#MG ODM 3lap

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drifting canopy
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I’ll have a better look at it when I get to my computer

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What lap did you use when comparing to Alego

verbal rampart
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whatever he sent as a clip

drifting canopy
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Gonna do one more hw problem then I'll boot up dolphin

drifting canopy
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that one problem took a lot longer than I thought it would

amber frigate
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good thing you did it before you started tasing lol

drifting canopy
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forwarding this down here so I don't have to scroll up lol

fresh copper
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is that better?

drifting canopy
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thx

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was just gonna ask if someone could do that lol

drifting canopy
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carries the improvement a little bit, but it randomly loses ev after the second green

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my dolphin keeps crashing, guess that's it for me today

drifting canopy
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I think this loses time because of the angle: it's not really possible to drift on the red mushrooms

verbal rampart
verbal rampart
# drifting canopy

i just can't replicate this. weirdest skill issue ever. would appreciate if one of you guys did bc i feel like it can be faster

sage sable
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didn't managed to replicate it lol but i think yours is faster anyway

verbal rampart
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idk your strat has better speed for quite a while before landing on the green shroom, that's why i can't be sure

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comparing from the two clips i think yours is either equal or 1 f slower, but i have no idea if it can be optimized better

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so annoying that they're close and completely different

sage sable
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mine i think need to be oriented way more to the right before the boost panel ramp in the cave which would lose time i think

verbal rampart
verbal rampart
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sidetricks might be faster for l3 cave someone remind me later

drifting canopy
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Sidetricks stop leaning though don’t they?

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Every time I sidetrick against a ghost rta I instantly lose a ton of speed

verbal rampart
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yeah, in most places they seem to lose speed. also tilt lock is very undesirable for the grass cut before chicken roll. for some reason i seemed to gain a little bit with them at the cave

drifting canopy
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Interesting

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Which part specifically

finite hatch
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Sometimes side tricking helps because it can sometimes make it so you can move more in line with your EV vector

verbal rampart
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yeah i think that's what's happening. for first two bounces 4 on ttk (idk if left or right) gives lower ev but higher xz speed during the bounce

finite hatch
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(This is why a sidetrick on cliff climb landing is better for mg NU flap)

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Might be a lap 3 strat? Doubt it’s worth getting tilt lock on l1/2

verbal rampart
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tilt lock causes you to not taildive as much if you're holding full down right? that would mess up norgay. l3 strat though definitely

finite hatch
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Well def on nu, but for this I’m sure it’s similar

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NU maybe not though since tilt also helps for ending wallride

drifting canopy
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Won’t tilt lock affect gap clip L3

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Getting the back wheel high enough

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Actually just watched it back, probably won’t matter

verbal rampart
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i don't believe tilt lock affects physics outside of tricks

drifting canopy
verbal rampart
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ye feel free. i want to see if i can squeeze something else out of the other strat first. i noticed a couple things i may be able to change

drifting canopy
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I didn’t really have much luck with it, so I’ll try to get Alego’s to work so we can compare

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It’s a bit closer to what I already know works

verbal rampart
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yeah i think the low bounces depend entirely on vertical spacing/qm. most things just ruin the sequence bc your vertical trajectory is very slightly different

drifting canopy
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I’m just glad that I know exactly what to blame low air fails on

verbal rampart
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the most useful real life application of physics

drifting canopy
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TRUE

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PhD in odm

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And being fucked over by mg

finite hatch
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PhD in being fucked FLOOSHED

quiet flame
hazy stream
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It shouldn't

quiet flame
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interesting

verbal rampart
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new concept for the low bounce strat. haven't found a way to make the second half work yet though

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idk how i feel about the long rfh. not really the kind of strats i had in mind when i started making the tas. but i guess it's not an sg outright so it's fine

drifting canopy
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wtf was that last interaction LMFAO

verbal rampart
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soft wall bounce

drifting canopy
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that looks so cursed

verbal rampart
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i've had a couple, they look funny, ultimately not any different from previous strategies in this tas

