#Task force 1 - Victorum: Comms
1 messages · Page 12 of 1
Gonna be the floater crew again filling in where needed.
Think it would be smart to chase with my bomber, assuming there will be a fighter escort, or do I just stay ready?
probably stay on standby
Probably best to stay close since we dont know
Cool, easy turn then
So chill round for us again?
WHERE ARE THE ENEMIES. frothing at the mouth
Thank you
so were going to L-W2, aero assets can either chase the frigate, or form up as a wing, or do their own thing, if they want to form up, I'll need a formation
TAC-COM orders are due monday afternoon, so your orders are due tomorrow afternoon, in about 22-23 Hrs
Same, give me something to shoot!!
I hate to say it, as LM's, with range 1 weapons, your mobile laser cwis turrets, the change we get close enough for you to "hit them with your sword" is probibly 0.
obviously our fighters need to chill out and let something approach 😛
Where should we go?
18
35
2
Chase the Frigate (NW-L2)
Painnnnnnnnnn hey maybe I can hop on a fighter and give a couple more armaments to the fighter
Surf the fighter🤣
I think in the future mechs the LRMS, ACS or HMGS would be good additions to ships. LLS seems like they’re gonna be hard to get into combat unless they can shoot fighters
idk i just wish i was doing more. im feeling really useless
we should have mech launchers
cannonball into other ships
"Broadside the FOOLS!"
me in my WRX with flat 4 when i redline it in second gear
how many engineers do we have?
you think we can jerry rig something to a bomber?
"my name is johnny knoxville, Welcone to Jackass"
lets weld a rocket to my back
Hey @north crown , @fluid cave , thanks for your interest in Omega-Zulu!
Currently, most AOs are being resolved or already assigned (Federal Listening Post is being handled by Cumulus).
As such, standby for now and keep up the good work with Victorum - I'll add more AO Working Groups in when they are needed.
so, I'm thinking about using my action, to use the comms, and contact Atlas, asking them to see if one of their engineers can investigate the manufacturing and drop pod combination, and see if it might have some tech we could integrate into our ships.
Drop pods with restocking turrets, or stuff, would be nice
Feel free to ping me when you need help in an area.
I watch the TF comms + 212th and Venator
same with the LRM+Manufacturing box's, but that'll be us investigating the wrecks of the BC's once we kill more
Did anyone take Sierra's position on the Aviary's AC?
I believe they dont get back till the 11th.
Whos the tac comm for Victorum?
did we decide on cap or chill in hangar?
No clue. I don’t really think it matters as all we are getting is positions next round. I’m flying CAP so feel free to join me or not.
@quasi crown I'm looking to interview all the Task Force tac comms if your up for it.
I think it's one of those interviews that can really help me get a better view on the whole battle.'
Cael is our backup.
@zealous palm is our primary
Bonkerz is reloading it.
I don’t think anyone’s manning it
Yeah I left the gunnery for someone else, the captain had some RP about me reloading it, so I got it done before our first LS runs out.
I will man the AC on Aviary if no other fighters/bomber need to rearm
@rapid sorrel @lilac meteor @coarse oxide resubmit orders, edited orders aren’t allowed
Gonna assume all guns are manned then.
Funnily enough, for some reason I had it in my head you were reloading the AC last round, so I put it in the RP. Sometimes there is just to much to read so it all jumbles together. Thanks for doing it this round though. Will be good to have an extra turn to not have to worry about it if we get in an extended fight.
If we’re firing it this turn.
We can get 3 more rounds of shots. T6-T8.
True, that is entirely possible. Bots might meet us at the jump point if they guess we are chasing down that brawler. Would certainly be a brawl.
Working on my order atm: We didnt encounter anything at LW-1 right? Not even the damaged frigate that was with the battlecruiser?
We did see it, but it was fleeing so no tactical map
Alrightio. Did we get any indication where it was fleeing to?
Ahh thanks. I just found the message as well lol
Yeah I saw, I loved the RP so I worked it into mine for this round and got it done while we essentially have downtime
Yours is great as well. Had to put reference in, couldn't resist.
Hey guys I got some shit going on in my life rn so struggling to keep up with everything. Please ping me with updates or if you need anything but I’m not gonna be coordinating with other TFS or reading as much as I was before. At least for the next turn
I have been theory crafting regarding that bot task force of 2 battlecruiser analogs and 1 suspected bot battleship analog and have just about finished compiling my thoughts on the matter. Thing is I don't know if I should post them here or put it on the doc.
Ok (in that case prepare for a wall of text because I hit the text limit whilst writing it on discord)
So I looked again at the movements of the 3 recently detected bot vessels and I suspect that there is a chance we may run into them.
According to the midrounds they were moving from hill mine to H-H this turn and so I was asking myself where they could possibly be going next, I came up with two theories as to what they may be up to, both are under the assumption that these 3 hostile orbitals are a combat oriented task force much like we are.
- First theory [RED] and the one I feel is more probable is represented by the red arrows, point H-H is only connected to two other locations: the hill mines and Haydar Village. Now they were just at hill mines and could've moved to Elim city easily, yet they didn't and are instead moving the opposite direction, towards Haydar and by extension closer to Zydar city, meanwhile we are moving to Nav point L-W2 and much like we spotted the frigate when we entered L-W1 and attacked it with our bombers before it left, I have no doubt the frigate spotted we where coming this way as well, towards where their gate and potential supply lines lie. In the midrounds it already was made pretty clear the bots see us as an extreme threat and so I think from their perspective the most logical move would be to reposition their space forces to defend their lines, to intercept us before we threaten their invasion force.
- Second Theory [ORANGE]: Instead of moving to defend their supply lines, this force instead moves to attack the closest space assets (in this case it would be fluffle and then Atlas), in which case they'd have to double back. Now while this is most definitely a possibility and would be troubling, I have reasons to doubt it will be what happens. The reasoning being that due to the now destroyed frigate, they have got to have some general idea of the fact Atlas and a bunch of battlegroups are present at Elim and could have easily this last round have moved to try and reinforce the frigate, yet they didn't, which probably means that isn't their priority.
Though I must say that at the moment this is pure speculation since we don't know for sure if they are a space combat force or their actual destination, hopefully we can get more intel on them so as to make a more accurate guess on their intentions.
Do have a few smaller ideas on what they could possibly be doing, such as what if they are some form of cargo/transportation task force? Could have been at the mines to steal resources and now be attempting to flee with them.
My assumption aligns with Red
But They might be going for Ziyal and stop there when Venator arrives
They could just want to hold high orbit and rain aerospace down on everyone
Yeah, that too is very much possible. Yet I feel that if they were gonna go after battlegroups, that it would make more sense to go for the bigger prize of the 3-4 at Elim that is much closer to them.
But if they do stop at Ziyal when Venator gets there, we may well be the only force that can assist Venator, we would be two turns away, true. but we could launch sorties?
If they have a more carrier focused group then we do they could sit ziyal high orbit and rain down on venator
Also a factory drop pods?
