#Task force 1 - Victorum: Comms
1 messages · Page 5 of 1
For what? The aerospace repair themselves when they reload on the flight decks
Repairing more than a single hit in a turn but this is more of a it'd be cool to have vs a need
The most cool to have, would be an infantry unit per ship
None of them have more than 2 hits, if they need to repair more than 1, they dead XD
fair lol
Wake up Tenno
Can someone put me down for my HMG(I'm on my phone right now so I can't edit the doc)
Also good timezone
Night for me folks
Done
Thank you
Is pilot an option? lol
If the vote goes through and we don't need as many flight decks, are we going to try and recruit more pilots to the BG or will we just accept that we over bought flight decks?
Looks like the vote is gonna go through, though I kinda hope it doesn't ngl
But yeah, we can definitely try to recruit more
The fear of 1 fire killing the entire ship is unfortunately real
We probably will have to accept that we over bought though
Maybe we can petition cheese to let us get a refund.
true
More aerospace will always be welcome, we just need the players to play them XD
sadly none of my friends are super into stuff like this.
Man I'm with family right now, and I just popped in to see what's going on and I see I might be doubling my capacity. That's kind of crazy. @ me if I'm needed for anything.
So I just woke up, can someone explain what the new mid-event vote is for?
I wasn't aware ships got any repair kit storage by default, what's the trade-off?
Nothing we will get at least two. The choice is double flight deck or 3 repair instead of two. I might be biased in this vote
Uh. This is a no-brainer, no? If you double hangar capacity you can just halve the amount of hangars on the ship and... bring more repair kits.
Preaching to the choir on that one. I think the repair part Shack said was an oversight on his part. I think he always meant to have a base repair storage.
Or double your air wing in bomber you need less repairs if you destroy half a fleet in a turn
10 torp bombers deleting a BB in one turn is a fun image, but I don't think we have that many bomber pilots
Nope, but we need to find one.
Else you only have BG3 (QRF) and BG9 (ENGI) and whatever they can scrounge up for the other BGs to land.
They what-
... good luck to them!
Yes, except VTOLs are kinda squishy-
Are repair kits TF wide? Or at least transferrable between ships?
I would wager those are for the specific ship not a TF pool
I'd hope at least transferrable like if Cobalt could haul some over cause you're gonna be swimming in them XD
I'd only have 2 I believe, but hopefully won't be needing them
I do it all the time. 2 per flight deck would be crazy
First I read it as flight deck or repair kit
Then as 2 per flight deck XD
Yeah Shack just loves the Aviary. All the aerospace, all the repair kits 😂. I would be unkillable. But jokes aside, should definitely see if the kits are transferable. He might say no considering there is the repair arm module
I asked in Meta Comm, but I think it got drowned
As of right now there's no declared way for transports to carry repair kits. As in, we don't know how many cargo spaces per kit.
So the real question is if the repair kits are a TF-wide pool or a ship-specific resource.
Ship specific
Yeah someone will probably catch him later. Maybe should put it on the Q&A doc
I can see both the repair arm and transferring be possible, since transferring is technically much more dangerous
True, just know Shack likes to make sure there are clear roles for things. Transfers might hurt the repair ship role
That's also true
I think repair arms for combat and transferring is for more non combat moments or at least that what I think makes sense
Just an FYI:
I would say vote for the upgrade, extra space, and we could maybe tempt a BG that's HAT based with like 10 HATS max to use us as their spawn. Since they add their cargo to our DF space.
we (TF2) is checking if we can spend 2 LS to get TF1 to the same speed as TF2 so we both enter the gate at the same time.
Also extra space might be useful for future missions.
and then retain that speed for movement
Im guessing it is 1 LS for round 0 (deployment), and then assuming no enemies, 1 LS for speed to to Elim.
But need to confirm.
Ok, we have 12 Flight Decks, if the FD size is doubled, that's 12 HATs worth of drop. I've asked in TAC-COM chat if any BG might be fitted out to make use of that, and would be interested.
Confirmation, spends 1LS get 1 speed for the TF. So we can move in with Atlas
They dont add their cargo though? We could deploy their HATs quickly with how many flight decks we have, but that would still require using LS to store them which we decided we need our LS for ourself
Yeah we're superiority only
Also, are we planning ahead enough to decide what we're doing after Elim?
I figure we should wait for intel from Elim. The locals can probably tell us where the biggest concentration of bots is.
We might find out that the western rock station or w/e it was called is overrun and we need to go blow it up to prevent bots spawning behind us
True, but I doubt it, they've only been there about a month
Cool idea, slight issue: we already bought our upgrades lol
the question is around the timing, can it be spent round 0 during deployment. Im assuming yes, but yea, want confirmation.
Catching up here but did I miss something? How did Orbital get 3 Repair Kits without taking any equipment? Also, I don’t think the kits will be transferable; the Repair Arm lets you repair other ships. One question I’ve been thinking about the past few days: can we spam scans or other primary actions granted by equipment? Each crew member gets one primary action per turn, but I haven’t seen any limit on using primary actions provided by equipment.
All orbitals now get 3 repair kits standard
We cannot spam, it's 1 scan per scanner per turn
I was thinking, either go full speed ahead and try to push on or go to L1
We’ll see how fast the bots choose to be
Otherwise we might have to go back to the gate to fight it out
Good timezone Victorum, what have I missed in the last 10 hours?
You can move around in the ship right?
Just walk away from the fire lol
But yeah that’s an understandable fear
HATs "assigned" to start round 0 on a flight deck, add their capacity to the deployment capacity of the orbital their landed on. So 5 inf, or 3 inf and 1 Vic, or 1 inf and 2 Vic's.
Looks like theirs only 17 hats total, and most are in rabbit, so theirs not enough for it to matter though.
Without actual interior maps it's hard to say "I walk away" just as we can kinda just teleport from one section to another
If Storm goes to the mine, I say we follow them, then push L1
^
We'd still need to spend LS to store them, which we will not
In order to deploy a BG, we have to store them in Large supply
They add their DC, yeah, but we'd need to spend Large supply to store them and the things theyre deploying
Rabbit has one HAT, according to their doc. Shovels has a few.
That's the thing, we don't, per the v5 document, a flight deck: "Adds 1 Aerospace Asset to Deployment Capability (DC), Stored Aerospace Asset's Add's it's unit capacity to the Deployment Capability (DC)"
DC units don't take LS to store
Yes they do, DC is the measure of how many units you can move from LS storage to the battlefield each turn
If a taskforce is carrying a Battlegroup to the field, theyre stored in LS
It looks like Redwall could fit, if they could get 10 HATS.
DC is also the measurement of what can start loaded up, at the start of mission, and not take LS. It just makes them vulnerable to orbital destruction.
Battlegroup units cannot be stored in flight decks, theyre stored in cargo bays
No it's isn't, where does it say that?
I'll have to look it up, it was part of the discussion weeks ago. Or get clarification
No. That’s unit storage
Unless Cobalt knows
There are 3 parts to bays.
How many units they can store.
Flight deck is 1
All others are 2.
This is for the TF’s units so they can deploy.
DC or Deployment capacity.
How fast they can deploy units.
And BG storage. This is 5 per LS and consumes the LS.
The "Stored Aerospace Asset's Add's it's unit capacity to the Deployment Capability (DC)" is for TF assets stored in the deck, for example, Cobalt adds their capacity as DC, since their HAT is in one of the decks and they are part of the TF
The only way for Battlegroup storage is from LS.
Ok, that's all confusing lol. It looked different at first glance during the discussions, but I guess the final version changed.
