Man, that is a LOT of stuff hitting 1 spot 🙂 You've got CPR.dll, Northern rd, precision, TDM, Khajit diversity, heights of skyrim, Ryns farm, Ulvenwald, and I've no idea what's in synthesis, but that as well, all slapping that poor kitty 🙂 I would start simple and Disable CPR and see if the crash vanishes. If it does, well, open SEEdit and check your overwrites. You can also disable synthesis and re-enable CPR and see what happens. Thats jsut a lot of items, of which 3 are DLLs so not gonna show in anything but a log file, so you cant zip/slap.patch,done more than likely. But as your issue IS PATHING, start with that and expand, and be patient
#Pathing cell crash need help skyrim ae
1 messages · Page 1 of 1 (latest)
synthesis has olny patch for heights of skyrim/experience
so its not it
precision cant be a issue too cause the npc that is causing the crash isnt fighting he is standing around windhelm bridge if i am correct
well still it can't be it cause otherwise it would crash anywhere
I would start with 1 then the other I mentioned above.
and this crash olny occurs in windhelm
Your thinking of a broad sense of cause. It's script. if it dfoes not run into that handling issue anywhere but there, then it would nto cause the crash. i am not saying that IS or IS NOT it, but you cannot use simplified logic to explainaway a potential cause
(void* -> TrueDirectionalMovement.dll+0028C19 nop | D:\a\TrueDirectionalMovement\TrueDirectionalMovement\extern\CommonLibSSE\include\RE\B\BSFixedString.h:58 RE::detail::BSFixedString<char> (mangled: ??1?$BSFixedString@D@detail@RE@@QEAA@XZ) D:\a\TrueDirectionalMovement\TrueDirectionalMovement\extern\CommonLibSSE\include\RE\B\BSTSmartPointer.h:109 RE::detail::BSFixedString<char> (mangled: ??1?$BSFixedString@D@detail@RE@@QEAA@XZ)
Allthings considered, its a small crash log 🙂
I disabled the synthesis which is the olny thing conflicitng with the npc causing crash
I will just straight teleport to him
good luck
like i said he is just standing here
the little one
nothing happens for now
parent cell was ryn farms NR patch
and there it triggered when i was standing close
so imma go there now
and it crashed
yet he was still chilling there
"Northern Roads - Ryn's Farms patch.esp" repeats alot of times
my best guess would be this
and the crashlogs looks almost 1:1
Good luck with it
Torro is pinhittign for Wong, so Im going to watch that for a few moments 😉
yeah I think I found the reason for crash
it has to be ryn farms
running in any other direction dosent cause CTD
well its not northern roads
now it goes like "P+48 ] 0x1F6FFF0CA00 (Character*)
File: "Skyrim.esm"
Flags: 0x08420449
Name: "Ma'dran"
FormID: 0x00074345
FormType: ActorCharacter (62)
Object Reference:
File: "Synthesis.esp"
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Heights_of_Skyrim.esp -> HOS - USSEP Patch.esp -> Project ja-Kha'jay- Khajiit Diversity.esp -> JKJ - USSEP Patch.esp -> Synthesis.esp
Flags: 0x00400009 kDestructible | kInitialized
Name: "Ma'dran"
FormID: 0x0001B1D1
FormType: NPC (43)
ParentCell: ---
File: "Windhelm Bridge Revived.esp"
Modified by: Skyrim.esm -> Update.esm -> ccbgssse001-fish.esm -> unofficial skyrim special edition patch.esp -> Ulvenwald.esp -> Vanilla Landscape Corrections.esp -> AncientLand2.esp -> Windhelm Bridge Revived.esp
Flags: 0x0004000B
EditorID: "Wilderness"
FormID: 0x0000B51E
FormType: Cell (60)
File: "Skyrim.esm""
it says something about windhelm bridge but i tried it without it before with no result
might try disabling heights of skyrim
or it might be jkj ussep patch
it has to do something with Ma'dran Pathing
unfortunalty everytime he tries to path somewhere it crashes
If you want suggestions, you need to post what you HAVE done to date. You;ve not done that but once, in stating,well inferring, you disabled Synthesis and the issue persisted. You have not added any other info other than thoughts as far as it reads.
After you try 7 or 8 ideas you are going to end up in the deep end-ish as you;ve not mentioend Seedit, so you;ve not sorted for conflicts, and filtered by record type, to view the navmesh data and see if that is your issue, so post what you have tried and what suggestions you've tried, be more forthcoming 🙂
oh oh
I alr did alot of
troubleshooting
well I looked in CK
nothing
xEdit shows no conflicts
in that area
and issue lands in olny this khajitt caravan all other caravans move like they should
and other npcs can path through this location
with no problem
and no crash
navmesh conflicts
I happend to trigger some vanilla script when fast travelling to solitude
the caravan did the same
and they behaved normally in solitude
with no crashes
disabling the whole caravan is a band aid fix
and now with that I disabled all mods that crashlogger suggested
i was left olny with USSEP
so all locations mods that modify windhelm were disabled + all mods that touch khajits
[RSP+2C0] 0x7FF78DF42B88 (void* -> SkyrimSE.exe+1782B88 )
[RSP+2C8] 0x252067EB700 (Character*)
File: "Skyrim.esm"
Flags: 0x08420409
Name: "Ma'dran"
FormID: 0x00074345
FormType: ActorCharacter (62)
Object Reference:
File: "unofficial skyrim special edition patch.esp"
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp
Flags: 0x00440009 kDestructible | kInitialized
Name: "Ma'dran"
FormID: 0x0001B1D1
FormType: NPC (43)
ParentCell: ---
File: "unofficial skyrim special edition patch.esp"
Modified by: Skyrim.esm -> Update.esm -> ccBGSSSE001-Fish.esm -> unofficial skyrim special edition patch.esp
Flags: 0x0004000B
EditorID: "Wilderness"
FormID: 0x0000B51E
FormType: Cell (60)
File: "Skyrim.esm"
Flags: 0x08420409 kDestructible | kInitialized
FormID: 0x00074345
FormType: ActorCharacter (62)
[RSP+2D0] 0x2523095CC00 (MovementControllerNPC*)
[RSP+2D8] 0x7FF78D9B6966 (void* -> SkyrimSE.exe+11F6966 inc esi)
and still with normal navmesh
i managed to crash
and they still didnt move
this is how navmesh looked with all the mods
it was very chaotic yet other npcs could navigate through it
and with those mods disabled and vanilla landmesh
I still crashed
olny mod suggested now by crashlogger is USSEP
which I updated
and started to notice lots of issue
and this is when I started crashing too
and I did the filtering thing
and I found no navmesh conflict in those cells
where the caravan is located
@chilly smelt and that would be it
this is very bizzare crash
and nobody can help me
someone suggested binary searching
but idk what is that
Did you disable combat pathing revolution.