That could hurt if they sit in HO
Well. We’re seeing how Tanks aren’t good at everything
We could sortie or double our speed to get there in 1
I would think they are head to Cross Roads. They get to protect whatever they are building there and are one jump from striking Elm city and Cell'dar mine/ reinforcing Ziyal
1 LS to move faster is normally good for us if we have a target
What’s our LS at now?
I still think that’s their missle site
13 with one reserved for Atlas if they want it.
I was think factory or whatever unit production site they can make. Same reason as moving that TG to the Cross Roads easy to move to most major location on the planet.
Is it bad I kinda want to have a sink the Bismarck chase?
No reason it can’t be both. I am surprised that we’ve been on the ground for two turns and we haven’t seen any more missles yet
Ill be home in a couple hours
The missile spam gives me flashbacks to high fleet and to the automaton front on HD2
It's not bad, but we aren't fast enough for it
When are turns done?
God dammit Raptors. Can you please not take space dust for 5 minutes.
Made it just in time then XD
Unit Callsign: Banshe
Unit Type: fighter
Ship: PEC Exodia
-
Order Type: advance
-
Movement/Action: launch from PEC Exodia and form up at the front of the fleet to perform CAP [With Warden]
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Starting Coords: PEC Exodia in L1
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Ending Coords: somewhere in L2
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Facing: facing in the same direction of TF Victorum
Specific to your unit: hits 2/2, ammo 1/1
Roleplay: "Preforming Combat Air Patrol with Warden, Will be back soon"
This good rq?
Hey guys, apologies for the ping. Helping out the TACCOMs since they are busy. Sorry if I missed any prior arrangements that you would be MIA for the turn or I missed your orders when going through them. @warped vessel @kind oar @violet wharf @keen yacht @fresh stream Orders are due.
I know Sierra will be out for about 2 turns. Other two missing are the TACCOMs.
Looks fine to me
oh right
ill do mine now
Done
Thanks for the ping, weekend had just been busy so it slipped my mind that I didn't put in orders yet.
That being said I get to do nothing until we get borded or hit.
Im sorry but there is no getting off The Old Ones™ wild ride
Yes there is. We can get you help.
yeah, I'm typing out my order now, just going to stay by the Aviary since I should be rearmed and everything 👍
There is therapy for this type of stuff. We can talk to a professional.
We dont want help. We only want their warm embrace
What about the warm embrace of the ones you care about?
shoot, I just realized I missed the order deadline, can I still make one?
Please Raptors. Their is more to life than the crystals and the old ones
You have no idea what there is to life. You can only see with you eyes, while I can see everything
Regardless, you should limit your usage of whatever it is, our instruments are occasionally showing signs of lattice degradation.
The last thing we want is a riftstorm starting up... our drive can deal with it, the rest of Victorum though...
Pardon me a what. You speak with experience Zeta.
we have only ever seen the entity take Dave. It dosent seem interested in us
You better not be summing demons onto the PV
They are not demons! They are The Old Ones™
Ok, just got home to my comuter, what did I miss
Hey. Don’t mention [redacted] we don’t need them showing up with us about to engage in combat maneuvers.
Next RP we will start putting crystals into the ships water system
Oh god I almost forgot
NO YOU WILL FUCKING NOT. I don’t need Knight Gayle to start whispering about the Old Ones and for the WSO to suddenly get yoinked into the void.
It's the primary FTL method around Rayen due to everything else failing horribly.
Basically, reality can be viewed as a pattern in a cellular automata, and when the lattice underlying the pattern gets distorted, physics starts to break.
However, there are ways to distort the lattice in a controlled manner, and that can be used to hop around spacetime at will.
You're essentially constructing your own version of spacetime that just happens to look exactly like the spacetime around where you want to be, and then the two merge... somehow. We're still not sure how.
But how else will you all gain the great gifts of The Old Ones™
The power of friendship and extreme violence of action.
That sounds wonderful.
And a 'Riftstorm' is a region where two or more distinct lattices intersect, throwing any pattern in any of the intersecting lattices out of whack.
Border regions between universes, if you will. Hazardous as fuck too.
processing orders into sheet now
@gritty crystal I had your already rearmed from last turn, did you want to change your order?
You know what. Zeta. Go ram the big enemy ship and just overload the FTL device to have multiple lattices rip it apart. (This is why RP is flavor only)
This close to a planet? Uhh... no.
Wait how big are these storms?
Anywhere from microscopic to 100+ AU in size.
In theory you could enclose an entire planet or even star system in a spherical riftstorm.
An AU is from earth to the sun right?
Yep
Ok. Maybe we stick to regular torpedos then.
Due to an anonymous complaint, we will be limiting Raptors access to any form of water systems. They will be issued water bottles instead and I would appreciate it if anyone can keep an eye on them if they try to access any maintenance areas.
It's the microscopic ones that are ultra dangerous... You fly along and suddenly there's a hole lengthwise through your ship.
Thank you oh powerful corporate overlord.
I would think the ones blotting out entire star systems would be the bad ones. Can you even live inside a rift storm?
I respect Raptors rights to religious ceremonies but I draw the line at unwilling conversions.
Tis not conversion. We are only giving sight to those that can not see
I can see perfectly.
I would also like to not see some things such as the Old Ones
In a way... you can create your own lattice to attempt to assert control of your immediate surroundings. From there you can alter your shard of reality as you wish.
The Lattice Disruption Containment works that way. Breaks the lattice around a section of spacetime while keeping the borders under control.
Closest thing to true magic there is, if you ask me.
I already have several crew communing with a god. I would appreciate it if another didn't start practicing magic as well. I am willing to be open to others beliefs but I would also like to keep my ship and its crew alive if at all possible. And I'm not even bringing up all the HR issues I would have to go through if something horrible happened on my first mission.
Wait. Does your Hr group also audit signed on crew?
It's neat tech for sure.
For the record, our drive is just about sufficient to control our jump destination and keep our bomber intact during transit.
To create and maintain a larger zone of control requires larger devices.
(The ones keeping spacetime around Rayen under control are entire cities by themselves, and they're not perfect at doing it. The tech isn't particularily miniaturizable.)
I am responsible for hiring a crew so it all falls on me. It would not look good if the people I hired drugged everyone or summoned a black hole.
I'm just asking that we don't break the spacetime continuum or summon ancient gods.
Clear COMMs
I am missing orders from
@warped vessel
@zealous palm
@neat loom
( I figure kael was just going to put theirs in with the map but still get pinged lol)
Duly noted. We don't want a repeat Foxbat incident either.
we have no hand in summoning The Old Ones™. They will come wheter we want them to or not
On a different note, the saga of the misdelivered lasergun continues: #1385616519882346546 message
Lol yah, just going to use mine for some RP comms stuff, unless something else needs to be manned.
lot of unmanned guns
yah, I'll have to man one then, maybe I can do the RP comms also, it's mostly a status update for Atlas, and a request for an engineer to investigate the bot manufacturing plant and drop pod on that frigate
Should probably keep the PD guns manned
yah I'll probably grab one of the MBC's on the PV, I'm out of the house, but I'll check the sheet, and prep the Tac-com PI turn in when I get home in a few hours, about to watch a movie
I'll need to know if all the aero guys are sticking together, or if we need a formation for shack to place
most look to be escorting one ship or another, or forming up infront
@neat loom last call for your order, I'll be posting them tomorrow afternoon around noon Central
Haven't caught up with the RP, going to assume I'm good to just main the same cannon. Gonna post that
were chasing into LW2, LW1 is clear
Text summary of turn:
Task Force Victorum
- Movement: Entire TF moving in Formation to L-W2
- Weapon Condition: All Orbital Weapons manned (except PV Port AC)
- EW Systems: Aviary scanning & PV performing comms intercept
Aero assets:
- Escorting Formation:
Wisp, Cracker, Miss Em, Monarch, Spades, Frebird, Vampire, Banshe, Warden - all others holding on flight decks
Do you have a map for the formation?
