#rDS NG Flap
1 messages · Page 2 of 1
More left trick, shroom 1 frame later for better boost distribution, and earlier reo drift
is going wider when exiting the cut faster
sometimes you can't go super tight at the exit miniturbo
you get some weird QM to do with your roll
Getting the earliest mt and going wide to tight seems to be fastest
I was able to release the mt at 84.614 instead of 84.01 which helps a lot with boost distribution too
Look what luke did lol https://youtu.be/R31vCU_DFnA?si=PSeaNbjoXPLCppG6
With flaps soon to be added to mkwrs, I thought I may try to improve some flaps. This was one of my oldest, from 2020. imo it was one of the strongest NG flaps for its time, and it even had a half chain (which I didn't notice until I started here this year lmao)
New 3rd shroom spot saves around 80-90ms, and carried this lap. I missed the micro ...
no credit to Campbell 
Weren't you talking to rta players about the new shroomspot
nice job btw
is that rkg the latest?
you sent the video 25 mins after the ghost so idk if you improved further
oh shit sub .8 did happen
i havent done anything here really cuz as soon as i save time someone else has saved so much more 😭
happened like 2 or 3 times already
792, tried improving more but im getting qm locked by the bridge
being anymore ahead before the bridge results in 1 less frame of boost
Yeah I noticed that
It might be helpful to not full chain on the boost panels in order to start the mt further left
What did you actually change here
Because I know I was very close to the next ms saved and you must've changed just one frame somewhere
Ok I found it lol
You changed 7, 7 to 7, 0 and saved 1 ms on the last turn with better turn qm
yeah the single input i changed before the cut basically didn’t save anything, maybe 0.07ms at best. all the timesave basically came from a better last turn
791
Low roll rotation
wym
did you not use this later wheelie strat then?
No
oh, then where did 4ms come from
785
tried to beat the qm lock earlier bur couldn’t, you need to be >1.1ms ahead atleast
this is more than 1.1 ms
i got the same thing but by the time i got to the end of the bridge, for good alignment, i was only ~1.1ms iirc
maybe i did something wrong, but in any case i think you'd need about 2.5-3ms total, going from what i remember on the mc3 boost panel
alright
regarding last turn, it should be faster to shroom a couple frames earlier (cause we aren't releasing the mt as soon as possible rn)
but i was unable to get a good stick on the grass for the slipdrift
yeah that's a good point, i'll try that now
with this pre-bridge improvement i also tried to carry it somehow
by using the improvement to change yaw at the end of the bridge
(losing time to keep the good qm)
in the hopes that having more left yaw would let me release the following miniturbo 1f earlier, by getting rid of a countersteer frame in the drift
but i struggled with the chain drift at the grassy corner, couldn't do much
there's no way that pre bridge improvement is faster, you get 1f less boost panel and end up like 2ms behind
changed yaw by doing a half chain to swivel the vehicle a bit
let me explain myself better hang on
so instead of using the improvement to just be more forward than the ghost (we know this doesn't work), i tried making use of it by using it to change my yaw before the end of the bridge. doing this (needs a half chain) loses a bit of time, so you end up even with the ghost forward-wise, and get the good boost qm
does that make sense or no
makes more sense but im not seeing the vision on it being faster
i do tend to be wrong on a lot of things as i favour simpler things so do try this out
the idea is to release the mt 1f earlier
but because of the layout of the next turns, that could be slower idk
Which turn
exiting dirt cut
Campbell forgot to use it but I was messing with it earlier and QM seems to make it useless
On the last turn we turn left in the 2nd half of the miniturbo boost so idk if it would do anything
^ to be more perpendicular to the finish line
I always forget about a tech
@warped geode how hard was that slip drift strat you did in the 786
I got it first try
But then couldn't replicate it with other shroom timings as I said
Either didn't get a stick, or got a stick without a 1f airtime pocket
What’s so bad about more airtime
Oh I misread
Well you either get 1 or you get like 7
which severely delays your mt charge and ruins the turn
i got a 200ms improvement before the final shroom but couldnt resync
shrooming 4 frames earlier is sort of close to the current fastest ghost if you delay it by 1 frame
200ms my ass
sorry im a bit drunk rn
0.2ms
if you delay the current 785 by 1f, and shroom 1f earlier, you can come close to resyncing
but im also getting bad roll at the mt release, so im not sure if its viable
200 microseconds 🔥
if only mu was easy to type
Cool
a bit more improvement, couldn't carry it tho, even by shrooming earlier or later
i cannot replicate ejay's strat with an earlier shroom, the hop qm and wheelie qm is weird. this is the best i got with an earlier shroom
Hey still -0.001
if we ignore the 4ms loss, then yes!
