#Battlegroup 1 - Rabbit: Comms

1 messages · Page 2 of 1

cursive tide
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Or if it has to orbit and deorbit to do so.

tulip garden
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it'd be nice if a battlegroup/taskforce could pool accumulated Bonus Pay to get extra Req
that way we could have dedicated BG/TF units that anyone can fund and use instead of their own, but if you swap to somewhere else you don't get your BP back

astral obsidian
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Alas

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This campaign is just going to be the one with the growing pains

cursive tide
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Bad news we need a Taskforce with sufficient Large Supply to deploy us.

shrewd fable
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How many player units is Rabbit up to?

thorny light
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37

cursive tide
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We can only carry 5 of those...

shrewd fable
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so for a task force to carry this battle group it would need 8 Large Supply in Cargo bays. Deployment is another issue

thorny light
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9 Light Vic
4 Infantry
2 Engineer
10 Light Mechs
1 Arty
2 VTOL
4 Logi Truck
1 SF
2 Fighters
2 IFV

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The absolute nightmare that is logistics

shrewd fable
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maybe the infantry and artillery would want to hang out with the orbitals so the BG can keep up the speed. The bot is kicking back an error, but once it's fixed I'll buy my ship and see if anyone wants to ride with me

quasi agate
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but yes...

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BG 3 said that aerospace units dont need to take up space, because we can/should just be flying as escorts for the orbital anyways

wise turret
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It might be a situation where we have to accept splitting the force? drip feed it in unless we can fix it

quasi agate
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so the fighters and vtol can (probably) be excluded.

cursive tide
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We need more LS to deploy.

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No in between option.

wise turret
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Oh damn thought part of the force might be able to land before the rest guess not have to look at the updated rules this weekend

quasi agate
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the line about deployment is the last paragraph on the oribal ruleset i believe, i dont have it open here at work.

cursive tide
quasi agate
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there are NPC transports

obsidian crest
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One possible spread once were on the ground:

2 Fighters
10 Light Mechs

Logi Truck 1: Artillery, Infantry 1, Infantry 2
Logi Truck 2: Supply
Logi Truck 3: IFV 1
Logi Truck 4: IFV 2

Light Vehicle 1-2: Engineers 1-2
Light Vehicle 3: Special Forces Team
Light Vehicle 4-9: Small Supply

VTOL 1-2: Infantry 3-4, Supply

=> Speed 3

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Another would be Leave 2 Infantry, 4 Logi Truck, Artillery behind to guard smth, then Speed 4

wooden venture
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I just woke up. Let me read this mess and let me drop what we had planned and can clarrify.

cursive tide
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So we need a TF with at least 8 cargo bays to house us.

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1 Large Supply = 5 Players

wooden venture
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No. Not true. Less panic please let me you know. Eat my breakfast.

cursive tide
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Well, we can deploy, but that'd be after one week.

thorny light
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8 Cargo Bays & The bays to deploy

cursive tide
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Yup.

heady ether
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It feels like they made things more complicated almost unnecessarily but testing’s what these campaigns are for

wicked summit
heady ether
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And personally air targets not being able to spot ground targets, specifically for VTOLs, makes no sense

wooden venture
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We have three options to us:

OPTION A:

We wait with the main fleet and deploy with the NPC fleet that can get EVERYONE down. We then move to the area we want to go to as a group.

  • PROS: Less headache, less risk, everyone has a ride. Period. Stop.
  • CONS: We have to wait for a Starport to be available to land. Secondly, our IFVs and the ARTY CAN NOT keep up with the rest of us, Logi trucks can barely do so themselves. Without HVTOLs, we will be significantly slowed down.

OPTION B:

We recruit more orbitals to allow us to first wave to the area we want to operate. We could get everyone down, and be there week one.

  • PROS: We get to be the first wave, recon, scout, QRF we want to be. Everyone gets immediately to the battlefield we want.
  • CONS: We will need at least 2 more Destroyer Class orbitials specifically retrofitted to handle our remaining LVs and LMs, and then one for the VTOLs and Aerospace Fighters.

OPTION C:

The riskiest maneuver. But I would only advise it if Ballegroup 3 - The Storm, is going to the same location. RAW a Battlegroup must remain in the same map. That is the rule, the group can leave a map but they must leave together. There is nothing stopping us from splitting the battlegroup into two waves, deploying to the same map. That means wave 1, would deploy and secure the landing spot for wave 2.
This is a co-op game, we can work with other battlegroups and it is fucking even desired for us to do that.

  • PROS:
    • The volunteers for first waves get to play the big god damn heroes, get us a Star Port, and everyone can rush in in second wave and feel like a relief party/heroes.
    • We still stick together, we'll be immediately in the thick of it, and a QRF.
    • Battlegroup 3 - The Storm, will be running the blockade and dropping with us to help secure the star port. That is 12 VTOLs, 2 HVTOLs, and 1 SO VTOL all of them loaded with Engineers, Infantry, SF, and two MBTs.
    • With BG3 - The Storm running the blockade in a one big cluster around our orbital, with our own air assets. Far less likely to loose people to orbital defenses and AA.
  • CONS:
    • Only 9 units can fit into our current orbital, 2 Vehicles, 2 LMs, 5 Other, we can sardine some of the infantry in in there.
    • We can have the VTOLs deploy without a orbital from the jump gate, but it is very risky for them, but they can carry 2 Inf/Engs.
    • The Fighters can deploy as well without a orbital from the jump gate, AGAIN just as risky and the poor lads will have 1 ammo until a airfield can be secured.
    • We would have to focus one of the cities, and wave 1 would have to do everything they can to secure a star port. Because until they do, they are not getting reinforcements.
    • Our wave 2 will be stuck doing nothing until the star port of our chosen city is secured.
tulip garden
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I think you have a clear preference for one of the 3 options :)
But my vote goes for B, I'd rather we spread out our forces to hinder the progress of the enemy until everyone is there

wooden venture
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Option C first wave will be PURELY volunteer. If the VTOLS or Fighters dont want to risk their asses. They are by no means required.

wooden venture
wise turret
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My vote is C but I can see how good the other two will work B is very dependant on finding players so its the only one we cant guarantee and if we think of this worse case the first wave gets wiped and you guys follow through on option A (Since im putting my vote to C I will volunteer for 1st wave)

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B prob the best option but its gonna be the hardest to pull off unless you find an angel and worse case if we aim for B but end up with C the first wave can be much larger

cursive tide
wooden venture
cursive tide
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2 LMs, 2 LTs (2 INF), 5 of any.

wooden venture
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Logitrucks can carry 2 infantry units of 6FS each

cursive tide
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You rite.

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Hmm, we can have the LTs carry all the INF.

tulip garden
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Random is right, the hierarchy of plans is B, C, A

if we get enough orbitals, plan B is ideal
if we don't have enough orbitals, plan C is the move (we are here)
if the initial wave gets obliterated, plan A is what everyone will have to do

cursive tide
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Excluding ENG and SOF.

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The problem.

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Option C requires us to set u-

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Shit, Hare can only deploy five players maximum.

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C won't really work.

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1 LS = 5 Players, and Hare only has 1 free LS.

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What does that get us?

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2 LMs + 2 IFVs would be the play.

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And an Engineer.

wooden venture
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First wave, this would be in my prefered setup

  • 2 LMs
    • Both of them with autocannons.
  • 4 LVs (1 SF)
    • Me and Thunder, as we are the most survivable LVs
    • 2 volunteers, though I would prefer Bunny_1 with their LRM turret, and JackRBT with their Autocannon.
    • Gets us 2 Small Supply at least for the ARTY
  • 2 Logitrucks (4 inf)
    • Gets our infantry down to fortify the starport and they will have backu from BG3.
  • 1 ARTY
    • Get our only ARTY into position immediately, and fortified.
  • 2 VTOLs (2 ENG)
    • Get our engineers into fortifing the starport
  • 2 Fighters

Remember I say we only do Option C, if Battlegroup 3 is going down with us to get that starport.

thorny light
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That’s if the destroyer lands on the ground too, which I guess they are with that setup.

cursive tide
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Hold on hold on hold on.
A Battlegroup MUST be declared carried by a Taskforce. The Taskforce NEEDS to have the required amount of Large Supply. Hare only has one Large Supply. We'd need to have ANOTHER Battlegroup and a Taskforce composed of ONLY Hare to even attempt Plan C.