Yep that looks like everything. Little more concise then I was going to be though. You want to post it since you wrote it up, or should I?
Ohh, RP text comms to add.
Victorum Actual to Atlas Actual, LW-1 clear, pushing into LW-2, request engineer check enemy manufacturing and drop pods installation for fleet wide improvements. Over.
If I don't see a post or reply in 2-3 hrs, I'll post for us Cael, but credit you for the summary.
Don't you need the Victorum ship formation too?
you got it, I'm busy rn
and I don't have a good image for the formation
I'll just use the one you posted way back Cael
ok posted, I'll need to make a new token version of that formation, using the current images, when I have the chance later
Remember to mark the unmaned gun on the formation
Here updated (but poorly done verion)
That's Pathfinder. Spearhead went to the mines with Venator
Whoops you right
Hm. That's the second giant abandoned missile we found.
Wtf is it with interstellar governments and oversized weapons...
MAD doctrine.
Lmaooo the feds really like to leave WMDS just laying around
I'd like to find out what type of warhead that feddie missile has equipped by lobbing it at the bot battleship
Or at least, I hope the battlegroup with the red button does that
Idea, load it onto a HAT
Board the bot flagship
Drop the payload, retreat and trigger
No thank you
Yeah we figured lol
Depends on what happens
If nothing gets in our way this turn (or the next), we should be able to help
Though we may also end up having to fight a battle over Ziyal city, based on the current speed and heading of the enemy task force we may just end up running into them there.
a big part of it will depend on what we find her in LW-2, if the frigate retreats further into say the scrapyard, then we know their orbital base is there, if they move to the city to group up with the other taskforce, well that's another clue
Yeah no sense making grand plans till the midrounds are done at least.
The ICBM might be helpful for whatever we find at the wreckage yard. I predict an orbit version of what Dawn Bringer found waiting for us at Wreckage ☠️
Screw an ICBM, we can take whatever comes our way, ourselves
maybe it could destroy the enemy gate?
I'm pretty sure that's the gate our reinforcements are coming from
Maybe but I don’t wanna fire a one off weapon on a maybe
I would really like it if we could do some AOE to an actual bot fleet
Stardust Memory type shit?
Not familiar with that term but anything to chip a hit or two off before we engage them. Or honestly even if it just started a fire or two on every ship in a hex I would be happy
Less actions for them to toss at us
What reinforcements?
the fed/syndicate fleet we're holding out for
They could also be coming out of the Lussan gate, sure. We've technically not been explicitly told that we're the only ones with the gate codes.
Were we told when they were arriving?
nope
Not sure if we should be counting upon that aid then if we got no clue of when they'll even arrive. Best to form plans around what we know and reduce uncontrollable variables from stuff we don't. For all we know, these forces could maybe not even show up until after we have secured the system.
Sure, we could in theory win without them. but our win condition is literally "survive and hold off the bots till the cavalry arrives to look good for the cameras"
so we have to assume they will show up eventually
Maybe they will, but until that happens or we receive any word regarding that, we must focus on holding this system ourselves.
Now if they do arrive, I highly doubt they will arrive through the Alden Gate. According to the briefing, that system is already fully under bot control so they would have to deal with the bots there before they can arrive here, though if they don't arrive via Lussan, then maybe there could be some secret third gate or they could just jump in some other way.
This is assuming that the bots haven’t found some way to shut down the gates for most people. We only got in cause our codes are old as shit and the bots aren’t powerful enough to break through.
we do know one of the upgrades that shack has though about is a jump drive, to go with the one that we captured in scap and scatter. It would allow a group of ships withing range X to jump, and might be a non-gate way of getting around.
Conjecture: The Small Fleet spotted withdrawing at the Hill Mine is grouping up with other bot small fleet to form a big fleet to hunt us down.
Anything important recently?
Pathfinder found an ICBM, we continue plodding through space looking for problems to hammer
Venator have found a lovely little scuffle at C-Z
Here we go lads!
Oh god, the Aviary's weapons look changed
That’s. That’s a lot of bad news
oh we got swapped with the Corvus
Only one orbital looks like
10 squadrons of something
But that is a lot of enemy fighters.
Uuuuh... 10 blobs of something and a BC.
We may be slightly screwed.
And somebody tell Shack about the typo of Aviary's ID tag...
I’m kind of tempted to ask for the bombers to land.
We have our own fighters, we should be able to hurt them bad, plus fighters are gonna struggle against our armour
Also where's our repair ship?
Twisted Echo is missing currently
Assumedly just behind the Aviary, outside the screensnip.
Good, we will be surrounded that only makes aiming easier
Nah man we saw that shit and ran lmao
This may be the time for Valkyrie to whip out those Sierra’s
definitely AA specialisation time to shine
Its been mentioned
Also glad we decided to push, that aero fleet is probably headed groundward
I am hoping our mechs can shoot enemy fighters.
that's almost all they can do
If they had ACs it'd up their ability to shoot orbis, but that is for next campaign
So we have mobile AA guns. That is reassuring.
They also act as reactive armor since they are targets in the square lol
Not very mobile
Don't let them hear you say that
But anyway, exodia should probably take the lead with our AA being the best
You'll need to prepped for an LRM strike as well
Fly bois its your turn to shine
Fighters. Time to shine
ngl, this might be a 'pop the flares' situation.
do the bot fighters have the same one shot limitation? We've not actually seen them do much more than die
Get all the fighters in range 1.
Not that we’re aware of
Bombers in the air may want to land
Probably worth scanning them
Also, they may be HATs or similar craft
They could drop back behind the orbitals, save some speed for an alpha strike once the way is clear?
We are going to all die or we are about to have the biggest dogfight since Titan.
Apparently they are at least 4 spaces away since we couldn't scan
Also important note for everyone.
According to Tabby we can transfer repair kits within the TF.
I thought Shack said we couldnt do that? Or was that between TFs?
I'm pretty sure I heard repair kits not being transferrable
Same
I'm going to side with the wife, you always side with the wife.
We don't even know if they're all fighters, they could be reinforcements in HATs or VTOLs
until they're scanned we assume the worst but we're mfing victorum we'll do this
We’re Victorum. We can blow that BC to pieces
Then we need to worry about the fighters, but we’ve got HMGs for that.
When we asked shack before he said no
Maybe he has changed his mind
I sent that to Tabby
As a note he's mixed the loadouts of Aviary and Corvus
She’s the only person I don’t ask for sourcing unless it conflicts with something we have in writing
There be lots of toasters
Do we keep our fighters at cap?