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just touching the edge with one wheel, but from a different side than usual

drifting canopy
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this track has desensitized me

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everything except that looks "normal" lol

finite hatch
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I'm assuming you aren't performing supergrinds in this run?

drifting canopy
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I'm gonna try to get the Alego strat to work without rfh

verbal rampart
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that was the idea. although this strat is definitely borderline sg

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if the dkm kart rfh is allowed in ng, i guess so is this in my head. i went out of my way to not do input alternations to gain ev. although this strat would definitely not be as fast without a long rfh

verbal rampart
drifting canopy
verbal rampart
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here that could be useful

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what ghost is that from?

drifting canopy
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what I'm working on rn

verbal rampart
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alright cool gl i'm going to bed

drifting canopy
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I haven't compared it yet

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it's definitely behind

drifting canopy
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This is much slower by the end of cavern, but maybe there's a different way of doing the green mushrooms

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I just can't get anything good landing that far left

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This does get a few frames of airtime after landing on the green, which usually sets you up really nice for a fast spindrift

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but the airtime just doesn't want to work without the slope

drifting canopy
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funny

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I love red mushrooms

verbal rampart
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maybe that would work with 3 momentum hops lmao

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fundamentally the issue is that landing on the 3rd red mushroom that late just isn't good. need to rfh again on the second green or something, to land early like in the previous ghost

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i was able to spinhop out of the first rfh before, but not anymore now, idk what gives

verbal rampart
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could rfh help for chicken roll?

drifting canopy
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Possibly

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Very rarely I hit the front of the green and stick to it

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Could probably turn that into rfh

verbal rampart
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oh fuck you're right about that

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i was considering getting the lowest qm bounce, leaning the entire time, land earlier on the back of the green and rfh

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idk how i even feel about using rfh in this tas at this point. i want to see if one of these two ideas works first but i feel like it's approaching "too much"

drifting canopy
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I get that

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No harm in doing it both ways to show off strats

verbal rampart
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yeah, that might be what i'll do. it would be cool to beat the current nu bkt. rfh on chicken roll and cavern is definitely the only way to get there, if it's possible.

drifting canopy
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Add superhopping for the extra funny factor

verbal rampart
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for no rfh strats, we actually don't have any cave that skips rfh entirely. this does a spinhop from the first green, and a small rfh on the second. it should be possible to get something usable just doing two spinhops instead

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the new optimizations i've been finding definitely require rfh to be faster than this

drifting canopy
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If you land nearly perpendicular to the edge of the green as early as possible, you can hold hard right and get 3-4f airtime over the lowest part of the mushroom

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Spindrift after that and you can get close to 110 before hitting the back of the second green

verbal rampart
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i'll have to experiment with that. i was envisioning something simpler following the same line. but who knows the green mushrooms can be annoying

drifting canopy
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They are

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There’s a very specific angle that gives insane spindrifts

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But I generally have to aim about 1/4-1/3 of the way on the left side of the slow ramp to get that

drifting canopy
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The bike visually dips down farther than you’d think it should

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I’ve got a ghost hanging around somewhere on my console that gets a really good one, I’ll try to dig it up tomorrow if you don’t figure it out before then

verbal rampart
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i do not work off of visual cues at all lmao so i'd appreciate it

drifting canopy
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That’s all I’ve got going for me lol

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It’s so hard to go from doing things by hand to making them frame-by-frame

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But I’ve slowly been picking it up

verbal rampart
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i've definitely had that advantage since i hadn't played the game in like 7-8 years before i got into tasing. but at least you can start off knowing a lot of details about the game

verbal rampart
drifting canopy
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I've got exams next week, so I probably won't have as much free time to experiment here. Might be a little bit before I boot up dolphin

tulip idol
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good luck dude

drifting canopy
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ty, Quantum and Optics

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I'm not particularly worried about either, but we don't get an equation sheet for quantum and we've covered a lot of stuff so far lol

verbal rampart
verbal rampart
tulip idol
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LOL

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what on earth???

