#Task Force 2 - Atlas: Comms
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True enough, I'll work with Fluffle to set a scan target priority list
Many of you havent submitted yet. Due time is in <t:1751234340:R>
@untold tusk friendly reminder to submit your order this round to regroup with the TF & rearm.
and most importantly the Admiral @light crescent himself, pls remember to submit your orders
Okay I did the thing. Imma go nap now.
sleep well <3
@astral depot
If we are deploying infantry next round, one of us stim jockeys should probably ride along to plug holes and kiss booboos. I'm willing to go, but wouldn't say I'm incredibly eager. Are you itching to get on the ground? If so, I'll hang back for the next wave. If not, I'll jump into the frying pan.
if im not mistaken were still missing your order, even if you dont do anything special, please submit your orders <3
C Null, I hope your software didnt encounter a bug, but you submitted 2 orders
@stuck mountain @meager raven @wide quiver @wintry pawn
and @wintry pawn @ember python @twin cypress @astral depot your orders are still missing, you only got minutes left: <t:1751234340:R>
The Picket Line looks like it's still filled up on active crew, am I safe to keep Hold action?
Yep! hold in position is always an option
otherwise BRASS who did not submit their order yet reloaded the HMG of Picketline last round, this is also a thing you can take over (I will shift you around in the document then)
Thank you for keeping us on task!
Ixen and I had a long night
no worrys, i have time (I want to watch something live in 3 hours (its 2 o clock then, i shouldnt do this) so ill have to stay awake) and I like annoying people sometimes, if its for the right reason
also i love RP Games and Science Fiction, I am so happy Union told me about this game and talked me through to join it
Likewise. I definitely made Ix jump through hoops giving me the hard sell to join something with 500 players but I'm loving reading everyone's RP and I'm already awfully fond of our TF. Can't wait to jab you all with needles so you can scrap some more toasters.
Next turn yes, but not the one due today.
@pliant fjord I crossed everyone out, you did not tick in the doc, but has submitted their orders
I can't do the doc stuff yet (gotta carefully read the orders first). @atomic comet can check them off if they're available.
Everyone submitted though? That's great!
sadly not, were still missing some (if i count correctly 4), but most of them are just floating around on the orbitals (everyone who is not crossed out in the above mentioned message)
I checked off as many as I could but I'll be driving for about 4 hours now.
no problem, ill hold the line. Good Drive, stay safe <3
Gotcha. There's definitely room for late orders, I did a lot of pre-work on our map for since I knew I'd be out.
Any requests?
Sorry was busy with the little one
all good, ixen hasnt closed the orders :D
Then let me know what's needed
even if you do nothing it would be nice having an order for your unit
i dont think there is anything to do on endurance, so just "Hold"ing at the orbital would be enough
Cool will put something temp up then
Nah I refuse to hold, I'll make something up
Prefer I be given something tho but if I have to go entire campaign making up shit so be it ๐
i think something like roaming around the ship, checking for damage/fire would be something that makes sense RP wise
I'll wait till you see what I put then lol
even better
You could dig in to prepare for boarders
there will be many things to do at the moment many of our people are dropping in some ground/boarding action
and when we stark taking damage
also at the moment the vtols join the action they also need some repair/rearm actions
I just woke back up and noticed mine says there is something wrong. What is wrong?
Good Morning, I legit dont know, well have to wait till Ixen/LCKYDRP are back home
I think I'll just stay on the ship
Okay. Thanks. Yeah I used the same thing I did for my first one so I just don't know what it is
I'll post the order rn
With my order didn't post?
I sent it in and it just disappeared on my screen
wtf
weird...
i wrote a message and it came through, so its nothin on the channel for everyone
Omg I know what happened now
Im doing this on mobile and I misclicked edit instead of copy message on my original one
oh, yep. that makes sense, but i hate when that happens
mobile discord does some weird funky shit sometimes
It's only a rough draft and my first google sheet so please be gentle but I put together a rough Scan Target List for Elim City based on current map data https://docs.google.com/spreadsheets/d/1O2p3iFY9yb6Eg9G7xpiQA10pLlu-XCZHUJXt5Z4-gsY/edit?usp=sharing
great work <3
some sort of prioritys would be nice, but that has to be decided by the involved groups together
There are VTOL bays uncrewed. (There's no damage yet though.)
And FYI, you do have to submit orders e very turn, even if they haven't changed. This is for the game archive, and the GM's reference, to make sure people aren't cheating or w/e.
We're wrapping up soon, here, should be home in an hour or less.
See above
Exactly, There's a rough priority of Large thing > Large group> Small group> single things but this will likely change as more information becomes available
like i said above, i think my first scan action will be either towards the large contact or the assumed artillery/aa battery (on the elevated area)
just having a list is useful, and they can be easily reordered as people discuss it
Pinned?
I'll add that to our doc, nice work!
im going to bed now (to watch the stuff i was waiting for) hope everything is ok, see you tomorrow, good shift everybody
I did submit I just refuse to use the word hold ๐
Prefer to do something mundane
This is my first time doing this so please please do tell me what I can do to actually help
amusement
Looks like you're splitting similar to STORM.
(1 Ground and 1 Air TCO, and a helper for each, and we have someone dealing with medivac.)
Not splitting so much as "wanting some helpers"
@warm elbow I believe we should, maybe need to, specify a target for coms intercept.
I was told it was too specific when I wanted to do it for the corvette class ships
@craggy dragon your orders are fine, but it looks like you've been using your campaign name instead of call sign in the orders
Roger. I'll approve then
Quietly hides STORM's current deployment plan
IMO Huge contact first, then Large contact - rest are either civvies or standard bots (probably)
*clarification: splitting the workload like STORM.
Hi all, I'm back, gonna power through these orders rq and start flinging pings.
Ah, you're call sign is incorrect. It's whatever the Campaign Robot thinks it is, which should just be "Alloy". Please delete and resubmit! ๐ Don't worry if it's late, that's fine.
I can help with the fighters since ive already been doing that anyways ๐
@warm elbow you've got double orders in, just delete the first one and you're all set! ๐
@wide quiver , @twin cypress I'm still missing your orders for this round. They can be the same as last round, but the GM needs to know that you're still active.
I know it's not that interesting for y'all being stuck in a bay, flying through space, sorry about that. Next turn we'll be able to do a huge air-deployment like Storm, and I hope you two are still interested in that.
Otherwise, there's a couple orders that need to be revised (just for recording purposes, not because they're unclear), and I have enough to start our final map.
Good Time-Zone Atlas!
I have edited our Pinned Comment!
I'm looking for some "officers" to help out with some of the coordination, especially as we move from "Traveling in space" to "Deploy everything and fight in three different places." You can read more on the Officers Tab.
- Fleet Officer x1-2
- 'Soteria' Commander x1
- Transport Officer x1
- Ground Officer x1-2
- TF/BG Ambassador (no limit)
If you've been avoiding reading the hundreds of messages in this channel, nobody would blame you! Here's our current plan:
We're hard burning to get to Elim as fast as possible. TF1 is going to deal with the BC (code name Tormentor) and the Frigate (Brawler) to clear up the gate and let the BGs come flowing in. Securing that Starport and keeping it open is still probably the most important thing we can be doing.
If the Frigate (Vulture) over Elim isn't dead when we arrive, we'll call dibs, and do a boarding action (you know who you are) there to secure some intel.
