#Task force 1 - Victorum: Comms
1 messages · Page 11 of 1
No
asking shack, but I think no
No need, all the guns still have shots
I say N for resupply right now, wait for all the fighters/bombers to land first
Okay, then damaged birds will have to wait for repairs, but should land asap
The Bombers that are attacking can land this turn
I can rearm 2 of them if they land at Avairy
And by damaged birds, I mean Warden
ok, no we need to go poke it with our face, cant scan it from long range
there won't be a tacmap for gate next turn, so I think speed is irrelevant? Any bird can do their thing and land.
yah, Warden, the 3 fighters that already shot, and the 2 torp bombers can all land, the rest are needed to mop up
no tacmap IF we let it go, IF we attack, their will be until their all dead
Everyone needed to mop up can land this turn too
Also, Marines, feeling better about your shipboard posting now, looking at Storm?
Considering people were trying to recruit me into Storm before I joined? Yes.
True, depending on our flight path, they might be able to make it back over, the bombers need to fly over atleast the middle of the frigates flight path
It's just part of the path
yah, looking at it, going to 4214 should cover it, and they should have more then enough movement to make it back, that's only 1 tile
that's shacks reply to scanning
what's the plan for the fighters rn?
so far 7/9 have voted no on breaking open the LS to start rearming
Suprising
fighters need to end their turn able to fire on enemy fighters right? they cant just do it over the path?
#1382036960356597963 message Poll link for others to share
They can do over path
ok, then yah, fighters and bombers can both follow that yellow line, and they all land on teh BC's, I would say the damaged fighter, and one of the spent fighters, come strait to PV, since that'll be a bit farther then the yellow line
Can I just say it's awesome we arrived through the gate and unloaded 10 hit points worth of damage and wiped that BC off the map
or two of the spent, and the damaged goes to what ever boat has the eng onboard
@hard sleet You are going to the Exodia (Like you planned)
@cosmic ledge Can you fix Warden up?
I should have specificed that I was loaded on supplies last turn.
I’m still loaded right?
Cool. Also I thought shadow was fighting the fire
Someone else can do that
only tempest, frebird, and vampire shot, and he is currently
The Engineering action is more important
Tempest, Frebird and Vampire can all land at avairy. I'll reload them.
he can always repair you next turn, since we'll probibly need ot break out the LS to get the SS to repair you and reload everyone. And you can take off again with the rest afterwards.
Cobalt, so far were not breaking out the LS to rearm, so nothing to reload with this turn lol
HAT supply Cargo that I definitly had on my sheet last turn
Sure, on your sheet wink wink, nudge nudge well, we can see if shack accepts it lol
But we're just burning the LS next turn so it doesn't matter.
true true
Also then there's no need for graves to repair Warden this turn
The flight decks repair and rearm
yah that was my point, next turn we can focus on repair and rearm, as we move into LW-1, and myself, Hose, Cbass, and SonofSkz can do the scann/comms in the new zone, while the rest of rearm guns, and repair/rearm fighters
I'm going to make the case that we should burn the LS this turn to repair and rearm everyone so if there is anything in W L1 we're ready to fight on T5.
Otherwise we won't be ready if we need to fight on T4 or T5.
We can still reload more stuff next turn if we need, but we should us the down time we get.
Good point, if we enter LW-1 while rearming, we cant fire, but shack might let us fire if were manning the guns, and just dont' call targets yet
were not
Hey, do we plan to finish of that bot ship?
Also do we know what aero units fired and which ones still have ammo?
Using the shooting marker on them.
we cant go there, and still have the fighters/bombers take out the remaining fighters and frigate
atleast I don't think so
Yes we can.
Shack said tactical movement doesn't matter unless we're attacking. Once it's dead we can burn to W L1 since the Tactical map isn't slowing us down
Cause if they can all land on our ships, then we can move as a TF to the next point
question asked, we'll see if he says yay or nay
Is landing an action?
So aeros that would go along this path would have enough speed to land?
Yes
That's about 5 distance by my estimate
Or similar path to attack those fighters and also bomb the frigate and then meet up with our orbitals
4215 - 4115 - 4214 - 4215 - 4216 - 4217, that's 5 movement, leaving .5 left to land, and the orbitals havn't moved yet, so they can then use their movement on teh strategic map
So at the end everybody could land
yes, everyone could land, of that force, I would say the two bombers that had torps, should probibly make strait for PV, and land, they cant follow the path, and have enough range to get to PV and land
That means that we could burn the LS and start reloading the aeros that already fired this turn and on the next turn everybody else could rearm
yah, gunners who's guns shot, could rearm, the rest head to the flight bays, and use 1 action per flight bay to reload/rearm/repair
Yea so anyone who needs to could land and rearm this turn and the rest could on the next turn when the people from this turn would be ready to take-off if any thread appeard
I'm counting 5 guns not shot, and the medic/inf that dug in, that's 7 guys for flight bay duty
na, everyone could land and rearm this turn, at the end of their sortie, and launch next turn when were in LW1, for patrols
that'll work, and it's only 5 to any ship
Is there enough people to rearm the planes that will attack?
it's 1 action per flight deck, but I think both planes can be serviced at once?
I think
Each person that attacked last round can rearm another person.
so 3 fighter + 2 bombers = 10 total.
And I can rearm another 2
I think we just need 2 more actions then
also the 5 guns that didn't fire could rearm people, the guns that did fire, their gunners can just rearm their guns
I doubt a flight deck can manage 2 rearms, since one has to hang from the ceiling
and we have the medic and inf that dug in, thats 2 more
Either way, we should burn the LS this turn, there's no point in waiting
Maybe there's some kind of ladder to the plane so you could reach it (or at least for the pilot to get out of the plane
...you are not resupplying heavy ammo from an A-frame
ok, we have 15 aerospace, the 4 fighters and 2 bombers that are going strait to home base, should be able to self rearm/repair, so that's 9 left, the Stbd pair of guns and the Port MBC on PV didn't fire, thats 3, so 6 left, the Exodia HMG's didn't fire, so that's 4 left, the Aurorae Stbd MBC didn't fire so that's 3, we had 1 medic and 1 inf dig in, so that's 1, and Cobalt can take care of it
So Knightmare can rearm someone that goes to the PV.
Mobeius, Myself, AngelH4lo, Tempest and SonOfSky (Crew) can rearm 6 extras on the Avairy (I'm taking up a spot on the flightdecks)
RZU147 can rearm someone on the CA.
(13
We just need an action from the exodia or CA to rearm the last 2
that's if each figher/bomber needed an action to rearm
It says “operate at twice normal capacity” meaning it should be able to do two landings, rearms, and launches at any given time
(It also said rules would update, but they haven’t, so…)
And if we don't tdo it this turn, we are supplied also on the next
So only Archonmage or MasterCrasher need to land somewhere abnormal
Which would be the PV
Or Knightmare can go to the CA and that's it
We'd need 1 action from the Exodia to rearm Firewing and Sadwolf
What path are the orbitals taking? Because all the bombers could just take a 120 degree left and go straight south to the orbitals, no reason to go around if speed is weird to manage
Orbitals aren't moving so they can move on Stragetic Map
Also Speed isn't really a concern with that route
Wait, with no Tac-Map wouldn’t it just boil down to ask Shack (specifically) if our fighters and standard bombers can chase until it’s off map, then land and move with the group? No real need to figure things out with the map that’s not going to be made anyway
This is what he said
So we can just do that
Then assign everyone to their ships.
