#Tank tracks 🐢

1 messages · Page 1 of 1 (latest)

hard wadi
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They could be; waaay heavier, BE way bigger, and with the 3x the life they have, also way more slower and hard to maneuver.
So if you make a tank track bot it will be more like a tank ready to be hit many times, but almost impossible to get out of a confrontation.

solid juniper
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5000kg is almost weight of an entire aircraft

mental bane
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I strongly disagree, they are like the "beginner" movement type where you don't need to worry about how you place them.
Slowing them down makes for tedious gameplay as they will struggle reaching capture points in time on larger maps.
They already eat a lot of damage, no need to make them bulkier.

hard wadi
hard wadi
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maybe keeping the feature of hold down to run faster.

copper ledge
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That feature isn't that helpful

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My tank is already far too slow

hard wadi
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but is normal if they are slow, those are tank tracks

copper ledge
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The way they are right now, they are very durable

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If you're too slow to reach capture points in time, the bot, and by extension the movement part, is useless

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Also, why make them heavier?

hard wadi
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well... in other games with the same gamplay about capture points there are vehicles that can't just change its place as fast as others, thats why you should know what are you doing around the map

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i love the thing, in this maps there are small hideout where bigger bots cant enter

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thats something rc1 didnt have

solid juniper
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what are you talking about

copper ledge
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Must be some big bots you're imagining

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Unless you make a bot the size of the garage bay, you'll fit everywhere

hard wadi
copper ledge
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probably the feldspar tunnels?

ashen sapphire
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Tank tracks to fast... and hp of heavy cubes too low...

copper ledge
ashen sapphire
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It's supposed to be a tank and not a racecar... The classes of the movement parts should be kept to what they are for and not try to make everything the same, heavy cubes should be on tank tracks that have the load-bearing capacity for them and not on a plane, for example... otherwise you'll end up with the same salami as with robocraft

quiet canyon
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ah yes, the neckbreaking speeds of...~50 km/h

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(without pressing shift)

quiet canyon
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i would say they actually need a buff to movement speed

copper ledge
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first and foremost they need actual suspension so their power doesn't cut out on anything but completely flat surfaces

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Currently they're almost too slow to make it to the next objective in time, but changes to the game mode are coming so we'll see how it is in 1.4

quiet canyon
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overall, wheels feels superior in every way

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though combining both is cool to mitigate both of their issues

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you can hold shift without a severe penalty to turning speed

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and if wheels get blown off, you can always rely on tracks' high health

copper ledge
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really? I heard half tracks sucked ass

quiet canyon
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this feels amazing to control

copper ledge
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wheels have the same issue as tracks regarding power cuts

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because, iirc brenn said tracks are just wheels in a trenchcoat

quiet canyon
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funny thing i noticed is the way they made connections stay in place and suspension work

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it kinda wobbles up and down