#Task Force 3 - Fluffle: Comms
1 messages · Page 6 of 1
At this point it’s highly likely that Miku is behind our disappearances.
Probably a question for meta chat. No clue here.
Man
@snow cipher Tell Miku to stop taunting the bots, they keep targeting us
We didn't get hit, Atlas point defensed the missiles luckily
But they keep shooting the Heir
I can tell here but I don’t think she’ll listen.
Well done Fluffle in any case, I think we're changing maps 🙂
Yep the Lonely Heir will be making planet fall unless we have a change of plan
Your finally getting to drive your car lol
i think fighters should go evasive and dock back up to re arm. enemy fighters are still active.
And then it turns out the mine is covered in AA... and we can't land.

I mean, AA doesn't work if you aren't in the air, right?? we just plop down and vroom vroom
I forget but are transporting a separate battle force?
the fighters can sit snug in their hangars while we drop
nah, that didn't work out. Rabbit grew too big for our supply capability
they should be in the Mules now, with speed 3 so they should be able to go wherever they like
Well at least still I can drop of our Mechs, vehicles, and act as a mobile repair and resupply point.
I think that is the tentative plan for the Hill Mine, see if we can get intel and help some civilians
Shack said the last thing he'll do before releasing the final map is to move Fluffle and complete the scan we had on the orders
so if he forgets, I will call him on it 😂
ha, I didn't even notice the text. Just the bunny zooms
I assume We’re dropping to the mine ASAP?
Henlo Fluffle
Considering your position, I wish to ask what your plan is
Those orbitals you found fleeing may pose a significant issue if they head to crossroads, we would appreciate it if y’all were able to determine if they were or not
I think the plan is for some of us land though Tree cat or Triple S could try to shadow the Orbitals.
Land where?
They are headed to a different area arn't they? I can't leave the TF
FLUFFLE,
How open would you be to being redirected to CROSSROADS High Orbit for some scanning of the Ground Map?
RABBIT advises that they intent to move to Crossroads High Orbit this round (R5) and deploy next round (R6).
How likely do you think its crossroads? They are headed to H-H next as per the brief. Which means they could be heading to reinforce the city as well.
I am not saying we don't decide to go to crossroads, I am just curious at the bot's options. Cause if they are retreating they haven't fully claimed crossroads and its obvious closest to our main force.
Which is why them retreating to the other city to prevent us from attempting to take the only other Starport may be a option.
Probably at the mine
The convoy said that the bots are building something at crossroads. That tells me they’ve definitely fully claimed it and want to defend it.
We’re not carrying a battle force so we can only do some light ground reconnaissance with light vehicles and mechs.
Aye talk bout the optimist in me thinking if the convoy got out, that means there is still local resistance in Crossroads.
But considering the only other star port on the planet is Ziyal City, and even with drop pods they still need a liable way to get supplies and heavier equipment to the surface.
Both are likely options for them to reinforce.
I am up for what ever, but I think we want to scout the mines for survivors, materials, and potential bot outpost/flanks.
ya'll can scan the ground map, no?
That was the original plan at least with the mine
Y’all definitely do what you want, just wanted to put forward the option
I don’t think so plus my passengers are itching for some action
That or its a space rash.
@restive grove @feral tangle Truth be told I would suggest poking @spiral pewter
See where TF Victorum is going. If those ships are retreating to reinforce Cross Roads. Fluffle doesn't have the guns or the point defense to poke our nose around (let alone fight) two vessels with matching signature of the battlecruiser from round 1, and an unidentified signature... that's bigger than a battlecruiser.
If it is a battleship, I am sure Victoria would love a worthy opponent.
But I ant going to speak for them
Is the plan to land at the mine or to travel to the village?
I guess we can wait for Tabby to make the poll.
I believe our original idea was to land on the mine and scout.
I rather not chase that fleeing fleet. Its highly suspected its two battlecruisers and a battleship.
And its on a mission, not actually fleeing
Thank you for your help with this
Np.
I have the strangest suspicion that fleet is going to be shadowing Taskforce 1, but we will see.
We are in talks trying to figure out a plan but I'm out of town this weekend and only on my phone
👍 I think Rabbit and your fellows are discussin, have fun.
I wonder if we could get at least a map of Hill Mine, and maybe our scan too.
It'd be nice to know if we're dropping people in the middle of bots or not
Also, it'd be a shame to spend the whole turn 'just' scanning the area, when we technically could have had it done last turn
Hey hi
do you need me to scan next turn?
Are we planning on using LS this turn to keep TF supplied?
Fighters and bombers in need of reload and some orbital guns did spent ammo as well
Yeah... my bad
didn't really check discord in the last days
No-no, that’s about lack of ground map of hill mine - we don’t know what we can scan
No worries! Everyone is allowed to have a life. And for now it seems like we can't scan stuff due to lack of map, which is a bit sad. nothing to do with you
yeah definitely
I was thinking if we rearm the bombers, and actually get a map, we could even send the bombers on a bombing run
and drop the lvs and light mechs
I was also thinking we could try and comm again
bc we do have reports of civilians
idk how effective that’d be though
I'm afraid the ships that just left means the bots are done with the mine
thats a very good point
Or they reacting to the threat of our arrival and pulling them back to protect whatever they’re building at Crossroads
I doubt its our arrival they’re scared of
Whatever it is, it probably more valuable to bots then mines
more likely they’re pulling back bc of victorum or the BGs
what?
the large ship is probably not battleship.
cargo?
It’s most likely a harvester and they’re delivering lumarrans to whatever facility they’ve built to turn them into husks or smthg
but we dont have the firepower to give chase
I meant arrival of Armco to this system, not Fluffle arrival at Hillmines
Yeah, so we either recon Hill Mine further or try to get deeper into bot space at get additional info on their movement
Well time to put snow tires and chains on the lv.
Hm.
Ill have the Galley start some big pots of hot chocolate
If the Light mechs and LVs feel confident dropping in blind, we could already go in this turn
Still slightly miffed we didn't get our scanner sweep off
sounds like a very sketchy idea-
Would you be willing to wait for DF and DM?
Does any one have any idea for landing coordinates? I'm thinking 3216 or 3316
spank in the middle of it? Seems great to me
we could also send the bombers on a preemptive bomber strike
Command won't process orders for blind strikes. Might hit civies.
how deep do our scanners penetrate?
We have to have confirmed hostile targets before we are authorized to strike
like if theres civs hiding in the mines would our scans detect them?
