#Sunset Wilds Tour Flap
1 messages · Page 1 of 1 (latest)
is there anything i should tweak so far?
also do you think this should go under intermediate or advanced?
You haven't made a TAS before so you're a beginner
Have you tried superhopping into the supergrind so that you can enter the flap at 120
Does having inputs in an ongoing tas count lmao
I’ll try that when I’m home
this is cool! it might be worth starting the supergrind with less iv and seeing if that gives you more space to build ev before starting the lap (or just do what ejay said)
if this track has a lot of offroad it might be worth looking into zipzip
if possible, you would probably benefit from ejecting from the sg way later
It did have a lot of off road (my conveniently timed responses make it look like I’m always online lmao)
does the rta bkt use magi
It’s harder to turn sharp but I could try
It’s not the one in CTGP iirc so idk
try some counterrotation inputs in the sg so you can angle yourself slightly to the left
but yeah i can see how that turn might be too sharp
Counter rotation meaning in between the inputs where you would normally click neutral correct?
worth trying anyway
yeah, you would do something like 2 -1 2 -1
Gotcha
or maybe 2 -1 2 0 2 -1 2 0.... so as not to lose too much ev
well dang it
my ghost didnt save
ig it doesnt matter since i'm redoing it anyways
but still
would going for a superslide in some way be worth it theoretically?
there are a few places to get glitchy corner at
would this be possible without losing all of your speed bouncing off of it?
not sure
i can wallclip off of this and get hwg. problem is speed
Flame runner
idk if i should go for a superslide using glitchy corner float or not