Which is normal except for you. (CA instead of PV)
We've got a list of actions that need to be done so it works mathematically
Yah, we're trying to just figure out who's reloading guns, vs aero, vs other actions.
I'm planning on scanning the debris, to see if I can get a better scan of that manufacturer center now that it's breaking up
What do you mean "abnormal"?
You're good
Knightmare is taking the hit
But you'd just not be landing at the ship you started at
Do I have to say which I'm landing on?
so if we shot last round are we just going back to our carrier?
Yes, you're also using the flight deck there to rearm and repair.
We are burning 1 LS so rearm and reload everything and every one.
If you attacked last turn you are operating a flight deck to repair and rearm 2 people. (Callsign Frebird, Vampire, Zeta, Tempest and Wisp )
Otherwise you are attacking the Frigate and then landing to be rearmed and repaired.
Everyone can land at their home ship except for wisp (Knightmare) who will be landing at the CA.
Myself and Sonofskz will be operating flight decks
and someone on the exodia needs to operate them as well.
We're burning an LS? Since when?
We'll be moving to W L1.
The poll says no
No point waiting til we're at W L1
We can reload everyone this turn? why wait
Cos if we save it we can make our ammo last longer?
we'll need to burn it anyway to rearm the planes
If our fighters or bombers are needed they can't attack since they'll all have attacked.
Personally it's better to reload when we aren't under fire. It makes 1 LS a full refresh
no point in waiting, that poll was from before we knew shack would allow us to chase and kill the frigate if the aero units did it
We've got 14 so that's plenty
Okay, then
You want me rearming on the flight deck? I thought the pilots can do that themselves
Not against it just want to understand the logic
Not if they attacked.
The goal is to have them ready to attack next turn if needed
Okay got it so rearming the chasers after they return
yep yep
Also it doens't have to be you. I could ask Cbass instead if you'd rather run something else
Do I have to specify the craft being rearmed or just say I'm rearming whoever needs it?
there will also need to be scanning, and comms actions in LW-1, and I'm scanning the wreck here
No I'd love to do a rearm
I think you can just say operating flight deck
yah, action, operating flight deck #Y on X
If we have 5 of those on the avairy that's 9 craft that land rearmed
I'll let someone man the scanner this time
Alright order is placed for now. Hopefully this plan will stick
So, just to be clear, I've fired and need to rearm right?
Based on the map you haven't.
The current suggestion is to attack the Frigate and then land at your home ship
But I'd have to stop to attack right?
That's orbitals
oh ok
Plus shack is removing the gate tac-map so you just have to state your desire to chase and engage the fleeing enemy elements before RTB
So I don't have to land?
Not until you've shot your shot or been hit
So I just have my fighter advance through the tile with the frigate (Making it shoot) and land when it arrives back at the carrier?
Do we need more bodies manning flight decks on the Aviary to R&R fighters and bombers?
only for the planes that shoot this turn
Orders have been posted
Please notify me if I did something wrong. I'll get to it tomorrow
Now goodnight everyone. Have fun scrapping the frigate
We have two on rearm already. We need someone ready to scan when we reach the nav point
should all bombers return for reloading?
oh were we not in range?
correct. Shack says you have to fly over the flight path of the orbital to bomb it
ah it mustve moved away
Yup, just fly to 4214 and bomb then fly back
pk thanks
The loaded fighters (minus warden) should provide escort and wie up those fighters before returning as well
If firewing isn't attacking then we can have them rearm on the Exodia and everything is covered
Well, warden doesn't need to rearm, just repair lol
The smiling face of Victorum's ATC grabs the broadcast mic and sends out the call to the aero forces. "Wisp, Zeta, Warden, Vampire, Frebird, and Tempest come on home to rearm and repair. Everyone else you are cleared for mop up duty. We will keep the bays clear for your reloading. Good work, ATC out."
#1385616519882346546 message Looks like Nalla's missing light laser cannon finally turned up
Look at that BC burn, beautiful.
I feel like the PV has nothing else to do now.
That frigate is about meet god.
Does an LS use supply the whole TF or just the ship that uses it, I can't remember
You can choose from where the LS is used from iirc.
And tired brain throws another intrusive thought...
Any laser-guided or semi-active homing missile is a very irate cat chasing a little red dot that just happens to be on an enemy warship.
1 LS is for the whole TF.
By the way @rapid sorrel did you name the task force/ship Primo Victorium after the Sabaton song? lol
It's so damn fitting too
Lmaoo second time that’s been asked he didn’t realize it till after
Through the gates of hell,
As we make our way to heaven,
Through the bot lines
PRIMO VICTORIA!
-# (switched the lyrics slightly to fit the current situation)
The official lyric video for "Primo Victoria" by Sabaton. Taken from the album of the same name released in 2005.
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oh didnt realize it was asked before, but yeah i love its fitting
It's peak that this ship be named after a Sabaton song about the fight against the Axis, world war 2 and D-day even if it was unintentional.
I’ve been at work. Any updates in our plans? And have any of the BGs said they’d go to the fed base?
If anything, I hope that this is a glimpse into the ship's fate and the course it shall be set on.
i should name my ship after a sabaton song when i get one, oh dreadnought would be a good name lol
A couple of them have been discussing it. No final decision has been made yet.
just thought of that as i was typing
The mother of all Armco ships needs to be called the Bismark.
It would also be named after the irl ship in that regard, it's a very cool name especially when you consider what it means.
Dreadnaught class for 15 req ☠️
"Instilling fear among its prey, feels nought for itself" dies of the best lyrics ever heard
The terror of the seas, the Bismarck and the kriegsmarine 🎵
The official Music Video for "Bismarck" by Sabaton. Get the Limited 7" Vinyl: https://sabat.one/Bismarck7Vinyl
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Make a Squadron of Night Witches to escort it, to keep the Sabaton flavour
Is it gonna be tradition for ARMCO battleships to be named after Sabaton songs?
a dreadnought, bismark, and a squadron of night witches, along with a boarding infantry squad called stormtroopers, lol
May make mine the "Winged Hussars" then
Oh yeah Poland did name one of their recent fighters after the winged hussars to
In that case, may be most fitting to be a carrier/battle carrier
Yeah one of their new F-35's.
Another idea I have would got to be "Steel Commander" after the song Steel Commanders. I did originally plan to make big fuck off gun battleship, and as much as I love The Last Stand, I feel like I'd be jinxing myself if I named a ship that.
obviously we should be naming battleships via Gloryhammer songs
LASER POWERED GOBLIN SMASHER
@glad flume a bit much of the template in your orders there?
Hootsforce wants to know your location
are there any planes landing on the PV that need help rearming/refueling? or are they all going to the Aviary?
I don't think anyone is landing on the PV
We're fairly light on actions right now, since we're just rearming and reloading
You could always man a gun in case something is in at W L1
I'd just make sure every gun that was shot on the PV is being reloaded
I just copied the outline. If it’s a problem I can cut It down lol
Knightmare's just poking fun
it appears that my MBC didn't fire, meaning we can't shoot at an orbital's previous position
so I got nothing to do this turn
Or we can't shoot through ships
LRM text
Can target any ship in a formation without being blocked by other ships due to self correcting missiles.
