#GV NG 3lap

1 messages · Page 1 of 1 (latest)

glass summit
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Marth has a ghost from 2021 that gets a very low trick since he was able to RFH for 1 frame, though i was not able to recreate it with an updated startslide (that saves about 5ms)
however i did found a very small improvement (about 0.3ms) after the trick, but of course it needs more testing
(maybe a right slide might have a chance? police already has a run with it, but marth's ghost is slightly faster #tas-focused message)

absolutely would appreciate some help since i definitely cant do this alone lol

dusty lantern
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Might be interested in tasing this

dense owl
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any potential for spear to be faster for NG?

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i feel like i have asked an already answered question but couldn't find a clear answer after searching

dusty lantern
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Not spear, though sneakster is maybe possible

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I have low faith in it though

glass summit
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i do remember a sneakster conversation, but idk

dense owl
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is the trade off between speed and mt worth it? + the height off of tricks would cost a lot of time

raw harbor
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mt and trick height are not the problem

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it's drift that makes it and spear completely out of the question imo

dense owl
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oh right, tbh i didn’t think drift would be much of an issue on gv

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only 1-2 turns i can think of that pose an issue

raw harbor
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https://www.youtube.com/watch?v=Abu_N90iVBc this is what spear looks like on gv if youre curious

This is a tool-assisted speedrun (TAS). Played on SwareJonge's Dolphin 5.0 LUA Core v3.3. Tools used: slow-down, savestates, frame advance, TAS input, TAS code, RAM watch (info display), Aldelaro5's DolphinMemoryEngine, LUA scripts, text files, and LuigiM's TAS toolkit.

TAS BKT Cut: -0.828
Previous BKT (1:49.718 by myself): https://www.youtube....

▶ Play video
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i cant believe sending that summoned ejay

lunar cove
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time for my daily watch of this

raw harbor
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i miss the days when i had a regular catalogue of tases i would cycle through improving

patent wren
solid panther
dusty lantern
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I still have faith in a right slide

solid panther
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i will test it again, but they seemed equal to me. the low is strongly limited by forward position, so with a right slide i think you'd aim to hop at the exact same spot anyway

dusty lantern
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If I have time tonight I’ll give some attempts at the ramp

solid panther
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try different amount of sta too

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i ruled out landing earlier being faster but i'm not sure about landing later. all the airtime qm at landing makes it difficult to conclusively test

dusty lantern
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I think a right trick might be good to test as well

solid panther
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oh maybe i forgot to try it lmao

dusty lantern
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I remember it giving pretty good results when doing tas comp a while back (though I was in a time rush so take that with a grain of salt)

warm cedar
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Police can you compare this to our task 20 2023 submission

dusty lantern
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Look at the initial post in this thread

warm cedar
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Ah ok

dusty lantern
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I think we get a better ramp+landing but a bad slip chain

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Or something like that

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I do think if we get a very fast start we can beat the qm lock on the cave uphill

crude grail
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i will try to work on it

dusty lantern
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got this with a right trick

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I land a frame or two later but it's just ahead 🤷‍♂️

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the trick is also kinda awkward and weird, still probably a decent amount of improvement in the sta but landing qm is buns

solid panther
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right slide is faster. going to send something by this morning

lunar cove
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hooray

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that's the final unknown NG startslide direction to be figured out

solid panther
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right ends up being faster bc you can carry more of the slide timesave by being further right on the ramp, so it ends up being better to just begin moving right instead of left + zigzag

solid panther
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right slide is also a better line, so it ended up saving a lot over left. ghost is police.
while i couldn't replicate the bounces into the slipchain, i got a different 2 f bounce right before the trick boost ends, which is about as fast

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not sure if this is fully optimized yet but it feels much better than what i sent yesterday

south badge
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Oh yeah that's much faster

south oyster
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damn

glass summit
crude grail
glass summit
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very nice

crude grail
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Thanks !

solid panther
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nice job both of you

crude grail
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Ty !

glass summit
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i tried so hard but i was not able to get a stick, both before the re-wheelie and after lmao
but considering this only loses 0.5ms, if a stick is possible then there would 100% be timesave

solid panther
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i can't get anything, i don't think i will try this trick more the qm sucks balls

glass summit
solid panther
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i got the slipchain i showed in my latest ghost but it's just too slow unfortunately bc of the speed drop

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the other one is too annoying for me

raw harbor
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Just a heads up, seeing as this project is relatively new, don’t forget to talk about it in #tas-focused so others don’t miss out on hearing about it!

glass summit
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can you try editing these stickX inputs on this frames? just goes more right with neutral gliding (as i said in my latest ghost i only do partial neutral gliding for some reason), maybe that can change the QM somehow

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i tried but still no stick

glass summit
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@solid panther got anything?

