#Current balancing dissuades flyers

1 messages · Page 1 of 1 (latest)

coral rock
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countermeasures has a reuse cooldown of 4 seconds

bright estuary
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Regarding the missile launchers, there was a discussion about making their lock-on have a limited time, so they can't be used to pressure planes at long-range (or like, spamming missiles from the base to target everyone's planes in the map)

coral rock
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so i just fire one missile, trick the target to use it, and after one second the chaff status over and i unload the rest 5 missiles to it

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though i think missiles are just meant to be the ever-present hazard to any aircraft

wheat venture
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As a plane player, I think it's pretty fine. It is true that flyers struggle to physically contest capture points (it's not impossible though, but definitely a lot harder than for ground) but you have the advantage of mobility and can strike from vulnerable angles so you're generally better at killing (especially against isolated targets). There is not a lot you can do against clumped up ground bots sitting on a cap point, but what you can do very well is prevent that situation from happening in the first place by picking them off on the way to the cap, or killing people on their way back from respawning, or attacking enemies at the back of the group like healers and snipers.

As for fighting vs missiles, try to stay out of line-of-sight from people with them until you're in close range where they struggle more. Also missiles do have a cooldown but it's per-launcher, so if someone has a bunch of missile launchers and fires them slowly one at a time they can do semi-constant fire, however the DPS from this is not great.

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Btw when using countermeasures module, try to wait until there are multiple enemy missiles in the air before using it — it'll break all missile locks at once (for the missile player, the way to counter this is fire one missile at a time until the opponent pops countermeasures and then fire all the rest, but it does reduce the immediacy of the threat and many missile players don't do this anyway).

coral rock
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mathematically the DPS of missiles is always the same regardless of where each of the six missiles is placed on a cycle

wheat venture
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The sustained missile DPS is the same, but it means you're going to be swapped to just missiles all the time instead of firing the entire salvo and then swapping to primaries which means lower total DPS.

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Unless your primary is like flux weaver against air at long range I guess, in which case it doesn't really matter

coral rock
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oh the primary of only thing i equipped with missiles is flux weavers which i now see the difference between perspectives

meager saffron
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What do you mean by point 3, exactly?
Roll, pitch and yaw rates? Acceleration?

coral rock
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acceleration has impact on top speed, and reaction control can make bots overturn and if it is based on wing stats it cannot affect the turn rate of those turned by thrusters

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so i don't know how agility of aircrafts can be universally increased

cosmic brook
rugged wasp
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planes are mostly fine

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minus lackluster physics

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just break LOS on the missiles? if you can shoot at them expect to be shot at

wispy kiln
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Flyers seem pretty balanced IMO. Sure, it sucks if you're alone up there and the gauss bots are paying attention, but it just forces you to play very tactically.

I've put out some good rounds as air plasma vs a ground heavy team, even with attentive gauss and rivet players.

Air is astonishingly tanky if you build it right.

devout sleet
# cosmic brook and thats why you carry TWO countermeasure modules!

Most matches I’ve been playing there have been players with 6+ LOML volleys. If the expectation is to then stack 6+ counter measures that’s silly.

Doesn’t change the fact there is not really a delay for the missies since everyone stacks so many modules while counter measures have a cooldown.

devout sleet
soft adder
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i've found plenty of success flying low to the ground in high aa situations preventing the enemy from having los
even if the enemy has missile planes you're still not making yourself a target by staying below the hills

final perch
cosmic brook
meager saffron
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Alternatively, you can dodge the missiles

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Or shoot them

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Or hide behind/in your countermeasure cloud

coral rock
soft adder
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thats why you stagger fire to make it feel continuous

cosmic brook
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bring 6 and have them up permanently

coral rock
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what are you talking about