#Task force 1 - Victorum: Comms

1 messages · Page 11 of 1

sinful latch
#

Also, are we burning LS for resupply y/n? If so I'll reload on the move

mossy flare
#

No

zealous palm
#

asking shack, but I think no

mossy flare
#

No need, all the guns still have shots

zealous palm
#

I say N for resupply right now, wait for all the fighters/bombers to land first

sinful latch
#

Okay, then damaged birds will have to wait for repairs, but should land asap

fluid cave
#

The Bombers that are attacking can land this turn
I can rearm 2 of them if they land at Avairy

sinful latch
#

And by damaged birds, I mean Warden

zealous palm
#

ok, no we need to go poke it with our face, cant scan it from long range

calm talon
#

there won't be a tacmap for gate next turn, so I think speed is irrelevant? Any bird can do their thing and land.

zealous palm
#

yah, Warden, the 3 fighters that already shot, and the 2 torp bombers can all land, the rest are needed to mop up

#

no tacmap IF we let it go, IF we attack, their will be until their all dead

fluid cave
sinful latch
#

Also, Marines, feeling better about your shipboard posting now, looking at Storm?

calm talon
#

Considering people were trying to recruit me into Storm before I joined? Yes.

zealous palm
zealous palm
#

yah, looking at it, going to 4214 should cover it, and they should have more then enough movement to make it back, that's only 1 tile

#

that's shacks reply to scanning

fluid cave
zealous palm
#

yah just like that

#

Reminder, Orders due tomorrow afternoon, in about 24 hrs

gritty basin
#

what's the plan for the fighters rn?

zealous palm
#

so far 7/9 have voted no on breaking open the LS to start rearming

fluid cave
#

Suprising

zealous palm
#

fighters need to end their turn able to fire on enemy fighters right? they cant just do it over the path?

fluid cave
#

#1382036960356597963 message Poll link for others to share

zealous palm
#

ok, then yah, fighters and bombers can both follow that yellow line, and they all land on teh BC's, I would say the damaged fighter, and one of the spent fighters, come strait to PV, since that'll be a bit farther then the yellow line

mossy flare
#

Can I just say it's awesome we arrived through the gate and unloaded 10 hit points worth of damage and wiped that BC off the map

zealous palm
#

or two of the spent, and the damaged goes to what ever boat has the eng onboard

fluid cave
#

@hard sleet You are going to the Exodia (Like you planned)

#

@cosmic ledge Can you fix Warden up?

#

I should have specificed that I was loaded on supplies last turn.

hard sleet
#

I’m still loaded right?

zealous palm
#

your loaded, but damaged

#

1 hit remaining

hard sleet
#

Cool. Also I thought shadow was fighting the fire

fluid cave
#

Someone else can do that

zealous palm
#

only tempest, frebird, and vampire shot, and he is currently

fluid cave
#

The Engineering action is more important

#

Tempest, Frebird and Vampire can all land at avairy. I'll reload them.

zealous palm
#

he can always repair you next turn, since we'll probibly need ot break out the LS to get the SS to repair you and reload everyone. And you can take off again with the rest afterwards.

#

Cobalt, so far were not breaking out the LS to rearm, so nothing to reload with this turn lol

fluid cave
#

HAT supply Cargo that I definitly had on my sheet last turn

zealous palm
#

Sure, on your sheet wink wink, nudge nudge well, we can see if shack accepts it lol

fluid cave
#

But we're just burning the LS next turn so it doesn't matter.

zealous palm
#

true true

fluid cave
#

Also then there's no need for graves to repair Warden this turn

#

The flight decks repair and rearm

zealous palm
#

yah that was my point, next turn we can focus on repair and rearm, as we move into LW-1, and myself, Hose, Cbass, and SonofSkz can do the scann/comms in the new zone, while the rest of rearm guns, and repair/rearm fighters

fluid cave
#

I'm going to make the case that we should burn the LS this turn to repair and rearm everyone so if there is anything in W L1 we're ready to fight on T5.
Otherwise we won't be ready if we need to fight on T4 or T5.

#

We can still reload more stuff next turn if we need, but we should us the down time we get.

zealous palm
fluid cave
#

Oh, I'm assuming we're moving to W L1 this turn?

#

We know shack will let us

zealous palm
#

were not

heady void
#

Hey, do we plan to finish of that bot ship?
Also do we know what aero units fired and which ones still have ammo?

fluid cave
zealous palm
#

we cant go there, and still have the fighters/bombers take out the remaining fighters and frigate

#

atleast I don't think so

fluid cave
zealous palm
#

true true

#

ill poke shack in the comms channel about it

fluid cave
#

Cause if they can all land on our ships, then we can move as a TF to the next point

zealous palm
#

question asked, we'll see if he says yay or nay

amber dragon
#

Is landing an action?

fluid cave
#

Yes, it takes 0.5 speed

#

It's not a primary like attacking or using orbital equipment

amber dragon
#

So aeros that would go along this path would have enough speed to land?

fluid cave
#

Yes

zealous palm
#

no

#

not that path

#

one sec

fluid cave
#

That's about 5 distance by my estimate

amber dragon
#

Or similar path to attack those fighters and also bomb the frigate and then meet up with our orbitals

zealous palm
#

4215 - 4115 - 4214 - 4215 - 4216 - 4217, that's 5 movement, leaving .5 left to land, and the orbitals havn't moved yet, so they can then use their movement on teh strategic map

amber dragon
#

So at the end everybody could land

zealous palm
#

yes, everyone could land, of that force, I would say the two bombers that had torps, should probibly make strait for PV, and land, they cant follow the path, and have enough range to get to PV and land

amber dragon
#

That means that we could burn the LS and start reloading the aeros that already fired this turn and on the next turn everybody else could rearm

zealous palm
#

yah, gunners who's guns shot, could rearm, the rest head to the flight bays, and use 1 action per flight bay to reload/rearm/repair

amber dragon
#

Yea so anyone who needs to could land and rearm this turn and the rest could on the next turn when the people from this turn would be ready to take-off if any thread appeard

zealous palm
#

I'm counting 5 guns not shot, and the medic/inf that dug in, that's 7 guys for flight bay duty

#

na, everyone could land and rearm this turn, at the end of their sortie, and launch next turn when were in LW1, for patrols

fluid cave
zealous palm
#

that'll work, and it's only 5 to any ship

amber dragon
zealous palm
#

it's 1 action per flight deck, but I think both planes can be serviced at once?

#

I think

amber dragon
#

Oooh okay

#

That would be great

fluid cave
#

Each person that attacked last round can rearm another person.
so 3 fighter + 2 bombers = 10 total.
And I can rearm another 2

#

I think we just need 2 more actions then

zealous palm
#

also the 5 guns that didn't fire could rearm people, the guns that did fire, their gunners can just rearm their guns

sinful latch
#

I doubt a flight deck can manage 2 rearms, since one has to hang from the ceiling

zealous palm
#

and we have the medic and inf that dug in, thats 2 more

amber dragon
#

Either way, we should burn the LS this turn, there's no point in waiting

amber dragon
sinful latch
zealous palm
#

ok, we have 15 aerospace, the 4 fighters and 2 bombers that are going strait to home base, should be able to self rearm/repair, so that's 9 left, the Stbd pair of guns and the Port MBC on PV didn't fire, thats 3, so 6 left, the Exodia HMG's didn't fire, so that's 4 left, the Aurorae Stbd MBC didn't fire so that's 3, we had 1 medic and 1 inf dig in, so that's 1, and Cobalt can take care of it

fluid cave
#

So Knightmare can rearm someone that goes to the PV.
Mobeius, Myself, AngelH4lo, Tempest and SonOfSky (Crew) can rearm 6 extras on the Avairy (I'm taking up a spot on the flightdecks)
RZU147 can rearm someone on the CA.
(13
We just need an action from the exodia or CA to rearm the last 2

zealous palm
#

that's if each figher/bomber needed an action to rearm

lyric juniper
amber dragon
#

And if we don't tdo it this turn, we are supplied also on the next

fluid cave
#

So only Archonmage or MasterCrasher need to land somewhere abnormal

#

Which would be the PV

#

Or Knightmare can go to the CA and that's it

#

We'd need 1 action from the Exodia to rearm Firewing and Sadwolf

lyric juniper
# fluid cave

What path are the orbitals taking? Because all the bombers could just take a 120 degree left and go straight south to the orbitals, no reason to go around if speed is weird to manage

fluid cave
#

Orbitals aren't moving so they can move on Stragetic Map

#

Also Speed isn't really a concern with that route

lyric juniper
#

Wait, with no Tac-Map wouldn’t it just boil down to ask Shack (specifically) if our fighters and standard bombers can chase until it’s off map, then land and move with the group? No real need to figure things out with the map that’s not going to be made anyway

fluid cave
#

This is what he said

#

So we can just do that

#

Then assign everyone to their ships.
Which is normal except for you. (CA instead of PV)

#

We've got a list of actions that need to be done so it works mathematically

zealous palm
#

Yah, we're trying to just figure out who's reloading guns, vs aero, vs other actions.