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if you tried

lunar cove
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looks behind before getting airtime

glass summit
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well i get airtime before that too

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i am still at 119 in the air but i would lose less if i'd sticked

crude grail
glass summit
glass summit
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i was not able to improve it, needs more testing though

solid panther
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small improvement to trick + continuation. it looks like my ghost is behind alego, but the left rotation helps for the first turn.
i can't get good uphill qm, also i'm pretty sure the second low is qm locked. not sure if there's anything we can do if not lose a bunch of ms?

raw harbor
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yeah second ramp is a pretty tight lock

solid panther
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wait i thought the uphill was supposed to be a full stick but the bkt gets a slip

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the only bounces i get are late, is that usable? i have no clue

dusty lantern
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Yeah the ramp is qm locked

dusty lantern
solid panther
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last frame of airtime happens here

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bkt slips starts here

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wish there was a ghost but this is the best we can do

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it looks like the uphill qm i got is workable then

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oh it's not 11.093 the 093 is the speed lmfao, okay it looks like bkt also gets a slip at about 11.8

raw harbor
lunar cove
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wish this was faster

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Hi, I gathered these clips in the course of the year, and I found a lot of pretty neat stuff, so I decided to put them together in this montage. Some of these clips should have TAS potential as well, so watch out!

So other than all of my clips being pretty neat, I also found a lot of new stuff, new glitches, secret areas, strats (maybe faster, ...

▶ Play video
raw harbor
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iirc i tried that when working on nu lap 1 in 2020

solid panther
raw harbor
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it's close like ryf

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problem is the straight isnt long enough for mt to catch up

solid panther
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but if the ramp is a qm lock, unless a new strat is found for that like some magic slip, it's not going to be useful

glass summit
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are we closing the first trick?

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as in, its finished

solid panther
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two people have confirmed that the second trick is qm locked (i have to lose ~2 ms already) so i think it's fine to move on

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i guess maybe test that mt strat although i don't think there's a high chance it'll save significant time

crude grail
solid panther
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small improvements after 1st turn cave give bad qm. i was trying bigger improvements not sure if this is viable

raw harbor
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Those mts are pretty wide, i may take a look if I find the time

solid panther
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this turn is fucking crazy i really don't understand how to optimize it

crude grail
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will re take a look into it tomorrow

crude grail
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didn't got anything better for now

solid panther
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@raw harbor can you take a look at this now?

raw harbor
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I’m busy for most of the next 2 days, I can take a look on Monday earliest

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Sorry for not already doing it

glass summit
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who is down to work on this again

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i might be able tomorrow

astral rivet
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i will try to work on this

raw harbor
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Ah yeah I was meant to work on this

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I'll work on it after the task is over

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Please ping me if I forget again

crude grail
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so end up ahead afterwards

solid panther
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i don't think i will be able to take a look until monday, but i like this strat for 1st cave turn. this feels like it will be the way to go

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bc the slip into the 2nd turn is qm locked and getting about a frame ahead to get the slip again leaves you with a horrible angle. although i am not sure if the angle from the ghost in the clip can be improved considerably

crude grail
astral rivet
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have we tested justin's cave mt strats?

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ig i could test it

crude grail
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if it's possible to stick at the downhill, it could be faster

raw harbor
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hey maybe i wasnt crazy when i got this to be faster in task 10

raw harbor
crude grail
distant blade
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i was gonna say

distant blade
distant blade
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not sure how much it could be optimised, but the current line seems to have more potential

distant blade
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saved 1ms with input changes around 14.7s IGT, causing a tighter cave overall. i also saved on the cave exit turn's wheelie tilting without sacrificing angle

astral rivet
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looks like right trick is faster

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if done properly

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changes inputs on the downwards slope

raw harbor
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arent we still on the first cave turn? 😭

astral rivet
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really?

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lmao

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i actually tried improving them

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but wasn't able

dusty lantern
lunar cove
solid panther
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aren't there two equal strats for one turn as well why the fuck are you continuing past that lmfao

astral rivet
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cause i tested stuff

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did not work

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and saw mitch talk about the rfh trick

raw harbor
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this is just a case of people not communicating where theyre up to and it having a domino effect

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alego happened to do an attempt at the rfh trick at the end of the improvement to the cave lines, then mitch took that to mean that we were up to the rfh trick and improved that by a really small amount, and you took that to mean we were almost done with rfh trick so you improved it and did a test for the next turn, when the whole time we were never even working on the rfh trick

dense owl
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so then, where are y'all

raw harbor
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the double mt entering the cave still

dense owl
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thought so, ty

distant blade
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i improved the beginning of the cave which carried to the RFH ramp, and only continued the ghost because Alego's TAS code allowed me to get an accurate screenshot to demonstrate an improvement.