Meanwhile, our HATs, FTRs, and VTOLs will deliver as much of our Marine Force as they can carry to the front while the rest of Atlas catches up. I'm dubbing this action Operation Echo (Storm, but again), and will have some pictures for it soon.
quietly sneaking in to offer myself as a STORM liason, and whoever is assigned to me
Ah sorry, I'd like our officers to be a Non-TCO, and be part of Atlas.
amusement
When you're done selecting your BG Ambassadors, I'll be happy to be messaged/pinged by the one assigned to STORM.
That's the idea, yea. The "ambassadors" would be the people in here who would come to you. TCOs are (allegedly) already doing this, so putting you down as an ambassador to your own BG would be redundant.
Sorry, I was asleep :P
Ah gotcha. Hopefully we'll have a solid plan before you have to go to bed next time!
Are you Europe Time-Zone?
Ahhh, Epsilon shift! Makes sense.
When action happens I sleep
You should be ok to copy/paste your previous orders, the plan is still to run the blockade, but NEXT turn, we're gonna load up all our airstuff (you included) and make a run for the planet.
We'll MAYBE have a boarding party go at that Frigate. (Watch the midrounds, if Storm and Fluffle fail to kill the frigate, we're gonna use our boarding plan):
You, Me, Dasfier, Noble, Star, and Gristle.
All that sound ok?
That's good news
(Just don't forget to post your orders even if they're the same)
OMG
Buzz
S.W.A.R.M.
Man, I love Epsilon shift, everything is peaceful, meme-y, and hilarious.
Good morning Atlas :p
well we're not attacking it this turn, our fighters are still reloading so we're not doing a bombing run and the vtols are descending to the planet, next turn if the vtols are able to come back to high orbit and attack on the same turn then we might be able to kill it
gotcha, good to know
we might call dibs then? depends on storm
It'll be good for Intel, and if Fluffle wants to join the boarding party, that'd be pretty sweet
I've checked with Storm, I don't think their VTOLs are coming back up. Things might have changed in between I suppose, but that was the case yesterday
Oh, interesting
without storm we couldnt kill it fast
What's the range of the boarding pods though?
That's not bad
then we can send in reinforcements as we get closer
Yeah makes sense
2PAI can hold a ship corridor for 2 turns easy, longer with an engineer
And that wouldn't really delay the dropping of Hammer, if you board and still head to the planet
That's the idea, yea
Mkay
HATs will paradrop
Seems good to me
so might just let you board it then, tho our bombers would be disappointed to not get to fight again :P
if we can find a safe spot
Well, the bombers can still be active on the planet
Hey, any chance to disable something makes it easier to board later
Plenty of targets there
but if there are ground targets, yea, might be better
And true, disabling modules would also be great
We're gonna want to scan before dedicating to a drop. We don't know if there's AA somewhere down there but Storm may be finding out first.
true i forgot we can go into atmosphere
We are truly flexible :p
Storm is about to find out :p
We'll have a fighter escort, probably all 4 with the HATs is best
Probably should wild weasel a fighter or two to see what air defense gets kicked up before committing to bombing runs. Also city fighting looks to be the start so probably want to be careful with the drops
God bless'em. They'll need it
I honestly still think an all VTOL carried group is a bit busted, it seems way too good.
We'll see how they actually perform
it IS really strong, but has its weaknesses
They're two speed faster than anyone else, don't need to reload
Don't they have HVTOLs with tanks?
yea, but those can't be used in air, and whenever they land, they can be shot at by ground troops
what would the vtols in low orbit even do? after dropping off their troops its not like they can attack smaller than an orbital (unless they can attack ground troops and its only aerospace they cant hurt)
They can attack ground troops.
So they can do cas
yea, pretty good against infantry
then it makes sense why theyre not coming back up
drop pods don't care about AA, so drop assets dropping immiediately to support Storm makes a lot of sense to me. If there is AA we'll know about it, since it'll be actively shooting at Storm.
I'm curious to see how much help they'll actually need
That's definitely the goal, we'll be one round out still
I've seen their battle plan, it looks quite impressive
Not the drop pods I'm worried about but the HATs
If Storm just crushes it, are you guys dropping Hammer somewhere else?
We'll have 4 fighters escorting, which is good defense against AA
Or do you need the starport for operation Deuce?
It's kind of a hybrid plan now?
yeah, i realize now i should've read this as paradrop. so yeah
It's at least one turn faster to deliver paradroppers by HAT than it is to try to dock.
It flies like a brick but it flies, sir 
I offered but never promised that we'll look into taking them straight to Crossroads if Elim was a sure thing before they were on the ground
That's definitely a good option we can consider
i doubt it, we know the bots have armor, like PAI, so sweeping them away likely won't happen too quick
Just send them directly to the other city
we can try to finish the boarding plan while we transit from one side of the map to the other
The boldest of moves, immediately try to retake Ziyal :p
Ha, that is tooooo bold lol
I don't think Fluffles has any troops for boarding sadly
we'd be stopped by the first orbital we ran in to
even bolder attack alden gate
We can barely defend ourselves against boarders X)
we got a couple infantry squads but at this rate its best we save them for counterboarding
Yeah
When I saw double main cannons on a frigate I knew I didn't want to see what the bots have near that moon and other gate lol
fortunately only TF1 has the kind of firepower to stop that
which means we get popcorn
๐ฟ
Hmm, Fluffles or Atlas can provide some firepower in a pinch
Sometimes a couple of extra hits make all the difference
we got a couple bombers and thats about it and I doubt atlas has much more firepower
I know Victorum would be happy but after the BC debacle I realized how vulnerable to boarding they are. If they get swarmed out by those buzz droids they can be in serious trouble.
๐ฅ
Do they have no marines?
Or point defense?
An armory would also work
How goes it in the bakery?
They have a few but they don't have enough crew to man all their guns. So the more they dedicate to fight off boarders the less guns are shooting. They have a really strong air wing though!
They do have an armory, and more crew than us I think
Yeah I've seen the air wing X) most of our air power is stuck there
But it's true that a boarding would severely hinder their shooting capabilities
If they don't run off on their own that is
If we have to, we can Sortie our HATs with buckets of infantry to help them out
(I think)
Ho god don't talk about spending more LS
I'm already worried enough about supply as it is X)
Hey, they've given us an IOU already
Yeah, we can cover each others weaknesses and they can move crews to use the guns they need for any given situation. They don't need them all armed at all times
Interesting
so we can return the favor later
I've seen their battleship actually doesn't have all forwards MBCs
Which I find... Weird
like I said waayyy up top, we worked it out, it's ok, it was just two assholes making offensive jokes, and they've been chastised for it
Some drama is always unavoidable. You dealt very well with it
definitely did enough bad mouthing of my own, but I'm trying harder now
Yeah, they have 1 for port and 1 for starboard. It extends their firing arc so there's usually two cannons on target most of the time
I'll BM all I want :p
Sure. But what about 4 on target all the time :p
I'm BMing your choice to spend an LS
that's different, that's a tactical disagreement
but hey, Storm wants help, and this was always the plan
It'll be more fire power but a much narrower angle. Leaves less room to manuever
I talked to the captain over a TTS table once, The PV is better vs numbers, but the other is more consistent
com-int is gonna be super useful for them
Such a good module
I'm glad we got one, our guy's great on it
That also makes sense I suppose. Different doctrines
I can see it. And agreed, Com-Int will be very useful. I'm starting to see the value of an Electronic warfare Destroyer. Kitted out with a lot of scanners and Com-Ints for fleet data
Hooo, sounds fun
you also don't need to crew ones that you suspect won't have firing solutions.
