#exhaust trail hit box for hovers, thrusters, boosters

1 messages · Page 1 of 1 (latest)

quasi robin
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to prevent the tesseract drone epidemic like RC.

harsh stratus
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Thrusters having a small hitbox isn't really why tesseracts were op

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giving them an exhaust trail hit box would basically just kill internal builds and reduce build diversity

vagrant stream
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Not sure if you've noticed but drones suck fat sweaty ballbag in Procelio, which is intended. Mission accomplished 👏

quasi robin
vagrant stream
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You're asking for a solution to a problem that doesn't currently exist

harsh stratus
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I don't understand, what's the issue with internal builds in the first place?

quasi robin
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I am just throwing out idea how to resolve the problem if it coms to be.

harsh stratus
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Internal builds are only overpowered when the cubes you use for them are too light for the amount of armor they have (which is the reason tesseracts were overpowered, rounded corners go brr). It's a very roundabout solution to add an entirely new part with a different hitbox that does mostly the same thing when you can just tweak cube weights to not be very dumb like FJ did

hexed robin
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""drones"" work because helium helps them fly.
all you have to do to keep them in check is put a speed cap on helium, which will force them to go without it if they want to be annoyingly fast

harsh stratus
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not really, drones never needed helium

hexed robin
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a helium-less rocket gets grounded when it loses at least one thruster
if it has helium, it will stay level (well, mostly).

harsh stratus
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again not really, both builds with helium and ones without spin out and lose control at 90% right now, helium doesn't really help with that

vagrant stream
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Helium was optional in RC at most stages except for rudderless, but nice try.

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It also makes very little difference to stability in Procelio