#Task force 1 - Victorum: Comms
1 messages · Page 13 of 1
as far as I can guess that isn't a very good sign right?
Autocannon moment
You lived through the round so you should be fine.
I don't see a second fighter wave nearby so you should be clear to run back to the carier and fix/rearm yourself
So you're actually alright they've all fired. Unless the BC manages to get shots on you, you have a chance to RTB and repair
Looks like Marines and I will be repairing
ah good
Ohh
Yeah, likely we'll be helping out to preserve action economy, as fighters are best to take out the fighters
There is no action economy here tho? A fighter can't land and take off on the same turn
Wow that’s a lot of fighters I’m so happy we have heavy armour
Good thing Echo is hiding lol
The good news on that is neither can the enemy unless their fighters have multiple shots
Do we have missiles on any fighters to try and hit the wounded ones?
Someone should tell Shack the Corvus and Aviary have had their loadouts swapped
Is there a safe space to point that out?
Meta-comms
Best to have the TACCOMs do it.
@quasi crown
Well I already did it, just hope it's not too annoying
We might have to pull back? That’s a lot of fighters
It looks like he only rolled for the top combat so far
We don't retreat
I never said retreat
On the contrary, the faster we blap the BC, the less damage those fighters do to anything
If they're like our fighters they won't have ammo
But right now those fighters could do a lot of damage and we could lose two out of three fighter wings
As long as we protect our aft they have 50/50 chance to deal damage anyway
They can't flank, so no aft to protect
They can't? Next turn? Why not?
Orbitals have no rear armor.
Fighters can attack there to garntee a hit.
It's explictily been mentioned as not flanking
When was this said? Aerospace units have a rule that says they cannot flank or be flanked.
That's ground not space. I think
We'll that's a thing that's not in the rules that radically changes plans
Yeah, but it's not technically flanking.
Even though it's basically flanking.
Its also really weird as it completely negates the need for torpedo bombers
Torpedos still do 2 things.
Give you more range.
and auto start a fire
The tacmaps are small enough and fighters are fast enough that "more range" isn't really relevant.
Also much more reliable on not rear shots
You need to fly over the rear where it ends.
It's not that crazy
I'm just saying... Instead of bringing a unit you need to hide and defend, you can bring more units for the fighter blob (that makes everyone safer) and helps you establish air superiority. And then once closer you just roll hostile orbitals in numbers of rear attacks.
Alright, could have gone worse for the fighters
We've already seen how torpedo bombers expose themselves less and can return quicker because they don't need to go the extra hex
It's not over yet, two squadrons to resolve
True, but my squadron all survived. When I saw a 9v3 I was concerned
Yeah could have gone much worse.
i feel like an autocannon or at least an MBC shot should oneshot a fighter
Based on the fact you survived I think the fighters are rolling D4s
like thats a big bullet for a relatively small ship
Think of it like a flak hit, it would make the hmg emplacement less needed
Hits work that way unfortunately
mopping up the fighters after the BC gets killed will take a while
Oh yeah I hope they get to have some fun. They've been so patient
I wonder if we nuke the bc will their fighter run out of ammo and go dead in the water
If they LMs get blown up this turn they’re probably not going to be happy
that'd be nice
But a hit on them is a hit not on one of the Hulls
im suddenly happy i got so many repair kits lol
if shit gets super bad, we should transfer as much crew as possible to our fastest ship and have them flee to another TF or smth. no reason to have all the crew die and lose the req and survival pay. Ill go down with my ship if my crew can survive
I hope that’s unnecessary
same
I can carry up to 10 crew units on the Beacon
Otherwise we're all 2 speed besides the PV
Fuck
fuck that went wronmg
6 Fighters down?
They weren’t evasive
Only one set was on advance
We lost them 
Guardian squadron is out of order
I wish you luck Vitorum
Sorry to see you go guys
Well that didnt go as planed
Go Kill em boys
that sucks. im sorry yall got out so fast
Armor tanked 4 hits
sweet liberty. Is it just us Dagger left?
Yeah
:u
I still get some money atleast
shiiiiiittttttt
Valkyrie squadron out wish you luck bois
6 for 6
(At least)
ok so we speed kill the BC and hope that disables the fighters?
Just man every gun
cuz we cant kill all that
Each bullet we shoot might hit something
We have.... several times.....
He fixed it
But I don't think he noticed the Evaise in the Taccom orders
should we bring that up?
I think we let the sierras fly on our way home and hope there’s crew to rearm repair us
Yeah
Were the other squadrons also flying evasive?
Guardian squadron wasn't Evasive
aye. I was about to suggest advancing + missiles, but then I remembered their ships are still around. Time we evade back to the hangar.
Valk was evasive
Damn
My thoughts exactly
Valk and Dagger were evavisve
Gaurdian was advance
I mean strategically why were 30 something fighters floating out here at L2?
Doesnt' matter
Wow I was not expecting all fighters. I guess the bots don't have many bombers if at all. Was at least expecting some of those boarder buzz droids.
They were clearly headed to A2 then to Ziyal from the wreck site
tbh, while it sucks for our fighters, this is better than multiple big ships or bombers/boarders for the TF at large. if we lost one of our ships, we'd be really bad off
losing the fighters is badddd but recoverable (hopefully)
i do feel really bad for you guys no longer able to play tho
Also, death toll armco wide is high this turn
Poor fighters.
I pity your deaths but thank your Sacrifices
is it? its hard for me to keep track of all the other AOs
Heroes of the TF
where is the local spot to pay respects to my fellow Fighter pilots?
We've seen a fair few deaths at the crossroads
do we have a total death count so far? and what about a graveyard doc like we had last time?
I'm tracking it on the Logi doc rn
Looks like we killed 6 enemy fighters at least
Someone else is going to need to reopen the graveyard or something simular
We need twin HMG turrets
Yeah this amount of fighters is crazy
Do we have evidence their fighters need to reload?
Not yet
welp someone @ me in 3 months when this campaign finishes
not that we have seen
Because if they just shoot again we’re a little fucked
We sent a MSG in the Taccom channel saying that you were evaisve.