im just gonna try carry alego's ghost without a delayerd shroom
i was actually able to replicate your strat with alego's ghost but for some reason when i strarted the drift i got like 7f of airtime and as a result went super wide
that being said i delayed the shroom by 2-3f to try and match the position of your ghost iirc
i got the slip off alego's ghost with a 1f delayed shroom
.782 with slip
better 782 that gets rid of the frame of wheelie turning before shroom
couldnt improve by anything meaningful. tried shrooming earlier but only lead to a 792, shrooming later led to a 787
we should wait until corvid eventually has a look at this
I have maybe a 1 ms improvement but can't carry it on last turn
did you save more time before the bridge
It was after bridge
oh is that the uphill on the final turn
I also have a much further left landing at the dockless sc but haven't been able to make it faster for now
thought that was the section just after bridge
Yes
send both ghosts, i'll try stuff in a sec
1 ms improvement before last turn
Further left landing
The problem with this one is that it contacts the br wall which causes you to move 5 kmh slower for several frames
It should be faster if you can avoid that
might have gotten smth with this
nvm i suck i cant get this last turn to turn enough
Is your improvement the ghost
cause the player looks behind
it's a slight improvement
only about 0.4ms ahead iirc
so yes?
No shot the player is ahead there
i think it looks behind because the ghost got a pocket of airtime or smth
How
anyway i think this is a slight improvement but still not much
u can probs save the 1ms if u can actually get a good turn but i cant do it
i can't get the turn to be as tight as your 782, might be a rotation or yaw issue
What do you mean
You can see the ghost's back
And compare the shadows
Does the ghost get airtime
because otherwise the bandana and exhaust pipes would not be visually ahead by so much
The ghost does get a different bounce
781
Yes
Has anyone tried using this
I was also able to get a 1 frame sooner landing but it always bounced
I worked off this
Saved 2 ms between dock and last turn but lost most of it to get good qm so only saved 1 ms overall
i think the qm is better on mine
did you try this
like, was that part of what you did to get 2ms ahead
No I just had better lines
I wonder if that + whatever else you did would be enough to trigger the bridge boost panel 1f earlier
Maybe idk
i can test that shortly
778
No
I delayed the wheelie like ejay said which saved a little and removed the slowdown before the last turn
W
tried to improve the bridge - last shroom and couldn’t at all
did these attempts days ago, and seeing the inactivity here made me wanna share that in the hopes it may motivate others to try or to call it finished
ty for trying. i would imagine that it's done since jack has looked at the ending quite thoroughly
have you looked?
not at all. i prob should but not feeling motivated to do rds
rDS is such a snoozer i been sayin ts
@radiant kettle would you kindly examine the end of the run so that we can call it done
good to have your thumbs up
damn
ok well who uploads this
i dont think i even did anything in the final run 💔 just give it to corvid or something i guess
or mitch or foss or whatever
You started the project though so you’re default
im gonna try for like 15 minutes bc im bored but i doubt i'll get anything
how close are we to the next milisecond?
im around 0.02 frames ahead entering the shortcut. doubt that's enough to send the ghost for lmao
Not useful
ok then yeah i couldn't get anything either
last turn qm locked anyway to a large degree
i can tell lmao
only place i can think of something being useful is the turn straight after the bridge, maybe something to do with better boost distribution but idk
i feel like we gotta get 777 but i doubt it's happening as it stands
has anyone tried working on the first turn after the bridge? afaik campbell showed the strat and not much testing was done afterwards
If you want to improve before the shortcut you should try this ghost #1374041626246123581 message
Seems like nearly the whole millisecond lol
Wdym
Isn't that what everyone's been working on for the last multiple weeks
probs wrong but i swear most of the work has been on the double shortcut / last 2 turns
yeah, and the subsequent chain i suppose
i was wondering if better boost distribution on it can be useful
the turn after the bridge is part of the last 2 turns
I do remember that ejay and luke used a slightly different reo strat before justin introduced the left trick dock strat
I wonder if it might be faster
I improved upon it
#tas-strats message
Luke didn't work on that
I thought
He just edited the last turn
yeah, but i mean after campbell did a new strat where he went into the offroad slightly
did anyone try changing the strat further
Well he had the last ghost before justin redid the 2nd shroom
Either way that reo had a wheelie in the middle instead of entirely drifting
Which might give a straighter line throughout that mt?