I'd assume that orbitals can block other orbitals from being hit
where is point defense mentioned? i dont see it in the orbital euqipment place, but i just saw it on our thing
ohh optional mission
That is correct.
Extra money :D
anyone crew planning to man the front guns? for the PV?
God for a moment I misread "battle cruiser" as "cattle bruiser"
#1385616519882346546 message
It would've been very funny if that was what was put in the order ngl
https://docs.google.com/spreadsheets/d/1kybi0XINsguFhkUBQiB-00augWgQynXa-3AeXRGilYk/edit?usp=sharing
You just scared me, I was like no way I let such a thing through, though I guess it would get through spell and grammer checks.
Yeah XD
I-i did not know that existed lol, thank you
That makes it much more helpful
Gonna wait till make sure all guns are manned before I put in my dig in order
Did you transfer or still on my ship? Cuz mine should be all manned
Transfers are kinda free so I'm waiting for the whole fleet
Oh huh ok
No, I actually learned of the song after funnily enough XD
Best history rock band
cant wait to name my battleship "Dreadnought"
when i get it
ok heading off to bed, just a reminder, you all have about 20 hrs left to submit orders, though they don't need to be super detailed this turn, just landing/rearming or attacking the leftovers then landing for aero, and performing whatever action's needed, weather it's reloading, or rearming the aeros, or running the scanner/comm for the 4 that will do that, and of course the captains need to put in the move order to LW-1. I'll check who's submitted and start pinging who hasn't after work tomorrow, in about 16 hrs from now.
I feel like this was what was running through the minds of the bots on the tormentor BC when we showed up: https://youtu.be/jO2BahDllxg?si=x1gEjVCgY0pzLktb
ik its not minecraft but its too funny lmao, dont worry I am not switching content
Btw this is from twitter so check that out too
If you enjoyed, please check out my other vids bc this isn't rlly normal content, and if you liked the other ones consider subscribing, its free, helps a lot, and you can always unsubscribe if you don't like my conten...
@kind oar Just so you know your bomb wasn't dropped last turn. You can still drop your bomb on the frigate by flying to 4115 or 4214 before flying back to the aviary
I just caught up on the midrounds. Fine shooting, lads!
Looks like the plan is to unload the rest of our aerospace ammo into that frigate, before returning to our hangar bays?
Where should I land?
according to our records, your flight deck is assigned to the PEC Exodia
Sounds good. I’ll write up my order at some point.
My order is in. I do not know if I got the right coords for the frigate and the Aviary, but hopefully the intent of my order is clear enough
Well I'm off to bed will check the log in morning to see if a fighter/bomber needs repair or a station is open. Should get my order in 6 hrs before deadline.
Night
if I go to tile 4115, will I be able to attack those bot fighters?
4214 is a better bet as more of their projected path is in it. You could probably sweep through both
yea okay
Anyone needing repair/rearm?
@timid zinc @gritty basin @gritty crystal Any of you coming back for rearming/repairing?
ehhhh
where can you see the results of the turn?
ok, found, from the image seems i fired?? so i gotta RnR
@zinc spruce what are your plans for next turn. Are you planning on continuing the fight or re arming?
I need rearming
any suggestion on route? or should i burn straight back to Aurorae?
you can go straight to the orbitals or you could go along this path to escort the bombers that will attack the frigate (because there are enemy fighters so it would be good to have some cover for them even when you don't have ammo)
I can only rearm one at a time I think
Do we have enough people helping reload or rearm things in the Corvus Aurorae? I can switch from crewing the aft HMG if needed.
Probably best, doubt anything will threaten us from behind
we've gotten a decent amount of rearming. Might want to consider reloading some gunsas wehave time now
guess better chances everbody goes home
Alright. I’m breaking formation and making a B line to the Exodia.
Thanks for taking the hit
You can rearm 2.
Nice
thanks for that info
Do I just need to write it as both a Primary and Secondary Action?
Uh. A single primary action rearms 1 aircraft. You only have one primary action per turn.
Can Reload and Repair Aerospace Assets For 1 Primary Action
The flight deck also hasn't been updated to 2 in the rules
Right, and the VTOL bay, which has been updated, states "Can Reload and Repair a VTOL for 1 Action"
Could the pilots rearm their own aerospace craft?
If they're part of the TF yes
They can, but they can't if they attacked this round
as long as they aren't attacking as well
We're trying to get them all ready to attack T5 if needed
Ok, that makes things easy.
Should I resubmit my order so that once I land I use the re arm and repair action or can I not as I am landing this turn.
As far as I can tell, landing costs 0.5 speed.
It's a standard action, not a primary one.
So you could do both. (I think).
Also did we use an LS?
We did in the end I think
Man I am worried for next round. If they don't take down that Frigate over Elim, Storm Blessed won't be getting enough reinforcements. Feel like they should have enough damage, but you never know.
Well Atlas still hasn't transferred in. If it looks bad we could maybe organise a sortie to stabilise?
We could
Or we could spend 1 LS to boost over and launch the fighters form even closer
I think Atlas is arriving next round though and they have the firepower to do a pretty good sweep
We catch the frigate on the back end they shouldn't have much to worry over
I believe the situation will stabilize the following round regardless, its more whether Storm Blessed will be taking even more casualties. If those bots do indeed have +1 armor then us fighting at lower FS is really bad as it is gets harder to punch through.
From the intel I've looked at, bot infantry squads (so far) average less than 6 FS and they do have 1 armour, so they're about the same as our troops and if anything might do a little bit less damage than our ones do. So it's not bad until they start pulling out new toys.
Yeah we will be good in an even fight. Just in this situation a lot of our squads were brought very low. Will probably see a couple more casualties unless they get those huge amount of reinforcements. Think two BGs are arriving if that frigate goes down.
Are the BGs not just arriving? I think they'll land as long as the star port is held
They all have transports with various speeds. You can count the engines for the specific speed.
They're all sitting right next to the gate right now.
Going to take them a bit.
There's no gate tacmap next turn, so they all can start hopping strat points
Yeah, just bad phrasing from me. I believe two should be deploying at the starport if the frigate goes down as it would give them enough speed by removing the Elim high orbit tacmap
Also does that mean that you can repair AND rearm for 1 action?
Seems like, it's just one primary action
I read it as both for 1 action.
That's good
If nobody has a problem I'm going to transfer to the Primo for a turn and scan the BC wreckage just in case
Isn't someone already doing that? I thought the captain or vice captain was gonna do that already
I am helming comms intercept and I'm pretty sure nova or someone else is already manning sensors
You could come over to the Aviary and use ours
We're currently focused on rearm and repair of any late returners to the carrier
Okay I'll head to Aviary then since it looks like everything important is crewed
We need you here to check on Serria's crew
Ohh they got hit?
Okay seems good
Totally forgot about that. Will definitely need some crew fill until then so you are always welcomed aboard Udown. Especially if we have a quick contact this coming turn. Though now that we have info on the Mine having no enemies, I wonder if we will find anything in L-W1
So clarification you want me on which gun?
We just have an autocannon
Okay
You can run that, the scanner or a flight deck
Why are you coming back inside shiv?
Yeah take your pick, pretty much all of them have reasons to be used. Cbass is helping on the flight deck and Bonkerz is getting a reload in while we are supplied.