If not we can send in some volunteers to explore the mines.
Well we got scammed our scans, so we either have to waste a turn juste scanning or we land blind then
I know its 2 hexes. Not sure how well that translates to vertical measurements. We can probably try though.
Just make sure @cursive otter and I know what you would like scanned so we can include it in our orders.
I had a crew member (pizza) scanning this turn, but it didn't happen because of the enemies leaving the map, leaving us blind this turn
it will frustrate me to no end
It happens.
The enemy rarely does what we want them to. If they did, we wouldn't need to be here lol.
true
Are we still looking at moving to another area, or staying at the city?
I think we're landing at the Mine
Oh. There is a map. Didn't see it in the Briefing channel.
Might be a good idea to wait till we get boots on the ground so we aren't scanning blind.
Get folks dirtside in a defensive position and see what shakes loose. Then we can scan specific targets.
as long as things happen this turn, I'm happy
we could also already send the bombers in atmo this turn, just to be ready
although there's the risk of aa
Report complete
3820, 3821.
Gives some cover in hills and prevents surroounding
Luckily we have LVs and LMs... we got evasive
The fact that we knew they were enemies was from the scan
No worries! I don't think he said it anywhere. I just know cuz I was bugging him about it lol
Thank you for the information, it's greatly appreciated 🙂
Should we decide what we do next?
I mean, a blind drop into hill mine seems to have people's preference
but do we have any other options?
Im just here to keep the fighters flying and their guns loaded.
mostly same :p
Well, the destroyers can tank some AA, we'd need to protect Treecat on a blind drop. But I'm here for it
I might want to stay in high orbit, just because I don't have landing legs so I'd be spending fuel
Also lonely if lonely goes in flames you burn the majority of the ground force
Ideally we drop somewhere with little terrain and ample sightlines.
Its all terrain and cut lines of sight, that map be hilly with buildings
I'd have suggested the little clearing in the southeast.
Thats what I suggested as well, the hills can cover the ship a bit as well.
I think our ground pounders are getting stir crazy. Might not be a bad idea to let them out to stretch their legs a bit.
I'd suggest (though they are all of course free to do what they wish) we drop and they come out in full defensive mode till we have abetter idea what we have to face.
As low on crew as most of the ships are, we can't afford to loose anyone
The only way to drop is right in the middle of the map. If there's civilians, pick them up same turn and gtfo
How about hex 3217?
Would your infantry units want a ride down to the surface if you stay in high orbit?
I think dropping in 2812 or 3721 are good points strategically. If the base is filled with enemies, I'd rather not lose our entire Ground Force by dropping in the dead center of their base.
If it's filled with civilians, then that's fine. But without any other data available we can't take our chances
I personally lean to 2812 as our landing spot simply because we get slightly more cover to approach
Us light vehicles could scout ahead of the mechs and the infantry with at least one mech covering the light vehicles
Another good thing we could do is have one of our mechs lead the charge with the light vehicles following in its wake
Which do you prefer guys?
@proper plover any thoughts?
You drop in the middle and they have heavy ordance, in hiding. Just cause the ships left doesn't mean there wasn't ground forces left behind. That ship is screwed.
Our LVs are fast. While we can't carry a lot of civs, we have speed and evasion. Don't risk the ships getting close.
Yeah I don’t want to go down in history as a ship that was boarded while on the ground twice.
"I'd have two quaters... which isn't much, but strange it happened twice."
My point exactly. We drop further out just in case and make the rest of the approach on foot
Also, how if I may ask?
I was replying to Simm. I still like 3820/21 myself.
If we land in the middle and there are bots there then they could get in through the open doors. If stupid Pirates can do it then Killer robots will also do it.
I think he wants to know about the first boarding?
I see
I understand your want to not repeat history
Ah basically I landed near a large group of Pirates and would release a tank unit (Maw). (They were unknown at the time.) A group of pirates would waltz in the open doors shortly after. It would take me flying back and picking up friendly infantry to deal with the problem.
@snow cipher I will need to know where you plan to land, I think the LVs and LMs cab make orders for disembarking this turn.
I know they specifically don't want to touch grass, but I'm sure I could convince them if we really need it x)
That is a very good point. I should leave ground strategy to the ground people anyways. I'll have bombers ready for ground support for you guys 🙂
My main issue with landing that far out is that this would become a multi turn operation, at least 3 to 4? since you guys are fast but not 'I can traverse the whole map in one turn' fast. Which would leave quite some time for bots to react to our appearance. Whereas right now, us arriving is probably unexpected. Is there a way we could drop close-ish to the center with the ship still in cover?
And the second issue being, us staying here for any longer than necessary also gives time to that fleet we spotted to come back. I didn't even think about that. But if they come back and we can't leave same turn we're so screwed x)
What about 3320/3321?
If we're picking up civvies, its going to turn multi-turn irregardless
Civvies don't go fast, LVs can't carry much
And I think that fleet is pulling back to guard more important assets... like something built at crossroads or the other city.
Truth be told if the big one is a battlehip, I can see it being moved to be ready to engage our battleship/cruiser fleet
All the more reason to be close-ish at least. Although you can carry 8 civies at a time right? x) Maybe they can also go on the mechs shoulders x)
But I definitely agree with the arguments that going spank in the middle is a bad idea
If the area is safe enough, the Lonely could also reposition closer to wherever civies are actually
8? I can carry 3 FS
Sorry 4 FS
and we have 2 right?
Or 1 Small Supply, so I can carry 4 people..... oh your going the group "you"
No idea how many LVs we got, at least 2
Mechs cant carry people without the upgrade
hard times
so 8 at a time
if we don't bring our own infantry
well in the end, I will support whatever you guys decide. You're the ones taking the risks after all.
Just don't forget the bigger picture, we can't get stuck here for too long
The long part is if you want us to breach in clear. Infantry should do it. But I have the option to as well
Whos the tac comm for Fluffle?
I'm looking to interview the tac comms as tac comms. I think talking to some leadership would help me get a greater cover of the overall battle. I do my best to cover everything, so If your down for an interview let me know.
like rn or in the future?
Future.
yeah Im down
I'm already booked for round five. 🥳 😅
Hmm, random question, do we know how much Alpha was healed by Commie?
Hey how did the healing go last turn
If we are landing I could use some extra FS
Same question
How much space do we need?