After this campaign, we'll see so many funky builds
For boarding?
or whatever
We've seen the Aviary now prepare for the Apiary lol
exactly
"No! You can't land here, this is the Apiary!!! The Aviary is the one to our Starboard!!!"
My only worry is that the game will turn to an orbital only one
Who wouldn't to be in a fun and unique orbital
Especially when it takes so long for ground troops to join the fight
I'm honestly glad I'm TacCom-ing, I'd have nothing to do, and I'd be just as mad as half of this TF
we've been so close to doing things ๐ฆ
compared to how long this campaign is going to take, i dont think the wait will matter. it just feels long now because we're living it.
true true
I hope so
Well, my suggestion was Cell'Dar mine, though we're currently a bit split on where we would want to be dropped
Can't hold ground objectives with orbitals. And we use LS pretty quickly. With the right unit choice a BG can be pretty independent
I mean, I'm not complaining, Fluffle is having lots of gameplay right now :p
if there was no trouble at the Gate, it wouldn't be as dramatic.
right?!
True
could foreshadow a ship entering just as Atlas is leaving
That's a strong DMing decision
and let Victorum do something cool
yep, us fighters have alot to do
Hooo that'd interesting
yea, already hired me a Squad-Leader
Fighters will never be out of a job
maybe its just because i spent the "C4" period never getting into anything, i still enjoyed the unfolding drama. especially on Lussan. I'm not that fussed with the wait.
shout-out Reaper
Lussan was a good campaign. Fun times
Yeah, we seem to have caught the bots over-extended. Whatever they need this biomass for seems to be important. Or they're just arrogant for a bunch of overgrown copy machines
I was extremely envious of those who got in. but i still really enjoyed watching it unfold
I can imagine
I got lucky. Scrap and Scatter was a dream
Another reason I wanted to TacCom and give something back
im glad banana chose bomber prompting me to go fighter without really thinking about he made me accidentally pick a useful unit x)
You see, that's why us iron hammers started gambling and making polls :p
Oh yea, I totally get it
New Braven was good too. But I'm definitely learning a lot more being in Logi now. I miss the old Casualty system as a medic though
And I'm finally caught up
Tried out there too, no luck. part of why i opted for this "my mech is old and looks bad" rp. like armco commanders liek "hmm, i have like, 20 other mech guys i could take, and they have nice mechs, that are good and reliable.
I just hope we don't loose anyone ๐ค I love my crew
we're happy to have you for sure, you've been super active in chat, and mechs will NEVER not be useful
OH, wait, no i didnt mean Lussan, it was New Braven, New Braven i was watching round by round.
I've been in two official campaigns, and our ops never lost a unit. My record is zero casualties, and I wanna keep it that way.
Yeah, I was in the group that paradropped onto the Starport. Everything was going smoothly until we got counter paradropped on lol.
We lost 2 that I can remember in New Braven. An infantry squad and a VTOL. We got the civilians out though.
AJ, you wanna be Left Mech or Right Mech?
I'll take the left
What's happening on this picture X)
An ancient american meme. This was a Superbowl half-time show a few years ago, and the sharks were memed to hell.
2015?! jeeze
Yeah, that shark was getting it
Wow
Likewise!
If you're just coming in, [here's](#1382037040438181950 message) the most recent announcement. Take it easy, friends.
Would it be possible if we scanned this first? I'd rather not drop HATs onto something that might have anti-air ๐
what timezone is ixen I swear i always see him in here no matter the time
Right, I've taken the advice I've been given into consideration and remade the idea of the plan (which will probably change the moment we land if I'm being entirely honest), with the new plan we'll be dropping in much closer together
Same XD
Where are our boys and girls dropping?
American I think
I think too, but i think his sleep schedule is like 4 hours of sleep or so. Take care of yourself, guys and girls (and everyone in between and around)
I ended up planning on recommending that Atlas's forces drop in the south
Alongside one of our ODTs and our combat engineer
The red bit?
Yeah, and the orange next to it
Awesomesauce
A lot of activity in here, My plan is of course to try and get "Aloha" behind Vulture
I'm central US, I just usually get 5-6 hours of sleep. (Slept in yesterday and missed some Shack questions.)
I've also got the benefit of a very light summer schedule with not much going on! I'd have never agreed to do this otherwise.
This is beautiful, and a great plan. I'll incorporate this into what I've got so far. Assault map to come later!
Every time I think of a boarding party for the frigate I can't help but think of the old raiding party cry / taunt from age of empires
"Hey, Im in your base. Killing your dudes"
"Nice boats you have there... this one is mine now"
did someone call /jk
thought you'd like that
Lol
We are strong, but 2 major weaknesses:
No in-flight AA capability unless we get upgrades.
No scouting ability.
VTOLs unable to manage anything more than lightly armored/lightly defended, cannot hit evasive.
Honestly I thought you were gonna say no in flight movie or snacks being one of the weaknesses
They're are but you only get pretzels and a movie about snakes on a plane
allows landing, but vandalizes their planes
eyes the 10 BGs that have had nothing to do except watch STORM possibly get eviscerated
Not gonna lie, I'm considering picking up a Battlecruiser or battleship as a unit I have
Oh, we have those - remember, we carry small supply. Which, considering it can be used to resurrect INF that have been bleeding out for the past 10 days, I'd say that it has snacks.
Lol, sounds good
Yeah the projections I have seen are like 10+ turns for this one. C3 was what 6?
yea, 6 iirc
I will be amused if Shack has to spawn in some extra supply for us because the campaign is running way longer than he expected
I doubt he would. More like, we spent it, now we're screwed
Iโm thinking thereโs a point after weโre screwed and heโll be like, โokay, it really wasnโt supposed to take this longโ
There's a deus-ex-machina in the background info, we're expecting some reinforcements, just not sure when
So when it gets dicey, they'll come then I guess.
Light the beacons?
We also might have to have some "Grey Mode" days, where we eat rations, save our ammo, and ignore air-support requests" - Unsupplied, save our LS
I have been considering that yeah
Maybe if there's a lull in the action where fighters don't need to reload or something
Yea, I'm hoping after we take that Frigate, we can chill for a turn in orbit while the ground pounders do their thing
Since our ship weapons only need to reload once every three turns, we need to sync that with the fighters
As long as your aerospace is out on a mission and landing to rearm next turn, that works.
We'll warn the local BGs when* we're Grey mode so they don't send their units to us to repair
Most fighters are with Victorium anyways
And not many things consume LS apart from Taskforces and the airfield building
Actually, Taskforces consuming LS to stay supplied is a bit sad, that means making multiple small Taskforces with different objectives is extremely LS inefficient.
And the ones with 50 guns and 10 aerospace consumes just as much as the one with 4 guns and 4 aerospace
I wonder if we can tactically aquire some from the locals.
Atlas lands a ship at the space port and we load up recovered supplies or something.
I think that will be a stop gap if we need one
New class photo dropped. (Most group names are placeholders, lmk if you have a different opinion)
-# (holding out hope that hades will awaken from his coma, and re-join Soteria)
I Actually like that there's a a gradient/give-and-take. Larger TFs means greater LS efficiency. Smaller means better movement/strategic position efficacy
Means you need to weigh your options without there being a "right" composition
I guess that's also a way to see it.
