#Task Force 2 - Atlas: Comms
1 messages Β· Page 7 of 1
it has one infantry that could be moved
also of note, pathfinder is still smaller than 20 units, so we could also carry them
vtols can't attack aerospace? Is it simply due to the chance of them going evasive?
Fluffle needs people to be able to deploy.
and they are the fastest TF we have currently.
I'm doing the roster count today, we'll probably have some crew to spare
VTOL's can't attack aerospace due to the speed. The nose guns just can't track them. "its a balance thing thats been around for ages"
Though they can yeet a missles at them if they have picked up that kit.
Easy to stay out of range around or "above" a VTOL with that 7 speed
is the way I justified it in my head
I'll ask my crew what they think about joining Fluffle
They got bunnies !
Think about it !
It's not like the Triple brings any supply or deployment capability X)
Wait that might be the trick
Well, it gives a tiny bit of supply, but yeah, it doesn't give that much
You've got our 4 planes though
we could donate some crew, but probably not ships
that still leaves you three fighters
And we bombers stay on the ship or also go over?
For now I'll make a chat with everyone that's aboard
and see what people think
if the crew says no, then it's no
I like my current crew setup x)
but fluffle being the fastest group, they could also make it to that frigate before us to help storm take it down
I'm not sure what their plan is, their doc didn't have one last time I checked
Arrival: Lussan Gate
Proceed through the Field Nav 1 to Elim City
Goals:
Scout/Scan for Main Fleet arrival and navigation through the asteroid field
Run with StormBlessed TF to Elim if possible
Work with Rabbit BG to get wheels on the ground if possible
Don't die
That's a good plan
Good to see we got the BC, i would like to raise the possibility of getting Breach Pods again to further expand our Anti-orbital capabilities
Can someone liaison with fluffle about our plan?
your fighter will follow you wherever you go, captain!
I don't mind but I just need to be brought up to speed about what our plan is,
with the bc joining us, we get a hefty +5 large supply
which brings us to a very happy 17 supply
so we can easily transport another group
And we're thinking Pathfinders, yeah?
Or Iron Hammer*, yea
In the doc, it's Plan B
I think Pathfinder is a better choice if we want to send a quick group to do stuff somewhere else. Iron Hammer is better if we want to really secure taking that starport
With that in mind I believe Iron Hammer would be better but they also don't plan on capping recruitment. Their numbers may swell if there's a last minute rush to join the campaign
What was the plan exactly?
Got it
@west junco Your task force has been trying to reach you about your orbital's extended warranty!
We've been asking you about your modules. I've tagged you here multiple times, PM'd you directly, and responded to your chats.
The deadline for final rosters and orbital crews is 6/22. Please check in with either myself or Failhouse as soon as possible, or you may be cut from the game!
pilot climbs into his armco fighter i get to fly this piece of scrap? It's no Arnelian Dominance fighter but it will do i guess sigh
Can't attack other aircraft, we're ground attack only.
And we still can't scout without landing blind RAW.
(Also d2 toothpick can't deal with Evasive or good Armor)
Man wait til u see my vtol ππ
It.. uh. It flies
Running diagnostics on the Avionics Oh, I'm sorry. Well pull out the premium editions from storage. We'll also send beluga caviar to your cockpit as an apology. Dips into a mock bow
That's character is all!
Hell yeah, love it
Alright, until I hear from Cantaloupe, my tentative roster is complete
If can be read on the "Duty Roster" tab
Some units had to be moved around, to meet minimum crew requirements, but most of you should be in your preferred ship
Excellent work!
I've also added some "Officers" which can be purely RP focused, but let me know if you'd rather not have that role
Personally, I'm excited by the role!
hello hello Atlas, looks like a missed a lot.
So the plan for us at the moment is to head for Elim City?
Indeed
We'd engage the enemy Frigate, drop our troops, and get support from Storm
one of our unarmed ships will run to dock at the spaceport and offload whatever BG we're carrying
Hold Elim until the main forces can arrive
Are we taking Pathfinders along?
Is Storm coming in with us? Or Yolo-ing?
Or Iron Hammer, unknown
Not finalized but likely them or Iron Hammer
Storm is planning on YOLO and meeting up with us when we come out of the gate
Sweet. A BG to rock on with us.
Their gonna have to get past any hostile and that frigate in orbit over the city. Best of luck to them. Brave Brave Souls.
YOLO, last I heard. They've been asking if we can deploy our fighters ahead of the group through the gate to deal with the enemy fighters
Is it just me or does anyone else read BG as Big Gun?
but that doesn't work
We can't split a TF.
yup, that's what we told them
I think they're hoping we sortie them but I don't think we can sortie through a gate
hmm
it'd be a really expensive sortie for our 5 fighters
but might be worth it if we can save some VTOLs
and would it even be worth it? Thats now sending our 5 pilots without support into an unknown gate situation and Storm would still need to get past whatever at Nav 1, and high orbit of the city. π€
How many enemy fighters would we be facing?
We don't know. Only confirmed 2.
Keep in mind that if Simms hops to TF3 we'll be losing some air and cargo capacity. We may not have 5 fighters or as much LS as we do now.
and a bunch of unknown sensor pings.
If the pings we're all hostile. Half dozen or more.
I bring only one cargo, so that's not a big loss. And if I join Fluffle, they can drop one turn before us, and they can take care of those pesky fighters one turn earlier.
Storms best feature is their maneuverability. If they have any hope of landing in the city.
Not sure even all 5 fighters would make a difference.
π€
Cant we just assume they use small reactors?
speaking of Storm
Do you have any crew that has cargo bays though?
No no, this is 5 turns before we go for the city
yeah could be spicy.
Weirdly works out then. Still would miss you though. You're a good leader
I wouldn't be happily leaving here trust me. You guys are amazing. But I'm sure fluffle people are nice too, and it'd just make more sense
100% Fluffle is gonna be a good time.
I've talked to the crew about it, they're mostly onboard, I just need the last one to give the greenlight.
Well if you guys push Fluffle over the TF size requirement. It will be amazing to have a 3rd TaskForce online.
I was hoping to keep GAC Cat, they're our only medic in the fleet
we'll miss you too, (and above all our wonderful spreadsheet, looking at the fluffles spreadsheet its quite lackluster)
cats on our ship?
at the moment, yea
worse case we try and hook up with a medic in Victorium or in high orbit over a battlegroup with a few a borrow some for a round or 2. π
Do we have a VTOL pilot joining us?
@novel oak It seems like there's a non zero chance the triple is moving over to task force fluffle. Would you be okay staying with Atlas on another ship? Or do you want to stay aboard? π
One, yes
If fluffle needs a fighter pilot, I can also switch over.
I support fluffle having fully loaded flight decks
fluffle fits my playstyle better anyways but up to whatever yall need
Confirm good times. They even got bunny posters ! π°
Check in with them. See if they have a bay for you. If they are going in as first TF. Then yeah I wish them to have full decks as well. lol
We do.
we'll have to make do I suppose
hey hey, let's not empty atlas π
hehe this is Atlas Comms! you get! π
Oi oi leave me alone ! I'm just a messenger from Iron Hammer don't shoot me down ! xD
Lmao, Fluffle here, we'd like filled bays, but our current priority is getting off the drawning board.