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May as well discard C if it requires us to make a special solo force.

wooden venture
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Currently there is a Taskgroup with only Hare and Tabby's ship in it...

cursive tide
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How many LS is that?

wooden venture
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Just the 1 sadly. Like I said I read the rules. Shack posted it. We can split us into 2 waves. But we can always ask Shack to clarify that. REMEMBER THERE IS NPC SHIPS COMING THAT HAVE UNLIMITED LS

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Just they need a starport

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To land

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So wave 1, will be cut off from the rest of our battlegroup until the starport is secured. Wave 2, would be stuck waiting for the starport to be secured.

tulip garden
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we can always just make a new BG that's for Wave 1 only

cursive tide
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I'd rather not, what about the people who already signed themselves up to be on Hare?

wooden venture
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Shack also said VTOLs and Aerospace DO NOT need taskforce to deploy. They can risk it and fly in without a taskforce if they want. It will just be VERY risky

wooden venture
cursive tide
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So we can effectively carry seven units?

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Hold on, Drak, how do you mean that?

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The VTOLs would still have to be declared a part of the Battlegroup

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and thus cost LS, no?

wooden venture
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#shack-chat message

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Read that

tulip garden
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does anyone know how straightforward unit trading is? I'm actively considering trading my autocannon mech with someone who still has 2 Req just to create a freighter
no idea where I'll find the 3rd credit tho

wooden venture
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And Captain Shacks reply

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LS protects you on entry, with a orbital. But the VTOLs and Aerospace can go in without a LS, they just run the risk of getting shotdown on entry

thorny light
cursive tide
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uuuuuuuuuuuuuugggggggghhhhhhhhhhhhhhh

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Maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan,

wooden venture
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Battlegroup 3 is running this risk with 15 VTOLs/HVTOLs

cursive tide
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We can deploy, 2 INF on 2 VTOLs + 5 units on Hare.

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This is so scuffed.

wooden venture
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9 units on hair

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haire

tulip garden
cursive tide
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They count towards the bay size?

wooden venture
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Mech Bay = 2 Mechs
Vehicle Bay = 2 Vehicles
Cargo bay = 1 LS = 5 units

thorny light
tulip garden
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oh :(

cursive tide
wooden venture
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The bays specify they can HOLD

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2 units

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The Cargo bay can hold an addition 5

cursive tide
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Welp, I asked this before and apparently forgot about it.

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Yeah, you rite.

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We can have 13 total units sans Hare active.

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Which circles back to this.

wooden venture
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If we sardine it like I planned above.

Wave 1 =
4 LVs
4 Infantry
2 LMs
2 Logi trucks
2 Vtols
2 Engineers
2 Fighters
1 Arty

totaling 15 combative units, 4 non-combative.

cursive tide
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Somewhat.

astral obsidian
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None of this matters if we can't fit the rest of the BG that isn't deploying somewhere

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So we need to focus on getting 1 more orbital to help Tabby and Electro otherwise this is all pointless

cursive tide
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Yes, we know. This is purely debating if another BG + TF would make sense.

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So we can get SOME units groundside.

astral obsidian
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Ah you mean downsizing?

wooden venture
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The other option is downsizing into two seperate bgs

cursive tide
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Drak,

astral obsidian
cursive tide
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waves don't work.

cursive tide
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Like,

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What we currently were discussing was essentially whether or not splitting into another BG would make sense.

wooden venture
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Did shack say waves won't work? basic rules generally have nothing against it other than the BG has to be on the same map.

cursive tide
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It's what I've been trying to say, too. It's either an all-or-nothing deploy-

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It's the supply, AGAIN.

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Look, either a Taskforce has enough supply to activate units, or it doesn't.

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No in-between.

wooden venture
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No one has a taskforce with enough supply to land first wave

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NO ONE has one

astral obsidian
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Exactly, Drak, so that means we can;t

cursive tide
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Yes, wh-

astral obsidian
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At this current point in time

wooden venture
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The orbitals are all combat ships other than Hare

astral obsidian
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We can't deploy anyone at all

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In the current state

cursive tide
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UNLESS we split off Hare, Electro and the VTOLs.

astral obsidian
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Grand total of 0 units are making planetfall T1 at this point

wooden venture
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Not true

cursive tide
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Which would allow us to deploy maybe seven unit-

wooden venture
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Battlegroup 3 was given permission to go in without Taskforce with their vtol fleet

cursive tide
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Okay, hold on a sec, what ar-

cursive tide
wooden venture
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Just VERY risky

astral obsidian
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I'm starting to think splitting into two BGs might be the best option.

Here's my idea:

We split into two for the sole purpose of deployment (one drops T1, the other comes in on NPC). Then, those two BGs just move around together as if they were one. @shrewd fable I'm curious for your opinion (maybe a bit because you know the GM) because you're gonna be an orbital, and we need some perspective on this. Otherwise, this whole concept is a bit dead in the water

cursive tide
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1 LS = 5 Players (+ 2 VTOLs).

astral obsidian
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If that idea doesn't work, than I'm going to strongly advocate for a rule change to allow BGs to deploy in seperate methods, because otherwise we won't be getting barely anyone on ground T1

shrewd fable
cursive tide
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Which we don't have.

astral obsidian
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Splitting on speed is not a bad idea though

cursive tide
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Apologies for the tone, but I feel like I'm retreading stuff I've said three hours ago.

wooden venture
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Aye speed is also a issue the majority of the battlegroup is SPD 4, with a handful of 3/2s

astral obsidian
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We keep the fast units in original rabbit and spin off a Rabbit 2 that will come in on NPCs that consists of everyone slower than speed 4

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(basically everyone who can't get a ride off of the Hare when landed, and the slower vehicles)

obsidian crest
cursive tide
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Cool-io, and Rabbit can only have 2 VTOLs and their associated load + 1 LS worth of units.

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Shoot, that's like, what? Nine guys?

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Plus Hare?

wooden venture
astral obsidian
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Let me work up a proposal here. I think we're gonna have to size down and ask people to go elsewhere. I don't think there's a way around that

cursive tide
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Don't forget, nesting units is irrelevant if we don't even have the LS to activate them.

thorny light
cursive tide
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May as well just deploy 2 LMs, 2 IFVs + 1 ENGI with Hare, and air-drop 2 INF with the 2 VTOLs.

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That'd give us enough staying power to secure and hold crossroads.

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LVs make less sense, but could work depending on equipment.

astral obsidian
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Both me and Drak are the most survivable LVs. He's got the autocannon and spare wheel, I've got armor and spare wheel.

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The argument could be made for one of each if that's allowed

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1 IFV 1 LV

wooden venture
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Hare can get 9 units of Vehicles and Mechs to the battlefield.
2 in each bay
5 in the cargo.

astral obsidian
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The IFV could drive off with an Inf, the LV with a engi or specops

cursive tide
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And I forgot to include the bays again...

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Fuck man, aight.

astral obsidian
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So to be clear, can we field 13 total with Hare, or 9?

astral obsidian
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Cause I've seen both numbersd

cursive tide
astral obsidian
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Okay.

wooden venture
astral obsidian
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Okay I'm getting two answers

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Who is right

cursive tide
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I'm assuming nine.

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Wait, no.

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VTOLS.

wooden venture
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I am right, the 13 is if we sardine infantry into the mix/

cursive tide
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13 IF the Vehicle and Mech Bay count towards the maximum troop capacity.

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If not.

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We're fucked.

astral obsidian
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We can't Sardine. I believe the 13 comes from the idea that the 2 vehicles and 2 mechs don't count towards the 5 in the cargo

cursive tide
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To put it mildly.

wooden venture
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No that would be 9

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I dont know where the 13 is coming from

cursive tide
wooden venture
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He had 1 Mech Bay, 1 Vehicle Bay, 1 Cargo Bay

cursive tide
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Bays carry 2 units.

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EXCEPT FOR CB.

thorny light
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Thought it was like 15, Cargo 5, Bays 4, Vtol 4, Fighter 2

wooden venture
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Thats if the VTOLs want to risk the entry, remember we can't FORCE them to do that.

thorny light
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since we have like 2 bays

wooden venture
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Hare has said he is happy to risk entry.

cursive tide
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Alright, a safe assumption is Rabbit 1 carrying only NINE (9) units.

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Four being the VTOLs + INF load.