#

I'm planning on scanning the debris, to see if I can get a better scan of that manufacturer center now that it's breaking up

gritty basin
fluid cave
#

You're good

#

Knightmare is taking the hit

#

But you'd just not be landing at the ship you started at

gritty basin
#

Do I have to say which I'm landing on?

fluid cave
#

Not sure

#

If you don't the Taccoms will probably just put you where you need to go

pine ferry
#

so if we shot last round are we just going back to our carrier?

fluid cave
#

Yes, you're also using the flight deck there to rearm and repair.

tough jay
#

What’s the plan so far?

#

checking in after a whole day

fluid cave
#

We are burning 1 LS so rearm and reload everything and every one.
If you attacked last turn you are operating a flight deck to repair and rearm 2 people. (Callsign Frebird, Vampire, Zeta, Tempest and Wisp )
Otherwise you are attacking the Frigate and then landing to be rearmed and repaired.
Everyone can land at their home ship except for wisp (Knightmare) who will be landing at the CA.

#

Myself and Sonofskz will be operating flight decks
and someone on the exodia needs to operate them as well.

mossy flare
#

We're burning an LS? Since when?

fluid cave
#

We'll be moving to W L1.

mossy flare
#

The poll says no

fluid cave
#

We can reload everyone this turn? why wait

mossy flare
#

Cos if we save it we can make our ammo last longer?

zealous palm
#

we'll need to burn it anyway to rearm the planes

fluid cave
#

If our fighters or bombers are needed they can't attack since they'll all have attacked.
Personally it's better to reload when we aren't under fire. It makes 1 LS a full refresh

zealous palm
#

no point in waiting, that poll was from before we knew shack would allow us to chase and kill the frigate if the aero units did it

fluid cave
#

We've got 14 so that's plenty

mossy flare
#

Okay, then

#

You want me rearming on the flight deck? I thought the pilots can do that themselves

#

Not against it just want to understand the logic

fluid cave
#

Not if they attacked.
The goal is to have them ready to attack next turn if needed

mossy flare
#

Okay got it so rearming the chasers after they return

zealous palm
#

yep yep

fluid cave
#

Also it doens't have to be you. I could ask Cbass instead if you'd rather run something else

mossy flare
#

Do I have to specify the craft being rearmed or just say I'm rearming whoever needs it?

zealous palm
#

there will also need to be scanning, and comms actions in LW-1, and I'm scanning the wreck here

mossy flare
#

No I'd love to do a rearm

fluid cave
#

I think you can just say operating flight deck

zealous palm
#

yah, action, operating flight deck #Y on X

fluid cave
#

If we have 5 of those on the avairy that's 9 craft that land rearmed

mossy flare
#

I'll let someone man the scanner this time

#

Alright order is placed for now. Hopefully this plan will stick

gritty basin
#

So, just to be clear, I've fired and need to rearm right?

fluid cave
#

Based on the map you haven't.

#

The current suggestion is to attack the Frigate and then land at your home ship

gritty basin
#

But I'd have to stop to attack right?

fluid cave
#

No

#

You don't have ponderous

mossy flare
#

That's orbitals

gritty basin
#

oh ok

mossy flare
#

Plus shack is removing the gate tac-map so you just have to state your desire to chase and engage the fleeing enemy elements before RTB

gritty basin
#

So I don't have to land?

mossy flare
#

Not until you've shot your shot or been hit

gritty basin
#

So I just have my fighter advance through the tile with the frigate (Making it shoot) and land when it arrives back at the carrier?

mossy flare
#

Yeah that would work

#

I think

old hill
#

Do we need more bodies manning flight decks on the Aviary to R&R fighters and bombers?

quasi crown
gritty basin
#

Orders have been posted

#

Please notify me if I did something wrong. I'll get to it tomorrow

#

Now goodnight everyone. Have fun scrapping the frigate

mossy flare
#

We have two on rearm already. We need someone ready to scan when we reach the nav point

gritty crystal
#

should all bombers return for reloading?

quasi crown
#

Only the torpedo bombers

#

Since the others did not actually drop bombs

gritty crystal
#

oh were we not in range?

quasi crown
#

correct. Shack says you have to fly over the flight path of the orbital to bomb it

gritty crystal
#

ah it mustve moved away

quasi crown
#

Yup, just fly to 4214 and bomb then fly back

gritty crystal
#

pk thanks

quasi crown
#

The loaded fighters (minus warden) should provide escort and wie up those fighters before returning as well

fluid cave
#

If firewing isn't attacking then we can have them rearm on the Exodia and everything is covered

quasi crown
#

Well, warden doesn't need to rearm, just repair lol

#

The smiling face of Victorum's ATC grabs the broadcast mic and sends out the call to the aero forces. "Wisp, Zeta, Warden, Vampire, Frebird, and Tempest come on home to rearm and repair. Everyone else you are cleared for mop up duty. We will keep the bays clear for your reloading. Good work, ATC out."

edgy harbor
#

#1385616519882346546 message Looks like Nalla's missing light laser cannon finally turned up

halcyon spire
#

Look at that BC burn, beautiful.

#

I feel like the PV has nothing else to do now.

#

That frigate is about meet god.

rapid sorrel
#

Does an LS use supply the whole TF or just the ship that uses it, I can't remember

halcyon spire
#

You can choose from where the LS is used from iirc.

solar ravine
keen yacht
#

By the way @rapid sorrel did you name the task force/ship Primo Victorium after the Sabaton song? lol

north crown
#

Lmaoo second time that’s been asked he didn’t realize it till after

edgy harbor
#

Through the gates of hell,
As we make our way to heaven,
Through the bot lines

PRIMO VICTORIA!

-# (switched the lyrics slightly to fit the current situation)

The official lyric video for "Primo Victoria" by Sabaton. Taken from the album of the same name released in 2005.
➞ SUBSCRIBE for more Sabaton: https://www.youtube.com/c/Sabaton?sub_confirmation=1
➞ MERCHANDISE Official Store: https://store.sabaton.net/?utm_source=storelink&utm_medium=videodescription&utm_campaign=youtube&utm_content=descrip...

▶ Play video
keen yacht
edgy harbor
#

It's peak that this ship be named after a Sabaton song about the fight against the Axis, world war 2 and D-day even if it was unintentional.

glad flume
#

I’ve been at work. Any updates in our plans? And have any of the BGs said they’d go to the fed base?

edgy harbor
keen yacht
halcyon spire
keen yacht
#

just thought of that as i was typing

halcyon spire
edgy harbor
glad flume
keen yacht
edgy harbor
# halcyon spire The mother of all Armco ships needs to be called the Bismark.

The terror of the seas, the Bismarck and the kriegsmarine 🎵

sinful latch
#

Make a Squadron of Night Witches to escort it, to keep the Sabaton flavour

edgy harbor
#

Is it gonna be tradition for ARMCO battleships to be named after Sabaton songs?

keen yacht
#

a dreadnought, bismark, and a squadron of night witches, along with a boarding infantry squad called stormtroopers, lol

edgy harbor
#

May make mine the "Winged Hussars" then

keen yacht
#

Oh yeah Poland did name one of their recent fighters after the winged hussars to

edgy harbor
#

In that case, may be most fitting to be a carrier/battle carrier

halcyon spire
#

Yeah one of their new F-35's.

edgy harbor
#

Another idea I have would got to be "Steel Commander" after the song Steel Commanders. I did originally plan to make big fuck off gun battleship, and as much as I love The Last Stand, I feel like I'd be jinxing myself if I named a ship that.

calm talon
#

obviously we should be naming battleships via Gloryhammer songs

#

LASER POWERED GOBLIN SMASHER

lyric juniper
#

@glad flume a bit much of the template in your orders there?

sinful latch
keen yacht
#

are there any planes landing on the PV that need help rearming/refueling? or are they all going to the Aviary?

fluid cave
#

I don't think anyone is landing on the PV

#

We're fairly light on actions right now, since we're just rearming and reloading

keen yacht
#

yeah

#

we just come in and destroy that bot ship immediatley

fluid cave
#

You could always man a gun in case something is in at W L1

#

I'd just make sure every gun that was shot on the PV is being reloaded

glad flume
fluid cave
#

Knightmare's just poking fun

calm talon
#

it appears that my MBC didn't fire, meaning we can't shoot at an orbital's previous position

#

so I got nothing to do this turn

fluid cave
#

Or we can't shoot through ships

#

LRM text

Can target any ship in a formation without being blocked by other ships due to self correcting missiles.

