#Battlegroup 1 - Rabbit: Comms
1 messages · Page 2 of 1
it'd be nice if a battlegroup/taskforce could pool accumulated Bonus Pay to get extra Req
that way we could have dedicated BG/TF units that anyone can fund and use instead of their own, but if you swap to somewhere else you don't get your BP back
Bad news we need a Taskforce with sufficient Large Supply to deploy us.
How many player units is Rabbit up to?
37
We can only carry 5 of those...
so for a task force to carry this battle group it would need 8 Large Supply in Cargo bays. Deployment is another issue
9 Light Vic
4 Infantry
2 Engineer
10 Light Mechs
1 Arty
2 VTOL
4 Logi Truck
1 SF
2 Fighters
2 IFV
The absolute nightmare that is logistics
maybe the infantry and artillery would want to hang out with the orbitals so the BG can keep up the speed. The bot is kicking back an error, but once it's fixed I'll buy my ship and see if anyone wants to ride with me
its 9, the vehicle and mech bays count towards it too
but yes...
BG 3 said that aerospace units dont need to take up space, because we can/should just be flying as escorts for the orbital anyways
It might be a situation where we have to accept splitting the force? drip feed it in unless we can fix it
so the fighters and vtol can (probably) be excluded.
cant split
Oh damn thought part of the force might be able to land before the rest guess not have to look at the updated rules this weekend
so the way its written now, if for example we landed at a starport, and we had 1 orbital, it would take 3 turns to bring everyone down, and no one could move from that position. We would have to wait until we are fully deployed. But to Changeling point, we dont even have the logistics to get people to the planet atm
the line about deployment is the last paragraph on the oribal ruleset i believe, i dont have it open here at work.
A BG requires that a TF declares them as carried, which costs Large Supply.
thats only for players tho
there are NPC transports
One possible spread once were on the ground:
2 Fighters
10 Light Mechs
Logi Truck 1: Artillery, Infantry 1, Infantry 2
Logi Truck 2: Supply
Logi Truck 3: IFV 1
Logi Truck 4: IFV 2
Light Vehicle 1-2: Engineers 1-2
Light Vehicle 3: Special Forces Team
Light Vehicle 4-9: Small Supply
VTOL 1-2: Infantry 3-4, Supply
=> Speed 3
Another would be Leave 2 Infantry, 4 Logi Truck, Artillery behind to guard smth, then Speed 4
I just woke up. Let me read this mess and let me drop what we had planned and can clarrify.
Essentially, Rabbit can't deploy at all.
So we need a TF with at least 8 cargo bays to house us.
1 Large Supply = 5 Players
No. Not true. Less panic please let me you know. Eat my breakfast.
Well, we can deploy, but that'd be after one week.
8 Cargo Bays & The bays to deploy
Yup.
It feels like they made things more complicated almost unnecessarily but testing’s what these campaigns are for
I believe one of the inf units is planning to ride with me (ALV) so if we can carry units down like that it might help. Not sure if we can do that still
And personally air targets not being able to spot ground targets, specifically for VTOLs, makes no sense
We have three options to us:
OPTION A:
We wait with the main fleet and deploy with the NPC fleet that can get EVERYONE down. We then move to the area we want to go to as a group.
- PROS: Less headache, less risk, everyone has a ride. Period. Stop.
- CONS: We have to wait for a Starport to be available to land. Secondly, our IFVs and the ARTY CAN NOT keep up with the rest of us, Logi trucks can barely do so themselves. Without HVTOLs, we will be significantly slowed down.
OPTION B:
We recruit more orbitals to allow us to first wave to the area we want to operate. We could get everyone down, and be there week one.
- PROS: We get to be the first wave, recon, scout, QRF we want to be. Everyone gets immediately to the battlefield we want.
- CONS: We will need at least 2 more Destroyer Class orbitials specifically retrofitted to handle our remaining LVs and LMs, and then one for the VTOLs and Aerospace Fighters.
OPTION C:
The riskiest maneuver. But I would only advise it if Ballegroup 3 - The Storm, is going to the same location. RAW a Battlegroup must remain in the same map. That is the rule, the group can leave a map but they must leave together. There is nothing stopping us from splitting the battlegroup into two waves, deploying to the same map. That means wave 1, would deploy and secure the landing spot for wave 2.
This is a co-op game, we can work with other battlegroups and it is fucking even desired for us to do that.
- PROS:
- The volunteers for first waves get to play the big god damn heroes, get us a Star Port, and everyone can rush in in second wave and feel like a relief party/heroes.
- We still stick together, we'll be immediately in the thick of it, and a QRF.
- Battlegroup 3 - The Storm, will be running the blockade and dropping with us to help secure the star port. That is 12 VTOLs, 2 HVTOLs, and 1 SO VTOL all of them loaded with Engineers, Infantry, SF, and two MBTs.
- With BG3 - The Storm running the blockade in a one big cluster around our orbital, with our own air assets. Far less likely to loose people to orbital defenses and AA.
- CONS:
- Only 9 units can fit into our current orbital, 2 Vehicles, 2 LMs, 5 Other, we can sardine some of the infantry in in there.
- We can have the VTOLs deploy without a orbital from the jump gate, but it is very risky for them, but they can carry 2 Inf/Engs.
- The Fighters can deploy as well without a orbital from the jump gate, AGAIN just as risky and the poor lads will have 1 ammo until a airfield can be secured.
- We would have to focus one of the cities, and wave 1 would have to do everything they can to secure a star port. Because until they do, they are not getting reinforcements.
- Our wave 2 will be stuck doing nothing until the star port of our chosen city is secured.
I think you have a clear preference for one of the 3 options :)
But my vote goes for B, I'd rather we spread out our forces to hinder the progress of the enemy until everyone is there
Option C first wave will be PURELY volunteer. If the VTOLS or Fighters dont want to risk their asses. They are by no means required.
My unit isn't called the Hellriders for nothing. crazy eyes
I would prefer actually option B, the issue is. Very few Orbitals want to be logistical cargo ships. We are lucky we even got one. Not to mention each ship also needs people dedicated to be the orbital's crew.
My vote is C but I can see how good the other two will work B is very dependant on finding players so its the only one we cant guarantee and if we think of this worse case the first wave gets wiped and you guys follow through on option A (Since im putting my vote to C I will volunteer for 1st wave)
B prob the best option but its gonna be the hardest to pull off unless you find an angel and worse case if we aim for B but end up with C the first wave can be much larger
Option C would allow us to carry 9 units + 2*6 FS on Hare.
Also the 4fs SF can ride one of the LVs
2 LMs, 2 LTs (2 INF), 5 of any.
Logitrucks can carry 2 infantry units of 6FS each
Random is right, the hierarchy of plans is B, C, A
if we get enough orbitals, plan B is ideal
if we don't have enough orbitals, plan C is the move (we are here)
if the initial wave gets obliterated, plan A is what everyone will have to do
Excluding ENG and SOF.
The problem.
Option C requires us to set u-
Shit, Hare can only deploy five players maximum.
C won't really work.
1 LS = 5 Players, and Hare only has 1 free LS.
What does that get us?
2 LMs + 2 IFVs would be the play.
And an Engineer.
First wave, this would be in my prefered setup
- 2 LMs
- Both of them with autocannons.
- 4 LVs (1 SF)
- Me and Thunder, as we are the most survivable LVs
- 2 volunteers, though I would prefer Bunny_1 with their LRM turret, and JackRBT with their Autocannon.
- Gets us 2 Small Supply at least for the ARTY
- 2 Logitrucks (4 inf)
- Gets our infantry down to fortify the starport and they will have backu from BG3.
- 1 ARTY
- Get our only ARTY into position immediately, and fortified.
- 2 VTOLs (2 ENG)
- Get our engineers into fortifing the starport
- 2 Fighters
Remember I say we only do Option C, if Battlegroup 3 is going down with us to get that starport.
That’s if the destroyer lands on the ground too, which I guess they are with that setup.
Hold on hold on hold on.
A Battlegroup MUST be declared carried by a Taskforce. The Taskforce NEEDS to have the required amount of Large Supply. Hare only has one Large Supply. We'd need to have ANOTHER Battlegroup and a Taskforce composed of ONLY Hare to even attempt Plan C.