Gonna be honest have the scanner half typed and I'm lazy
It is a recoup and move round so it is the best time to be lazy.
mostly for RP purposes and to see if I can help with the fire, its also because I'm not sure if we can stay magged to the deck when burning at high speed to move across the strat map, reckon we can?
I dont think there was any rule that says anything about it. I'd just hate for you to keep using your primary to open a door instead of getting to shoot.
Especially since we dont know what we're going to be walking into on w1
I think ill have to ask, but yeah your right that would be annoying
mind if I change it to just hold for now, or is that a nono?
it'sfine to chnge orders before the lock
Just delete and resend the order
thank you for asking as well will do so
Yah I was going to scan the wreckage, not bothering to put in an order, since I'm processing my own orders lol
Alright, I've outta the loop with life stuff, what's the plan?
Think for us it's to head to LW-1 last I checked.
The others are gonna try to wreck the frigate before it can run away I think
Basically the loaded bombers and fighters are going to make 1 last attack run on the frigate and fighters still in the map before they flee and then RTB for repair and rearm. The ships are then headed to LW1
Shack confirmed we can do this in one turn
Also reminder the ones helping to rearm and repair should focus on the aeros that used their primary this turn
The lack of visuals is killing me, where am I going to rearm
Avairy
where is aviary going this turn
I can’t exactly put in a precise order to land on the Aviary then can I
You could use the current postion
If you manned a gun that fired last turn, please reload your gun, otherwise please go to the nearest flight deck and rearm/refule the returning fighters/bombers
if your aero, the only kind of order you need really is if your part of the attack and return wave, or just returning, and which ship your returning to
no map this turn, everyone can make the flight, so shack said no map needed please lol
FYI, you all have just under 6 hrs' left to submit orders
So is my order just to move to LW-1?
Yes
I'm not technically moving in terms of the tac map so you can do 4217. Once every one is on board we will go to L-W1
How are our orbitals looking? None took a hit, right?
The Exodia did
Exodia was hit once and a small fire
But it should be getting fixed
I could repair the Exodia, restore the 1 hit
They've got kits onboard
We should always eat those kits first, since those can only be used on that ship
But do they have crew that can use those? The sheet says that the Exodia doesnt have a damage Control team
DCT gives you +1 kit and lets you double a kit's bonus twice
It's not needed to repair anymore
For rearming a Aero, do we need to specify which one?
You can just say flight deck
The Taccoms can just count up actions
If there aren't enough rearms then they'll randomly pick who doesn't get it
Or let the fighters decide
Alright, I'll have to delete my pervious order to rearm an aero order since it seems like nobody else is doing it in the Corvus Aurorea.
Oh wow thats pretty cool, I must've missed that change
My greatest achievement in life will be lost. Getting 5 laughing emojis on my order 
For now it looks like we got 2 crew in the Corvus Aurorea to rearm and repair and we got 3 aero's coming in
@calm talon the stbd gun is fully loaded, but the HMG is out of ammo did you want to reload that?
I can do that. Do you need me to resubmit the order to specify?
oh wait, teej is reloading that.
Oh, hey @quasi crown before I forget, could you make a mention of correcting my name in the TACCOM order pretty please. Not the biggest deal but it hurts my soul a little to look at. Promise to fill out all necessary ARMCO change forms.
basically the only guns needed reloads are the forward guns on PV
I'm little concerned about Shack saying that the gate tac map woun't be needed for next turn. Does that mean that it will be needed again in like 2 turns?
3.5 hours left and 15 orders remaining
Maybe give them a ping?
I'll do it once we get closer
yes, but im not sure if I have enough movement to make it back
It's not a Tactical map. You're all good
You don't need to measure movement as Shack has decreed no more tac-map. You just state if you are chasing the enemy or RTB
Heyo Victorum! Spearhead here, just wondering about your general strategic plan for the next few turns. Heading towards Elim, or down south of the planet to NAV-LW1
NAV-LW1
From there we figure out what to do
Depends on what everyone finds
Excellent, Spearhead will be aiming for the mine next turn, so we’ll have those large supplies ready if you need them.
We're probably good
yah were good for LS right now, but might need them later on in the mission depending on how things go
Fluffle will probably want it, they only have 3-4
If fluffle comes to us we can probably give them an LS later in the game
ok, I cant ping everyone that needs orders in one post, so posts's will be comming for order pings
@neat loom @slow whale @fresh stream @dusky dagger @rare lantern
@coarse oxide @torpid gate @halcyon dew @violet wharf @tough jay @zinc spruce
Working on it as we speak
you all need orders still, also Sierra / Ultras needs orders, and please edit your server name to add your callsine, we have like 10 Sierra's
My order is already in. 9:27 yesterday.
Sierra is out until the 11th
ok, so they will just be riding along
weird, not tracked on teh tracker, I"ll double check and fix
yah, added the check on the sheet
I'll get that done soon
Currently making food
that's fine, you guys still have like 4 hrs, I'll be extending it a few hours, and put together a text order submission for shack, since he wont need a map
(2:h40m-ish I believe)
Oh shit, let me see what the results were last turn. Thanks for the ping.
Corvus took no hits it looks like.
I am the greatest damage control crew
If you take no damage, then you controlled all the damage
Man I wish we'd get some more action before Friday
Are we packing up to leave the gate tile soon or staying here to murder?
Our long range assets(aerospace) with ammo are taking a last swipe while everyone else moves to L-W1
This fine? [I've not been keeping track of this convo what so ever, sorry lol.]
Banshe
Fighter
Ship: returning to PEC Exodia
Order: Evasive
Movement: 4215->4116 ->4117 ->Land at PEC Exodia
Facing: landed at PEC Exodia
Specific to unit: has ammo
RP:
"Escorting you Warden, get to safety!"
Yes
Thank you very much wolf. I will not forget this kindness
Ello chaps, we at venator May need air cover in a few turns for our flanking assault on ziyal
We are hoping to get a shot off at the frigate so I’m not reloading just yet
There are bombers and fighters attackingthe frigate, so you don't need to fire
Where are you landing?
Or planning to
You’re going for the bonus?
The elevator to get to the plannet yes
We’re going to flank with 16 MBTs and a SHBT
Lmaooo I can’t wait to see that
We will need air cover when we do this
Might be possible we will see depending what we find at LW-1
If we find nothing I’ll put it up for a vote to come help you or move to LW-2
@halcyon dew there's no shockwaves in space. I like your RP
Well, give us a hour before we know for certain
We have a vote going for it
We can't commit to anything until after T4 is over
Ty ty ❤️
No shockwaves in the traditional sense. But ye know ✨Sci Fi Stuff ✨
This TF has some great RP. Would love to see what shenanigans the chimichanga party at the end will entail.
@neat loom @dusky dagger @rare lantern @coarse oxide
I need orders from yall
We may just slap the bombing run map to show they have enough movement to do so, but probably not necessary
Also should have our formation image with manned gunns indicated for shack
oops forgot
yep just tryin to cathup on everything and figure out what th plan is
ima go reload the longbow than if thers no valid tarkgets bet to keep as many shells ready as we can get for when we need them
amy thing else i can do
can i say shoot the biggest badest bot i can see that way if more sow up next tern in my arc they get shot?
any one else need help with stuff and does it take actions to transfer?
can one of the sheets have an ammo tracker add?