Good timezone, everyone!
I'll be updating the Scan Target List as we get new data from Storm's landing. Need to add the Frigate in orbit too but I figured that was an obvious "must scan".
For sure.
I'm making some assumptions here, but we know it has Drop Pods, and most likely has a flight deck or two, leaving just one or two unknowns
Meaning there's no way it's as well armed as that Brawler
Also, I'm in Game Room 1 streaming my mapping out of what I'm calling Operation Echo (storm part two, electric boogaloo), if anyone is truly bored enough to want to watch.
I agree, my main curiosity is if they have buzz droids. We'll be in a vulnerable spot if we deploy everything and then got boarded
Very valid concern honestly, since we have some sort of similar bots landing on ships
Mm that would be really scary if they had like actual buzz droids that work against aero as well. Best not find out by testing anything with our units directly
Just curious... Do we have any idea what the massive ? Is in the top left part of the map lol.
That has me by far the most concerned....
(maybe I'm just traumatized from one of our ? Being a nasty frigate ๐)
Nope, could mean anything lol, it's top of the scan list for that reason
Ah okay, I must have missed those messages
https://docs.google.com/spreadsheets/d/1O2p3iFY9yb6Eg9G7xpiQA10pLlu-XCZHUJXt5Z4-gsY/edit?usp=sharing
all here
Nope
I'm more concerned about the 5 question marks we're dropping onto
I really hope it isn't any sort of aa
unfortunately a possibility. or artillery or civies watching their homes burn
same, this would be a prime position for artillery and anti air, if I were them i would place them there
My guess is we won't see anything heavy duty in this city. It will come later once we push further.
Since these are just supposed to be bot early drop troops
The chance of enemy aa is very scary though
Yeah, which is why I want them scanned ASAP
Here's a picture of the plan that I was failing to explain with words.
@sage perch The Pearl could charge ahead of the fleet to get to AC range, but it'd be alone, and we're not sure what the FTRs are gonna do, or what weapons the Frigate has.
This is all depending on what happens this turn with Fluffle & co though, but I wanted to get this down beforehand.
So I might be hanging out waiting for the ship to get into boarding pod range?
Either that or paradrop in on the HATs? IH is pretty hesitant to load up their infantry though
After midrounds, I'll start pushing people to reserve their seats
Wait, where is Fluffle? I totally missed where they went off to
we're at Nav-1
Are you all planning to go to elim too?
we're taking care of troubles aboard our ships and reloading our fighters, planning to strike Vulture next turn
we'll try)
If you end your movement within 1 range of our formation, our offer to fire Breaching Pods at you stands XD
Lmao
we'll have to wait for midrounds to decide ofc
I hope that we have that issue under control
@pliant fjord depending how much TF3 clears/identifies on that ship, our fights might not need to fly evasion to help guarantee cleaning up any left overs
Unless the plan is our fighters go planet side asap with the vtols
Good point. Gonna wait for midrounds (tomorrow) to do any more editing
It seems likely the enemy fighters will follow Storm in (who wouldn't pass up VTOLs that can't shoot back?)
but again, don't really know
haven't your fighterwing spent their ammo previous turn?
they're docking and rearming this turn
We are reloading now, so will be good to go next turn
Oh yea fair
Certainly want to prioritize securing the air space
we've come to conclusion of two reasonable course of fighter actions
either they chase Storm or fire at them and group up with Vulture to protect it
It's .5 movement to go into lower atmosphere, and you can only switch once per round right?
plus we don't know about AA, or anything, the safe option is to just send Soteria and the Boarding party first, then deploy everything else a round later.
It's Half movement to descend, so for FTRs, 3.5
Half TOTAL movement, unlike takeoff/landing
Ah half move.
opfor AA is almost certainly going to open up on Storm while they descend, so we'll find out about that soon enough
who knows, they might have none
sure, its possible
(doubt)
I'm going to be so sad when we find out Theres a LRM site in crossroads that's going to pound us until we push to it.
We want to go there anyways, but at the current rate we are another 2-3 turns at best before getting there
if there is an lrm site we can make a formation w/ Fluffle that has HMGs on point defense to shoot em down
Yea, we had that assessment too
Omg what your right
you'd be in a better position next turn
we know there are strategic level missiles coming from somewhere
We can park here til the city is clear while Fluffle scouts ahead
we'll need a turn to retreive our marines anyway
My suggestion for the drop group would be 'Falling Anvil', but 'Mic-Drop' is pretty good too.
A man after my looney-toons loving heart
"Falling with style"
that would mean that Atlas is carrying both the Hammer and the Anvil
"Forging a Better Future"
Joint motto
(just need IH to go through 4 more rounds of voting to approve)
I think we've hammered out a name then.
Unfortunately there are no more polls for iron hammers :(
(or not)
Yea, y'all can just chill and take a break
Post-midrounds, we'll finalize the deployment plan, whether that means we wait on HATs, or send in the clowns
I'm looking forward to the drop.
Yep~~, until we learn that we were actually about to land on AA and we need to remake the plan~~
Ya, nothing's set in stone yet, and even then, it's up to player orders
Yep
Storm will scout it with their faces.
True
if theres a lot of AA it'll be up to the drop pod capables to shut some of it down
Then we can drop in behind the clankers.
-# "heeeeeeere's Johnny!"
every time you praise Ixen's maps, spreadsheets, or skill at herding catgirls, you directly replace the need for 2 hours of sleep.
Skill at... What...?
๐คจ
organizing trpg players is like herding cats. but this is a discord server
is that this turn or next
I do not require sleep, only affirmations to quell crippling anxiety.
T4, after midrounds, the picture is just a preliminary plan
and we're deploying HATs, VTOLs, and drop pods this coming round? Wednesday?
HATs/VTOLs yes (pending new information and with enough paratroopers), Drop pods no, they're still out of range.
So we got 2 vetols going to knock on the frigate's doors? And provide some seasons greetings?
Pending midround info. Not gonna guarantee anything yet
-# but there's nobody to call dibs this time
Fair enough, i mean could be one vtol full of angy PAIs
-# and nobody in our way
-# and it's our direct responsibility now
Howdy atlas, howโs it going?
Weโre waiting
it's getting exciting now
And plotting... I mean waiting
lots of plotting, yes lol
Iโm glad I have tomorrow off so I can not feel guilty about staying online all day
I frontloaded all my work cuz I've got D&D tomorrow. I'll be around in the morning, but I gotta prep, do food, and finish writing stuff.
If helpful people want to hand out some goals, I'd love a tally of who all is willing to go paradrop, and some ambassadors to sign up to work with BG12, TF1&3, BG3/13, and BG9/14, to make sure we've got whatever they need next turn. (We're the logi-fleet after all)
The Crossroads airfield plan is apparently a GO, so 9/14 are gonna try to pick up the LS for that while we're in the system (it's already budgeted).
This will very quickly become way too much for me to do alone, and I very much appreciate those of you who signed up for Officer positions.
@rapid sail Next round, it's time
I do like the idea of flying in, belly full of angry boys
You'll have to play rock/paper/scissors with R.UBER to see who gets the PAI and who gets the Engi
Whateverโs clever, Ruber and I can probably come to a reasonable conclusion
The me wants to bring in the Engi, but the Gristle would love to go in blazing with the PAI
Exactly
We takin' a high caliber can opener to that frigate?
that's the plan
Say less, Cap'n
Howdy Atlas.