No response from Cap yet
if they dont, that'd be wildly unfair
Holy shit, did we just lose 6 fighters
Also lol @ PV being 9/11
especially with the numbers they habe
Looks like it
Also this midround for us was all kinds of scuffed by GMs
So perhaps they didn't do the evasive for 3 of them
Fighters can get attacked anywhere so I assume the landing doesn't matter unless they survive
Yah, 3 evasive fighters that were landing, so might not be hittable, or maybe they landed, and the pilots survived, but the fighters bought it?
Well they weren't shot when landing this is by PV
this is why we stick together in a deathball 😭
True, it looks like they got hit at the start of their pass
ig everyone go back rearm repair, launch everything into a ball, bombers too, or retreat
I'm at the gym, but my condolences to the fighters lost
I think 30 fighters just took us by surprise or we'd be playing much safer
we saw them, right? we had the readings
idk why ppl split up
We thought it might be buzzers as well or bomber or transports
All we knew was they were small craft
We didn't have clear readings just small craft.
prepare for worst case? no?
our output isnt reduced by balling either
They could have been asetroids or other non enemy items
They could have been Logi transporting stuff to the ground
Well, each group of fighters had their own idea on how to best handle it
rip
Also, fighter deathballs are a bit rediculous to fight for any one
that's why we should do it lol
I don't think there is an efficient method to defend against them
play ball even harder 😎
one set of 3 of them isn't on any of the maps
Everyone could've been launched at start of the fight, hit a bunch of fighters/tanked, survived, landed to repaired in the same round that the combat happened
Hindsight is 20/20
I tried to tell you 😭
trying to coordinate is a pain, long given up.
Unless we get everyone to go only HMGS and fighters ya these fighter swarms will be rough
ok wtf happened to my MBCs shots?
Lets not berate people for making decisions. The dice decide a lot of things
Our midrounds aren't finished
Ya they showed as firing so shack probably is holding onto it for something dramatic
Or we missed
weird to transition to another AO halfway thru imo but fair ig
yeah, just had to get my told you so in real quick
One of yours shot.
The other Shack might have processed after those midrounds
it said my autocannon, which i dont have, fired. he mixed me up with the aviary
no ik, but no word on either of my actuall guns is what im saying. ig we'll see
hope we get some hits 🙏
Don’t think the BC made it into range this turn right?
I feel like we need to retreat now
MBCs can fire at fighters too
https://cdn.discordapp.com/attachments/1204848159088709652/1348054609322840165/3dgifmaker55376.gif POV from Primo Victoria bridge rn:
I think we helped kill some of the fighters
Since it shows our guns shot
There’s still 21 fighters idk if we can tank this but we also can’t retreat
Cause then it’s 21 free hits up our backsides
Unless they have to reload which I’m praying
Still have the scans to go through.
Seems like the HMGs did work though
if they dont, im genuinly going to be pissed
They have gotta reload, it would quite frankly be unfair if they didn't have to
That's if they got into range
nothing i can do about it but i will be
we kinda got to take the chance, if we stand our ground we definitely die
Not definite but we’re gonna be combat ineffective after wards at the minimum
it would be one thing if they had less but were stronger; heavy fighter esq, but to be this many and stronger is frankly absurd
False, we have a ton of damage soaking we can do, and if they have to reload our HMGs will tear them apart
Also even if we retreat they will push lanet side and they are even less equipped to handle them
I’m really hoping that BC doesn’t have many flight decks and can only reload like 4-5 at a time
burn LS, group up with other TFs?
Possible
It's got a whole lot of missiles though
Rabbit or atlas have decent PD
Exodia, I could use some PDS cover this next turn
The other TFs would get eaten alive by this. We are on our own here
shouldnt we know? we scanned it, right?
Good question Cael could you check with shack?
maybe these are drone ships
We got the BCs weaons
really god damn hope killing the BC neuters the fighters
One less HMG but an extra launcher
That’s not a good trade for us. But at least the bombers can punch something through
The bots fired, so we could chance it that they have to reload, on a balled up attack run of all undamaged aero, then retreat same round. All Tfs could group up that same turn if we wanted
And now I'm doubly kicking myself...
I could have sat behind our ships, in relative safety, and still would have got everyone but Dagger in my flare radius.
Not fucking again
We didn't know how many there were
I am a bloody luck vampire...
Atlas and Fluffle would not be helful enough to pulll them away from what they are currently doing. I won't send a request to them for aid
Updating sheet for ammo usage
Unless we wanna give the bots orbital supremacy we might need the extra hits and weapons
Cause a 21 fighter deathball mixed in with LRMs is gonna hurt
All enemy aerospace assets have fired. What's the plan? Hold and thin the swarm? Or go for the BC
i vote the bc
any case neither of them would make here
bombers cant hit the air, and they're all armed and undamaged right now
full attack on the BC with main guns, PDS tries to defend against missiles and fighters, and we pray they either have to rearm (if not im pissed, as prev mentioned) and killing the BC neuters them
Are the bombers gonna risk it?
Bombers and MBCs should target BC, side guns should murder fighters
If the bot fighters have to reload, the bombers will have as clear a run as possible
Full speed ahead.
if the bot fighters need to reload, its guaranteed no losses, if they dont have to.... well
i dont think they need to reload
if the fighters dont have to reload, we're all dead anyway, so i say just go for the BC
BC is holding position
look at the northern fighters that engaged dagger, they ran through to the tf like they intend to fire again
BC is holding position
they might be able to reload by themselves, cooling lasers or smth, but continous fire is bullshit frankly
We could spend an LS to boost Victoria to speed two to try and close the distance?
would explain no carrriers, but hopefully killing the BC does something
No. They could intercept on the way back
it seems like its a story event basically
think anakin in the naboo fighter style scene lol
I was gonna say it could be a command ship?
can our orbis retreat this round?
I doubt it but at the same time it would make sense for this deathball to have a weakness
Can the twisted echo provide repairs this round or would it be too risky?
Did my HMG fire (aft HMG of Corvus)? I would think it could if we can shoot through allied ship?