Yeah, it’s not the most straightforward
I bet it’ll get reworked after this game.
I'll still see if I can get a captain confirmation. Just to be sure.
Cause Redwall says they can all fit in 10 HATs, and they are almost all parachute capable.
Do they have 10 HATs?
Yes, if they deploy they could then land on our flight decks
But they would need all the HATs and deploy on their own
Our BS is really hurting us for speed rn
At that point it wouldn't even be us deploying them, theyd just be deploying by themselves like Flying Shovels and Storm Blessed, which they can definitely do, but they wouldn't have to land on our bays.
Reminder for everyone about the current Poll
I hear you're in need of another Fighter group?
We should be able to squeeze you into the Aviary.
We do need to wait for that flight deck vote to finish though
It's looking like it will go through (~70 to 30 rn)
We can always use more fighters, the thing is there's currently a vote(here #midround-events message) that might(probably will its at 70 to 30 in favor) double our Aerospace capacity and we'll only have room for you if it passes, theyre just being cautious about it
Of note, we're a direct combat TF, so we'll be engaging the enemy, while Atlas is going for a more logistics focused role IIRC
So we could get a bunch more flight space? that will be great
We lose a repair kit but I’m thinking that might be worth it?
If we can get a couple extra bombers that extra fire power might be enough to offset the damage we take
plus I don't think we have the module that lets us repair except like one ship
Also, lets not talk about possible carrying of BGs since we are limited by LS heavily by our need to stay supplied especially if we are increasing our Aerospace craft count
Burning one to go faster is fine but we can't afford the 10 LS required to carry a 50 unit BG even if we got the HATS to carry that much
being able to carry 24 planes would be hot af
ChairForce intensifies
Just confirmed that CA has our only Damage control team
How do I find the poll?
#1382036960356597963 message
Did we gain any new folks? I don't see any new sign ups on the sheet
we might be gaining a fighter or two, if the vote goes favorably
though, it might be 2 capacity, but it's still might only be 1 throughput, so might take longer to cycle the aircraft
The VTOL bay description was changed to allow 2 craft to land/launch per turn, so likely this will change too
Can't believe we will lose all our repairkits : (
Pardon my ignorance, what is -1 repair kit referring to?
so there was a change to have all orbitals start with 3 repair kits, but the new flight deck change will reduce that to 2 kits so flight decks can carry 2 planes each
Gotcha, thank you. I somehow missed that
Ignite standibf by battle brothers
Aviary will become a supercarrier if the poll goes through
Woooo!
Does that mean that PAI's can walk off the flight deck and drop to the planet 'falling in style' style
Shaq said it will go up by two for everything
Yall ready to kick some bot ass and spill some oil?
Did I forget to take my personal email off the doc when I made it?
Cause one of you knuckle heads spammed me with memes at my work email 😂 and that’s the only thing I can remember doing with this server where I forgot to hide it
Use 1 LS from TF atlas for plus 1 speed and make it to Elim city T1
13
25
1
Yes
I made a handy dandy flow chart for BG deployment for TFs that we can show to indicate why we aren't transporting BGs even with the new deck changes
You need / want any more aero? Saw you had a lot of flight deck space available
If the Vote passes then yeah we'll take you
It is likely to pass, so if you wanna join in with us we'd love to have you
Just add your name to the sheet, on whichever ship you think would be the one you want to be on
We have a battle ship so our TF speed is 1 so we arent arriveing early but the plan is to eacort a BG thats loaded in there own transpots to secure a space port so we can get everyone else deployed
Wich battlegroup is that?
If they have their own transports they might need HAT's
Maybe for a paradrop or supply
Storm blessed
And a couple others bgs if tag along but storm blessed have enough vtols for it
Wouldn’t logi trucks. IFVs and LVs also contribute some DC as they have storage room.
Nope to my understanding theres a no nesting dolls rule
Whilst i would make sence to deploy IFVs with troops already embarked we cant
Think of it as you have to maintain all the troops and equipment during the time jumping into conflict zone
Makes sense
The only way I could see them possibly doing so is if they are part of the TF not the BG. But, that isnt specified by the GV bay like it is with the flight deck and vtol bay
We are the speartip that will be establishing control of the spaceport which will allow the BGs without transport to arrive.
STORM, but we are VTOL only and have full capability.
How’s it going? Have I missed anything?
Okay. Personal take. But I think we should have a TF emoji. Something easy to add to usernames (optional) and to recognize us.
Any suggestions can be reacted to this msg.
I’ll probably make a poll in a day or 2 with all of them.
We have space. Welcome to Victorum if you’d still like to join us.
^
is there any thought about reducing the number of flight decks we have? lot of unused space currently
How? Not a good way to do it other than buy replacements
Ya exactly unless some people have upgraded tucked away that we can just swap in
I had 1, but used it for a Flight Deck ironically enough XD
well for example i never bought any flight decks in sam yet. i could just not buy them
Ya
everyone else on the aviary already has bought theirs so I guess I just wont unless we suddenly come across a bunch of aerospace who want to join
I could buy a cargo bay to add to the PEC Exodia. But I’d prefer to save it for later.
@astral tapir
I’m gonna stockpile one of my flight decks since we only need 1 for 2 aerospace assets.
i mean
I have to vote for the emote i made lol
I’m gonna make a poll later with all of the ones that got reacted
Lets hold off on that til we see how many pilots we can get.
You guys got room for another fighter?
I can unstockpile it later
And yes
We do
Plenty of room!
@quasi crown I’ll let you handle the form.
Stuck on Moblie for a while
Hi guys! I'd like to join too! (fighter)
what do you all think? ive been yelling at GBT all morning to get it where i like it
Just sign up to whichever ship sounds cool to you with your name, type, and any upgrades you may have
See above lol
Let’s put them all on the Aviary
Also if you could put yourself on the tracker
Then we have open flight space more me to land on any ship without kicking someone off.
Well my thoughts are the ships with one flight deck should be filled up first
We can also rearrang later
True
I have signed on to the Aviary
Welcome to Victorum
Hopefully this is the last time I have to BG/TF hop
If you leave we’ll blow up your fighter. 😜
Heard you guys needed bombers, is there still space available?
I'm pretty sure there is still space. You can look at the spreadsheet in pins
& put yourself down on one of the ships with hangar space
We have a few spots left
We have 6 spaces left before we’d need to get another flight deck
*4 I think, there 1 spot on the PV 1 on Aviary and 2 on corvus
I can add 2 more to the Exodia if we need
(No cost)
It was accounted for in the CS. But I removed it to reduce my risk
yeah but that would be adding a flight deck XD, since it's not currently listed
I said get, as in some one would need to buy 1.
Go ahead and add your name to corvus then!
and then include any additional equipment you may be bringing
ok I think ive got it, thanls
Awesome! Looking forward to having you here!
Ah, it seems the deck space change has gone through. I knew Shack had a soft spot for the Aviary. Seems I already have some new pilots. Welcome all
. Now I guess I need to find another crew or something now to fill up the left over two CS 🤔 .
Yeah it looks like Ronan took their decks off which is completely valid as I don't even know if we could fill that much.
Yeah some cargo would be nice but I'm not sure who would want to spend on that. I would but already bought the decks before the change. Maybe I can find a crew who would get an HMG to actually have some defense
Whaddup Victorum, I am enquiring around to join a Task Force. I have the req points (3) to make a Light Freighter (+1 or 2 equip). I am planning on playing a supportive role. Could that work for you guys? (I sent something similar to Atlas)
We'd take you happily, do note we are a space combat force so just bare that in mind if you wish to join us
What kind of support are you thinking? If When we get into a scrap a repair bote would be useful, if that's your jam.