Because
if we can 2820 or 2920 would be an interesting place to land
We have cover from the mountains and from the tree line
And at the same time we aren't too far from the compound
and
we can investigate the light blue structure
In my opinion, it doesn't seem hostile and might even be friendly, since there are bot defenses facing it
I'll be at work this afternoon/evening. So if we get a landing zone picked out just toss me a ping
Do you know what the color coding means?
Uhh. I know I read something somewhere.
I've kinda missed it
Oh alright I'll look around
@proper plover (sorry for the ping)
How does 3818 or 3819 look for a landing zone?
Posting here so I can reference quickly on my phone.
Call Sign: Treecat
Unit Type: Captain
Ship Type: Light Freighter
Equipment: Scanner, Flight Deck
Repair Kits: 2/2
Weapons: Harsh Language Ammo: Infinite
Weapon: Rude Gestures
Ammo: 2 (one per hand)
Location: Hill Min High Orbit
Ending Location: Landed at Hill Mine Hex WXYZ
Intentions: Stay with Taskforce and land.
I'd rather go for 3819 so we aren't to close to bots, if there are any in 3817 or around that area, but eve then we don't have much cover. On the bright side it's open terrain, so it could be better for moving LVs. For infantry I believe 2820-2920 would be a better place to land for the reasons I've explained above
Fortunately I’m carrying Light mechs and LVs so it won’t be much of a problem
If you're only carrying light mechs and LVs I believe 3819 is the best choice
Who's the other Infantry in Fluffle btw?
Warpit
What are the plans right now?
A dead drop in the center would most likely mean heavy losses, and we would probably be surrounded with no cover
The triple is staying in high orbit
I don't have a landing gear anyways
So it'd just be a waste of fuel for me
If we drop further out we can do some recon and try to secure some civs, and maybe open the way for the other TFs and BGs on their way to the mine
And leave once they have the situation in hand
I don't blame you, I'd stay in orbit too
but it will take longer
My squad is aboard Lonely at the moment
It's all about risk management. The closer to the center, the more dangerous it would be but the faster we could get it done
what are their plans?
Sending infantry would slow us down either way, although you can secure the area around the landing zone
The lonely is landing
It's the one with the bays
I should probably focus on that
Digging in around the ship to defend it
Or focus on defense anyway
@proper plover Sorry again for the ping but, am I considered MIA since I didn't send orders last round?
If everything goes well the landing should go off without a hitch.
yeah I’ll heal you this turn
I see no reason not to
Best medic in the force
just doing my job
btw, someone has to spend a large supply to keep the fleet supplied
It's been two turns of mine
@cursive otter
How does 3819 sound for a landing site? That seems to be where Lonely put down.
Works fine even tho we will probably take fire from north
@hoary apex Are you planning to move with us on the ground?
Are your mounting on LVs and going with the vanguard or are you staying back at the Lonely?
@snow cipher You should add me to the crew, I haven't shuttled back to Treecat iirc
I believe so
Sorry I didn't realize you where onboard.
dont have any reason to stay up here
Don't worry I've been quite absent lately
I will stay back to defend the ship, but since you have 4FS you can probably move with the LVs if you want, up to you
I could heal you and than drop with everyone else
whats the point of medics dropping if the infantry doesnt? its not like you can repair vehicles as a medic
also do you even keep your weapons from the armoury?
I had a busy couple days, but I'm back for Orders Day.
If Panther didn't transfer back to Treecat, they would be on the Warren (for the anti-boarding actions) but it would be no trouble to transfer to Lonely via shuttle.
The weapons that the crew and medics picked up would need to stay on the Warren, unless I pop my Large Supply to arm everyone in the Task Force for two turns.
TripleS can scan any ground targets from high orbit as soon as we spot them but we are dropping blind.
What else have I missed?
^
past that I dont think you missed anything
cool. Not sure 'leadership' is the right term, maybe 'cat herder' would be a better one for this shenanigans 😂
Lonely put in orders for landing at hex 3819, so that will be the starting hex for our LVs and LMs.
TripleS is staying in High Orbit
Warren will be landing with Lonely, hex 3819 to support.
Do we have anything from Treecat yet?
^
that or I got my captains mixed up again
oh wait I did
frick
nope that's perfect, aNjaSqurl is Treecat
good deal, looks like we'll all be landing together. Are you coming down with us?
looks like it
current plan rn is heal panther and than drop down with the rest of yall
happy to have you, I'll make sure the kettle is on
If the crew on TripleS want to scan a structure, I just need to know which one and what they're looking for (life signs, weapons, ect.)
Can I put in ground orders this round or do I need to wait?
you can put in orders for exiting Lonely, since they have their orders in already and you have your starting hex
zooom! lol
I plan to zoom over and investigate the southern light blue structure.
have you heard from the other LV or LM pilots yet?
If I may suggest, the treecat could also stay in high orbit, since it's just the captain aboard, and use their action to scan rather than move
If Panther isn't on board im not sure if need to land? Though I'll burn fuel if I dont i guess
oh that's true, if Treecat doesn't move the captain can use their action to scan. Up to you Squrl
if you stay up with TripleS you won't burn fuel
Just stay in space
it's so nice (and cold) up here 🙂
also @raven tundra you need to send in your orders and specify what you'd like to scan on this map 🙂 Our troops seems to be landing in 3819
Orders Due in 5 Hours! Get 'em in!
@snow cipher what direction is Lonely facing when landed?
Do I need to specify a scan target. Or am I just doing a broad general scan of the area?
North
a scan target would be great since we've got the basics of a map, let me know if you're looking for life signs, or weapons, or something else
Gotcha.
So i dont need to specify a hex target, just what im looking for?
What do folks want me to scan for?
hostiles/life signs
a hex number, please. That way we can get the details
Do we have a legend for all the colours?
Nope, but doesn't really matter
@proper plover If everything is fine, I'll shuttle to Lonely before planet fall, disembark once we're landed and dig in 3819 north from lonely to prepare defensive positions
@hoary apex You could heal me when I arrive on the Lonely, and then get on the ground with me
Everything good?
sounds good to me
that sounds good to me too
Great, I'll send the orders then
If anyone in the TF has a specific Hex they would like me to scan. Please Tag me in the next couple hours so I can submit my orders.
I assume some of the ground pounders might have suggestions.
What order type should I use?
Does it take all turn to dig in, can I shoot back if I get shot?