That's entirely your choice π If you want to move over, feel free
stop distractring our planning with your bunnies! Get out of here French! π
Filling the bays helps you qualify
Neveeeer xD
damn interlopers
Yeah no hard feelings at all for groups reorganizing and units going we're their needed most.
Its part of the planning.
I have joined fluffle
Goodluck at the gate breach.
Godspeed Globemaster 
well I'm only waiting on my very own blandpizza, and I'll confirm the move
lets make sure we keep the docs updated.
anyone make a fleet image yet? Of what we have so far?
Assets are in Tac-Com chat. I might do it later if we havent
these are out of date, but I'll be remaking them today
Also Captains! Make sure you figure out what direction your guns point!
Remember they have defined arc's of fire depending on the mounts you have. Talk with your crew ect.
btw cap, while you're here, and while I'm here, would you be ok spending your two req on ship modules? It's not a must, but Atlas has a lot more module space than available
Does the endurance have open slots?
yes, two slots open
Yeah I can fill those spots.
Just remember you can only use kit on the ship your on.
We can ask in meta chat if there's any medics willing to join up.
What do we need? I will spend the last of my scratch.
also while I have you what do u think of the Logistical Hub and are there any changes/additions that you'd like?
Tell'em we need a fleet doctor? π
If Simm leaves, that's our scanner also
A scanner, more cargo bays, guns?
and Endurance is currently unarmed, so maybe a gun?
An MBC would give us a little cred
Cargo Space is always handy, We could use flight decks since Triple left, personally I want to use a breacher pod. And as Simm mentioned scanner would be good
lists half the upgrades
we don't have a scanner w/out the Triple S, so that's high priority
Thanks a lot! π
Woo!
I'd join back, however I have become a TAC-COM for iron hammers
Aha, all part of my plan to trap you in ! >:)
No but uh, we can probably find another backup tac-com if you really wanna join 'em back.
Does that promotion come w/ a pay raise?
actually, knowing you'll be on the ground with us at Elim makes me much less worried
we could also potentially invest in a med bay
Yeah, I'll be able to support atlas from the ground!
I could also rejoin if yall need a medic
but I dont want to leave fluffles without a medic
I think we'll be ok, don't let us dictate how you wanna play
you were always earmarked w/ the Triple S, i think we'll figure it, and you'll do good work w/ TF3
Is that official now, Simm's joined Fluffle?
i think he wanted to touch base w/ one of his crew members first, but its pretty much a done deal
I dont mind either way I just want everyone to have everything they need
I say stay where you are in TF3, they're likely to need a medic more as a scout force.
same thought process
i'm sad to see the Triple S go, but having TF3 be viable gives the whole fleet a lot more flexibility
Agreed but TF2 is a bit more vulnerable without loss of 2 fighters and a HMG. While we still have drop deployment capabilities, I'm less certain of our ability to take out the frigate. We still have the bombers but less gun and fighters to cover us.
do we still have the bombers? I thought they both signed up with Simm
ideally the frigate will be dealt w/ by TF3 and Storm?
The bombers are with me
but yeah, the frigate should be taken care of before you guys arrive
I thought the fighters with you. Damn we really can't take on a frigate lol
does the Flight Deck rework where they can hold 2 assets apply to HATs also?
@royal sequoia
just to confirm, you're taking the following with you?
Warpit (Inf)
CommieCat (Med)
BlandPizza (Crew)
JesusforRent (Fighter)
Leveller (Fighter)
Milchibart (Bomber)
Bananaman (Bomber)
yes! that seems to be correct
although pizza could just say no
and then we don't do it
So this is a whole orbital transfer ? Interesting !
have you pinged him already, or should I?
can I come with 
I don't think they have heavy drop pods in fluffle
we'll get you a pet bunny you can keep in the mech
make it a cat and you got a deal
Emergency food. Nice.(the bunny. Not the cat)
I shall call it Roboleon
My dog's named "Small Supply"
Or Watermelon
no "Large Supply" isnt fat. He's just a bit fluffy
because cats are like watermelons
hi
your not staying.
I know
then why give me false hope
I know alot of cats
I can hook you up with someone
I'm sure I can find one somewhere around the docks and cargo bays
they multiply almost as fast as rabbits
They are considered pests in Australia because of that, I believe lol
Crewing and Duty Roster tabs have been updated to reflect the absence of TripleS.
(but the info is still on the doc if the change falls through)
We're still at 17 LS
But we're down 2 fighters, 2 bombers, and an HMG for orbital combat capabilities
Otherwise, the plan hasn't changed, we'll just have to do what we can. Maybe we can summon cantaloupe from the ether and get some breaching pods
Fingers crossed. While the parameters mean it won't always be helpful against every orbital. Being able to use our shock infantry would be big
plus, you don't need ODT training to use breaching pods
we can send in the onboard marines
have we locked in that we are brinign a BG? if so, we should lock in which one so they can plan accordingly.
Any place that I need to be? (Im a fighter)
We already got you signed up on the Picket Line. Nothing more to do but to wait unfortunately.
Aight
Yes, but we put a cap at 20, and they're still recruiting
we'll take whichever one is under 20 when the time comes, with a preference for Iron Hammer
You all up to date on the plan and everything? Any questions while I'm here?
I am not up to date with it no
There may or may not be enemy fighters right out of the gate, so all combat aircraft will be deployed as we pass through. The plan is to travel to Elim City, and support the defenders, secure the spaceport, and deliver a battlegroup.
There is one enemy frigate over Elim, which we've been tasked with engaging and destroying, with help from BG-Storm.
there was some discussion of going to relieve the otter civs holed up in the Hill Mine, but that Plan C seems to be off the table, i think because of difficulties reorging afterwards.
yes, we wouldn't be able to recover our deployed units
If Iron Hammer gets too big, Pathfinder's mission may end up being that
not too much of an issue if we can save lives
we'd have to walk back with the orb flying over head to Elim, yeah?
so we're all together on the same tactical map
Current storm plan "You could put it as:
- Turn -4
- BG3 The Storm Blessed arrives in the Lumara system via Lussan Gate
- Flies to Damar Rock Station to make contact with the mining company and their mining Light Frigates/Fighters
- Turn -3
- Repair any damaged VTOLs
- Turn -2
- TF3 Fluffle arrives in system
- Maneuvers to whatever route they decide
- Storm returns to Lussan Gate with mining company Light Frigates
- TF3 Fluffle arrives in system
- Turn -1
- TF2 Atlas arrives in system
- Flies to Elim City starport
- Deploys their Drop Pods and Paratroopers
- Storm flies to Elim City starport
- VTOLs deploy troops to secure starport and rescue SVTOL/SF
- TF2 Atlas arrives in system
- Turn 1
- TF1 Victorum arrives in system
- Flies to Elim City/Field Nav 1/Nav L-W1
- Automated ARMCO Freighters move to Field Nav 1"
- TF1 Victorum arrives in system
On turn 1 and 2 the frigate will presumably be engaged by storm
@maiden belfry
We've picked up a new Scanner, you good to operate it?
Question: if Storm is engaged for longer than expected. What is the recovery situation for those on the ground? Do we wait or can we be picked up elsewhere where?
How do you mean?