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i never tried to convey that the cave was finalised because it obviously wasn't, nor had been even reviewed by a different TASer

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i should've communicated it better that my improvement was only minor, and not a completed cave. so i apologise if it gave off the impression that i was indicating we were up to the RFH ramp

lunar cove
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it was Cesar's message that said boost ramp attempt

solid panther
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it's fine, it happens. not a big deal because nobody rushed too many sections.

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in the future, everyone should keep in mind that it's best not to move on from a section, until someone (or better, several people) finds a qm lock. we only moved on from optimizing the beginning because the second low is qm locked, for example

dense owl
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speaking of qm locks, does the ramp after the cave have a qm lock

solid panther
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very likely but each qm lock is different

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the second low has a pretty strict forward position requirement to allow for rfh. almost an entire frame would need to be saved to carry more timesave which is not happening. the next ramp could be more lenient, or even more strict

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if i didn't have an exam literally tomorrow i would've looked into this, sorry for delay you'll have to be a bit patient

raw harbor
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the whole sequence is incredibly complex because there are so many different slopes you can stick on and get rfh from, and each of them work slightly differently

solid panther
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yeah this cave has a very high concentration of bullshit. we'll need to spend several days to understand all the nuances

raw harbor
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the double mt alone is stupid because the sequence starts from the uphill before it and ends at the slip drift after it

solid panther
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only thing i can tell you is that the slip into the 2nd cave turn is qm locked, and with this alt strat for 1st turn i think a bit more can be squeezed out before we begin to stick

raw harbor
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change anything on either end and the whole thing gets thrown off

solid panther
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been trying to improve the latest ghost here. i can only make small improvements to cave before i get bad qm for the rfh, not sure if others can get around this. i improved the section after the cave to save ~1 f at the flip trick, still very unoptimized

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idk if i want to commit to this track myself. hope activity picks up from other people

solid panther
lunar cove
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should be able to take this turn very tight like so

solid panther
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oh cool you guys can figure it out lmao

lunar cove
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the much lower ramp trick is possible to get from this line

lunar cove
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if anyone wants to match the line onto this 3lap

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obv you'll have to change everything after the miniturbo boost runs out, since we're tricking left

crude grail
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i'm gonna work on this today

crude grail
grim ibex
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Is there ever a way to know when a turn is 100% perfect

dusty lantern
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Not really, there were ideas of trying to calculate turns at some point but it was deemed too complicated and case specific

lunar cove
solid panther
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ejay have you tried with that other mt strat in the cave at all?

lunar cove
dusty lantern
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Has anyone compared it to the old flame runner cave?

lunar cove
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GV NG 3lap - Improvement on platforms carried to boost ramp. Improvement allowed for very good boost ramp QM (you can get a trick with <50f airtime)

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not sure whether delaying the trick is faster or not

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from my brief testing, instant trick gets more airtime, but has increased XZ speed in the air

dusty lantern
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Instant trick would result in better vta

solid panther
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trying this out rn

solid panther
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small improvement to platforms + better turn after low. i couldn't get tricking early to be faster but don't trust my conclusion

lunar cove
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did you get the same ramp QM?

solid panther
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yes

lunar cove
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I wonder how big the window is

solid panther
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it's at least 1 ms but not sure when it ends

lunar cove
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good work

solid panther
jade crypt
distant blade
glass summit
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i should work on this again

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literally only did first ramp

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if i have time i will

crude grail
lunar cove
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There's a faster ghost than Thomas

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#rksys-archive message

warm cedar
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What happened to the other shroomspot

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On the turn

lunar cove
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what other shroomspot

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the TAS shroom is faster than everything else

warm cedar
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Oh wait was that just for flap

lunar cove
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yes

crude grail
lunar cove
crude grail
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yeah

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.704 l1

solid panther
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lmfao three different authors just from resyncing

crude grail
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i didn't used monster's input in this ghost, so only kierio and thomas

lunar cove
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@raw harbor good work

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I'll try and save time anywhere on lap 1 post-platforms tomorrow when I wake up

haughty night
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I wonder how strict the qm is for that

thick scaffold
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I got something good