verbal rampart
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i was trying desperately to get a stable rfh and gradually stumbled into this. i land on the green mushroom twice very briefly to reduce vertical speed without sacrificing my ev. by the time i get to the red mushroom i have ~7 more ev than before

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alt ghost here that doesn't touch the soft wall when first landing on the green mushroom, more ev but i couldn't find movement to carry it

sage sable
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what is that lol

verbal rampart
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lmao thanks guys. i want to spend more time here before returning to the cave. i'm trying to come up with ideas but there has to be more to save

sage sable
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would somthing like that be possible on the green in the cave ?

verbal rampart
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i don't think it would be helpful

drifting canopy
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That’s what everyone calls this for some reason btw

verbal rampart
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SILLY SEA L ilove it

drifting canopy
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It’s another one of those things that happens rarely lol

drifting canopy
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But usually we are still holding drift so it obviously isn’t good like that one

tulip idol
drifting canopy
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Not in the tt server

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Mg server

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Like I said, we expect to keep holding the drift so it doesn’t end up good

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But that interaction with the front of the green is very common

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Shane was the one that named it

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A few days prior to that clip

tulip idol
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can i get an invite

drifting canopy
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It’s dead now but sure

ripe moth
drifting canopy
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No that’s spicy

ripe moth
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Oh

drifting canopy
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That won’t even work here because of how much speed we have

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Too much airtime

drifting canopy
tulip idol
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oh you weren't lying

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ok i'll leave it

drifting canopy
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Lol

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Ignore the cavern, but this can also happen on the roll

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I wasn’t able to make it faster when I made my TASes because I couldn’t soft drift double mt for shit, but might be worth exploring here

amber frigate
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🥰

drifting canopy
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I’m going to send that to Shane btw

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He will be happy

verbal rampart
# drifting canopy

preserving the ev for longer has to be faster. i lose so much by getting a lower bounce already

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i also got soft wall bounces with this line and they are much worse

proven anvil
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YOOOOOOO

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SILLY SEAL IS FASTER

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🔥

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love to see it, good work corvid

verbal rampart
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ty man! glad you like my progress

proven anvil
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i used to do that on accident all the time, so sick to see it's faster

verbal rampart
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i didn't expect at all that something like this could be fast either. i'm trying to see if i can come up with even faster variants

drifting canopy
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the search for the silliest seal...

proven anvil
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vairrin is the silliest seal

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he either named the strat or i named it that bc of him

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i don't remember tbh

verbal rampart
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the dream would be to combine the two ghosts. barely land on the green mushroom, get low air and spinhop from the edge, while also doing the trick boost then land on the red mushroom edge. idk if the spacing can possibly work out though

sage sable
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nice job !

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will take a look in this tomorrow

verbal rampart
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ty, good luck

verbal rampart
fresh copper
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The RTA community has no hope understanding what’s optimal if this beats 3/3 norgay (this is in no way negative I’m just stating a side effect)

drifting canopy
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But it would be funny

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also a run on this calibre is never happening rta lol, so that distinction is still pretty clear

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I've stopped caring about rta ngl

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game got boring randomly after I got 1:35

fresh copper
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lol you pulled an Ejay

tulip idol
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I tried the exact same thing but my hop height was much lower so it didn't work

hazy stream
drifting canopy
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Nah

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This is cooler

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Deserves a bkt spot

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If we get it there

verbal rampart
sage sable
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got more than 2f of timesave, sending soon

verbal rampart
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whoa that's interesting, tricking early so the trick cooldown is 0 when you touch the green shroom, didn't think it would be fast nice find

sage sable
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ty!

tulip idol
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Idk why that didn't work when I did it lmao

verbal rampart
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i optimized the start of the sequence to have more ev. had to hold back before due to spacing. landed further forwards as well. prob makes a difference

ripe moth
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That whole sequence looks like low gravity

drifting canopy
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Jesus

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117 km/h

verbal rampart
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i managed to land on the back of the green shroom for 1 f (which allows me to start building ev again). this is definitely the optimal strategy for this part. saved 2 f over alego, i think more optimizations are possible but it's starting to get difficult