We'll have plenty of extra VTOLs after our initial deployment to help get ground units to and from orbitals with VTOL Bays
Assuming you're referring to all this happening over Elim City
If you're referring to Atlas units, We can use the starport and if Storm would be so willing they can ferry the mecha back up to us using their HVTOLs
Recovery plan is to return on foot to the spaceport and hop onto a docked orbital
if there are logi-trucks or an airfield, we can use those instead
You will have to hold the city for a few turns regardless
Storm can recover our units for us if it's convenient for them
But worst case you will have to relocate on the larger, strategic level transports if all the vtols get shot down
We only have the one VTOL bay anyway
This
Besides, we can assume some attrition on the ODT's
yea, two ODTs with 6FS left between them only take up one VTOL
Yeah
Yes, @toxic reef and I can help bring your Mechs back up to your orbitals if time allows
Imo 1 fs represents 2 individual people
For the numbers on carrying capacity and damage to make sense
Doesn't 3025 Medical technology amaze?
So long as at least one member of a squad is there to stabilize, they'll make a full recovery
Suprisingly they still cant make a half decent LAMS system for the ships
Looking at current irl trends, nearly every vehicle appears to be getting increasingly stupid amounts of weaponry
Where and ifv might expect 3 or 4 different weapon systems
And some tanks getting as many as 6
(Usually less)
We should stop clogging up TF2's Comms
[INTERLOPING]
@wintry pawn , @sturdy dew , @fast cobalt
Balancing crews to meet minimum requirements has ended up putting one of you on a separate ship. You'll all be able to drop to the same location at the same time with no issues so you can stay together on the ground as desired.
I've randomly selected Yoger to move to our new BC-Banksia, but if any of you have a preference, please let me know.
oops-
go on, git!
-- please clear comms of all shitposts, i repeat, clear all comms of shitposting
-# A bit every now and then is fine, I enjoy a good giggle, and this isn't a real operation
to be frank, i'm just shitposting about shitposting, so its all in good fun
Hard to tell maybe use /j to make it clear for us special ones
alright, Atlas, I'm headed to my day job. i'll be back to check in later. 
Have a productive day
quick theyβre gone lets burn down this channel
Don't worry, I fully intend to stay active here :p I'm not leaving this channel that I helped build up
That would be very much appreciated π
Oh boy, seems a lot of changes are abound.
Any more exciting, pieces of information we have received from recon?
not as of yet
Scout SF found dead holding the last friendly Air Tower in the Space Port.
-# /j
Had me scared lol
Damn. I really hoped we could rescue them.
-# Grrr I fell for that hard
Oh we lost a destroy to fluffle too? How far back does that set us on fighter capacity? (I also saw our Tuesday BC is delayed due to rq payout).
Tuesday bc is in now π
And I'm not gone quite yet, still waiting on one crew to be ok with it. But I'm taking away most of strike capacity sadly, 2 fighters and 2 bombers
So we lost Simm to TF3? ;-;
likely
We lost 2 fighters and our bombers. We have the BC though
Same π
You too?
Oh no, I'm still here. Just sad about it too. Sometimes I still hear his voice on the wind
Ikr π’
@turbid kernel I heard it too
as a medic Im prescribing yall antipsychotics
It's like he's still here... In our hearts...
you shouldnt be hearing voices
I'm worried
Don't take my dreams with your pills! π
can do ill read up on it tonight so im ready
We all shall be with you in spirit
Are the admin commands for the bot meant to show up for me? Am I going crazy? Didnβt see them before
Heβs dead to me
Simm? Never heard of em
they show for me also, not tried them lol
@sage perch Seems we may have an issue with SAM apparently normal users are seeing the admin commands
Oof
We should have a memorial service for Simm tomorrow
I keep hearing Vivian too
We donβt celebrate traitors
who?
Damn
Yes, you can see them but cannot run them, The most I can do is hide them from other servers, but I cannot hide them from specific users
Guess me and Simm have been marked as traitors
No idea... The name just came to me in a dream
Ahh, interesting
But he is the reason I am here. In my (hopefully) one way mission
He is the reason about half of us (or maybe a third) are here XD
(Probably less now)
dont worry gonna drop you like a projectile turd
Sweet
no dont die on me yet I need someone to blame
I tried it can confirm it did not work
I already left a while ago π
but I can still blame you
arent you on simms ship your not here either
the chat here is all not tf2 people lol
s'what I know
yea, lucked out and found a bunch of space assets
though we've got some creators working on the icon tokens too
Whatever is more familiar for the tac com. Itβs not too hard to find some generic assets that can work for a while
there's a couple sanctioned mods too, with most of the ARMCO assets
atleast I have my best friend @alpine condor still here
Can you send me those? Or how to get to them? Iβm not at my pc right now but Iβll want those for later
If you want the customized ones with the colorable bases, you'll have to hop into TTS with me, but these should work fine (PM'd you the link)
Ty for thatπ₯
Iβve honestly just got to spend some time refreshing my knowledge of TTS. Itβs been a while since Iβve used it for muchπ
what mod did you use to get those props?
awesome, thx
im sure ill figure it out (probably wont tho xD)
At some point, I'll offer a little TTS tutorial, and anyone who shows up can save the custom assets
that would be an awesome resource
Wait Ignite got moved to a new BC?
Yes apologies, the new BC joined us and we needed to shift units around to crew it. If this doesn't work for you please let us know
Okay, no worries just was a little confused, not sure how crewing works, or does that just mean since we're PAI thst just means we deploy from there?
Yep you just deploy from there. yeah we just have to make sure there's enough units assigned to each ship to meet the minimum requirement on each ship or else it doesn't fly lol.
Turns out orbital crew is already hard to find. We're never going to manage next campaign.
I mean, hopefully people are willing to spend req on the orbital equipment
I'll sell the Triple and man whatever ship one of my boys bought.
I can understand why it's hard though tbh
Orbital crew isn't exactly the most appealing class
The time learning how orbitals work makes me super excited about it but yeah, I'm gonna use my RP to get Captain.
I've been thinking about that too, but I think there's plenty of fun/fulfilling elements. I think ideally you want a gun & a action/hanger bay, but with 2 rq your limited on the gun choices, but to further add to it, your limited by what ship picks you up. For example, a decked out crew with the mbc with a full 360 turret eats a lot of CS. But I don't know how that is balanced.
How confident are we that ATLAS could defeat one enemy frigate?
10
16
2
High, but only with aerospace support
guess this vote means nothing
Yes sorry, I made an announcement earlier, but couldn't tag everyone without maybe getting banned
It won't change our ability to drop, and there's nothing crazy we'll need to do on board other than repel hypothetical boarders
it was 7 to 2 when we made the decision, didn't expect many more to do the poll
Havent the goal posts changed since Simm left?
we can do another poll, but we've also got all 17 VTOLs from Storm AND TF 3 attacking
It's like 85-95% that we destroy it in one round
So Simm will still be there
was an honest question from a newbie. so thanks for clearing up
Yeah, no, that frigate is fucked
all good, keep asking when you got em'!
Okay sounds good, thanks!
Bless, thanks
For anyone wondering, Iron Hammer has more Armor and AP than Pathfinder, as well as a solid foundation of support units, and should do better at holding Elim with us than a recon/logistics force.