May as well discard C if it requires us to make a special solo force.
Currently there is a Taskgroup with only Hare and Tabby's ship in it...
How many LS is that?
Just the 1 sadly. Like I said I read the rules. Shack posted it. We can split us into 2 waves. But we can always ask Shack to clarify that. REMEMBER THERE IS NPC SHIPS COMING THAT HAVE UNLIMITED LS
Just they need a starport
To land
So wave 1, will be cut off from the rest of our battlegroup until the starport is secured. Wave 2, would be stuck waiting for the starport to be secured.
we can always just make a new BG that's for Wave 1 only
I'd rather not, what about the people who already signed themselves up to be on Hare?
Shack also said VTOLs and Aerospace DO NOT need taskforce to deploy. They can risk it and fly in without a taskforce if they want. It will just be VERY risky
Nobody signed up to be on hare. We just put people on there initially. The plan isn't solidified
So we can effectively carry seven units?
Hold on, Drak, how do you mean that?
The VTOLs would still have to be declared a part of the Battlegroup
and thus cost LS, no?
does anyone know how straightforward unit trading is? I'm actively considering trading my autocannon mech with someone who still has 2 Req just to create a freighter
no idea where I'll find the 3rd credit tho
And Captain Shacks reply
LS protects you on entry, with a orbital. But the VTOLs and Aerospace can go in without a LS, they just run the risk of getting shotdown on entry
Don’t think that’s a thing in the bot
Battlegroup 3 is running this risk with 15 VTOLs/HVTOLs
is that not what /unit transfer_unit does?
They count towards the bay size?
Mech Bay = 2 Mechs
Vehicle Bay = 2 Vehicles
Cargo bay = 1 LS = 5 units
No that’s for moving a unit from one campaign to another I think
oh :(
The problem is that 1 LS doesn't equate 5 units carried, but rather 5 units activated. Total.
Welp, I asked this before and apparently forgot about it.
Yeah, you rite.
We can have 13 total units sans Hare active.
Which circles back to this.
If we sardine it like I planned above.
Wave 1 =
4 LVs
4 Infantry
2 LMs
2 Logi trucks
2 Vtols
2 Engineers
2 Fighters
1 Arty
totaling 15 combative units, 4 non-combative.
Somewhat.
None of this matters if we can't fit the rest of the BG that isn't deploying somewhere
So we need to focus on getting 1 more orbital to help Tabby and Electro otherwise this is all pointless
Yes, we know. This is purely debating if another BG + TF would make sense.
So we can get SOME units groundside.
Ah you mean downsizing?
Read my option c please. As long as we are in the same map. We can split into two waves. 2nd wave would ride the free NPC ships down. But we would need to secure the starport. Which means we would have to fight for one of the cities rather than crossroads.
The other option is downsizing into two seperate bgs
Drak,
No. That's not how it works. In order to deploy any of us T1, we have to all deploy at once and fit onto ONE TF, or split fully into two seperate BGs
waves don't work.
^^^^^^^^^^^^
Like,
What we currently were discussing was essentially whether or not splitting into another BG would make sense.
Did shack say waves won't work? basic rules generally have nothing against it other than the BG has to be on the same map.
It's what I've been trying to say, too. It's either an all-or-nothing deploy-
It's the supply, AGAIN.
Look, either a Taskforce has enough supply to activate units, or it doesn't.
No in-between.
Exactly, Drak, so that means we can;t
Yes, wh-
At this current point in time
The orbitals are all combat ships other than Hare
UNLESS we split off Hare, Electro and the VTOLs.
Grand total of 0 units are making planetfall T1 at this point
Not true
Which would allow us to deploy maybe seven unit-
Battlegroup 3 was given permission to go in without Taskforce with their vtol fleet
Okay, hold on a sec, what ar-
Yes, ^^^^^^^^ this.
Just VERY risky
I'm starting to think splitting into two BGs might be the best option.
Here's my idea:
We split into two for the sole purpose of deployment (one drops T1, the other comes in on NPC). Then, those two BGs just move around together as if they were one. @shrewd fable I'm curious for your opinion (maybe a bit because you know the GM) because you're gonna be an orbital, and we need some perspective on this. Otherwise, this whole concept is a bit dead in the water
1 LS = 5 Players (+ 2 VTOLs).
If that idea doesn't work, than I'm going to strongly advocate for a rule change to allow BGs to deploy in seperate methods, because otherwise we won't be getting barely anyone on ground T1
Splitting the Battle Groups based on speed isn't a terrible idea. As long as you have the TacComs for each, there's nothing saying you can't coordinate closely
It's not on speed, but sheer transport capability.
Which we don't have.
Splitting on speed is not a bad idea though
Apologies for the tone, but I feel like I'm retreading stuff I've said three hours ago.
Aye speed is also a issue the majority of the battlegroup is SPD 4, with a handful of 3/2s
We keep the fast units in original rabbit and spin off a Rabbit 2 that will come in on NPCs that consists of everyone slower than speed 4
(basically everyone who can't get a ride off of the Hare when landed, and the slower vehicles)
minus the eng, they can mount the lv
Cool-io, and Rabbit can only have 2 VTOLs and their associated load + 1 LS worth of units.
Shoot, that's like, what? Nine guys?
Plus Hare?
We may need to split into 3 groups.
Rabbit 1 = Hare and the volunteers to first wave
Rabbit 2 = The need for speed
Rabbit 3 = The slower assets.
Or the slower assets can go to other BGs if they want.
Let me work up a proposal here. I think we're gonna have to size down and ask people to go elsewhere. I don't think there's a way around that
Don't forget, nesting units is irrelevant if we don't even have the LS to activate them.
Breeding like rabbits, how is there 3 groups already.
May as well just deploy 2 LMs, 2 IFVs + 1 ENGI with Hare, and air-drop 2 INF with the 2 VTOLs.
That'd give us enough staying power to secure and hold crossroads.
LVs make less sense, but could work depending on equipment.
Both me and Drak are the most survivable LVs. He's got the autocannon and spare wheel, I've got armor and spare wheel.
The argument could be made for one of each if that's allowed
1 IFV 1 LV
Hare can get 9 units of Vehicles and Mechs to the battlefield.
2 in each bay
5 in the cargo.
The IFV could drive off with an Inf, the LV with a engi or specops
So to be clear, can we field 13 total with Hare, or 9?
Cause I've seen both numbersd
13, but I want to check in with the cap.
Okay.
Hare can do:
- up to 9 Vehicles/LMs (minimum of 2 each)
- if we are allowed to sardine, we can get some infantry.
- VTOLs and the Fighters CAN if the want to run the risk of getting shot down, and fly in outside of the orbital giving us a potential of 6 more.
I am right, the 13 is if we sardine infantry into the mix/
13 IF the Vehicle and Mech Bay count towards the maximum troop capacity.
If not.
We're fucked.
We can't Sardine. I believe the 13 comes from the idea that the 2 vehicles and 2 mechs don't count towards the 5 in the cargo
To put it mildly.
Bays + VTOLs.
He had 1 Mech Bay, 1 Vehicle Bay, 1 Cargo Bay
Thought it was like 15, Cargo 5, Bays 4, Vtol 4, Fighter 2
Thats if the VTOLs want to risk the entry, remember we can't FORCE them to do that.
since we have like 2 bays
Hare has said he is happy to risk entry.
Alright, a safe assumption is Rabbit 1 carrying only NINE (9) units.
Four being the VTOLs + INF load.
Five being Hare's maximum capacity.
And for max possible effeciency 4 of the riders on hare would be vehicles, 2 mechs and 2 ground vehicles whatever is chosen
What?
leaving 1 final spot for an inf or engi/specops to ride out on one of the ground vehicles
I don't know what the heck your saying changling
Hare has only 1 LS. That gives 5 units. The bays only allow us to deploy the two mechs and the two ground vehicles, not store them.
Hare
- Mech Bay = 2 Light Mech
- Vehicle Bay = 2 Vehicles
- Cargo Bay = 5 Units (he can only do other vehicles and mechs, because he can only deploy those units through his bays)
no
Lifted straight from the rule page.