Any idea what upgrades you plan on taking?
Or a boat with breaching pods would be cool
This is our current make up:
https://docs.google.com/spreadsheets/d/1XzG7yq6Qr-lA5loU09KXxV-rui1v7NVdYppsfyV802A/edit?gid=1304239885#gid=1304239885
I am still unsure what upgrades I wanna take, but I like scanners, orbital repair, pods, bays, or decks.
I thinking either of 2 ways:
- Transport focused (pods, bays, decks)
- Backline support (repair, scanners)
We’d be happy with anything that’s not a carrier. (Flight decks or VTOL bays.)
Just remember that moving is your primary and you’d need another crew member to do anything else.
We’d take repairs.
Repair arm and kit storage would be very helpful
More scanners would be nice, but remember that you’d need more crew for that.
Was there ever an answer as to whether repair kits could be transferred between ships and how?
Either of those would be good, though transport in terms of flight decks are less important for us. But cargo bay with breaching pod could be spicy
No I don’t think so.
As in no answer
My understanding is they cannot outside of possibly HATs transporting them between.
Repair arm and some extra kits would be fantastic to keep our battleship in good condition
I say that because while repair arm + kit storage would be cool on a LF, that's only 4 turns worth of stuff to do. But if you could do repair arm + hangar for HAT and get repair kits from other ships there'd be enough stuff to do for quite a while.
I added the question to the Shack Q and A
@quasi crown did you mean to send that in Atlas?
yeah, he was just active in there is why
Oh, I must have missed that
it was like 10 min ago
I like the idea of being this small repair ship flying around these huge battleships/battlecruisers lol
Dope, I added a template for you to use on the main page right under exodia
Just don't go and blow your money in the shop until we know if/how we can get you more repair kits (which is what you spend to repair orbitals)
Its fine, I assume worst case is that cobalt will do some reupply movements to move the repair kits
Worst case is Shack says "transfer by HAT and you need a hangar to land in" and Fats already spent the money on other things 😛
and now we have to find a crewman with a hangar
Or we move people around, we have so many hangars lol
In fact Cobalt has a hangar I believe, so I'm not too worried
Not to worry, I will probably buy my stuff on the final day before the campaign. Just so we have everything figured out
In terms of equipment: Definitely then Orbital Repair Arm then + Repair Kits Storage?
I see in the sheet that how many repair kits we start with is still pending, any indication on that?
Now its 2 for every orbital, the rules haven't been updated after the last rules poll
We start with 2 per ship.
If we can transfer them to your ship we’d ask you to pick up a flight deck instead of the repair kit storage that’s okay.
Was wondering if that was possible
Though you are total welcome to buy whatever you want.
Repair arm and kit storage is still really good
Also: Is there a general theme we are going for with the ships? I created my company with WH40K in mind, if that works
our names are kinda all over the place so no lol
So I know we don’t have actual maps yet but what’s our plan if we get forced into tactical maps before we can get storm to the ground? Do we literally just try to punch a hole for them?
Clarification if we get embroiled in combat do we want to try to sustain it?
Or are we just gonna punch a hole and then disengage
Basically if we get bogged down, Storm is to use their 5 speed to get to the city
We clear a hole for them
Ad Victorum
Signed up as bomber 
Punch a hole if we can soak the damage if we can't.
Anything interesting recently?
flight deck space got doubled, so some aerospace players like me have transferred to Victorum
I should've expected that more players would show up after reading the mid round, but for some reason I didn't.
I believe PV can hold 1 more aerospace
Yup!
The ship I was on appears to have joined a different task force. Is there room somewhere for some marines on any ship here?
I wanted to let y'all know what Stormblessed is roughly planning. With Shack's new deployment rules (faster can go in earlier) we've reconsidered going with you guys as a 'last resort'. Meaning we'd only wait for you guys if there's a lot of enemy Aerial assets en route which would damage us a lot.
If there's only a light screen we're planning on going with TF 2/3 which are much lighter armed, but faster which gives us more time to secure the spaceport.
If there's 0 aerospace units about we're considering going even sooner as well.
Yeah, Aviary could use some marines I'm sure to defend against possible boarders
No worries. Im interested to see what intel the spooks send back to us
are we still planning on spending 1 LS to move speed 2, and keep up with TF2, or are they spending the LS to move with TF3, and were just slowboating it in?
Id like to stick with tf2, and I think 1 ls is worth the early movement. But it depends on the situation outside the gate
Does atlas have actual guns now?
... The Aviary doesn't have any guns though?
Whoops I originally said PV and changed to aviary when I saw she has no infantry
Fixed my message lol thanks ice
I mean we(Exodia) also don't have any infantry
Yeah, but we do have mechs that can kill any boarders attempting a breach on the hull
I think, even if the other task force move ahead of us, it’s still worth it for the extra speed if there doesn’t end up being any orbitals in their way for the city then we can go with our original plan to push to L1 and we could even boost ourselves to L2
Which should put us in a really good position to respond to most enemy orbital attempts
Im more worried for aviary have a troop drop on her flight bays
Intercept it
We got a lot of fighters. I don’t think they’ll be able to push a transport through.
True, but I think its better to protect aviary just incase instead of exodia since we have the mechs
I believe each of our ships also has at least a flight deck or bay of some kind so it’s not like we couldn’t transfer reinforcements over
Aviary can also just hang out at the back as a carrier since Aerospace units are super fast anyways
But yeah, putting it on the least defended ship would be a good idea
In all seriousness I think Aviary has the least crew who would get the weapons from the Armoury
Do you mind changing your name on the sheet to frebird? I think that would help with some confusion
My personal opinion is that Avery should always be in the centre of our formation since the only weapons able to get around formation is LRMS and we have the defences for it
Last thing we want is an enemy destroyer slipping around our slower ships and getting the jump on our carrier
I’ll just add my user
shack also said that crew can transfer "freely" between ships in the TF, just don't cheese it
Thanks! I know i was getting confused when working on the sheet earlier is all
E
Oh really? Neat
it's part of the shack Q&A sheet
Anyways I’m gonna go to bed I’ll be back on tomorrow morning. If anyone wants help building our ships from the file shack gave us lmk I’ve got it pulled up on my desktop
Did he answer the question about repair packs?
yeah but in combat we'd still need to transport them
Can Other members of a TF, take actions on a different orbital (Same TF). Example Anti boarding infantry gets moved and operates equipment once the boarding is over? Yeah you can move between orbitals as normal in a TF. Do not use this to do cheesy bullshit. 😄
Marine Strike Team to reinforce ships being boarded
luckily we have Cobalt who can move people around between orbitals :)
thought he was the captain of Exodia, hey @quasi crown we have a double Disocord ID/Name under PEC Exodia on the sheet
uh?
nvm, I got mixed up reading the sheet, since it's not spaced like I normally would
to the left, ok, fixing spacing so my tired ass dosn't mix it up
I was going to replace those with the templates I made once I finished the templates
For similar reasons lol
That way they all look like our new frieghter's sheet
I have just finished rigging the crane with mag clamps and it passed have of the standard tests
I didn't even know cranes could fill out a scantron
Attention all members of Victorum stand by for orders from Shack spec ops has engaged the enemy
Just heard from Finley all forces brace for contact immediately outside the gate
I'm so fuckin' ready
We’re gonna rock their shit
Intel from the spec ops crew directly
Looks like you guys will see some early action
Who’s our fighter cover? We might want to launch them early
We’re gonna take some heavy ground fire
So the single frigate over Elim is not a significant threat to Storm. Does this mean we want to spend turn 1 cleaning up around the gate?
