#Skyrim SE/AE new game crash upon entering an exterior cell and clearing pop-ups

1 messages · Page 1 of 1 (latest)

smoky hornet
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As stated, I'll exit the 'starter cave' and I'll get the pop-ups for "Survival Mode" (I select 'no' as I have iNeed and Frostfall instead), and "Religion" (the 'Wintersun' mod) - though the order varies. The crash isn't instantaneous after that, but moving (even just 'mouselook') brings it on quicker.
I have tested coc-ing to an interior cell straight from the main menu (QAsmoke, then the 'Riverwood Trader' interior cells), but then I try to go outside, I get the pop-ups, and then my game crashes (sometimes with a visible 'lock up' before it dumps me back to the desktop).

Attached are crash reports gather from two different crash-loggers ('Trainwreck' & https://www.nexusmods.com/skyrimspecialedition/mods/59818?tab=description ).

Nexus Mods :: Skyrim Special Edition

Generates crash logs when the game Just Works™. This is a SSE/AE/VR port using fudgyduff's MIT source. This can read PDB files that mod authors may distribute.

clear crag
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but still the same plugin

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that references the npcs

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can you summon either of them in a cell out of riverwood?

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see if it crashes

smoky hornet
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Wait a sec... Both 'QuarriesOfSkyrim.esp' and 'Eli_RiverwoodShack.esp' - Those are too completely independent mods, there shouldn't be anything linking both of them...?

clear crag
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'Eli_RiverwoodShack.esp is the plugin that modified the cell they were spawn in

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just spawn them out of the cell and see

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@smoky hornet

smoky hornet
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I've looked up their NPC_ 'number', and put into the console "moveto player (number)" - But I get a 'compiled script not saved!' error...

clear crag
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cus it's just moveto player

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without anything at the end

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onceyou click a ref

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player is basically just some variable that returns the ref id of the player

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the syntax is moveto <ref id> iirc

smoky hornet
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But I can't tell it WHAT to 'moveto player' because I can't get the ID manually (by clicking ON them or anything).

clear crag
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you do not need no id

smoky hornet
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Should I go with a "placeatme" command instead?

clear crag
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once you click them you just type moveto player...

smoky hornet
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I CANT 'click them'

clear crag
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then yes use placeatme

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since you probly cudn't get their ref id to do prid anyways

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since you'd probly crash

smoky hornet
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Just "placeatme (reference)" then...?

clear crag
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placeatme requires base id

smoky hornet
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The 'base ID' being the string of letters and numbers after the NPC_ tag?

clear crag
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pretty sure one of them is 3A00A222

smoky hornet
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Yup! Thats it exactly!

clear crag
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and what happens?

smoky hornet
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Nothing so far as I can tell... No error message, but no NPC appears either... Try a different interior?

clear crag
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nah, try disabling the plugin that modified the cell and go to riverwood this time @smoky hornet

smoky hornet
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So the second listed .esp - The one for Eli's Vuoksi mod?

clear crag
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ye

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Eli_RiverwoodShack.esp

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make sure do a new game

smoky hornet
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Whoops - I was just doing "placeatme" instead of "player.placeatme"

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AH HA!! I hit enter on the command, instant crash!

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Right, so I'll try again with Vuoksi disabled, see if I can summon him again then.

clear crag
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thought it wud be the cell, oh well

smoky hornet
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So the mod the NPC is from, not other one?

clear crag
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in the log it said broken facegen

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Quarries of Skyrim.esp

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is where the npc are from

smoky hornet
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I've been recommended elsewhere to install the "Face Discolouration fix" mod as well - So I'll do that too.

clear crag
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that only is for when facegen is black, but ye worth the try, you shud always have it

smoky hornet
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Well, I have it now - But I didn't stop the game from crashing when I tried to spawn the NPC

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So I'm disabling the associated mod entirely...

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Yup! That seems to have done it! I can go outside and run around and nothing happens! No crash!