And engage the BC with guns only?
Would help to limit losses in our fighters if they stay close
We'll likely need a scan of the targets to identify high priority threats that might change that
if even half of that is a fighter then yea, we cant handle all that alone
My question, where is that frigate
So the smart move is we don't, flying cap should be enough to keep anything of our hulls for a while.
It's got to have just powered away, perhaps Tora has a repair facility
I suspect that Tora is basically one big bot producing factory right now
Yah, if the BCs are standard, there's on cannon front, HMG port, 2 box launchers back that can fire boarders also, and something else.
So we might want to spend a LS and break out weapons to the fleet
We’ve got enough infantry.
I don’t think we need to do it yet.
Ok it was two HMGs port, and I think a MBC front plus two box launchers
Yah, just saying those contacts might be torps also
We have PD up right now.
Maybe we’ll get to shoot some fighters down
So we can freely move between orbitals is that true?
Yes
once per turn and it costs you a lot of speed
Basically treat it as your speed. Which you don’t need
Also I would assume vehicles don’t move
Just the crew/pilots of them
okay so it may be better for me to transfer to the most likely target of boarders before contact
But if I transfer before fighting I can dig in
Why are the bombers in front of the fighters lol?
You can’t dig in unless you’re at a point that’s been breached.
At least that’s my understanding.
But people have been digging in ahead of time so maybe it works
Exactly, If I'm on the orbital being breached at the time of breaching I have enough action to dig in before they assault
also, we need to get the rest of the aero up so no one dies
You could dig in when you transfer
On orbitals it’s a primary action
So you can do it or fight
I can transfer and dig in same turn?
-Defenders can use “Dig In” using a Primary Action aboard an orbital designating an entry way they are preparing an ambush. This gives the defensive effect of dig in effect. But only against attackers from that entryway. Doing anything else removed this effect.
Just woke up and I guess we assuming most those unknowns boarders or fighters.
we're prepping for a worst case scenario yes
Well Marines and probably gonna see some action
I'm planning for the worst, hoping I just end up manning some guns
Yes, Transfering isn't a primary action
yay
ladies and gentlemen
we are now in a target rich environment
time to party
do we have mech repair bays?
Alexa, play freebird
The mech bay can be used to R&R
sweet
Alexa, play The Only Thing They Fear is You
now im really hoping they get really close and personal
i just want to talk to them
nicely
i promise
"Oh these? Theyre my laser comms"
i wonder if we can prevent boarding actions...
like if a boarding transport or similar latches on can we just walk over and start shooting into the side of the boarding pod? like
"Hey guys cool Boarding Pod ya got there..."
"Unfortunately I AM going to be shooting through the side and into it"
probably better that the clankers die by me. the engineers have had their coffee rationed so theyre definitely cranky
They would have to flank us for boarding pods to work.
Unfortunately their swarm bots don't need boarding pods.
The swarm bots probably will engage you first
Fortunately they still have to roll to make a hole in the armor
ah splendid.
or should, in theory. assuming they follow normal boarding rules
The engineer can also fix you up.
Can engineers resuply fighters when the fleet is not being supplied
So HATs can re arm. Cool to know
As long as the TF has supply I've been told you can rearm yourself at a flight deck. Just takes a primary
The question was can you do it when not in supply.
I have 25 small supply on the Victorum.
A fighter can use their primary to rearm off that when the TF is not in supply
Yeah does it preform like my medical supplies? Where i can just take.
I have 25 supply anyone can pull from if they are on the Avairy.
Fighters and bombers need a Primary to do it.
You and the Engineer can just do it for free
Maps are out just have ask for Unamed Light Freighter (not calling it Echo) to be added.
Sent the fixes we need
How does this look?
So Exodia will take the brunt of return fire and boarding assuming we go with this.
Exodia should be in the front with her HMGs and mechs
Aviary should perhaps go south though
Doesn't have to be front-front. HMG is range 2, mechs are range 1. Right behind Victoria would work.
unless orbitals block hmg fire for each other?
I think they do
Yeah need clear sightlines
Exodia should also be one hex in front/side of PV
if we knew that ahead of time we wouldn't have fit so many side-fixed guns lol
Next question is the bombers and fighters.
Ok asked about map due date, assume it's due Thursday until told otherwise, so your orders due Tomorrow afternoon.
So do the bombers go for a run or hide behind the the big ships?
Bombers can hide inside their hangars for safety.
We're close enough that they could launch next turn and still reach the BC for a strike
Another battlecruiser? Another kill to add to the tally
I'll comms intercept it if someone scans it
Until proven otherwise gonna assume similar load out to Tormentor.
Ok. What is the fighter plan looking like?
Well if the bombers are safe I guess fuzzball?
Ok, confirmed, your orders due by EOD tomorrow, tac-com thursay
So Shack said unless Echo is needed this round not to worry. We can just hand wave them.
maybe instead of flying out to certain death and glory we stay close to fleet and provide air cover.
I think a scan is a good idea. I'll scan the smaller targets with Aviary's scanner unless I'm needed elsewhere?
There is a high chance we're getting aerospace assault of some kind next turn
Is anyone gonna man the open gun on PV? If not I'll take that one.
So maybe I go to Exodia or Victoria to prep for a boarding?
That would be good
If there's a free gun on Victoria I can take it then I'm ready if we are boarded as I can dig in and attack on the same turn
It's marked as unmanned
Gonna have ask which gun it is.
If I had to guess it's an AC.
Yeah it should be the autocannon
Looks like the port AC
I'm going to man it for now, why don't you do a scan? Would love to get more details of those aerospace units.
Don't think we are able to sortie air support to Venator as it stands currently
I think we need every fighter on hand
Even if we sortied them, I doubt the bots would let them go that easily.
Yeah we got our fight they got theirs sadly.
I hope Atlas can provide the air support, we got an unscheduled bot battlecruiser decommissioning to do
Yeah just read through their (Venator's) chat. They aren't expecting us to help.
@mossy flare You're moving?
Yeah, I figured get onboard one of the likelier targets of a boarding attempt
Plus that gun was unmanned
Which one PV's or Aviary's
Assuming this for movement
Im gonna be floating crew again in absence of unmanned positions probably will dig in on one of at risk ships.
ok so Exodia goes first to engage the fighters/whatever with PDs, then CA and Vic move in to target the BC with exrteme prejudice?
my PD is rear facing so I cant do anything against fighers in front of me
Just throwing this out there. What if they try to leave the map to the north?
We're moving there
Ohh my bad thought we were lower for some dumber reason
Okay so this looks kinda bad
Do we think all those unknown contacts are enemies strike craft?
I think we most definitely gotta kill this battlecruiser right here and right now, else things will get difficult for us if they group up with that 1 Battleship + 2 BCs squadron that will probably be going from Haydar Village to Ziyal city.
We fight here
Could be those boarding drones
Agreed we’re gonna take a lot of damage tho
where are we seeing that squad?
That's what the we do
Dish out damage and take hits
They were last spotted over the mines going to H-H in midrounds
Yup I know we just gotta make sure our repair ship is safe
ours is not to reason why, ours is but to do and die
Worst case scenario and they’re speed three how long is that for the BB to reach us
I can’t see the map rn
do we have any reinforcements or anybody that could make it in time to give support or repairs?