Order Type: Advance, and you can't Dig In this round because you're using speed to exit a vehicle, so get into the spot you want so you can use Dig In next round
you'll have to change your order to Advance, and then Dig in next round
Alright, I'll change the orders
I'm going to spend my round communicating with the surface of hill mine, on broad band, to see if we have any locals that want to tell us where they are
If that's ok
This is what I have seen so far. It will take half the orbital's speed to land. It will take half the infantry/vehicle/mech speed to disembark.
wait I thought we didn't have enough movement to arrive in orbit of the mines this turn?
@lean path I need a facing for your vehicle and an ending hex if you are moving away from Lonely. Maybe see what @quasi pulsar is doing if you want to go with them
the tac map is gone, so we can land
All vehicles could move their speed right? Already go 4 tiles in?
or would that be dangerous?
they have half speed because they are exiting the orbitals this round
ho I see
Is TripleS (captain) doing the comms or reloading?
Do we need to pop another Large Supply? to reload people this turn?
in that case, I'll be moving up to 3718
I've reposted my order
We need to pop another large supply yeah
And yeah, Warpit is communicating, I'm reloading. Sorry, was unclear.
Best I can do with my order on a phone. Getting my apartment today
had to edit my facing
you can get halfway there this turn due to speed needed to unload from Lonely, that ok?
Thats fine by me, just as long as its evasive and I am scoutin 
got it.
Unless anyone has other suggestions I'll scan that building at 3818 since its right in front of our deployed units?
that sounds good to me
optimally its empty so our infantry can cover in it
3817 is the main body of the building, i think
I mis read the map. Do you need me to delete and re post?
as long as you're good with the adjustment, i know what you mean
The intent is to scan the building. If you are happy then Im happy
I resent my order to scout alongside Scarab. We’ve found that light mechs work best in pairs
what direction are you facing?
North
What is Fluffle doing at Hill Mine?
15
15
1
Drop and investigate with ground units?
the people have spoken
scouting with our faces again 🤣
the only proper way to do it
alright, I'll have the Warren pop our Large Supply this round so we can get things reloaded this round and next.
@scenic matrix would you be so kind as to take up the Autocannon battle station this round as we descend? @high osprey would you be so kind as to take up the HMG battle station this round as we descend?
then next round we'll have to reload them both
@shadow mica don't forget to put in your orders, we've got the supply to reload this turn
yup
updated with latest orders
Nice I am ready to be punished
lol NavyTks getting their cardio in on the Warren, thankfully it isn't too big a ship
"Ships too big! If we walk the campaign will be over!"
Done, FYI I really don't know where we are rn.
Doesn't really matter because I'll be in TreeCat, tho.
thanks! Treecat is in High Orbit above Hill Mine with TripleS and the rest of the fighters/bombers. So, you're good 👍
Oh, I know that. Just don't know where and in which hex lol.
ah, that's because there aren't currently hexes in high orbit. No tactical map
You're making them run a marathon at this rate
mb
no worries! thanks for getting the order in
Pizza has been busy all day, they’ll post their order shortly
Sorry I just saw the message, I figured I'd stay near lonely and then push out a direction with the rest of ground
Want me to go in and edit it real quick
Work went on awfully long today
I'll either follow you next turn or push up with the infantry
sounds good! is your positioning on the map ok? I have you facing north with Panther
Yep that's good. It would make sense that we'd be watching North if we have some troops advancing South
All good to me, good luck everyone
Good luck 🤞
I see morale is high
meanwhile ALPHA: damn, those are some good cookies from the captain
Tac Com map is submitted
And there it is.
Blessed Storm changed how things played out by punching through like they did.
It netted casualties but it drew bot attention to ARMCO.
yep! Way to go Storm Blessed 
I think its so cool that by a large margin, the people who play this game enjoy helping and rescuing the characters we run into
also, I now have 'stomping through the snow' playing to the tune of 'dashing through the snow' in my head
I wasn't expecting to sing a Christmas song in July
Same
Couldn't have done it without egg
RIP my glorious king
Tabby does the supply drop also resupply repair parts?
Nope. Repairs are very limited.
Thanks. Hopefully the Lonely Heir doesn’t take anymore hits since we have run out repair kits fixing all the damage from the last time we got shot
Whats that captain?
Turn the lonely heir into a space hulk?
Copy that finding other ships to Frankenstein i to the heir
Can we transfer repair kits?
Yes, we can transfer repair kits within the task force
But can the task force see why kids love cinnamon toast crunch?
Do you think the vtols nose down through atmosphere or go belly down?
Probably nose, I would guess they are constantly flying forwards and are not hovering down
I was also thinking belly due to the shape of the craft not looking like it could go nose down.
I'd say belly in order to slow down with the thrusters and not burn in atmosphere
Depends on VTOL engines and tech
If it capable of putting enough thrust forward (or have something akin to antigravity), it probably can descend nose down cause with enough delta-v it wouldn’t need to rely on atmospheric brakes
However, our general narrative tech level seems to be incapable of that amount of delta-v in such compact vehicle
You mean descending so fast that the VTOL doesn't have time to burn?
I don't understand
Slowing the VTOL down so it doesn’t compress the atmosphere
No, slowing down with use of engines
The reason why our current spacecraft engulfed in flames during their reentry - they’re relying on slowing they descent by air friction
If aerospace craft have a way of slowing itself without use of atmospheric friction, it doesn’t heat up that much
I think that wouldn’t be used during orbital drops in hostile aerospace tho - that way, VTOL turns into very visible and slow moving target for any planetary AA
I would say heat resistant materials and nose first. That gets us to the ground the fastest. Bigger vessels can use their engines for slower safer descents.
Tabby, in the Shack QnA there’s a “No” for
“Can repair kits be moved to a different ship?”
I want to just confirm what the case is cause Victorum would probably be moving them too.
Hmmm, I will ask later. My answer was over coffee, if he's got a written answer that is the official one.
Thank you.
Fluffle touch down!
How many pieces are we in??
As many as we started with it seems!
hmm
If I convince my marines to go down to the surface, we might be able to attack them next turn
I think all robots are armored by default though
We technically outgun them, but we're lacking in units actually able to enter the complex.
We could try to draw them out if Shack allows.
Fighters can provide CAS provided we insert at a good position.
ok this is starting to look like a little more than we can handle x)
so sad pizza missed the scan order this round
Dwarves are headed your way
Both
alright good
But I assume you’ll be tied up there for a few rounds?