Hows the day going?
But that's good game design, because more smaller TFs can be more effective in a broader AO.
I'm struggling to write a Logistics guide, but that's part of it.
Its going good. Getting a bunch of editing done while reviewing the Tac-Com maps.
Anything you need me to clarify?
new plan: throw STORM at the AA
the problem is.. whats the alternative for LS and resupplying? The system is designed to be simple. Anything else and your adding even more layers.
Exactly, doesn't need to be perfectly realistic to be effective
you also can't make the assumption that allowing smaller TF's doesnt brings more players in to player orbitals. Giving us even more LS across ARMCO.
Weโve already got a cake worth of layers, might as well go for the Mille feuille
Add more pasta to the lasagne
The depth vs usability struggle
and this is as simple as I have been able so far to make it while giving the players all the self expersion / customization they have shown interest in.
Youโre never gonna be able to satisfy everyone
Weโll do this campaign, notice the shortfalls of the system and iterate upon it.
What Honid said here.
It forces players to consider efficiency vs effectiveness.
For sure!
There is no such thing as the perfect system
@ Shack, We've got a preliminary plan for T4 down (assuming everything goes well T3, ha). It's [here](#1382037040438181950 message) if you wanna see it.
Right? A Cargo corvette with 1-2 CS for additional Cargo Bays and 1-2 CS for weapon(s) would be a very simple 2-player experience. Slots in to basically any TF
Btw Stout1 and C Null, what do you think of creating our own minigroup of Intel Gathering? we could even name it Prometheus or Kassandra or something to fit with the theme
what do you want to call it?
id wait for the opinions of the two others <3
but i like both abovementioned examples
Thank you guys so much for transporting us and not relegating us to the 800 year old engine lottery
no worrys, its our job
I asked Vivi to do a mock roll to see what they would have gotten. It was a 1.
-# whew
I added a World clock to our front page ๐
Fun little Google Sheets exercise
Let's go Picket!!!! Add another notch to your gunner station!
-# pls no more FTR hits, I'm scared
Its been an honor O7 (maybe, will see about the next step in our flight path ๐คฃ )
If you land maybe one of our engineers can fix you up
Well-
Cyborgs, then? #midround-events message
Congrats on making it worse
I can only laugh, for if I don't, I will descend into sorrow
I, for one, welcome our new final boss
Space-Capable Heavy Mech with 4 armor
where'd you find that picture of me tho
Thatโs not ominous in the slightest
According to google, the Head constitutes between 5-10% of a human's body mass.
If you are referring to the gif, its a medical servitor from Darktide. Its a left for dead style warhammer 40k game.
I think to register as a specific species, they almost have to be brains in a jar
cyborgs may be right
that is a scary thought
the mind of a deadly cute otter
in a unstoppable killing machine
Itโs probably too hard SF to rule out cyborgs because theyโd have a very different emissions profile
are they still self aware, do they still have ego
I hope not
Oh, Conko, Fairlie had a [question](#1382037040438181950 message) for you
oh thank you one sec
Also, I would like to note that Shack was poking the boarding plan with a stick even though he knew we couldnโt rescue the life signs
its a shame we couldnt from a roleplay and world building perspective
but im sure well get more opportunities
sometimes you gotta throw your GM a bone and walk into the obvious trap
I think were fine to message each other on here as its good for other battlegroups to know as well, but if its easier to organize in heads then yeah im all for it no problem
they wanna do cool stuff too
after you
I will always happily walk into the crusher haha
๐ no crushing. no dying. no fun allowed.
-# jk please have fun, but srsly don't you dare throw away your unit
Apparently hailing allies requires a primary action, good to know. If someone who's still going to be on the ship next turn wants to do some Comms RP for game impact, feel free! Post it in here first so we can all give some input on it.
Yeah, Storm's tac map for this turn is a good example of RP/comms stuff
Good timezone Atlas!
Some updates:
- [Midround Events](#midround-events message) have been posted. Don't worry, there are still more to come!
- I added some QOL upgrades to our doc, including a supply-projection tracker of my own, and a World Clock on the front tab.
- There's also an Officers tab, with open positions, if you want to dip a foot into the Tac-Com world, this is a good way to be helpful.
- If all goes according to plan (does it ever? lol), we should be arriving at Elim space next turn, and can deploy our boarding party, and any Paradroppers who want to rush ahead and reinforce Storm. Check the Operations tab for a picture.
- Check the Deployment Logistics tab to reserve your seat if you want to deploy! If you'd prefer to stay aboard the ships (and you're not a fleet-crew unit), put yourself into the "Floating Crew" boxes!
- There is now an Orbital Actions tab to reserve stations and docking bays. Enjoy!
Thank you all for your constant support and kindness <3.
-# Ixen, out, g'night all
all good, it was nice to confirm how accurate your prediction was, even after we got another ship
-# What's it called when you're attracted to spreadsheets more than people? /s
an accountant?
Morning Epsilon, what's cracking?
Just caught up, I think I nailed the reason the bots need people
They're going full Cybermen.
Also, Victorum's entrace ๐คฃ
Autism
i think we are fine too, my idea was to give us (RP wise) a name because we do somewhat the same thing and its faster to write Kassandra compared to C Null, Stout 1 and Fairlie
C Null has been mentioned. How may we assist?
I pitched the idea that you, Stout1 and myself are giving us a name as Intel gathering Group of Atlas
Ill translate.
Participation in Interfleet Scientific Coordination queried. Designation input requested. Participation voluntary. Cooperative Language required for participation.
Goooooood morning Atlas Alpha!
Good Morning for you <3
Im still waiting for the result of my scan and the comm intercept try, also waiting for the intel Storm and Fluffle will provide by checking the enemy (AA) forces with their faces
More midrounds to come. The self-imposed deadline is in 10 hours.
lmk where you want me ๐
i think well need you to man one of our guns as soon as the vtols and the hats are out
Yup. Lots of our ground units are gonna be leaving stations and deploying, so a whole bunch will open up soon. There will be Storm's VTOLs coming up needing repairs, guns to man, and more.
In the deployment tab, if they're not crew, they've got a label, like "Noble (INF)".
hey ferdy ๐ nice to see you there. Hope the Atlas stuff is not too boring :p
Ill add the tags too at the list on the right hand side
so FD-PL2 all 3 VTOL Bays and Reloading every gun will be open (and dmg/fire control) when every other unit is dispatched
There's also the whole "maybe the Bots are making Otter-cylons" mystery, so it might be worth it to have some crew use our med bay to take a "medical scan" of some of the Lumar.
how does the mech bay reload and repair work? is it an action only mechs can take or is it to support them when they came back?
It's exactly like a flight deck for mechs. Anyone in our TF can crew up the Mech Bay to repair and re-arm all Mech units in the bay. The Mech pilots themselves can disembark and take the action themselves if need be.
ok well (tr to) manage to have somebody there when they come back
it'll be a couple turns for sure, they're going out the drop pods in 2 turns, then we gotta pick 'em up
nothing to do yet
so hopefully?
so next turn were deploying our vtols if i understood correctly, so we need some hands in the vtol bays (also it doesnt matter on wich ship you are if i understood correctly, you can crew every module on every ship)
Plus (again, assuming we end up where we mean to end up), we'll be pretty close to Storm's VTOLs for med-evac. They may need some repairs too. We're the support fleet, after all
Ixen do you think it is worth it to add the unit tags also to every not purple slot?