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took some tighter turns and avoided the slip chain before the shroom

dense owl
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i might have a go at this track

thick scaffold
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yeah one sec

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didnt get the trick, comparison vs the flap here

dense owl
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trick might be pacelocked, nice improvement

thick scaffold
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ty, it could also just be the alignment at this pace. not sure

dense owl
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is tricking on the 7th frame of airtime on the 2nd to last ramp optimal or something

haughty night
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the offroad bounce is pretty specific so I assume you just want to trick on whatever frame allows for that airtime/landing combo

lunar cove
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^

haughty night
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iirc if you land too early you don't turn as far right in the air

lunar cove
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you could get varying height from the end of the rfh

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so there's no exact frame of tricking which gives you the desired landing spot

dense owl
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another 6ms should be saveable from the ending trick

coarse hearth
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I got something good

dense owl
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better shroom or better trick?

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or something else entirely

coarse hearth
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Something else

dense owl
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👀

coarse hearth
dense owl
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is that 2nd bounce after landing unavoidable?

coarse hearth
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Idk I tried for a little bit and that's the best I could get

dense owl
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i'll take a quick look before going to bed

coarse hearth
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Gl

dense owl
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couldnt avoid 2nd bounce. implemented a slip for a slightly better alignment (closer to syncing with previous ghosts) but loses around 0.3ms

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tried to go tigher to save more time but couldnt get the bounce to go over the offroad

lunar cove
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nice jack

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the offroad miss should be qm dependent

crude grail
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nice job !

thick scaffold
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yeah i got it in 1 min

lunar cove
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How does wheelie timing affect it

thick scaffold
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oh lol I completely misread that

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I thought you were talking about the bounce after the ramp

thick scaffold
thick scaffold
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I think I'm gonna resync from the flap

coarse hearth
coarse hearth
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I avoided the airtime, trying to carry it

coarse hearth
lunar cove
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I might mess around with the hop after the boost ramp landing

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This boost distribution could be improved by getting the mt to begin charging earlier

dense owl
coarse hearth
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When you say "bounce over the sc" what part are you referring to

dense owl
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sorry i worded that poorly originally. i noticed that when you're too far forward you cant get that bounce. not entirely sure if its required but i assume it is for the rfh

lunar cove
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well then we should try and save more time beforehand to get the next QM cycle

coarse hearth
dense owl
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yeah, idk how much time is required but better distribtuion might be enough

coarse hearth
dense owl
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did you use ejay's suggestion

coarse hearth
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No I worked off my own ghost

lunar cove
coarse hearth
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I think it would be a good idea to keep looking for improvements after the ramp at 0:24

coarse hearth
crude grail
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vs.699

coarse hearth
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Nj alego

coarse hearth
thick scaffold
dense owl
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i also ran into the same issue when i was ~1.3ms ahead

coarse hearth
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Nj foss

thick scaffold
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the question is still if we would even get a good last ramp with these sub frame improvements

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the .693 loses almost .4f on the last ramp compared to the flap

lunar cove
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this will keep you even with the ghost for the line into the ramp

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and then the excess miniturbo boost could pull the player ahead after the low trick

thick scaffold
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comparison 693 vs the flap. we're already ahead by a bit so the rfh trick is lower so it desyncs quite a bit on the bounce. i think the yaw diff is the biggest reason why the current trick is worse/higher

dense owl
thick scaffold
dense owl
thick scaffold
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yes but only up to the landing from the ramp

crude grail
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nj guys !

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will work on it soon

crude grail
raw harbor
thick scaffold
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small improvement on the sc of .06f, this should now be ever so slightly faster that it's tied with the flap's pace. I just cant get a good landing atm. needs to touch offroad for 2 frames but I get either 3 (in the pic) or 1 which sends me too wide.

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ghost is flap

thick scaffold
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still a lot worse than the flap, by .8f

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the qm is so fucking precise

crude grail
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nice job paul !

lunar cove
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maybe when comparing timesave we need to group the off-road bounce and the ramp as one thing?

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since they both heavily affect each other

thick scaffold
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yeah I have less roll/am more upright so I'm automatically higher when hopping

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A better exit from the sc would require more timesave. Flap is about 1/6th of a frame ahead going into the shroom (although I dont think that much is needed)

lunar cove
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is the current shroom faster than the flap?

lunar cove
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ah i get it now

thick scaffold
solid panther
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i'm going to try, am i just supposed to try to replicate the previous ghost?