Not fast enough we can only turn so much cause of ponderous
To retreat we need to turn north, and expose our unarmored flank, the only way is through
even burning LS?
Ponderous means less than 180 degrees of turning a round
It doesn't look like it
Im gonna start putting out fires on PV
right
Escape is not an option rn
No boarders, I could do the other fire
Really, push forward, and fire everything at the BC, maybe it's coordinating the fighters
Now the question is do we think it could have fired?
ok, so if this swarm has no weakness, we're fucked. I say we kill the BC and pray to all the gods
It’s our only option
It did not, it was LoS blocked
It's not quite a worst case scenario, but it's too damn close to it.
Was the squadron with the AA missiles one of the two lost?
negative. Missiles are still available
Gonna need you to use those
we hope the fighters have to reload, Bombers go take a run, HMGS and mechs kill as many fighters a possible, and all main guns open fire
ah alright
Also, the ships need to spread a bit more. In that case, I would suggest they sweep to hit the BC back, and fire both missiles and guns, that's 6 hits, our MBCs can do the rest.
I don't want to launch, but at this point we all have to.
We either go full send at the BC or be picked apart.
This next round is gonna hurt. Should we start repairing now?
What do you mean spread?
Will missile launch in evasive be good enough? My squadmates are badly bruised
yes. any of ur crew not needed for guns, repair
Yah, start repairs on the PV, and fight fires, if bombers stay landed, they can fight fires or repair
Is there crew for rearming/reloading what fighters we have left?
bombers should launch imo but its up to you
1 good news, I don’t have to bomber escort anymore 🥳
How the hell is that good news?
There's nothing to land, I can check with shack about the missiles
Just asking for confirmation, I can attack through a group of enemies and land that same turn right?
cant launch and land same turn iirc
good question. I don't actually know either
If you launched that turn, no.
If you were flying and have 0.5 GU speed left, yes.
Interception+fight happens before landing, at wherever the two flight points meet
@amber dragon
@heady void
@tough jay
@timid zinc
@hard sleet
@zinc spruce
You are gone but not forgotten. Fair winds and Following seas. We will get justice for you.
That's why we lost a squadron
May we meet again

I'm not launching, I'm already in the field and just got shot
Wanna know if I can attack and land
I think so?
Ok, Evasive AA missiles are still -2 to hit, but can target orbitals
Definitely something to double check
you've spent ammo, right? but yes you can land same turn, we have done that with a strike group already, right?
And no, you can not make it through the screen to land if they have ammo, they will Intercept you, and shoot you down.
Yes, and sadly more options have opened up for landing
You can attempt, but the bot fighters will Intercept
alright, then could I fly through the enemy orbital, shoot my missiles (Still have those) and fly through that corridor the enemies have formed to land?
They are covered up 4 strat maps away
Yah, really the fighter ball should have stayed still a turn, or all flanked north like the original plan
Nah Primo Vic would have been fucked if that happened
Then PV would have taken more hits
Lets not dwell on the past yall
Whats done is done
If the bots don't fly over your path, yes, and the other hits would have spread out, not just the PV probably.
6 fighters dead mean 12 hits absorbed with hits of 3+
I do have one thing to complain about
Shack messed up Valk & Guardian squad’s route
I mean, they'd still have died, right?
Ehh would have took more hits
Uh no, cause the route I was suppose to go is for some reason marked red (advance) instead of green (evasive)
oh
It was blue tbf
What do we think of this?
Evasive order, and endpoint will have to change to wherever Aviary ends their next turn
3rd option HAT aggressive boarding action lol.
I will not be leaving the avairy
oh yrah, they're staying still, right, so we could...
I like it, aviary will probably stay put
if were evasive against a bc arent we just guarenteed to miss?
However we could try and dock
Dont worry just a joke
Shack Saulted that, so i assume it was right
Why not fire the missiles at the fighters
thats what i was thinking
Also in blue is a text saying evasive, although tbf, this whole midround was scuffed for victorum, Aviary is still unmarked on the briefing map
I would launch the missiles at the northern hurt fighters as you fly ast
The Exodia could try and nose dock with the BC
'tis only a brainstorm. Evasive missiles on enemy fighters sounds good too
Evasive missiles need a 3 to hit
same order again. Text about firing on the BC removed
Think we should get Echo to start repairs on PV
Hite to say it though dagger, but if those fighters can attack again, and you go anywhere near us, your all dead, evasive or not.
and if we dont were dead anyway
Taccoms that look okay?
i can only hope their target priority is our ships and not our fighters
get next to it and have the mechs jump onto it and just let it rip
idt we have the marine capability to board. I advocate we kill with extreme prejudice
Lol, i don't think shack will allow for a Daedalus attack, but I can ask
We can try
But thats' Gogurt and our Marines' choice
Missiles do have range 3 though, and can be yeeted at anything in that range.
Does the PV have two fires on it?
It does, and 2 hits
Holy shit man
The Exoida can do point defense and cover all attacks while it does that.
You need to get a fire when you get hit through 3 armor
It would depend on where the BC is moving to. But i thought we intercepted it though?
Are orders open yet?
Yah
It's not moving
Shack confimed that.
looks good to me!
Ahh. That makes more sense
We do need to burn LS for supply to reload all HMGs
I would say corvus move to 4120, give it a bit more space*
you mean 4120?
No HMGs went PD
Yes
Both had their orders as PD
All of them did
Should I keep manning comms intercept?
Thats like their normal action
PD is seperate from manning them.
Ohh, hum, I might not have passed that along correctly then.
Don't bother Shack about it
Then I guess they don't need to be reloaded
and before moving we shoot our missiles right?
If so, what should we hit with them?
It was my assumption that they are always PD
It's our mistake for not noticing on the Taccom map
Yeah, I think the Northern fighter group since several are at 1 hit
ah
Ok, let's hope that no bots fly over the path.
We gotta clear the skies for the bombers.
Anyone gonna fight the fires aboard PV? If I gotta, I can switch from comms to fire fighting
They can
As for missile target, either some of the northern fighters, or the BC but the BC would need to be from the rear to not hit armor, so really the northern fighters.