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i barely peak at 119 u/f xz, would be cool to reach 120

verbal rampart
sage sable
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will take a look in it in about an hour

verbal rampart
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gl

sage sable
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ty and nice job !

verbal rampart
ripe moth
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Wow Corvid I’m very impressed with how you’ve been able to optimise this, you too Alego!

verbal rampart
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ty

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this has definitely been one of the tougher tracks i've done honestly

sage sable
verbal rampart
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nice alego, your improvement gets us to 10 f ahead of the old strat exactly. i think i'll try to resync the cave later, just so that it's easier to reference

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the cave turn isn't as good as before, but the angle is way different too so it may be forced

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oh 10 f per lap should be enough for 1:24 actually, that's awesome

verbal rampart
verbal rampart
sage sable
drifting canopy
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Jesus, that’s gonna be like a 28.2 L1

verbal rampart
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it'll be about 2 f faster than the prior ghost so 28.40x l1 prob

verbal rampart
drifting canopy
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I have a bit of free time, I will mess with this again

drifting canopy
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woah, what's going on here

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is there soft wall in the middle of the mushroom

drifting canopy
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for the clip, this is what we look like right now compared to Alego's 3lap

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this is a 96f ghost delay in agc

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95 is a bit closer together

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this would explain the issue I'm having

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I can clip, but I just bonk the wall the next frame when I do

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need a bit more right rotation

drifting canopy
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oh, this might be worth trying btw https://youtu.be/TAQdTdqbgCw?si=3xnTwnlUdhkqQqDK&t=35

This ties the flame runner flap bkt.

Was not expecting this, especially not this soon after Tiles reclaimed (again) bks with a 31.215. This lap was average until the cavern, whereupon a get an insane tas cavern.

But what the fuck was that gap cut!? I had tried wheelie hopless in tas when making my 1:31, but I couldn't ever get it to work. I BA...

▶ Play video
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I've only ever done it once on purpose lol

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I think I'm the only person who has ever done this though

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and both times it happened in runs were accidents

finite hatch
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I remember testing hopless gap jump on odb a while back and getting similar results but it normally swung out too far, that looks like a pretty nice line though

drifting canopy
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could probably do some drift shenanigans at the landing to mitigate that

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I have no idea how the wheelie cancel hopless works though

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it is extremely precise

drifting canopy
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I am so close to getting this clip to work

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I have the same angle as Alego, just need to fine tune the position

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if you agc this with Alego (95f ghost delay), it is very very close

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frame 1889 shows the relative positions needed on the frame of the clip

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because of how much angle change we need, I had to end the drift a few frames early to give some time to steer right

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which is why this only goes 112 over gap instead of 116

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the angle in that ghost is pretty much the limit

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for the bike to barely be facing away from the wall

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slightly better view

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we honestly still might need more

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definitely need more

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yaw diff on frame 1889 is -0.74

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my guess is that needs to be around -0.25

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(it was around -7 in the ghost Alego sent, waaaaaayyy too big)

drifting canopy
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YES

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GOT IT

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jesus

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that one is -0.44 yaw diff

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I clip a frame later than Alego does

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but now the pitch is too high

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gahhhh now I've gotta basically redo this because nosediving earlier misses the wall 😭

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but the coordinates are so close WHYYYY

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nosedive needs to start on frame 1883 for the pitch to be close

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bahhhhhh if I change anything by even the tiniest amount I bonk the wall

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can someone invent half inputs so I can type -5.5

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actaully wait, the extra ev is a problem

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because we can't cut as tight

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nvm, kinda got it to work

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corvid was right, .4 L1

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I'm splicing together Alego's drift inputs to transition into the next lap, then I'll leave you guys to optimize

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this is already on pace to be NU bkt

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L2 and L3 should be 150-200ms faster

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and then L3 like a frame faster than L2

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actually probably not with this method of gap, considering that we already counterdrift into the line lol

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probably like half a frame faster

drifting canopy
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and maybe cavern

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but this is a good baseline imo