DF rolled speed 1, so it'll be some time before they make it
I nominate panther breach the building to rescue the civvies, I can cover any casualties they take but Im unarmed
what about DM?
If there is AA I can't fly.
I'll get my marines to the ground too, maybe through tree cat
we can at least rescue those civies
are you the fighter that got hit earlier?
they rolled a 2, so next turn I assume they're here?
Nope.
you’ll be fine
the two dwarf groups are staying together
so speed 1 Ithink
so probably no AA
welp ship
bc this is starting to move out of our ability to fight
we'll have to make do
yup
because it's worth fighting for
hopefully theres no more enemies
Strafing runs for all then
this is already stretching them limits of what we can do alone
we have more strike power than you think
DF and DM are 2 speed on the ground and landing this turn.
So they’ll arrive at the mine next turn
would Warren and Lonely be able to go to high orbit and land closer to the civvies in the same turn? if so, us evasive units could make a run for them and cover that side
yeah but they’re matching us on the ground already and we still need to pull agro off the civillians
we already have confirmed civilians near us though
DF will be coming from the west next turn
yeah but we can't enter that building, at least they have a door protecting them
You’ve got help on the way. We’re just slow
k good
thats getting cut down
I'll have to double check but an orbital can't ascend and descend through atmosphere on the same turn.
its certainly a major boon
Can the orbitals take off(not to high orbit) and then rain fire from above in the same turn?
oh thats lot more bots than I expected
yeah orbitals could take off and attack
triple can also drop in atmo
I'm spending fuel for this
If you have the Atmo fuel for it, an orbital can do that. Just remember, you can't get back Atmo fuel.
It's is an option for the orbital captains here
yup
the added damage would definitely be worth it
what we really will need is the ground forces scouting to mark targets for aerospace to hit
yeah then our fighters can attack any bots that are outside the buildings, I hope all the question marks inside are civilians? cos thats alot of question marks
yeah
that's my working theory
and in that case, It's not thaaat many enemy squads
civies holed up inside while the bots try to break in
we can do this
tho I think some of the question marks inside are going to hostile trying to break in like the one we scanned I think
could be
Famous last words
We can do this
We ca-
Fighters all dead, orbitals lie in flaming pieces on the ground
All armco units dead
Shack sitting there shocked at how we all rolled so low and the enemy so high 😆 🤣
All I'm saying is. We are the ones who can save these people, and we're not leaving them,
Indeed
^^^^^^^
We'll see what the end map looks like
but I think coordinated scouting and striking between lvs and airfleet could make a big dent in those question marks
send the infantry in that one building
have the orbitals use their guns as well
and then we win :p
yep im sure we can do this (I say as I sit in the safe comfort of my fighter not having to put a single foot on the ground and into danger)
Same :p
Well I will fly the Triple as close to danger as possible
Gotta pick those bombers up this turn
seem like chainsaw bots from HD2
probably CQC PAI
We're gonna have to bring up our a-game, though.
They should come to us naturally as they see us as a threat
a bigger one compared to civs I guess
just like what happened to the Storm Blessed
They can't take off and land the same turn unfortunately
My hypothesis was that the building is a bot factory
But I don't have any proof for my claim
they don't seemto have launched any flare tho
How far can I get with 1 speed?
I think the big ships are their factories. They're probably at the mine for organic and inorganic materials
I still think mostly for organic
They seem more interested in poor Lumarrans
I think the organic materials in questions are... well Lumarans
we now for a fact bots straight up ignored another mining complex that is full of resources and either had token defences or none at all
Right after reading that mind immediately reminded me of how otter furs were a high value trade commodity at some point 🥲
Are you gonna be needing any reinforcements over there? Crossroad resistance is light, so Atlas is likely gonna move on somewhere else T7
Crossroads resistance is suspiciously light.
There seem to be more enemy forces then we can realistically deal with
but we probably need ground troops mostly, yeah
if that changes, ping me!
gotcha
the middle one? eh could be
I bet it wont stay like that for long
Indeed
What're we thinking off strafing those ground units the mechs engaged?
Actual vehicle presence seems light.
I thing all bots facilities are newly built and can be spotted easily, like that on Crossroads
sure, theyre the only revealed hostiles so its not like we have other targets to hit
I a bit worried about possible bot sortie or something
maybe keep pair of fighters on standby?
sortie of what?
eh since we're all descending to lower orbit, even a sortie of fighters wouldnt have the speed to reach us in one turn
@snow cipher Are you thinking of lifting to provide fire support? I can either disembark and act as infantry or stay as gunner if we lift.
what do we think those bot vehicles are? if theyre like our infantry fighting vehicles and have 2 armour then our fighters + bombers have about 75% chance of killing it
It look likes storm might be joining you guys 41% of the votes so far
we certainly wont complain about having more firepower
It mostly between hill and nerys village right now
I think we might have got this, but help will certainly speed up the process
Although with darf coming, it might be enough already
My plan for this round would be to advance to the building and engage with the bots on the inside, @hoary apex could follow me
Next turn we would secure the building and use it for extra defense
My suggestion is light vehicle/light mechs go scouting ahead, and our fighters and bombers go bomb what the LVs found.
I agree
So, what do our light mechs and vehicles want to do? 🙂 go scout somewhere and we can send the air support behind
Because even if other groups come to help here, it'll be a turn or two before we get support.
So I still don't have internet still at my appt. However looking at the map.
I am going to evasively move onto the hill on 3420/3520.
See what I can see through LOS on the highground.
If that unknown on 3320 is a enemy squad ill open fire on them.
Evasive -2 to hit, high geound gives me +1 to hit.
Net -1 to hit.
I am sorta off on my own.
So georgie and the mechs should decide what they want to do together.
I want to slowly work my way over to 3116 and pick up the civs there via green smoke.
But it would take me 4 rounds of I skirt the edge of the map and away from hostiles.
fortunately we had the same plan
I am also curious why the south building is a different shade of blue from the others
Keep in mind, whatever you scout we can remove from the map with Bombers and Fighters and Orbitals
You're not alone in this
Thats what I am saying if I try to avoid the enemy its 4 rounds.
So I rather get the high ground and get you all some better targets.
Sounds great
Imo those unknowns in the north on the mountain. 3213.
I am willing to bet they're AA
It's an option, but it could be anything
The three other big dots are certainly three other troop transports
That would be a question for Shack, but I hope we can scan/scout an area with probable enemies in it and airstrike it in the same turn
Or MBTs whomst knows
If its MBTs I am a bit more scared to show my face.