#

I'd assume that orbitals can block other orbitals from being hit

keen yacht
#

where is point defense mentioned? i dont see it in the orbital euqipment place, but i just saw it on our thing

calm talon
#

its a HMG special move

#

described in modules

keen yacht
#

oh yeah i didnt read that side just saw it lol

#

i was reading the ones on the left

zealous palm
#

ohh optional mission

halcyon spire
halcyon spire
keen yacht
#

anyone crew planning to man the front guns? for the PV?

edgy harbor
#

God for a moment I misread "battle cruiser" as "cattle bruiser"
#1385616519882346546 message

#

It would've been very funny if that was what was put in the order ngl

slow whale
keen yacht
#

That makes it much more helpful

lyric turret
#

Gonna wait till make sure all guns are manned before I put in my dig in order

glad flume
lyric turret
glad flume
#

Oh huh ok

rapid sorrel
lyric turret
keen yacht
#

when i get it

zealous palm
#

ok heading off to bed, just a reminder, you all have about 20 hrs left to submit orders, though they don't need to be super detailed this turn, just landing/rearming or attacking the leftovers then landing for aero, and performing whatever action's needed, weather it's reloading, or rearming the aeros, or running the scanner/comm for the 4 that will do that, and of course the captains need to put in the move order to LW-1. I'll check who's submitted and start pinging who hasn't after work tomorrow, in about 16 hrs from now.

edgy harbor
#

I feel like this was what was running through the minds of the bots on the tormentor BC when we showed up: https://youtu.be/jO2BahDllxg?si=x1gEjVCgY0pzLktb

ik its not minecraft but its too funny lmao, dont worry I am not switching content
Btw this is from twitter so check that out too
If you enjoyed, please check out my other vids bc this isn't rlly normal content, and if you liked the other ones consider subscribing, its free, helps a lot, and you can always unsubscribe if you don't like my conten...

▶ Play video
quasi crown
#

@kind oar Just so you know your bomb wasn't dropped last turn. You can still drop your bomb on the frigate by flying to 4115 or 4214 before flying back to the aviary

edgy lance
#

I just caught up on the midrounds. Fine shooting, lads!
Looks like the plan is to unload the rest of our aerospace ammo into that frigate, before returning to our hangar bays?

hard sleet
#

Where should I land?

edgy lance
hard sleet
#

Sounds good. I’ll write up my order at some point.

edgy lance
#

My order is in. I do not know if I got the right coords for the frigate and the Aviary, but hopefully the intent of my order is clear enough

lyric turret
#

Well I'm off to bed will check the log in morning to see if a fighter/bomber needs repair or a station is open. Should get my order in 6 hrs before deadline.

edgy lance
#

time I go to sleep, too

#

good night!

lyric turret
#

Night

amber dragon
#

if I go to tile 4115, will I be able to attack those bot fighters?

mossy flare
#

4214 is a better bet as more of their projected path is in it. You could probably sweep through both

amber dragon
#

yea okay

teal rampart
#

Anyone needing repair/rearm?

#

@timid zinc @gritty basin @gritty crystal Any of you coming back for rearming/repairing?

timid zinc
#

ehhhh

timid zinc
#

ok, found, from the image seems i fired?? so i gotta RnR

hard sleet
#

@zinc spruce what are your plans for next turn. Are you planning on continuing the fight or re arming?

timid zinc
#

any suggestion on route? or should i burn straight back to Aurorae?

amber dragon
#

you can go straight to the orbitals or you could go along this path to escort the bombers that will attack the frigate (because there are enemy fighters so it would be good to have some cover for them even when you don't have ammo)

teal rampart
#

I can only rearm one at a time I think

fierce sentinel
#

Do we have enough people helping reload or rearm things in the Corvus Aurorae? I can switch from crewing the aft HMG if needed.

teal rampart
mossy flare
#

we've gotten a decent amount of rearming. Might want to consider reloading some gunsas wehave time now

timid zinc
hard sleet
#

Alright. I’m breaking formation and making a B line to the Exodia.

mossy flare
#

Thanks for taking the hit

fluid cave
teal rampart
#

thanks for that info

#

Do I just need to write it as both a Primary and Secondary Action?

calm talon
#

Uh. A single primary action rearms 1 aircraft. You only have one primary action per turn.

fluid cave
calm talon
#

Right, and the VTOL bay, which has been updated, states "Can Reload and Repair a VTOL for 1 Action"

halcyon spire
#

Could the pilots rearm their own aerospace craft?

calm talon
#

If they're part of the TF yes

fluid cave
#

They can, but they can't if they attacked this round

mossy flare
#

as long as they aren't attacking as well

fluid cave
#

We're trying to get them all ready to attack T5 if needed

halcyon spire
#

Ok, that makes things easy.

hard sleet
#

Should I resubmit my order so that once I land I use the re arm and repair action or can I not as I am landing this turn.

halcyon spire
#

As far as I can tell, landing costs 0.5 speed.

#

It's a standard action, not a primary one.

#

So you could do both. (I think).

hard sleet
#

Also did we use an LS?

mossy flare
#

We did in the end I think

slow whale
#

Man I am worried for next round. If they don't take down that Frigate over Elim, Storm Blessed won't be getting enough reinforcements. Feel like they should have enough damage, but you never know.

mossy flare
#

Well Atlas still hasn't transferred in. If it looks bad we could maybe organise a sortie to stabilise?

fluid cave
#

We could

#

Or we could spend 1 LS to boost over and launch the fighters form even closer

mossy flare
#

I think Atlas is arriving next round though and they have the firepower to do a pretty good sweep

#

We catch the frigate on the back end they shouldn't have much to worry over

slow whale
#

I believe the situation will stabilize the following round regardless, its more whether Storm Blessed will be taking even more casualties. If those bots do indeed have +1 armor then us fighting at lower FS is really bad as it is gets harder to punch through.

fluid cave
#

But we get to dig in

#

That should be a massive boon

halcyon spire
slow whale
#

Yeah we will be good in an even fight. Just in this situation a lot of our squads were brought very low. Will probably see a couple more casualties unless they get those huge amount of reinforcements. Think two BGs are arriving if that frigate goes down.

mossy flare
#

Are the BGs not just arriving? I think they'll land as long as the star port is held

halcyon spire
#

They all have transports with various speeds. You can count the engines for the specific speed.

#

They're all sitting right next to the gate right now.

#

Going to take them a bit.

calm talon
#

There's no gate tacmap next turn, so they all can start hopping strat points

slow whale
amber dragon
mossy flare
#

Seems like, it's just one primary action

fluid cave
#

I read it as both for 1 action.

amber dragon
#

That's good

lyric turret
#

If nobody has a problem I'm going to transfer to the Primo for a turn and scan the BC wreckage just in case

mossy flare
#

Isn't someone already doing that? I thought the captain or vice captain was gonna do that already

edgy harbor
#

I am helming comms intercept and I'm pretty sure nova or someone else is already manning sensors

mossy flare
#

You could come over to the Aviary and use ours

#

We're currently focused on rearm and repair of any late returners to the carrier

lyric turret
#

Okay I'll head to Aviary then since it looks like everything important is crewed

fluid cave
#

We need you here to check on Serria's crew

lyric turret
#

Ohh they got hit?

fluid cave
#

Sierra is out until the 11th

#

So they RPed a back blast from the autocannon

lyric turret
#

Okay seems good

slow whale
#

Totally forgot about that. Will definitely need some crew fill until then so you are always welcomed aboard Udown. Especially if we have a quick contact this coming turn. Though now that we have info on the Mine having no enemies, I wonder if we will find anything in L-W1

lyric turret
fluid cave
#

We just have an autocannon

lyric turret
#

Okay

fluid cave
#

You can run that, the scanner or a flight deck

quasi crown
#

Why are you coming back inside shiv?

slow whale
#

Yeah take your pick, pretty much all of them have reasons to be used. Cbass is helping on the flight deck and Bonkerz is getting a reload in while we are supplied.

lyric turret
#

Gonna be honest have the scanner half typed and I'm lazy

slow whale
#

It is a recoup and move round so it is the best time to be lazy.

pure bramble
quasi crown
#

I dont think there was any rule that says anything about it. I'd just hate for you to keep using your primary to open a door instead of getting to shoot.

Especially since we dont know what we're going to be walking into on w1

pure bramble
#

I think ill have to ask, but yeah your right that would be annoying

#

mind if I change it to just hold for now, or is that a nono?

mossy flare
#

it'sfine to chnge orders before the lock

quasi crown
#

Just delete and resend the order

pure bramble
#

thank you for asking as well will do so

zealous palm
#

Yah I was going to scan the wreckage, not bothering to put in an order, since I'm processing my own orders lol

rapid sorrel
#

Alright, I've outta the loop with life stuff, what's the plan?

edgy harbor
#

Think for us it's to head to LW-1 last I checked.