I spent hours trying to re-add the wheelie and didn't have success
Not to say that I'm ruling it out
Adding the wheelie starts the airtime at a different frame I think
There's a pretty bad qm lock on the last turn. It's also getting pretty tough to carry improvements past the bridge. I think it's good to call it done. 777 is probably possible if you improved the lap entry and resynced the rest of the lap but I doubt anyone cares to do that
dont think a better start matters, there's some ~3ms qm lock halfway through
and before that there's another
is the straight hard qm locked?
couldnt you enter the lap 3ms later and if possible improve first 2 turns to be equal in the town and sync
i’m pretty sure the airtime for the slip after the 3rd mt is also qm locked although i have no idea how much you’d need to lose / save
i know it is
also, since you’d be delaying by less than a frame other qm could get screwed like the dock trick
not really if you sync well enough
i dont know how improvable the first 2 turns are though and if the straight is qm locked
if it is also qm locked then its probably not possible
i am pretty sure we stick as late as possible already try it again ig
Whoever gets 777 gets to upload
Thx for the motivation
0.003 ms?
i did get a hopless slipdrift on the last turn
(i think its called a slipdrift sry if thats wrong)
Hate to be this guy at the end of a flap but has anyone tested if it’s faster for the bridge to be up instead of flat because the trick boost is pretty op
flat bridge is even more op (ghost is l1 of 3lap)
Alright interesting thanks for testing
np
Cursed comparison lmao
me when im racing the flamboyant flying funky flamerunner and he genuninely uses his ultimate on me but still loses
.
Needed another genuinely in there somewhere
true!
genuinely me when im genuinely racing the flamboyant flying funly flamerunner and he genuinely uses his ultimate on me but genuinely still loses
genuinely
Lowkirkenuinely
@magic tide I found you a friend
whatever bro
I'm pretty sure l2 bridge is faster than l1 bridge
.774 different mt strat before last shroom
last turn not super optimized and maybe the mt strat is improvable too
ill send a ghost comparison
Awkward lines always looking awkward
Of course justin finds a new strat
772
idk if the wheelie turning is faster. you can get the same 2ms improvement without it
i tried for ages to improve the reo drift but nothing worked
770
i used a tech after the 2nd to last mt for a tighter line
true!
wow i'm amazed
seems like a Gluesing goldmine if i've ever seen one
@sharp drum save those ms 💪
at 769
nearly 768
769 now?
Yes
ok
very nearly 767?
must be
got 767
I'll try in a few days 👍
This may seem like a confusing improvement so i hope what i say makes sense:
I optimized my qm of the last frame on the boost panel, which i did by wheelie turning on the bridge and going all the way to the right of the boost panel, so that I baaaarely touch the edge of it. This makes it so that i can cut off the grass a bit more. In addition, going all the way to the right of the boost panel minimizes the distance between the bridge and the main road, which also allows me to cut off more of the grass and save time in general.
Work on optimizing the mini turbo if possible. I haven't tested different hop timings at the moment. I think theres a chance a different hop timing is better
Man I fucking tried that and I kept getting slow down from the grass at the end 
Good job
that mightve been because of bad boost panel qm
When you say barely touch the edge of it do you mean like, you left the bridge 1f later than the ghost
yeah
maybe I just barely missed it
I think it’s ideal to start the hop earlier
Surely that would also cause slowdown
I got an improvement but I'll optimize a bit more before I send
see if you can AGC the ending with this #1374041626246123581 message or at least semi match it
now that the new miniturbo strat allows us to be further left entering the last turn
Yes it is
@karmic tundra Could you try off this ghost?
I think it'd be 75x if you save 0.05f before the shroom
When I perform the final drift, I inevitably end up hovering for quite a long time.
Before going into a last drift, I think there might be a better angle
or, I wonder if there is room for further improvement before last drift
Do you mean you get lots of airtime before the slipdrift?
yes
@karmic tundra Did you get any improvements leading up to the shroom?
Even small ones?
Feel free to send any since I might try again soon
I couldn't find any improvements.
@sharp drum @pale vault @radiant kettle could you try if you have time. 
761 now.
I think this one is just a fraction faster than the 761 I sent earlier.