DC =/= LS
It doesn't say anything about LS, which we STILL don't know if the bays are counted separate from LS.
That's the whole thing!
We don't know if the bays counts as pseudo LS.
We don't!
I swear I'm losing it, doubly so because Shack still hasn't given a conclusive answer.
I've asked in comms
The Vehicle Bay ios how Light Freighters are able to hold units
Otherwise Orbital rules are fucked, and we will NEVER have enough orbitals to carry people any campaign.
Most orbital palyers want to pew pew, not logistic
So Bays are for DC, not Battlegroup Storage
thats the way i would read that
That's the way I understand it
So that’s 5 Units on Hare, 2 Fighters, 2 VTOLs & 2 of whoever they carry.
And that’s if we get more ships to deploy the entire bg
If we need to split I'm more than happy to join the 2nd line detachment, given logi won't be needed upon first deploy but instead to ensure they can stay in the fight after
of the 5 units on Hare two should be LM and two should be Gv
So LS is for Battlegroup, the slots in the Bay are for Taskgroup.
Hare can only hold 5 of us
Yes.
Yeah I think unless we split the VTOL group are the only ones hitting the deck turn 1 everyone else will have to use NPC transport
The if Orbital isn't using those slots for their taskgroup....the BG should be able to use that storage.
You exchange Battlegroup Storage for Deployment Capability.
An admittedly god-awful trade, but it's a trade nonetheless.
At this point I see no other way to deploy turn one than splitting off into separate BGs
I mean, that was evident before already.
It's just.
Now it's a truly fucking awful situation.
Fast Rabbit BG
Slow Rabbit BG
This is what I propose:
- Slow units move to other taskgroups
- Fast units remain here.
- Hare and 5 volunters go to Battlegroup 3, and be part of the first wave (if battlegroup 3 is accepting)
@shrewd fable If your orbital intends to have deployment capability, and support Hare in attempting to land Rabbit T1, how much LS will you have? It matters a bit here cause we need to calculate how the hell we split up this group
Hare Rabbit,
Not-Hare Rabbit,
How about Rabbit (first wave) and Bunny (logi+inf)
None of this fast and slow, I think, that's essentially knee-capping ourselves trying to adhere to a rule that isn't pertinent to successfully achieving our tactical objectives.
Rabbit
Bunny
Hare
How does what I suggest work @astral obsidian we give hare to battlegroup 3, for first wave entry, and 5 of us go with him.
Hopefully the units with upgrades, but I don't want this to look elitist.
That is if battlegroup 3, even would be willing to take Hare, and if Hare is willing to do that
I think we should wait to separate and see how TF-3 turns out
then discuss seperation
The Battlegroups have to be decided before 1st orders I believe, don't quote me on that
That’s 11 days
I feel we don't need to send units to other battlegroups we can split rabbit into several battlegroups in a taskforce (as long as that works for deployment)
Oh yes, by all means we got time
I mean its just up to those units if they want to take that risk early
If one of the elite lights dont want to risk it I can take their spot but yet again if they do go ahead
The issue is if Hare is going in 1st wave, that will be a battlegroup of 5 people. It would be better to send them to another battlegroup that is doing 1st wave.
Which means we abandon Crossroads.
The battlegroup split of slow and fast, the fast group could still do crossroads.
Current problem is lack of interstellar transportation, with hare being our only confirmed Orbital who can only carry 5 crew, with other aerospace assets allowed to risk their own safety to deploy right out of the gate
anyone heard from fyrebird and grizzilis if they're willing to deploy without orbital?
Land with the NPCs and then bumrush to crossroads
Not from the vtols, yet. One of the fighters said he was willing to risk it and wait for a airfield to resupply.
I’m holding off on confirmation & denial until the forces are more substantially formed and logi at least semi-figured out.
Yeah imma hold of for the first 3-4 days till ya have the majority of players in and everything is clear, no point hip firing
Screw it I am saving up REQ now to make the Logistical Orbital Land Fortress (LOLF) Wolpertinger.
:\
Battleship
- 3 Free Cargo Bays (15 Units)
- 14 CS
- Landing Gear
- 3 Cargo Bays (15 Units)
- Mech Bay 1
- Mech Bay 2
- Flight Deck 1
- Flight Deck 2
- Vehicle Bay 1
- Vehicle Bay 2
- VTOL Bay 1
- VTOL Bay 2
- HMG 1
- HMG 2
battleship can’t land
it can’t land period, it doesn’t have access to Landing gear upgrade
I know I was making the joke I could crash land it... once.

Its okay
Imma be real, you may as well scrap the Vehicle and Mech bays...
DC doesn't matter for BBs. Much better to stack up on VTOLs which can pull from Battlegroup Storage instead.
Yeah the rules for orbital landings needs to be tweeked hard, or larger ships need to be allowed to land and deploy people.
I don't think its realistic we will get enough players with current orbital rules to land battlegroups on planets.
Majority of orbital players want to use big guns, and play space naval battle.
Reading has gotten me more and more confused. I’d need to know what support we’d have before I’d make any sort of decision.
How do you mean "support"?
We are on hold until the oribital situation is figured out.
Next you are gonna tell me my light vehicle cant fly... wtf!
It can fly... once.
Exactly!
Than also consider my decision on hold
Cool? Like, the problem is that Rabbit has no TF with which to deploy.
I might be a best bet for first deployment landing due to being able to pop smoke to give my held infantry +1 defense (and hopefully myself too?)
The current issue, not enough Taskforce to land current size Rabbit. We ate to many carrots, not big enough cage.
- We need more orbitals, if we do get more orbitals we should be fine.
- If we can't get orbitals, we may need to split the battlegroup into smaller sizes and/or let other people go to other battlegroups if they want.
We have 10-11 days to figure it out
So basically, on hold until Tabby can figure out if she has a taskforce big enough to land the rabbit
So what I’m hearing is if not enough people want to play orbitals than the entire company is pretty much crippled due to having to deploy all at once for beach battle group or would have to be broken up into minuscule pieces for deployment
I thought the bays where needed to deploy the battlegroup. If not then yeah. Just a destroyer with landing gear, and nothing but Cargo Bays.
- 3 Cargo Bays (1 free)
- 1 HMG
- 1 Landing Gear
Essentially, if there's not enough Large Supply on hand a Battlegroup won't ever get deployed,
So then we just don’t exsist?
Yup.
if people want to pool some Req, I'm willing to make a freighter with 2 Cargo Bays
It's a brutal system I am not sure I like.
but I am flat out broke
I’m sure it won’t come back to kick us in the teeth
Oh, it already has, we're just feeling the aftershock right now.
There are NPC ships that can deploy the battlegroups without Orbitals to support them.
Issue is, they need a Spaceport to land.
But we don't have spaceports.... we need to secure them.
But we don't have orbitals to land us... to secure the spaceports.
And you have to deploy an entire group at once so you need the orbitals to deploy said entire group at once
^^^^^^
Sounds like an overlooked problem to me
You either have the Large Supply or-
realistically, once we cross the Lussan gate, we'll be told that Elim has been holding out and their spaceport can accept us
but instead of scouts, we'll become an advance party
barely
Does anybody have a list of orbitals?
Sounds like the rules where made expecting people would be enthused to make a bunch of logistical orbitals that carried people.... rather than you know... carry big guns and pew pew
1 - Taskforce 1
2 - Taskforce 2 (still in works)
Yeh I saw this yesterday. Presumably elim is holding out else if there no tf for deployment no one is getting to play
That is what Taskforce 2 is trying to figure out currently. What people are are willing to make and play orbitals that can logistics.
TF 1 can carry at most 60 players worth of LS.
Assuming none of them took a bay.
None of them can land other then the freighter. So no... they can't deploy anyone.
We have VTOLs, no?
Oh fuck it, not like 120+ players would willingly organise themselves into a cohesive force.
One of them is a Carrier with a shit ton of Flight Decks, all Taskforce, not Battlegroup.
Maaaaan, apologies for the tone, but I'm a bit pissed.
Well, minorly so,
But the fact that this is an issue is what's bugging me.