PD was allowed to attack a fighter
Me and @mossy flare were gonna but might change depending on boarding actions
Ok, orders here are due Sunday night, tac-com orders are due Monday night.
Gonna haunt the deck of the Aviary now for eternity
If we get ours in Saturday, I'll submit the map Sunday morning for early mid-rounds
If we want to try to board I can scan for unit counts
We have no boarding capability
Need Vtol or breaching pods
So which two squadrons did we lose?
everything but dagger
As in what were their names (of the two we just lost)
guardian & valkyrie
Since they aren't moving, could the Exodia not pull up and attempt to dock? We also have Graves who could try to breach the doors if needed.
I think Shack specified that it has to be disabled not just not moving to dock
He said disabled and immobile are different
Orbital Forced Docking - Hostile ship must not have moved this round or have its engines disabled from the start of the round. Orbital must come along its port or starboard side to dock.
This is the rules on boarding from the book
Shoot, port or starboard side
Ah also we will be nose-nose
We can't make it there
We could pull alongside the front of it's port side but it would depend on how lenient Shack is with the movement if that would work.
I'm going to hazard a guess that he would think that is being too gamey
Also we will be flying through the swarm so we may have to deal with boarders
So we all dead? That's disappointing
Meh
Does one still get a pay out when one dies or is it just a 0?
If 0, I guess I can't play anymore cause I'm broke
4 req if we succeed the mission
Ah, that's something at least 🤷
Guess I'll never play fighter again
Cause this was a huge disappointment
could be worse, could have been the infantry that died in their transport
A learning experience. I learnt that fighters should never not be evasive
Like that would have helped lol
Isn’t it 5 req? the 1 normally used to get another unit
And even if so
'fighers always gotta nerf themselves to half hits so they maybe don't die' seems like a rules issue
The first squadron went 3v9 and survived thanks to evasive. It would have helped
I'm just salty
Guess I'll leave chat
Also sometimes the rolls are just not in your favor
I'm with you not playing fighter again if you didn't enjoy it though
Man I got enough paranormal stuff happening already. My name is just gone now. All that's left is there to be two of me and I'll be a verified FOXBAT.
There was so much skuff in the mid rounds for us
Well didn't get to do anything fightery. Just died. So nah, not really
You say that as if I didn’t attempt to with Valk and had a 50% chance it may have been ignored by shack
I was promised five req!
I thought it was 4 req for the dead and mia
True we've been a bit buggy from the get go. Misspelled name, swapped loadouts, swapped positions, name gone, missing our freighter. Too be expected with hundreds of orders.
Wait, does coms intercept also include information about any intention to do stuff such as attack or fire missiles?
It’s 4 after using 1 on getting another basic unit
does not seem to
Dang
Me reading the midrounds and this chat. Big 🇫 to our lost fighters, you will be remembered! 
It's 5 req then -1 to buy back your unit. If you want to swap maybe that means 5-1 for whatever you pick.
But compared to the survivors you get 4 req for upgrades rather than 5
We died as we lived. Achieving nothing being way cooler then ships
You can still say that you achieved more than me so far, my ship has been on a cruise lol
Saw it flash by a couple of times, wanna have the Echo come by and repair the PV?
We need to take that bc out this upcoming round, for I'm pretty sure we are going to see the bot battleship show up in the round after that if it's coming our way.
I think echo should repair PV because 2 people are needed to fight fires and we still need all the guns we can have manned be manned
Can the echo extinguish fires?
pretty sure no
I would assume no
Damn, oh well
it's 4 + 1 if you live.
That missing req is not used to rebuy a unit
RP Post - @edgy lance
The mood in the rp section of my orders has truly shifted, not a single mention of chimichangas...
so did i actualy shoot my gun or what?
In turn, Tanc a Lelek has been slowly getting louder and louder in the background
Remember to support the original artists. Turjan Aylahn's original work can be found in the first link below.
Despite what YouTube says, the automatic music claim at the bottom of this description is not the official upload and is instead a song that samples this. This isn't necessarily the fault of the artist, but can be blamed on YouTube's au...
You did! You hit a fighter
Nice did it die
but its a fighter and im shooting a big honking space gun
I feel like its kinda weird but at least he let us shoot them with beeg gun
yes i supose thats beter than doing nothing
is thare anything in particular that needs to die in the comming round?
the BC
got it if you can point the ship in the right direction ill do the shooting
Sooo. How’s it going?
Subdued Panic, I'd say.
Not too bad then
they have allot of fighter like allot allot
Well... we just lost 50% of our fighters (which is ~40% of our AA capability if I'm not completely off).
And I'm kicking myself again because I could have significantly blunted that blow.
How so?
I have flares.
+1 defense to all aero in range 1
potentially including orbitals.
because hindsight 20/20
that's okay.
I ain't blaming no one on this task force today, I'm just here to see my boy fatty_mcfatfat & Arkell/Mage.
You guys did what you thought was best at the time. 
I saw 20+ unknown blips and the fighters splitting up... did not want to be outnumbered by that much.
I honnestly thought all 20 of thoses were fighters
...but I wasn't in victorum so lol
I just got into the airport and saw the mid rounds. @zinc spruce @timid zinc it has been an honor to fly in Guardian with you all.

Arkell I see thoses sneaky reacts, get me an RP answer ! 🤣
dead is dead, don’t be a bitch
ay, to everyone their own
Ackh, you caught me
RP Post - 'Mage, Long Caster! I read you loud and clear! We're taking heavy fire, retreating back to the Aviary, over!'
Correction, looked at the map again, we are down 67% of our fighters.
Shack did a Foxbat and has Dagger in the 'landed' area as well.
hehehe
Also, how does this look for a bomber flightpath?
We could swing further north, but this hopefully lets the bot fighters be distracted by our orbitals.
can someone catch me up on what we are doing?