#

The others are gonna try to wreck the frigate before it can run away I think

quasi crown
#

Basically the loaded bombers and fighters are going to make 1 last attack run on the frigate and fighters still in the map before they flee and then RTB for repair and rearm. The ships are then headed to LW1

#

Shack confirmed we can do this in one turn

#

Also reminder the ones helping to rearm and repair should focus on the aeros that used their primary this turn

tough jay
#

The lack of visuals is killing me, where am I going to rearm

fluid cave
#

Avairy

tough jay
#

where is aviary going this turn

fluid cave
#

Doesn't matter

#

We aren't on a tactical map

tough jay
#

I can’t exactly put in a precise order to land on the Aviary then can I

fluid cave
#

You could use the current postion

zealous palm
#

If you manned a gun that fired last turn, please reload your gun, otherwise please go to the nearest flight deck and rearm/refule the returning fighters/bombers

#

if your aero, the only kind of order you need really is if your part of the attack and return wave, or just returning, and which ship your returning to

#

no map this turn, everyone can make the flight, so shack said no map needed please lol

#

FYI, you all have just under 6 hrs' left to submit orders

north crown
#

Are we in supply?

#

Or saving that for now?

fluid cave
#

Orders that are going in are assuming we're in supply

#

So I'd assume we are

rapid sorrel
fluid cave
#

Yes

slow whale
halcyon dew
#

How are our orbitals looking? None took a hit, right?

north crown
#

I’m expecting an actual bot fleet in LW-1

#

I think someone took a hit

fluid cave
tough jay
north crown
#

But it should be getting fixed

fluid cave
#

The Engineer is putting out a fire

#

I don't know if anyone is repairing the Exodia

halcyon dew
#

I could repair the Exodia, restore the 1 hit

fluid cave
#

They've got kits onboard

#

We should always eat those kits first, since those can only be used on that ship

halcyon dew
#

But do they have crew that can use those? The sheet says that the Exodia doesnt have a damage Control team

fluid cave
#

DCT gives you +1 kit and lets you double a kit's bonus twice

#

It's not needed to repair anymore

fierce sentinel
#

For rearming a Aero, do we need to specify which one?

fluid cave
#

You can just say flight deck

#

The Taccoms can just count up actions

#

If there aren't enough rearms then they'll randomly pick who doesn't get it

#

Or let the fighters decide

fierce sentinel
#

Alright, I'll have to delete my pervious order to rearm an aero order since it seems like nobody else is doing it in the Corvus Aurorea.

halcyon dew
fierce sentinel
#

For now it looks like we got 2 crew in the Corvus Aurorea to rearm and repair and we got 3 aero's coming in

quasi crown
#

@calm talon the stbd gun is fully loaded, but the HMG is out of ammo did you want to reload that?

calm talon
#

I can do that. Do you need me to resubmit the order to specify?

quasi crown
#

oh wait, teej is reloading that.

slow whale
#

Oh, hey @quasi crown before I forget, could you make a mention of correcting my name in the TACCOM order pretty please. Not the biggest deal but it hurts my soul a little to look at. Promise to fill out all necessary ARMCO change forms.

quasi crown
amber dragon
#

I'm little concerned about Shack saying that the gate tac map woun't be needed for next turn. Does that mean that it will be needed again in like 2 turns?

calm talon
#

no, that just means there's no hostiles left

#

no hostiles = no tacmap

quasi crown
#

3.5 hours left and 15 orders remaining

hard sleet
#

Maybe give them a ping?

quasi crown
#

I'll do it once we get closer

gritty crystal
fluid cave
#

It's not a Tactical map. You're all good

mossy flare
#

You don't need to measure movement as Shack has decreed no more tac-map. You just state if you are chasing the enemy or RTB

smoky wasp
#

Heyo Victorum! Spearhead here, just wondering about your general strategic plan for the next few turns. Heading towards Elim, or down south of the planet to NAV-LW1

fluid cave
#

From there we figure out what to do

#

Depends on what everyone finds

smoky wasp
#

Excellent, Spearhead will be aiming for the mine next turn, so we’ll have those large supplies ready if you need them.

fluid cave
#

We're probably good

zealous palm
#

yah were good for LS right now, but might need them later on in the mission depending on how things go

fluid cave
#

Fluffle will probably want it, they only have 3-4

#

If fluffle comes to us we can probably give them an LS later in the game

zealous palm
#

ok, I cant ping everyone that needs orders in one post, so posts's will be comming for order pings

#

@neat loom @slow whale @fresh stream @dusky dagger @rare lantern

#

@coarse oxide @torpid gate @halcyon dew @violet wharf @tough jay @zinc spruce

halcyon dew
#

Working on it as we speak

zealous palm
#

you all need orders still, also Sierra / Ultras needs orders, and please edit your server name to add your callsine, we have like 10 Sierra's

slow whale
#

My order is already in. 9:27 yesterday.

fluid cave
#

Sierra is out until the 11th

zealous palm
#

ok, so they will just be riding along

zealous palm
fluid cave
#

They've got a check under it

#

Cael must have forgotten

zealous palm
#

yah, added the check on the sheet

zinc spruce
zealous palm
#

that's fine, you guys still have like 4 hrs, I'll be extending it a few hours, and put together a text order submission for shack, since he wont need a map

zinc spruce
#

(2:h40m-ish I believe)

fresh stream
#

Corvus took no hits it looks like.

#

I am the greatest damage control crew

fluid cave
#

If you take no damage, then you controlled all the damage

mossy flare
#

Man I wish we'd get some more action before Friday

zinc spruce
#

Are we packing up to leave the gate tile soon or staying here to murder?

fluid cave
#

We're doing both

#

Committing murder then leaving

mossy flare
#

Our long range assets(aerospace) with ammo are taking a last swipe while everyone else moves to L-W1

zinc spruce
#

This fine? [I've not been keeping track of this convo what so ever, sorry lol.]

Banshe
Fighter
Ship: returning to PEC Exodia
Order: Evasive
Movement: 4215->4116 ->4117 ->Land at PEC Exodia
Facing: landed at PEC Exodia
Specific to unit: has ammo

RP:
"Escorting you Warden, get to safety!"

fluid cave
#

Yes

hard sleet
#

Thank you very much wolf. I will not forget this kindness

obsidian copper
#

Ello chaps, we at venator May need air cover in a few turns for our flanking assault on ziyal

north crown
amber dragon
#

There are bombers and fighters attackingthe frigate, so you don't need to fire

north crown
#

Or planning to

obsidian copper
#

Then BOOK IT to the city

north crown
#

You’re going for the bonus?

obsidian copper
#

The elevator to get to the plannet yes

#

We’re going to flank with 16 MBTs and a SHBT

north crown
#

Lmaooo I can’t wait to see that

obsidian copper
#

We will need air cover when we do this

north crown
#

Might be possible we will see depending what we find at LW-1

#

If we find nothing I’ll put it up for a vote to come help you or move to LW-2

mossy flare
#

@halcyon dew there's no shockwaves in space. I like your RP

obsidian copper
#

We have a vote going for it

fluid cave
#

We can't commit to anything until after T4 is over

halcyon dew
hard sleet
#

This TF has some great RP. Would love to see what shenanigans the chimichanga party at the end will entail.

quasi crown
#

@neat loom @dusky dagger @rare lantern @coarse oxide

I need orders from yall

quasi crown
#

Also should have our formation image with manned gunns indicated for shack

rare lantern
#

oops forgot

dusky dagger
#

yep just tryin to cathup on everything and figure out what th plan is

quasi crown
#

You can look at the turn 2 sheet

#

probably the fastest way lol

dusky dagger
#

yep

#

are we currently supplied?

quasi crown
#

Yes

#

I took the LS from the Av since it made the most sense to me

dusky dagger
#

ima go reload the longbow than if thers no valid tarkgets bet to keep as many shells ready as we can get for when we need them

quasi crown
#

Long bow is already loaded

#

It didn't fire last turn

dusky dagger
#

did i not fire It?

#

ok

quasi crown
#

You can also go to a different ship to help

#

Crew movement is free between ships

dusky dagger
#

amy thing else i can do
can i say shoot the biggest badest bot i can see that way if more sow up next tern in my arc they get shot?
any one else need help with stuff and does it take actions to transfer?

