#Axis binds + multiple binds per option + mouse wheel binds
1 messages · Page 1 of 1 (latest)
Does that not already work?
I don't have an analog keyboard for testing, but we read the inputs as floats rather than booleans (which is why binding controller joysticks can work)
it might but i can't bind it without doing a pain in the ass work around
because my movement key binary binds are also on the axis
actually ignore me nvm
it does work!
however i have to barely press the button to get it to bind otherwise it will just bind the key its on
my spacebar which i have set to be a shorter travel it is impossible to bind it to my analog input
I don't think that's something I can fix without trying to implement keyboard-specific configs (which... no). You can hand-edit keybind overrides in the settings file, though
i can work around it by changing my spacebar travel back and then binding it then resetting it
but eventaully having more than one bind for a control/ an axis binding button would be nice
Is "the actual binary button and the analog button are two entirely different control inputs" how most analog keyboards work?
well you CAN make it only do the analog stick input
you just can't type
it basically emulates an xbox controller
Huh, interesting.
doesn't work for hovers it appears