Victorum being crippled without even facing that Battleship Fleet means the rest of the TF are cooked
i'm sorry we're what
oh
to be fair the first time around they didn't exactly live long enough to need reloading
or at least their carrier didn't
20 More potential Hits Incoming Orbitals
Look at it this way, if they dont have to reload, we were fucked from the beginning, and nothing wouldve changed that. so either they do, and we'll be meh, or they dont, and we're dead.
RP Post - @gritty basin @pine ferry
I swear, I had to redo this twice because I fcked up on one space & the callsigns. 🤣
I hope this doesn't bother y'alls planning, I just find this really fun to do :)
ok so from what i can tell our aerospace has been halved and theres infinity fighters?
2/3rd
Wait, that wasn't just an ingame screenshot? That's pretty cool
YUHUH, that was an edit !
The problem with trying to strike the BC is that our orbis need to divert some firepower to the fighters.
That means us bombers have to launch to kill the BC.
And, as cruel as it sounds, you orbitals are better at tanking than us bombers.
Happy you didn't see my patchwork behind to clear the sky, and the little blur to make the added text match the already blurry "AWACS Long Caster" :P
counting bombers, 40% just and disappeared
Anyways if our tf dies, at least kill a majority of these guys, let em roam free and they’ll terrorize other TFs & BGs
is there anything I can do to help?
It is what it is. We where the only dedicated orbital combat TF
is anyone using the aviary's autocannon yet?
no
That looks good to me
Man, I just woke up, did we just catch their equivalent of the Aviary?
Goddamn, R.I.P. that "no taskforce of pure fighters" rule XD
(For legal reasons that's a joke)
If only we had a dedicated picket ship
yeahhhh
With 2 hits down ready, I fear Victori's death will be via a thousand paper cuts
I guess our best bet is to hope they run out of ammo XD
I still say the Corvus should go to 4120 instead of 4020
either is fine, but having her behind the fleet was so her hmg could be used
I can go 4020 to try to make myself the target of the BC
Ah, good morning. Holy...
Though if Exodia is pushing all the way into 4121, it might block some shots from behind it
The shit, has, inevitably, hit the fan
This is probably the worst fight we could have foumd ourselves in
Exodia might actually be able to push all the way to 4220 if it wanted to.
I chose the location so you could angle for 3 MBCs at it
FWRD and PORT?
Yeah, how dare they pull of the trick we wanted to pull off.
I'm also considering if it would be beneficial to pump 1 LS, so the BC's can move 3, and the PV can move 2
That would be 3 movement
Also, am I on fire?
Ah yeah
yes
You have 2 fires
I thought so
1 erson fighting them so far
4121/4120 boarder, might be 2 movement, since their on the edge of where they are right now
Both hits caused a fire, the dice did not roll well for us. 😅
yah sky is fighting them, and Uturn was going to also
if we do an LS speed burn then we could do a docking and boarding action
The Echo can restore one hit point to the PV, Mancer
We'd need to disable it first
The PV does have 2 repair kits available.
no, the first line states that if it didn't move
Of course, it depends on what the PV's crew wants to do. I guess focussing on fire power is prio #1 right now
We should wait on that until after this fight, but I like that optimism
yah, that's why I'm pushing for a LS speed burn, we can have PV go to 4121, Corvus to 4220, and Exodia to 4221, blocking in the BC
I didn't know that, cool/
It's holding steady this turn, shack said so, so it's boarable
PV going for a hail mary boarding op would be fucking hilarious
boarding is from the side only
Also true. You have 9 hits after all lol
The fear is that makes our rear armor very oen
but the LM's might be able to board, or cut a hole open
the rear armor is already vulerable, the fighters, if they can shoot again, can already fly around us
And we still have repair kits on the PV. :D
The fighters are already behind me at this point
Also wasn't there some rule that fighters can't flank?
yeah, ut echo healing would allow more eole to focus on fighting fires and shooting
cant flank, but orbitals have no armor to the rear
True.
can't flank ground targets
If we burn LS to put me at 4121, I might be able to
can we get a pole in here for a LS burn for boarding ops
No that's part of the flanking rule, if you flank the target has no armour as said in the first line.
also sorry but the key to the right of "o" is not working for me now
P?
yah, but shack said specifically that aero assets bypass armor if they hit an orbital from the rear
it's a special case
I feel like aerospace is a major part of orbitals as we see here they pose a major risk. I wouldn't call it a special case but oh well, Shack does SHack things.
I'd agree to the Boarding op, only if we get confirmation that 4121 can board
Too bad the ships can't reverse.
Im good with this. Park the Exodia right in front and facing NE and have the HMGs on pd to try and stop all those missiles. then we can put some shots right down their front and the mechs could take some pot shots or hit the fighters again.
Asked Shack in Tac-comms, lets see if he responds
Since orders arn't due until sunday evening, we'll have some extra time
what should i do as a bomber?
Pray
I dont know if you want to brave that fuzzball.
@quasi crown I'm starting to do OT at work, sunday/monday I'm off so that's fine, but I might need you to do the Thursay Map if they give me OT then. I dont get off until the deadline.
can you send me the ma assets?
ye
also, if the Aviary pushes north, or NE 2 tiles, to say, 4020 or 3920 first, it'll give them more room to manuver and flank around to hit the BC. If the bombers want to make a pass. Their other option is to stay onboard, crew guns/repair/fight fires, so the infantry/medics are free to board/defend as needed
Is Knightmare still alive?
all the bombers are
Oh thank god
I suppose its confirmed then that MBTs cant hit fighters
How would that even work?
Proximity rounds?
Imagine sniping a plane out of the sky with a tank
Also hey cancer we’re in a little trouble😂
well these are shi board tbf
We are in so much trouble
also both fires have fighters now
If we have an armoury we might wanna burn the LS to get everyone weapons we’re about to eat a lot of boarding pods I think
Huh, then why didn't mine fire? I was manning the one on the exodia which has an arc, but the map shows that it didn't fire despite at least one fighter definitely being within the arc
he udated the notes
Might wanna clear that with shack
he missed it
I'm withholding my order for the meantime, whilst we wait on the boarding confirmation
Ah cool, thanks!