So Aviary could use more people helping R&R aeros
You can also just man your gun on the CA
No action to transfer
The ammo is being tracked on the order tracker
Currently 3 of the planes landing this turn will need R&R next turn
They used their action to shoot, so a crew member would need to R&R them this turn for them to be able to take off next turn with ammo
Currently of the 8 shooting this turn only 3 on the av won't be rearmed for next turn
submited orders hoppe theyr ok didnt relay know what to put to indicate temprarily transfering to the the aviary
It got the tick so you're safe
Ok, Just @neat loom & @coarse oxide remain
nice since there was nothing to shoot at made sence to get the fighter up and runing again as quick as we could it was that or figuout if i can do somthing aproximatatig X com ovarwatch
(Sierra said they were unable to post orders till the 11th)
Yep, ok I'll look over everyone, count how many are reloading weapons, how many are doing aircraft, and what craft are chasing a bit for one last run before rtb.
@warped vessel
@kind oar
@violet wharf @amber dragon
@heady void
@edgy lance
Currently 2 of you guys will not be rearmed for next turn
I put a little count under the aero orders
Also I made the movement style and primary action underlined and bold to make it easier to tell what they are doing
Cool thanks. I'll create a text block to submit. Captains, I'll need a formation for when we zone into L-W1
In case shack asks
probably this one:
@quasi crown @zealous palm There's a bomber in main chat who's in campaign but missed BG signups. I think we have a bomber slot open? Can one of you check with Shack if that player is screwed or if they could join us
(With proper names)
We can go with that
We have a slot, but I think they didn't activate in time
their unit shows as active
They're active they just aren't in a BG
Oh, then yeah we have slots
If their active, but not part of a BG/TF they can join I think
one slot open on PV and 1 slot open on CA
Hi its me the bomber guy who showed up late 
All good
Between the Battleship and the Gun focused Battlecruiser which would you prefer to be your home ship?
@lilac meteor order format is pinned, I would say just put one in to land on the PV or CA. You can read over some of the past stuff, but the skinny is we're heading to L-W1 to take and hold, then maybe supporting spearhead, the LW2 and maybe the scrapyard.
Base bomber? Or do you have any bonuses?
Im pretty fresh so what evs ship is best, im good for what evs, no upgrades yet
or, could be helping to r&R on CA so one of the other crew there could transfer to av to r&r
Cool, you'll just go with the bomber wing then probably once everyone's landed. Also Cael is right, if you want an activity todo this turn, land on CA, and the crew the flight deck, it'll allow others to rearm and refuel
What is your units callsign
I think it's Boom Bois, bmbs, based on their active bomber
Unless he wants something else
ye boom bois
(need the one that is in SAM)
Woah hey guys what’d I miss b
All good, just need your order, I assume hold
Yeah I haven’t yeah. If I’m not in range of anything
You could go back inside, and help reload stuff, or hang out on the deck
Is that something I can actually do? I’d totally be down to help out in some way
Can't because going inside is a full action
Hold will allow you to shoot at anything if in range once we move to W1
I’ll hold for now, do you need my orders pronto or can I procrastinate it one more day
Hold vs Land Cael depends on how he wants to RP it. Either his bomber was down or something, or he's a late gate exit.
need them now
We need them 30 mins ago
this is the LM on exodia
Got it lemme grab my computer
That was for our new bomber lol
oh lmao my b
Two conversations Carl
Shit sorry guys, been hectic these past couple of days
All good
Gota use the bot for orders right?
anyway @lilac meteor just grab the template pinned here and go here: https://discord.com/channels/222052888531173386/1385616519882346546 and post them
ah
whats the coords of exodia now?
and like I said, depending on how you want to RP it, you can either be a late comer and land, and then crew a flight deck, or do nothing. Or having had engine trouble/sleept in late/been in medical, crew a flight deck, or do nothing and hold.
Overslept in the cargo bay
id be crewing exodia right?
food coma from chimichangas
everyone else should be landing and repair/refuel/rearming this turn, after making their pass on the enemy, and can take off again next turn, and you can take off with them.
so real, probably waken up with a bucket of hot decaf
Wanderer, Cael says it's a full action to go back inside, since you went outside, so, idk
ew, get that rubber cripe away from me
We’re not wasting good caf to wake up someone up, hence decaf
you could chinese water torture me with decaf and id spill EVERYTHING
THink I did that order right
regular waterboarding? easy id live no secrets spilled. id just insult your mother
Waterboarding with Decaf? you'll know my deepest darkest secrets with a couple buckets
ok, so you're just holding while on CA?
I assume CA means combat assist or? Ye holding unless there something better to do. Not sure on the status of things right now since I missed a bunch
my bad I was mixing up ships
oh lol
Its for Corvus Aurorae
The battlecruiser you're on
You're fine, since there isn't an open flight deck on the aviary
If you transfered then you couldn't take off next turn
I'd recommend reading this: #campaign-briefing-room message and then start reading the midround from here: #midround-events message

Also you can see the sheet in the pins
The doc?
I already added you 😅
Im just blind then lol
on mainsheet you're under the corvus aurorae
Ah was looking at old sheet😅
All Ships moving in formation to LW-1
PV:
All 4 MBCs manned
STBD AC Manned
HMG Reloading
Scanning Wreckage
Comms Int on Frigate or any hostile in next tile after move
Aviary
3 Crew aiding R&R to Aeros w/o Primary action left
Scanning Wreckage
CA
Reloading port MBC
2 Crew R&R to aeros w/o primary action
Exodia
2 LMs holding on exterior
MBC & AC Reloading
1 Crew Fighting fire
1 Crew repairing hit taken
Aeros
Beacon acting as crew on Aviary to R&R aero's w/o Primary action
RTB for R&R: Wisp, Zeta, Frebird, Tempest
Evasive RTB for R&R: Banshe, Warden
Evasive Escort for Attack run then RTB for R&R: Vampire
Attack run on Frigate & Fighters then RTB: Ouranos, Cracker, Miss Em, Monarch, Spades, MAGE, Seraph, STW
2 out of following list will not be rearmed for next turn: Ouranos, Cracker, Miss Em, Monarch, Spades, MAGE
So I need 2 volunteers from the following to be the ones who weren't rearmed this turn
@warped vessel
@kind oar
@violet wharf
@amber dragon
@heady void
@edgy lance
oh, very well. I volunteer.
Chances are that following round we're gonna act as a aerospace group again, or we'll have nothing to shoot. So I'm not gonna miss out on much, even if my fighter *does *have equipment
worst case scenario you do still have your AA pods
I volunteer
cool, thank yall for making it easy
We will see you all in the air soon. 
If it's not too late, I can take your place, feel like fighters might be more important to be armed
or not, whatever works for me
I'd appreciate that. Thank you
A problem I just noticed I think we don’t have enough crew in the Corvus Aurorae, by the looks of it we only have 5 people in turn 2 as crew and we need 6 minimum to crew.
Minimum to crew all stations or minimum ship crew?
- If it's the first one, then that might be a problem
- The second one is fine, you just need to meet that requirement to get into the campaign but after in a campaign you're good to go under it.
Minimum ship crew, the one you need to start the campaign. Though you couldn’t go under it?
You could just have the captain and you'll be fine.
Ah alright then it’s all good
Not going under it would be stupid because then one crew member would die in combat and the entire battleship would be inoperable.