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Five being Hare's maximum capacity.

astral obsidian
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And for max possible effeciency 4 of the riders on hare would be vehicles, 2 mechs and 2 ground vehicles whatever is chosen

wooden venture
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What?

astral obsidian
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leaving 1 final spot for an inf or engi/specops to ride out on one of the ground vehicles

wooden venture
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I don't know what the heck your saying changling

cursive tide
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Hare can only activate five units with 1 LS.

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Like,

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please.

astral obsidian
wooden venture
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Hare

  • Mech Bay = 2 Light Mech
  • Vehicle Bay = 2 Vehicles
  • Cargo Bay = 5 Units (he can only do other vehicles and mechs, because he can only deploy those units through his bays)
cursive tide
wooden venture
cursive tide
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Lifted straight from the rule page.

wooden venture
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The bay holds 2 units

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Says it right there

astral obsidian
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DC =/= LS

wooden venture
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holds

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It holds 2 unitsa AND has the ability to deploy

cursive tide
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It doesn't say anything about LS, which we STILL don't know if the bays are counted separate from LS.

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That's the whole thing!

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We don't know if the bays counts as pseudo LS.

wooden venture
cursive tide
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We don't!

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I swear I'm losing it, doubly so because Shack still hasn't given a conclusive answer.

astral obsidian
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I've asked in comms

wooden venture
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The Vehicle Bay ios how Light Freighters are able to hold units

astral obsidian
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Both me and Cobalt have brought it up with Shack

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He's typing

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Now we wait

wooden venture
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Otherwise Orbital rules are fucked, and we will NEVER have enough orbitals to carry people any campaign.

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Most orbital palyers want to pew pew, not logistic

thorny light
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So Bays are for DC, not Battlegroup Storage

obsidian crest
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thats the way i would read that

astral obsidian
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That's the way I understand it

thorny light
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So that’s 5 Units on Hare, 2 Fighters, 2 VTOLs & 2 of whoever they carry.

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And that’s if we get more ships to deploy the entire bg

forest otter
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If we need to split I'm more than happy to join the 2nd line detachment, given logi won't be needed upon first deploy but instead to ensure they can stay in the fight after

obsidian crest
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of the 5 units on Hare two should be LM and two should be Gv

wooden venture
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So LS is for Battlegroup, the slots in the Bay are for Taskgroup.
Hare can only hold 5 of us

cursive tide
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Yes.

wooden venture
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Which to me

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Is stupid

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But hey I dont make the rules

forest otter
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Yeah I think unless we split the VTOL group are the only ones hitting the deck turn 1 everyone else will have to use NPC transport

wooden venture
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The if Orbital isn't using those slots for their taskgroup....the BG should be able to use that storage.

cursive tide
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You exchange Battlegroup Storage for Deployment Capability.

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An admittedly god-awful trade, but it's a trade nonetheless.

astral obsidian
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At this point I see no other way to deploy turn one than splitting off into separate BGs

cursive tide
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I mean, that was evident before already.

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It's just.

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Now it's a truly fucking awful situation.

thorny light
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Fast Rabbit BG
Slow Rabbit BG

cursive tide
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Nope.

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It's

wooden venture
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This is what I propose:

  • Slow units move to other taskgroups
  • Fast units remain here.
  • Hare and 5 volunters go to Battlegroup 3, and be part of the first wave (if battlegroup 3 is accepting)
astral obsidian
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@shrewd fable If your orbital intends to have deployment capability, and support Hare in attempting to land Rabbit T1, how much LS will you have? It matters a bit here cause we need to calculate how the hell we split up this group

cursive tide
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Hare Rabbit,
Not-Hare Rabbit,

obsidian crest
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How about Rabbit (first wave) and Bunny (logi+inf)

cursive tide
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None of this fast and slow, I think, that's essentially knee-capping ourselves trying to adhere to a rule that isn't pertinent to successfully achieving our tactical objectives.

thorny light
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Rabbit
Bunny
Hare

wooden venture
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How does what I suggest work @astral obsidian we give hare to battlegroup 3, for first wave entry, and 5 of us go with him.

cursive tide
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Hopefully the units with upgrades, but I don't want this to look elitist.

wooden venture
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That is if battlegroup 3, even would be willing to take Hare, and if Hare is willing to do that

thorny light
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I think we should wait to separate and see how TF-3 turns out

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then discuss seperation

wooden venture
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The Battlegroups have to be decided before 1st orders I believe, don't quote me on that

thorny light
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That’s 11 days

forest otter
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I feel we don't need to send units to other battlegroups we can split rabbit into several battlegroups in a taskforce (as long as that works for deployment)

wooden venture
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Oh yes, by all means we got time

wise turret
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If one of the elite lights dont want to risk it I can take their spot but yet again if they do go ahead

wooden venture
cursive tide
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Which means we abandon Crossroads.

wooden venture
thorny light
obsidian crest
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anyone heard from fyrebird and grizzilis if they're willing to deploy without orbital?

wooden venture
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Land with the NPCs and then bumrush to crossroads

wooden venture
thorny light
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I’m holding off on confirmation & denial until the forces are more substantially formed and logi at least semi-figured out.

wise turret
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Yeah imma hold of for the first 3-4 days till ya have the majority of players in and everything is clear, no point hip firing

wooden venture
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Screw it I am saving up REQ now to make the Logistical Orbital Land Fortress (LOLF) Wolpertinger.

:\

Battleship

  • 3 Free Cargo Bays (15 Units)
  • 14 CS
    • Landing Gear
    • 3 Cargo Bays (15 Units)
    • Mech Bay 1
    • Mech Bay 2
    • Flight Deck 1
    • Flight Deck 2
    • Vehicle Bay 1
    • Vehicle Bay 2
    • VTOL Bay 1
    • VTOL Bay 2
    • HMG 1
    • HMG 2
thorny light
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battleship can’t land

wooden venture
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It can't land more than once

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I know, I wish they could though

thorny light
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it can’t land period, it doesn’t have access to Landing gear upgrade

wooden venture
thorny light
wooden venture
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Its okay

cursive tide
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DC doesn't matter for BBs. Much better to stack up on VTOLs which can pull from Battlegroup Storage instead.

wooden venture
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Yeah the rules for orbital landings needs to be tweeked hard, or larger ships need to be allowed to land and deploy people.
I don't think its realistic we will get enough players with current orbital rules to land battlegroups on planets.
Majority of orbital players want to use big guns, and play space naval battle.

heady ether
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Reading has gotten me more and more confused. I’d need to know what support we’d have before I’d make any sort of decision.

cursive tide
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How do you mean "support"?

wooden venture
wise turret
wooden venture
wise turret
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Exactly!

heady ether
cursive tide
heady ether
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I might be a best bet for first deployment landing due to being able to pop smoke to give my held infantry +1 defense (and hopefully myself too?)

wooden venture
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We have 10-11 days to figure it out

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So basically, on hold until Tabby can figure out if she has a taskforce big enough to land the rabbit

heady ether
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So what I’m hearing is if not enough people want to play orbitals than the entire company is pretty much crippled due to having to deploy all at once for beach battle group or would have to be broken up into minuscule pieces for deployment

wooden venture
cursive tide
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Essentially, if there's not enough Large Supply on hand a Battlegroup won't ever get deployed,

heady ether
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So then we just don’t exsist?

cursive tide
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Yup.

tulip garden
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if people want to pool some Req, I'm willing to make a freighter with 2 Cargo Bays

cursive tide
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It's a brutal system I am not sure I like.

tulip garden
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but I am flat out broke

heady ether
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I’m sure it won’t come back to kick us in the teeth

cursive tide
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Oh, it already has, we're just feeling the aftershock right now.

wooden venture
heady ether
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And you have to deploy an entire group at once so you need the orbitals to deploy said entire group at once

cursive tide
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^^^^^^

wooden venture
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Ayup

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We can't do it piece meal.

heady ether
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Sounds like an overlooked problem to me

cursive tide
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You either have the Large Supply or-

tulip garden
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realistically, once we cross the Lussan gate, we'll be told that Elim has been holding out and their spaceport can accept us

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but instead of scouts, we'll become an advance party

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barely

cursive tide
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Does anybody have a list of orbitals?

wooden venture
#

Sounds like the rules where made expecting people would be enthused to make a bunch of logistical orbitals that carried people.... rather than you know... carry big guns and pew pew

wooden venture
worthy cape
wooden venture
#

That is what Taskforce 2 is trying to figure out currently. What people are are willing to make and play orbitals that can logistics.

cursive tide
#

Assuming none of them took a bay.

wooden venture
cursive tide
#

We have VTOLs, no?