#

can one of the sheets have an ammo tracker add?

quasi crown
#

So Aviary could use more people helping R&R aeros

#

You can also just man your gun on the CA

#

No action to transfer

#

The ammo is being tracked on the order tracker

#

Currently 3 of the planes landing this turn will need R&R next turn

dusky dagger
#

ah thare it is just found it

#

but not this tur?

quasi crown
#

They used their action to shoot, so a crew member would need to R&R them this turn for them to be able to take off next turn with ammo

#

Currently of the 8 shooting this turn only 3 on the av won't be rearmed for next turn

dusky dagger
mossy flare
#

It got the tick so you're safe

quasi crown
#

Ok, Just @neat loom & @coarse oxide remain

dusky dagger
#

nice since there was nothing to shoot at made sence to get the fighter up and runing again as quick as we could it was that or figuout if i can do somthing aproximatatig X com ovarwatch

quasi crown
#

(Sierra said they were unable to post orders till the 11th)

zealous palm
#

Yep, ok I'll look over everyone, count how many are reloading weapons, how many are doing aircraft, and what craft are chasing a bit for one last run before rtb.

quasi crown
#

@warped vessel
@kind oar
@violet wharf @amber dragon
@heady void
@edgy lance
Currently 2 of you guys will not be rearmed for next turn

quasi crown
#

Also I made the movement style and primary action underlined and bold to make it easier to tell what they are doing

zealous palm
#

Cool thanks. I'll create a text block to submit. Captains, I'll need a formation for when we zone into L-W1

#

In case shack asks

calm talon
#

@quasi crown @zealous palm There's a bomber in main chat who's in campaign but missed BG signups. I think we have a bomber slot open? Can one of you check with Shack if that player is screwed or if they could join us

quasi crown
#

(With proper names)

zealous palm
#

We can go with that

quasi crown
calm talon
#

their unit shows as active

fluid cave
#

They're active they just aren't in a BG

quasi crown
#

Oh, then yeah we have slots

zealous palm
#

If their active, but not part of a BG/TF they can join I think

quasi crown
#

one slot open on PV and 1 slot open on CA

lilac meteor
#

Hi its me the bomber guy who showed up late Salute

quasi crown
#

All good

#

Between the Battleship and the Gun focused Battlecruiser which would you prefer to be your home ship?

zealous palm
#

@lilac meteor order format is pinned, I would say just put one in to land on the PV or CA. You can read over some of the past stuff, but the skinny is we're heading to L-W1 to take and hold, then maybe supporting spearhead, the LW2 and maybe the scrapyard.

#

Base bomber? Or do you have any bonuses?

lilac meteor
#

Im pretty fresh so what evs ship is best, im good for what evs, no upgrades yet

quasi crown
zealous palm
#

Cool, you'll just go with the bomber wing then probably once everyone's landed. Also Cael is right, if you want an activity todo this turn, land on CA, and the crew the flight deck, it'll allow others to rearm and refuel

quasi crown
#

What is your units callsign

zealous palm
#

I think it's Boom Bois, bmbs, based on their active bomber

#

Unless he wants something else

lilac meteor
#

ye boom bois

quasi crown
#

(need the one that is in SAM)

coarse oxide
#

Woah hey guys what’d I miss b

zealous palm
#

Orders

#

If you haven't yet

quasi crown
coarse oxide
#

Yeah I haven’t yeah. If I’m not in range of anything

zealous palm
#

You could go back inside, and help reload stuff, or hang out on the deck

coarse oxide
#

Is that something I can actually do? I’d totally be down to help out in some way

quasi crown
#

Hold will allow you to shoot at anything if in range once we move to W1

coarse oxide
#

I’ll hold for now, do you need my orders pronto or can I procrastinate it one more day

zealous palm
#

Hold vs Land Cael depends on how he wants to RP it. Either his bomber was down or something, or he's a late gate exit.

zealous palm
#

We need them 30 mins ago

coarse oxide
#

Got it lemme grab my computer

zealous palm
quasi crown
#

oh lmao my b

zealous palm
#

Two conversations Carl

coarse oxide
quasi crown
#

All good

lilac meteor
#

Gota use the bot for orders right?

quasi crown
lilac meteor
#

ah

coarse oxide
#

whats the coords of exodia now?

quasi crown
#

4217

#

and she is moving to lw-1

zealous palm
#

and like I said, depending on how you want to RP it, you can either be a late comer and land, and then crew a flight deck, or do nothing. Or having had engine trouble/sleept in late/been in medical, crew a flight deck, or do nothing and hold.

tough jay
#

Overslept in the cargo bay

coarse oxide
#

id be crewing exodia right?

coarse oxide
zealous palm
#

everyone else should be landing and repair/refuel/rearming this turn, after making their pass on the enemy, and can take off again next turn, and you can take off with them.

tough jay
zealous palm
#

Wanderer, Cael says it's a full action to go back inside, since you went outside, so, idk

quasi crown
#

You can just look at shiv's post wanderer

#

#1385616519882346546 message

coarse oxide
tough jay
#

We’re not wasting good caf to wake up someone up, hence decaf

coarse oxide
#

you could chinese water torture me with decaf and id spill EVERYTHING

lilac meteor
#

THink I did that order right

coarse oxide
#

regular waterboarding? easy id live no secrets spilled. id just insult your mother
Waterboarding with Decaf? you'll know my deepest darkest secrets with a couple buckets

quasi crown
lilac meteor
#

I assume CA means combat assist or? Ye holding unless there something better to do. Not sure on the status of things right now since I missed a bunch

quasi crown
#

my bad I was mixing up ships

lilac meteor
#

oh lol

quasi crown
#

The battlecruiser you're on

lilac meteor
#

Ah

#

would it be better to transfer to the aviary? or is it assumed im already there

quasi crown
#

You're fine, since there isn't an open flight deck on the aviary

#

If you transfered then you couldn't take off next turn

lilac meteor
#

Ah, makes sense

#

Where should I look to catch up on what our group is doing?

quasi crown
#

I'd recommend reading this: #campaign-briefing-room message and then start reading the midround from here: #midround-events message

lilac meteor
quasi crown
#

Also you can see the sheet in the pins

lilac meteor
#

The doc?

quasi crown
#

there you will see the full TF info

#

yup

lilac meteor
#

Cool

#

Do I need to add my unit to the sheet or will that be done by others?

quasi crown
#

I already added you 😅

lilac meteor
#

Im just blind then lol

quasi crown
#

on mainsheet you're under the corvus aurorae

lilac meteor
#

Ah was looking at old sheet😅

quasi crown
#

@zealous palm All orders in

#

Summary to follow:

hard sleet
#

Thank you cael.

#

We appreciate your work for Victorum.

quasi crown
#

All Ships moving in formation to LW-1

PV:
All 4 MBCs manned
STBD AC Manned
HMG Reloading
Scanning Wreckage
Comms Int on Frigate or any hostile in next tile after move

Aviary
3 Crew aiding R&R to Aeros w/o Primary action left
Scanning Wreckage

CA
Reloading port MBC
2 Crew R&R to aeros w/o primary action

Exodia
2 LMs holding on exterior
MBC & AC Reloading
1 Crew Fighting fire
1 Crew repairing hit taken

Aeros
Beacon acting as crew on Aviary to R&R aero's w/o Primary action

RTB for R&R: Wisp, Zeta, Frebird, Tempest

Evasive RTB for R&R: Banshe, Warden

Evasive Escort for Attack run then RTB for R&R: Vampire

Attack run on Frigate & Fighters then RTB: Ouranos, Cracker, Miss Em, Monarch, Spades, MAGE, Seraph, STW

2 out of following list will not be rearmed for next turn: Ouranos, Cracker, Miss Em, Monarch, Spades, MAGE

#

So I need 2 volunteers from the following to be the ones who weren't rearmed this turn
@warped vessel
@kind oar
@violet wharf
@amber dragon
@heady void
@edgy lance

edgy lance
quasi crown
#

worst case scenario you do still have your AA pods

quasi crown
#

cool, thank yall for making it easy

hard sleet
#

We will see you all in the air soon. Salute

violet wharf
#

or not, whatever works for me

edgy lance
#

I'd appreciate that. Thank you

fierce sentinel
#

A problem I just noticed I think we don’t have enough crew in the Corvus Aurorae, by the looks of it we only have 5 people in turn 2 as crew and we need 6 minimum to crew.

halcyon spire
#

Minimum to crew all stations or minimum ship crew?