I’ll ask rabbit but unlikely
They'd arrive T6 if they're speed 3
They'd arrive T7 if they're speed 2
They'd arrive T9 if they're Speed 1
Assuming they come straight for us
we are on death ground then
So be it
We've got this
We can’t let them past us and taking a fleet this size on before it can combine with any others is actually really good for us
is there possibly any flanking manuvers we could pull?
Not really
Not without opening at least one ship to being flanked in turn
The Fighters are the biggest threat to us
as much as i like everyone coming out swinging.
Sticking together so all our guns can overlap is out best chance
We can destroy orbitals
cannonball into the middle of the formation???
Highly doubt they are faster than speed 1, bot ships seem to behave like ours speed wise
fighters and bombers pull out flanks?
I think Speed 2 is reasonable since we can speed boost, They might be able to too.
That hurt Frigate is still near too.
Within 2 Stragtegic locations
If we can give our bombers a clean shot, then we may be able to alpha strike the battlecruiser in one turn
Gonna be risky
We could take the risk and use the flares
you think we could bait that many fighters?
Yeah
i mean realistically Exodia has pretty Good AA.. i think
Oh a battlecruiser, this will be fun
we could do like a sacrificial lamb type deal. get them all thirsty and give the bombers a really good chance
Hopefully next campaign we will get some dedicated AA boats but that won’t help us now
What if we get up close and do a broadside (terrible plan lol)
only in the middle of battle do you hope for more things
not the worst tbh
Oh
The 2 HMGs can only hit 2 targets
count the mechs
True
realistically 4 targets... me thinks
You'll be getting some use
I wonder if we can convince the BG at the silo to send the missle now
We don't need it right now
me likey
Dear God no
I think we can take on the battle cruiser fine
love how im the only one who said yeah
Save it for when we push deeper or we start having problems
We csn all find out what kind of warhead it is together 😂
best friends!
misery loves company lol
my only thought is how long will that BG stay there?
I think we should shift further south on the map. Right now, anything coming from L-A2 has a clear shot at us. We should move to range 4 to stay out of their firing range. Any ship with port-side AA should take the north flank to provide cover in case of missiles or boarders coming from L-A2
Makes sense to hold it but i really want more info cause if they have like three more of the murder frigates were gonna be in a world of pain
I think the PV chilling up there is great. They've got the guns to cover it
Have we seen bot bombers yet?
That that we are aware of
Because if not might be okay to ignore the enemy fighters and focus on boarding drones if we get more intel.
The risk of the fighters is to our bombers
Our biggest thing should be to ensure that the retreating twin battle cruiser and other ship can't flank us. Maybe swing south, then north, so our flanks are facing south or southwest
The ones at hill mine
They look to have been going to the city, and might pop up on the north edge of our zone in a turn or two
man yeah... thats a lot of unknowns there
Maybe can try to encircle them, send one group north and another group south, and pincer them?
Bwah, so many unknown contacts... too many unknown contacts.
I have the defense flares, so if you need me to deploy those I can launch, but I really don't want to be out with that amount of tiny contacts about.
If your one of the torp bombers, it might be worth it to takeoff, fly forward 2, fire them, then circle back behind the fleet.
i feel like Exodius moving ahead with the fighter squadrons to try to take out as many small targets as possible, followed with CA launching as many MBC shots into the BC as possible until PV can arrive and help clean up
bombers can come in either with CA or PV
Really we should hold back this turn, and let them move into range.
THat is an option, but their LRMs have better range, and if they have breaching pods in that swarm we could be in for an issue
If it moves 2, the 39 line will be in range to both hit, and be hit
If it doesn't move 2, the 39 line can't hit
Since all cannons are range 2
Too bad we can't launch and land on the same turn, otherwise I'd just lob a speculative torp up north and see if it gets shot down.
... hang on, since the torp is its own speed 2 entity, could I just yeet it out the hangar while landed?
if we all move into the 3920/3921 hexes, that could be goood. thats our BCs max distance as well
It would need to move to 4121 for us to reach.
Wouldn’t you need to be moving for a torpedo to work? And not close to the ground
true but if it doesnt cannons can also fire at fighters. cannons have 3 shots a piece and less than a full barrage took out the first BC. clearing up some fighter screens could be good
We also need to be within 3 range of the BC to comms intercept it
True
I’d assume not
It's not in the Q&A, can't hurt to ask
I think the full fleet moves to 39 line, and sets targets for BC, Bombers, Boarding, Fighters in that order
we don't actually know how fast the boarder bots are
The faster the fighters go down the more active our bombers are
I disagree, we don't know if they have reinforcements on the way
We should hit hard and fast
Its highly probable the heavy fleet in orbit is making its way towards us and that frigate limped away as well, so it could get repaired in a turn or two and join
we need to eliminate what is here fast before they form up with an equivalent sized fleet
Divide and conquer, we must press our numbers/firepower advantage whilst we still have it.
If we end up in a disadvantageous position due to letting the enemy group up then we can't retreat very easily
We have no ability to retreat
Also their aeros can hit us where we are
We need to get PV forward to ossibly have range on the BC
I assume the BC is going to run tbh
Maybe the more damage we deal the better
If it does and it groups up with that heavy task force then we have trouble in our hands
I can move to 3920 or 3921 but I can't get in range, especially if it turns tail
I think we should block the north.
That TF would come from there and the BC might run towards them
I assume I should be targeting fighters with my HMG(PV)
This is what I Think the formation should be
Allows CA & PV to fire on BC if it moves to 4121
The Corvus and Victoria should split up.
They can block arcs for each other if they’re too close
Exodia rotects the northern flank from the aeros
If they are side to side it allows 4 MBC shots forward
Hmmmm
Unfortunately most likely I think the BC is going to go to 4220
Judging by its angle I think their formation was flying through to the north
to L-A2
Thats Why I want exodia on 3920
So a pursuit course with a way to pull out if things get too spicy
if they are logi aeros exodia can shoot them if they try to run north
Also judging by how our sensors barely picked up the BC, they might not know exactly what we are bringing to the table. They might not want to risk it and could just leave.
I think that was because the sensors are range 3
so we couldn't scan
Yeah all the info we got are from mk1 eyeballs
Their sensors could be better but I was just thinking they might wary of what we are capable of and might not try to engage us directly.
We also have to consider that wounded frigate could have pass our info as it was running
True
With my map set up 4020 becomes an aero kill zone with 2 HMGs and 2 Mechs capable of shooting there lol
3 HMGs if exodia turns towards that direction lol
@zealous palm I think highlighting the HMG coverage zones may be a good idea. Idk why in our first fight they didn't shoot the missiles
Enemy ships might be understaffed?
It's possible since they have boarding/drop pods.
They're turning Lumarans into robot/cyborg people right? They might not have enough crew to fill out the whole ship, which may be why they didn't do everything they possibly could earlier
They didn't shoot the LRMs right away when Atlas engaged the first group
That's not to say they all are, that was just an expeditionary BC
for aero pilots I have marked zones that will probably be covered by enemy PD
Are we in supply
I was thinking aero just perform evasive actions infront of the the fleet and we send dagger on a side flank in case it turns out that some of those contacts are not fighters or bombers but instead transports.