There are possibly strategic level missiles
I think with our fighter wing it won’t be an issue
Still if that frigate has LRMS it’s gonna be able to call its shots
This is when we wish the Victorum was a BC instead of BS
we would want to make sure that the 9 unknowns at the gate are definitely civvies and shred any that aren't
Ya maybe next campaign when I get my BC we have a fast anti orbital group and then a heavy group
We have to if we’re forced into tactical map
Cause if I was shack that gate would need to be clear before our haulers can get through
Yup
That's us vs Atlas. Except they went more logi than heavy fighting
What kind of missiles are we talking? Just straight LRMs?
I heard Interception Mission
There are strategic level missles
Who do I gotta kill
The frigate is firing heat I assume is LRMS
Two confirmed hostile around the gate
We had more info dropped in BG3 in smaller messages. I didn’t bother to forward them all
Seven unknown
No, those are High to low orbit missiles
One sec
That means
At least 1 LRM
1 Drop Pod, thats 3/6ths of that frigate's CS
Ah, new infomation
…
They have probably have different rules.
They might be able to out range us and fire unlimitedly
Hey @merry prawn would you be against a boarding OP? I really want those missles (this is partially a joke)
They won't be the same sheet no, but for it to be a "Frigate" it has to at least be comparable
huh what missiles?
Going to need that frigate to be disabled or destroyed to take the city. Storm is going to have a heck of a time fighting with ODST still coming in
They'd have to delay. We'd need to use our own marines
The ones that frigate is launching from high orbit
We don't have boardomg pods, we'd need their VTOLs
True
If we knock its engines out, we can dock with it
I don't speak binary
We need a lot more information before we figure it out
We have a dozen fighters and bombers to cover it
I know, I'm just laying things out on the wartable for consideration
Personally a escort ability to take prioirty for hits would be nice
With how targeting works, I think that’s how it will go
It’s the interception ability that does that
which exist
Only for air targets
VTOL would count, no?
Like fighter v fighter it would work
It’ll be interesting to see if it interacts with orbitals at all
But the orbital targeting the vtol wouldn't cause the orbital isn't an aerosapce asset
Could send a squadron or two to knock out PD first
We have a torp bomber right? Think shack would let us call shots?
It has to be alone, or else we'd also have more information on more of the ships
If a unit with this tag attacks an Aerospace unit, it forces the targeted aerospace unit to only attack the Interceptor. If the hostile can’t then it can’t attack during its turn.
Orbitals aren't aerospace units
Also if one unit gets hit twice can they just not attack?
Same time turns it'd get at least 1 attack before dying
Since they'd need to only attack unit A and unit B but attacking either violates the rules
If it was in the act of attacking when it got nailed, that is
If we do take it over, I think we should let TF2 have it
Orbital to ground weapons fits with their Ground Support M.O.
Oh definitely not sure if shack would let us crew it tho?
I was more hoping that he would let us recover the tech
Maybe
Midrounds !!!!!!
It might be automated for the sake of gameplay
Eh, maybe. We'd need to get them more marine if we wanted to help
MIDROUNDS!🔥 🔥 🔥
Researching the tech would come after the campaign
Ya but that’s still really useful tech so I think it would be worth the risk
Also who are our fighters?
Definetly get our medic ready to help them if they don't have one
I might ask shack if we can sortie them early to try to protect that transport
Agreed
I call Left Wing at the Front
Have one fighter face backwards in every group. They'll be able to intercept if someone get's behind
We have six bombers?! Nice
We absolutely can obliterate almost anything in one round
My personal suggestion, leave the fighters with AA missiles in the center since they may have to react to incoming fighter coming in from the sides and rear
Also in this formation, if the number of enemy fighter is lower we can flank with other echelons
You’ll also have the PD of the bigger ships to back you up
PV's only got the 1 HMG, but it's better than nothing
Where did we put it? Front arc?
also we can cycle out the front echelon for reloads and replace it with a reserve fighter echelon
Front, to dissuade a bomber advance from the bow
Every other direction requires them to make it past at least 1 other ship
Alright, that does make sense so I call dibs on the front spot in the center echelon
which at that point we can redirect a fighter wing
oh
yeah looks good
Damn..🥲
Anyone have the map?
which map? mine?
Trying to figure out what is east of Elim
L-H, hill mine, crossroads?
New info just dropped
My guess is L-H for the arty
ok looks like Damar Rock Station probably still holds
also has the spreadsheet been updated with double flight deck?
If it's an artillery ship we're jumping into a hellzone
WIth second intel, Filed Nav 1 to save the civi fleet I think is a high priority
cause aviary should have much more then 10 now unless something drastic happened with its loadout when i wasn't looking
@fierce sentinel have you made your unit yet?
We dropped 2 flight decks after the change
Still should have another 8 right?
We still have room for a few more aero assets
I’ll have to check if any TF had a repair arm, but maybe if we redirect a tf with repair arm to the Mining Station, we can recruit the help of the local fleet to get our bg on the ground quicker without a spaceport
There is 3 free CS fleet wide
I have a flight deck stockpiled that I can grab if wanted
and other's had ones they were going to purchase
Our new freighter captained by @halcyon dew is planning to get a repair arm
It'd have to be 2, because we need to hold the line
Those were pilots right not crew?
Unless there's a 3rd idk about
Yeah but coherency issue, we’re definitely going to be brunt of the orbital fighting force
Pilots
Yessss Repair is locked in. 2nd equip is still speculative
There is Fluffle, but uh, they’re a speed based one not a logi based.
True, if the peacekeeping force doesn't need repairs they'd be perfect for the job
WE can always send sorties out. with this many aero assets we can spread out a bit
True, but that would cost an LS
I believe Shack ruled. You can only have one sortie at a time.
Yeah I did! so I sadly can't change it if you want me too.
i wish we found out about the 2 free repair kits before we had to make our units, but it is what it is
Well we now have 5 repair kits then. Good survivability I say!
also, to all, i have space for one more fighter or bomber if we need it/want to find it
Every fighter and bomber we have is another bit of staying power we have
I have a spare flight deck on the PEC Exodia
It has been removed unless we need it
Likewise
Recruit every fighter and bomber we can get
Who are the pilots for each ship? I assume the captains but I know they can give it to someone else if they want to
I think it's captains rn
Anyone in TF1 have the ability to deploy a minefield?
I know it cost 2 LS... but could be useful to protect the civies
It's too much LS for us to use
Engineering ship to build defenses in space would be a fire addition in the future
Is there a limit on breach pods or is it one per turn?
1 per Launcher
breach pods are like a weapon that must be fired so number of infantry launched in a turn is based on number of luanchers
Sorry I meant do you have to resupply them between launches
ok so whats the current plan for our TF?
No idea honestly
Clear gate, try to save the civi fleet, and push for elim
So to make it official cause I think all the battlegroups are in agreement we are on CASE BLACK our worst case scenario. We are going to have to fight for every spec of land and smack the enemy from the stars but we can do this! We are ARMCO and some of us remember what it was like to watch our own homeworld be taken from us! While we still stand the enemy will not do so to another species! Primo Victoria! FOR ARMCO!!!!!
(Had to send it again lmao)
I would assume no, but you need more infantry to shoot
They dont have a reload listed, so the only restriction is each launcher can only launch 1 unit per turn
Ad Victorum! Ingrain Fear into their Codes!