  • If it's the first one, then that might be a problem
  • The second one is fine, you just need to meet that requirement to get into the campaign but after in a campaign you're good to go under it.
fierce sentinel
#

Minimum ship crew, the one you need to start the campaign. Though you couldn’t go under it?

halcyon spire
#

You could just have the captain and you'll be fine.

fierce sentinel
#

Ah alright then it’s all good

halcyon spire
#

Not going under it would be stupid because then one crew member would die in combat and the entire battleship would be inoperable.

fierce sentinel
#

That’s fair, it’s weird how you can willingly go under it though even when it’s a minimum at the start.

halcyon spire
#

The minimum is to make sure that ships are properly crewed and not spammed into the campaign.

hard sleet
#

@quasi crown are we allowed to react to orders in the Victorum order channel with non Tac com related emotes to show appreciation for our fellow TF members or dose that make your duties more difficult?

dusk jungle
#

Hai Victorum

#

Random but are you guys going to Nav L W 1 next turn?

mossy flare
#

Yes

dusk jungle
#

Thanks

#

Venator will be accompanying you and then dropping to the surface

mossy flare
#

Okay, not looking to scrap in the city?

dusk jungle
#

Oh we’re scraping A city

#

Just not Elim

halcyon spire
#

Nice. :D

mossy flare
#

oh good idea, we can set two people two rearm next turn and they'd still be clear to attack if they can.

quasi crown
#

Also, shack made it sound like the minimum crew requirement was mostly for sign up time

quasi crown
hard sleet
#

Gotta show love to the amazing crew of TF Victorum

mossy flare
#

You do? We've just gotten started

dusky dagger
#

I think next turn ill be poping back over to the aurorae to man my gun might need it in LW1 well have to see what new intell this turn yields.

zealous palm
#

thanks for posting that Cael, been busy at work with the pre holiday stuff

north crown
#

Gonna be off for the next two days celebrating my 21st today and tomorrow

fluid cave
#

Enjoy

#

Celebrating today and recovering tomorrow?

north crown
#

Pretty much😂

rich gulch
#

Just confirming. You guys should have 4 armed bombers currently right? As only torpedo bombers we're able to fire out of that formation last round.

fluid cave
mossy flare
#

Yeah the other bombers never overflew the target

fluid cave
#

Just double checked.
It is Zeta and Wisp that have the torpedos

rich gulch
#

So all fighters used ammo that launched. All but 4 bombers dropped payloads. Meaning total damage possible is 4 that can get in range of the hostile Frig.

fluid cave
rich gulch
#

Indeed. you guys rocked that BC.

mossy flare
#

Some of our fighters looked unfired.

fluid cave
#

So everyone is getting rearmed this turn then.
We assumed some could still attack

mossy flare
#

I will say Shack that the frigate had 5/7 hits at last sighting unless that's a capability of these bot orbitals

rich gulch
#

and it was hit for 4.

#

giving it 1 left.

fluid cave
#

5/7 -> 1/7 = 4 hits. All the bombers hit then

#

I think we misread how the number was working

mossy flare
#

Oh sorry reading it back to front then

edgy harbor
#

Didnt the frigate have 2 fires on it?

calm talon
#

bombers couldn't have hit, they never flew over...

fluid cave
#

Crew put them out

fluid cave
edgy harbor
#

Aw damn

mossy flare
#

I think when the Pearl first hit the BC it was displayed as 1/7 which is where I got confused

rich gulch
#

It was originally shown as 1/? because we didnt know what its hit was.

#

So we counted the hits we've done to it.

#

Once it was scanned by a player we swapped it to a count down.

mossy flare
#

Got it, will remember this for the future.

#

Well bugger the slimy little shit made it out

rich gulch
#

We're all figuring it out. I hadn't thought about how to represent damage when we dont know the total health of a unit. So I had to come up with something 😄

rapid sorrel
fluid cave
mossy flare
#

Also makes a smoother transition between unknown and known hit max

mossy flare
#

Oh shit extra intel the frigate is trying to get to L-W2. Most likely location of bot orbitals

calm talon
#

its also simply on the way to the western space nodes

mossy flare
#

We lost sight of the fighters. I think Atlas and Fluffle might have an incoming inconvenience

ancient jolt
#

Didn't the fighters descend into the atmosphere?

fluid cave
#

The fighters near us

#

Not near you

ancient jolt
#

Ah... Well, we've got a rear-facing HMG, so we should be fine against stragglers.

calm talon
#

It's also possible they were fleeing with the frig and simply outran it

#

gues we'll find out

solar ravine
mossy flare
#

We're not getting any more shots at it until we meet it on another tac-map

#

Hopefully L-W1

solar ravine
#

That is on W1.
We took a shortcut.

zealous palm
#

maybe, the two torb bombers, and our new bomber, and some of the fighters, might be allowed to chase if shack allowed them to land this turn, and reload, and kill it before it escapes to LW-2, we could also chase it into LW-2, but that runs the risk of running into more enemies.

solar ravine
#

Hm... LW-2 is the other side of the chokepoints.
We could give chase, but we'd be a tad out of position.

tough jay
#

I think sending a fighter flight is enough to kill it

quasi crown
#

Also to victorum, I will be travelling over the weekend. I'll be able to post my order but won't be able to track the sheet most likely. I will be back on sunday though so I don't think it should impact anything

fluid cave
zealous palm
#

I'll be off Saturday afternoon and all Sunday, so timing wise that works out cael

teal rampart
#

I will continue rearm and repair on the Aurorae for any fighters/bombers returning.

lyric juniper
fluid cave
#

There was a orange marker that was used in C3

teal rampart
mossy flare
#

Is our only way of boarding enemy orbitals through docking? In this TF?

sinful latch
#

Cobalt can board disabled Orbitals with his HAT, but no, no boarding pods or VTOLS for boarding ops in the TF

#

That said, the Bots have Rippers

#

I wouldn't worry about going to them, they'll come to us

fluid cave
#

Our ships can dock with orbital that are disabled

#

I could maybe use an enemy flight deck to board. But that could be a suicide mission

sinful latch
#

I stand corected

#

Corrected even

#

Yeah, no suicide missions

glad flume
#

Ok so are we officially in W1 now and just waiting on more midround events, or not? I’m confused lol. Been busy all day

mossy flare
#

Midrounds aren't finished yet but considering no tac-map L-W1 is clear. We could maybe try to ask if we get another shot at the frigate

#

We'll know for sure Friday <t:1749592800:t> when all the tac-maps are released

zealous palm
#

Depending on range, like I said, shack might allow us to send the two torp bombers, and some of the fighters after it, if it's still on map retreating

#

After rounds are over, I can ask shack about it, if that's what they want to do

mossy flare
#

If we don't have to sortie its definitely worth striking before it can get to cover

fluid cave
#

Update:
According to midrounds we are at NW-L1.
There is no tactical map needed.
The frigate is heading the NW-L2

mossy flare
#

It's got to go through NW-L1 to get there though

#

So we should be allowed another strike on it no?

hard sleet
#

I think it is faster than us so by the time we reached L1 it was already at L2

mossy flare
#

No it had to go through Field Nav 1 to escape out of our range so by the time last round ended he was in L1 same as us. Which puts us in range for at least an aerospace strike.

#

It's only speed 2 and we're speed 1

fluid cave
fluid cave
# fluid cave

It’s the frigate from the Gate.
We encountered it at NW-L1. It is now running to NW-L2.
There’s a note below it about no Tac map needed.

#

Now we can go to NW-L2 and keep chasing it

stray moss
#

Just don’t get to far and end up encircled

mossy flare
#

Is that what happened? Well shit I feel like we could have sent more bombers out to finish the job if it went like that

#

I thought we were still catching it in the gate map with those 4 if we were already in L1 we should have been able to send al our aerospace to make sure it died

#

This happened because we lost the tac-map. So much was made unclear

fluid cave
#

Yeah

#

Pretty much

mossy flare
#

well we continue the hunt

zealous palm
#

Yah we can continue the chase, or send the flight of 4 fighters and 2 bombers that didn't chase and only landed to hunt it, the rest need to rearm this turn probably.

mossy flare
#

I think thy should be mostly rearmed? That's what most of the crew were doing last turn

fluid cave
#

We only have 2 unarmed aerospace assets

zealous palm
#

I'll have to bug shack, he might say that anything that chased last turn couldn't have rearmed.

fluid cave
#

Why not

#

Everything landed this turn

#

It can take off next turn

mossy flare
#

Well then we wasted our turn prepping the rearms

zealous palm
#

IDK why, it should have, but until shack gives a ruling we won't know.

#

We can always assume they did

mossy flare
#

I mean I'm fine with Shack having final ruling he's the GM, just hope that's not the case

zealous palm
#

Same, but we need to know either way

fluid cave
#

I would just say.
We plan to have some aerospace assets give chase.
The rest of Victorum’s aerospace assets takes off and is a bit ahead of fleet. Just so they might be able to attack and land T6.

zealous palm
#

Yah, the big question is if we chase into LW2, or hold in LW 1 and send the aero to chase as far as they can.

fluid cave
#

Why not push forward?