Why? all the planes and guns are loaded
They can engage and do repairs the round after.
I think going north via 3920-4019-4119-4219
would be the best bet for aeros
For their HMG to cover that the BC would have to do a near 180
which Would be pushing the rules
Why is my ship morphing even more? Did someone secretly install a experimental jump drive? Am I breeching alternate dimensions?
Also that is a lot of contacts. I imagine a semi even mix of fighters, bombers, and buzz droids.
Do the captains have an idea of where they want to move the fleet?
Because sending all our Aeros on that route is asking for boarders, bombers and flanking fighters to get in.
#1382036960356597963 message
I think cause no one said they were on anti missile defense, but yah, this time I'll spend some more time on the map, and color/show everything needed hopefully
Idk if all the fighters should go that way it was just what I see as a safe-ish path that avoids the Enemy PD
It also cuts off their path to L-A2
Let me grab my computer and draw my idea for squadron deployment. Not a good deployment but one that could work
Could split half and half
Half go up, half go down
Just bare this in mind when making your idea
I think only bombers really should go south. only because its a long trip and they are robably going to flee either north or west
Splitting bombers and fighters may not be a good idea, since that'd leave the bombers up for interception
Fair, but going south is unlikely for their units I think. since itd involve them doing nearly 180. Also some of our bombers do have flares
@north crown
@halcyon spire
You can feel free to fire if you want, since we fire at the end of movement, if that BC does move to 4121 those preliminary hits could be crucial to avoid damage
With how many aerospace the enemy has I don’t think going further from each other is a good idea
It leaves us open to getting bushwhacked
We were talking about the Aeros
Ah that makes more sense
That battlecruiser about to be blasted by a the salvo of one of Armco’s biggest and best ships
Once we get into range
I am so glad I am not doing digital arts because this stuff is hard. I can't even draw arrows
We're bigger than the Endurance, which was our flagship for a while
Oh really? That’s actually pretty cool
I thought the Endurance was bigger, did you save up a lot to get the battleship instantly?
Of course, I was the only one stupid enough to gamble 4 campaigns worth of Req on it
The Endurance is a cruiser
So there is that
Ok one of the aero fighter flight paths I was thinking of for evasive squadrons. (Please don't judge my ugly drawing. I am bad at this type of stuff.)
Because of SAMs integration, everything I had was melted down into Req. Since I'm a veteran of Haven, and onward, I ended up with 7 Req
And I was the only one stupid enough to gamble myself into debt! I think we need to install a casino on the PV
Don't worry, if the ship goes down, you're a mandatory exfil
seems risky to me
Main point I wanted to ensure with it was that fighter could get the half movement they need to take evasive and on the off chance those dots are partly transports who are going to try and run past us.
You could shoot me down, but let's be honest, as long as long as I get at least one more BC cruiser, I'm in the green
wow how exciting all those contacts!
@edgy lance @gritty basin either of you got a specific flight path to follow? It seems we have a lot of targets
my recommendation was going north via 3920-4019-4119-4219 to dodge the possible PD field
not yet
I'll have a look
Orbitals cant take the Evade order, right? I am thinking of ways to maximize my defences
I do not believe so
Best defense would be to stay out of range of the BC, and behind the HMGs
Okay so i will move to 3920, which direction would be the best to face?
Alright, is there like a full map or something I can't find?
Because the only thing I really have to go off of in planning is the little pieces we get in midround events
We are assuming the unknowns are a mix of enemy fighters and boarding bots. You be in pretty deep.
we're within strike range of hostile fighters
which is why I'd prefer to have other fighters with me
so you might as well hang near the ships and under HMG cover
As long as you know the risks.
Think im gonna Rp digging in as someone flipping a gurney near an entrance.
I mean if at least some fighters go deep it could either make the BC free for them to attack the rear of or split the enemy fighters
That would be cool but I see the chances of that happening not being the best. But due to the fact that we loose nothing from doing so anyway, sure 
May need you manning a gun tbh, I think the big guns can still hit the aeros if the BC doesn't come close enough
Yeah i'll be up well before due time so I can fill.
Can ACs target aero? I assume not right?
Nothing I can find says they can't
I thought they could
The Warren hit one
Have we considered the possibility that they might pull back? Try to get more reinforcements?
If they do we can hold the jump point
I think that its a very real ossibility
If they’re smart I bet they will
They’re clankers I don’t know if that makes them smart or not
Although previously they did just charge at us
We can’t assume they’ll be one trick ponies
You think we could set up a decent alpha strike if they retreat? What are the chances they go the other way?
I’m talking LA2
Well last time they were trying to flee towards the planet but we killed them super fast
I believe they are going to to try to flee via L-A2
If the fight takes us to the middle of more upper of the zone we’ll have bad chance of getting badly flanked
Which is why I want to cut them off by going north
I mean it’s sensible but I’m worried about getting close to the northern gate and getting jumped out of nowhere…
I think we try to do a lot of damage and then we decide on whether we should chase dependent on our damage
Chase them out the zone??? Harry them a little, but not get greedy. I feel like we’re massively over extended.
Ya last thing we need is getting surrounded by three different enemy task forces
We don’t have any powerful enough friendly task forces to chase after us
Insane idea
What if we blitz the Alden gate?
Act like we’re going for the kill then skip out and see if we can blow or shut down the Alden gate?
Regardless I feel like we’re in a spot for a good little scrap.
Like realistically shack wouldn’t think we’re insane enough to push out into warp gate… right? Then we could use those missiles. Break down their supply chain
Or whoever’s running opfor
I'd rather do a blitz on the scrapyard to hoefully mess with their logistics
We destroy the gate we could trap them in alt space
The other gate?
the bot controlled one?
Awhhhhh
Nuke the moon?
Like realistically
If we could mess with the logi i think we’ll be looking tidy.
Help the ground forces a little
Assuming they’re running off our logi rules aw well
What should I do
Doesn't say which gate
Assume it’s Alden.
It wouldn’t make sense for us to knock our gate down.
They where talking about the bot gate further up so I think that’s the one he referred to
I think that wreckage field is where we’re gonna find the bot shipyards
Or over the moon
Having read his lore dump it seems like the gates aren't like stargates so the bots could just pop out at our gate if the other one is destroyed
Also... Makes me want an official lore section somewhere
you think the wreckage field is their shipyards?
you think they even have shipyards
have we had any indications of the quality of their ships?
i wonder if stealth orbis were possible
recon in orbit would be grand
I’m pretty sure they either have factories or ship yards there
The moon definitely has factories
You think the otters would be mad if we nuked the moon?
We’d probably need a special ops BG
Does anyone do that?
can i get a confirm if this looks good?
Looks okay
As your squadmate, you have my support.
Looking through the chat, I think Cael's route will serve us well.
im down for that
I'll put in my order
@timid zinc @zinc spruce y’all have any plans for this next round. I’m kind of tempted to just run CAP.