Assuming we get our 6th ship (Battlecruiser "Tuesday") tomorrow, are we OK with going down 4LS to carry a 20-or-less unit BG into Elim with us?
10
11
1
Yes, we can survive on 10+ LS
Bangin'.
Much easier to manage with my 5 LS
100%, Even with Iron Hammer, we'll still have 13 LS in the chamber.
Yeah what are my objectives?
Not die.
- Repel borders
- Be paradropped into a warzone when we get there
- Shoot robots
- When the call comes, return to the spaceport for retrieval, and repeat.
Check out the doc if you haven't done so in a while, there've been a lot of updates
On a larger scale, we're trying to take and maintain control of the only friendly spaceport left on the planet.
I feel like crew getting a sidegrade or something would be a good direction to go with them. Cuz rn the only thing they do is buy more rooms or get an orbital of their own which, while very nice definitely adds to the needing more crew issue
I guess more rooms means they have more options for recruitment
Yea they need something. Ive had a few ideas, but they upset the balance too much. Stuff like, weapons crewed by orbital crews cost 1 less CS, or they are allowed to do 2 ship primary actions rather than just one. But that might push them too far out of line.
Half the rooms donβt give crew themselves options, or can be bought by other units for themselves
Need to give βem a list of actions unlocked like engi or medics with their specializations
Officer specialization could be fun
Like bonus damage or armor penetration for a tactical officer
Double scanning actions for a science officer
Repair even when not supplied for a Chief Deckhand
just spitballing here
I donβt think shack would go for doubling or damage mods like that unfortunately
It could work like elevation on the ground, if it needs a vehicle parallel
just a straight +1 to damage
Maybe give them access to alternative contract ordinances?
Incindiary -auto hit target no damage. starts a fire
i was just going to say... how do people feel about LRM?
currently, almost no one has selected it as an upgrade option, across all its variants
Could even give the officer path access to mini strategic actions π§
I count 3 or 4 LRM signups across the entire ARMCO team.
it's expensive, can only be used once, and only the ODT version has AP last time I checked
so against a tank, its a 25% chance of doing 1 hit
It's main draw is the 3 range
lrm should totally have ap
its ridiculous that it does not
I think it should ignore defense but not armor
just any form of missile really
the missile doesn't care about your cover
that would make it alot more appealing to fighters to take
autocannon, which I presume is 25-40mm, has ap
but both would be good ideas
For fighters, it's like D&D's Action surge
Once per game, attack twice instead of once
in a 1v1 dogfight, being able to get 2 hits in one round could save your life
oh whoops, im confusing the AA missile with LRM
Silvers has an AA missile
The AA missile makes sense, 1 time per game, per rack.
yea, I treat LRM as the catch-all term, but some units have to specify AA vs Ground only
I guess im specifically looking at the LRM for orbitals (as apart of that discussion earlier). I find it hard to trade 2 CS for 3 shots that can be shot down for just having a MBC.
Also multiple rocket pods like on helicopter (not big missiles, just srm's) should be able to reload at a base if the base has supply
So was curious how others felt.
but it should eat up the supply
it's really expensive, yea.
Orbitals get 3 salvos instead of 1 though.
You are talking about the Atlas document right?
And since they can fire them all at once, it can do really good burst damage against 1 Armor orbitals
Even against higher armor ships, the more dice you roll, the better
Does that mean you have the option to launch 3d4 all at once? or is it 3 x 3d4?
1d4 per salvo, up to 3d4 at once if you want
but since they're separate weapons, each one can deal a hit
yup
but you don't have to worry about a long engagement if the enemy is dead
so slapping some missiles on what is primarily a support ship is not a terrible plan
My dream ship has Breaching Pods, Heavy Drop Pods, and LRMs
and 4 PAI
yeah... it just feels underwhelming i guess comparing that to say, MBC. I think its an alot more interesting comparison between LRM and the 1 req options.
agreed, MBC can do consistent damage every time, but at shorter range. The LRMs can fire from out of range.
if we were doing cost/benefit analysis, the main factor would be how long the campaign is going
yea, shorter the game, LRM do better.
Also another factor i guess is realistically, how many rounds are you actually in combat and shooting
yea, that too
I would assume its more often than not, but doesnt necessarily have to be the case.
that's what makes the social part so valuable, you can plan those engagements, and act according to your equipment
when you need my LRMs, call on me, and we'll fire
Going back to Key point, i feel like thats a nice compromise, if you eat a LS, you get a reload. I think that puts it closer to the MBC at least at the 2 req cost.
mhm, I also think there should probably be some attention to making the artillery and truck playstyles more fun, not sure how though, its just the inherent aspect of distance from danger, combined with slow speed.
Id love to get a LRM, i think the concept is cool, but with it how it is if i had an orbital crew id probably just got auto cannon /flight deck.
Having played logi in a local game, I can say that the fun comes from "a grand awareness of the map as a whole" rather than the focus of "killing this one enemy effectively". It's a kind of sweet nirvana when you can pick up a medic, drop them off near the infantry, continue on, drop off your supply at the engineer frantically keeping the MBTs alive, then drive away in serenity.
Artillery likes the attention I think lol. They don't ask how they can help, people ask them.
true true, maybe increase arty range?
Arty definitely has their thing and engagement options. As well as refit potential
Backline sniper is always a fun playstyle. Artillery fills that niche in this game
Only unit that can consistently βdamageβ multiple units at once too
Arty was always fun, hence why I played it two times
Hey since there seems to be quite a bit of unit shift and plans to maybe transport one of the smaller BGs is it still possible for you to help Shovels with Large Supply to build the Airfield?
I think with the inherent delay involved in the deployment, the supply cost of the airfield will be less than we anticipated
plus, we have more supply than we did before, so yes, I think that's still the plan
we'll also be supplying TF 3 periodically, so we'll have to keep a close eye on the spending
Still aiming for Crossroads?
how long after you leave elim?
we might be able to come to crossroads with you?
I am assuming once Elim is clear, our main force will push through crossroads then split off to the other objectives
logical, though i know we have atleast two BG heading towards the mines so dwarf fortress can land there
that might be too far in advance to say anything with certainty, but Crossroads seems like the next logical step for support. We can shuttle supplies down to the airfield, and Logi-corps can deliver it to multiple BGs at once
Depending on the location of the enemy's main force, which I'm guessing is at Ziyal, Crossroads is going to have to be the wall that holds back the hoard for the other objectives.
evening what did i miss
@royal sequoia had a question for you
is dwarf fortress not landing with the NPC frigates?
they have to, they are far too large to get transported by a TF
They were wondering if you were ok following TripleS into taskforce 3
thats what i thought... I kinda assumed they would have enough firepower to push into the mine by themselves, but i might be way off base on that.
Correct, so we wont be supporting them
Welcome @warm elbow to the crew
@abstract thunder Acknowledged. Parameters received. Assuming duties.
lucky me 
Welcome! Make sure to sign up on the pinned Google doc. May I ask what kind of unit you're bringing?
Nevermind, I see you're crew and bringing some good stuff!
Hey π So the situation is that currently Fluffle cannot exist as a taskforce without an extra ship, they're lacking people. So I've been considering leaving Atlas and joining Fluffle. But I won't do it without the crew agreeing.