Luckily these bot squads are maxing out at 5 fs... which means they cant hit subsystems on me at least
I think we’ll lift of and engage those small ships.
Good, I like my odds of surviving better on a ship then as infantry.
Unless anyone has any objections, I'm gonna push up with BeachBN next turn and support them so that we have our grounds covered.
How does anyone feel about me taking the Lonely Heir to 3718?
Personally I think it'll be hilarious to have the ship fly over our mechs.
How's everything going in Fluffle? I saw that you guys landed
your finally able to drive your LV lol
Biking in the snow is actually really fun
hmm could be, whats the range of AA? the rules dont mention AA at all so what was it in previous campaigns?
if their MBTs then us aerospace need to be more careful, I remember one our MBTs at Elim shoot down one of the enemy fighters
if theres only two AA guns then with 4 fighters they should never kill us and we can repair off the damage
If all fighters fly in groups or two, it should be fine
Same for the bombers
Then the potential damage will be split between them
Ill be a flight lead for one of those pairs.
oh so we can hit unknown targets? I thought cos we couldnt spot ground troops we couldnt
I'm considering dropping at the red x, to pickup my bombers this turn, and also to either provide fire support, OR use the hmg as point defense against eventual lrms, if the two big ones really are AA
I'm hoping that if we can scan them first, you guys can hit same turn
the two blue circles would be scanners
(from the ships)
ah
tho I think the bombers should target the vehicles instead, while we target infantry
otherwise well, you guys really have nothing to shoot at
I think we can just do the path and leave it shack who targets what
but imo infantry is the pressing matter since they're the ones breaking into the buildings
if swarf fortress arrives next turn, although they'll start far away from the actual problems, they'll surely cleanup anything after that
by vehicles I meant the ones fighting our light mechs not the big question marks along that proposed flight path
but yeah I think that flight paths better
cos I think the infantry will move indoors in the following turns and then we cant hit them
so best to have everything potenially target them while we can
Also, vehicles have a hit system, while infantry does not
So the big damage of bombers would be relatively wasted to 'just' deal one damage
Although the vehicles look open top, so maybe the infantry would also take damage
I guess we should also coordinate with DF
we can share that flight paths if the other fighters/bombers agree to it
Are we sure all of those question marks are enemies?
well we're scanning and then attacking so we shouldnt hit friendlies
and i doubt theres any friendlies in the open
cos if they were they wouldnt have lasted long
also the dwarves have two fighters, tho so they could join us, they would have problems reloading but they could at least do one strafing run
Outside question marks should be enemy, inside should be friendly
also damn is their spreadsheet pretty
well if they wait a turn for us to reload couldnt they land on one of our orbitals?
yeah
We're not Sticking around
my god they're such a big battlegroup x)
59 people
no wonder they had to split
well then with that many units I think theyll clean up the hill mine fast enough
yeah
we might be leaving next turn already 😄
gotta zoooom
also, I think dwarf will also provide the vision we need to make our aerospace attacks
hmm idk how vision works but if you say so then we probably want to scan indoors
Do we have a un marked map with all of the question marks?
Thank you good sir.
Blue for fighters, red for bombers.
I think attacking the infantry transports with fighters is a waste cos if theyre anything like ours then the fighters only have a 50% chance of hitting them cos they have 2 armour
Oh I see.
Then divert the third attack to the last group down that street after the first two strikes.
Do strafes hit individual clusters or does it strike in a line?
also those things at 3213 might not be AA but instead bot artillery, which has 4 range so might be safer to keep the triple S one tile away to avoid potenial damage
also our bombers arent landed right? so theyll spend half their movement descending?
I'm still in orbit with the treecat so won't I spend movement too?
Yeah I docked with the tree cat when we got here.
if the tree cat descends, then you take off you could avoid it, tho it depends on whether the tree cat wants to spend atmo fuel
The treecat has no reason to descend. No troops or weapons.
The bombers are in the air, so they only can move three tiles
and the end of their movement should be the triple
Fighters can't damage enemy ground troops by themself
you need spotting
no
ha
wait a sec, i'll open rules
ok
We are hoping they get scanned so we can see them and attack
In any case, I don't think Dwarf will be much use this turn, apart from spotting and some artillery shots
yup, that's a very good point
that's a very nice map
one concern with this plan is if any of those big question marks turn out to be MBTs that can target aerospace then the two sized fighters groups might be in trouble if they attack a group that also got hit by AA
I very much doubt that though
Randomly on top of a mountain
Although it's good to plan for the worst
the ones near the middle
Although if I may, the circled in red things are what I think are the priority targets, everything else seems secondary to me
And if we focus our fire there, maybe we can just remove those divisions
and remove the threat to civies for the turn
both our groups fighters should hit those three infantry in the middle
and the one on the right should be handled by panther + cat
yeah the one on the right is fine
i think they were planning that
but I'd also send the bombers on the infantry
It's 15fs of enemy infantry, they all have one armor
we could but then they couldnt land
why not? they can drop anywhere on the map
hmm true
so they can drop above their bomb target and then fly to the triple
a fighter would deal an average of 1.5 damage
to one armor infantry
so 9 total for 6 fighters?
2.5 for bombers, so 5 extra from the bombers
so actually, except if we get lucky (wouldn't rely on it) we can'T even wipe these 3 squads
also the range of our hmg is one right? I tried to keep the triple S near infantry so it can hit something
oh its two
it's two
but that's a good point
I'm hesitating, the hmg could also go point defense
if those mountain thing are LRM launchers
wouldnt the rockets target aerospace first before getting in range of our ship, if so they then it would be really bad
but no orbitals are in range?
at least if we go with my plan
the red circles in my plan are of a radius of range 4
LRMs have range 3
true
btw do we know what tiles units will be revealed by the dwarves?
how do I keep uploading the wrong image :/
Ok good point. I'm traumatised by two campaigns ago, where LRMs kept travelling three tiles per turn after being launched.
Here's a map the dwarves gave me
can they really move that far this turn, or is this an overall plan for movement along multiple future turns
I looked at their orders, some are already arriving this turn
With paradrops
From hats
whats the range of units sights?
would they reveal 3316? if not I say we scan that one
and then use the other scanner on the mystery emplacement north
Yeah seems reasonable to me
Honestly, if you make such a nice map, maybe without the range indicator for potential arty, we can use this for all triples orders
it'll make tabby's life a lot easier i think
dont worry, the range indicator is on another layer so I can easily make it invisible
the coloured lines are a bit harder to read at a glance tho without the redish indicator to constrast them
It's fine with zooming in
My issue is just cause there is no smoke. We dont know if thats friendly or hostile
That could be captured civvies.