I won't be able to try til night time so maybe someone else can pick up on it. Nice job anyhow!
are these improvements like viable for 3lap?
or is it still better to just double mt
3lap doesnt have a flat bridge
at no point?
no lap has flat bridge
When is 3lap getting redone 
I will this weekend and I'll look at the 3lap as well
Great work
757
756
745
??
Lmao nice job
Paul is the goat 🪑
744, close to 743
When resyncing I did also notice that the previous run slowed down more than it needed to before this slip. Can prolly start optimizing from here
What is the improvement then?
wdym
in numbers
What is the ghost you just sent
It sounds like you found an improvement to the slipdrift but couldn't carry it or something
Yeah the 745 is just the 756 resynced instead of actually optimizing everything
I never looked at Jack's ghost, would that explain why I'm confused
I just wanted to put it out there that we can save some time on the slip and start optimization again form there
Did he do something other than save 0.001 on the last turn?
idk either
what did you resync exactly
i worked on your ghost earlier and it looked like you just improved the reo drift section to save 0.011
didn't compare your ghost to the 756 because it takes quite a while for me to do that with my tasing setup, so i was just going off of memory
The 756 from this slip before the first shroom onwards
didn't notice anything else
Ok let me boot up my pc and load the ghost you just sent
wait what???
the whole flap setup changed
oh that's the improvement LOL
i didn't fucking notice it when I sent my ghost above because I was afk while it loaded and returned to the screen mid-way through the flap lmao
how the fuck do you do flap entries
Ok I see now.
The ghost you just sent is an attempt at saving like 1ms at the dock. May or may not be usable depending on if it can be successfully carried or not
The QM at the last boost panel could prevent it
yeah even being ahead of the ghost by a fraction of a millisecond means you don't get the final frame of boost
pick a good ms and pray that the qm isnt shit
I only got the full stick on the straight before the fountain 4ms later again and that was too far behind to catch up.
NO LIKE IGENUINELY DON'T UNDERSTAND HOW YOU CAN TELL WHEN YOU'RE STARTING AS TIGHT AS POSSIBLE
why am i screaming
i swear i tried to improve the entry and i just couldn't get anything viable, i can't fathom there being 10 ms i missed
Going tighter to the wall gives you air again 
you can go as tight as possible and still stick
can you start the flap with a line like that? then it's still improvable but you will need to start the setup at a different place to change qm
ik thats what I did when I tried a lap entry at 53.024 (didnt work out)
(i didn't watch your ghost i'm on lc)
743
I just optimized the end
of my ghost?
yes
it's really weird I have no intuition for what path is best during the shroom
you can just get such a variety of turns with the slipdrift
and then sometimes the best line is ruined by QM at the corner so you have to take the next best line
is this run done then
Saved 0.2 ms on the last turn
Given the qm lock on the boost panel this run should be finished
Who's uploading? Justin perhaps?
he found two major strat changes, appropriate
and then maybe you can upload 3lap when it's done
i wanna say good job but you never know when justin shows up with another timesave 😭😭
Corvid started the project and he put more hours in I'll assume, so I'm leaving it up to him
corvid has been working on 3lap since he started tasing almost
though im curious does ryan have inputs in the 3lap?
who is ryan
sorry
sorry
ohh
no problem
would need to search in the depths of tas files prolly
rds fucking sucks man i don't care lmao
i agree!!!
i can take rds and you have dks and our ultra secret thing later ig
i feel like corvid would know off the top of his head if he referenced his ghost L1
you and ryan should have inputs at the start of l1 still yeah
i just started trying to improve your ghost, got stuck trying to figure out slip qm, ragequit for a year+
@wooden tapir btw I'm sorry for voiding ur inputs here 😔
wait do i even have inputs in this flap after all
i dont know why i bothered tryna do this ESPICIALLY back in may 2025 or whenever i started this
was not equipped at all
town section probably since I resynced that from the new l2 of the 3lap
voided? He still drove the lap leading up to the flap
makes sense. i'm not sure i even have inputs for the stairs there lmao but at least the slip i did
wasnt that luke
that was luke
oh maybe
How long til its uploaded? I wanna look at the ghost when im home
is there time for that
we dont even know who's uploading atm
ok ill look at the ghost in a couple hours then if theres anything left
we could probably upload all the finished runs on april 1st
so all of the town section got voided? Or what was the 3lap town section built off of
who currently has inputs then
is this considered fini;shed?
