#rBC NG Flap
1 messages · Page 1 of 1 (latest)
comparison with the 3lap, i have run into the issue of thwomps being in the way and havne't been successful delaying the ghost due to awful bridge qm to avoid the pacelock.
going around the thwomp is slower, 0.5ms is also needed to resync
Just like in Excel, you can easily shift the cycle by delaying all inputs.
i tried, but i got bad bridge qm and couldn't get around it
i tried a lot of different frames, anywhere from delaying it from 5-20 and could never quite get around it
your y position changes slightly during the ssmt, you might have to delay more like 50 or 100 frames
is flame for sure faster for flap
wdym? i changed the ssmt slightly for a better lap entry and stuff if thats what you mean
probably?
it would probably still be worth testing both, since mach would lose less over flame runner due to the 2 shrooms
triple mt too, might start working on it at some point because im annoyed by the flame runner
wait so
when you say you delayed the lap entry did you not just add ssmt frames
the ssmt doesn't preserve position exactly, your y position oscillates slightly which can affect qm down the line
i don’t think i did say i delayed the lap entry, i only said i improved it
i improved it by entering in at a better time compared to the current flap, that’s why i’m like 0.2ms behind the flap in the first vid
oh nevermind i’m being a rock, i did only add ssmt frames when trying to delay the lap count
i didn’t know that it needed like 50-100 frames to resync or something, that saves me trouble
the oscillations are almost periodic at iirc every 50 frames
may be worth trying a few frames around 50
usually you don't need a specific number but if the track is all a bunch of qm
i’ll try a 50f delay later, ty for the info
i'm skill issueing hard, nudges during the ssmt are screwing up this whole oscillating thing and i've tried a ton between 20-70 frames delayed

yeah i figured, if the oscillating cycle is ~50 frames, does anyone know how it changes when you add nudges
i seemed to have synced it perfectly when i last tested but it still desynced at the bridge. it was also 8 microseconds behind the regular ghost in agc
i think usually you only try to delay flap entries with extra ssmt frames if your bike is already still side-to-side
otherwise you prob have to redo it
probably a very very very miniscule desync that compounds over time 🙁
you can change flap timing for sure. you're as still as can be in the ssmt, the issue is just the flap entry movement is awkward so you'll never fully sync. same inputs prob won't work again, but you can add ±1 turns or 1 f brakes after lap begins, or vertical inputs while dropping from rail, to adjust angle and position
you should also consider the geyser cycle ahead of time
are you sure you can't wheelie slightly earlier after the entry mt those 100 u/f frames lose a lot
trial and error for a bit but a mix of bad qm + angle made me give up trying
although since i would need another ~0.45ms to sync the shortcut i might have to revisit that
synced it after agony because tasing with csv is genuinely miserable but the shortcut now doesn't sync even though i'm only 10 microseconds behind 🫠
getting close to syncing w/ lap 3 for the shortcut, i only need <0.2ms. pretty sure optimal boost distribution at the start doesn't matter because it would be qm locked anyway
got the timesave and (almost synced) the shortcut but i got some qm troubles towards the end. might try resync the shortcut with a different lap
i can't seem to fully sync this shortcut. i think i have too much forward position compared to the 3lap. losing anymore than 0.05ms on the bridge doesnt give me the quick hop. i would appreciate some help if anyone's interested
-2988 is to sync with lap 2, -33 for lap 3 when using agc on the 3lap
I got a decent cut. 0.1ms slower than L3 in the 3lap.
0.4ms better shortcut, i'll work on the next shroom tmr
having troubles with the last rail. will finish this tomorrow because i'll be busy the rest of the day
run isn't done but i'd also think it be a good idea to backtrack. i'm ~3.5ms ahead of the 3lap going into the spiral but lost that time because i wanted to sync it
not sure if that time is carriable because of qm on the ramp
if you want this i can send it but you'd have to backtrack and try and beat the bridge qm i think to save enough time
wouldnt we need to save 13 more ms over the 3lap to sync another frame
problem is you can't backtrack that much because it'll mess up the bridge + 2nd shroom qm
idk depends on wtv ur ghost is
if its on the frame we still need 11ms+ so probably not doable
and i meant backtrack past the 2nd shroom
yeah but there's still not much room to work with
i also cannot get this last rail for the life of me, i either go too high off it or too slow off it, this was my best attempt after over an hour
although that being said, after the spiral we're only 13ms ahead of the flap, before that we're basically exactly 1 frame. might be worth trying to sync with the flap for the spiral instead
then you just have to stick with syncing the 3lap
its a qm lock on the ramp
is that last rail trick qm locked aswell though cause i think the 3 lap has a better rail
idk but i remember it being precise
it shouldnt be an issue if you're using agc though
i think i'm just skill issuing it, i'll take a look at the flap and 3laps last rail and then see if i should sync or not from the spiral
wait aren't you already 3ms+ ahead in this
if you are send it please, saves me time resycning the spiral from the flap later
5ms ahead of this
at the end of spiral
should be this
ty
resynced ending with l3. the last trick is qm locked
ah nice ty! i sorta forgot about this, what did you resync it with? the current flap got a good low trick while being 3ms ahead of the 3lap but loses a lot of time on the last trailing
i slowed down at the spiral and used the 3lap. the flip trick is fine but the trick after always gives too much height unless you slow down a little. last turn loses 0.5 ms compared to 3lap, but it needs ~1 ms for 594 so i didn't bother
also i think someone floated the idea of testing mach for flap. i don't see how it gains any time, the flap shroomspots don't help mach at all nor give extra mts. i'm sure flame is better for flap as well
the 2nd and 3rd shroomspot would help mach, no? and since it's a flap you don't end up losing as much time on the end of the laps from the straightaway
l1 for the mach and flame runner 3lap was almost equal iirc
idk what you mean at the end. the 2nd shroom on the grass u-turn (same as 3lap) does favor mach. 1st shroom at the first turn should be about equal for more bikes, arguably a bit worse on mach due to higher drift + lower speed. 3rd shroom at the other grass turn also should be about equal for both bikes, flame doesn't struggle on that turn in 3lap
no mach was like 50 ms behind after l1 already
oh tf nvm then
i might make a mach tas just for fun anyway because i've been bored tasing lately and need smth to do but like you said it won't be faster
you can try to save the ms here as well but yeah i think this is done personally
yeah this run is done, couldnt save anything meaningful, even if it was a perfect sync it wouldn't do much
authors would be:
aoiro
alego
corvid
ego
foss
monster
nokky
jack
right?