#

Oh fuck it, not like 120+ players would willingly organise themselves into a cohesive force.

wooden venture
#

One of them is a Carrier with a shit ton of Flight Decks, all Taskforce, not Battlegroup.

cursive tide
#

Maaaaan, apologies for the tone, but I'm a bit pissed.

#

Well, minorly so,

#

But the fact that this is an issue is what's bugging me.

wooden venture
#

Hey I get it, I was under the impression we could stagger our people in on the same map. But I was like "Okay then what do I do?" when I was told no, I can't do that.

heady ether
#

So what happens if we discover the whole campaign can’t be run because no one can deploy?

wooden venture
#

Not everyone is like me, in Campaing 3 where I gave up being a LV to pilot the Logistical super logi boat to get rabbit to the shore.

cursive tide
wooden venture
#

Some people just want to pew pew, and I respect that. I too want to pew pew

cursive tide
#

The problem is that it forces players to commit to logistics or just not play without GM intervention.

tulip garden
#

Speaking of, how come we can't load your Beach Bunny in the destroyer and keep its carry capacity? That would solve a lot of problems

astral obsidian
#

No water

#

lol

wooden venture
tulip garden
#

The Beach Bunny had 1 speed on land iirc

wooden venture
astral obsidian
#

And also the BB is not even confirmed to still exist

wooden venture
#

It just doesn't have... rules yet to let me play it. Because Shack said he wanted to downsize it...

astral obsidian
#

That's news to me lol

tulip garden
#

Attach it to the top of an orbital and detach it once we land, like a bike on a car

wooden venture
#

Yup @rose tiger made the roll to get her aboard one of the vessels at the end of Campaign 3, so I got her. She is just not as large as she once was.

#

Oh shit I pinged him

#

WOOPS

rose tiger
#

I have been summoned

vernal brook
#

If we do end up splitting into the 1st wave group and the NPC landed group, im fine with having my mech land with the second group then rushing to the crossroads or wherever the initial force lands. Leave the space for initial landing to those with upgrades and survivability

wooden venture
#

I did not mean to ping you.

cursive tide
#

Anybody know what orbital electroboy has?

rose tiger
wooden venture
wooden venture
rose tiger
#

I can check again. Both of us are on the Vigil right? (Also all good about the earlier ping 😄 )

proud siren
#

You may die.

Better than Storm, at least. We're all expecting to die, Capt. Shack made us sign a waiver acknowledging the risks of our operation.

#

Wait, are they letting you bring Beach Bunny?

wooden venture
rose tiger
#

I mean otherwise its just a big trophy

#

Also nice to have

proud siren
wooden venture
#

She is on my company list, you can see it if you /company show me

#

I have her old rules before she was downsized.

rose tiger
wooden venture
#

I will have to ask him if it is possible for me to pilot the new Beach Bunny in that. I don't care if I even get req or bonus pay. I'll just ferry the battlegroup for the PR.

#

LOLS

#

I forgot this

#

@astral obsidian you and dresden's little RP of stealing wildlife

rose tiger
#

😂

wooden venture
# proud siren You may die. Better than Storm, at least. We're all expecting to die, Capt. Sh...

SO our current issue is because I was informed the entire battlegroup has to deploy together, we cannot deploy in waves. We do not have the capacity to land our group in wave 1.

  • We are currently on hold waiting for Taskforce 3 to figure itself out.
  • If Taskforce 3 has enough orbitals to support all of us, we will be part of first wave.
  • If Taskforce 3 doesn't we may be splitting our battlegroup into smaller groups up to accommodate.
obsidian crest
#

tf3 i thought

proud siren
#

Alright! Hope to see some BLUFOR on the ground, then!

wooden venture
proud siren
thorny light
#

Tf3, tf2 is red press

wooden venture
#

Gotcha

#

TF3 then

quasi agate
cursive tide
#

So we can fit one (1) additional unit.

quasi agate
astral obsidian
#

Yeah there I meant we can't fit inf into vehicles to count them as only 1 in the eyes of the LS

quasi agate
#

Ah gotcha

cursive tide
#

Anyhow,

astral obsidian
#

Which is :(

cursive tide
#

What to do what to do.

quasi agate
#

I got another 200 messages to read, I'll be back 😂

astral obsidian
#

Unfortunately I'm about to head to work

cursive tide
#

I say, we get every 4 or above speed unit into one BG.

#

Get the logi units into one BG.

#

Get all the below 4 speed units into one BG.

fallen spoke
#

Yeah, I'm fitting out a damn dropship if we survive this...

Meantime, I'll offer suggestions when I see the spreadsheets at home. My phone is not helpful for that.

wooden venture
# quasi agate I got another 200 messages to read, I'll be back 😂

I cam summarize for you:

  • We are currently on hold waiting for Taskforce 3 to figure itself out.
  • If Taskforce 3 has enough orbitals to support all of us, we will be part of first wave.
  • If Taskforce 3 doesn't we may be splitting our battlegroup into smaller groups up to accommodate.
#

And then we talked about the BeachBunny and how we should be able to strap her ontop of a orbital and get 20 extra unit slots. lols

urban hemlock
#

Ope sorry it must have autocorrected

#

We would really benefit from that

#

So that is a thing? Someone told me we're not allowed to do that with light vehicles for some reason

quasi agate
#

but the orbitals you can

shrewd fable
urban hemlock
shrewd fable
#

looking at a Destroyer with landing gear

thorny light
#

I have no money to switch to orbital Fshrug

urban hemlock
urban hemlock
shrewd fable
#

crew is essential too, but lets see if we have enough interest to scrape together a few ships before anyone goes switching around

urban hemlock
#

Yeah I would really rather get my Autocannon on the field I'm still assuming that the bots are going to have extra armor

wooden venture
#

Yeah that is the other issue, even if you only have your (Free) Cargo Bay and Landing Gear, as a Destroyer you still need 2 additional people to be willing to crew... your cargo ship.

shrewd fable
#

Play what y'all want to play. Shack will make sure everyone gets to the ground

wooden venture
#

Thats the part I don't like... if someone wants to captain a cargo ship/logistic ship... they can't do anything if no crew wants to sit around doing nothing.

worthy cape
#

And also if we don't have one, things will work out anyway, so try and play one?

quasi agate
#

surely you can scam 1 or 2 into joining, making a crew, and having it ride around

#

🤣

urban hemlock
#

@lunar lark sorry I know your as well but ping me when you have a chance so we can figure out what issue your having, and also @raven ermine I know both of you just need to finish buying your units, then you need to activate them for the campaign. Im pretty sure it's just

/Shop open

Then you click through that menu until you get to your desired unit artillery/light mech

/Unit activate callsign (Thumper/Pygmy)

Where y'all have the time feel free to ping me and I'll do whatever I can

thorny aspen
#

Changeling: But those other crew aren't necessarily your friends.

wooden venture
thorny aspen
#

That aside, a system to quote unquote tag unarmed ships as logistics vessel may be needed.

quasi agate
thorny aspen
#

That is the problem...

#

They're doing nothing.

tulip garden
#

let me summon 6 crewmembers whose discord usernames are strangely similar to mine real quick 🤭

thorny aspen
#

Lmaooooo, instant ban BTW.

quasi agate
thorny aspen
#

Shack heard people discussing their mobile alts and instantly homed in on it like a missile.

quasi agate
#

yea, obviously you dont want people messing withj the integrity of the game.

proud siren
wooden venture
quasi agate
tulip garden
shrewd fable
#

the crew decides what is on the ship, they have the pieces when they sign on as crew. Weapons, armory, sensors, ect

wooden venture
shrewd fable
#

probably don't want to be discouraging people from playing crew members if we actually want to get orbitals functional

#

I get it if you don't want to play crew, but please don't bad mouth it (meant in a general way)

wooden venture
#

Im not trying to discourage I am just saing if a Orbital focuses purely on being a logistical ship/battlegroup support. The Crew doesn't have much to do at that point unless the ship gets boarded.

urban hemlock
#

From what I can tell the crew can still leave the orbital that's just what they operate out of

#

If you want to play as a ground unit, that's part of an orbital's crew. You can just be the people defending it from the outside when it lands

wooden venture
#

ITs their choice, because they designed the orbital. Just sounds a bit boring ish at times.

urban hemlock
#

It's definitely just guard duty so you certainly aren't plunging yourself into the enemy territory, but some people do prefer to be on defense

shrewd fable
#

all I'm asking is for people to be mindful of how they're describing other playstyles, especially for new people coming in

wooden venture
#

PERSONALLY with orbitals....