Yea I was thinking I'll stick to the fleet and not deal with that huge fighter blob defend them from bombers
Sounds good. Are we going evasive or flying normally?
i think we can go normal?
idk
I’m with you on that. I’ll draft up an order in a bit. Will probably have us sweeping infront of the friendly formation.
@timid zinc the map with red arrows is an advance order I was thinking Guardian could fly provided that the map with green arrows is ship movements. We would be staying within AA coverage and the flight path should have us intercept any of the fighters or boarders that are trying to get onto our ships. If anyone has any suggestions for a better CAP for the fleet please let me know.
I approve
just to double check @gritty basin @edgy lance neither of you want to target your missiles yet right?
quick reminder, you all have about 12 hrs left to submit orders
@halcyon spire I think you mean fire MBC 2 not reload right?
especially considering were not in supply this turn, unless we burn another LS, which thier's no point in doing
seems like suicide, especially since not all aero is coming
I like this (oops ping)
😆 yeah, thanks for the ping
I feel like all aero should do this, so we don't risk loosing anyone
Free will
I agree our fighters on their own don't have the firepower to sweep through, but we can't stop them if they want to
of course
If there's enough aero doing this I'll join for the extra hit tank
ok, new info that might change aerospace plans, there was a question in fluffle's chat, asked to Tabby, that fighters and bombers cant strike targets that were scanned the same turn, so you might not be able to intercept those fighters if you make the full north attack loop. It's looking more and more like following Cael's loop, and sticking close to the carriers would be a better approach.
She's not able to confirm it, but it's leaning towards that being true
I don't think that's true
it's in Tac-Com comms, waiting for confirmation, we might be fine, and I'm miss understanding the question, just wanted to make it known
who’s doing scanning duty and what are they scanning? Was thinking of taking Valkyrie Squadron to do a quick run and gun on 4121 to ID the enemy on 4221.
Don’t want that to overlap with someone else scan for unneeded redundancy
I'll probibly scan off the PV, targeting the enemy BC
Aviary Scanner's being run by Beacon on the BC
Yeah that order already in specifically they are trying to find out the loadout
Careful leaving the range of the orbitals, if you get swarmed by the aerospace assets ours aren't planning to move as one.
ok, then I'll scan the fighter wings
Looks like all guns crewed except Exodia
I checked the order sheet, it wasn't on it, but it's not fully populated yet
It is but Beacon is /technically/ aerospace so you need to scoot over to that section
I was counting from the orders placed
yah same, I moved it over, double checking orders and posting them to the sheet now
just double checking but I dont need to come back inside and help crew anything right?
Nah you should be good. I'll cover a slot before you anyways.
thanks all
You can scan it as well.
You could target Hits or Armor
considering it takes a full action to get back inside, and that means you cant crew, yah
Does it?
good point Cobalt, yah I'll target it's Armor
Isn't the primiary use mech door?
So you then are outside and can attack that turn?
yah it was established earlier, it takes a full action to use the mech hatch, to enter or exit, and you cant do anything else really, and all the mech's have been outside since turn 1
Good to know
they might be able to exit, and fire on the same turn, but they cant enter, and then like man a gun, or load a round, or stuff the same turn
ok order sheet up to date, i'll be back on later
I'll probably be moving 3821, good a spot as any, but I'm going to let the aerospace solidify their orders. Plus need to write up some RP and I'm a bit busy at the moment.
So I've been having trouble following along. Is there a bombing run plan or should I retreat into the Aviary?
There isn’t a big one
We’re trying to figure out the contacts right now
You are welcome to stay in the air or land.
Neither is a terrible choice.
Depends if you want a "witness me" moment or not
You are welcome to charge the BC.
You may (very likely will) die and be intercepted so you won’t deal damage.
darn I like living, guess I'll land 👍
ok so what is the decision for this round?
That's a broad question, we're generally moving up to engage, sticking together to provide cover against the large number of smaller contacts.
Although I think at least one squadron is being more aggressive which could end up being interesting
@pine ferry that's a very aggressive move order are you sure you are happy flying through that much enemy fire with limited support?
three of us are headed out on evasive, we'll see what we can do
@quasi crown what should I do I am the engi on exodus
Best of luck then.
@sinful latch @dusky dagger I would suggest tou you guys to fire cannons with the priority target in the decending order of BC, Bombers, Boarders, fighters. ofc its up to you guys, but that would be my suggestion.
@fierce sentinel this might be your first chance to use your HMG lmao. Keep them off our engines!
@fresh stream @lyric turret feel like we might encounter boarders. yall are the ground combat experts, so ill leave that all up to you lol. We could (id love this) also use you both to reload the guns every round so they can fire every round. my understanding is if the cannons order firing, and you guys put in reload orders, theyll be ready to fire next round again for continous fire. up to yall
I'll look at the map. Depending on how far we are I can reload this turn then prepare for boarders next round.
Exodia's guns are still open
@amber dragon @heady void Risky manuever, we fly along this path on evasive, engage very shortly, get some ID on small targets, then book it to 3821, Land on Avairy who will be going there, and rearm/repair before figuring out future plan after gaining intel.
thoughts?
Welp, I'mma stay put for this turn. Too many bogeys.
actually since you're free, are you able to help by using your primary action this turn to rearm, that way we can deploy and fire again with little delay next turn.
We still have people in need of a rearm?
We will when this finishes and land in Avairy.
Hm.
Worst case you do nothing.
Best case you rearm 2 fighters
I haven't updated since last night been busy today will update when I get home
Can't rearm or reload this turn because we aren't in supply. Also everything is loaded and rearmed rn
Cobalt's going to be on the Aviary so we have 25 smol crates on there to do stuff with. Maybe.
rodger
@rare lantern @sinful latch you guys might want to get your orders in for your guns
@torpid gate
Correct
By my count got one gun on the Primo Vic
One gun on the Corvus Aurorae
Three guns on Exodia that all need manning.
Sheet is now caught up
3 guns on exodia are unmanned, 1 on CA, and 1 on PV
Still waiting on orders from:
PV: 2 Crew
Av: 1 Crew
CA: 3 Crew
Ex: 3 Crew
Bombers: 5
Fighters: 3
@zinc spruce want to fly protection for the fleet with us?
Ye
I had my thing writen up just never hit enter lol
3820->3920->3921->3922->3822->3821->3921 Right?
What direction you want me facing at the end?
I think east
Noticed
Lmao.
@timid zinc I think we are supposed to be facing east not west. I messed up my order. No clue if you want to change yours as well.
Yea why not
Which gun should I man
which ever you want, the MBC & HMG are still open
@zealous palm / @quasi crown
Permission to amend and repost my order?
Now that Freebird and Monarch have their orders in it makes more sense to try for the rearm they suggested.
We should have the supplies since Beacon transferred to the Aviary with a full hold of small supply.
just delete and resend
Resubmitted.
Alright gonna check in half an hour to fill up whatever is left
Working on it, was waiting on Laz
In
Alright what needs filling?
@zealous palm you gonna run the gun or Scanner on Primo Vic?
Does sprinting into your cargobay while going 'hey we're gonna need this in a minute' not count as contacting you?
Am confused.