In my opinion:
Pros: Our ship is a perfect match for them, we're fast, and we pack a punch. Plus sensors, perfect for scouting. It would also make fluffle into a proper taskforce, ending their pain of hunting for people.
Cons: Leaving our og people, could be felt like a betrayal. And it's going to be more dangerous for us, more risk.
It's not an easy decision imo, and one that should be taken collectively.
Let me know what you think! I've also sent you a friend request for the crew chat where I sent the question.
If it helps you both* decide, we've taken the time to see what the reorganized fleet would look like, and we're still crewed up and can still most likely meet all our initial goals. I think both fleets are planning to meet at Elim anyway to take on the enemy, and we'll be working closely with Fluffle to keep it supplied.
It won't hurt us if you want to go, and they could use the help.
We'll keep an eye out for the TripleS!
Morning :D
We will carry the burden of its loss, and it will live on in our hearts as an Atlas ship
Morning π Still no pizza news for now
Luckily we have time
I think we lost Jarn. Although don't blame me for that one, it's just because he can't drop with his PAI.
Sadness
Yeah, not that I want to leave just that I donβt really want to be spending the game garrisoned in a ship
Also, Rabbit needed more AT assets and I have cool missiles
Fair enough, have fun with Rabbit :D
Vivian felt the same tbf XD
well it's one missile. You'll shoot one tank
Better then nothing ig
Better they lose one tank than keep it to use against other BGs
true
Then I can get resupplied
Iβm sure itβll be fine
I don't think it can be reloaded during the campaign sadly. Although I could be wrong
Cons: Leaving our og people, could be felt like a betrayal. And it's going to be more dangerous for us, more risk.
Thoses who think this is a betrayal leaving your original group to join another group that is hurting for members to become official should not be in armco in the first place
It's a good thing, it's for the good of Armco that you guys switch over to Fluffle to make them official, if you all wish to do so. 
(And I do mean the word betrayal, like being saddened is alright, just thinking this is flat out betrayal is not okay in my subjective, iron hammer eyes)
I joke about a betrayal, but it isn't actually XD
This is entirely to be a fun experience, and if they want to have fun as Fluffle, it's entirely their choice :)
Oh yeah I wasn't aiming at you or anyone really, I just saw this mentionned and I thought "I need to put my 2 cents in this"
You have a good mentality :D
In the end we are all gonna die to the bots so who does it matter who you die with?
Nope :D
Though I'd more prefer they "die" to us :p
They aren't alive, so they can't die... Unless they're like the first iteration of the Cybermen from Doctor Who π€ then they can die.
Sorry guys I've lost a lot of messages in the past days. Is our drop force actually the first group to get in Elim? π€
If we don't go past 20 units, yes
I just rechecked, none of Storm's vtols have anti air capability. They could have brought a couple of aa missiles.
Isn't it almost suicide to go in first out the gate, with confirmed enemy fighter presence?
I mean, do you guys got guns ?
Atlas can defend itself yeah. One hmg, one autocanon, 2 fighters
Great. :D
It surely is
Yeah storm seems like they might go up in flames these first few turns
Not again, not again, not again.
I swear if they go up in blazes I'm striking Storm Blessed as a spiritual successor to Stormchaser.
But they seem to take precautions, I've heard storm will only move with a TF escort, I just forgot which one.
well it has to be fluffle, no other task force is faster
and with the triple, fluffle also would relatively well defended
funily enough, without the triple, fuffle has exactly the same armament as atlas x)
Each time fluffle is mentionned, I imagine orbitals with a fur on them.
Alright I am just curious since there is quite a bit of stuff to track for that airfield π
Didn't we already know that they're suicidal?
Speak for yourself. Iβm gonna take em all on myself if I have to π
Ho, and I can keep taking care of supply calculations for Atlas if you guys are ok with it π for now it's all good with the extra bc
Even spending 4 supply carrying a battlegroup, we'd have enough to fuel everything (shovels, Fluffle, ourselves) for 14 turns
Jeez how much do you have by now?
Good fluffle is on 2 LS lol
They'll be on three with me
should I add you to the google doc?
So enough for six turns of independent operations, one resupply, and they should be good for most of the game
I have both open atm
I will once I get confirmation from my last crew member, no worries π
I'll just calculate it personally
We're up to 17
And that's assuming a turn 3 airbase, pushing it back will also save us some supply consumption
Alright when are we getting the first solo orbital task force
Oh wow ok yeah that should be more than enough even if the Airfield depot is only a one time increase
how many campaigns until that happens?
That kinda was my plan for next game :p buy a battleship, deck it out with drop capability and flight decks
Be a one ship qrf
Isnβt battleship just speed 1?
Good point
Be a one ship slow response force
But anyways, I think next game we'll have waaay too many orbitals, so I'll probably just go back to my beloved engies
I would definitly suggest using a battlecruiser for that idea instead of a battleship
Slow carrier protection so SCP would be funny
I will now steal that idea for later X)
Happy to give funny name suggestions π
Ho, and right now my calculations are with the airbase being resupplied three turns at a time
It'd be dope being able to store some supply there though
That would be nice actually. Worry about protecting an air field instead of losing an orbital and potentially LS
Yup
No matter our size, we'll get destroyed by any half combat kitted fleet
The only respite is that we're ok against missiles and fighters
So we won't just explode when looked at wrong
I wouldnβt be surprised if it is possible considering Shack implied that sorties can also start from airfields
That's why I'm thinking of making a mech next season tbh
Getting a bunch of stealth VTOLS and SF would be cool
Running around doing Splinter Cell shit
Yeah. Maybe we could get a stealth spaceship refit too.
But it'd need to be really limiting though. Can't be op
I'm totally not just trying to add more subsytems from FTL
Stealth frigate
But yeah, stealth destroyer, 3 VTOL bays for 6 stealth vtols and their infantry, plus the cloaking field module
I'm mainly hoping that it could go on missions like the spec ops vtol did this game before the game starts
Yup
After the battle starts it can still scout space
All systems off, chilling on an asteroid, with passive sensors pinging everything that goes through a system
While the rest of stealth forces run around on the surface
And then of course naming it Red October or something
Yeah that would be awesome, it could be an ability that costs LS. I also think it would be cool if it just activates when you land
Activating for LS makes sense actually
Stealth field that makes you unable to fire when active and also more vulnerable to enemy fire
The ship is discovered by the massive indentations the landing gear create
that would be 2 cs already for a destroyer, 1 landing gear, 1 cloaking feild
assuming its so cheap
Making a battleship into a pure freighter could be fun too. 17 cargo bays X) the only issue is that it needs like 8 crew, so 8 players with literally nothing to do
I feel like a cloaking field would also have a size limitation
afk players dream
Full-on stealth TF with stealth VTOLβs and special forces sounds so cool
I know you've already decided to leave, but have you considered joining Iron Hammer? They're gonna end up first on the planet most likely.
I curently have them in rabbit
Yeah but I felt it sounded like fun to run straight at the enemy at high speed
And also I wanna go to the Rock
sounds very expensive
is it ok if I remove you fom atlas sheet?
