#exhaust trail hit box for hovers, thrusters, boosters
1 messages · Page 1 of 1 (latest)
Thrusters having a small hitbox isn't really why tesseracts were op
giving them an exhaust trail hit box would basically just kill internal builds and reduce build diversity
Not sure if you've noticed but drones suck fat sweaty ballbag in Procelio, which is intended. Mission accomplished 👏
I understand that and that is the point. But for those internal builds can be made new movement parts. Let's say a gravity engine. What could work similarly like thrusters in power and could work in multiple directions. Without exhaust trail hit box.
You're asking for a solution to a problem that doesn't currently exist
I don't understand, what's the issue with internal builds in the first place?
I am just throwing out idea how to resolve the problem if it coms to be.
Internal builds are only overpowered when the cubes you use for them are too light for the amount of armor they have (which is the reason tesseracts were overpowered, rounded corners go brr). It's a very roundabout solution to add an entirely new part with a different hitbox that does mostly the same thing when you can just tweak cube weights to not be very dumb like FJ did
""drones"" work because helium helps them fly.
all you have to do to keep them in check is put a speed cap on helium, which will force them to go without it if they want to be annoyingly fast
not really, drones never needed helium
a helium-less rocket gets grounded when it loses at least one thruster
if it has helium, it will stay level (well, mostly).
again not really, both builds with helium and ones without spin out and lose control at 90% right now, helium doesn't really help with that