thick scaffold
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yes up until the shroom. from there it'd be a good idea to resync this with the flap since the goal is to get the same ending trick

solid panther
thick scaffold
thick scaffold
solid panther
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i'm not sure if it's possible to carry the entire thing, but i got a stick landing which is ~3 ms ahead of the 682. can send early if you want i need a bit of time to learn the end

thick scaffold
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yeah sure. I can try as well

solid panther
solid panther
solid panther
thick scaffold
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I'm not able to get more than 30f of airtime going into the cut, flap gets 32f so thats the reason we're short on boost.
I intentionally lost some time before the cut to match the flap's pace but I ended up doing a different version of the sc anyway. The way to go is probably to avoid that timeloss and try to get 31f (like the .682 does, unfortunately the faster we go the worse the lower the airtime gets) of airtime exactly so we can shroom a frame later. As for the cut, only the exit matters (you wanna get some kind of slip to the left there)

thick scaffold
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Need a bit more time but I've almost got it. 675 already

thick scaffold
dense owl
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hell yeah

crude grail
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incredible job!

dense owl
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is it time for lap 2?

thick scaffold
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Maybe we could for a similar trick on the edge of this ramp as well since we're already quite far to the right. The small bump helps with alignment too

thick scaffold
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cant get anything useful. alignment for the first turn would probably be an issue as well

raw harbor
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That’s an interesting idea

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Really nice work on the last trick of lap 1 btw

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I knew it sucked to perform but I thought that was just me

lunar cove
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Fantastic job Paul

thick scaffold
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ty ty

thick scaffold
solid panther
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messed around with start of l2, got a 40 f low which seems decent. couldn't get anything with rfh like on l1 but idt it's much slower if at all

thick scaffold
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Yep that looks good judging by the Z distance. Seems like we have to lose a bit of time anyway if we wanna resync it from here.

solid panther
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2nd low is qm locked, but maybe try to improve this before resyncing. i get airtime at ~118 u/f when i land, and i'm not sure what inputs are best during the trick either

solid panther
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couldn't improve trick, i just continued a little. there are so many different cycles on l2 and l3 compared to l1 that resyncing will be high effort. for example this first platform is moving in the opposite direction and has lower height

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not interested in continuing on my own, gl improving the trick / continuing the resync

crude grail
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i'll try soon i think

crude grail
crude grail
coarse hearth
crude grail
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nice job !

crude grail
coarse hearth
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Ty and nj carrying it

lunar cove
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i haven't been keeping up to date with this - is the l2 cave much better than l1? potentially usable on lap 1?

crude grail
crude grail
lunar cove
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cool

crude grail
dense owl
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do we sync this part with l1?

crude grail
thick scaffold
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improved the trick by another 1/6th of a frame but to catch up to the next frame of l1 we'd need half a frame more. Doesn't seem feasable so I'll try to resync it from this frame now

solid panther
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was trying this earlier, i agree that gaining another frame doesn't seem realistic

thick scaffold
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It'd have to be as fast as l1 despite the fireball in the way

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resyncing the last trick rn

thick scaffold
crude grail
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nice job

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i think we'll have to chage the first trick of l3 too

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bc of the rock that fell

thick scaffold
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ty, I'll have a go later at the first ramp

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the platforms after the cave seem really good l3, otherwise the cycles are similar to l2 (fireball in the way again)

thick scaffold
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didnt get anything, i'll work on another track for now

solid panther
mortal turtle
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I managed to improve it by about 0.25f, but is this usable?

mortal turtle
solid panther
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hopefully it is. i have a feeling it's possible to get to the ramp 1 f earlier than my ghost with good optimization

solid panther
raw harbor
lunar cove
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nice job

crude grail
thick scaffold
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improved the cave exit and tried up to the ramp where I'm 1-2ms short. seems like the fireball is gonna make us lose a frame as well this lap :/ (ghost is l1)

solid panther
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nice track

thick scaffold
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shit's just fallin apart

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nj on carrying this I was still stuck on the flip ramp lol

solid panther
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ty i'll try to crudely resync by losing a frame and send lmao, but we should look for potentially better strats for the shroom since there's one less rock in the way

solid panther
solid panther
raw harbor
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1:46 W

thick scaffold
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I think it's done 👀

solid panther
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nice you got the 22 f low too, i can give it one more session tomorrow morning but i also think it's likely done

lunar cove
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I can take a look

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I doubt I'll be able to do anything though

dense owl
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gonna be hard considering this is a long ms due to rounding, 1.8ms to be exact

raw harbor
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Excited to see another pre-2019 NG 3lap gone!