Hey I get it, I was under the impression we could stagger our people in on the same map. But I was like "Okay then what do I do?" when I was told no, I can't do that.
So what happens if we discover the whole campaign can’t be run because no one can deploy?
Not everyone is like me, in Campaing 3 where I gave up being a LV to pilot the Logistical super logi boat to get rabbit to the shore.
Oh, people definitely can deploy. It's not a game-ending issue.
Some people just want to pew pew, and I respect that. I too want to pew pew
The problem is that it forces players to commit to logistics or just not play without GM intervention.
Speaking of, how come we can't load your Beach Bunny in the destroyer and keep its carry capacity? That would solve a lot of problems
My guess GM intervention to get some deployment to happen.
The Beach Bunny had 1 speed on land iirc
Its a LCAC it had 1 speed on land >:\
And also the BB is not even confirmed to still exist
It does exist, Shack and Cheese put it on my company list
It just doesn't have... rules yet to let me play it. Because Shack said he wanted to downsize it...
That's news to me lol
Attach it to the top of an orbital and detach it once we land, like a bike on a car
Yup @rose tiger made the roll to get her aboard one of the vessels at the end of Campaign 3, so I got her. She is just not as large as she once was.
Oh shit I pinged him
WOOPS
I have been summoned
If we do end up splitting into the 1st wave group and the NPC landed group, im fine with having my mech land with the second group then rushing to the crossroads or wherever the initial force lands. Leave the space for initial landing to those with upgrades and survivability
Sorry we where discussing the Beach Bunny
I did not mean to ping you.
Anybody know what orbital electroboy has?
Ahh yes one of my contributions for C3.
Did you check the fusebox? I turned it off since the reactor had a high pitched noise
use "/company show" and put the players name. It will show you their units and upgrades
What?
Oh gaws damnit?! I don't have any engineers in my company, just crazy motorcycle riders.... they don't know this shit.
I can check again. Both of us are on the Vigil right? (Also all good about the earlier ping 😄 )
You may die.
Better than Storm, at least. We're all expecting to die, Capt. Shack made us sign a waiver acknowledging the risks of our operation.
Wait, are they letting you bring Beach Bunny?
They let me keep her. But as no rules have been made for her yet, I cannot use her just yet.
It'd be fun to bring on training missions!
She is on my company list, you can see it if you /company show me
I have her old rules before she was downsized.
Dresden was talking about doing an Archipelago TM in the future. Maybe that will bring some stats
I will have to ask him if it is possible for me to pilot the new Beach Bunny in that. I don't care if I even get req or bonus pay. I'll just ferry the battlegroup for the PR.
LOLS
I forgot this
@astral obsidian you and dresden's little RP of stealing wildlife
😂
SO our current issue is because I was informed the entire battlegroup has to deploy together, we cannot deploy in waves. We do not have the capacity to land our group in wave 1.
- We are currently on hold waiting for Taskforce 3 to figure itself out.
- If Taskforce 3 has enough orbitals to support all of us, we will be part of first wave.
- If Taskforce 3 doesn't we may be splitting our battlegroup into smaller groups up to accommodate.
tf3 i thought
Alright! Hope to see some BLUFOR on the ground, then!
TF2 is the one with Tabby in it, so I think its TF2
Ping me when that is figured out, please?
Tf3, tf2 is red press
We can sardine, shack said so, I'll try and find the forward message above. You can sardine only on the orbitals, not on the vtols etc.
Oh we can sardine, but it doesn't really matter because Hare still only has 1 LS.
So we can fit one (1) additional unit.
Yeah there I meant we can't fit inf into vehicles to count them as only 1 in the eyes of the LS
Ah gotcha
Anyhow,
Which is :(
What to do what to do.
I got another 200 messages to read, I'll be back 😂
Unfortunately I'm about to head to work
I say, we get every 4 or above speed unit into one BG.
Get the logi units into one BG.
Get all the below 4 speed units into one BG.
Yeah, I'm fitting out a damn dropship if we survive this...
Meantime, I'll offer suggestions when I see the spreadsheets at home. My phone is not helpful for that.
I cam summarize for you:
- We are currently on hold waiting for Taskforce 3 to figure itself out.
- If Taskforce 3 has enough orbitals to support all of us, we will be part of first wave.
- If Taskforce 3 doesn't we may be splitting our battlegroup into smaller groups up to accommodate.
And then we talked about the BeachBunny and how we should be able to strap her ontop of a orbital and get 20 extra unit slots. lols
Ope sorry it must have autocorrected
We would really benefit from that
So that is a thing? Someone told me we're not allowed to do that with light vehicles for some reason
you cant do it with HVTOL
but the orbitals you can
so far no takers, but we still have 11 days
This isn't a bad idea
Well hopefully we will have more luck, do you know what your ship is going to look like?
looking at a Destroyer with landing gear
I have no money to switch to orbital 
That would help us deploy without a starport so much so I appreciate it
Same best I could do would be to but crew
crew is essential too, but lets see if we have enough interest to scrape together a few ships before anyone goes switching around
Yeah I would really rather get my Autocannon on the field I'm still assuming that the bots are going to have extra armor
Yeah that is the other issue, even if you only have your (Free) Cargo Bay and Landing Gear, as a Destroyer you still need 2 additional people to be willing to crew... your cargo ship.
Play what y'all want to play. Shack will make sure everyone gets to the ground
Thats the part I don't like... if someone wants to captain a cargo ship/logistic ship... they can't do anything if no crew wants to sit around doing nothing.
And also if we don't have one, things will work out anyway, so try and play one?
I mean... we all have friends doing nothing
surely you can scam 1 or 2 into joining, making a crew, and having it ride around
🤣
@lunar lark sorry I know your as well but ping me when you have a chance so we can figure out what issue your having, and also @raven ermine I know both of you just need to finish buying your units, then you need to activate them for the campaign. Im pretty sure it's just
/Shop open
Then you click through that menu until you get to your desired unit artillery/light mech
/Unit activate callsign (Thumper/Pygmy)
Where y'all have the time feel free to ping me and I'll do whatever I can
Changeling: But those other crew aren't necessarily your friends.
Aye, true, but I have none willing to deal with Armco to make posts to be my faithful crew. 
That aside, a system to quote unquote tag unarmed ships as logistics vessel may be needed.
i know nothing of crews, but couldnt they just follow the captains order every round?
let me summon 6 crewmembers whose discord usernames are strangely similar to mine real quick 🤭
Lmaooooo, instant ban BTW.
Lol
thats why its a scam! 🤣
He will, but at what cost-
Shack heard people discussing their mobile alts and instantly homed in on it like a missile.
yea, obviously you dont want people messing withj the integrity of the game.
No ban rule yet, just that Cheese will set your rec to -2mil or something.
If the ship only has a single cargo bay... what is the crew going to do? Theres no weapons or systems to operate.
Again, thats why its a scam 😂 they just play cards the entire time unless they get boarded.
integer overflow the debt back to 2M Req
the crew decides what is on the ship, they have the pieces when they sign on as crew. Weapons, armory, sensors, ect
Scam? actually sounds like a easy job. "I need you guys to just protect the ship, and don't fall asleep, and you get paid a boat load."
probably don't want to be discouraging people from playing crew members if we actually want to get orbitals functional
I get it if you don't want to play crew, but please don't bad mouth it (meant in a general way)
Im not trying to discourage I am just saing if a Orbital focuses purely on being a logistical ship/battlegroup support. The Crew doesn't have much to do at that point unless the ship gets boarded.
From what I can tell the crew can still leave the orbital that's just what they operate out of
If you want to play as a ground unit, that's part of an orbital's crew. You can just be the people defending it from the outside when it lands
ITs their choice, because they designed the orbital. Just sounds a bit boring ish at times.
It's definitely just guard duty so you certainly aren't plunging yourself into the enemy territory, but some people do prefer to be on defense
all I'm asking is for people to be mindful of how they're describing other playstyles, especially for new people coming in
PERSONALLY with orbitals....
I want to partner with someone who wants to duo a Corvette with me... and get:
- Directional Sensor Suite
- Comms Intercept
And we play Information/Electronic warfare.