Sorry I've been busy the last couple of days and was just catching up
There was a lot of scuff in our midrounds lol
Do we have an armoury?
aviary has one
I don't see any boarding pods, its all fighters
Should be one on the aviary I think
boarding bots, that is
Imagine if we board the enemy ship, end up losing PV, but keeping the bot ship XD
So uh, we definitely cant let those fighters rearm right?
my assumption is that they do need to reload, but can do it themselves. i.e. lasers cooling off
gives them a bit of a bonus without making it impossible to win
another possibility is killing the BC will shut them down
Also, where am i supposed to be moving too?
Also that ship has 3 LRMs, which is scary
Would that mean boarding it means we can reprogram them? XD
no idea. prob not?
I'm sure my marines will totally reprogram the bots to be our friends, and not give them a crippling addiction to crayons instead
@sinful latch @dusky dagger Im going to face the BC. both of you should fire at it
@fresh stream @teal rampart one of you should man the DCT and prep a repair, and the other should prep to put out a fire
@lyric turret did you move to PV?
Yeah to damage control fires
@fierce sentinel youre gonna see some HMG action. I think you put PD as your action? idk, hmgs confuse me
what about fighters? thats what im concerned about atm
There's not much we can do about them
I don't think it shoots at fighters as part of the PD action, that's just a regular attack
i can tank a few lrm hits, but a sustained attack on my engines will kill me pretty dam fast
My HMG is on the front of PV, they're already too far behind it
@fierce sentinel ok then, ill have you attack fighters with ur HMG. gotta protect our rear
We're pretty much at the mercy of, if they can reload or not
were debating on if we want to spend a LS, and push up enough to board that BC, since shack said it's stationary this turn
Ok i just wanna check, can my MBCs hit the BC from where i am?
i really dont think thats a good idea. it'll take several turns to secure it, and killing it should be one round with a full broadside from everyone, right?
not from your current position, you need to move up atleast 1 tile, and then face the BC
so does range of two not mean two away from my hex?
The thoughts so far has een for CA to go to 4020 or 4021
it's at range 3
Yes, however, taking it means
- Glory of boarding
- Learning what actually happens inside
- Possibility of shutting down the fighters
- New ship
- Another orbital target, even if we skeleton crew it
its nose is in 4121 which is in range, no?
no to which part? its not in 4121 or i cant hit 4121
yes you can hit 4121, not it's not considered in 4121, if you want to hit hit, you need to move 1 tile up, and face it
k
up as in closer to it
but if multiple of our ships die while waiting on it, then its a waste of lives
Oh wait, shit, if it's not in 4121, then PV can't reach to board
I would request from shack that he makes the hex locations clearer in the future, but what can u do...
nope, but you would be close enough to block it in, between you and Corvus and Exodia
range is your position in the hex, converted over the number of hex's you can move, for the easiest way to figure it out
If we can board, I'll block it, and then board turn two with Crimson and Sound for reinforcements
The Exodia is parking right in front of it to try and contain the missiles as much as possible with our HMGS.
roblem with boarding is we also lose actions
well we need all 3 captain's to be onboard with the boarding, enough people to want to spend the LS, and the inf and medics need to agree with it
But then all fighters will be rearmed and we die
with 2 inf currently fighting fires
eh, if were boarding, the inf/medics fighting fires, can reorder to board if they want, and some of the AC/MBC gunners, or the comms/scanner guys can do fires
We can take another hit if the fighters can re-arm
And if they can, we're goners anyways
I just don't think we are equied for boarding
na, we arn't, we could just blast it, it's just an option if people want it
like next season buy breaching ods lol
hence the request for a vote/pole, and a pin of that if it's made
I almost did this season
Not if killing the BC disabled them. So either we board and die to the fighters either way, or we kill it and maybe they die. Thats how I’m reading this situation
And the fighters will get behind us and destroy us where we have no armor
Then we’re dead either way
If we focus fire on it and take it out, the fighters will either have nowhere to land and be out of ammo, or if they do land they will go down with it.
I think they wuill fly back to where they cam from (wreckage field)
It’s literally our only chance. They could full kill at least one ship in a single turn
yah, either their being controlled by the BC, and killing it/boarding it stops them, or they are not, but they have no ammo, and were fine, or they have ammo, and they are already behind us, so moving in and attacking the BC dosn't lose us anything
the BC dosn't have flight decks, and that many fighters is way to many for a BC anyway, even if it had all FD's, so yah, that's not their base
We got confirmation this is the largest aerospace unit in bot control right?
largest seen so far
My vote in the current situation is we murder the BC. I don’t think we have the manpower to board and survive
Also, even while boarding it’ll be shooting at us
we've seen 2 types, and 4 of them so far
2 types of BC's that is, 1 AC, 2 HMG Port, and 2 LRM, and 1 AC, 1 HMG Port, and 3 LRM
If we kill the BC and the fighters don’t die, we can circle up the ships and hope combined PDS kills them
So yeah we ran into their main fighter force lol
Ok so this is a decisive battle
Also the mechs were great, they hurt the fighters
imagine how bad it would have been for them to have reached lanet side
like our ground guys would have been eviscerated
yah, they would have chewed up storm, or some of the other mixed BG's
I just wish we had a way to punish those fighters
we already killed like 1/3 of them
Do we want to make a poll for boarding? I’m adamantly against it, I think it’s too big of a risk, but this is a democratic military so lmao
We did kill about a 1/3
We killed 7 out of 24, so just a bit over a quarter
"Then go home and have some fun, together we are ONE"
it was 30
You know what?
Screw it, those bastards are gonna pay
Damn the boarding op
CLEAVE THAT BASTARD IN HALF!!
and they are now down to 20 with 2 of them injured
I like this idea. :D
I did count wrong, but it looks like there were only 27, since there are 20 left and 7 explosions where they used to be
maybe they went back to the wreckage yard
Or he miss counted number of squadrons
3 armor means in order to hit they need to be 4 or higher if they have no AP.
I don't think you can prep to repair or put out fires
Do we get anything for capturing a ship?