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I'm just happy that I finally got around to something first (that wasn't a "new" strat)

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you can see what I mean by the ev messing with the clip

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it sends the bike to the right a little bit

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I'm sure one of you can work some magic there though

drifting canopy
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it loses about 2-3ms to compensate for the angle

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up to the frame of the expected clip, at least (1888)

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I think the ev loss is worth

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especially considering that the extra ev would only send the bike even farther right

drifting canopy
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this lap looks so cool so far

verbal rampart
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i just woke up and barely backread but for whatever reason, the clip seems to get more lenient if you hold up first, then down late

drifting canopy
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which ghost are you using for that

verbal rampart
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just my experience from the 441 or whatever which was the only time i ever made this particular clip

drifting canopy
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was that ghost sent in here, there have been so many lol

sage sable
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will try to improve gap jump soon

drifting canopy
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I'll compare those two

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cuz I know for certain the one that I just made can go down by at least a frame

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it's about 30ms behind until the gap

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the time it makes up looks to be entirely from an early landing

verbal rampart
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ooh okay you are having the opposite problem i had. i kept having pitch too low and so i landed too early

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this looks like you clip with a different facing direction that's more to the right as well

drifting canopy
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I was referencing Alego's inputs, but I'm sure what I did can be changed to give it less pitch

verbal rampart
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yeah for sure the height of the clip can be played with

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maybe landing more to the right and lower is faster too who knows

drifting canopy
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I'll get a freecam pic rq

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yes, I do have more right angle

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I just couldn't get it to clip without coming to a dead stop unless I was that far over

drifting canopy
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would save another 2-3ms ish

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I'm wondering how in the hell you even got the clip in that 441

verbal rampart
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it took me like an hour!

drifting canopy
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the angle is so far left tho

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it literally faces into the wall

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oh wait I see it

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the iv vector doesn't get reset until the next frame, so you have one more frame of rotation before the bike is pulled forward

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but you also hit the vertex, looks like you qm'd through the corner lol

verbal rampart
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i have genuinely no idea what's going on with this clip it's just so annoying

drifting canopy
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you are literally facing into the wall lol

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I suppose the downward slope of the red line means that the wall is technically oriented a bit more to the left in the xz plane of the vehicle

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I didn't take that into account

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rough sketch of where the wall intersects the xz plane (blue line)

verbal rampart
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this is such an interesting way to tas. you actually inspect the environment and stuff. i'm just changing lines all the time lmao

drifting canopy
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It took me forever to realize the angle was the reason I couldn't get the clip, so now that's the only way I've been looking at it

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but basically that just means that there is room to be "facing into the wall" from a birds-eye-view

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only a little bit

drifting canopy
verbal rampart
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i've always just tried to feel it out by changing inputs for a while until i find some logic

drifting canopy
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honestly though, that probably finds "solutions" faster

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I don't have enough tas intuition to apply the things I notice

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today was a bit of progress though, this clip is the first thing I've made by only modifying what inputs I think need to be modified (compared to just throwing random things at the wall until they stick)

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particularly recognizing that I needed more yaw to the right and doing things to move in that direction

verbal rampart
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it took me like a week to improve my first turn from something optimized already. it becomes so easy after the initial pains

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just like everything

drifting canopy
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it's a very different way of thinking compared to rta

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minimizing sacrificed time to get a desired outcome

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I've got the first of my exams tomorrow, I'm excited to see what you guys throw together by morning

verbal rampart
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gl on exams

sage sable
sage sable
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the angle might not be exactly the same tho

verbal rampart
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the facing angle was an issue before. now idk what's wrong

verbal rampart
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saving about 4 ms from this would allow for a clean resync, hopefully that's possible

drifting canopy
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oh that looks so nice

verbal rampart
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ty this part is so frustrating but i finally got my victory

tulip idol
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nice job

verbal rampart
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ty both

kind hamlet
drifting canopy
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That slow ramp is very sensitive to changes

kind hamlet
kind hamlet
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the answer is im not sure

drifting canopy
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I'll splice em together to see

drifting canopy
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yeah we overshoot