I really want to do a screening ship
Play the science vessel from SC
Hell yeah orbital command center online
huh, so looking into crew units a bit, when you create a crew unit you get 2 req you can spend on any ship upgrade. Cargo bay (for holding areas) and a weapon of choice is 1 req each. Or you can have a weapon and a dedicated bay.
Well dont forget the cost of the orbital itself
so if 2 crew join, and they both take cargo bay, destroyer will have 15 generic holding spots, 2 mech, 2 vehicle.
Light Freighter is free, yes but after that it costs req
and the destroyer also gets 1 req weapons for when it goes and does other things.
You are thinking of the captain upgrade
the basic crew is just that... your just a crew that has to join another ship
(which would be all thats available to a new player)
If two crew joins Tabby's ship, one could get a HMG and a Cargo Bay.
Another could get a Auto-cannon with an Arc.
(That way both crew members have something they can do one the ship).
She would only have 2 LS though, but still that gets up a Battlegroup of 15 to the ground
if you add Hare
Actually since the Vehicle Bay, can hold the Crew's vehicles..... technically I could be the crew for Hare, and jump in my LV at one point in the mission if needed.
im just looking at Hare, since I see Hare's equipment locked in. I think Tabby mentioned they havnt locked in what they are taking yet (could be off on that).
I was considering this as well
The idea is that you stick with the orbital though. So honestly it may be good if the artillery is part of the crew because they may not be leaving the orbital behind so much that could be awkward if we want to move the artillery though
Tabby said she had a Destroyer with Landing Gear. She just needs crew. So the crew and what they are bringing to the table isn't locked in.
Yea but destroyer has 4 equipment selections... landing gear is one. Whats the other 3?
I took that as its undecided for now, until they know what crew they have.
wait a minute
can regular troop units by orbital customization slots
I believe so, I don't see why not.
so people could just... spend 1 rq and then they can be added essentially for free to a ship?
They would be part of the Taticalgroup though istead of the Battlegroup.
So unless the orbital plans to orbit a planet on a battlemap in atmo, the infantry are going to be infantrying much.
But it means the orbital could be a troop transport/carrier.
Technically, you don't even need to buy a orbital Bay. You can just crew a ship without it
Not entirely, Orbitals can go to the battlemap. Its just the infantry belong to the Taticalfore rather than a battlegroup. Its reports and missions go to the Taticalforce.
If that group of orbitals decide their mission is atmosphere support, than they can build and do that.
right, but if our issue is getting folks onto the orbitals, I was thinking this could be a way around it.
Technically once the orbital lands, a defense Force can leave the ship in order to defend it from the outside, which actually would work really well with rabbit because we could just have some of the light vehicles patrol the area around the orbital whenever it lands and that could be the task forces crew
I think we should just have a task force of light vehicles crewing Hare
And 2 LMS
can the atmosphere fuel be restored or no?
Then when Hare lands they can just patrol the area around the ship while everyone's offloading
No
Whatever works. I'm not sure what size crew it takes
at a spaceport, or a orbital base
Can orbital crew stop being crew or are they locked into being crew the whole time?
No but supposedly it doesn't take any atmo fuel to land
They are locked in but they can leave the ship for defense and such I believe
im thking of the orbital redploying, idk if the orbital would want to just hangout the entire game in one spot.
They just can't leave the area with the ship like I think they'd have to get back in the ship before the ship takes off again
so its the ultimate QRF force lol
Yes
So if the ship have a vehicle bay, the LVs can park their cars in the vehicle bays, and they act as the orbital's crew. When the ship lands, they can hop in their LVs and drive around on the surface.
At least that's how I see it
Right so then the ship is just bricked until they’re back hmm
But if the ship takes off, it needs the LVs to return to the bay and crew it.
If you think of the orbital as a big ass VTOL for say... 12 LV's... that could be okay
I mean they will be just constantly deploying troops. It's extremely helpful
So technically Hare can have 2 Vehicles, and 2 Light Mechs be it's crew. And when it lands to drop off what ever is in it's cargo... the crew can become is protection squad.
Which means the Hare can become a damn good QRF.
I believe the vehicle bays and Mech bays can keep on deploying people though it's not just the two that are manning it
Adn the fact it has a HMG on it, means it can do some shooting itself
And if some of the people joining spend the 1 RQ, that adds another 2 spots for people to be apart
so you could juice up the numbers pretty well
The vehicle Bay and the Mech bay add per turn deployment from what I got from Shack when I asked him
If you are up for it @astral obsidian I am down to being the Hare's LV crew/protection/QRF squad.
Rex has armor up though and that would be really helpful on the front lines 😭
Hard disagree
You would actually be amazing for crewing an orbital though because you have crew arms
It's all up to you
I will not consent to being on the orbital
Yeah, that's what I was assuming
I bought armor for a reason and I’m not gonna waste it sitting around
Drak is free to do what he likes but I’m on the ground
Understood, I don't blame you. Makes sense.
I know we have another light vehicle that took the crew arms upgrade. You should probably ask them because then you guys can defend the orbital wall. You're on the ground and in space
Let me check the dossier really quick
I think I will actually do that.... let me go talk to Hare's cap.
If he still needs crew I don't mind being a big ships protection detail.
@hoary mulch You are uniquely qualified to serve as the crew on the Hare because you have a light vehicle that would let you deploy in the field and defend our orbital from attack while all of our crew is being deployed. And you have crew arms which would make it. So when the orbital is in space you would be able to defend it from Invaders, would you possibly be interested in serving on the Hare with Drak?
That's the other light vehicle that has crew arms
As you said, I got Crew Weapons, so my crew can even defend against boarders.
Spector also has those
No pressure by the way, if you don't want to be on an orbital
Go to task force 3 and sign up if this is what you plan to do
I think you can still technically be part of the battle group. You'll just also be part of the task force
For organizational purposes
Going to see if they even need me first.
i dont think you can be part of two at once
Shack said that an orbital can join in with a battle group if they really want to
yes, but thats smth different
He just thought it seemed redundant so he didn't want to make that a reason why you CANT do it
If you are staying with the task force, you won't be able to leave the orbitals that you're Manning, but I'm pretty sure they understand that
Not beyond basically patrolling around the orbital. Supposedly, the orbital will still need you in order to operate while in atmosphere
@astral obsidian Sorry that I keep having to ping you, but I really have no idea how to edit this Google sheet, could you add Tabby in to the task force allies?
I’m at work right now, give me a few
Is there any way you can show me how to work with one of these at some point? So I don't have to keep on bugging you
I have found a way
To add a new blank row you can just right click on the row number of the one above and click add new row below
I added her
Yeah I should have figured that out sooner
Can Cruiser have landing gear?
Light Freighter, Corvette, and Destroyer are only ones that can take Landing Gear.
The Light Freighter starts with a Free Landing Gear, instead of Cargo Bays
So uh, wouldn’t that mean Tabby with a Cruiser can’t deploy troops
Or more accurately needs aerospace assets to do so
She could still take a large supply and since she's in the same task force as Hare they'll be able to transfer large supply over to each other so she could just be Hare's supply cruiser
How goes it my fellow rabbits?
Pretty well we are forming a task force atm
what is the current issues?
You should totally take AA missile lol
We don't have enough large supply to deploy all of rabbit
Transportation & Supply primarily
Or I should ask, are you registered into rabbit yet??
Oh right, you're a fighter, for some reason it has you labeled as H4LO as your discord
My b
@lunar lark welcome to your first mission!
Thank you! Excited to get out there haha.
@urban hemlock cruisors start with 2 cargo bays free
and Tabby has 7 more customization selections
Yeah I think that we may be good on that. She's really doing the most for us
Oh that was my user before I switched to my callsign
I see
This is kinda awkward but I have an idea
If I buy a vehicle Bay for Warren we could deploy 2 LVs per turn from it technically but we would be stuck on the orbital; however, if we are able to get a hat and a flight deck for all of the aerospace units that we already have in Rabbit we could literally just do light vehicles air drops in any map that we enter.