Wow, you just wanna get rid of me huh? (Yeah)
It goes that Quick in Atlas
Β―_(γ)_/Β―
Cheese isn't gonna be happy, he lost his marines again x)
I hope it's fun over at Rabbit though
I feel like we'll all see each other
I think people missed my Atlas Shrugged joke, Iβm utterly devastated
I also like that our TF is planetary support.
Like that cow that jumped over the barbed wire fence
It was udder destruction
Iβm going to parlay with the bots if I hear another bad joke
They certainly don't tell jokes
another bad joke
Alright that it, time to switch sides
D:
We've picked up another ship, and put you on them for now, but we still need to know if you're unit is activated, and what you've purchased for your second equipment!
None of us could buy the missiles
So we have to ignore our 3 turn advantage
that sucks :/
Mhm. All because of a few fighters...
and 9 blips
Ok guys, it's confirmed, the Triple is leaving Atlas for Fuffle. It was a pleasure working with you all, and I will continue living in this chat anyways because I like it.
I wish you luck 
And I see you also decided to keep living in this chat too :p
same ill still keep an eye on this chat
Im just sticking around bc I like the people here
i think we need a homeless shelter in this chat now
its the adoptable box
They've already been adopted they ust keep coming back during feeding time lol
Unfortunately I don't have a civilian aid shelter or anything like that
its bc yall are supply so theres always excess sitting around and everyone else just comes over for dinner a couple times a week
That's actually a really good point. We're basically the ice cream ship
Wait, our combat rations have an ice cream allotment?!?
Need to have a chat with my quartermaster corps
We should start charging for admission. Costs 1 unit to hang out. /s
We had an ice cream truck back in C3...
It was, gunpowdered ice cream, but ice cream nontheless
Don't remember how exactly it worked for supplying arty...
alternatively I have a bribe
weβre doing barbecue over at fluffles. I sneak you some and you sneak me some ice cream
Unfortunately, Percy has all of our icecream stores, and he's busy negotiating with the bots
XD
-# fyi, I'll probably have to make a "no more nonsense" announcement at some point, but that's not for a couple days at least. But nonsense is engagement, and I love it, so you're all welcome.
Time to bring back Pressganging
I'd settle for a good clear plan from Fluffle
o7
Last I heard you were stopping at Nav 1 to screen for the fleet
Iβll ask around and get a definitive answer
okeedoke
how do yall feel about having to potentially tank?
shhh, too early :p
Optimally no, we would prefer not to enagae at all. besides yall got bombers now
dw its in case the frigate has unexpected company
hopefully weβll have the bugger down before you get here
sounds like we're both running then lol we can in a pinch but out anti-orbital capability is extremely low and out ability to repait ourselves is also non-existant
repairing just takes a repair kit and a crew action
And Banksia has a Damage Control Team, which doubles repairs
They really need to have it put what actions can be taken on an orbital by default. I thought you only get the reapir orbital action if you took DCT and only on the ship that has DCT
So it's been confirmed that an orbital can repair itself even without a DCT?
Yes. What else would the free repair kits be for otherwise?
The DCT lets you repair two hits instead of one, when the crew takes the repair action
So you have moer than the one repair kit if you take DCT or if you take the orbital arm without having to buy more repair kit storage
And any crew can take the repair action
Fair enough, I know i'm still hesitant but I'm just crew we may need to make a poll
Oh yeah, that's not necessarily the plan, it's just nice to know it's an option
i feel like we gotta clean up our sign up sheet, its still got folks who are w/ TF3 now, i think. its hard to tell what's current.
It wasn't official until today, so yea, it's on my list
why does yallβs map have a massive enemy concentration at Nav L-W1
i honestly don't know, its just what was floating around
it seems likely there will be combat somewhere around there, since the bots are coming from that general direction? i dunno.
All I know is TF1 is headed that way with the intention of engaging the enemy's fleet
I don't know who made it but I just assumed it was there to imply that there was other pings besides the fighters but didn't want to clutter the map too badly?
It's really just speculation
We don't even know if they have a fleet or not, it's assumed that they will
The meta answer is: Would Shack really only include one enemy vessel in the campaign?
Yeah, we're just assuming the fighters came from somewhere. While they could have flown from the planet it's just as likely there's an orbital carrier
What makes me most nervous, is:
"What if the enemy fleet is over Ziyal, and when they see TF2&3, they come gunning for us, ignoring TF1"
with our troops deployed at Elim, we can't flee, only stall for TF1 to get there
Then we run to TF1 lol, we can recover drop assets (between a space port and Storm's HVTOL if they're willing) and run but it would still be slow going but arguably faster than waiting for TF1 but only by 1 round I think. However, if they have a battleship they're only moving at speed 1 which buys us time
yea, there's too many variables to predict that far in advance
that's just my personal worst case scenario
yeah, we don't know the reality until we're there but we may want to have a rapid escape plan just in case lol
we stand our ground and pray to god victoria can move fast
Okay, Brainstorming but if we end up having to take it on. Boarding it would be our best option. Get close to tank like what was recommended but a VTOL carrying the PAI with an autogun will automatically succeed in getting through the hatch no? AC has 1 AP and an external hatch is 1 hit with 1 armor. Then they could board and shut down the engine. If it stays still for a turn then any orbital could come alongside and do a forced docking. Depositing more infantry before assaulting the bridge.
That's what we'll do if we don't have support, yea. Though neither of our PAI have an Autocannon.
We Have been promised support though.
dont worry our current vote is 5-0 towards Nav-1
so I think we can reasonably confidently predict support against the frigate
External Hatch Armor = Vessel Armor
I thought one did? Maybe I'm misremembering again or someone just mentioned wanting on and I took it as having one.
Which is 1 for a frigate
Nope.
Still a good chance to breach a frigate. 2-6 on a D6 is success.
True enough, was trying to think of a way of getting engineers there but we only have one VTOL. I know chances are it'll be dead but figured it would be good to have a game plan just in case
Yup, that's a solid plan for that case
I don't think you'll have to deal with the frigate at all though. It'll probably be Fluffle and Storm moving at the same time
So you should be safe
yeah we're not really able to fight effectively at this point, we should try to avoid face on engagements in space. also we lost our last medic right?
Yup...
What if we pay a large supply to "sortie" while our fleet runs for the hills π
Only air units can Sortie, unless that's been changed
Darn, worth a try
Yeah, but it's not as hopeless as I feared. I still think we can take on the frigate if we absolutely had to. Optimally we don't but the situation can always change
agreed
How does shot priority work in space? Is it similar to ground forces where AP weapons will target vehicles first? So if the frigate had a gun, would it target our orbitals first, or could I just run my fighter at it in evasion and soak the shots?
There's a priority chart for them.
It's based on threat and capability to hit.
The higher AP of their weapons, the more likely they are to target armored targets.
So an Autocannon would ignore you in favor of the orbitals.
An HMG might target you instead, but if there's one fighter in evasive, and one not, it'll target the one that's not.
The only real abusable "cheese" is formation flying. Any hits (on units smaller than orbitals) from the enemy are spread out across the formation.
So if 4 fighters flying in formation (same defense, same location), are hit for 2 hits, it won't destroy one plane. It'll distribute 2 hits to two different planes.