Also oh no, monarch, firebird and spades noooo
Banshee warden and vampire as well nooo
lmao
Frebird
Had to fight my autocorrect for that lol
Is that all our fighters gone though?
Dagger Squadron still alive
Dang so we did lose most of them
Hallways are only 2x2 anyways so couldn't get more than 2 infantry anyways
Currently I'm going to scan a Fighter so we can get details on stats.
If we want to Comms intercept the BC again let me know I can change the target
Well uh, I already did put my order in as comms intercepting the BC.
It would be good to know exactly how many hits it has
Comms intercept I thought only tells you intentions I thought?
That's correct, usually it's the scanner that gives the hits.
They can come from the missle tubes they’re missle and boarding pods
If all remaining aero is down for it, I think we should do a strike on the rear
Then we should be able to kill the bc without much trouble
or this
Well our remaining fighters need to get back to rearm first so it would only be bombers going
Ah yes, swing far enough south to present a prime, chasable-with-impunity target to all the southern fighters, and fly directly into the BC's HMG arc.
The BC doesnt have any AA, right? Just making sure
It has an HMG. Close enough to AA for me.
This is a much better path imo.
It still requires us to fly through the HMG zone, but our bombers are no longer the first target their fighters see.
Because if we are the first target, we are dead no matter what we do.
Was mostly thinking that we'd hit the thrusters from the back, someone said there's no armor from behind, but we might just as well do this and turn around at the end for the strike
We should be able to route the path fully above the hmg fof and still hit from the back, while not being the first target fighters see (if backshots even do anything, do orbis count as vehicles?)
Would also work, yes.
Hitting from behind is relevant to the fighters, not so much for us.
For bombs we need to fly directly over a target, so attack direction is moot anyways, and our torpedos have AP3.
I'd guess the fighter will have spent their shots by the time they get to the BC anyway :p
This path also puts the fighters shots on the already damaged flights of bots
Probably.
idk if Dagger wants to do a second round against that blob now that they're the only ones left.
They've already spent their ammo, and they're hit pretty hard, they should probably just avoid any fight, but might be smart to join the strike group when it passes their current location for herd protection
What if the Aviary moved to 4020 and you took off from there?
Just behind where the Corvus is going
I'm doing repair and rearm on the Aviary so if any of you three (I believe) remaining need it it's there
Yeah I'm always open to moving to a position to allow for a better bombing run. If you need 2 extra speed bombers, let me know.
I guess we need someone to break out another LS then? Right?
Who's landing this turn?
If we're doing repairs and rearms for the fighters
Cause we should just wait one more turn and do it next round.
Dagger squadron is
Especially if we're going to try and burn one for speed this turn.
Just means when the fighters land they're stuck there for a turn at least before they're ready for another
No, someone could rearm and repair them the turn they launch
@teal rampart Just so you know there isn't going to be any aeros on CA to R&R
Remember there's 25 small supply on beacon that should be used first to rearm and repair the fighters.
Also, with only 3 left alive, that's going to stretch quite aways lol.
they were droed off on aviary
Looks like I fired right, on the starboard AC, I think there’s a red line coming from the gun. Just making sure though lol
good catch I missed that
There is a poll in the org chat yall should vote on
#1382045293591134218 message
I voted for the wreckage field
Reminder orders are due tomorrow afternoon, but if their all in early I can post it tomorrow or early Monday and we can get early mid-rounds.
I voted for L-A2, mainly since I want to try and confirm my suspicions about the enemy battleship taskforce
ok, do we have two people fighting fires on PV? going to put orders in in a bit
Idk, I think I've only seen one so far?
Yes, on PV there are 2 hits to repair (I think Echo is going to repair one), and 4 guns to man
SonofSkz and Udown are fighting the fires
Ah ok
I believe the port side guns are the priority over the STBD ones
since they will be having angles on the BC
the STBD guns will only possibly have angles on fighters
Hm. Ok, port MBC it is.
Sooo, are we doing a run? we kinda have to decide very soon
Can do! No crew on the PV repairing the ship themselves?
Currently no, I think making them only need to have one person spend their action on that would help to ensure the guns are well manned
I think you guys should. there was a decent path posted earlier for you guys one sec
The one i replied to? :p
The orange one I like more
orange avoids it? yellow goes into the HMG
Im pretty sure its pink and yellow :p
Yeah, I think yall need to make an attack run because if the fighters still have ammo we are all boned
most likely they are out of ammo
we die either way if we launch and they have ammo, so might as well tank the hmg for the orbis, since we guaranteed dont die if the fighters are out of ammo
by going yellow
the orbital hmg can't fire on orbitals, no need to tank it
if nothing else, launch to send the two torps at the BC, that's 2 more hits garenteed
yeah, but might as we'll do the full strike, safer if everyone goes out together
yah, i was saying all launch, even if only the two torps are sent, and the rest just fly around
Is there anything on the Aviary that isn’t currently manned? And are we not using a LS to rearm fighters? We can’t take the repair action preemptively in case we get hit, right?
LS unneeded since our friendly local HAT left 25 supply on the Aviary
repair action cannot be taken preemptively
Scanning the fighters would be useful I think
I'm not on my rig for another 2 hours or so, I'll make a proper image of our flight plan then. Are we going in a line formation or something a bit tighter?
@slow whale Would you be ok with moving toward the north flank? Gives more maneuvering room to our returning fighters.
I’m running the scanner
You could pop over to the PV and run their scanner (If it’s not being run) or ask VC Hose if they’d rather do something else and you use the Aviary’s comms intercept
Another question, should I pop flares on the way out or next turn on the way back?
Your call.
Do you think they can attack again this turn?
just ball up to distribute damage, evasive fighters at the front
I mean they have no way to rearm from BC right I would assume they can shot more than one.
my b
Our fighters are coming back in this turn, best we get is a small distraction and 3 bot fighters dying to their AA missiles.
