter, am I going to be deployed, flying escort for the freighters, is that an option, or is my craft stuffed in a box like a "build a jet" batteries not included?
I believe since Venator can’t self-deploy, you’ll be in a Cargo Hold and be “unloaded” and “launched” from Elim City once the BG gets there.
The only aerospace units I’ve seen said they could be flying out the gate were those in BGs that didn’t need orbital assistance to deploy.
Alrighty understood. Assume box unless further news or events inform otherwise.
That’s at least the best intel I’ve got to share
Yea no problem. 👍
Me debating saving up until heavy mechs are available and now seeing this. Planning to, in the future, drop a heavy mech on a battleship with a boarding party. (We might die immediately, but we would look sick)
Wonder if shack would ignore a single dice roll for "rule of cool" , just to let you land, then if you get obliterated in the next it doesn't matter. He probably wouldn't on basis of following the rules he made, however he may want to even if he doesn't.
He’s definitely had moments of wishing against his own dice. lol
A few more days until orders start... Are we still going to have to wait a week?
Last I heard, TF Fluffle with speed 3 will be the first out of the gate cause BG Storm chose to delay for backup.
But hey at least we’ll get there
If this is the case and TF Fluffle doesn’t delay, they’ll exit T1, TF Atlas and BG Storm will exit T2, and the rest of us will exit T3.
We’re all in this together 😉
That’d have us exiting the gate Week 2 of the campaign. There’s about a week (due to Automated Freighter speed) between the gate and the spaceport. So end of week 2 or beginning of week 3 for us making landfall…if I’m mathing correctly.
Honestly TF Fluffle, TF Atlas, and BG Storm going ahead is good tho. You only have to slow down if there’s hostiles because then you get a tactical map. What we want, is for those first 3 to clear the path so that the rest of us don’t need a tactical map until the city.
Can I hitch a ride in a HVTOL please
Well, if we die immediately, after all that waiting. I'm sure a lot of people will be pissed.
It’s how it always goes. At least on this one the pay is good regardless.
If there’s space sure
But we will prioritize our own units
I’m still waiting to see if we do become a battle group so relax pirate
How do you all feel about the situation
Damn, Spec ops units arent cheap, neither is the spec ops VTOL
Mhm
Yeah spec ops gear and refitting is so pricey
No space sadly
Daves taking bunker and our other is taking Dawn
plus light mechs are literally one of the fastest ground units
For now there’s ways around it
Wdym
…throw him of a ship and watch him do a gundam?
In time Certain there will be upgrades to make vehicles faster
But right now yes LMs are the fastest ground units
I recommend not doing this for I don’t have any jump jets
what does that have to do with you not getting a HVTOL ride 😭
Because I don’t like HATs
Tried them in C3 I’m good
No offense but them having 1 hit is a liability for the operation of invading the Elim city
And if I’m going in one I like to request I’m in the last one to go
That I can guarantee that I make it this time
This is why
Ask Dave he can tell you more
But that’s my reason
i was there as well
i was one of the people pushing for a T1 assault
sad EMP missile noises
Or dawn I forgot about that because you were a MBT at the time
Not a unit supposed to be anywhere near the frontline, I'd wager
Good night bro
yea the big birds are't ment to see combat
Big birb make paradrop Cool
Uhm no you guys got tank I am the infantry that walking
But hey let me ride ontop the tank
Nah you're in either a VTOL, IFV, LV, LT
One lucky infantry gets to stand in a HAT
we have so many things that an INF walking would mean something is very wrong
As we get closer to the actual order timing i'll start throwing together theorhetical carry groups
wait if we combine this with our mech.... could the LM just ride on top of a HVTOL?
Now we’re talking
Ride of the Valkyries (mech edition)
i'm up for carrying mechs
To be fair, I don’t think people will start in the HATs. Speed 2+ ground units can just move on the ground with the BG