Yeah just thinking we might want to grab a infantry focused battle group for boarding as part of the first wave.
looks like we might want to try to secure Nav L-W1. its a choke point for the gate and Field 1
We have to take Elim first, we need a landing point
Which means they'll likely send a response force in behind us at LW-1 and try to pincer
I'd argue it's Code Red :p
what are the purposes of the other TFs? cuz if we lose the gate that'd be really bad
Logi and support
The gate is not important once we’re through
Atlas is logistics and orbital QRF
They do the paperwork, so we can throw the slugs
The syndicate and the feds will send a fleet and I don’t think we really care if that fleet takes losses. Our main priority is the planet.
yeah
TF3 is focused on Speed & has plenty of HMG, Atlas is a mixed group trying to focus on Logi
its important for reinforcements and retreat if we start losing
We need to take Nav W1 and then push to Nav W2 once the CellDar mine is secured
means we only have to cover that and Elim to secure our starport route
We have much more than that. I’m going to ask Shaq if we would be allowed to send them in with storm blessed.
In exchange for the standard LS to sortie
But what do you guys think of that?
i feel like we really need more info at Elim and nav W1. if we go straight for elim before securing W1, and W1 has a large force, then our main fleet will be undefended at the gate
I say we guide them as far as we can without spending LS
ok what exactly is a sortie and whats the cost. im confused
i dont see it in the rules
Sortie is we spend an LS and our air wing can now operate independently from us
For one turn per LS
We take Elim first, reassess then
thats absurdly expensive tho, right? we only have like 10 LS for the entire campaign
13
It's expensive yes, which means we need to only use them when it's the absolute best option
It's 1 LS for each turn the air units are away from us, if the timer runs out before they return, they are MIA
I think us spending one from Elim city to NAV L-W1 is worth it. (For extra speed)
It may be
Yeah, boosting us through would be good, but I don’t think that LS translate into the tactical map if we get drawn into an engagement right out the gate
Depends on how big the fleet over the planet itself is
ok it doesnt look like we need a spaceport anymore. if our fleet gets to damar, the locals can land them anywhere on the planet
Also Reminder for TF Victorum Poll if you would like to vote. Multi choice for your options
Yes, but we still need to guide them down, they're civvie ships, not dedicated warships like ours
There is also the issue of our spec. Ops doesn’t know that we no longer need the space port so we kinda have to go rescue them too.
just gonna
We do still have some automated transports, though
we don't? Oh the ore haulers?
I don’t think The ore haulers will be able to bring everyone
So we probably still need that spaceport
true
I can barely see the arc on that MBT on the exodia
"The young officer excitedly confirms.
I can talk with the captains on station. Those ship could easily move your people and equipment anywhere on the surface. If they don't mind getting dirty. They are ore haulers after all.
We will lead these people to the Station and get them unloaded. Fuel up and ready for your teams."
the way i read that is that our transport concerns are taken care of. seems like Shack's work around for us not having enough player transports
yeah the original gun models were like half that size for some reaso
They also probably don't have armor
Sorry to nitpick but it is PEC not F, otherwise it looks amazing.
My thoughts are that we can clear a path to the station if its considered to be a starport and then that lets the BGs deploy where they want as long as we protect the NPC convoys to the planet
cap for 72 units it says
Shack just posted the convoy ship stats only 3 hp 1 armor
Yeah, that’s not good. We gotta make sure they get there.
If we mess up, that would be a lot of people dead
Armor 1 Hits 3
These need our escort desparately those missiles will eat them alive!
Cool its confirmed that it is a orbital docking platform. So at the very least clear the path for DF to get to the station and then escort the transports to the mine
1 missile group and that's an entire half a BG gone!
Yoink
its only 6 units per transport
Ok I'm gonna make a poll real quick
Okay I read that wrong, but still 6 units is half a BG
i think we def need to escort them, but we also really need info on W1. we should see if one of the faster TFs would be willing to check it out for us
once the units land, W1 should be the begginning of our orbital campaign
Honestly sounds like a TF3 job
they move faster than us
We could bring it up to them
TF can check it out while we're at feild Nav 1
ok, so, new info suggest some "slight" tweaks would suggest slight changes to deployment, I would suggest moving into Field Nav 1, and then pushing into Nav LW1, we can push the city before Nav LW1 if scouting shows a bot orbital presence we need to counter, otherwise We need to cut off that bot route.
yeah
ok, so if we head straight for Elim while the fleet docks at damar, and we start taking out enemies. or do we wait and come with the fleet? waiting means more confusion on their part, but going first means maybe less BG casualties but probably much higher damage to us
In any case we go to Feild Nav 1
Guide them to the drop, then go and snap that bottom gate
Why does everyone think theyre going to go for LW1, the planet is what theyre after, so Im pretty sure the bot fleets are going to be focused on the planet
Do we want to try to push that far in?
Cause if they come around the rear, they could start landing directly on Elm city
We should escort the Transport Fleet with TF2 and provide support for the BG on Elim city, reroute if TF3 encounters advancing enemy fleet at L-W1/L-W2
I think we have to break that bottom gate, if the bots can turn it off, they can turn it back on
Then we can move up and force a wall above crossroads
Hell honestly, we should advance before the transport fleet and take out the Bot Fleet over Elim.
They can do that anyway? There's nothing stopping them from just moving through crossroad to reach Elim with their orbitals
new intel suggests that the whole planet is infested with the bots, the cities have bunkers that have survivors, but there's no safe area, If we control Elm, and LF1, that means the gate is secure, and so is the station, to use as an operation base, and fallback point to move civilians out
leaving our rear undefended and unscouted is asking to be destroyed. I think we escort because they need us but we 100% need info on W1
You’re correct, but that’s still the direction they have to deploy From so we can brace with defensive emplacements but if they get around through L1 then they could hit us from behind
Bring it up with TF3, they’re way better suited for the mission, we should act as qrf
We are a slow ass QRF XD
And we know Elim is already under attack, so their fleet is probably already on the planet
we're a space supremacy force
If they get their orbitals above Elim, they can land forces wherever they want
We Will paste whatever we hit, but we gotta actually catch it first
We are the response force you want to be a state away from by the time it arrives
them controling L1, has them directly controling the gate, and us having no fallback, and having no way for reinforment to come in, the NPC ones there were hinted at
tbf if you’re the only combat focused tf with the others being speedy scout & logi focused, you default to become the only rf force
Didn't we say the AA missile fighters should be in the middle?
were the line, not the qrf, we have to pick a place, and hold, then push forward slowly
uh if we did i missed that
Also, sidenote, Atlas has a lot of drop pods, they could like reinforce the law enforcement at Elim asap
We're too small to split into mutiple combat TF, but too big to be everywhere we're needed
It's a tough spot
Oh, all aero players, I have included a space for your callsigns on the sheet
@covert palm here
A line requires that you can hold multiple points, we can only hold a single point, they will get behind us eventually
Yah, if we had 2 more combat Orbitals, we could split up into 2 TF's, but I think all orbitals are bought, that can be
That is true, but IF we hold LW1, and we have ground forces with Arty that hold Elim City, we have a line then, since those are the two ways to our gate
since Arty can hit orbitals
Not if they’re in high orbit
Also they can just fly past and hit our logi line in Elim
If theyre in low orbit, and only if the orbital is within the party's range(4)
if we decide to go W1
I’ve been thinking that maybe it would be better to just hold the line at crossroads so we can move somewhat quickly to respond
But then we’re playing reactively and the enemy can choose where to fight and I don’t like that
It’ll be much easier for us since we’re slow if we pick the time and place where we fight
Once we ensure the drop, and the law enforcement fleet can protect TF2, we can move down to snap their pretty little ring, up until then, our hands are tied
Setting the distant future aside for now, we’re all in agreement in the short term that we clear the way from the gate to Elim and allow TF2’s Droppod & Transport Fleet to reinforce the city right?