why the japanese authors?
i referenced their inputs and setup at the start i guess
just tweaked it a bit
i might give this one final go and resync their flap spiral because they get the low trick 3ms ahead. unless i misunderstood, you synced it with the 3lap only
got a good last trick about 3-4 ms ahead. i don't remember how to do the last turn at all
i'll figure it out when i get home unless someone else does it before me
592
woah wtf 54f of airtime on the last trick?? not even the 3lap got that
been playing with this for a bit and i can almost get 53f of airtime off this ramp (this is the wrong ghost nvm)
probably only need ~1 more unit on the y axis for it
also, would it be worth to make a wario tas on this because of his extra mt
can this be pasted onto the 3lap
i see no logical reason why not, but qm might not allow for it, 3ms was bled on the rail prior to the trick
3ms we don't have to work with for the 3lap
gotcha
will be worth to revisit later though in a few years whenever another tas is amde
no too slow
idk if you need to gain those 3 ms to get the lower trick
i had lower y vel driving off the rail for some reason. that ends up affecting the height of the trick. makes no sense to me what controls it
Wario flame runner is exactly the same speed as Daisy mach but with less drift and mt so it’s completely useless
he would gain 2-3 f over mach by getting lower tricks, so he's not completely useless for every situation. way too slow for rbc either way
theres way too much straight time
Ah yeah right
middle ground of rosalina then 🔥🔥
If rosalina is better than funky then wario is likely better than rosalina because the speed mt tradeoff
And if Wario is better than funky then Daisy is likely better than funky because Daisy and Wario are the same speed
This applies to flame runner / mach bike and spear / sneakster btw
can you send the correct ghost? i want to try to get this done before the year ends
oh yeah i forgot about that i’ll do that in a sec
if 53f of airtime isn’t possible then that ghost i sent by mistake is the best but still needs 0.6ms
close enough to in a sec. like i said, i think this would only need another 1-2 units to get 53f of airtime but the qm is so finnicky i couldn't get it
wasn't able to get a 53 f trick
shame. think the run is done then
best 592 atm
haven't managed to improve that 592
runs done then, authors is everyone on the 3lap + ego
do the old flap authors get authorship? i took their start and edited the mt slightly and didn’t do anything else with their run
Yes
comprehensive list of authors then would be alego, aoiro, corvid, ego, foss, jack, monster, and nokky (i think)
pretty sure marth only had input on l1 start and l2 trick of the 3lap so he wouldn’t have inputs
You might have to ask them who had input on the beginning because it’s not necessarily just all 3
the start of their flap has aoiro and nokky. monster didn’t do anything until the first turn in the castle, where i stop referencing their run.
idk if corvid synced the ending rails with their flap a bit but if he did then monster got authorship
no i just looked at what the 3lap did
will record and upload this at some point in 2026. pc recently died so i need to fix that
you should submit the ticket now, why not
You could also get someone to record and upload it for you
YouTube editor permission and all that
oh right i forgot, got my pc working the other day again
will record when i wake up tmr
any good bgm ideas?
thanks, will use this and record later and probs upload tonight
is that a problem?
if its outputting a file with proper data you can just add the extension with a rename probably
dumping a vid is fine i just cannot figure out how to get bgm music in the dump. might just throw the bgm in an editor instead of in the dump
does what you've done not work
maybe the config file doesn't look for file extensions when it searches for the audio?
so instead of typing 1.mp3, type 1
tried that aswell, still didn't do anything
Repost in tas questions and ping Paul
This seems to be a common problem
can you not just framedump without the music and use any video editor to add it? who cares if that feature is broken lmao
Yeah he said he was gonna do that here
https://youtu.be/ySGiM8KRgLw finally uploaded after putting it off for ages
BKT Cut: -0.028
Authors:
Alego11: @Alego11-TAS
Aorio: @Aoiro_mkw
Corvid: @SirCorvid
ego: @abbymkw12
Jack: @jackgluesing3295
NOKKY: @nokky9824
This serves as a minor improvement to the previous flap found [here]. Improvements came from better driving and a better rail, which is even better than the 3lap. Big thanks to Corvid and ego for t...
couldn't be bothered to figure out the lap timings / ending things because agc is annoying
I think the Monster should also be listed as an authors.
(also it's aoiro not aorio)
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