I want to partner with someone who wants to duo a Corvette with me... and get:

  • Directional Sensor Suite
  • Comms Intercept

And we play Information/Electronic warfare.

urban hemlock
#

I really want to do a screening ship

wooden venture
#

Play the science vessel from SC

urban hemlock
#

Hell yeah orbital command center online

quasi agate
#

huh, so looking into crew units a bit, when you create a crew unit you get 2 req you can spend on any ship upgrade. Cargo bay (for holding areas) and a weapon of choice is 1 req each. Or you can have a weapon and a dedicated bay.

wooden venture
#

Well dont forget the cost of the orbital itself

quasi agate
#

so if 2 crew join, and they both take cargo bay, destroyer will have 15 generic holding spots, 2 mech, 2 vehicle.

wooden venture
#

Light Freighter is free, yes but after that it costs req

quasi agate
#

and the destroyer also gets 1 req weapons for when it goes and does other things.

quasi agate
#

the basic crew is just that... your just a crew that has to join another ship

#

(which would be all thats available to a new player)

wooden venture
#

She would only have 2 LS though, but still that gets up a Battlegroup of 15 to the ground

#

if you add Hare

#

Actually since the Vehicle Bay, can hold the Crew's vehicles..... technically I could be the crew for Hare, and jump in my LV at one point in the mission if needed.

quasi agate
urban hemlock
#

The idea is that you stick with the orbital though. So honestly it may be good if the artillery is part of the crew because they may not be leaving the orbital behind so much that could be awkward if we want to move the artillery though

wooden venture
#

Tabby said she had a Destroyer with Landing Gear. She just needs crew. So the crew and what they are bringing to the table isn't locked in.

quasi agate
#

Yea but destroyer has 4 equipment selections... landing gear is one. Whats the other 3?

#

I took that as its undecided for now, until they know what crew they have.

#

wait a minute

#

can regular troop units by orbital customization slots

wooden venture
#

I believe so, I don't see why not.

quasi agate
#

so people could just... spend 1 rq and then they can be added essentially for free to a ship?

wooden venture
#

They would be part of the Taticalgroup though istead of the Battlegroup.

quasi agate
#

ahh, I see

#

so they are locked into the space portion rather than the ground

wooden venture
#

So unless the orbital plans to orbit a planet on a battlemap in atmo, the infantry are going to be infantrying much.

#

But it means the orbital could be a troop transport/carrier.

urban hemlock
wooden venture
quasi agate
urban hemlock
urban hemlock
quasi agate
#

can the atmosphere fuel be restored or no?

urban hemlock
#

Then when Hare lands they can just patrol the area around the ship while everyone's offloading

astral obsidian
urban hemlock
wooden venture
astral obsidian
#

Can orbital crew stop being crew or are they locked into being crew the whole time?

urban hemlock
urban hemlock
quasi agate
urban hemlock
#

They just can't leave the area with the ship like I think they'd have to get back in the ship before the ship takes off again

quasi agate
#

so its the ultimate QRF force lol

urban hemlock
#

Yes

wooden venture
urban hemlock
#

At least that's how I see it

astral obsidian
wooden venture
#

But if the ship takes off, it needs the LVs to return to the bay and crew it.

quasi agate
urban hemlock
wooden venture
#

So technically Hare can have 2 Vehicles, and 2 Light Mechs be it's crew. And when it lands to drop off what ever is in it's cargo... the crew can become is protection squad.

Which means the Hare can become a damn good QRF.

urban hemlock
#

I believe the vehicle bays and Mech bays can keep on deploying people though it's not just the two that are manning it

wooden venture
#

Adn the fact it has a HMG on it, means it can do some shooting itself

quasi agate
#

And if some of the people joining spend the 1 RQ, that adds another 2 spots for people to be apart

#

so you could juice up the numbers pretty well

urban hemlock
#

The vehicle Bay and the Mech bay add per turn deployment from what I got from Shack when I asked him

wooden venture
#

If you are up for it @astral obsidian I am down to being the Hare's LV crew/protection/QRF squad.

urban hemlock
#

Rex has armor up though and that would be really helpful on the front lines 😭

astral obsidian
#

Hard disagree

urban hemlock
urban hemlock
astral obsidian
#

I will not consent to being on the orbital

urban hemlock
#

Yeah, that's what I was assuming

astral obsidian
#

I bought armor for a reason and I’m not gonna waste it sitting around

#

Drak is free to do what he likes but I’m on the ground

wooden venture
#

Understood, I don't blame you. Makes sense.

urban hemlock
#

I know we have another light vehicle that took the crew arms upgrade. You should probably ask them because then you guys can defend the orbital wall. You're on the ground and in space

#

Let me check the dossier really quick

wooden venture
#

I think I will actually do that.... let me go talk to Hare's cap.

#

If he still needs crew I don't mind being a big ships protection detail.

urban hemlock
#

@hoary mulch You are uniquely qualified to serve as the crew on the Hare because you have a light vehicle that would let you deploy in the field and defend our orbital from attack while all of our crew is being deployed. And you have crew arms which would make it. So when the orbital is in space you would be able to defend it from Invaders, would you possibly be interested in serving on the Hare with Drak?

#

That's the other light vehicle that has crew arms

wooden venture
#

As you said, I got Crew Weapons, so my crew can even defend against boarders.

urban hemlock
#

Spector also has those

urban hemlock
urban hemlock
#

I think you can still technically be part of the battle group. You'll just also be part of the task force

#

For organizational purposes

wooden venture
obsidian crest
urban hemlock
#

Shack said that an orbital can join in with a battle group if they really want to

obsidian crest
#

yes, but thats smth different

urban hemlock
#

He just thought it seemed redundant so he didn't want to make that a reason why you CANT do it

#

If you are staying with the task force, you won't be able to leave the orbitals that you're Manning, but I'm pretty sure they understand that

#

Not beyond basically patrolling around the orbital. Supposedly, the orbital will still need you in order to operate while in atmosphere

#

@astral obsidian Sorry that I keep having to ping you, but I really have no idea how to edit this Google sheet, could you add Tabby in to the task force allies?

astral obsidian
#

I’m at work right now, give me a few

urban hemlock
#

Is there any way you can show me how to work with one of these at some point? So I don't have to keep on bugging you

#

I have found a way

astral obsidian
#

To add a new blank row you can just right click on the row number of the one above and click add new row below

urban hemlock
urban hemlock
thorny light
#

Can Cruiser have landing gear?

astral obsidian
#

I think destroyer is the biggest class that can land

#

Someone should verify that

wooden venture
#

Light Freighter, Corvette, and Destroyer are only ones that can take Landing Gear.

The Light Freighter starts with a Free Landing Gear, instead of Cargo Bays

thorny light
#

So uh, wouldn’t that mean Tabby with a Cruiser can’t deploy troops

#

Or more accurately needs aerospace assets to do so

urban hemlock
#

She could still take a large supply and since she's in the same task force as Hare they'll be able to transfer large supply over to each other so she could just be Hare's supply cruiser

wicked summit
#

How goes it my fellow rabbits?

urban hemlock
#

Pretty well we are forming a task force atm

astral obsidian
#

We’re still having major pain over logistics

#

Otherwise

#

We’re vibing

wicked summit
#

what is the current issues?

urban hemlock
urban hemlock
thorny light
#

Transportation & Supply primarily

urban hemlock
#

What unit are you?

#

Frebird

urban hemlock
#

Oh right, you're a fighter, for some reason it has you labeled as H4LO as your discord

#

My b

#

@lunar lark welcome to your first mission!

lunar lark
#

Thank you! Excited to get out there haha.

quasi agate
#

@urban hemlock cruisors start with 2 cargo bays free

#

and Tabby has 7 more customization selections

urban hemlock
thorny light
urban hemlock
#

I see

urban hemlock
#

This is kinda awkward but I have an idea

#

If I buy a vehicle Bay for Warren we could deploy 2 LVs per turn from it technically but we would be stuck on the orbital; however, if we are able to get a hat and a flight deck for all of the aerospace units that we already have in Rabbit we could literally just do light vehicles air drops in any map that we enter.