Same for Infantry and Vehicles
HMGs also cannot target orbitals, last I checked
you say its cheese but its intended
yea, not exactly cheese (hence the quotations), just the best tactical behavior for groups.
same rules applies to us (orbitals are an exception and can and WILL be focus fired upon)
Do you know if it's possible for an orbital to target subsystems of another orbital? Could they target their engine, for example?
I don't believe so.
The randomness of the Dice rolling is intended for that. If it takes 4 damage (not hits) it starts a fire, which disables a random system.
Boarding crews can target specific systems once aboard, or can breach a targeted system (not the bridge), if the ship is scanned.
I like the fire on a 4+, that makes bombers a really potent anti orbital weapon
And main battle canons of course, but they take way too many slots
Like turret plus cannon is 4 slots X)
also worth noting that it's 4 damage, not a roll of a 4 on the die.
Damn, was wondering if the Black Pearl could target parts with their autocannon. Still our best weapon though since it overcomes the frigates armor
agreed
Oh really? Hmm... That makes them worse. Is it just the orbital HMG that can't target? I thought fighters had a HMG, but maybe it's called something different.
Ho damn. I actually didn't consider that. No ap weapons will struggle to reach that magical 4 then
Hmg cannot target orbital
*ORBITAL HMG can't target orbitals
it's the only weapon with that condition. Other weapons can still do so.
Yea.... IMO, turrets should cost req but not slots. Maybe the 360 cost 1 CS, but not the 180.
Wait, we are down to just 2 fighters aren't we?
yep, complain to Simm
Y'all just have a light fighter escort built in now...
Btw, does anyone else find it strange that it's the fixed sensor that costs 2 CS but the turreted sensor is only 1 CS?
The fixed one has longer range
Ah it does. Good point
Hmmm... That poses an interesting problem for our formation. IMO, you always want fighters in pairs, and out screening in front of the orbitals, but one of those things is gunna have to be given up.
Yea, but it's just one pair. Can only cover one area now.
Or, we give up our safety and spread out.
thankfully, the Picket can screen missiles from behind, so the fighters can cover the front
If we even have to do that
Shack clarified that all critical effects are when that specific number is rolled
It's unfortunate but the reality we have. I imagine we'll mainly use the fighters to escort the That's and intercept as needed. We'll have to rely on our armor and single HMG for orbital defense
Oh? that's different
(Assuming damage is dealt)
-# Trying to find it in chat
If so, that's probably why it says D4 and not 4.
Well hell. Yea, that makes more sense:
"On any attack that rolls a D4 or greater a fire is started and a random system is either shut down, or degraded."
So... Are battleships immune to critical hits? They are armor 3 right?
If above is correct, then the attack has to deal damage, and if the die roll was a 4+ it starts a fire.
No, a 4 on a D4/D6 would still work
Oh, so it's like what we thought it was before, any 4/5/6 rolled is a fire?
Looks like it
So then that means.... Most times a battleship takes damage, it gets a fire too π
from our weapons yea
I guess MBC does normal damage on a 2 or 3 because of it's ap
MBC has AP3, so it deals damage on 1-3 and crits 4-6, yup
Is it ap 2 or 3?
3, it's in the orbital equipment page
Okay. Im at work so don't have my Google docs open to check myself. AP 3 seems pretty good π
which to some extent makes sense?
since only really big hits will get through
Yea, I buy it.
It's a 1-1 for the Tank's Main Battle Cannon. The tanks don't have limited ammo though.
He's Alive!
Hej I have been away for a while. Does it still make sense for me to get two more Cargobays for the Picket Line?
Also a friend of mine is joining us. Is there any space for crew still?
As it stands now, we're the backup plan for destroying one enemy ship preventing our troops from landing. We can take it alone (slowly), but we'll also have support from the other groups.
(They are looking at engineers or crew rn)
that a cargo bay or a gun
There's room for 6 more ship modules in our fleet, (or 3 Fleet Crew)
And any number of non-crew units is perfectly fine
Would your friend prefer to serve on your ship i'm assuming?
The Picket can take two more modules, and our new ship (Banksia) can take 4
Yeah would be nice
Yeah, then Cargo Bay, weapon, or DCT would all be good for the Picket
If you're feeling spicy, a Main Battle Cannon is super strong, and worth the 2 points.
Nah the PL is a civilian ship (my part that is)
It's good flavor π (though we are entering a war zone)
More Cargo Bays would be great then
@light crescent Just imagine having strapped an artillery piece on the hull lol, But I can appreciate wanting to commit to an idea. well a 2nd HMG to cover the front can also be good or damage control team to help keep her afloat and Cargo is always useful. Would breaching pods feel too military for the Picket?
Fun fact: I only get to take one cargo bay and nothing else because shenanigans
My friend has damage control team and scanners now
Oh, @sage perch Said he was gonna put you to -1 req and give you the unit req for buying the hull.
Wrong @
Ah yup, the captain bug
#meta-comm message
Oh ok yeah I only got 1 unit req
DCT and scanners are both good
Alternatively I think he'll let you refund the hull for req back.
Nah I am keeping the Picket Line
Okay, then you'll probably end up at -1 req, and have another unit req to spend.
Group Fairlie of the *Engineering Corps for Aeronautical, Railway and Spacefaring Engineering (EC ARSE)*reports for duty
Welcome to Task Force 2: Atlas!
Please check out the pinned doc at the top for our planning, and drop your info in the first page
If you have any questions, or issues, feel free to ask them here, or @ me!
So @sage perch When you're free to handle Mini's Captaincy issue/
not until 8 probably, in 3h
are we still set on transporting a BG with us? or that plan was scrapped?
There was a small one we could fit. I forget the name
Iron Hammer or Pathfinder depending on their final recruitment numbers
With a preference for Iron Hammer, since they have armor
Also, I added some formation ideas to a new doc tab, feel free to critique/make suggestions
im pretty sure the answer is no, but. Iron hammer has an ODT, if we are transporting them on the right ship (Banksia) can they use the drop pods? π€
been asked and answered unfortunately
he's got friends in the BG, and is staying with them
as to why he's ODT, I have no idea
should fighters be included in that or no?
But if he wants to deploy with the other helldivers, he's allowed to
absolutely, any suggestions?
we have the perfect flying V formation π
2 fighters paired at the front, 2 smaller ships, 3 BC
yeah i was curious about this, i don't want to "steal" him from Iron Hammer. Just to understand if he can still use the drop pods, while not being in ATLAS
yup, he's been informed, and i'll bring it up again when we get to Elim
There was a brief experiment to see if we could deploy Iron Hammer from space, and it's almost possible
They also have a HVTOL, which I've been shamelessly trying to poach
Yes, BGs ODT can deploy using TF drop pods. As long as their BG is also on the map or in BG storage.
Smh
Go take the VTOLs from storm instead :p
We have been! Lol but they're really into the all VTOL force idea
Yeah, as Ixen said, this is all in good fun
Likewise
a medic could also be pretty useful, we have many infantry units and we are going to suffer casualties sooner or later (probably sooner xD)
Well, I may not be part of atlas, but should you drop where iron hammers are, I'd be happy to help
Fucking hell I should sleep
since we're dropping on top of them, they can heal us up
It'd be nice if we had one of our own tho, yea
There's a whole medical Corvette looking for a home I just pitched recruitment to. Fingers crossed
mostly because we don't have any idea on what will happen after Elim, having a personal medic unit just give us more "freedom"
No idea, I'm hoping they stop in here for a chat to get details. But didn't want to shove Atlas down their throat in case they prefer TF3.