Nah, you're good
Next time ping me so I know to drop the supply amount
The RP is 100% okay
Still missing 9 orders
@lyric juniper
@warped vessel
@violet wharf
@gritty crystal
@lilac meteor
@zealous palm
@neat loom
@teal rampart
@fresh stream
Lots of enemy ships
#midround-events message
Think is safe for bombers?
Not yet
We have no idea what those are so ya probably not super safe
so far all the bombers are staying inside the flight decks
It’s all ripper droids
Cool, ill play it safe then
-# /j
@warped vessel can you preform an action to reload a fighter.
Just specify you’re pulling supply from the Beacon
Alright
I wanna fist fight a bot Battleship so badly
Melee weapon mechs on a Hull
"Drive me closer, I want to hit them with ny sword!"
The Insane Mech driver just jumping in no grav onto the enemy ship then proceed to tear into it every turn
Yah I'm scanning the BC for it's hits and armor
just doublecheked, were still missing 7 orders
Don’t we already know it’s hits?
we know the general hit number I thought, let me double check
nope, no hit, no armor, nothing on that ship other then it's outline
for all we know, it could already be damaged, and that's an escort as it retreats for repairs
@lyric juniper @violet wharf @gritty crystal @neat loom @teal rampart we still need orders, your cutoff is the morning by 6AM Est for late submitions
PV Port MBC is the last gun needing to be manned
Finally home
Oh, thanks for the heads up. Changing it then.
Don’t guns need to be reloaded every turn? They get 3 stored shots but need to be reloaded? Or am I mistaken?
Guns have 3/3 ammo.
When they are manned they can attack. If they attack they lose 1 ammo.
3/3 -> 2/3.
If they're below 3/3 and the TF is in supply they can be reloaded.
If they're at 0/3 they can't be manned.
oh so guns can fire 3 times in a row without reloading?
Yes
Correct, something I didn't know either
Auto-Cannon CS 1 D4, AP1, Range 2, Reload 3/3 1 Req
Main Battle Cannon CS 2 D6, AP3, Range 2, Reload 3/3, 2 Req
Gives us a lot of leniency to time our resupplies for our aero as well
It does indeed
Ok cool
@lyric juniper @gritty crystal You both are MIA and parked on the Aviary.
Wouldn't it be better to park them on their homeships?
So the PV and CA respectively?
Which is where MasterCrash is right now (The CA)
I said so cause that was where they last were I thought, if wrong they'll be parked where they were.
Ok, yah I transposed their assignments lol, last turn Knightmare was escorting, and Mastercrash was parked on CA as you say, so they will be just the same, not moving/changing.
I'll work on the map once I get home, I've already combined everything from the sheet, and prepped the text blocks on paper.
Damn, Venator sure has got a tough fight ahead of them
Rather them than me
I estimate about 2 more turns till that battleship squadron arrives at our current location. (God I hope we can take out this battlecruiser fast enough)
We've got a good chance in 2 turns
If those aerospace assets get cleared out of the way our bombers should have a wonderful time
If I'm being honest, it is that swarm of areospace assets that has me concerned more than the battlecruiser. I hope our guns can keep up with that cloud of bots.
I think it should be pretty good, we have a lot of guns and our fighters should thin them out a bit too. Plus we can land and repair them right quick
Thank you. Sorry about no orders, got kinda turbo-sick yesterday
I’ll be back this turn
It’s probably not all bot fighters, there will probably be bot bombers mixed in knowing our luck.
Maybe bot transports too
I haven't submitted yet, so if you want to land just put in an order.
@lyric juniper
How's the taccom map coming along?
I'm at work, have all the text worked out, but the map will have to wait till after work.
Ok
Yah, if we had everything done on time yesterday I could have gotten the rest of the map done, the 5 orbitals are on it, and I think most of the fighters, just have to check the rest.
Oh wow those heavy gunships look dangerous
We might need to handle those
If we survive our current engagement
We're definitely surviving
I did, landing on the Aviary, might as well hide among the point defence
Rather it is more of a matter of how long we will be occupied by this bot encounter.
do they have any infantry support?
just saw the midrounds
Think maybe a little bit? As for the bots, it's like if someone spilled a bucket of legos worth of infantry for them.
They don't need it.
Those Tanks are much better
Looks fine to me.
Wish I could torpedo the BC already, but there's no way in heck the torp would get through.
I mean, the torp would be one more thing they would have to shoot at/deal with, that's not us lol
too late now though
@quasi crown is pulled the adjusted flight system from order set 1, into the template, so going foward all the unit types, and squadrions, are grouped
... htf did I completely blank on that bit 🤦
Stupid me.
oky doke, I had grouped them based on which ship they were attached too
yah, but their working in squadrions, and look to be landing/taking off from the same ship if possible, so grouping them by squadrion make copying orders easier, since their working together, and have the same orders most of the time.
Hold on, I see a Mage callsign on the victorum tac-map
...is that an ace combat reference ?
@edgy lance Ay, is your callsign an ace combat reference ? 👀
Or, well, just coincidence ?
you know it!
I only played AC7, yet the callsign I got to play with in the tutorial stuck with me
HECK YEAHHHHHHHHHHHHHHHHHHHHHH
Same for me, I'm happy this wasn't a coincidence hahaha
Frenchie infiltrating this channel for once, instead of me infiltrating his 👀
hewwo 👀
For me the funniest part of the meme has gotta be the part it included AC ||(air conditioner)|| and AC ||(Alternating Current)||
where are the cars and mannequin from?
No clue!
Cars are probably Asseto Corsa
confirm assetto corsa
might take losses with aero splitting up and all
I hope we can destroy this fleet in time to go help venator
I uh, guess they really are gonna be brute forcing their way through a bot held system?
I'd suggest putting out a welcome mat for them but that'd depend on Venator's progress
Atlas is going to support Venator I belive
If it comes down to it, I guess we of the Primo Victoria on our Venator looking ahh ship will just have to go and babysit our smaller ground siblings. 🤣
When is turn deadline?
From Atlas
Dunno what that'd be your time, but I'm EST so I'm sure you can do the math
<t:1752443940:F>
we havent gotten a midround for our situation, right?
not yet
Argh, pain much.
We will today though
Besides he hasn't resolved any attack rolls just done movement
Plus he couldn't do us early because we hadn't had our tac-map submitted
Forget resubmitted, we didn't get it submitted in the first place until like 4pm yesterday cause of work lol.
Wow there’s a lot of death this round
TBF its the first turn that all of our troops have been active
It seems that rabbit has exited its transports like a shaken soda can
To be fair that’s kinda what I think we all expected them to do
Death is inevitable in this line of work
Something I noticed, that godamn Walker has more hits than a battleship...
Well it also doesn't have the same armour or armament
THATS ALOT OF FIGHTERS
Fucking hell it's all bloody fighters, but they'll struggle against the orbital armour
I don't feel safe as a fighter anymore lol
Good dodges
This is a worst case scenario considering our squadrons split like they did
At least the bombers are safely positioned
This means next round when the fighters go back to R&R the bombers can swoop in
Wow, thank god they went in evasive
We don't know if bot fighters have ammo limits.
So I just got hit