This would pair perfectly with our QRF primary objectives as we could as we could be lethal to any infantry that may be stopping other battle groups from progressing, and if we keep some of our specialized LVs aboard Warren we could instantly deploy artillery or Autocannons anywhere we need them. We may even end up sending some white vehicles back to the ship if we want to redeploy them. But I have a feeling we're mainly going to be focused on getting units on the ground.

quasi agate
thorny light
urban hemlock
#

I have someone I can ask

quasi agate
woven spindle
#

Hey, I'm fine with first wave, logistics allowing. Fine with waiting for the free ride down too if it comes to it. I think my role in this battlegroup is going to be hitching a ride, and then popping out to try to make problems disappear, then getting back on if we survive, but no plan survives contact, ect ect

urban hemlock
wicked summit
woven spindle
wooden venture
#

@astral obsidian Welp I apologies for abandoning your side. But I am going to go hop in as Hare's crew and protection detail.

urban hemlock
#

You'll still be there. It's just a different group lol

rancid idol
#

Hello everybody. THU has assigned its LCEngineers to rabbit. Specialized in repairing vehicles, repairing infrastructure and salvaging equipment of interest.

Looking for a vic to handle their transportation.

#

Also, should we maybe put timezones in the spreadsheet? To know who's roughly awake at what times?

urban hemlock
#

I will add that but we already have a lot of players that I'm unaware of third time zone. So I'll have to ask that. Probably should have done that first but whoops

gleaming basalt
#

this bunny light mech light vee chat

urban hemlock
#

Welcome to your first mission

#

If it is

gleaming basalt
#

do i put bunny ears on my mech

rancid idol
urban hemlock
modest mural
#

Kinda lost track of which BGs I've gone through, so if this has been answered, I'm sorry, but I'll ask again.
I'm here in regards to the Ops Log for the campaign. Anyone has the up to date for the log atm?