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ghost delay is -1690f for anyone else who will agc the laps against each other

kind hamlet
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time to never have another go at this!

drifting canopy
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lol

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I'm curious, did you give more frames of taildive

kind hamlet
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and then tas coded the rest

drifting canopy
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gotcha

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the mushrooms are very sensitive to small changes

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I think the 4ms we need is before the start odm begins

kind hamlet
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from my professional obsdervation the gap jump looks optimised so u might ned to go back to the cave

drifting canopy
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actually I wonder if I can do something else

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I'm going to test

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idk how to improve cave lol

kind hamlet
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change a vertical input and hope smth big comes out of it

drifting canopy
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I'm gonna adjust the hop over the grass L2 and see if I can line up the ghosts during start odm

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it looks like we should be able to work from that

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hmm

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sticking to the green in roll seems really precise, might take some effort to resync

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doing my best

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kinda got something

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it doesn't look synced at first, but I made them line up by the spinhop landing

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it's just qm from here, still working on it

amber frigate
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congrats on finishing 🎉

drifting canopy
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"done" is up to corvid lol

drifting canopy
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if not, this is good practice for me lol

drifting canopy
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which is why it misses the good collision on the back of the green

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oh, I got it to work

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changing the -6 -> 6 wheelie nudge to 5s gets the low bounce, but desyncs afterward

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-7 -> 5 works pretty good

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this slight desync messes with the landing

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I don't want to do too much in case we change something L1, but it would need to save a full frame to change anything

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culprit seems to be ev difference of -0.1ish

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takes effect on the spinhop at the back of the green

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I don't understand this landing lol

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oh woah I just saved .2f

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wtf was that landing

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idk if that line works though

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synced cavern turn

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ish

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yeah

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almost got cavern

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this is fun

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it's like a puzzle

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trying to figure out what frame of input I need to change to make things line up

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there are tiny differences, but I made sure to adjust them to be on the same pace

drifting canopy
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the spindrift off the back of the second green is what is causing the desync

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I go from 0.002f ahead to 0.002f behind

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and that's enough to mess with the last red mushroom qm

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nice view

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I love TASing with freecam lol

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finally, synced cavern

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that took a surprising amount of effort for that one interaction

drifting canopy
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YES

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got the good clip

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bruh that also took so long

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28.191 L2

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the landing is a bit goofy

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I remained on pace with L1 the entire lap using agc

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this clip is weird

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I get a tiny bit more height, but then instantly drop down under the ghost

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which is why I land 1f earlier

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oh nvm, I fixed it

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ok, 194 with it actually following the ghost

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but the good thing is that I should just be able to copy L2 to L3 and not have to do as much

amber frigate
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and then do the slightly faster landing at the end of lap 3

drifting canopy
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yeeee

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hugging the wall lol

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oh that is beautiful

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I can wheelie nudge that

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0.003 yaw diff

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first try it made it to roll lol

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just need to add more data to the agc recording

fresh copper
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Corvid is gonna wake up and the TAS will be done

drifting canopy
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lol

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I'm having too much fun

fresh copper
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It’s great

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By enjoying using agc, you’re saving yourself literally hundreds of hours of extra work tasing lap 2s and 3s

drifting canopy
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all I'm doing is babysitting it to keep the butterfly effect from running away

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here's this before I forget

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ah, I see exactly how it desynced there

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man, this is so nice

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I'm changing literally one or two inputs every few seconds

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L2 was so much more work

verbal rampart
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gj flam. i didn't say but yeah i think it was fine to resync. didn't come up with anything better for the cavern

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i don't want to use strats that rfh for the entire green shroom for this, but even then i don't think they line up as well as this 2 brief rfh strat

drifting canopy
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wdym

verbal rampart
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hold on i'll find the clip

verbal rampart
verbal rampart
drifting canopy
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ah, I forgot about that

verbal rampart
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it's fine i like the current strat

drifting canopy
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(I do too)

verbal rampart
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it'll be 1:24 anyway so who cares lmao

drifting canopy
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lol

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this is to after the cave turn