This would pair perfectly with our QRF primary objectives as we could as we could be lethal to any infantry that may be stopping other battle groups from progressing, and if we keep some of our specialized LVs aboard Warren we could instantly deploy artillery or Autocannons anywhere we need them. We may even end up sending some white vehicles back to the ship if we want to redeploy them. But I have a feeling we're mainly going to be focused on getting units on the ground.
The only issue is me and @thorny light are both starter fighters. I have 0 RQ, so cant buy my own hanger, (maybe Frebird has 1 to spend?) which means someone else has to purchase the hanger (either a crew or captain). You could try looking for 2 fighters that do have that upgrade tho, ive seen a few in the TF 1.
I’ve only gmed a game, never played one, so I’m in poverty bere
I have someone I can ask
you didnt even get bonus pay??? for shame 🤣
Hey, I'm fine with first wave, logistics allowing. Fine with waiting for the free ride down too if it comes to it. I think my role in this battlegroup is going to be hitching a ride, and then popping out to try to make problems disappear, then getting back on if we survive, but no plan survives contact, ect ect
I can't find them
Sounds good. Feel free to ping me if things change or we get more info especially with the meta campaign stuff as everything gets lost kinda easy. Helps me find it since i work most the day.
Likewise, and looking forward to coordinating with you (Same boat, and I'm in a slightly different time zone than the Captain, so it's always catch up, haha)
@astral obsidian Welp I apologies for abandoning your side. But I am going to go hop in as Hare's crew and protection detail.
You'll still be there. It's just a different group lol
Hello everybody. THU has assigned its LCEngineers to rabbit. Specialized in repairing vehicles, repairing infrastructure and salvaging equipment of interest.
Looking for a vic to handle their transportation.
Also, should we maybe put timezones in the spreadsheet? To know who's roughly awake at what times?
I will add that but we already have a lot of players that I'm unaware of third time zone. So I'll have to ask that. Probably should have done that first but whoops
this bunny light mech light vee chat
do i put bunny ears on my mech
From my knowledge there is no legal requirement to dress as bunnies in this battlegroup.
At least I have not received a contract stating that.
But I do think it could be good for morale.
Lol of course
Not really though
Kinda lost track of which BGs I've gone through, so if this has been answered, I'm sorry, but I'll ask again.
I'm here in regards to the Ops Log for the campaign. Anyone has the up to date for the log atm?
Not in your battle group, but it'd be funny!
``` Current info I have from BG1, if you guys have any changes thus far, let me know. Or add to the suggestion on the Ops Log.
Just going to yoink this info as BG2 is also planning to tkae the crossroads
though we wont be there first
While I'm glad I made the Ops Log, I've once again regreted my decision to compile all information into one place.
we be deploying once the spaceport is secure
BG1 info was from yesterday, so it's not up to date on my Logs.
just letting the rest of BG2 know lol
@dim thorn Yo, just here to check on info above.
No idea who put it down but it doesn't sound like a bad description of our battle group so I was fine with it
I did after reading your Sign up sheet and infering from the chatter here. But if that's accurate, I'll leave it as is. If there's any updates, please update the Ops Log. I'll edit it to fit into the log. Thanks.
We aren't sure yet, QRF will just happen in whatever direction it's necessary. We may end up just going the opposite direction of venator because obviously whatever direction they go is going to be destroyed so we could clean up in the other way
Ok, if so I'll add that you guys are also waiting on more intel.
We're basically a scouting Force too just... Just dangerous scouting... Or reconnaissance?
Recon in Force.
I have them in my sights
that is accurate
Alright, thanks. As above, update if there's any changes. :P
will do!
Hmmm... In the event we do not acquire enough docking capability to bring down all of rabbit, is the plan to scale down until the BG can be wave 1, or is the plan to drop with the NPC frigates?
I’m not really sure. I would myself prefer to downsize and split into two if we can’t get the capacity. One small group that’s our wave 1 with as many units as it can take, and the rest take NPCs in later as part of a wholly seperate BG. Then, those two BGs essentially operate together
Ideally we don’t need to do that
Yeah I'm just bored at work thinking through contingency plans 🤣 but right now there isn't enough DC to make it work (yet).
It's a fun exercise, and helps to learn the rules and systems before making a deadly "oops" mistake in game.
This campaign definitely feels like, unless you plan to stay in a single area, battlegroups should be sorted by speed
My confusion still abounds to what we are doing in terms of transportation. Any news?
VTOL with STORM here,
I would prefer if we had at least some support on the ground when we land, either R2 or R3. Increase our odds of surviving.
Yeah mate, that’s what we’re trying to do. If we can’t get everyone, we’ll try our best to get as many as we can down round 1.
Its like it should get split based on speed and landing capability. Cause if we split entirely on speed then we still have the issue of how are we gonna land everyone. LM alone are at like 8 people, which would need to be split by who is able to land T1 and who has to wait for the NPCs
Thus is a lot of our problem
Yeah ive been getting that from what reading i can do between work lol. It kinda feels like, at least now without too many dedicated logistics players, that the campaign is geared towards making a lot of small response forces that "randomly" end up working together instead of big battle groups like what I saw in the last major campaign
I'm thinking that, in the future, BGs will be smaller and more specialised.
So, instead of something like, BG "Everybody is welcome," it'll become BG "MBTs, IFVs and INF only."
I mean, it's what I'd do when I'm looking at this mess. Enforce strict size and unit limitations.
It's what the system also feels like it's attempting to do, with strategic speeds.
In any case, have we sorted out our TF problem yet?
Or are we splitting off Rabbit?
Nope we haven't solved the issue yet
If it's n-
We have the concept for how to solve it
We just need the people
Which is the annoying part
Is the concept "more orbitals?"
... I mean, that's certainly one way to solve that problem-
Well the idea was to crew Tabby's and see what capacity gives us
Cause I really do not think we'll be able to fit everyone in the entire BG currently
No matter what
Right, so what does that make our max capacity?
15 players with 3 LS.
Hm
That would be fine in conjunction with Storm if they also made it down
But I don't think a force that size could even manage to make it planet-
Ah, shoot. SB is aiming for crossroads, too, aren't they?
STORM has TF1 as Orbital Escort. We should make it.
I believe that's the current plan, Adj is right here so they can confirm
After we secure the starport and do some repairing/healing, we will loiter around Crossroads until needed.
Okay so Rabbit, Storm, and Flying Shovels as of this moment are looking at crossroads?
STORM is 15 VTOLs, 15 Ground units. The actual firepower we bring isn't impressive - rather it is the mobility that we have that matters.
Rabbit currently has 8 LVs, 11 LMs and 2 IFVs.
Is that no longer including Drak?
Yup, recounted.
So we have 15 people we can place on the ground, but what about bays available for mechs/vehicles?
Frankly, I wonder if a landed orbital can pull ships from BS straight to its bays and then use DC to deploy them.
2 LM DC, 2 GV DC.
(GV -> Ground Vehicle)
We have two VTOLs, too.
So actually it is 2 LM DC, 2 GV DC and 2 6FS DC.
We could, at most, deploy 4 INF, 2 IFVs, 2 VTOLs and 2 LMs Turn 1.
Ok just making sure my own paper math was right lol
That'd be 10 units, with five we can deploy in reserve.
It's crews right now.
Thats not a bad amount to establish a foothold at crossroads with the other groups heading there
True enough, the problem is actually getting those guys together.
And not knee-capping ourselves in the process.
So another thing to consider for the first wave folks.... Starports can't be used by the NPC frigates unless we occupy them... (I think) So our first objective has to be the star port first. Or at least have it secured within the one week.
do we have a map with objectives yet?
Yes star port first and then with your speed if you guys want to rush to scout the path to crossroads that would be great. The majority of our forces are planning on heading that way
Or we secure CROSSROADS and prevent enemy reinforcement.
Frankly, I'd rather we preserve our original intent.
Idk, there’s a good chance the force at crossroads will be too much for the 15 ish units you guys have got. If the rest of the force gets stalled at the hex before it then it could be quite a few rounds before we can back you guys up
I think scouting would be more usefull in the long term
It alows arty to get to work
It's not just the hypothetical Rabbit force that would deploy at CR. Storm Blessed will too, which brings us to 30 units.