Indeed, though unfortunately both of atlas's medics have gone to other groups π
Oh nice
That could be very useful considering all the infantry and such you have
@halcyon ridge Here's our channel if you've got any questions about joining up!
I sure do wonder where the medics went
I sent them a link privately lol but I think they're checking with their crew since they said "our" Medical Corvette
Appreciate the invite. I saw the question about med bays or medics and we have a med bay, flight deck and VTOL bay with the intent of using the latter 2 for filling the first
How many in your crew?
Sounds like you'd be a good fit. We've got enough spare bodies to crew you up if you need
Currently myself and one other in the crew
Mini is back! Awesome. Nice to see you again. Also, another ship X)
Welcome to Atlas π
Iβll let him know to also sign up (he said heβs cool with it via DMs)
Check out the pinned doc, it's got our roster, crewing, general plan, and a whole bunch of other stuff (the first two pages have the important stuff)
Already have the minimum requirement too! Yeah you're a perfect fit. As I mentioned we're mainly a Logistics/ Drop fleet and we lost last medic to help prop TF3 up. So you have a spot here for sure.
We'll let any battle groups that we're supporting know that we've got a med-bay and emergency transport available to units without attached doctors.
Welcome!
wow... this opens up medivac options
that is awesome π
apart from the fact that we would love you in the TF, medical corvette sounds cool af
Sounds good to me! Given weβre unarmed the real trick is going to be balancing being close enough to receive patients but far enough to (hopefully) not get primaryβd
on the flip side, when theres only 3 surviving vtols left in storm, they can ride with us! π
If my understanding of the rules is correct, a VTOL can transport a ground unit into orbit, dock, and get that unit some triage in 1 turn
As long as that VTOL is near the unit in question
I've added two spaces to the doc, just drop your name, callsign, unit type, and equipment into the first page, and I'll take care of the rest later today
Alright folks, I'm off to work, should be back in 3-4 hours.
@marsh osprey You just need to introduce yourself here and sign up on the pinned google doc
Hello, I am Koldun. I have a fighter.
welcome! 
Yep, getting more options!
Your wingmates are "Reaper" here and "Silvers".
Good to know.
There is flight deck room on Endurance, Picket Line, and Pioneer. I dont think it super matters right now which one you choose. Theres a chance we get shuffled around last minute to make sure we have enough crew on everyones orbitals.
Hello, I'm Sky. I have a crew with a Medical Bay and a VTOL Bay
The Sentinel also currently has an empty flight deck and empty VTOL bay
oh yea, did you guys get added into the doc yet?
In progress now
welcome 
There's room to add the names but I think Ixen will come later to give it the full spreadsheet treatment
Hey Atlas! sorry to 180 on my decision(s) but if Hammer doesn't go past 21 people by the 20th, i'd like to accept your offer to allow me into your drop bays if you still have a free spot as we'd be together anyway by then, who knows what will happen numbers-wise but i thought i'd let you know now rather than spring it on you then
Whichever works for you! We're flexible
No need to apologies and hell yeah there's a pod for you if that decision gets made!
you're more than welcome. from what they said to me earlier, even if you remain in IH you can still use the drop pods to deploy.
Thank you guys! i look forward to working with you then 
I believe the best way to deploy Iron Hammer is via drop pod, vtol and para-drop, then land the bigger vehicles at an airfield/starport. unless thereβs AA, in which case we just go to the star port
Alternatively, we deploy our troops with organic DC and deploy most of Iron Hammer at the starport
That's my thinking. if the star port is still held. we drop pod our forces behind the enemies assaulting the friendlies and hopefully get a flanking bonus. Then pull up to the star port and unload hammer. but you bring up a good point about how much of Hammer can be deployed from our bays every turn
When I did the math, we could deploy all of them in one turn with an airfield to land the vehicles at
dropping in Elim is probably best bet, will need support in securing the starport for all the other BG.
who knows how much will be left of TF3/BG3
Agreed, we're just deciding when we would deploy. First or after the BG we might be carrying
ah i misunderstood
thinking about it, i guess the ships cant drop you flanking and land at the starport
I donβt know
they're gonna be under 20, so either of our Battle Cruisers can carry their entire force
i dont remember how far the drop pods can move from the ship, but i was thinking about it from the angle of the orbital deploying the troops has to land at the starport, so anyone who is dropping from that ship would have a limited spot to land.
but your totally right, we could squish them all onto one BC, or spread it out across our ships without drop pods, and they could all land no issues.
Before entering low orbit it's anywhere in the battlefield. after it's out to range three which is surprisingly far
so in theory, could a BC drop the drop pods in high orbit, and then use their movement to descend into low orbit & offload troops at the starport all in one turn?
I believe so but I don't know what interfacing with the Spaceport counts as. But the drop pods can be launched by the infantry that's dropping but the movement is an action done by the captain or their chosen pilot. I don't know what is needed to have "docked" at the space port
yea, that's not 100% clear yet, I've asked in the TacCom channel, so we should have an answer sooner or later
In other news, I made it to my car before getting a text saying my work tonight was cancelled, so I'm back.
It do be like that yea. Hopefully it'll slow down for me when we're inter-round
the beginning is always crazy, lots of questions, new players, rules clarification
I see someone already did the spreadsheet, nice job
it's me, just check i didn't mess up something when you have time xD
all looks good to me
We picked up another fighter and Sven, the ODT from Iron Hammer, showed interest in joining if we end up taking Iron Hammer
yay three fighters
im going to bed. the duty roster is missing our new fighter (i saw someone put it on the Endurance). night everyone
am on it
I did not realize the Duty roster tab existed, sorry.
all good, it's just the first two that are important for the GM
everything else is just extra organization stuff
For the record, the station assignments are just the defaults, in the game, you can dock at and repair at any of the flight decks on any of the ships.
@light crescent what is the issue again
Captain bug, only got 1 req for the upgrade
There's the convo start
oh damn, medical ship. that's great.
we'll be able to do VTOL med-evac to whatever BG we're supporting
and heal up our drop troopers while we're moving
super helpful
so I need to give them one unit req, right?
that was our understanding yea
he bought one cargo bay and then activated
according to S.A.M
that's also an additional LS, yeah? since the Corvette hull comes w/ a Cargo Bay?
Mini bought the BC hull using unit req. They bought the cargo bay with 1 personal req.
Earlier you said you were going to drop them to -1 company req and give +2 unit req.
Not it's +1 unit req.
assuming he gets a 2nd Cargo Bay, yea we're up to 18
We could up our BG cap to 25
or just have the extra to take care of our hungry hungry friends
having extra doesn't seem like a bad idea
Cap has said I can l let the unit req BC purchase stand
I also wasn't able to get it done during my break anyway, so it has to wait at least 11 hours
hmm... so including SENTNL... our formation is uh...
well, it can certainly take hits
but dont include the fighters, we only got 2 guns π
if we're in a protracted combat, you can take a turn off to land and rearm