#Put PSG limit to 4
1 messages · Page 1 of 1 (latest)
i understand why you say that, but i think PSG and ammo forge are being limited to 3 because thats half of the count you need for primary weapons. its partially a nerf and also to make things simpler to understand, and to have consistency.
That's kind of an arbitrary thing to base it around
Half of weapon count? I want my even width builds with PSGS to work
I suppose. I wouldnt want to have to use four ammo forges (/ insert other module in the future). I feel like its a good number but ig 3 vs 4 isnt a huge difference.
and my suggestion was 5
Forges are fine since you dont always want the max amount
And they're cheaper too
You can put 2 or 4 for arbitration
i don't think PSG balance is related to forge in any ways
I think its a interesting choice to put both to 3 but im speculating.
it's problem is gauss user cannot keep PSG of fast bots from recharging, these bots are the opposite of bots with many forges
I think it was mostly done as a systemic change i.e all limited modules for the future will have max 3.
i dont know if it was really a effective psg nerf, psg is a similar level of good less shield less investment