proud siren
modest mural
#
``` Current info I have from BG1, if you guys have any changes thus far, let me know. Or add to the suggestion on the Ops Log.
robust garden
#

though we wont be there first

modest mural
robust garden
#

we be deploying once the spaceport is secure

modest mural
robust garden
modest mural
urban hemlock
modest mural
urban hemlock
#

We aren't sure yet, QRF will just happen in whatever direction it's necessary. We may end up just going the opposite direction of venator because obviously whatever direction they go is going to be destroyed so we could clean up in the other way

modest mural
#

Ok, if so I'll add that you guys are also waiting on more intel.

urban hemlock
#

We're basically a scouting Force too just... Just dangerous scouting... Or reconnaissance?

modest mural
#

Recon in Force.

urban hemlock
#

I have them in my sights

dim thorn
modest mural
dim thorn
#

will do!

quasi agate
#

Hmmm... In the event we do not acquire enough docking capability to bring down all of rabbit, is the plan to scale down until the BG can be wave 1, or is the plan to drop with the NPC frigates?

astral obsidian
#

I’m not really sure. I would myself prefer to downsize and split into two if we can’t get the capacity. One small group that’s our wave 1 with as many units as it can take, and the rest take NPCs in later as part of a wholly seperate BG. Then, those two BGs essentially operate together

#

Ideally we don’t need to do that

quasi agate
astral obsidian
#

I feel you man

#

All day at work yesterday I was thinking about this

quasi agate
#

It's a fun exercise, and helps to learn the rules and systems before making a deadly "oops" mistake in game.

tulip garden
#

This campaign definitely feels like, unless you plan to stay in a single area, battlegroups should be sorted by speed

heady ether
#

My confusion still abounds to what we are doing in terms of transportation. Any news?

proud siren
astral obsidian
vernal brook
#

Its like it should get split based on speed and landing capability. Cause if we split entirely on speed then we still have the issue of how are we gonna land everyone. LM alone are at like 8 people, which would need to be split by who is able to land T1 and who has to wait for the NPCs

astral obsidian
#

Thus is a lot of our problem

vernal brook
#

Yeah ive been getting that from what reading i can do between work lol. It kinda feels like, at least now without too many dedicated logistics players, that the campaign is geared towards making a lot of small response forces that "randomly" end up working together instead of big battle groups like what I saw in the last major campaign

cursive tide
#

So, instead of something like, BG "Everybody is welcome," it'll become BG "MBTs, IFVs and INF only."

#

I mean, it's what I'd do when I'm looking at this mess. Enforce strict size and unit limitations.

#

It's what the system also feels like it's attempting to do, with strategic speeds.

#

In any case, have we sorted out our TF problem yet?

#

Or are we splitting off Rabbit?

astral obsidian
#

Nope we haven't solved the issue yet

cursive tide
#

If it's n-

astral obsidian
#

We have the concept for how to solve it

#

We just need the people

#

Which is the annoying part

cursive tide
#

Is the concept "more orbitals?"

proud siren
astral obsidian
#

Well the idea was to crew Tabby's and see what capacity gives us

#

Cause I really do not think we'll be able to fit everyone in the entire BG currently

#

No matter what

cursive tide
#

Won't matter, Tabby's can have max 2 CBs.

#

Which she already has.

#

Sooooo....

astral obsidian
#

Right, so what does that make our max capacity?

cursive tide
#

15 players with 3 LS.

astral obsidian
#

Hm

cursive tide
#

Not a lot, truth be told.

#

Well, maybe a lot.

astral obsidian
#

That would be fine in conjunction with Storm if they also made it down

cursive tide
#

But I don't think a force that size could even manage to make it planet-

#

Ah, shoot. SB is aiming for crossroads, too, aren't they?

proud siren
astral obsidian
#

I believe that's the current plan, Adj is right here so they can confirm

proud siren
stone parrot
#

Okay so Rabbit, Storm, and Flying Shovels as of this moment are looking at crossroads?

proud siren
cursive tide
#

Rabbit currently has 8 LVs, 11 LMs and 2 IFVs.

astral obsidian
#

Is that no longer including Drak?

cursive tide
#

Yup, recounted.

vernal brook
#

So we have 15 people we can place on the ground, but what about bays available for mechs/vehicles?

cursive tide
#

Frankly, I wonder if a landed orbital can pull ships from BS straight to its bays and then use DC to deploy them.

cursive tide
#

(GV -> Ground Vehicle)

#

We have two VTOLs, too.

#

So actually it is 2 LM DC, 2 GV DC and 2 6FS DC.

#

We could, at most, deploy 4 INF, 2 IFVs, 2 VTOLs and 2 LMs Turn 1.

vernal brook
#

Ok just making sure my own paper math was right lol

cursive tide
#

That'd be 10 units, with five we can deploy in reserve.

quasi agate
vernal brook
#

Thats not a bad amount to establish a foothold at crossroads with the other groups heading there

cursive tide
#

True enough, the problem is actually getting those guys together.

#

And not knee-capping ourselves in the process.

quasi agate
#

So another thing to consider for the first wave folks.... Starports can't be used by the NPC frigates unless we occupy them... (I think) So our first objective has to be the star port first. Or at least have it secured within the one week.

violet nymph
#

do we have a map with objectives yet?

stone parrot
#

Yes star port first and then with your speed if you guys want to rush to scout the path to crossroads that would be great. The majority of our forces are planning on heading that way

thorny aspen
#

Or we secure CROSSROADS and prevent enemy reinforcement.

#

Frankly, I'd rather we preserve our original intent.

stone parrot
#

Idk, there’s a good chance the force at crossroads will be too much for the 15 ish units you guys have got. If the rest of the force gets stalled at the hex before it then it could be quite a few rounds before we can back you guys up

violet nymph
#

I think scouting would be more usefull in the long term

#

It alows arty to get to work

thorny aspen
#

Well, 45, AFAIK.

#

SB has ~15 VTOLs.

#

Plus load.

#

We'd be able to bring the armour, they can bring the infantry.

stone parrot
#

Fair enough, I wasn’t counting Storm as well. If you guys can coordinate that then by all means establish a beachhead at crossroads early and we will catch up to you in a few rounds. It’s a good idea as long as you’re all in a fairly even fight

proud siren
thorny aspen
#

Darn.

proud siren
#

Battlegroups who don't have Taskforce transport will Only Arrive if we have secured a Starport to land the Automated Transport Freighters.

thorny aspen
#

Well, unless we - Rabbit - decide to hail Mary it at CR, I think that would be our next option.

dim thorn
#

...we might be better off going for Elim, too... because we're not likely to be able to secure CR with so few of us...

dim thorn
#

...do we happen to have PAI in our BG?

#

if so, i can carry them, too

astral obsidian
#

Don’t think so

#

They’re all elsewhere

#

They’re mostly sticking together I’m reasonably sure

proud siren
dim thorn
#

ah,fair enough, but... having one or two would help our ability to tell the Clankers "Fuck Off, Damnit"

proud siren
#

You can always go beg them for two?

dim thorn
#

a single VTOL can carry 3 PAI units

proud siren
#

VTOL bay is by FS.

dim thorn
#

PAI is 2 FS, yes

proud siren
astral obsidian
#

Is it not 3? There’s 3 of them no?

#

3 dudes in 3 suits was my understanding

dim thorn
#

ah, they are now 3 FS, damn

#

they were 2 FS

#

@rocky anvil @obsidian crest @rancid idol can any of ya'll get the upgrade indicated in this picture? (is 1 Req)

proud siren
dim thorn
#

Fighters and bombers could land and rearm

rocky anvil
#

I have 0 reqs

proud siren
dim thorn
#

checking

proud siren
# dim thorn checking

Yeah, only RHATs can land at rough airfields - no other units make mention to it (yet).

dim thorn
#

hmmm... you're right, damn

astral obsidian
#

Those 3 are also all new I’m 99% sure so it’s pointless anyway

dim thorn
#

also @quasi agate you maaay wanna go with TF3, we'd have no way of resupplying you outside of the cities until Shovel get a proper Airfield up and running

quasi agate
#

I originally wanted to be a CAS fighter... But if it's too much of a pain I'll be a space boy

dim thorn
#

we Have LRMs and a INF with AT and AAx2... and Autocannons Galore

#

I think we can actually be okay without a fighter, but if you wanna stiuck with us, i'm more than okay with that

thorny light
#

are autocannon AA targeted?

dim thorn
#

..was thinking them for more "Dealing with Ground Armour", but will check

#

doesn't say it does, but between 2x AA and an LRM Mech...

quasi agate
dim thorn
#

fair enough

dim thorn
#

is fine, my idea wouldn't work, for now

astral obsidian
#

Hmm

#

My opinion is that we wait until Tuesday or Wednesday and see what our situation is then and then make the choice

worthy cape
#

Is it possible to have the two bg's (if we split into 2 waves) merge after we join back up as an option?

dim thorn
#

nope

worthy cape
#

Ahh that's a bummer

dim thorn
#

once we split, it's a permanent thing, afaik

astral obsidian
#

At least under current rules

#

I’m hoping to convince shack otherwise but that’s unlikely

vernal brook
#

I mean even if we split, we can still work together towards the same goal. As far as I know there's no rules against battlegroups working towards the same goal

astral obsidian
#

That’s correct. We’ll still be able to collaborate, it’ll just be a bit more clunky than usual

vernal brook
#

If we do split, the other group should be called turtle since we'd be the slower ones to arrive lol

dim thorn
#

LMAO

astral obsidian
#

Lol or tortoise

dim thorn
#

Tortoise and the Hare?

astral obsidian
#

Hehe

#

The two battlegroup concept is becoming very appealing

quasi agate
wise turret
vernal brook
#

I only went with turtle since we already have the Hare as a ship

wise turret
#

If we do split though should we leave inf etc maybe excluding a couple engi's and a medic with the tortoise battlegroup otherwise they will be pretty light on the ground?

#

unless of course we leave some 4 speed with em as well?

vernal brook
#

We will have to leave some 4 speed with them

#

We have more LVs and LMs than can land, so realistically the split is looking like whoever wants to volunteer to be the heroes and land T1, then everyone else lol

astral obsidian
#

Hmm.

#

I think that’s going to be the situation

#

Tortoise can act as our staying power, while Rabbit strikes out ahead first, that can be our operational idea

stone parrot
#

Oooooh BG11 finally going to happen?👀

vernal brook
#

Im still in the camp of waiting till next week to see if we cant rope some more orbitals in to helping us, but at least to me it seems like the split is more likely

astral obsidian
#

I’m definitely still agreed with waiting

#

But I think the split is a solid option now

#

We’d need to figure out who’d move over and who’d drop, as well as tac-coms. I definitely want to try my hand as one

wicked summit
#

Who is our arty?

astral obsidian
#

They’re on the sheet

#

Dunno their tag off the top of my head

heady ether
#

Can I get a TLDR on current plans/transport capabilities?

astral obsidian
#

Currently without Tabby’s ship (she doesn’t know her load out yet) we have the capability to drop 4 units with Hare, 2 mechs, 2 vehicles, and 1 rider on one of the vehicles (as long as hare is landed). Tabby’s 2 more LS would add 10 more spots theoretically but we’re unsure what DC she’ll bring.

#

The current working idea is on Tuesday or Wednesday we’ll evaluate and decide. If we have enough capacity to transport the entire BG we’ll all go in T1 (unlikely at this point). If not, we’ll split into 2 BGs. Rabbit will remain with the current objective and as many units as our orbitals can get to ground T1. The rest will become BG Tortoise, which will hold for the NPC transports, and then once we’re both on ground, we’ll very closely coordinate as if we were one (we’re not allowed to merge).