Captured civies makes the most sense. Or they don't have a roof to smoke
What if they don't have comms
Detainment Camp?
Would make sense
I just hope we can save them in time
I'm trying to convince Dwarf fighters to support, but they seem reluctant
It is a big risk to fly over unknown enemies I guess
Orders Due Tonight! 10 Hours Left
I needed something like this
@scenic matrix you still got your running shoes on? we need to reload the HMG this round. I'm thinking we lift off and hover over 3421, with @high osprey on the HMG to cover BeachBN and Georgia scouting that direction. They can spot/identify the units on the ground over there.
Oh, yeah, I need it too 🤣 it's tough enough keeping track of the days when you're not organizing a bunch of people across time zones
It seems like Dwarf fighters will be no help due to 'aa concerns' but their vtols are already heading to the western most point with civilians
And I've had no news from @raven tundra for a while, I'm hoping he doesn't go MIA :/
so what do you think our highest priority scan target is then? the fighters/bombers absolutely can not hit question marks or scout ground targets
If I had to choose, I would say re-direct them to the known targets or hold them in reserve
we're still operating on very little intel
Can't we scan and then strike?
Yeah to this point, campaign rules prevent aircraft from spotting or attacking unknown targets
But can't we scan and strike in the same turn?
I very much understand and agree with no striking question marks. But we can unquestion mark them
Doesn't make sense that fighters and bombers can't ID ground targets but if this is the way, I shall sit in reserve up in orbit with Treecat
Yeah can't we use are scanners to id targets and then set the fighters to attack in same turn?
It's too prevent them from being ridiculously powerful scouts
I guess we'll have to wait for answer
Makes sense
If we choose to.hold off one turn it would make sense you to.descend down so you have 7 speed next turn
So that all four fighters can then run together
I wouldnt say they are too powerful in fact I feel under powered. Only able to engage one enemy before reloads, no stats to roll against unless I go evasive. Can't see things on the ground. I will follow the rules that are in place tho. 🥲
Tho next turn I bet most of our targets will be indoors and safe from fighters
Indeed.
Might stay in space with the other ships and be security just in case we get engaged
And we're not that effective towards armour
but scouting would make them stronger than any other scout unit
the need to reload is painful though, that's for sure
But of you descend this turn and stay in formation with triple S we can all follow the same flight path and have a collective 4 hits rather than two sets of two so we're less likely to lose someone
but you can provide support anywhere on the battlefield
I had designed a what i imagined the snub HMG would look like given it's limited capacity. It's basically a stubby machine gun with a 100 round mag. That's all it can carry 😆 🤣 just enough for one attack.
I would say just hammertime it
I've found a count down to be effective
I suppose. Or we could all not get involved just yet and wait for targets to get ID before descending down. Wouldn't want to be flying there and get shot at by AA that we can't return fire on.
<t:1752102006:R>
like this
assuming I didnt mess something up
That looks right. Now make it big and official looking 😂
Orders Due <t:1752102006:R>
Btw Tabby, can you confirm that we can't scan and strike in the same turn? Bombers and fighters can only attack what was revealed last turn?
I don't know that I can confirm it in time for orders today (I'm at work). My thoughts are that it adds more complications for Shack on his turns which are already very complicated so go with no for this round unless it's in the rules elsewhere
Alright! Thank you 🙂
I’ve seen a few different plans for the bombers in this thread, has a definitive one been decided on?
Scarab and I were planning on skirmishing our way past the enemy vehicles then scouting that central plaza. But we obviously don’t want to move up that way if the bombers are going to turn those tiles into slag
scouting the central plaza would be greatly appreciated either way
we can make sure the bombers don't hit you x)
@slender bear @quiet pendant
Guys, if you would check my submitted order - I made up idea, how we can make our fighter numbers count.
It can be in vain, but I don't see a way of being useful any other way
Oh, I like it. Get their attention and bait them away from the civilians.
Yeah, at worst we just receive some fire from possible AA units at mountain and spend our movement that turn
if the AA at the mountains has only a range of 2 we could also just avoid it
and the worst case scenario of all the three big question mark vehicles having AA we have a around 42% chance of all making out unscathed
Chance take 0 hits: 0.421999
Chance take 1 hits: 0.421734
Chance take 2 hits: 0.140569
Chance take 3 hits: 0.015698
That would be great! I’ll get a map of our movement drawn up and show it here
that would be perfect! 🙂
and we shouldnt waste ammo cos theres no targets to attack and be able to fight next turn
yep
Is Commons onboard with it?
Yeah
If you and Vector1 agree, you can run on this course and try to pull other bot group
I wouldnt pick 3215 as the starting hex
Only two probable AA pieces means we won't die unless we get insanely unlucky.
which one would you prefer?
cos 3215 is within 2 range of the potenial mountain AAs
the one below, or 3116
@proper plover still no internet and my household goods have been delayed to friday. Made my post on phone. If you got questions let me know.
also, I think this two could possibly be AA-missile crew, alike those of our infantry
watch as all the infantry are carrying AA missiles as a personal fuck you
Damn what happened?
Turns out their all the boarder bots from space. Prepare to be boarded.
The bots must have corrupted your internet because they knew you'd be too much of a threat
I think those are the civs that went on the roof to launch the flares
Standard military bullcrap 😄 yay contracting to the lowest bidder.
Dwarf Fortress is the battlegroup coming to us yes?
Yeah
Anyone have another target they want scanned?
I'm leaning to 3417 since it is tagged with green smoke. Possible friendlies?
But you lot on the ground will need intel so I'm happy to shift to another hex
Either the friendlies.
Or imo the building to the south I am near that is a different color than the rest
That or the center building. See if it is filled with prisoners
I think its a different colour cos its a bombed out building with no roof from the looks of the graphics
You got plenty of good choices. What ever you scan wont be a bad scan imo
i think building with green smoke would just be friendlies
Figured I should pop in here and ask what your guys plans for the civilians are
10-4
I just want to make sure I check in with you all. YOU are the ones that'll get shot at lol. Want to support you as best I can.
We're incapable of really securing civies
That is my thinking. And the more friendlies we can coordinate with the better. We don't have much on the ground.
