#Stationary, fixed, spinal mounted, limited angle, Primary Weapons, Guns that don't rotate

1 messages · Page 1 of 1 (latest)

ruby dew
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Stationary, fixed, spinal mounted, limited angle, Weapons, that don't rotate

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wait forgot to put guns in the title

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Stationary, fixed, spinal mounted, limited angle, Primary Weapons, Guns that don't rotate

scenic forge
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ithis might be a cool idea for weapons like missiles

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for example you could have a missle that homes but only if its x on target for the target yk?

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so you have to be accurate but not too accurate

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kinda like in terratech.

ruby dew
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have you by chance played procelio

maiden reef
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fixed weapons would be nice, and would change things up a bit but the balancing would be weird though, would they be more powerful that normal weapons or just as powerful and then not as much reason to use them

next juniper
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i feel like it wouldnt be very compatible with the movement systems of procelio

ruby dew
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A stationary weapon should only ever be secondary
It'll allow you to do cool stuff with the projectile (such as lock-on and proximity detonation) without making the gun a requirement to survive games at all (like Robocraft's flak, LOML, ion, chain and mortar).

scenic forge
ruby dew
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oh you mean locking on if the launcher itself can see its target?
sounds like an interesting variant

wooden shoal
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I assume they meant a dumbfire variant that just shoots straight