I tried slapping a heal beam on the back of my bot to act as a poor man's medic, but I got the message that it conflicts with other blocks of the same type. I was hoping I could mix and match primary weapons so I could provide some amount of healing without having to run only healing lasers. It would also make it so you could make your bots have different weapon types so you aren't completely hard countered by the enemy team (running plasma vs a bunch of fliers)
#Multiple types of Primary Weapons
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For now, we're commited to keeping the Primary + Secondary + Modules loadout system. We may decide to add more methods for team support and healing beyond Flux in the future, but for now mixing primary weapons is off the table.
Phew, thats nice
I like this concept and dont want it to be like: 5 types of primary weapons that are on craft and you could switch between them
thank god.
i despised the mix matching primary weapons in the other game, and was really hoping that will not be a thing, so we have more of a rock paper scissor action
For what its worth, we've tried to give Flux a not-disrespectful ammount of DPS, so you're not completely out to dry if you can't reach teammates. Their primary limiter is range.
Primary weapon mixing was not a fun change