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frames 4682-4726 are what I'm trying to adjust to make it sync

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-1690f ghost delay in agc

verbal rampart
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nice, just a matter of time then

drifting canopy
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I'm having a surprisingly difficult time getting the first red mushroom bounce to work

verbal rampart
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the first low bounce depends entirely on height so try to match the forward position closely if you haven't already

drifting canopy
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lol, read my mind

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it worked pretty easily when I did L2, but it is definitely giving me some trouble rn

verbal rampart
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yeah this is baby's first qm lock lmao

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can't gain more time, can't lose it during resync either

drifting canopy
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oh, I got it

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didn't you say that sidetrick L3 could probably be faster

verbal rampart
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oh yeah, it's a possibility, it can be tested later. good to have just the normal strat resynced for now i think

drifting canopy
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having the same issue I did here L2

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I probably shouldn't be up much later working on this

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that ghost should have L2's clip inputs copied over, so it will just need minor modifications after getting the mushroom qm

verbal rampart
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nice you definitely did the lion's share of the work, if you can't get it i'm sure alego or i can get it to work later

drifting canopy
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Here's a list of everything I remember doing to sync L2 and L3:

  • Used foss' edit with higher ev before momentum hop, removed 1f ev generation to get low ramp qm
  • Copied Corvid's L1 spinhop inputs and adjusted them slightly to accommodate for a more forward landing
  • Edited the spinhop landing to line up with L1 in agc. Minor wheelie turning to match pace as best as possible
  • Shifted the rapid fire ev generation between the green and the second red up one frame to make room for one more alternation (needed a tiny bit more ev to catch up to the ghost)
  • Edited one or two frames of the taildive airtime to adjust for angle
  • Slightly modifed the cave turn by moving the "Luke's rule" frame of +7 drift
  • Wheelie turning/minor angle adjustments for cavern syncing
  • Added a few frames of taildive after second green to fix angle for last red qm
  • Changed the first +6 nosedive to +7 after the last red
  • Slight airtime angle adjustments
  • Ground angle adjustments for clip qm
  • Landing adjustments to compensate for slightly different clip
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then L3 was just L2 inputs with like a change or two before every major segment

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You'll notice that the cave turn is slightly different each lap

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apart from that, L2 and L3 are essentially identical

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so L2 credit is just whatever we each did in L1 + a bit of me sprinkled everywhere lol

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but it was pretty much everything except slow ramp to second green in cavern

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I had a lot of fun with this, definitely needed it after all the stress I didn't actually need to put myself under for today's midterm

sage sable
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nice job flam and corvid !

sage sable
verbal rampart
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damn, 10 seconds faster than spear, that's crazy

ripe moth
verbal rampart
proven anvil
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1:24 is absurd

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nice work

drifting canopy
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very nicely done

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168 L3

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very nice splits

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387 / 194 / 168

kind hamlet
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you can get 1f less airtime after the wallcip during the gap jump but changing some vertical inputs which puts you ~2ms ahead after landing, but the angle is far more awkward to work with and i couldnt get anything. not sure if its possible to make it work

drifting canopy
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what does it look like

kind hamlet
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lemme open up dolphin

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thanks dolphin for hjaving weird resolution

verbal rampart
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yeah the height can be adjusted and i don't think early landing is good

drifting canopy
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try doing a redrift

kind hamlet
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i tried for a bit but couldnt get anything to work, redrifts made me go wide

drifting canopy
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the bike just needs a few frames to move forward

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hmm

kind hamlet
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ill send the ghost just incase

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there's a lot of ways to get to 39f of airtime instead of 40f by altering a few inputs if qm becomes an issue

drifting canopy
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I just realized that this track is back to being ~10s faster than rta wr lmfao

kind hamlet
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what catergory does this run go into, NU?

fresh copper
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yeah, ODM is NU

drifting canopy
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mhm

drifting canopy
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I'm having a go at different clip landings

drifting canopy
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In theory you could make an earlier landing work if you clip facing to the right more