Good timezone victorum, what's the word?
yeah
Yup
Panic and shouting
As per usual with new campaigns XD
Yah, Gate to Elim, moving into Elim if their are enemy orbitals present, otherwise diverting to LW-1
Lmao
There definitely was enemy orbital in Elim
only 1/3 of our TF has voted so far
We have guaranteed transport for our ground troops, but they're weak, and every inch between them and the ground is gonna be carved through flesh and metal
Once this has a simple majority it will be the plan
I thought that was at Field Nav 1, i'll double read the midround-events
Votes get lost really easily with how fast this chat moves
That "Law enforcement fleet" is a handful of fighters
What is our task force's current ETA to the system?
We can't force TF2 to come with us, if we want to shut down that bottom gate, we have to be prepared to leave them behind
where was the report of a Frigate at Elim, I'm looking though the reports, and I'm not seing it?
Mathez
and a few destoyer sized orbitals
No we got that info from the person scouting
like the player themselves talking
ye, the midrounds haven't caught up
Not all the scout reports are in the Midrounds
to what the scount told us in chat
Those are civilian
They might have HMGs if we're lucky
They work for a mining company so they might have some sort of mining laser i guess?
true, yah those are the orbital "mining" carrier ships, that can land 6 units each
Elim is going to be a costly battle. We should develop a plan with the other TFs and BGs going with us
We don’t want to lose orbitals this early
ok, yah Orbital over Elim, soo we have two options, we can Spend 1 LS to get to elim, and counter the orbital, or spend 1 LS to sortie our bombers and fighter to Elim, and move the group to LW1
Losing aerospace would also be detrimental but probably unfortunately unavoidable
PV will be the front, if anyone gets ahead of us we can't save them
What’s this about 1 LS to get there?
PV has a speed of 1, which means our whole TF has a speed of one, we have to spend LS to through things in the reactor and go any faster
We don’t spend LS to move around?
As long as we have more aerospace on a bombing run than they have guns, they should all survive. Group hard when we go up against the big ships.
Elim is 2 spaces away, to get there in 1 round, we need to spend 1 LS, to keep up with TF2
cause of PV, we have 1 movement
That also seems overly costly, but whatever. Ok.
Thought another TF offered to spend an LS to give us a boost and allow us to keep up.
Is Storm a TF or BG?
Storm is a BG
How are they getting down?
They’re all VTOL based so Shaq is letting them go ahead
Their VTOL based
How long will it take to eliminate the enemy by the gate do we think?
K
They had to sign a waiver saying they won’t be mad at him if they die
Atlas did to have use escort them
TF2 is covering them, but their mostly logistics, and some recon, TF3 is rabbit focused, and might be going for crossroads?
Even so it probably best to keep up to guard all the aerospace instead of them dying to orbitals.
we were going to cover them also, and TF2 was going to pay for us to keep up, but that's old info, and might not be applicable anymore
so, I need a consensus if were sticking with TF2, burning an LS, either ours or theres, and pushing into Elim, or moving to LW1, so I can push that to Tac-Com, and get their input
That was kinda my point
TF2 is a mix, they have a lot of drop pods with the capability of deploying 3 PAI, 3 ODT, & 2 Light Mech. They also have 4 fighters & 2 bombers, some HMG & 1 Autocannon.
So they’d lose a space fight against even a mediocre enemy fleet
If we push LW1, between that, and TF2, and Storm at Elim if they can take the frigate, we control the gate
Please vote here for Kael and I to know what the game plan is
by the way any way for us to help the civilian that is at the gate as we blow past in the first round or do we think they are dead before we even arrive?

yah, we can kill them, or TF2's fighters might, or TF3 might lol
Do we know the enemy fleet at elim yet? Someone was saying smth about a frigate?
STORM might have to delay they're drop until tbe rest of our forces load up on the mining haulers
1 Friage at Elim, has drop pod launchers, and an LRM, and maybe a gun
Only 1? Oh that changes things
speaking of here’s the SF Mathezgreg himself
it doesn't have missile that was a mistake there coming from the east of the city
yah, hence why I'm saying either TF2 can handle it, or worst case we sorte our aerospace assets
Frigate with drop pods o7
TF 2 could take that themselves then, yeah? I think we secure W1 then
New intel just dropped
Seems the way is clear to elim ignoring that 1 frigate. Securing W1 prevents enemy reinforcements to the region
They have the bombers to handle a mostly support role orbital
I think by the time we get there, that 1 frigate is going to turn into a proper bot fleet
That’s a fair point
Yah, Frigate is an orbital support focused, dropping pods, with maybe one gun. TF 2 can handle it, and they be there in 1 turn, and we can be at LW1 in 1 turn since it has a connection to the gate, if need be we can sortie our aerospace assets to support them later on
I still think the city is extremely important
But there’s just to many places we need to be
What is our obsession with L-W1
Hold it stops the quick and easy way of getting around us
Storm is pushing into the city, so far it looks like smaller forces are assaulting it, Orbital drop based, no heavy armor
It is, but it’s handled. If we secure W1, it’d be much longer for enemy reinforcements to arrive at Elim by space
There's a gate there that if we can break it, we can force the enemy into only using 1 route
Yeah but have you thought about them just going straight through the planet
I mean there is a chance that the bots aren't really focussing on building ships for now. Since nobody can really contest them in space right now.
Its a bottleneck
Remember the mission is to protect the planet and civilians, not kill all the bots
We’d see them then and be able to react
LW-1 is connected to the gate, and one of only two ways for the enemy forces to attack it, it's a bottleneck
Isn’t the gate on the other side of the map?
What gate? You mean the Alden Gate? There's no way we'll be able to push through to there
There are two gates
It’s a choke point, and leads deeper into their territory. Plus directly connects to our supply route and path of retreat. It would be dumb to leave it undefended.
Watch the bot tie us up with a tf then send another tf to Elim
We can’t help planetside. Taking out their space assets does protect ground units
And theres no guarantee there will even be any forces at LW1, their orbitals are more likely to be already assaulting the planet
Unfortunately I think that’s exactly what they’ll do
Swap either me or Knightmare to the other bomber wing, that way each wing has one torpedo
The exact same thing would happen if we went to Elim. The W1 TF would then kill the rest of our fleet, and cut off retreat.
We just don’t have the ship numbers to hold multiple spots
I will make a note that if we go to Nav-1 we can redeploy to all the key tactical zones easily or send sorties
if they have the TF to tie us up, and the second to push Elim, they have the TF to tie us up, and then push the gate/mining complex, if we cant hold the chokepoints
We gotta be really careful we don’t get flanked by two tasked forces at once
The bots' goal is to take the planet to harvest resources and produce more bots, i dont think theyd dedicate much of their forces to feeling for the other gate
I think a lot of you are missing the strategic importance of W1. Maybe it doesn’t have any enemies at the moment. Cool. Then we move on, knowing our supply and escape is secure. We can then move deeper into their space and start hitting their support lines
Tbf the bot must think the other gate is faulty
the civs are trying to escape through rn and it’s not working
They won’t once we stream through it
That or they shut if off themselves
as soon as they see us coming out the gate, it's going to become a priority, if they have any kind of tactical intelligence
Based off the amount of jamming we’re seeing
What supply? There is no supply coming from the Lussan Gate, the only supply we have is only either us, or TF2 or 3 who are both faster than us and will be well away from the gate by the time we reach LW1
I think they’re able to hack that stuff
I’m willing to bet a fortune that the wreckage field will be used to build more troops and ships by them.