True
I'd like to scan 3316, I dont know if the dwarves will have line of sight to that tile to reveal those bots, cos i ideally i'd like to hit those bots next turn
Probably, our mechs would have eyes on 3316
We’re trying to distract the enemies around the ones at 3116 to our defensive line.
We are also trying to get VTOL in position to get the ones in 3315 and 3417 next turn, if you guys don’t already have plans
I quess this DOES raise the question if we are sticking around. Or do we want to just secure our landing zone for a few rounds so we can scan a bit.
theyre too busy fighting the vehicles I think to get that
The civvies closest to our inf I think we're going for. The others are to far for us.
That center buding I am going to guess is filled with civvy prisoners
Roger that
General gameplan is that most of our forces are headed straight east this turn, but we’ve got a few people going north and a few people going south
We've made plan to try and get attention from some bot forces by our fighters, but I am not sure if that would really happenb
Just put my order in to follow your lead prince
That's good
Thanks!
This is what I have so far for the mechs turn. Scarab hasn’t confirmed this with me yet so it may shift slightly. Once I hear back from them I’ll confirm it or make an adjusted copy
Our fighters wanted to get more intel before heading in. AA is scary
Can confirm.
Anything looks specifically like AA that you want checked.
The stuff on the hill is our biggest worry I think
3213?
3213 yeah
If that'll help make air support feel better I think that might be what I scan.
With out limited numbers in the Area having some high cover would be really nice.
Hey look! I got my orders in before the 1 hour (or less) mark 😂
@slender bear you cant put evasive and advance as your order type
just keep evasive
And @wind wasp
Stand by for intel on those targets on the hill. If its AA installations we will let you know.
:!!!!
change of plans!!
@fast sedge @pliant mauve @cold prism @the bombers
we're in buisness
Roger that, I’m hugging the southern mountains anyways. Try to evac the civvies at 3417 or 3317 (if that’s what they turn out to be) next turn
I wonder if in a pinch an Orbital could ground close to them and take them onboard.
I'd want to know what is on the ground so I don't get shot to hell. But I'd think I have plenty of room.
Eh? I'm not a bomber. Just an intel/resupply orbital.
damn its a rollercoaster
Will that work for you @wind wasp if I hold off on the hill for a round?
Whatever you guys can do will be helpful. Any information is good
I'd ask my own scanner crew to do it but they've gone awol
No problem. Stand by for order resubmission.
thanks a lot 🙂
AWOL?!
ALRIGHT SARGE!
Hit em with a Article 86 
I'm here to support. So thats why I ask.
What’s your guys plan for the peeps at 3417?
Bold of you to assume we have a plan.....
Well here’s mine lmao
Wanted to make sure it didn’t interfere with anything you guys are doing
I'll elaborate once I have a bit more time
so new aerospace plan?
nah, also send the bombers to the scanned zone
these vehicles don't matter
I think we just go back to the initial plan
sure that wouldnt be overkill?
definitely
9 fs of infantry with one armor and a vehicle
4 fighters will do 6 damage on average
looking good
regarding our pizza scan, do we ask for the other group at the door or for the two mountain blips?
okay
also @slender bear sorry about the extra ping, but shack ruled we could attack things that were scanned before. So you now get the choice between the zoom in evasive strategy, or taking part in the attack as a normal shooting order
Please ping me or i won't see what's up. Anyway I'll follow whatever plan is decided upon. Just make sure to tell me what the plan is.
well that is the plan I proposed, we're taking off in orbit, and descending from orbit alongside the treecat fighters
So we are attacking then?
I have my order to follow prince's order but in evasive. I'll change it to advance.
New order is in
I can confirm, you guys are safe from the bombers 🙂
Excellent!
Well, the plan is happening 🙂
let's see if we can't clear the map a little
if things go really well, we could even pack up next round
They should be able to have at least 3-4 attacks before reloading imo
Triple orders are in! Are we missing anyone?
I’ve got an order tracker template I can send your guys way if you want
Throughout the day as orders come in, I just check them off
Orders due in 2 Hours! Get 'em in!
I think @shadow mica didn't send yet?
Yeah, looks like we're missing a handful of people
@snow cipher Hasn't submitted yet.
@proper plover electric boy works in a secure facility. From 0700-1600 west coast time. Then may have to stay in for study time for an additional 1-2hrs.
There is no unclass connection. No electronics allowed.
I know the school he is in. He wont make deadline.
East coast*
ah, thanks for the heads up. As long as orders get in tonight, I will wait until tomorrow to process them.
Cause unlike the army. The navy doesnt want stuff to be given to Warthunder.
So some schools for training/jobs are secured facilities.
He happens to be in one of the toughest academically/mentally.
ah good old War Thunder
I'll just send a reminder to the others and then if people can let them know I won't be counting late orders until tomorrow morning, I would appreciate it.
i am reloading though
doesnt that take the turn
can't reload and fire in the same Primary Action
I need someone to reload and someone to fire as we support the ground troops
yeah so im just reloading
gotcha
Ill fire since im on the gun rn
who is reloading
@proper plover so BeachBN and Georgia are pushing southwest
yeah, we're flying along with them
im locked in
thanks!
Order sent and packaged.
thanks!
<t:1752098400:R> 1752098400 (UNIX Timecode number, do <t: [Timecode] :R> for the Countdown, you're welcome)
I just got back from work so I’ll do that ASAP
I got back
Sorry about the delay
I reminded tabby about how the rickover works. So no worrys you got tonight to post. She will process orders in morning
Thank you.
Extreme respect to him, and I mean it
Navy guy here. I bet I know what the school he is in too. I also used to work under those conditions. It really blows 😆 🤣
Good luck everyone for this turn 🤞
Us navy guys keep popping up. I work in a scif space myself so I too spend hours in no electronic zone of no comms.
Crazy people
Lol the pain of boredom is real.
Worst of all my floaty grey thing is in drydock w/ no AC or nipr. So even more boredum... while melting.
lol we will soon not have ac or nipr in the heat as well XD
lol
alright, I've been struggling with a nasty migraine today. Someone please double check the map/actions for me
This looks great to me. Thank you
gimme 15 min to cross check this
As long as we're sure bombers and fighters can hit everything on that tile, I'm happy
Although those new legged aa bots are scary
everything looks good to me
we’ll find out soon enough if any are here
thank you for double checking it for me!
btw tabby while I have you here are you ok with pings?
np