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because then the clip would send you wider, and landing earlier in that case ideally wouldn't slam you into the wall

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that's what I'm going to try

kind hamlet
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what if you were to drift left instead of right over the gap

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any possibility that could be faster

drifting canopy
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I tried that, you don't grip the ground quick enough

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slam into the stalks

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unless if you could somehow clip them to send you straight

kind hamlet
drifting canopy
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nothing from me

finite hatch
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What if you could supergrind on landing mischievous

proven fox
proven fox
kind hamlet
proven fox
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Yea

kind hamlet
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hell yeah

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how much to the next ms

proven fox
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0.9 ms

kind hamlet
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yeah that aint happening unless a new setup happens

proven fox
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Yeah idk if it's happening

kind hamlet
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~0.3ms away from 745

proven fox
verbal rampart
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nice, i still want to try sidetrick in the cave

verbal rampart
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got a really low bounce in the cavern while messing around with sidetrick. doesn't make it over barely, maybe if it were replicated without tilt lock it could be faster?

verbal rampart
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oh i don't trick anyway actually so idk

verbal rampart
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has anyone else tried this again? i can't get anything interesting with the ghosts i sent. also don't really care to optimize the gap jump further

sage sable
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i'll take a look into it tomorrow

proven fox
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I tried briefly with your ghost and couldn't get anything

verbal rampart
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the comparison with the wallride run is hilarious. you'll see when the video is out but here's the perspective from the wallride run

drifting canopy
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Lol

sage sable
verbal rampart
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yeah, i was trying to replicate without the sidetrick. couldn't get it though. it needs more height from the rfh ejection at the green mushroom so it will always land a bit behind

sage sable
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so do we consider it finished ?

verbal rampart
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yea i am very satisfied with the run. it's not an official category anyway, so if we missed a frame or two it's no big deal.

sage sable
verbal rampart
sage sable
verbal rampart
# kind hamlet isn’t this a nu bkt?

it is a bkt, but an optimized nu run would be 10 seconds faster with wallrides. there's no odm category, it was a for fun tas but we cheesed a bkt out of it

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if it can be beaten by 10 seconds i don't care to potentially save a few ms

drifting canopy
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Lol

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I’m happy we pushed it this far in the first place

verbal rampart
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i feel like odbs unlocked in my brain for me so i got what i wanted out of this tas

kind hamlet
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when are you home from uni btw 👀

verbal rampart
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about 2 hours

finite hatch
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4th mg NU bkt in a row with incorrect Strats Problem

verbal rampart
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back to idb for the next one

ripe moth
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Well done to Corvid, Flam and Alego you have all done very well 👌

finite hatch
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It will prob at least take a lot of effort

verbal rampart
finite hatch
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Maybe, would prob lose a lot to cave landing

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Meanwhile still on the first mushrooms with bit bike 💀

drifting canopy
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I think the only inputs of mine in L1 are a bit of start odm and the spindrift into chicken roll

verbal rampart
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flam surely you put the video and a good word for it in rta spaces right

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you can lie and say you did most of the work

drifting canopy
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Lol

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I will definitely be advertising it once recorded

verbal rampart
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it's already uploaded lmao

drifting canopy
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Oh

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Lmfao

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“I hit this RTA actually”

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I will comment when I’m out of class

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Oh, I was scrolled down and didn’t see the notif in the bkt feed

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That’s why lol

drifting canopy
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lol, I don't know if it was done on accident or what but the thumbnail is literally the exact same shot as one of my previous TASes

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I only just realized

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makes sense though because I'd argue this is the best freecam angle on the track

verbal rampart
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oh lmao it was def an accident i don't have encyclopedic knowledge of every thumbnail ever

drifting canopy
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WHAT

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you mean you don't have an absurd memory when it comes to random pieces of information?

verbal rampart
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i only know the names of all 1025 pokemon, every theorem in calculus 2, and every microoptimization in sgb ng 3lap. sorry

drifting canopy
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sounds like you need to expand your repertoire

verbal rampart
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i will try 👍