#Put PSG limit to 4

1 messages · Page 1 of 1 (latest)

slate tulip
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I understand how balance was off previously, but for designing reasons - it should be at 4. This way, even width builds can fit them cleanly. Base the balancing of them around the capacity of 4, efficiency, power cost,etc.

gloomy rapids
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i understand why you say that, but i think PSG and ammo forge are being limited to 3 because thats half of the count you need for primary weapons. its partially a nerf and also to make things simpler to understand, and to have consistency.

slate tulip
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Half of weapon count? I want my even width builds with PSGS to work

gloomy rapids
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I suppose. I wouldnt want to have to use four ammo forges (/ insert other module in the future). I feel like its a good number but ig 3 vs 4 isnt a huge difference.

limber briar
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and my suggestion was 5

slate tulip
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And they're cheaper too

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You can put 2 or 4 for arbitration

limber briar
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i don't think PSG balance is related to forge in any ways

gloomy rapids
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I think its a interesting choice to put both to 3 but im speculating.

limber briar
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it's problem is gauss user cannot keep PSG of fast bots from recharging, these bots are the opposite of bots with many forges

gloomy rapids
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I think it was mostly done as a systemic change i.e all limited modules for the future will have max 3.
i dont know if it was really a effective psg nerf, psg is a similar level of good less shield less investment