Maybe? we have no knowledge. The flare would be a good way to be safe
For all we know they could be whiskey and are trying to be distraction for the BC
They seemed to be headed to Ziyal and jumpscared by us
so they may need reload and were planning on operating from ziyal with airfields
@old hill popping over to PV to repair a hit could be worth. PV needs peeps for at least 1 repair and 2 guns and they only have 2 people left
Also the PV Scanner is not being used just the comms int
wait we dont have any fighters in hangars, right, ignore the fighters and just go with a bomber strike then
I can move wherever you guys need.
like this? Order Type: Scan fighters (ammo)
yeah that would work
maybe we can not send fighters bombers if they dont need ammo? up to shack
Just keep us within 3 of the BC.
Yeah, I'll make sure I'm in range.
Proposed bomber flightpath (in red), to use in your order.
@violet wharf @kind oar @lyric juniper @warped vessel @gritty crystal @lilac meteor
The path is 3820 3920 4019 4120 4220 4221?
Yea.
Ass to represent in text because we're skimming hex borders the entire way.
we could just move the path slightly too (if you feel like doing that)
Not really, that path is 5-5.5GU and I'm popping my flares, so I only have 5.5 speed.
Am now crossing my fingers that all us bombers fly together, I don't wanna launch and find only one other in formation...
🤞
You gonna pop them flares?
That's good, hope that at the very least all you bombers live. I have a bad feeling we will be needing yall to hit reinforcing bot orbitals real soon.
-
Unit Callsign:
-
Unit Type: Bomber
-
Order Type: Advance
-
Movement/Action Tracker: Take off from aviary >3820>3920>4019>4120>4220>4221
Fly in formation with other bombers
Attack/Bomb BC -
Starting Coords: 3820
-
Ending Coords: 4221
-
Facing: NW
Equipment:
Roleplay:
For copying. Copy this and above image in ping for order
👍
I had a weird dream in which shields were introduced as an alternative to armor for orbitals, a sidegrade of sorts. The way they worked was that you could decrease the armor value of a ship's hull zone to gain double the lost value in shield hit points, shields would regen by a certain value each round and there were also some special actions that could be taken to actively defend against enemy attacks. Though that is all I remember from that weird dream since I woke up soon after.
Interesting :p
Shield generator:
When someone attacks you they automatically hit. You lose 1 of your shield hits and gain 1 fire.
This shield module grants you 1 shield hit and must be manned to provide that hit.
@neat loom the port MBC is currently manned on PV, The port AC & STBD MBC is open though
I recommend the port AC though because the stbd MBC won't have an angle to hit the BC
How'd I get moved off a port I have been stationing this whole campaign lol
Fuck me I guess
Cuz when I asked earlier what needed filling I was told "hey, port guns are open r/n and will be facing the BC"
Told you not to go on that smoke break bro 😛
this is your 2-3 hour reminder for orders
@slow whale @teal rampart @cosmic ledge @halcyon dew @lyric juniper @warped vessel @gritty crystal @neat loom
we currently have 8 shot's targeted at the BC, 1 Torp, and 3 bombs on the BC, that should be enough to kill it
that's 9 hits min, from torps+shots, and 12 if all 3 bombs beat the armor
@neat loom I took the Port AC, but if you want it put it in your order and I can do something else, I'm just filling space
stb MBC is still open, and can target fighters as needed also
taking a nap now, I'll start building the map once I'm up, later on, we have a bad thunderstorm rolling though, and might loose power
Oof, hope that doesn't happen
eh, if it does, it does, I don't need to submit our orders till tomorrow afternoon, and I'm off tomorrow, so it's fine
Damn it's been nice serving with you all. Hopefully it's a quick hiatus so we can get back to fighting again.
shame it ended so fast (but i take it as a silent win)
Big F, but yay that no units have died I guess?
...damn
Hopefully he allows some smaller games to go through in the mean time.
Well, 5 rec for everyone
Augh.
Victim of his own success, I'd say.
Probably still need to rebuy units if lost
Well shit
Huh that's wild
hope not
I’ll be running a mini campaign soon if he lets me
He said no losses recorded so no deaths
Idk if he’s shutting all of meta down or just the main campaign
announcement mentions no unit losses recorded
I will also try.
But I assume Shack is going to take a full break, and then maybe let some mini campaigns start
So I’d assume nothing for at least a month
I don't feel like I really won man, like yay, requisition! But, im conflicted?
Damn
Ya I know the feeling
I mean the req is nice, and we’ll be in a better position for next campaign, but damn
I wonder what happened? It doesn’t feel like he just got tired of it. Seems like something drastic happened
damn
I'm buying a BB for sure
Well, it was fun for a bit
It was but don’t let this discourage you if you’re new!
Who owns the PV?
I’m sure Shack will be able to handle whatever happened.
Best thing we can do is not put any pressure on him
@rapid sorrel
It sucks but other vet players are already talking about running campaigns to keep people interested
damn this kind of ending huh, I wonder if it would have been a bad idea to let the tac-coms finish the campaign
It was fun everyone. Glad to serve with you all.




Hopefully I get to repair something next campaign
The Taccoms aren’t GMs.
He’d have to share a lot of information with a lot of people.
He’d still be handling a lot to transfer that information
Well, I'm going to go into hiding until I receive my payment and am no longer in debt. I can't evade the ARS anymore with the excuse I'm mid campaign.
Though, before I go dark. @rapid sorrel, next campaign would you be down to create a BB centered task force and call it "Sabaton"?
Well, it was a short run, but a good one, it was nice to fly with you all. I hope to see you all again soon in the next operation, whenever that may be. Until then,
Fly. Fight. Win.

I’d join that with my BB
What will she be named?
Deaths Herald
Was thinking of naming mine "Steel Commander" after the Sabaton song 'Steel Commanders' :D (to sorta go with the task force's theme, though in the end that be just for fun and not a rule)
For loadout, thinking of just cramming in as many MBCs as possible atm
sadge, ohh well, yah I'll be definitly planning an interlocking set of mini campaigns, if were allowed to use the current rules and run them
Same I really wanna run a smaller Strat map but my computer can’t run ground at the clarity level shack wants
So I’m probably gonna stick to orbital maps for now
Aye. GG lads!