#

Wall of text, does that make sense?

worthy cape
#

#midround-events message

Does this impact our chances of fitting everyone on at all?

rose tiger
#

I was summoned by someone here

stable ginkgo
#

Are you folks in need of a hat?

rancid idol
opaque cradle
worthy cape
astral obsidian
#

And then we can link up and choose where to go next

rancid idol
astral obsidian
#

Recon?

#

That’s our whole thing

stone parrot
rancid idol
#

Rabbit is focused on rapid assault and recon. An LZ would require some staying power so inf and engi's.

#

Wouldnt it be more interesting for Flying shovels to be first in, create their airfield, and then have us deploy.

astral obsidian
#

They wouldn’t have any defense. They’re essentially all engis. Ideal world is both the smaller Rabbit and them deploy to crossroads together

#

I don’t know if that’s even possible

stone parrot
#

Flying shovels want to create their airfield at crossroads which makes sense. Honestly they could maybe do it but trying to get a safe zone around that area enough to build it might be impossible for them to do alone. That’s why smaller Rabbit would be able to arrive at crossroads early, scout the area and push the enemy back a bit, and just get it ready for Tortoise and Flying Shovels to arrive and get the full plan started. Am I understanding that correctly?

astral obsidian
#

That’s my understanding/idea of the plan

robust garden
#

Who pinged me?

rancid idol
astral obsidian
#

There was an accidental ping earlier I believe

robust garden
#

Ah

rose tiger
astral obsidian
vernal brook
#

Yup rex said what I was typing lol

stone parrot
astral obsidian
#

Moral of the story? We’re waiting till Tuesday or Wednesday to evaluate and decide

#

We got time y’all

vernal brook
#

Does anyone know if any if the other battlegroups are going to head to the mines?

astral obsidian
#

There’s a BG intentions sheet

rose tiger
stone parrot
vernal brook
#

Ya know i should have expected that one

vernal brook
#

I mean if no one is heading to the north mine, if we did the split the smaller group could run in, place some charges to blow the mine, then hop back to us with the orbitals (assuming there's enough atmo fuel in them)

stable ginkgo
#

let me know if you folks would like a hat

rose tiger
tulip garden
#

I wonder what's the deal with Cell'dar, its only land access to the rest of Lumara is through Ziyal, the other paths are all aerial

stone parrot
#

Are they? Last I heard a few hours ago they were aiming for crossroads and then qrf

rose tiger
#

Then it probably changed

vernal brook
rancid idol
#

So like, you'd need a Battlegroup to go and keep the place inactive with constant sabotage or by sitting on it. The latter unlikely with it being so isolated.

wooden venture
#

I was pinged but cant find it.

rose tiger
#

Accident

stone parrot
#

Good luck convincing most groups to sit in Cell’dar. Probably a lot of action and only one sketchy retreat path

tulip garden
#

I'm sure that lone city is worth 1 of the 5 Reqs

#

my source is a gut feeling

hollow girder
#

You still need members?

vernal brook
#

I wonder if we can take over the mines and process it into supplies

astral obsidian
#

Let’s not get ahead of ourselves shall we

#

We aren’t on ground yet

#

We’ll figure the rest out when we’re safely there

vernal brook
#

Lol im just theorizing while I wait. Honestly if I was running SF and was with some other people, that seems like the perfect place to fight with guerilla warfare

stone parrot
#

The good thing is that if our initial plan to take crossroads is successful then Cell’dar is a logical next step if there is reason to take it

astral obsidian
#

Indeed

stone parrot
#

That’s the main positive with crossroads. Sure we will have to probably commit a lot of resources into securing the location and then building it up but it gives us a lot of flexibility in what to do and to adapt our gameplan from there

hollow girder
quasi agate
obsidian crest
astral obsidian
#

I would recommend going elsewhere probably. We’re a bit in chaos currently

hollow girder
#

New so i can do a fair bit

#

Understandable

rotund pendant
#

what the plan for this battlegroup?

astral obsidian
#

A bit up in the air but general idea is crossroads

quasi agate
thorny light
#

200 miles by nightfall

obsidian crest
#

t1 land crossroads with as many units as possible, then qrf and recon with very high mobility (speed 4)

rotund pendant
#

is inf welcome or..?

astral obsidian
#

You would be welcome but you would probably end up going to the BG that’s going to split off

quasi agate
astral obsidian
#

Crossroads is still my idea of the round 1 plan

quasi agate
#

Crossroads means nothing if we don't have a starport.

obsidian crest
#

so i AM out of date

hollow girder
#

I can play as a VTOL?

quasi agate
hollow girder
#

Or should i go to the storm blessed

hollow girder
astral obsidian
#

Storm blessed might want you

#

Reach out and see

hollow girder
#

Sounds good

proud siren
proud siren
stone parrot
#

Well yeah Storm could do it😆

dim thorn
quasi agate
dim thorn
#

Ithought Tabby had one, whoops

#

she does have the space for one

quasi agate
#

there was one considering signing up, but need the bay.

dim thorn
#

one mo', checking something

quasi agate
#

theres only 4 CS spots on a destroyer... so its thin splitting between bays and firepower

proud siren
quasi agate
#

Need a big orbital that doesnt want to land 😂

dim thorn
#

VTOL can also be risky with it and fly outside the Orbitals, i thought...

vale barn
#

Does y'all need a medic?

quasi agate
dim thorn
#

yes

#

we have enough INF and Engis to worry about keeping them up, too

quasi agate
dim thorn
#

Engis can repair a VTOL in the Field, no?

quasi agate
#

Yea in the field... you would have to deploy the VTOL with the TF for it to be flying out and about

dim thorn
#

I wouldn't need to rearm, Gun Pods are useful like that

quasi agate
#

If you deploy it with the BG, it has to start in storage, unless the entire BG is deployed out in the void.

vale barn
dim thorn
#

that's actually a good spread of Medics, too

quasi agate
dim thorn
#

someone will need to add Medic to the Dropdown

#

I'm already in Process of adding them

quasi agate
vale barn
#

W Medic

dim thorn
#

as we get closer, I'll basically Assign folk to Vehicles, if we can

#

also, Flightdecks can be used by VTOLs, too

vale barn
#

I just noticed that is pretty funny XD

proud siren
dim thorn
#

yeah, i was corrected on that, made me sadge to figure that out

urban hemlock
#

I burnt my garlic bread 🍞

#

We have a doctor 🏥 🙏 thank doc

obsidian crest
#

So with what is currently the proposed loadout for TF Fluffle we can deploy 2 LM + 4 GV + 4 Mounted on GV Turn 1

2 LM
2 LV + 2 Eng
1 LV + SF
1 LV + Medic

assuming there are enough volunteers to be first wave

urban hemlock
#

I'm not sure how we're going to mount these vehicles though because we aren't allowed to deploy with FS inside of the vehicles

obsidian crest
#

i thought you just cant do it inside a vtol/hat/logi and in storage but i may be wrong

urban hemlock
#

I think vtols might be allowed to do it. I'm not sure

#

Another issue we have is that we don't have a flight deck for any of the orbitals

#

Or a hat

obsidian crest
#

why would we need a hat

urban hemlock
#

It would make deploying a lot easier

dim thorn
#

Large Deployment Capability

urban hemlock
#

We have so many light vehicles

quasi agate
dim thorn
#

11 Light Mechs

urban hemlock
obsidian crest
quasi agate
#

Yup

#

its literally just going to be 6 units on the ground

#

no support elements

#

outside of BG 3 VTOL drop off

obsidian crest
#

thats not gonna do much good

quasi agate
#

yerp

urban hemlock
#

We should be able to deploy another wave at least possibly even a third wave

#

And then we can use this Force to take whatever star port we need

quasi agate
#

Yea, but its ONLY Mechs/LV, no engineers/medics/infantry cause they have to go thru a barracks i think.

obsidian crest
#

yes

astral obsidian
#

That’s not the plan. We’re going to go for the Crossroads, Storm is going for the city iirc

urban hemlock
#

Yes but that's the bulk of our forces anyways

urban hemlock
obsidian crest
#

i like going for crossroads less and less

astral obsidian
#

We will only be able to get I think 10 total units down across our two current orbitals

urban hemlock
#

I still think we should be defending crossroads, but we need to deploy our units first

quasi agate
urban hemlock
#

Crossroads can wait if we don't have our boots on the ground

astral obsidian
urban hemlock
dim thorn
#

BG Rabbit Unit Count (Currently)
11 Light Mech
3 Engineers
2 IFVs
4 Infantry
8 Light Vehicles
4 Logi Truck
1 Speacial Forces
1 Medic
2 VTOL

quasi agate
urban hemlock
#

But we can't

#

As far as I know it's not allowed

astral obsidian
#

If the group doesn’t agree that’s totally chill, I’ll gladly split off and take a group to become the forward recon BG

quasi agate
#

Well we can, its just 2 battle groups

dim thorn
#

we have to split into 2+ BGs

urban hemlock
#

That might work

quasi agate
#

Yup

astral obsidian
#

Pretty much

obsidian crest
#

and also splitt of tge t1 landing units, if any

quasi agate
#

The split wouldnt be fast and slow tho, it will be w.e TF 3 can take, and then everyone who cant join that will be in Tortoise

urban hemlock
#

Well it would be best to keep the light Mechs and the light vehicles in one since they all have four speed. They'd be able to respond to things quickly

obsidian crest
#

i think doing 3 bg might be tge most sensible

astral obsidian
#

Just not gonna be possible. It’ll be split into our T1 units and then Tortoise

astral obsidian
quasi agate
astral obsidian
#

We’re just not going to be able to maintain 4 speed for everyone

#

And we need to accept that

#

Tortoise will be slower. Rabbit will be the T1 recon group. Not really based on speed

urban hemlock
astral obsidian
#

There’s no point to splitting into 3

urban hemlock
astral obsidian
#

The fast units still need support

#

And guess what, support is slow

#

We’re gonna have to adapt to that

urban hemlock
#

We could still take the engineers though. That would be our primary support as well as our specialized light vehicle and mech's that can take on the bigger threats

quasi agate
#

maybe this is too crazy, but what if we split into 4

obsidian crest
dim thorn
#

hence VTOLs being something i wanted to Focus on recruiting...

urban hemlock
#

We would lose the ability to move with infantry though

quasi agate
#

that way we have 2 speedsters, and they each get a support

astral obsidian
#

The more we split the harder it becomes to coordinate

#

At this rate should we just disband and merge into the other fast groups forming?

urban hemlock
#

I say we just keep it simple and we have the light mechs and the light vehicles stay in rabbit if we want to play right on a speed focused build.

We can still keep a few of the engineers though to do repairs on the light vehicle convoy

#

That should work out pretty well

quasi agate
urban hemlock
#

No

#

We are still focused on combat and QRF

astral obsidian
#

Warthog, we physically cannot keep them in Rabbit, if we want to do our objective of recon. They must go to Tortoise

urban hemlock
#

Right now the focus should be deployment in total

dim thorn
#

we cannot stay in a ssingle BG, not if we wannt any f us to deploy Turn 1

urban hemlock
#

Then the plan was going to be focused on QRF

quasi agate
#

got 19 folks in total between the mechs and LV

urban hemlock
#

We were always going to need a starport

astral obsidian
#

I will be splitting off then

dim thorn
#

that wa sour OG plan

quasi agate
#

well the point of the TF was to try and make that happen, since we can deploy with the landing gear

urban hemlock
#

That was an idea that I was toying with just to learn the system, but I always knew we were going to need a starport

dim thorn
#

Land Some Forces T1

astral obsidian
#

You’re not in charge, man

#

We’re a team

urban hemlock
#

This isn't about charge

urban hemlock