That’s fair, it’s weird how you can willingly go under it though even when it’s a minimum at the start.
The minimum is to make sure that ships are properly crewed and not spammed into the campaign.
@quasi crown are we allowed to react to orders in the Victorum order channel with non Tac com related emotes to show appreciation for our fellow TF members or dose that make your duties more difficult?
Yes
Okay, not looking to scrap in the city?
Nice. :D
I'll rearm you next turn.
oh good idea, we can set two people two rearm next turn and they'd still be clear to attack if they can.
You have 4 planes that have landed on you this turn before it has to move so its not a problem
Also, shack made it sound like the minimum crew requirement was mostly for sign up time
As long as you aren't using the 2 reacts that we use to communicate its fine
Gotta show love to the amazing crew of TF Victorum
You do? We've just gotten started
I think next turn ill be poping back over to the aurorae to man my gun might need it in LW1 well have to see what new intell this turn yields.
thanks for posting that Cael, been busy at work with the pre holiday stuff
Gonna be off for the next two days celebrating my 21st today and tomorrow
Pretty much😂
Just confirming. You guys should have 4 armed bombers currently right? As only torpedo bombers we're able to fire out of that formation last round.
Yes, Zeta and Wisp? have Torpedos
Yeah the other bombers never overflew the target
Just double checked.
It is Zeta and Wisp that have the torpedos
So all fighters used ammo that launched. All but 4 bombers dropped payloads. Meaning total damage possible is 4 that can get in range of the hostile Frig.
Okay all fighters did attack.
We weren't sure on that
Indeed. you guys rocked that BC.
Some of our fighters looked unfired.
So everyone is getting rearmed this turn then.
We assumed some could still attack
I will say Shack that the frigate had 5/7 hits at last sighting unless that's a capability of these bot orbitals
5/7 -> 1/7 = 4 hits. All the bombers hit then
I think we misread how the number was working
Oh sorry reading it back to front then
Didnt the frigate have 2 fires on it?
bombers couldn't have hit, they never flew over...
Crew put them out
Check #midround-events
Aw damn
I think when the Pearl first hit the BC it was displayed as 1/7 which is where I got confused
It was originally shown as 1/? because we didnt know what its hit was.
So we counted the hits we've done to it.
Once it was scanned by a player we swapped it to a count down.
Got it, will remember this for the future.
Well bugger the slimy little shit made it out
We're all figuring it out. I hadn't thought about how to represent damage when we dont know the total health of a unit. So I had to come up with something 😄
We'll hunt the little bastard down
Personal opinion, count the hits up
Same way the red dot gets added to the tanks.
It's how many hits you can take, not how many you have is how I read it.
EX: 0/7 -> 3/7 -> 6/7 -> (Dead 7/7)
Also makes a smoother transition between unknown and known hit max
Oh shit extra intel the frigate is trying to get to L-W2. Most likely location of bot orbitals
its also simply on the way to the western space nodes
We lost sight of the fighters. I think Atlas and Fluffle might have an incoming inconvenience
Didn't the fighters descend into the atmosphere?
Ah... Well, we've got a rear-facing HMG, so we should be fine against stragglers.
It's also possible they were fleeing with the frig and simply outran it
gues we'll find out
Wait, 1HP left and running?
The hell it ain't, it's getting another torp up the backside.
We're not getting any more shots at it until we meet it on another tac-map
Hopefully L-W1
That is on W1.
We took a shortcut.
maybe, the two torb bombers, and our new bomber, and some of the fighters, might be allowed to chase if shack allowed them to land this turn, and reload, and kill it before it escapes to LW-2, we could also chase it into LW-2, but that runs the risk of running into more enemies.
Hm... LW-2 is the other side of the chokepoints.
We could give chase, but we'd be a tad out of position.
I think sending a fighter flight is enough to kill it
Also, we went off the little fire symbols on each individual to determine which were bingo on ammo. Thats why we thought most still had ammo
Also to victorum, I will be travelling over the weekend. I'll be able to post my order but won't be able to track the sheet most likely. I will be back on sunday though so I don't think it should impact anything
We’re assuming a lot.
It should be clear what’s happening when we get briefing posts
I'll be off Saturday afternoon and all Sunday, so timing wise that works out cael
I will continue rearm and repair on the Aurorae for any fighters/bombers returning.
(Winchester is out of munitions)
But in general we do probably need a standardized mapping convention for out of ammo units
There was a orange marker that was used in C3
Why not something like a yellow bullet with a red 🚫 on top? Seems the most logical, easy to see , easy to make and could be made relativly small to fit on the map.
Is our only way of boarding enemy orbitals through docking? In this TF?
Cobalt can board disabled Orbitals with his HAT, but no, no boarding pods or VTOLS for boarding ops in the TF
That said, the Bots have Rippers
I wouldn't worry about going to them, they'll come to us
I cannot
Our ships can dock with orbital that are disabled
I could maybe use an enemy flight deck to board. But that could be a suicide mission
Ok so are we officially in W1 now and just waiting on more midround events, or not? I’m confused lol. Been busy all day
Midrounds aren't finished yet but considering no tac-map L-W1 is clear. We could maybe try to ask if we get another shot at the frigate
We'll know for sure Friday <t:1749592800:t> when all the tac-maps are released
Depending on range, like I said, shack might allow us to send the two torp bombers, and some of the fighters after it, if it's still on map retreating
After rounds are over, I can ask shack about it, if that's what they want to do
If we don't have to sortie its definitely worth striking before it can get to cover
Update:
According to midrounds we are at NW-L1.
There is no tactical map needed.
The frigate is heading the NW-L2
It's got to go through NW-L1 to get there though
So we should be allowed another strike on it no?
I think it is faster than us so by the time we reached L1 it was already at L2
No it had to go through Field Nav 1 to escape out of our range so by the time last round ended he was in L1 same as us. Which puts us in range for at least an aerospace strike.
It's only speed 2 and we're speed 1
It’s the frigate from the Gate.
We encountered it at NW-L1. It is now running to NW-L2.
There’s a note below it about no Tac map needed.
Now we can go to NW-L2 and keep chasing it
Just don’t get to far and end up encircled
Is that what happened? Well shit I feel like we could have sent more bombers out to finish the job if it went like that
I thought we were still catching it in the gate map with those 4 if we were already in L1 we should have been able to send al our aerospace to make sure it died
This happened because we lost the tac-map. So much was made unclear
well we continue the hunt
Yah we can continue the chase, or send the flight of 4 fighters and 2 bombers that didn't chase and only landed to hunt it, the rest need to rearm this turn probably.
I think thy should be mostly rearmed? That's what most of the crew were doing last turn
We only have 2 unarmed aerospace assets
I'll have to bug shack, he might say that anything that chased last turn couldn't have rearmed.
Well then we wasted our turn prepping the rearms
IDK why, it should have, but until shack gives a ruling we won't know.
We can always assume they did
I mean I'm fine with Shack having final ruling he's the GM, just hope that's not the case
Same, but we need to know either way
I would just say.
We plan to have some aerospace assets give chase.
The rest of Victorum’s aerospace assets takes off and is a bit ahead of fleet. Just so they might be able to attack and land T6.
Yah, the big question is if we chase into LW2, or hold in LW 1 and send the aero to chase as far as they can.