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These are all the NG 3laps from before the purple bkt era

solid panther
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nice we saved all the most annoying tracks in the game for last + rds

raw harbor
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  • rDS lmao
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Really MT should be included on that list

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The kart bkt is an alt Strats tas that happened to be faster

solid panther
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mt is the worst track in ng but the new tas is tentatively done at least (thank god)

lunar cove
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need to resync everything

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but the bulk is done

solid panther
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mh prob won't be too bad but it'll probably have to be redone like 4 times

lunar cove
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where's that list of NG tracks hang on

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LC 🟩
MMM 🟩
MG 🟩
TF 🟨 1-0-2 & fast walltrick lap 2?

MC 🟩
CM 🟥
DKSC 🟥
WGM 🟥

DC 🟨 Test Daisy + Mach Bike
KC 🟥
MT 🟥
GV 🟩

DDR 🟩
MH 🟥
BC 🟨 First walltrick and halfpipe rfh lap 1?
RR 🟥

rPB 🟩
rYF 🟩
rGV2 🟩
rMR 🟩

rSL 🟩
rSGB 🟩
rDS 🟥
rWS 🟨 2f improvement on lap 1 (need someone to AGCync it)

rDH 🟨 Last turns?
rBC3 🟩
rDKJP 🟩
rMC 🟩

rMC3 🟩
rPG 🟩
rDKM 🟨 A bit unoptimised?
rBC 🟩

#

Getting there cereal

solid panther
#

rdh i want to try fully optimizing last turn l1, first turn l2, add a-tech, and see if i can squeeze out a frame on l2 and l3 that way. (also i'm still on the double trick copium)

#

dkm i also want to get around to testing shooting star. i messed with it for a few mins and didn't seem any worse at slope boosting than wild wing

dusty lantern
#

odb isn't strictly worse at slope boosting, but it has a hard time maneuvering with the EV afterwards without superhopping

#

since you need to turn towards the direction you're facing

lunar cove
#

I'm honestly super excited at the idea of not a single timesave being known about for NG 3laps

dusty lantern
#

no spindrift=lose ev
spindrift=banned

icy nova
#

How thin is the line between slope boosting and superhopping on an odb

solid panther
#

is it even superhopping if you do a spindrift on downhill? they're like spaced out

lunar cove
#

I think I suggested a while ago that if it's proven useful on ODB rDKM then we do another vote

#

because I don't think anyone really knows the line

#

It depends on what the driving looks like I guess

dusty lantern
#

I just feel like if people already complained about the 1-2 EV gotten from the rfh low trick, there's no way people will be happy about spindrifting and gaining like 14

solid panther
#

i mean is odm not allowed in ng unless it's on slow ramps? i would be okay with just saying "no glitch does not exist for odbs"

#

cause like could you not do something like the mt strat and just get a bunch of bounces to maneuver down the mountain

icy nova
#

I agree. ODB’s must be a glitch cause there’s no way they were intentionally programmed to be that bad

lunar cove
#

imo banning ODM for individual problematic tracks makes more sense than just banning an entire class of vehicles in a category

#

anyway we should probably move channels

solid panther
#

police i would love if you cooked up some basic wip so at least we know what we're going off of

#

i don't think i'd be able to find the best strats on my own

lunar cove
#

Who's uploading this btw

#

Or who would like to

dusty lantern
solid panther
lunar cove
#

dude GV is perfect for alestorm

#

or your other go to artists

#

is there a song about lava lmao

solid panther
#

i have had a song choice in my head for months, honestly i don't care who uploads i care about the song more lmfao

lunar cove
#

send it

solid panther
lunar cove
#

hard

icy nova
#

Slipknot mentioned

lunar cove
#

I wonder if that'll get blocked by yt

chilly anchor
lunar cove
#

it's not under the UMG label so there's a chance not...

solid panther
lunar cove
#

Sulfur (kidz bop)

#

YouTube used to have an official page where you could look up a song and see the copyright outcome if you used it. Genuinely worst day ever when they removed it for no reason

lunar cove
#

Maybe Corvid mentioned it

#

But from what I can tell, l2 looks optimised and the same as lap 3

jade crypt
#

the wall trick is the same on all 3 laps

lunar cove
#

it came from this message, I just assumed he knew something I didn't

coarse hearth
#

We should try to save another frame. The turns after the ramp at 1:35 can be improved by multiple ms. The shroom also loses 10 ms

solid panther
solid panther
lunar cove
solid panther
#

on tf i wanted to spend some time trying to make the reject road faster on every lap and not just l3. idk if it's possible that section is so annoying. if it works out i think 0-1-2 would avoid the stompers handily

grave pike
#

maybe this can lead to something but the bounce would need to happen later

coarse hearth
crude grail
solid panther
thick scaffold
#

hows this trick different than before? looks the same to me w/ 22f airtime

solid panther
#

had to drift 1 f more to get 22 so i think i take a worse line to finish

dense owl
#

what's better than a 740?

