#Stardew Valley Mod Update Mystery
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If it doesn't show anything are you able to go to %appdata%\Vortex and drop your network.log file into this chat
Unhiding the version now shows an icon indicating the mod is out of date
And clicking it did, finally, update the mod successfully like it should
Ok, if you had the version column hidden, that would explain why you didn't know there was an update
No, I knew there was an update, but Vortex was not detecting it as needing updated
I didn't change anything in the side panel there - it had all the information already
It probably was, but the icon to do the update is only shown in version column
I was running the "Check for updates" interaction
Seems a little silly that I need that column displayed for Vortex to acknowledge that updates are a thing that exists
Yes, so Vortex probably found the update, but you had the place where it shows you this information hideen
But, thank you
To be honest, I'm surpised that you have "Deploy order" showing but not "Version". I'd be interested to know the process that lead you to that?
Deploy order is basically irrelevant for Stardew Valley.
The other games I'm using Vortex to mod are Fallout New Vegas and Fallout 4
It's a fair point though that if you do hide the column you lose out on that info.
I hadn't really considered any use case where hiding that column would be desired tbh
My confusion arose because when you run the "Check for updates" interaction, it will send a notification saying "Checking for updates blah blah" with progress. When it's complete it will send another notification.
I'm collating feedback on Vortex specifically in how it works for SDV so I'll add this to my notes tomorrow
That notification was "No updates were found" even though I, the user, was fully aware an update should have been found.
So that's why I was sure Vortex was somehow missing it. I don't know why it said there wasn't one except in that one spot in the version column.
I believe Vortex 1.6+ silently checks for updates on startup. So if it had already "found" the update it wouldn't report it as a new update again.
I hope this can be adjusted in the future since that's very unintuitive.
It's an interesting use case though. I do agree that maybe that kind of data needs to be higher levelled
I'll leave this thread open to show to the developers and design team in the morning.
I'm not super experienced at modding games and I'm currently recovering from a surgery, so I'm a great example of a user that is too stupid to figure out how the mod manager works.
I wouldn't say you were stupid 🙂
So now you know you need to idiotproof it some more? 🤔
I appreciate you took the time to talk through this and I hope your recovery goes well!
Thank you!
I also realised I said "tomorrow" but I actually mean Monday. Keep forgetting it's Friday
this is probably how my problems started. I also hide the version column, as version numbers themselves are meaningless to me, and I wanted extra space for other columns. I didn't know an update button would show up there, or that said button was the only way to actually get a mod update.
I mean if I need to lookup a particular version number, I open the side panel to check it. seeing all of them all the time was not useful to me.
Yes, if you have a lot of columns displaying, or if the mod has a particularly long name, it can get cluttered. I'm somewhat cognitively impaired even on a good day (i.e., not recovering from a surgery), so I try to reduce clutter and hide unnecessary information so I don't get confused/overwhelmed. I didn't think I needed to see the version number, because I thought it would notify me someplace else if something was out of date.