I do want to remake that tab to be more easy to understand for sure
It makes sense to me, but I also made it, so
Might cut it into two columns? One for Marine Deployment, one for Crew Actions?
It makes sense to me too, but i used it also a bit
Morning, Atlas
Here's to midrounds today and our continued survival lol
there are 2 minor things I can think about Improving (I can do that if im at my PC soon again)
1: Giving all of IH some distinct text colour so we can faster see who is with who
2: changing all of the on board stuff to the Purple colour, so its easier to see (I mean the intel and the DMG/Fire Control stuff, but they also make sense as they are)
ill look at it in about half an hour
Oh boy, we cruisin'
And our fighters are getting shot at!
I think he meant Victorum's fighters, ours aren't in the picture and were shot at yesterday lol
-# I sure hope so anyway
Fighters! Being shot! Alarm!
Explosions everywhere
I know, it's very exciting
It followed us
Unless it went all the way to Nav L-W1
Depends on it's speed ๐ค
It might flee again if it catches up to you lads, seeing it's current state.
its speed doesnt matter, what matters is we have a tac map in Nav 1, which means we cant make elim this turn.
should it not be Endurance Mech Bay ?
ahh, so shack is a merciful god ๐
man, i hate the idea of letting that frigate limp away. wondering if its worth doing a sortie of our fighters to try and run it down before it links up with other bot ships.
If we sortie and pick it off, we could still make it back to elim... but we would have to run without evasion
hm couldn't it be possible that a 212 fighter hits it in the rear?
shouldnt get shot at too much
We got the frigate of Elim to worry about. Let Victorum have their fun on a hunt
shack said no map at the gate, so its probably already moved out.
@pliant fjord the new thing looks great, im heading home now, but afterwards, ill try to continue supporting you
If there's no Tactical map for Nav1 in the campaign briefing room, we're in the clear
My best guess is that we're good to go to Elim
when clicking into the armco discord this is the first message i see and it made me so nervous about the mid round events
... I think we escaped that battle with zero Orbital damage
one hit on Olivine and Reaper
Hell yeah, love to see it!
There is now an Orbital Actions tab in the doc to reserve stations and docking bays. Enjoy!
I'll be updating the Deployment Logistics tab to match
Also, go flood 3/13 with some love, they lost a VTOL ๐ฆ
Atlas Fighters:
Rules have been clarified, and Aerospace units CAN flank orbitals.
meaning, they ignore armor when attacking from the rear.
that is actually really big
Makes me extra happy we've got a rear HMG
and just to tripel confirm, it cost half of the total movement to go into lower orbit? So from our current estimated positoin of being in Nav 1, we would need to spend .5 move to take off, 1 move to get to the space above, elim, and then fighters would have 5.5 move left? So we could not make it planet side next round correct?
Hmmm, it's questionable, it depends on what "moving into Elim orbit" looks like
I guess what im weighing up based on current info... if we only have 1 shot with 4 fighters, and there are 4 enemies who are chasing & killing our VTOLs... im thinking it will be better to chase them down first than dealwith the orbital
altho i guess we havnt had TF3 go yet
But might be close enough to get some HATs in for a paradrop?
This will make a difference
Is blue or red correct? IDK
I'm gonna ask in TacCom chat and hopefully not get ignored
can HATS drop from high orbit?
Blue is Correct according to other TacComs
its possible.... but id be scared with that frigate there. It does have some guns
So yes, we'll be in range to Paradrop with FTR escort
fluffle is going into Elim high orbit right?
yea, midrounds aren't done yet
and it just hasnt been resolved yet?
yeah they are aerospace
well fuffle sadly is moving much slower due to following the hexes instead of going full speed
which is a tad anoying
That VTOL kill kinda felt like a warning lol
Feel free to share this with them if you've got good rapport
im hoping if you guys clear the boarders youll be allowed to move as normal
but your fighters/bombers would change what id recommend our fighter wing does next turn.
wait what?
See [image](#1382037040438181950 message) for clarification. I haven't seen your maps, so can't confirm this is what's happening.
I know that following the hexes takes longer, but i didnt realise we werent taking the straight line and instead following the hexes
Good timezone Atlas!
It's time to begin planning. This next turn is gonna get schwifty.
Some updates:
- [Midround Events](#midround-events message) have been posted. Don't worry, there are still more to come!
- I added some QOL upgrades to our doc, including a supply-projection tracker of my own, a World Clock, and a new tab!
- There's also an Officers tab, with open positions, if you want to dip a foot into the Tac-Com world, this is a good way to be helpful.
- If all goes according to plan (does it ever? lol), we should be arriving at Elim space next turn, and can deploy our boarding party, IH's VTOLs, and any Paradroppers who want to rush ahead and reinforce Storm. Check the Operations tab for a picture.
- The Deployment Logistics Tab has been split into two:
- The Deployment Methods tab is a place to reserve your deployment seat!
- The Orbital Actions tab is a place to reserve orbital stations!
All HATs, please confirm if paradrop is a "GO"
Boarding Party, please confirm if boarding is a "GO".
All other units, check the two new tabs, and declare your intentions!
-# Ixen out.
-# feel free to wait til the end of Midrounds, I gotta go finish D&D prep, and won't be on til later tonight.
Also please delete your name out of the Orbital Actions Tab if you plan to deploy this turn, that your unit is only once in the (coloured sections of the) Orbital Actions or Deployment Methods Tab (or twice if you are a vehicle and dismounted)
We're gonna be busy with medivac it seems
I think our choice to head straight for Elim just got validated
we should make sure that we have the Sentinel (VTOL Bay and Med Bay) always staffed
Did we get rules clarification on whether the unit crewing the med bay is the one being healed, or if we need a unit to crew it in order to facilitate the healing of a different unit? I was led to believe it was the former, i.e. med bay works on automatic
i think the same
Ill take a look at the rulebook
"A medical bay used to recover casulties. Recovers 1 FS per round when used.", id understand it the same way you and ixens description in the doc supports that
But you as Medic can also heal somebody else aboard our TF with your Medicness
I think that then begs the question: is it better for us to sit on the Sentinel and wait for medivac, or drop in with the paratroopers to keep units on the frontline as long as we can to maintain fire superiority?
Weโre gonna have to be careful with our ODTs. Every single squad in that engagement took 4-5FS damage
if you drop you are at risk of getting harmed yourself, but then there is no need to fly the squads to be healed out of there with a VTOL
Exactly the reasoning behind the question. It strikes me as a better use of our action economy to deploy medics to the ground, and that's a risk I'm happy to take to keep other people in the fight longer, but despite being a player I'm also a team resource and don't want to take that risk without some team consensus on it.
We should consider if Storm wants to evac their units topside (which makes them much safer) or if theyโll withdraw behind the lines somewhere
Their front armored but flanking attack sems to get around them
oh this is music to my ears
but we know no anti air battery has shot on the descending vtols of storm, thats a good thing
so most of their AA capabilities should be the fighters and the orbital above elim
I'm just a shiny, so please correct any flaws in my reasoning, but it seems to me that the more ground forces we withdraw to keep them safe, the more focused the bot fire will be on the ones that remain. Aren't we just shifting risk when we do that?
That is true but the bots are severely depleted and weโd be depriving them of the chance to finish units off. I hope we can also push up some reserves to replace the units being taken out
Okay, then I think we're on the same page: it will come down to how many boots we can put on the ground this round.