just got home ill try for a bit
only thing i can think of to save more time is shrooming earlier for better boost distribution but im pretty sure theres no way to get good qm for the slip
corvid said this but i couldn't find any file of this sent by him in the thread
Currently I have:
Pre-town:
Corvid
Sorry
Paul
Luke
Town:
all authors of 3lap's l2 town section, which referenced this flap itself: Luke, Alego, Corvid, Paul
Post-town:
Campbell
Ejay
Justin
Aoiro
Alego
Foss
Ego
Jack
Paul
to note: the lap 2 of the 3lap was based off of the lap 1 of the 3lap, which was based off of the NG flap
Was the town section entirely rewritten and replaced by the 3lap?
And was any of the 3lap's inputs taken from the flap
#1374041626246123581 message
There were kind of two flap beginnings. A WIP by Luke (which was then edited by Alego and (maybe?) Corvid), and ninxout's one (had multiple other contributors, but never used cause it was slower)
the 3lap town used Luke's version as a reference
And then after Paul improved the flap entry, he resynced the rest with the 3lap town, which itself was synced with the flap. so it's circular
was it not luke+cesar? or was cesar's ghost never used
uhh I didn't see anything about Cesar in this thread
it was a separate thread
cesar loses time to luke after first turn
so he wouldn't have had inputs here
Luke's wip was a solo one that went up to the slip afaik
ninxout made this one for his own project and cesar's was meant to be the main bkt thread but then ninxout let everyone in on his and so this one became the main thread
but yeah youre right i think
Absolutely for anything starting from the stair stick, but before that tho... Every hop timing on the 3 turns before the slip are different. The line into the slip is also much wider while the 3lap goes tight w/ a quickhop. I aint catching up 5ms until the town slip by just doing the same thing as before
I don’t really feel like uploading it myself plus I sent like 2 ghosts
If no one feels like uploading it to their channel either then I suggest making it a taslabz upload
I'm somewhat interested in uploading it considering that I've worked on this more than I have other tases, but I know that doesn't necessarily make me a primary author here compared to some of the other contributors
you did come up with the shroomstrat change so it makes sense for you to upload if you want imo
Sure
Alright how do I use the pycore framedump scripts
Is there a written document somewhere
yeah
It will read settings from the file config.ini in the Scripts/FrameDumps folder. You can also drag and drop any .ini file onto the encoder.py script, to use it as the config file.
If you don’t have a config.ini file, a default one will be created and used.
?
Do I need to make my own config.ini with all of the parameters
Or can someone share their config.ini so I don't have to manually write everything in
And the tutorial doc mentions some parameters aren't going to be mentioned so I kinda need that
Running the framedump script appears to just do a regular framedump for me
Without creating the ini
let me think
There's one pokemon theme I'm trying to find but I forgot the name
https://youtu.be/L_eoG5cRyiI?t=28 https://www.youtube.com/watch?v=yY_NqrM-d5g https://www.youtube.com/watch?v=F8cPDpXnQa0 indie roguelike pick one of three edition
Game: Chrono Cross
Song: Termina (Home World)
#vgm #ost #chronocross
Login screen for Braum, the Heart of the Freljord
Download his music theme: https://soundcloud.com/leagueoflegends/braum
i like the first one
Provided to YouTube by IIP-DDS
Route 10 (From "Pokémon Black & White") · The Zame
Unova Routes Arrangements
℗ The Zame
Released on: 2022-04-14
Lyricist, Composer: Shota Kageyama
Auto-generated by YouTube.
Kass's theme is good too
Or the ultimate remix https://youtu.be/diCG3S2GgVE
Route 10 (Pokémon Black and White) from the Super Smash Bros Ultimate Soundtrack.
All rights reserved and goes to it’s respective owners and creators. Please support the official release.
Please Like, Comment, and Subscribe for more!
Thank you and I appreciate you!
Ok new problem
Even with config.ini, I can't get the framedump script to do anything other than a regular framedump
the youtube setting should make it into an mp4
Where is the mp4 dumped?
uh I think the path is specified in the config?