Why not push forward?
We know The mine is empty
NW-L2 is still a choke point
Then we can push further if we want
L2 is a better point to hold I think. Still chokes the bottom route, and is only 2 jumps off from Ziyal
If we need to run from something nobody stays a chance anyways
I have a question: my order was to attack the enemy fighters and land at the end of my turn. But when Shack said that every fighter already attacked previous turn, that would mean I couldn't have attacked so I should still have my prime action to rearm myself
Or did I understand it wrong?
Unfortunately orders are intentions.
We rearmed as many as we could and only 2 aren’t rearmed.
We’ll get them rearmed next turn so they can fly off and attack with everyone.
Or we could go to nav L-A2 to cut off bot reinforcement to Ziyal city
Oh okay
L2 is better to hold if we can, a defence in depth is likely to be more effective, plus we give more space for friendly maneuvers
No matter what happens we go to L2 this turn.
If we want to move later we can.
I'm agreeing with chasing to LW2, we just need enough of a consensus. I'm doing my best not to dictate strategy, even though I am a strategist at heart lol.
LW2 seems like the best option that way we can move to support ziyal city if needed
Yeah good point
LW2 seem like a good point to get overwhelmed. That frigate is clearly running back to safety. if there is anything in LW2 it can quickly be reinforced by LA2 and the Wreckage Field.
If Victorum can’t kill the orbitals then no one can
The rest of the aerospace assets are too spread out for them to reasonably do anything
212th is the best reinforcement we can get
They’d add 3 mechs and 6 fighters.
We just wouldn’t have the capacity to rearm all of them
6 extra fighters? We could cycle them on the Aviary pretty well.
We only have 1 spare flight deck
Correction Space
So we’re at maximum if everyone is launching and landing at least per turn.
5 fighters or bombers are going to be out of the roster.
Well that's assuming we need to reload everyone in one turn. If we stagger the rearms we could manage in two turns
At the very least I think we should consider a sortie to scout
(Accessing via my phone)
The further we push, the more pressure we force onto the enemy, and that was the whole point of this TF
Ad astra
Per victorum
Primo Victoria!! “Through the gates of hell!!!”
It might make sense to sortie fighters to make a loop through the western strat points. In the sense of "pop your nose in, see if there's any contacts, then immediate gtfo"
Yeah, thought the same. Also to help us charge into the enemy faster/more effectively by knowing where exactly to charge in the first place
(As in knowing where the enemy is and perhaps also identifying a weak point in their formations such as say: unsuspecting transport convoy)
I think that's a good idea once we reach L2, we're slow though so we want to get into position as soon as possible.
True enough, though perhaps then we can do both at the same time taking into account how slow we are? Move to L2 whilst also sending some scouts beyond to see what lies ahead of whatever is in L2
Personally, for scouting I'd recommend sending the smallest amount of agile units possible. Like a single fighter, that way they can pop in and if they encounter anything they should easily be able to get out of trouble
Bombers are better off doing sorties against targets whose AA capabilities we know about (a calculated risk is much better than an unknown one).
As such, it makes more sense for them to be either staying with the fleet to boost our ability to wreck the enemy once we enter direct engagement or simply have the bombers stay not too far behind the scouts so they can immediately drop their loads on any target we find.
Idk what areospace is planning in the end tho, but those are my suggestions
If we send a recon sortie is it allowed to check all the points for 1 LS?
Idk, does it say in the rules?
its allowed to stay out for 1 turn per LS committed
fighters are speed 7, so in theory if all the western strat points were empty (they are not), the fighters would be able to visit all of them
in reality they'll probably run into hostiles in the wreckage field, then turn around and go home
It's tough I like it, but it's very expensive when we could recon in force for free
Idk if I'd call moving at speed 1 "recon"
Personally, i believe that having some intel is well worth the LS, especially if we find something critical to the bot effort or if we find their main space force.
well the alternative is we assume that the wreckage field is hostile, and have the fighters sweep north around to the moon
Is the moon hostile? I'm assuming the red tint on it means bot control
it probably is
assuming fighters launch from LW2, they have just enough juice to get there, confirm enemy count, and leave
and make it back to the ships in one turn
Would be cool if they introduced an upgrade for long range recon/sorties for fighters. Something like drop fuel tanks to extend the turns they can stay away whilst on sortie.
Yeah that sounds nice
Each flight deck can only handle 2 launching or landings per turn.
So 1 landing and 1 takeoff is capacity for a flight deck.
Okay more good intel, bot orbitals have swarm launchers that can launch lrms or bots. With no ammo limit
No ammo limit?
So anything identified with one needs to be a priority so it doesn't overload us

They have manufacturing capability
Which suggests they have deep ammo reserves at least
Still, highly concerning if true. Missile swarms ain't no joke
and if bots can just spawn a johntillion missiles each turn then we definitely gotta nuke em as fast as possible
Unclear if it's missile swarms or bot swarms but neither are good
You can say that again
In 48 hrs and 20 minutes.
I say we chase the bot ship. All I’m concerned about is us running into a trap…
Honestly. We got the tonnage to definitely throw some heavy punches.
Im in the idea of we can definitely put up a longer fight
We should think of our movements a little bit carefully, since the primo Victoria's slow speed means that not only do we take longer to get to a destination, but also that if we find ourselves in a bind we can't as easily disengage. Basically: we definitely should NOT go all the way to the bot's gate... for now at least.
We're commiting to NW-L2 right now.
Beyond that, it depends on what we find
.-.
I agree with you logically.
But I also feel like swaggering toward the bots with sets of steel would be cool
Yeah, but so long as we ain't Leroy Jenkins the gate without a plan then we should be fine. The line between cool and foolishness is a fine one. Safest option would be to stay at least two jumps away from the gate but where is the fun in that?
Yellow line is meant to represent the area I feel is risky to go into (didn't mean to cover L-W2 with it so just pretend it ain't in that zone). Red is the bone bot zone.
I think if we don't get a contact in W2 we stake out A2 and send a recon sortie to locate the enemy
But I agree with your lines
looks like two more battlecruisers
and that big fat one, could it be their version of a battleship?
hey guys see the new midround?
4 turns to get there though ..
or a cruiser
i feel like its a bit too chonky for it to just be a cruiser
their BC's are chunkier then ours are
Scratch that we could make it in 3 turns.
Do we complete our nav point sweep or cover the orbits over the ground troops?
that looks like a fleet were gonna need to deal with
Coz venators hoping we provide them with cover for their push into ziyal
highly recommend we boost with an LS to catch up that amount of aerospace they could be carrying would seriously hurt any ground BG
Yeah that's alot of hurt.
do we wanna redo that vote with our new info?
We should ask Shack how long it would take to get there at best speed first.
I think we ignore it
we can boost to speed 2 but we need to be careful this is a diversion
They’re moving to Ziyal at worst
wheres HH again?
yeah but when you look at how much area the PV takes up, it seems to me they are roughly of equal size.
oh wait thats hill mine not leh dar
The more of their orbitals we can take out quickly the better
Fluffle can make sure they don’t turn around
I would assume they’re coming for us at 1 speed
That's on the other side of map I think senator to escorting venator.
We’re escorting Venator?
Well somewhat they are kinda following behind
We're 3 jumps to Ziyal either way
NL-W2 gets us 2 away and is following the Frigate
If we get combat we can fight our way through
#midround-events message
Is that what a battleship looks like for em?