Which I donโt think will be any drop pods
Yeah, I think Ixen said those will still be out of range this round
drop pods and heavy drop pods are out to range 3- just eyeballing it i think they will be in range
big if true
admittedly i'm just eyeballing it
there are 3 bands over Elim, so its possible we couldn't reach the center band w/ the starport, but could reach the western band? i'm not 100% sure
honestly, we need to have end of round maps to know our exact location before we can map out anything.
I took the range 3 to mean that you could move 3 from the initial drop area, but after rereading it, you might be right that its range 3
do we dare spend another LS to get in range? ๐คฃ
(if it works that way)
i'll do a quick mspaint hack job to explain myself and then Ix can sit me down and explain to me why i'm wrong later
this is the correct way of playing. Push the system to the limit ๐
and now i got Push It To The Limit by Paul Engemann in my head
it fits so well though
range three in Low Orbit (above the tactical map), we're still in High Orbit
we have to be in the shaded zone to use ODPods
looks like 2 infantry and 2 VTOLs were lost. Those consistent drop pods is a bit concerning. Is that 100% coming from our frigate bot friend?
Okay looks good for deploying and hitting the frigate in orbit, I'll prep a message later for deploying
It the only ship up there
Also holy shit that was a lot of losses
I guess im thinking... those missiles being launched from across the way wouldnt happen to be... drop pods right?
inter planet somehow?
last I heard they're ICBMs of some kind
coming from the East side of the strategic map
okay, so pretty confirmed its the frigate
-# (I'll check back in a bit again)
-# this is pretty insane
If Storm Asks, we've got troops/medics/engi/FTRs coming this turn, and 6 open spots for VTOL repair if they need it.
I don't think we'll be in range for the VTOLs to ascend then dock.
but they can run from the fighters and get behind ours
If @turbid kernel wants to take up the Ambassador mantle for that, that'd be super helpful
Gladly 
wouldnt they have to go into high orbit for that?
yup
I see your answer as to why i'm wrong already, but, i made this, so i'm posting it as a record of my wrongness
im concerned that means they got to run thru the fighters.
yup, up to them, but they should know they have the option
and, yea actually we ARE in VTOL deployment range this turn too
thanks for making that AJ, you're a lifesaver
im waiting for the final map... because yea the casualties looked pretty heavy even on the surviving infantry. if the VTOLs bail it might cause issues. Maybe fluffle can get close enough they can deal with the fighters first thing next turn, that woujld open up a lot of options for everyone.
that would be amazing
yea definitely keep waiting, but lets aim for max deployment asap, orders due in 27 hours.
So drop pods are really only useful as a counter to enemy AA- since we know the enemy has none here, the ODTs can just paradrop in
wait... what, sorry im confused
paradropping is still dangerous, the HAT can get shot down (pls no), and units can take damage for choosing the wrong hex to drop into.
but yea ODTs can paradrop too
thats true
if you wanna get in early
ODTs also can dig in on landing?
Rude
Orbital drop yes*
yeah, as long as its an insertion method that doesnt use any movement they should be able to dig in? am i understanding that correctly?
Yes
Noble, you still wanna be on Breaching Pod standby?
Not sure, we might need to maximize troops on the ground
[Full maps](#campaign-briefing-room message)
We're still in Nav point 1 unfortunately
up to you, we have no idea what's gonna be onboard that Frigate
yea, that's ok though, we'll get close enough to deploy our air forces
just not the drop pods
I think we should. It would open our VTOL bays for storms damaged VTOLs to repair if we use ours to board
Oh we're boarding that thing.
Nobody left to tell us no. One gun. We call dibs. Whatever we gotta do to take that thing down.
Jesus storm got torn up
Unless fluffle deploys its aerospace wing against it
But Iโd really rather they try and kill those fighters and bomb the bots
yea that north flank is uh
not looking good
and theres still a ton of signatures on the map
Storm is requesting a medic next turn if we can swing it. Do you think a got a mad lad medic willing to paradrop into a very bad place?
IH is gonna load up their one MediCorps unit on one of their VTOLs, maybe they can land there?
I've also put in a request for HVTOLs from Storm to get the IH tanks ont he ground they said "As long as the air's clear"
lol, we're working on it
blue is for sure our starting position ?
If IH can't or won't, then put me in, coach. I crave the void ๐
yea the enemy frigate poofed away, so its not our problem anymore.
And our HAT/VTOLs... they have to deploy at the start of movement right?
i dont think we can be cheesy and have them ride 2 movement in ships and then send them out 5 or whatever they move
Desirable planning inputs:
- Fluffle's aerospace wing plan
- Fluffle's scanning plan (they have scanners right?)
- Fluffle's firing plan
- Storm's positioning intentions
- Storm's flight intentions
- Storm's evac intentions (who, where?)
- IH deployment plans
Nothing requires that.
whew, I just about crapped myself
Sorry
You can leave a transport at any point during it's movement.
HATs and VTOLs leaving an orbital work the same
good, then we're all green
Everything but the drop pods can deploy
(and the breaching pod)
Yes, this is all correct, would you coordinate with Fluffle?
I can make the attempt
Victorum isn't part of your planning? ๐ญ
-# nah, we're no where near yall. Probably best that way
another thing to consider is we haven't seen those strategic layer missiles yet- and if we do see them, we should probably come up w/ some sort of action plan probably w/ Fluffle to coordinate Point Defense to shoot them down.
So is the following possible:
TF 2 moves 2 into Elim space, being within 3 range of enemy fighters.
Could fighters then deploy, with their full 6.5 (.5 for take off) movement, get within range 3 of enemy fighters, and chase them down to the surface?
Heard you were hunting down wounded quarry in the next nav point lol
You're too far away to affect our actions this round
Thanks for being the threat, good hunting!
Yeah, that's the current plan.
I'll make sure you get updated if something changes
should be good, we haven't scanned/com-int'd them, so we don't know for sure where they're going, but yea, we can put "target opfor FTRs" in 'Soteria's intentions
its a good idea, can't let Brawler gum up the works or have a run at the auto-freighters.
oh shit.
yea we dont know for sure, but if those fighters stay in upper atmospher that works out alot better for us
i just realized, nav 1 is going to be a tactical map next turn
because the enemy frigate is going there, so that means we'll be forced to move at tactical speed.
I thought someone said it wasnt cause its running away
ah
since movement happens simultaneously
i thought we were essentially arriving on nav-1 simultaneously, so it wouldn't get to go to LW-1
It seemed like they were about to descend but Fluffle's fighters might intervene
Since we're at Nav 1 and they are not, it seems like we'd leave as they arrived. I'm more worried that they'd have a chance to engage the transports
Especially if TF1 goes straight to Nav L-W1
Yeah, because its a lot faster than TF1 it could circle around and make a run at the auto-freighters.
They are 3 moves out, so if they wanted to chase down, i think they could before fluffle got there
not that fluffle also cant chase down with them
Oh, I know one!
Sign me up!
@pliant fjord could you resend that one map you sent earlier
It's a little out of date, we'll be 0.5 closer than I expected. (I'm SO glad I premade it tho)
Changes would be:
IH VTOLs will be able to fully deploy/descend, and the Pearl should be able to fire from within our formation.