Well, 45, AFAIK.
SB has ~15 VTOLs.
Plus load.
We'd be able to bring the armour, they can bring the infantry.
Fair enough, I wasn’t counting Storm as well. If you guys can coordinate that then by all means establish a beachhead at crossroads early and we will catch up to you in a few rounds. It’s a good idea as long as you’re all in a fairly even fight
Correction: Storm is deploying to ELIM first, because we need to get a Spaceport to get the entire rest of the fleet down. Orders indicate that if a spaceport is not secured, no battlegroups will be deployed.
Darn.
Battlegroups who don't have Taskforce transport will Only Arrive if we have secured a Starport to land the Automated Transport Freighters.
Well, unless we - Rabbit - decide to hail Mary it at CR, I think that would be our next option.
...we might be better off going for Elim, too... because we're not likely to be able to secure CR with so few of us...
Don’t think so
They’re all elsewhere
They’re mostly sticking together I’m reasonably sure
REDWALL has 9.
ah,fair enough, but... having one or two would help our ability to tell the Clankers "Fuck Off, Damnit"
You can always go beg them for two?
a single VTOL can carry 3 PAI units
... Wait, does each PAI count as 2FS?
VTOL bay is by FS.
PAI is 2 FS, yes
rereads refits
Where?-
ah, they are now 3 FS, damn
they were 2 FS
@rocky anvil @obsidian crest @rancid idol can any of ya'll get the upgrade indicated in this picture? (is 1 Req)
Why? We have no RATs this campaign so far, that'd be a waste of rec for an unusable structure.
Fighters and bombers could land and rearm
I have 0 reqs
Only RATs have the "can land at temp airfields" tag, no?
checking
Yeah, only RHATs can land at rough airfields - no other units make mention to it (yet).
hmmm... you're right, damn
Those 3 are also all new I’m 99% sure so it’s pointless anyway
also @quasi agate you maaay wanna go with TF3, we'd have no way of resupplying you outside of the cities until Shovel get a proper Airfield up and running
Yeah I know, but tf3 is just dropping rabbit and running.
I originally wanted to be a CAS fighter... But if it's too much of a pain I'll be a space boy
we Have LRMs and a INF with AT and AAx2... and Autocannons Galore
I think we can actually be okay without a fighter, but if you wanna stiuck with us, i'm more than okay with that
are autocannon AA targeted?
..was thinking them for more "Dealing with Ground Armour", but will check
doesn't say it does, but between 2x AA and an LRM Mech...
Yes, but that doesn't change what my personal Interest is 😂
fair enough
dont have any req :(
is fine, my idea wouldn't work, for now
Hmm
My opinion is that we wait until Tuesday or Wednesday and see what our situation is then and then make the choice
Is it possible to have the two bg's (if we split into 2 waves) merge after we join back up as an option?
nope
This sounds best. No point stressing over something
Ahh that's a bummer
once we split, it's a permanent thing, afaik
We can split we just can’t merge like Fyre said
At least under current rules
I’m hoping to convince shack otherwise but that’s unlikely
I mean even if we split, we can still work together towards the same goal. As far as I know there's no rules against battlegroups working towards the same goal
That’s correct. We’ll still be able to collaborate, it’ll just be a bit more clunky than usual
If we do split, the other group should be called turtle since we'd be the slower ones to arrive lol
LMAO
Lol or tortoise
Tortoise and the Hare?
Realistically probably the way to go.
Honestly really neat naming convention
I only went with turtle since we already have the Hare as a ship
If we do split though should we leave inf etc maybe excluding a couple engi's and a medic with the tortoise battlegroup otherwise they will be pretty light on the ground?
unless of course we leave some 4 speed with em as well?
We will have to leave some 4 speed with them
We have more LVs and LMs than can land, so realistically the split is looking like whoever wants to volunteer to be the heroes and land T1, then everyone else lol
Hmm.
I think that’s going to be the situation
Tortoise can act as our staying power, while Rabbit strikes out ahead first, that can be our operational idea
Oooooh BG11 finally going to happen?👀
Im still in the camp of waiting till next week to see if we cant rope some more orbitals in to helping us, but at least to me it seems like the split is more likely
I’m definitely still agreed with waiting
But I think the split is a solid option now
We’d need to figure out who’d move over and who’d drop, as well as tac-coms. I definitely want to try my hand as one
Who is our arty?
Can I get a TLDR on current plans/transport capabilities?
Currently without Tabby’s ship (she doesn’t know her load out yet) we have the capability to drop 4 units with Hare, 2 mechs, 2 vehicles, and 1 rider on one of the vehicles (as long as hare is landed). Tabby’s 2 more LS would add 10 more spots theoretically but we’re unsure what DC she’ll bring.
The current working idea is on Tuesday or Wednesday we’ll evaluate and decide. If we have enough capacity to transport the entire BG we’ll all go in T1 (unlikely at this point). If not, we’ll split into 2 BGs. Rabbit will remain with the current objective and as many units as our orbitals can get to ground T1. The rest will become BG Tortoise, which will hold for the NPC transports, and then once we’re both on ground, we’ll very closely coordinate as if we were one (we’re not allowed to merge).
Wall of text, does that make sense?
Sorry, no req.
#midround-events message
Does this impact our chances of fitting everyone on at all?
I was summoned by someone here
Are you folks in need of a hat?
Would it then not be better to maybe have a smaller battlegroup land and make the infrastructure for us instead? Or have rabbit deploy in Elim and move around the city?
From my understanding we need as many transports as we can get
That may of been me, in which case very sorry to everyone. I meant to copy the link here but copied the message first time, which might of @'d everyone 😅
I mean that’s essentially the idea. Rabbit as a smaller group will still go for Crossroads and attempt to secure it once the starport is hopefully secured in the city. Then, everyone can funnel through us
And then we can link up and choose where to go next
yeah but arent there other BG's better suited for this?
No there really aren’t unfortunately
Rabbit is focused on rapid assault and recon. An LZ would require some staying power so inf and engi's.
Wouldnt it be more interesting for Flying shovels to be first in, create their airfield, and then have us deploy.
They wouldn’t have any defense. They’re essentially all engis. Ideal world is both the smaller Rabbit and them deploy to crossroads together
I don’t know if that’s even possible
Flying shovels want to create their airfield at crossroads which makes sense. Honestly they could maybe do it but trying to get a safe zone around that area enough to build it might be impossible for them to do alone. That’s why smaller Rabbit would be able to arrive at crossroads early, scout the area and push the enemy back a bit, and just get it ready for Tortoise and Flying Shovels to arrive and get the full plan started. Am I understanding that correctly?
That’s my understanding/idea of the plan
Who pinged me?
so then we would require a rabbit team capable of hotdropping.
There was an accidental ping earlier I believe
Ah
We are considering going there. I would prefer that we vote before it’s a final decision
Which is… if you read the plan… what Rabbit will become, using what orbitals we end up with
Yup rex said what I was typing lol
Yeah I’m just trying to make sure everyone understands the idea😝
Moral of the story? We’re waiting till Tuesday or Wednesday to evaluate and decide
We got time y’all
Does anyone know if any if the other battlegroups are going to head to the mines?
There’s a BG intentions sheet
Yeah I know I just don’t want a second Hiking trip happening 😅
dwarves are
Dwarves are confirmed but other than that I don’t know who is taking the northern route
Ya know i should have expected that one
yeah
I mean if no one is heading to the north mine, if we did the split the smaller group could run in, place some charges to blow the mine, then hop back to us with the orbitals (assuming there's enough atmo fuel in them)
let me know if you folks would like a hat
I think storm was considering going through the mine to Ziyal
I wonder what's the deal with Cell'dar, its only land access to the rest of Lumara is through Ziyal, the other paths are all aerial
Are they? Last I heard a few hours ago they were aiming for crossroads and then qrf
Then it probably changed
I mean we definitely could use some logistical help, im just not sure how deploying works with hats and taskforce stuff now
Cell'dar is also my main concern. Its really hard to hold but would be a MAJOR asset for the clankers.
So like, you'd need a Battlegroup to go and keep the place inactive with constant sabotage or by sitting on it. The latter unlikely with it being so isolated.