solid panther
dense owl
#

how close to 738?

solid panther
#

can someone with more patience than me confirm that the author list is accurate? alego, aoiro, cesar, corvid, ego, ejay, foss, jack, kierio, marth, mitch, paul, shadow, thomas

astral rivet
#

massive collab wow

solid panther
#

idk what the fuck even happened to get to this many people

astral rivet
#

yeah crazy

#

wanted to help a bit more tbh but was unable

#

iirc i worked from the end of the cave till boost ramp (?)

lunar cove
#

I worked on the cave exit ramp lap 1 to the ramp before the shroom

#

My inputs might have been reused on later laps too

astral rivet
#

^

dense owl
#

is this the biggest ng collab?

frosty swan
#

rsgb ng had 15 i think

thick scaffold
glass summit
#

if i still have inputs they are like on the First second of the run

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i tried to improve mid-run before but yall Just too good

solid panther
#

i finished rendering the 739, in theory i could upload today. should i wait 2-3 days for tf flap?

dense owl
#

2 uploads on the same day sorta undermines one of the runs no? imo atleast

solid panther
#

which is why i'm asking if it's fine to upload today before ejay, and we trust the run is finished, or wait

lunar cove
#

I vote for wait personally

coarse hearth
#

Do you think there's any chance another frame can be saved between qm locks somewhere

astral rivet
#

i can try check tomorrow

solid panther
coarse hearth
#

I tried to save the frame on the fire turn and didn't really get close. I also tried getting a clean landing on first trick l2 and couldn't get anything. The only other thing I can think of would be the cave turns because they are all different every lap. Might be worth looking there again every lap even if it's unlikely to save a frame

solid panther
#

oh iwasn't aware of the cave turns being different, i'll have a look later

dense owl
#

I saved like 9ms on the l2 cave but qm didn’t let me get much further

#

pavelocked by the stick exiting the ramp, i imagine it’s the same for l3

raw harbor
haughty night
#

MT UR was 16

#

oh you asked about ng

raw harbor
#

Yup

#

I think biggest NG so far was bc3

haughty night
#

DDR NG ?

raw harbor
#

Lemme check I literally just made a list last night

#

All the biggest collabs have happened this year

#

2025 collabs

16 - MT UR 3lap
13 - DDR NG 3lap
12 - rBC3 NG 3lap
10 - rWS NG 3lap, MG NG Flap, BC UR Flap
9 - rGV2 NG 3lap, MC NG Flap
8 - MG NG 3lap, MC NG 3lap, rPB NG 3lap, rGV2 NU 3lap, rBC UR 3lap
7 - LC NG 3lap, MMM NG 3lap, rBC NG 3lap (Daisy), WGM UR Flap, rGV2 NG Flap, rSL UR Flap (5.0)
6 - rSGB NG 3lap, rMC NG 3lap, rMC3 NG 3lap, rSL UR 3lap (5.9), rDKJP UR Flap
5 - MG NU 3lap, BC NU 3lap, rPG NG 3lap, rBC NG 3lap (Funky), LC NU Flap, GV UR Flap, DDR NG Flap, rPB NG Flap, rSGB NG Flap

#

I cut it off at 5 because I wanted to

dense owl
#

was rsgb contributors actually just carried by the last turn

#

funny asf if so

#

but anyway wow biggest ng collab yet

solid panther
#

i am not able to save a frame at l2/l3 cave either. i think that's a dead end

coarse hearth
#

Sounds good, I can try tomorrow, I'd like to try out marth's strat

coarse hearth
#

Tried for a bit and couldn't improve it

astral rivet
#

i saved half a frame on cave exit

#

okay it's actually not half a frame but 0.4f

#

if someone wants to try

#

imma keep trying as well

#

stuck here

#

i got a great drift that i could softdrift entirely and get the mt earlier

thick scaffold
#

wow that low is fucking insane, nice job. I'll have a go

solid panther
thick scaffold
#

I got a frame ahead already looking to resync now

solid panther
#

okay damn! corvid is washed in 2026 alright

#

actually before you resync this; have you tried the same thing in previous laps? l1 should work for sure, l2 has different cycles so off the top of my head i'm not sure

thick scaffold
#

l2 the platform is way too far left and l1 saving half a frame doesnt do anything (i think)

solid panther
#

wait how did you save a frame then? half a frame before flip trick half a frame after?

