#SNES Bowser Castle 2 (ZPL) Lap 1
1 messages · Page 1 of 1 (latest)
any ideas on how to improve or anything im missing?
i dont even know why i do the fucking hang off thing i literally trick once and i dont even think its optimal ðŸ˜
also yeah point and laugh, guy who has been here for more than a year is still a beginner
A few basic things that I’ll note is that I’d suggest trying to get less than 5 frames of airtime after you hop onto the ledges to take a turn, as you don’t get any mt charge when drifting at over 5 frames of airtime, meaning you’re wasting frames drifting instead of being in a wheelie
im fairly certain that whenever i do get air on a ledge hop i use it for a slipdrift right after
but maybe i missed something
The main point of a slip drift is to get a drift without having to wait for your hop to land, but you’ve already hopped in this case so going for a slip afterwards is counterintuitive (unless specific situations arise)
Of course, getting extra airtime is useful for cutting turns even tighter as well
I would also suggest for the shroomless cut to do a down trick and nosedive, which should angle you more left in the air and let you turn quicker as you land, maybe allowing you to stay on the rail
oops i shouldve tried that
The ending ramps and turn look fine enough, but you should probably hop and rewheelie onto the last boost panel instead of holding the wheelie and dropping to use handling since it makes you go super wide (holding wheelie may be better l3)
okay i did not optimize ts
i redid the first turn and immediately saved so much 😠ðŸ˜
managed to stay on the rail here might try to slipdrift off the left or something
@noble sinew do you have any idea if this is actually what i should be doing
this seems to genuinely be fastest
Could you start recording from a bit earlier?
how far
i clipped it for 10mb limit but i have the whole thing
Maybe it’s just because I’m on mobile but it’s only playing from the landing onwards, I’ll lyk when I look at it on pc
this the first frame
Hmm, it’s probably better than what you had before but getting the slowdown is likely avoidable, a down trick should give the most rotation on landing
would it be possible to make the sc with this angle?