I'm not certain though actually it's been a while
There is an output filename
The config corvid gave me just has "output.mp4" so I don't think the directory is specified there?
um if no one responds I'll check my config when I get home
this will just put it in the root
/FrameDumps
but also not sure why this is happening
can you send your encoder.py
which i'm pretty sure is the latest one
try to copy &paste that one
Yeah it looks like I have some outdated scripts
I'll try this
Same problem :/
Still dumping avi in the normal frame dump folder and with no onscreen settings
I think by default it dumps to this folder, which is different user/dump/frames iirc
that's for normal dumps
for the encoded One, for me atleast, It puts the mp4 in the same folder
Going to try a fresh reinstall of pycore
Also if this is the latest set of scripts, then this means that the latest pycore available to download (beta v245) has outdated scripts
ok hold on
in the Scripts folder there is a script called update_scripts for this
This is not the latest one however
The latest scripts are on my repo since Blou didnt want to update his for whatever reason. So you can replace the url in that update_scripts script to link to my fork.
url = 'https://github.com/xAntares17/mkw-scripts/archive/refs/heads/main.zip'
Ok
btw the encoding happens after the framedump is created. your encoder script probably crashed instantly because Corvid's config (which is up to date) doesnt match what the old scripts expect
Unfortunately, same issue
All of the scripts are up to date, but I still only get normal frame dumps
I do notice that a terminal window opens whenever I stop the frame dump script, but I can't see what it says before it closes
Which is when the encoder script is supposed to run
run the encoder script again and tell me the error
I'm betting 10 citrus coins that this is another audio related one
I still get that error if I turn off author list in the config
I'll try commenting out the code and running it?
Actually wait this is referenced many times
yeah thats correct. is extra display on? (that shouldnt be in the config by default but it is in corvid's)
I managed to get the config to auto generate now so I'll try that
This is true in both corvid's and the auto generated file
I didn't get any better results with it false
lmfao ok I reproduced it
and removing the newline at the end in the authors.txt fixed it
so that should be the fix for you as well hopefully

actually u can go back to corvid's config since that wasnt the issue
you dont need to redo the dump everytime btw
you can just do the dump once and then just rerun the encoder to test stuff out
Thanks so much for helping
no worries
added to resources
i would recommend making sorry, paul, foss, and ego's names lowercase
also maybe make names smaller (you want the gap between the item frame and the first name to be the same as the gap between input display and the last name)
Make the input display a bit smaller and the names smaller
See how small the names are here, yet still very readable
Better?
I can get the names centered a bit better between the item frame and input display
I think names being left aligned with the left edge of the shroom box could be good tbh
but the size looks great to me
spacing is good too imo
the spacing could be better tbh
Luke's name is overlapping with paul's
ego's name is a lot closer to jack than foss
actually i would do the following:
put everyone's names in a single text block, so that they're all automatically aligned in all aspects
then duplicate the text block to make 12 copies on the timeline
and mask each version to only contain 1 name
from there you can adjust opacity individually as desired
I think he's using the framedump script which automatically adds the names lol
yeah you would probably have to dig into the actual code which is a lot
Other than changing the font
I'll put paul and luke on different lines though
No letter overlap if paul is above sorry
oh well, my method is the superior one for manual naming then i guess
Yes
I made the the author list based on this message
"Town" starting at just before the second turn and ending at the slip drift before dock
sounds good
looks good to me
Can anyone explain this?
Not exactly a problem but it's strange how the video is 4/15ths larger than specified
This is a Mario Kart Wii tool-assisted speedrun (TAS). This time will not count on any real-time rankings. Created on Dolphin Pycore 5.0-2506 with frame advance, savestates, and TASToolKit scripts.
View more Mario Kart Wii TAS at https://mkwtas.com/menu.php
Total time - 37.473
-0.758 from previous BKT by Luke (https://www.youtube.com/watch?v=u...
good job yall
Damn I forgot to include "flap" in the title lol
unironically learned a lot from yall doing what i was doing better than i could :D
cm will be my ng tas fr fr ong
I'm glad I finally got to try out pycore encoding at least
It’s .743 not .473
loll
(In title)
You tagged the wrong channel for aoiro
How many aoiros are there lol
@ aoiro_mkw
Nice
i meant to say @ Aoiro_mkw
looks like the notification updates to reflect title edits? that's good
edit the message in #bkt-feed by adding an ampersand or something to the end of the url
it will update cache
@solar bear
Done
i'm relatively sure this is bc resize_style (one option below) is set to none
Love the thumbnail btw Campbell
Crazy to see this finally being finished
Forgot sorry's channel in the description
Fixed
i think you owe him an apology
But don’t say “I’m sorry” cuz they are sorry 
Are you sorry?