thick scaffold
solid panther
#

oh interesting i thought the flip trick was qm locked

thick scaffold
#

it felt like it lmao

solid panther
#

like i always got big air before it i guess i saved too much time lmao

thick scaffold
#

i dont even know how i got it

solid panther
#

yea that's kinda crazy gg i'm going to try it out on l2 tomorrow just to make sure

thick scaffold
lunar cove
#

fantastic

raw harbor
#

Is any of this usable for l1/2

raw harbor
#

Oh thanks

#

I literally read all that

solid panther
raw harbor
#

right

solid panther
#

there's too much going on i don't get it

haughty night
#

presumably the platform is moving the other way... it also looks like the ghost lands from the first trick earlier so it has to land past the platform earlier to realign during decel (?)

solid panther
#

i got this but i have no clue how to carry it

solid panther
#

i think this can be applied to l1 and l2 as well

raw harbor
#

looks much better :D

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thanks for speaking up corvid

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i actually had the same suspicion when i saw alego resyncing l3 cave but wasnt really thinking much about it

solid panther
solid panther
lunar cove
#

nice!

solid panther
#

i need help for l1 though. we need a pretty specific sequence of bounces to happen for this and i always get a stick instead for some reason. because the platform is moving in the opposite direction, there's a slipchain to align for the uphill, maybe that's causing the suspension to be different?

solid panther
#

gave l1 more tries but i just can't get anything. i'm throwing the towel and writing it off as cycle issue personally, but i would like you guys to also try it a bit before resyncing

dense owl
#

forgive me if i'm wrong but wasn't there plans for a sneakster run to be made

solid panther
#

no thomas was deluded that it's fast because there's one rehop but it isn't fast

#

not enough drift

thick scaffold
#

I got the first set of bounces by being more ahead but I'm short on yaw

#

touching offroad mid air, see if you can fix it cuz I'll work on something else

solid panther
#

i hate this turn so much

thick scaffold
#

what the fuck is this bullshit

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how do you not touch offroad there

solid panther
#

if only i had abit more room it would've been so easy

thick scaffold
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I was working on more room atm

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I'm .01f behind and I'm no longer getting bounces AAAAAAA

solid panther
#

yup...

thick scaffold
#

wait I got something in between tho which still gets bounces

thick scaffold
solid panther
#

got the slip with that though still a bit behind should be close though

#

nice word vomit

thick scaffold
solid panther
#

hardest frame of my life man god damn

#

are you interested in resyncing paul?

thick scaffold
#

I am

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lets get this shit done

solid panther
#

🔥

haughty night
#

lfg .6 now

thick scaffold
#

l1 done

raw harbor
#

omg i cleared these notifications on autopilot because i almost missed the fact that you guys got the l1 resync 😭

#

nice work

solid panther
# crude grail here is justin mt strat

i just remembered that this was suggested at one point. tried it again and it's definitely slower.
i also tried first cave turn without a slip. if it weren't for the chain drift qm being so stupid it would be faster

thick scaffold
#

the issue is most definitely that I'm .01f behind, maybe the platforms need to be reworked entirely

thick scaffold
#

oh I should mention the cave turns can be taken better. May cause issues with the qm lock at the cave exit but that should be the first thing to try imo

thick scaffold
#

small improvement which should be enough for the ramp but i cant get the quickhop qm that gives you 1 yaw for free

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fuck this

crude grail
#

got it

crude grail
solid panther
thick scaffold
#

ggs

#

l3 had hands god damn

solid panther
#

yea i was trying it too, maybe the platforms were on a slightly different cycle and it was messing up the suspension just enough to all be different

thick scaffold
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cave took an hour too, I did it with way different bounces

solid panther
#

the only frame that has a remote chance of being saved is l2 from cave exit to shroom. i messed around with different lines for the platform, but saving enough time for that seems pretty bleak, i'm not sure it's possible. if someone wants to try that i'll give it a couple days of wait

#

going right early at the first platform is faster but then you're moving against the other platform so you lose a bunch there. i was also able to get a 21 f trick

lunar cove
#

🔥 🔥 🔥

crude grail
crude grail
#

bc if so we can do this right ?

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( not the low, the improved part after the platform )

solid panther
#

i didn't find enough timesave sadly. i couldn't get a lower trick without a bad platform line. i noticed the mt before the flip ramp is held for 1 f long so we only need to find about 0.3 f

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idk if it's possible though

crude grail
#

i'll give it a shot today

solid panther
#

nice gl

crude grail
#

ty !

thick scaffold
#

looks like .4f is needed

crude grail
dense owl
#

i think this run is done then since you need to save 1ms for a 671

solid panther
dense owl
#

tried for a bit at the ending but could only save ~0.25ms which still isn't close