#[HELP] HOW TO REPLACE ORIGINAL AUDIO WITH MY OWN DUBBING IN UNITY GAMES?
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Assets
Os audios ficam dentro do arquivo de formato "Asset"
ja tentou esses?
Calma. No caso, esses ai são pra modificar o asset?
Não, não cheguei a tentar esses.
Com esses, consigo modificar o asset? Incluindo meus audios nele?
acho que voce precisaria tipo extrair o asset primeiro
eles servem pra isso, ate onde vi
Acho que eles só extraem os assets...não me fazem modificar. Testei aqui, e não funcionaram. Mas muito obrigado por tentar ajudar.
To modify voice .assets files in a Unity game, you can follow these general steps. Keep in mind that modifying game files may violate the terms of service of the game, so proceed only if you have permission or are working on your own project.
- Extract the .assets File
Use a tool like Unity Assets Bundle Extractor (UABE) or AssetStudio to open and extract the .assets file.
These tools allow you to browse the contents of the .assets file and locate the audio files (e.g., .wav, .ogg). - Export the Audio File
Once you locate the voice file in the .assets file, export it using the tool.
The exported file will typically be in a standard audio format like .wav or .ogg. - Edit the Audio File
Use an audio editing tool like Audacity or Adobe Audition to modify the audio file.
You can trim, enhance, or replace the voice as needed. - Reimport the Modified Audio
After editing, save the audio file in the same format as the original (e.g., .wav or .ogg).
Use the same tool (e.g., UABE) to reimport the modified audio file back into the .assets file. - Save and Test
Save the modified .assets file and replace it in the game directory.
Launch the game to test if the changes were applied successfully.
Important Notes
Always back up the original files before making any changes.
Ensure the modified audio file matches the original file's format, bitrate, and length to avoid compatibility issues.
If you're working on a commercial game, ensure you have the legal right to modify its files.
nao sei se voce ja tentou