#

We know The mine is empty

#

NW-L2 is still a choke point

#

Then we can push further if we want

calm talon
#

L2 is a better point to hold I think. Still chokes the bottom route, and is only 2 jumps off from Ziyal

fluid cave
#

If we need to run from something nobody stays a chance anyways

amber dragon
#

I have a question: my order was to attack the enemy fighters and land at the end of my turn. But when Shack said that every fighter already attacked previous turn, that would mean I couldn't have attacked so I should still have my prime action to rearm myself

#

Or did I understand it wrong?

fluid cave
#

Unfortunately orders are intentions.
We rearmed as many as we could and only 2 aren’t rearmed.
We’ll get them rearmed next turn so they can fly off and attack with everyone.

amber dragon
mossy flare
#

L2 is better to hold if we can, a defence in depth is likely to be more effective, plus we give more space for friendly maneuvers

fluid cave
#

No matter what happens we go to L2 this turn.
If we want to move later we can.

zealous palm
#

I'm agreeing with chasing to LW2, we just need enough of a consensus. I'm doing my best not to dictate strategy, even though I am a strategist at heart lol.

cosmic ledge
#

LW2 seems like the best option that way we can move to support ziyal city if needed

mossy flare
#

Yeah good point

old hill
#

LW2 seem like a good point to get overwhelmed. That frigate is clearly running back to safety. if there is anything in LW2 it can quickly be reinforced by LA2 and the Wreckage Field.

fluid cave
#

If Victorum can’t kill the orbitals then no one can

#

The rest of the aerospace assets are too spread out for them to reasonably do anything

#

212th is the best reinforcement we can get

#

They’d add 3 mechs and 6 fighters.

#

We just wouldn’t have the capacity to rearm all of them

mossy flare
#

6 extra fighters? We could cycle them on the Aviary pretty well.

fluid cave
#

We only have 1 spare flight deck

#

Correction Space

#

So we’re at maximum if everyone is launching and landing at least per turn.

#

5 fighters or bombers are going to be out of the roster.

mossy flare
#

Well that's assuming we need to reload everyone in one turn. If we stagger the rearms we could manage in two turns

quasi crown
#

At the very least I think we should consider a sortie to scout

#

(Accessing via my phone)

rapid sorrel
#

The further we push, the more pressure we force onto the enemy, and that was the whole point of this TF

Ad astra

Per victorum

quasi crown
#

Ill make a poll can someone put a link to it in sheets

zealous palm
#

Charge of the Light Brigade

keen yacht
#

Primo Victoria!! “Through the gates of hell!!!”

calm talon
#

It might make sense to sortie fighters to make a loop through the western strat points. In the sense of "pop your nose in, see if there's any contacts, then immediate gtfo"

edgy harbor
#

Yeah, thought the same. Also to help us charge into the enemy faster/more effectively by knowing where exactly to charge in the first place

#

(As in knowing where the enemy is and perhaps also identifying a weak point in their formations such as say: unsuspecting transport convoy)

mossy flare
#

I think that's a good idea once we reach L2, we're slow though so we want to get into position as soon as possible.

edgy harbor
#

True enough, though perhaps then we can do both at the same time taking into account how slow we are? Move to L2 whilst also sending some scouts beyond to see what lies ahead of whatever is in L2

#

Personally, for scouting I'd recommend sending the smallest amount of agile units possible. Like a single fighter, that way they can pop in and if they encounter anything they should easily be able to get out of trouble

#

Bombers are better off doing sorties against targets whose AA capabilities we know about (a calculated risk is much better than an unknown one).
As such, it makes more sense for them to be either staying with the fleet to boost our ability to wreck the enemy once we enter direct engagement or simply have the bombers stay not too far behind the scouts so they can immediately drop their loads on any target we find.

#

Idk what areospace is planning in the end tho, but those are my suggestions

mossy flare
#

If we send a recon sortie is it allowed to check all the points for 1 LS?

edgy harbor
#

Idk, does it say in the rules?

calm talon
#

its allowed to stay out for 1 turn per LS committed

#

fighters are speed 7, so in theory if all the western strat points were empty (they are not), the fighters would be able to visit all of them

#

in reality they'll probably run into hostiles in the wreckage field, then turn around and go home

mossy flare
#

It's tough I like it, but it's very expensive when we could recon in force for free

edgy harbor
#

Idk if I'd call moving at speed 1 "recon"

#

Personally, i believe that having some intel is well worth the LS, especially if we find something critical to the bot effort or if we find their main space force.

calm talon
#

well the alternative is we assume that the wreckage field is hostile, and have the fighters sweep north around to the moon

edgy harbor
#

Is the moon hostile? I'm assuming the red tint on it means bot control

calm talon
#

it probably is

#

assuming fighters launch from LW2, they have just enough juice to get there, confirm enemy count, and leave

#

and make it back to the ships in one turn

edgy harbor
#

Would be cool if they introduced an upgrade for long range recon/sorties for fighters. Something like drop fuel tanks to extend the turns they can stay away whilst on sortie.

mossy flare
#

Yeah that sounds nice

fluid cave
mossy flare
#

Okay more good intel, bot orbitals have swarm launchers that can launch lrms or bots. With no ammo limit

edgy harbor
#

No ammo limit?

mossy flare
#

So anything identified with one needs to be a priority so it doesn't overload us

edgy harbor
mossy flare
#

They have manufacturing capability

fluid cave
#

They can just fire more than us.

mossy flare
#

Which suggests they have deep ammo reserves at least

edgy harbor
#

Still, highly concerning if true. Missile swarms ain't no joke

#

and if bots can just spawn a johntillion missiles each turn then we definitely gotta nuke em as fast as possible

mossy flare
#

Unclear if it's missile swarms or bot swarms but neither are good

edgy harbor
#

You can say that again

glad flume
#

That seems unfair…

#

Next set of orders is due tmrw, right?

tough jay
#

Sunday

#

so 2 days

fluid cave
#

In 48 hrs and 20 minutes.

coarse oxide
#

I say we chase the bot ship. All I’m concerned about is us running into a trap…

Honestly. We got the tonnage to definitely throw some heavy punches.
Im in the idea of we can definitely put up a longer fight

edgy harbor
#

We should think of our movements a little bit carefully, since the primo Victoria's slow speed means that not only do we take longer to get to a destination, but also that if we find ourselves in a bind we can't as easily disengage. Basically: we definitely should NOT go all the way to the bot's gate... for now at least.

fluid cave
#

We're commiting to NW-L2 right now.
Beyond that, it depends on what we find

coarse oxide
#

.-.

coarse oxide
edgy harbor
#

Yeah, but so long as we ain't Leroy Jenkins the gate without a plan then we should be fine. The line between cool and foolishness is a fine one. Safest option would be to stay at least two jumps away from the gate but where is the fun in that?

#

Yellow line is meant to represent the area I feel is risky to go into (didn't mean to cover L-W2 with it so just pretend it ain't in that zone). Red is the bone bot zone.

mossy flare
#

I think if we don't get a contact in W2 we stake out A2 and send a recon sortie to locate the enemy

#

But I agree with your lines

edgy harbor
#

looks like two more battlecruisers

#

and that big fat one, could it be their version of a battleship?

north crown
#

hey guys see the new midround?

mossy flare
#

4 turns to get there though ..

north crown
#

or a cruiser

edgy harbor
#

i feel like its a bit too chonky for it to just be a cruiser

north crown
#

their BC's are chunkier then ours are

mossy flare
#

Scratch that we could make it in 3 turns.

#

Do we complete our nav point sweep or cover the orbits over the ground troops?

north crown
#

that looks like a fleet were gonna need to deal with

mossy flare
#

Coz venators hoping we provide them with cover for their push into ziyal

north crown
#

highly recommend we boost with an LS to catch up that amount of aerospace they could be carrying would seriously hurt any ground BG

lyric turret
#

Yeah that's alot of hurt.

north crown
#

do we wanna redo that vote with our new info?

lyric turret
#

We should ask Shack how long it would take to get there at best speed first.

fluid cave
#

I think we ignore it

north crown
#

we can boost to speed 2 but we need to be careful this is a diversion

fluid cave
#

They’re moving to Ziyal at worst

north crown
#

wheres HH again?

fluid cave
#

If we go to NL-W2 then we can split their forces

#

The less concentrated the better

edgy harbor
north crown
#

oh wait thats hill mine not leh dar

fluid cave
#

The more of their orbitals we can take out quickly the better

#

Fluffle can make sure they don’t turn around

#

I would assume they’re coming for us at 1 speed

lyric turret
#

That's on the other side of map I think senator to escorting venator.

fluid cave
#

We’re escorting Venator?

lyric turret
#

Well somewhat they are kinda following behind

calm talon
#

We're 3 jumps to Ziyal either way

fluid cave
#

NL-W2 gets us 2 away and is following the Frigate

#

If we get combat we can fight our way through

zinc spruce
#

#midround-events message
Is that what a battleship looks like for em?

fluid cave
#

We’re assuming

#

If it’s 1 speed that’s better for us

lyric turret
#

New briefing dropped.

pine ferry
#

whats the plan for next turn?

lyric turret
#

Unknown as of this moment might continue on the Southside might go more central.

#

Kinda flying blind.

calm talon
#

If our BGs are going south mine > Z City it would make sense to go that way and take out those orbitals before they have a chance to cause trouble or combine with other fleets

lyric turret
#

How far can fighters deploy before being considered a sortie for scouting?