New briefing dropped.
whats the plan for next turn?
Unknown as of this moment might continue on the Southside might go more central.
Kinda flying blind.
If our BGs are going south mine > Z City it would make sense to go that way and take out those orbitals before they have a chance to cause trouble or combine with other fleets
How far can fighters deploy before being considered a sortie for scouting?
Same square?
you have to stay on the same strat point
Dam really wish we had more than 3 fleets.
Don't take my word for it and I don't want to make rumors. But putting the image of the enemy battlecruiser signature from round 1... next to the two smaller enemy ships Fluffle found.
They look very identical.
and that new signature looks even bigger than them. That might be a battleship. But it is only a theorized opinion. I dunno how you all feel about it.
They are retreating to H-H, and the Tac-Com of Rabbit thinks they are heading to reinforce Cross Roads.
You’re not in our TF.
Were also not working with Rabbit rn
A large amount of rabbits forces are planning to land in crossroads from orbit, we've been intercepted by a few of the orbitals that we're protecting the gate
I think we are assume BCs and BS.
Beyond that. H-H is probably towards Ziyal and Victorum untametly
My work of paint art.
And?
I was just told to ask you for help I believe
The fear is if those 3 ships get there, Rabbit might get shot entering orbit without escort. They asked fluffle if we could, we haven't voted yet to see. But I don't think Fluffle could even last a round against them alone.
I suggested that Rabbit ask if you guys might be able to assist, as I didn't know your plans.
In the new mining dropship they can get to orbit, but not ground.
Rabbit is the Battlegroup.
Fluffle is the Taskforce.
I know
Rabbit can make it to crossroads and then drop the next turn
That bot TF is 1 or 2 speed
They are not at the mine, they are at the station.
If they’re 2 speed they can’t make it to crossroads until rabbit has the opportunity to drop
Which is 3 away from crossroads
Let’s move this to rabbit
They’re definitely the same ship just wondering what that third one is
Can ground troops see orbitals in high orbit above their point?
No
Dam
Then I think we have to force the bots to come to our fleet by somewhat pushing towards bot gate. We dont have the speed to be chasing.
And we will slow down any allied landing forces except the slowest if we escort.
Ok so what’s our plan? Chilling at W1 for someone to land at Mines or push to W2?
I propose an alt to option 4 - Go to Celldar Mine, so that we can either respond to Crossroads, or LS burn to Z-City, depending on where those bot ships show up
I will add that
This weekend is going to be slow stateside so make sure everyone can vote.
I wish we had a bot to summarize text walls lol
I don’t believe there is any chance we’ll be able to catch the bots so we’ll probably have to QRF. Regardless if we go to NW-L1 or Celldar we’ll be 2 away from Ziyal.
Will we have anyone on standby to monitor NW-L1?
If we go to orbit my fear is them coming around the backside. My assumption is that bot TF is routing towards us
Id rather kill the things in reach and possibly fuck up their supply lines from the wreckage
Not to mention, if they push the front line too far, we can get a much clearer shot to the gate at the other end and blast it to bits
No more out of system reinforcements
I agree with blitzing in fast right now. But we need to know when to back off and regroup otherwise they will outmaneuver and overwhelm us as we need to assume they have more ships than us.
And if that frigate is leading us to their flag ship, we're the best equipped to fight it
Since its routing to HH I think its coming to support their backline units from being blasted
(The enemy tf in orbit)
As the great Star-Lord once said
"It's not a trap, if you know it's a trap. Then, it's a standoff."
Are we able to scan a sector to see if any hostiles are present? I know it says it needs a specific thing to look for but could it be used to see if any orbitals are in A2?
What’s our LS count at right now?
Should be 12, we only used 1 to rearm last turn.
I've been told no
I’m just worried about smaller lighter groups flanking us
That is the issue with only one air battle group.
If that happens, PV can break off first to turn around and protect the rear
So from what I am gathering so far. This turn is going to be slow and just us traveling to the next location.
Yeah
seems like it
So now that air is rearmed, we should launch and escort, right?
I guess so. We still need to see where we decide on going when the poll ends
Also. Is there any difference with having Aero deployed VS still in the hangers
We don’t have a fuel thing so no, I think imma redeploy and screen the orbitals.
Sounds good. I think I will follow suit.
regardless of weather or not we are going to LW2 are we still going to a unexplored nav location this turn?
Not guaranteed, some of the options are already explored
It's more down to do we continue on our previous plan or divert to cover the ground forces now there's enemies identified in high orbit
There's a significant fleet over hill mine and they're building something in Crossroads
@zinc spruce @timid zinc if I am reading orders correctly you are both landed and re armed. Any ideas for what we should do for this round. My first instinct is to redeploy and screen the fleet as we move into our next sector. But I want to know if you have any other ideas.
If everything went as planned yea should be restocked
Without additional info I'd say that is a sound idea.
Not sure though
Like. I was flying and landing and restocking in one turn?
Flying just takes movement. Landing takes .5 movement and is considered a non main action. Re arming is considered a main action. As long as you didn’t shoot you are re armed.
I’m going to wait to hear from sadwolf and then put my order in.
Anything important recently?
I like the sound of that :D
13
@gritty crystal @edgy lance I think everyone is rearmed except for 2 aerospace assets.
I’ll be rearming one of them.
Ok shack confirmed, all but out 2 selected aerospace units were reloaded, and I asked about the frigate, if we could strike it before it left, without chasing it
Am I supposed to have my Missile pods in the orders?
afaik if you want to fire your missiles (which are not reloadable) you have to explicitly call it out and designate a target
I am planning on running the exodia port HMG for point defense let me know if there is another place you need me
Ok, by shacks orders, 1 action on a flight deck takes care of both units.
Just double checking that, that was his intentions, and theirs no miscommunication.
If that’s the case I’ll run the scanner then.
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I think that’s most people have voted
Did shack tell us if we were able to catch the bot BC?
Just checking, you can still man guns without any enemies in sight, in case we do run into enemies on reaching a map, right?
I’m gonna reload since we have one more round of supply I was really hoping to get a shot off this round
It looks like we're chasing into LW-2, with about 50% of the vote, and 31 total votes, I think that's most of us.
Yeah I think we should treat this round like we are coming out of the gate again ready to rumble.
I still have 2/3 shots so maybe I just man the guns unless someone has an action free to reload for me?
I can pop over and reload you.
That should get you to 3/3 at the end of the turn.
I think taking and holding W2, then scouting wreckage field and maybe A2 would be a good plan. The other TFs can scout over the planet and make sure enemy TFs don’t go that direction. But I feel like Wreckage is probably a shipyard for the bots and that’s bad for us.
And is the vote still going or have we decided on a course of action? I’d like to get my orders in so I don’t forget lmao
Hey do I get to intend a target?
Or am I just a pretty CIWS?
I think you could, just so they remember you want to shoot
The vote is going for a few more hours.
But most people have voted and it’s a over 50% (excluding don’t care)
33/45 votes have been cast
Poll for those that haven’t yet.
Ok cool then. I’ll put in my orders for W2
What are aeros doing this turn? Sitting in flight decks or taking off?
I’d recommend you take off.
It costs nothing and would let you attack if we run into something.
Also then you could land if needed.
