#Inferno is too ez

1 messages · Page 1 of 1 (latest)

viral nebula
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what would you define as end game? Ubers? Ra? another form of final boss or content that you repeat?

cosmic nacelle
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End game is content that requires end game gear

viral nebula
cosmic nacelle
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Climbing wormholes is basically one of the only end game activities that exists in HS rn

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Inferno Uber Bosses could be considered end game too, pushing past 100 CT is also end game

viral nebula
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the statement "endgame is content that requires endgame gear" is just kind of a nothingburger, it's like saying "endgame is the end of the game".

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ok yeah. inferno ubers, ct and wh pushing are all examples of endgame.

cosmic nacelle
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I mean I wish we would have an actual end game but pretty much all people do is Goblin Codex in h5 till they get in Inferno and then Inferno Codex/Bifrost Uber & Vana/Inferno Bossing

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I was doing Inferno Vana in magic find gear, Inferno is too ez in its current state

viral nebula
cosmic nacelle
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Uh like an actual end game system? Imagine POE without maps. You just reset Dried Lake on hardest difficulty. That's what HS has rn.
I don't consider any of those activities to be end game besides wormholes.

viral nebula
cosmic nacelle
viral nebula
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you haven't actually described any types of activities. "Infinitely scaling dungeons." "A randomly generated map system that gives farmable cosmetic toekens on completion." "An uber boss rush mode with satanic zone style modifiers."

cosmic nacelle
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This post is about adding another difficulty since Inferno by itself is too ez, not my concepts on an end game for HS