The Automated freighters
We take W1, move to W2, and go from there
As a side note if it is not too late @glad flume wouldn't it be better if both of the Corvus Aurorae guns are facing 45 degrees forward left and right? Since then we could focus fire in front and have both side sort of covered.
Can't do that
I'm in agreeance that breaking the other gate is important, I'm just unsure of how feasable our ability to split off from the front really is
can't? that is kinda annoying.
We would be the right side front
Shack also said, that we were hired because were the closest, but that the military is on route to support us eventually
We are the only front, TF2 cannot fight a proper force of equal size on its own
I think we don’t need to worry about our gate quite so much. I don’t think we care if the syndicate takes losses coming to reinforce us.
Wait, but they can shut it down shit yes we do care
Dammit
"Our job is simple. Help the local population best we can, defend the Lumar, and hold the hostile back long enough for the federal / syndicate fleets to arrive."
If we start losing, which is definitely possible, we need a path of retreat
They can shut it down from their end, not ours
Losing everyone isn’t a smart move
Yeah, I know that, the goal of this mission is literally hold the planet until they arrive, I'm just not seeing how LW1 helps that goal.
Do we even have any evidence they are willing or even able to shut down gates?
We need to have control of that gate, it's part of the end game scenario
That the civilians can’t make it through and they’re able to jam most of our comms
It’s shut down atm except for our old codes
So there is some serious electronic warfare going on behind the scenes
If we start losing, we've already lost, even at speed 2, we will never outrun an MBC or Autocannon
Thay already are, it's not working for outbound, and strategically, it's important to hold it
I meant Armco as a whole. But even our orbitals can take a bit of a beating while running away
And they were able to do that without actually holding the gate, so if they can fully shut it down they can probably do it without actually being there
That’s a massive assumption that would be disastrous if we got it wrong.
Plus, if we get surrounded, we’re dead. I’m not sure how that isn’t obvious
ok, strait for TAC-COM chat, Atlas is confident they can handle the lone frigate by themselves, and don't need escort, or support
This is a lot of late game speculation that I don't think is helping. Lets confirm our priorities for missions
There is no running away, to turn around would expose our engines and remove all of our armour, and every main orbital weapon has at least range 2, which means even at our top speed, we won't ever get out of range we're already in.
Every fight we start, we have to finish
Someone needs to go to W1, and if TF 2 can handle Elim, I say we go to W1
We will put it to a vote soon for now let’s see if there’s any more Intel we get
theirs already a vote in, Cael can we get another link to it please
Priority 1: Ensure planetfall for the BGs
Priority 2: Ensure space Supremecy in the AO
Again, losing the entire Armco fleet cuz we ourselves can’t flee is not good thinking
I'm under the mindset we should be bullying any orbital in high orbit until we get more information. If I were to guess where the first actual bot fleet would be, I put a pin on Ziyal. Orbitals over our ground troops is bad. Fluffle can provide more info way before we can even get there it sounds like and we may get even more comms when we actually arrive.
Planetfall is secured by TF2
Vote here!
Intel is old, the bot fleet may have moved up to match the frigate by now
I’m with you in I think we should go to W1 that’s where I’m thinking we’ll see the first actual bot fleet
I think we should do a new vote. That one had outdated information when it started
We won't know until we get through that gate
Yes, unless it’s old info and they already pushed to the city
If the bot fleet moved to the city, they will destrpy TF2 and the landing party
That’s not that old of info. It just came from our scouts
So from what I can tell from the midrounds, Field Nav 1 (the asteroid field) is clear of hostiles atm and there's minimal presence over Elim.
With that, I say we do push to W1, Atlas and Fluffle combined should have superiority over Elim pretty easily.
If the bots decide to send their big stuff, we'll either sortie or boost over to whack 'em.
Info from our scouts will be old by the time we get there
The intel is happening right now lol, cant be old, but we might have new intel once we show up at the gate
the issue is
We can also get to Elim fast if we need to from W1
Wrong wording
These guys went far in advance. Someone said something about it being a couple weeks before we arrived. Would love to get that clarified by shack
once the ARMCO automated transports start rolling, a bot force through W1 can intercept and destroy them
Exactly
Even if it's current, it won't be by the time it matters (I.E. when we get there)
nope, they are 1-2 turn infront of the fleet max, 1 Week out of main, faster TF's can push ahead, we can push a bit ahead of the main fleet is we spent I LS, to keep up with TF2
It's not happening right now, the whole idea is that the spec ops loaded their observations onto a pod that was sent back to the fleet, by that nature the intel is not currwnt
Well we can’t plan under nonexistent info. Using the info right now, W1 seems like the smart choice. If that info changes, we can adapt
When we get new info we adpat our plan.
Until then, Our vote is our plan
I'm a tad worried about this 'strategic missile fire' though... could mean there is something big a zone over from Elim.
We can revote as much as needed
Most likely a missile site of some kind
the strategic missile fire sounds like it's fire support from the locals, not the bots
I wish Taccoms had pin powers in their threads 😦
If it’s planetside, we can’t do anything about it anyway
The last text- Incoming Heavy Missile Fire From East. Strategic Level. We Are Supporting local Forces.
You can @ any blue name or Trench
Dres will get to it later if needed
I posted a question in Tac-Com, asking shack if we could get it
Just dont @ a lot of them
I think we need to take Elim, then pivot over to L-W1
Elim can and will be secured by TF2 and 3
TF2 and Storm have Elim, they said in Tac-COm chat they don't need help
alright
Could you forward that?
They’re not even asking for us.
Nav1 makes no sense to hold, W1 hold twice as much
W1 makes the most sense
If they're certain, than as long as the bot fleet hasn't moved up by the time we get there
If we don't have any resistance we can go to LW-2 if we want.
I also don’t foresee a large force at W1. A smaller one would give us insight into their tactics and capabilities for when a larger fight happens
Mayve clear landing zones in the Cellda mine
If we get there and the bot force is there to greet us, then I say we help with the drop
Once a BG is there we can move to LW-2
yah, I also think their wont be much at LW1, but I forsee a counter attack onto us at LW1, or we having to push into LW2
remember, shack has this planned out of where stuff is, but he also wants to make this fun, and so will adjust his plans to what we do
Odd thought, do the bots need starport access to ferry out caught civilians?
Because if they don't and could land their ships, why aren't they shelling the port itself?
We don't know what their doing at the other city yet, other then it was the first captured, and seems to be mostly under bot control
Ok so are we basically all agreed on W1 after this development from TF2?
Realistically, I don't see us taking the whole planet, and pushing the bots back. I do see us taking Elim, and maybe Crossroads, and the Mine, and holding from counter attacks, and then the NPC fleets coming in to support a big push
They're not expecting a whole ARMCO force to show up, so they're looking to maximize efficiency via mass deportation using the spaceport. destroying it would be detrimental towards that effort.
Most likely breaking down matter to build more of themselves
maybe, but we don't even know how the bot's propegate lore wise lol
There’s also the chance that the bots don’t have a large fleet atm. As someone said, they don’t have space enemies currently, and think the gate is down. If we can quickly take W1 and W2, we could see how defended the Wreck and their Gate are, and potentially take them before they build new ships. Definitely not a certainty, but a possibility
Shack said they focus technology and build themselves out of scrap
I don't think we should push through the bottom gate, I think we just snap it in half and move back up
ohhh, didn't remember that, yah their probibly building "local" forces at the city, for an overland push
I bet the strategic missiles are coming from crossroads
Snap the gate? Yeah that’s kinda what I meant lol. Def not go thru their gate
I think it’s better if we assume that they do have space forces
That at least match us
Worst that happens is we don’t see much and we overestimated our enemy I’d rather not underestimate them
We do know theirs a ship graveyard,/wreckage field, they have to have forces there salvaging those ships and building new ones
They can most likely turn it off at their whim, which means they can probably turn them back on, so breaking it may be the only way to ensure it stays off
The issue with overestimating and delaying is that if it is an overestimate, we give them time to build more
Yeah I don’t have an issue with that
Wish we could get the map pinned
Which one?