You're BGs good with that? the final call is yours but I don't want to leave them uninformed
so 3818E is good for my order
Is this map sharable or would you prefer we wait until it's updated?
with the edited caveats, sure
Right
otherwise, up to you. HAT means 1d4 damage if you deploy in an urban zone
Yeah you would be paradropping if we give you a ride
but there are safe spots
if you want to do an express medic save, I'd recommend a VTOL
did Vulture turn, or are they still facing away
it's hard to tell which side of vulture is the front
the side facing you has an HMG so front?
Looks like they got closer to Fluffle, facing towards the NAV entry point. Looks like the prongs are the front. Same as last frigate
If we want to do a poll for this round, we should start it now
And do we want to ask Fuffle to hold fire against the frigate or will we accept they might blow it up before we get there?
I let them know our boarding plan was Go
But if Pearl is going to shoot it, it seems uncouth to request that they don't shoot it
though unless aerospace joins in, we can't kill it this turn
we also dont know how much hit points it has and that it did not get hit yet
I think we can assume it has the same 7 as the Brawler
If we get lucky and start a fire, that's one fewer crew unit that's defending the breach
Right, how long will the VTOl take to get to storm?
If it deploys from our fleet, it can get to the surface and land THIS turn.
Anywhere in the city
what is the farthest point I could move and still get the Vulture within my aiming
You've got 2 range, not sure if the Vulture's gonna move
I can move 3919 NW and hope Vulture also moves towards the gate
if you maintain too much distance, you might not get to shoot
or I stay where we drop and hit it either way
You can rush it if you want, it seems to only have 1 HMG for arms
the idea behind 3919NW would be to get flanking
If you get too close, it might fly past :S
It's all up to you now, Captain
maybe it also has some other weapons on the other sides, but assuming this is the front it seems unlikely
It has either 1 HMG 2 DPLs or 2 HMG 1 DPL
so 1 1 and 1?
dunno, there's no certainty
there might also be some sort of factory or dropfacility like the tormentor
Thereโs probably many of those. Especially around the mines.
Ok, good hunting everyone. I'll be back later tonight to make a new map. @ me with questions, if there's something that needs polling, feel free to start one yourself!
Are the only safe places to paradrop on the map the open areas to the southwest and northeast?
Looks like it. There are some small spots, but those aren't guaranteed
Might be an idea to send the ODTs to secure the areas we plan to send paras down to
Not enough time
ODTs can only come a turn later
And storm needs immediate backup
We seems to have a good idea of where hostiles are in the whole city
Most we can do is scan the nearest contacts to the drop zones and determine if hostile or friendly. Likely hostile though
Are you saying paratroopers can land faster than ODTs?
Yes
The HATs can fly themselves to the drop zone. we need to get the orbtals closer to use the drop pods
Because the orbitals won't be close enough
I see
But then the HATs might incur the wrath of the enemy orbitals
The last few rounds, the frigate has sat directly over the middle of Elim (probably to drop those pods). I think its fair to assume it will do that again. If any of our VTOL/HAT are going for drops, I would want our fighters to be there escorting you. Storm got lucky only losing one on the drop IMO
True
If fluffle fighters and ours chase the enemy, theres a good chance we take most of them down to make the last remaining 1 or 2 not as big of a threat. 4 is scary, because that means casualties if they catch one of our HAT/VTOL out
And any fighter we shoot at can't shoot at a transport
Also while its not my place to dictate ground forces, Id ask our infantry/ODT to drop near our medic/engi and keep them safe. Especially considering how many hostiles are planet side atm.
Probably
considering how storm just got chewed up and the amount of enemies, it is going to take a minute or two to clear them out. Doesnt hurt putting down some bags to keep a few more FS alive.
also reparing the VTOLs planet side saves them time flying up to atmosphere
Aight
Hey everyone, just looking to be told what to do for the upcoming round. Currently on the Endurance HMG, and was planning to sit there until needed elsewhere.
Seems like a good thing for crew to be doing
If the bots have more waves coming in a sandbag or 3 would do a world of good for the dug in infantry.
Storm sounds like the concensus is they all just dig in and try to weather the onslought until help arrives.
So I should clear my name from the boarding party?
I don't know. Engineers may also be super useful for the boarding party. I just know I as an engineer plan on landing (I am Iron Hammer) because any sandbags will help them a ton.
i do think we still need 1 engi on the boarding to open the can
I believe they can only open the can for their VTOL
I don't think that would be the case since you couldn't fit any other unit on the VTOL with the engineering team. (4 of 6 FS being used by just the engineers.)
It's one of the annoying things about boarding
They'd be able to heal the PAI while we're aboard. Dunno what their crew is gonna be like
but we'll make do if you think the ground is more important
I think the PAI can wait a turn for healing. I don't know if Stormblessed can. They may lose the west half of the Spaceport next turn from the looks of it.
add another VTOL to the surface then, I know @solid hare is probably crazier than I am. Our two pilots will have to ro-sham-bo for who does what.
Oh I'm making a hole and a beeline for the bridge they'll kick down the door if they have to, lol
Okay, so what's the current boarding plan then?
One VTOL carrying Me and Dasfier. Other VTOL is free to shuttle down now
Exactly, this man gets it
gotcha, I'll let Gristle know
or R.Uber, whichever wants to do what
Honestly if we pull off a ship capture, we'll be legends
If you guys get blocked by defenders, Iโm gonna try to rush the bridge
I'll see if I can draw up a boarding diagram tonight too to make sure everything's clear
Sounds like a plan to me chief
The HATs will need to figure out their flight plan(s)
For some reason seeing the phase 3 darktroopers... makes me wanna play one in tabletop, but that would likely not happen
@rapid sail it's your gun, so straight shot or try to slip behind them
So the order are due in just over 24hrs, right?
Yes
they're at extreme range, so it's a beeline to the city zone, then a descent over a single hex, where every unit they're carrying would drop.
Oof
ill get you the info for the boarding thing (i assume i can scan for layout and its worth it even if we dont breach)
Okie dokie
Let's see how well we can flank it
only to guarantee it opening. assuming it has 1 armor, the 2 PAI need to roll a 2 or higher.
on a d6
so 1/36 it doesn't work (we roll snake eyes)
oki, then send them engis on the ground to make a fortress out of the starport
@pliant fjord where exactly are we coming in?
and if its 2 armor, its still 1/9
same horizontal line as the city
preferably towards the top, which is slightly closer
what does green/blue/tan mean on the map again? is that movement based penalties or something else?
xx17 or xx18
green was elevated and blue with a roof, if i remember
we appear on the line between 3617/3618, and advance east
Pearl would have 2 movement left
Green is cover.
Blue is a building
Yellow is high ground
guest's here, now I g2g for real
have fun 
so we start from the brown line?
Is anyone talking to Fluffle about what they are planning?
Looks like I can't get behind them unless they move, so something like 3817SE might be better for maximum chance of them being in range
Iโm keeping an eye on it
last few rounds that frigate has remained stationary (presumably to deploy drop pods). Probably a good chance it wont move.
So I go 3817SSE
Do one of the VTOLs want to drop an engineer on top of Enni so we can give him armor and some meat?
Enni is currently a singular "him"
@pliant fjord before I submit, this look legal to you
@rapid sail we can't flank him this turn sadly
#1382037040438181950 message This is the last map Ixen made
so yes, since my plan is less distance than his map has
might need a bit more distance actually, because of the AC range
is it range 1?
2
if not I can move to 3817
My estimation says you wouldn't hit it
Oooo range rings