#

Same square?

calm talon
#

you have to stay on the same strat point

lyric turret
#

Dam really wish we had more than 3 fleets.

small cape
#

Don't take my word for it and I don't want to make rumors. But putting the image of the enemy battlecruiser signature from round 1... next to the two smaller enemy ships Fluffle found.

They look very identical.

and that new signature looks even bigger than them. That might be a battleship. But it is only a theorized opinion. I dunno how you all feel about it.

They are retreating to H-H, and the Tac-Com of Rabbit thinks they are heading to reinforce Cross Roads.

sage turtle
#

Hello

#

I'm sorry I haven't been more active here

fluid cave
#

You’re not in our TF.
Were also not working with Rabbit rn

sage turtle
#

A large amount of rabbits forces are planning to land in crossroads from orbit, we've been intercepted by a few of the orbitals that we're protecting the gate

fluid cave
#

Beyond that. H-H is probably towards Ziyal and Victorum untametly

small cape
#

My work of paint art.

sage turtle
#

I was just told to ask you for help I believe

small cape
# fluid cave And?

The fear is if those 3 ships get there, Rabbit might get shot entering orbit without escort. They asked fluffle if we could, we haven't voted yet to see. But I don't think Fluffle could even last a round against them alone.

I suggested that Rabbit ask if you guys might be able to assist, as I didn't know your plans.

fluid cave
#

But rabbit can get to crossroads this turn?

#

It’s only 3 away from the mine

small cape
#

In the new mining dropship they can get to orbit, but not ground.

#

Rabbit is the Battlegroup.

Fluffle is the Taskforce.

fluid cave
#

I know

#

Rabbit can make it to crossroads and then drop the next turn

#

That bot TF is 1 or 2 speed

small cape
#

They are not at the mine, they are at the station.

fluid cave
#

If they’re 2 speed they can’t make it to crossroads until rabbit has the opportunity to drop

fluid cave
#

Let’s move this to rabbit

north crown
lyric turret
#

Can ground troops see orbitals in high orbit above their point?

fluid cave
#

No

lyric turret
#

Dam

#

Then I think we have to force the bots to come to our fleet by somewhat pushing towards bot gate. We dont have the speed to be chasing.

#

And we will slow down any allied landing forces except the slowest if we escort.

glad flume
#

Ok so what’s our plan? Chilling at W1 for someone to land at Mines or push to W2?

fluid cave
#

Good opportunity for a Poll

#

New poll since mid rounds are done.

calm talon
#

I propose an alt to option 4 - Go to Celldar Mine, so that we can either respond to Crossroads, or LS burn to Z-City, depending on where those bot ships show up

fluid cave
#

I will add that

#

This weekend is going to be slow stateside so make sure everyone can vote.

coarse oxide
#

I wish we had a bot to summarize text walls lol

#

I don’t believe there is any chance we’ll be able to catch the bots so we’ll probably have to QRF. Regardless if we go to NW-L1 or Celldar we’ll be 2 away from Ziyal.
Will we have anyone on standby to monitor NW-L1?

quasi crown
#

If we go to orbit my fear is them coming around the backside. My assumption is that bot TF is routing towards us

#

Id rather kill the things in reach and possibly fuck up their supply lines from the wreckage

rapid sorrel
#

Not to mention, if they push the front line too far, we can get a much clearer shot to the gate at the other end and blast it to bits

#

No more out of system reinforcements

astral tapir
#

I agree with blitzing in fast right now. But we need to know when to back off and regroup otherwise they will outmaneuver and overwhelm us as we need to assume they have more ships than us.

rapid sorrel
#

And if that frigate is leading us to their flag ship, we're the best equipped to fight it

quasi crown
#

Since its routing to HH I think its coming to support their backline units from being blasted

#

(The enemy tf in orbit)

rapid sorrel
#

As the great Star-Lord once said

"It's not a trap, if you know it's a trap. Then, it's a standoff."

astral tapir
#

Are we able to scan a sector to see if any hostiles are present? I know it says it needs a specific thing to look for but could it be used to see if any orbitals are in A2?

hard sleet
#

What’s our LS count at right now?

astral tapir
#

Should be 12, we only used 1 to rearm last turn.

north crown
#

I’m just worried about smaller lighter groups flanking us

hard sleet
#

That is the issue with only one air battle group.

rapid sorrel
#

If that happens, PV can break off first to turn around and protect the rear

hard sleet
#

So from what I am gathering so far. This turn is going to be slow and just us traveling to the next location.

violet wharf
#

Yeah

#

seems like it

#

So now that air is rearmed, we should launch and escort, right?

hard sleet
#

I guess so. We still need to see where we decide on going when the poll ends

#

Also. Is there any difference with having Aero deployed VS still in the hangers

tough jay
#

We don’t have a fuel thing so no, I think imma redeploy and screen the orbitals.

hard sleet
#

Sounds good. I think I will follow suit.

dusky dagger
#

regardless of weather or not we are going to LW2 are we still going to a unexplored nav location this turn?

mossy flare
#

Not guaranteed, some of the options are already explored

#

It's more down to do we continue on our previous plan or divert to cover the ground forces now there's enemies identified in high orbit

#

There's a significant fleet over hill mine and they're building something in Crossroads

hard sleet
#

@zinc spruce @timid zinc if I am reading orders correctly you are both landed and re armed. Any ideas for what we should do for this round. My first instinct is to redeploy and screen the fleet as we move into our next sector. But I want to know if you have any other ideas.

timid zinc
#

Not sure though

#

Like. I was flying and landing and restocking in one turn?

hard sleet
#

Flying just takes movement. Landing takes .5 movement and is considered a non main action. Re arming is considered a main action. As long as you didn’t shoot you are re armed.

#

I’m going to wait to hear from sadwolf and then put my order in.

halcyon spire
#

Anything important recently?

mossy flare
#

Another bot fleet's been sighted near hill mine

#

We're trying to decide where to go

halcyon spire
#

I like the sound of that :D

fluid cave
#

@gritty crystal @edgy lance I think everyone is rearmed except for 2 aerospace assets.
I’ll be rearming one of them.

zealous palm
#

Ok shack confirmed, all but out 2 selected aerospace units were reloaded, and I asked about the frigate, if we could strike it before it left, without chasing it

gritty basin
#

Am I supposed to have my Missile pods in the orders?

calm talon
#

afaik if you want to fire your missiles (which are not reloadable) you have to explicitly call it out and designate a target

gritty basin
#

oh ok

#

So I still have my missiles

cosmic ledge
#

I am planning on running the exodia port HMG for point defense let me know if there is another place you need me

zealous palm
#

Ok, by shacks orders, 1 action on a flight deck takes care of both units.

#

Just double checking that, that was his intentions, and theirs no miscommunication.

fluid cave
#

If that’s the case I’ll run the scanner then.

edgy harbor
#

🔘 Site: http://warthunder.com/
🔘 Twitch: https://www.twitch.tv/warthunder
🔘 Telegram: https://t.me/warthunder
🔘 Twitter: http://twitter.com/warthunder
🔘 Facebook: http://www.facebook.com/WarThunder
🔘 Forum: http://forum.warthunder.com/

#shorts #warthunder #funny #joke #thundershow #warthundermemes #apexpredators #memes #meme...

▶ Play video
north crown
#

I think that’s most people have voted

coarse oxide
#

Did shack tell us if we were able to catch the bot BC?

sinful latch
#

Just checking, you can still man guns without any enemies in sight, in case we do run into enemies on reaching a map, right?

fluid cave
#

Yes

#

It won’t shoot (use ammo) unless there is a target

sinful latch
#

Cool, I'll stay set up on my gun then

#

Thank you

north crown
#

I’m gonna reload since we have one more round of supply I was really hoping to get a shot off this round

zealous palm
#

It looks like we're chasing into LW-2, with about 50% of the vote, and 31 total votes, I think that's most of us.

lyric turret
#

Yeah I think we should treat this round like we are coming out of the gate again ready to rumble.

north crown
#

I still have 2/3 shots so maybe I just man the guns unless someone has an action free to reload for me?

fluid cave
glad flume
#

I think taking and holding W2, then scouting wreckage field and maybe A2 would be a good plan. The other TFs can scout over the planet and make sure enemy TFs don’t go that direction. But I feel like Wreckage is probably a shipyard for the bots and that’s bad for us.

#

And is the vote still going or have we decided on a course of action? I’d like to get my orders in so I don’t forget lmao

coarse oxide
#

Hey do I get to intend a target?
Or am I just a pretty CIWS?

mossy flare
#

I think you could, just so they remember you want to shoot

fluid cave
#

33/45 votes have been cast

fluid cave
glad flume
#

Ok cool then. I’ll put in my orders for W2

amber dragon
#

What are aeros doing this turn? Sitting in flight decks or taking off?

fluid cave
#

I’d recommend you take off.
It costs nothing and would let you attack if we run into something.
Also then you could land if needed.