@novel ether Can we get this pinned please Please don't
Shack made a big deal about them using scrap to build new stuff. If we give them time, I think we’re going to have a much harder fight
yah, Turn 1 LW1, Turn 2-3 LW2, Turn 4-5 Wreckage field, maybe slower if we get back Rabbit intel
I was just about to do that thank you cobalt
Go to W1, then W2 from W2 we sortie the wreckage
I like this plan
I like it gives us a lot of flexibility
Send a fighter squadron in to scout ahead of us
Can we confirm aero space players are good with that idea?
I think we're going to skip Elim first
More like all the bottom line, and skipping the Elim then LW-1 part
Even just 1 to reduce potential casualties. If they’re ok with it ofc
I know I'm just posting it for discussion's sake since there's no easy way to see it
that costs LS, but our sensors might be able to detect large enemy objects 1 space away
LOS rules are the same
So we move LW 1 then burn LS to LW 2 if it's open?
That works as well
Or do we drop to nav 1 with everyone else, then burn to LW 1?
eh, I say hold at LW1 until someone pushed Cell'Dar mine, if a BG is going to, then push
LW1 first, but def scout the mine before W2
burn strait for LW1, and hold a turn or two
Move NAV 1 then push to L1 and maybe sortie to L2?
But we do it fast so we can check Wreck early
Move W1 first
Nav 1 is empty. It’s ours
No reason to go there
What happens if there are bot forces right out of the gate?
Okay
Then we kill bots a bit earlier than anticipated
There are some right out the gate
At least two fighters
If things have significantly changed then any planning we do is pointless. No plan survives first contact with the enemy
There are 2 fighters at the gate, Rabbit moves at Speed 3, and will be pushing out first, TF2 moves at 2, and can take any fighters if they are still there, then we push out with the main group, unless we spend an LS to move out at the same time TF2 does.
There may be more by the time we get there
If there are, I say we have to stay with the rest of the forces just in case
ok, looks like BG Spearhead are pushing for Cell'Dar Mine
We can figure that out if it happens
Again, no reason to plan on nonexistent information atm. If there’s a large force immediately out the gate, we kill them, the. Figure out the next move
Ok clear chatter for a second, new info
Scanning wreck might also work, but yeah
Oh true
What do we have?
How are they planning on landing?
Also sending in all our aerospace unsupported could get them all killed which would be… bad
BG Spreahead is pushing for Cell'Dar mine, using the Transports from the Rock Station, they would like orbital cover and a clear path when they do
That makes an easier decision I think? At least for me
those transports move at speed 1, so it'll be atleast turn 4 at the earliest they can land
Ok perfect. We take W1, scan Mine and W2, and wait for them
Or we could move to W2, scan, then move back to support the landing
To scan the mine, we have to be directly over it
And that’s not counting the time to get to the station, yeah?
Cael, can we get a new vote, of supporting Spreahead, yes or no?
I meant the space area above it
We can’t do anything on the ground anyway
Their taking the automated transports to the station, if they can, so maybe a turn extra, their asking shack now
Bombers I guess but that’s it
If we’re directly over the mine, we can send aerospace down with no cost
I think we have time to scan W2, move there if it’s empty, then scan Wreck before they’d arrive and we could still support them
So we move to LW 1, keep our eyes trained on LW 2
And send aerospace if necessary
Move W1, scan W2 and space over Mine. If clear, move W2, scan Wreck. Move back to support landing. Then go from there. That’s my suggestion at least
I don't think we should move past LW 1 until Spearhead lands at the very least
Once we know exactly how long it will be of us waiting at W1, I think we decide. No reason for us to just sit there if it’s going to be 3 turns
Also would be super boring
And not a great use of our only superiority force
Well, since they are having to go to the station, secure station, and then take speed 1 transports we have some time
true
And the more info we have of enemy locations and makeup, the better things will go for us
I estimate 6 turns before they enter Ceel'dar orbit
Yes but I feel we're gonna be fighting tooth and nail to get there in the first place
What's nice about w1 is we can fallback to nav1 if needed
Shack wouldn't tell us to expect a decent amount of casualties, and offer 5 req if this was going to be easy
Or the gate if shit goes super duper badly lmao
And if we move to that wreckage field and get into a fight, we won't be able to leave
That doesn’t mean an empty bit of space is going to be super heavily defended
That’s why I suggested scanning or a tiny scout party
W2 or the Mine will probably be guarded. I don’t think W1 will
It's not empty
Those bots use resources to make more of them, that's the airspace over a mine, they're going to be there
Pretty sure W1 is just a nav marker, and the Mine has its own space slot. Am I wrong on that?
It might, but you can't get to mine without going through LW 1, so my point still stands
There would be no point in giving up the ground, if you're gonna hold one, you're gonna hold LW 1
They can go thru the planet paths, which they already did for the cities and the other mine.
To be fair, we don’t know either way, so no point in arguing over it right now
They could if they are coming from ziyal
I still think W1 and scan is the best plan for our initial entry
The mine has it's own High orbit.
But if we hold WL1 it means their high orbit is 1 turn away. And nothing from WL2 can get to it without us.
It's up to BGs to handle Orbitals on maps that have ground combat. We can come in as needed.
They can, but no counter offensive group can
If there’s combat at W1, there’s combat at W1. There’s no way around that, so no point arguing if it’s going to happen or not
The question is, if fluffle can't get 4 more members do we want any of their orbitals to join us?
We go to W1. Fight if we need to. Then scan W2 and Mine high orbit. Then go from there
Only if they want to
They can join us.
I say only if the support is useful or combat oriented. Their speed doesn’t matter cuz of the battleship
I was wondering if we wanted to even offer or just say that Atlas could use them better
Atlas can probably make better use of them.
But they can join us if they want
Their choice
So long as they understand we are a combat TF
As far as I know, we can't scan across strat zone borders, and the rules/equipment list doesn't mention that either.
They do explicitly list orbit-to-ground scanning.
Fluffle isn't going to make any desicions until right before drop day.
They're holding out hope for it.
damn you're right. We all thought the scanners could check adjacent space zones too
Ya you have to be directly over the map
ok, latest intel, it looks like Storm is heading to the station first, to secure the transports for spreahead, since their speed 5, and they will be back in time to meet up with TF2 to take the city. We arrive one turn after, and the city should either be taken, or underway, and we can move into LW1 if it's clear, or respond to a bot orbital attack on TF2 if they need support.
That's unless we spend the 1 LS, to arrive at the same time at TF2
Can people delete the votes that are no longer valid
I was just letting them get buried lol but sure
I roughly remember that question being batted about #meta-comm multiple times.
Concensus being that each strategic zone has a space map and (optionally) a ground map.
I’m just worried about what’s gonna happen when they end and people start getting very confused
I think it’s the other way around each strategic zone has a ground map and then a optional high orbit map
Unless it’s only in space and then it only has the space map
🤷
Pretty sure every ground zone has a space zone tho, yeah?
Any config of ground/space map is valid imo.
I think I got them all
yes, every ground zone has a space zone, but not every space zone has a ground zone base
Yes
What’s that for
