Here to revive this thread.
I have always liked the way that LTA feels in Procelio and have built many of my flyers using it. In my mind, and I think the dev's minds, it's meant to be a more robust alternative to wings. However, despite the imagined tankiness, it rarely plays this way.
I understand that the blocks themselves are tanky. But block health and bot survivability are two entirely different things, as we all know. Currently, LTA is a cruel mistress. It's simple enough to build an LTA bot through trial-and-error. Making sure everything works and you have a controllable, maneuverable bot. But, like with what wings suffered early on, there's some extreme glass cannon syndrome.
Even after placing copious numbers of gyroscopes on my LTA bots, their stability is iffy at best. Once damage is done and the inherent balance in the weight or thrust distribution of an LTA-dependent flyer is upset, any small force will have devastating effects on bot controllability, and I find myself simply barreling around the air with a bot at 80%. No reasonable amount of gyros accounts for this, as far as I can tell.
It's possible I'm simply building my bots wrong. But I have a lot of experience building flyers, and in my opinion, LTA should not shoehorn us into engineering on eggshells. I back Pmuzycki's suggestion that LTA be given some of its own stabilization so the post-damage wobble isn't so disabling. It truly makes it impossible to feel like the proposed "tanks of the sky" when one rail shot will send my zeppelin into an aerial hula for an entire minute while I get peppered with fire, unable to even aim my weapons due to the shake.
As far as I recall, devs envisioned LTA enabling sky tanks with loiter capability. I imagine this: due to their inclination towards ground-facing weight distribution, armoring the bottom of an LTA ship is more viable, making them more threatening to ground units.