I was pinged but cant find it.
Accident
Good luck convincing most groups to sit in Cell’dar. Probably a lot of action and only one sketchy retreat path
You still need members?
I wonder if we can take over the mines and process it into supplies
Let’s not get ahead of ourselves shall we
We aren’t on ground yet
We’ll figure the rest out when we’re safely there
Lol im just theorizing while I wait. Honestly if I was running SF and was with some other people, that seems like the perfect place to fight with guerilla warfare
The good thing is that if our initial plan to take crossroads is successful then Cell’dar is a logical next step if there is reason to take it
Indeed
That’s the main positive with crossroads. Sure we will have to probably commit a lot of resources into securing the location and then building it up but it gives us a lot of flexibility in what to do and to adapt our gameplan from there
?
What you bringing?
vtol/hat definitely, engineer/medic/sf yea
I would recommend going elsewhere probably. We’re a bit in chaos currently
what the plan for this battlegroup?
A bit up in the air but general idea is crossroads
@urban hemlock
200 miles by nightfall
t1 land crossroads with as many units as possible, then qrf and recon with very high mobility (speed 4)
is inf welcome or..?
You would be welcome but you would probably end up going to the BG that’s going to split off
It's city first then crossroads I think
Crossroads is still my idea of the round 1 plan
Crossroads means nothing if we don't have a starport.
so i AM out of date
I can play as a VTOL?
I guess if we get info the city is lightly defended... But considering how few are actually dropping T1 it's probably better to secure a foothold 1 and use your speed round 2 to get to crossroads and set up.
Or should i go to the storm blessed
Yeah this
Sounds good
If you guys fill out a fire support request for that, STORM can try to get to it.
4, if you happen to be Airmobile.
Well yeah Storm could do it😆
we could use another VTOL, get more INF on the ground T1
VTOL needs a bay to deploy from, which TF doesnt currently have.
there was one considering signing up, but need the bay.
one mo', checking something
theres only 4 CS spots on a destroyer... so its thin splitting between bays and firepower
*Correction, is signed up and currently part of STORM. We do have more VTOL than INF units, though, so... if you really need them?
yea i figured they would be better with you all since we dont have the logistics to support it well right now.
Need a big orbital that doesnt want to land 😂
VTOL can also be risky with it and fly outside the Orbitals, i thought...
Does y'all need a medic?
you would be the first!
I... am not sure. I think the answer is yes, but you could never repair or anything without a bay
Engis can repair a VTOL in the Field, no?
Yea in the field... you would have to deploy the VTOL with the TF for it to be flying out and about
I wouldn't need to rearm, Gun Pods are useful like that
If you deploy it with the BG, it has to start in storage, unless the entire BG is deployed out in the void.
Then I'm yours! 9 has one (And they are backline), 4 has three, and 3 has two!
that's actually a good spread of Medics, too
the googledoc is in the pinned comments
Callsign?
im scared to set it for all 128 instances, pretty sure that screws up the stuff on the right 😂
W Medic
as we get closer, I'll basically Assign folk to Vehicles, if we can
also, Flightdecks can be used by VTOLs, too
I just noticed that is pretty funny XD
CORRECTION
VTOL isn't tagged as atmo flight.
So yes, you could store one for DC, RAW, but you could never have it take off or land.
Given the entire point of a VTOL is for transport, that doesn't seem very helpful.
yeah, i was corrected on that, made me sadge to figure that out
So with what is currently the proposed loadout for TF Fluffle we can deploy 2 LM + 4 GV + 4 Mounted on GV Turn 1
2 LM
2 LV + 2 Eng
1 LV + SF
1 LV + Medic
assuming there are enough volunteers to be first wave
I'm not sure how we're going to mount these vehicles though because we aren't allowed to deploy with FS inside of the vehicles
i thought you just cant do it inside a vtol/hat/logi and in storage but i may be wrong
I think vtols might be allowed to do it. I'm not sure
Another issue we have is that we don't have a flight deck for any of the orbitals
Or a hat
why would we need a hat
It would make deploying a lot easier
Large Deployment Capability
We have so many light vehicles
Can vehicles deploy from a vehicle Bay with engineers in their 4FS (6FS for IFVs) cargo? Assuming they have the LS to deploy them.?
"Nope. No Nesting Doll Mechanics has always been a rule. Loadmasters get grumpy transporting people in vehicles during a drop. "
11 Light Mechs
Dresden spoiled us by letting us do that
okay so that changes things
Yup
its literally just going to be 6 units on the ground
no support elements
outside of BG 3 VTOL drop off
thats not gonna do much good
yerp
We should be able to deploy another wave at least possibly even a third wave
And then we can use this Force to take whatever star port we need
Yea, but its ONLY Mechs/LV, no engineers/medics/infantry cause they have to go thru a barracks i think.
yes
That’s not the plan. We’re going to go for the Crossroads, Storm is going for the city iirc
Yes but that's the bulk of our forces anyways
That's what I was saying earlier today. We're going to have to change that if we want a starport
i like going for crossroads less and less
We will only be able to get I think 10 total units down across our two current orbitals
I still think we should be defending crossroads, but we need to deploy our units first
You can try going there with a few folks, but i think its gunna be real rough. Most the group will be in tortoise
Crossroads can wait if we don't have our boots on the ground
Yup. We’re supposed to be recon, so let’s recon
We can't though if we want to deploy our units because we're not allowed to do that unless the entire battle group is there
BG Rabbit Unit Count (Currently)
11 Light Mech
3 Engineers
2 IFVs
4 Infantry
8 Light Vehicles
4 Logi Truck
1 Speacial Forces
1 Medic
2 VTOL
well yea, Rabbit has to split.
If the group doesn’t agree that’s totally chill, I’ll gladly split off and take a group to become the forward recon BG
Well we can, its just 2 battle groups
we have to split into 2+ BGs
Oh you mean like a physical split like the slow units and then the fast units?
That might work
Yup
Pretty much
and also splitt of tge t1 landing units, if any
The split wouldnt be fast and slow tho, it will be w.e TF 3 can take, and then everyone who cant join that will be in Tortoise
Well it would be best to keep the light Mechs and the light vehicles in one since they all have four speed. They'd be able to respond to things quickly
i think doing 3 bg might be tge most sensible
Just not gonna be possible. It’ll be split into our T1 units and then Tortoise
Disagree. 2 will work fine
They wont all fit into TF 3 tho...
We’re just not going to be able to maintain 4 speed for everyone
And we need to accept that
Tortoise will be slower. Rabbit will be the T1 recon group. Not really based on speed
Well, if we're splitting up the task force then we can there's no limits to what we can do at that point
There’s no point to splitting into 3
We can focus on speed though if we only have light mechs and light vehicles
The fast units still need support
And guess what, support is slow
We’re gonna have to adapt to that
We could still take the engineers though. That would be our primary support as well as our specialized light vehicle and mech's that can take on the bigger threats
maybe this is too crazy, but what if we split into 4
that what vtols eng and medics are for
hence VTOLs being something i wanted to Focus on recruiting...
We would lose the ability to move with infantry though
that way we have 2 speedsters, and they each get a support
The more we split the harder it becomes to coordinate
At this rate should we just disband and merge into the other fast groups forming?
I say we just keep it simple and we have the light mechs and the light vehicles stay in rabbit if we want to play right on a speed focused build.
We can still keep a few of the engineers though to do repairs on the light vehicle convoy
That should work out pretty well
Your not T1 deploying to do recon then
Warthog, we physically cannot keep them in Rabbit, if we want to do our objective of recon. They must go to Tortoise
Right now the focus should be deployment in total
we cannot stay in a ssingle BG, not if we wannt any f us to deploy Turn 1
Then the plan was going to be focused on QRF
got 19 folks in total between the mechs and LV
Turn one deployment was never going to be a thing
We were always going to need a starport
I will be splitting off then
that wa sour OG plan
well the point of the TF was to try and make that happen, since we can deploy with the landing gear
That was an idea that I was toying with just to learn the system, but I always knew we were going to need a starport
Land Some Forces T1
This isn't about charge
I know