#rDS NG Flap

1 messages · Page 2 of 1

solar bear
#

Ok when I said couple I actually meant 1

#

More left trick, shroom 1 frame later for better boost distribution, and earlier reo drift

olive totem
#

is going wider when exiting the cut faster

warped geode
#

sometimes you can't go super tight at the exit miniturbo

#

you get some weird QM to do with your roll

solar bear
#

I was able to release the mt at 84.614 instead of 84.01 which helps a lot with boost distribution too

solar bear
warped geode
#

no credit to Campbell cri

solar bear
#

Weren't you talking to rta players about the new shroomspot

warped geode
#

yes

#

it's fine i left a comment

warped geode
#

is that rkg the latest?

#

you sent the video 25 mins after the ghost so idk if you improved further

solar bear
#

I have

wooden tapir
#

oh shit sub .8 did happen

#

i havent done anything here really cuz as soon as i save time someone else has saved so much more 😭

#

happened like 2 or 3 times already

olive totem
#

being anymore ahead before the bridge results in 1 less frame of boost

solar bear
#

Yeah I noticed that

#

It might be helpful to not full chain on the boost panels in order to start the mt further left

solar bear
#

Because I know I was very close to the next ms saved and you must've changed just one frame somewhere

#

Ok I found it lol

#

You changed 7, 7 to 7, 0 and saved 1 ms on the last turn with better turn qm

olive totem
#

yeah the single input i changed before the cut basically didn’t save anything, maybe 0.07ms at best. all the timesave basically came from a better last turn

olive totem
warped geode
#

Delaying the wheelie as late as possible at the mt release after mud cut is faster

heavy pawn
#

I also noticed that

#

why does that happen?

warped geode
solar bear
olive totem
#

oh you beat the qm lock

#

nice

warped geode
#

nah

#

didn't use improvement before bridge

#

787

olive totem
#

did you not use this later wheelie strat then?

warped geode
#

No

olive totem
warped geode
#

new slipdrift strat last turn

olive totem
olive totem
#

tried to beat the qm lock earlier bur couldn’t, you need to be >1.1ms ahead atleast

warped geode
olive totem
#

maybe i did something wrong, but in any case i think you'd need about 2.5-3ms total, going from what i remember on the mc3 boost panel

warped geode
#

alright

#

regarding last turn, it should be faster to shroom a couple frames earlier (cause we aren't releasing the mt as soon as possible rn)

#

but i was unable to get a good stick on the grass for the slipdrift

olive totem
#

yeah that's a good point, i'll try that now

warped geode
# warped geode

with this pre-bridge improvement i also tried to carry it somehow

#

by using the improvement to change yaw at the end of the bridge

#

(losing time to keep the good qm)

#

in the hopes that having more left yaw would let me release the following miniturbo 1f earlier, by getting rid of a countersteer frame in the drift

#

but i struggled with the chain drift at the grassy corner, couldn't do much

olive totem
#

there's no way that pre bridge improvement is faster, you get 1f less boost panel and end up like 2ms behind

warped geode
#

let me explain myself better hang on

#

so instead of using the improvement to just be more forward than the ghost (we know this doesn't work), i tried making use of it by using it to change my yaw before the end of the bridge. doing this (needs a half chain) loses a bit of time, so you end up even with the ghost forward-wise, and get the good boost qm

#

does that make sense or no

olive totem
#

makes more sense but im not seeing the vision on it being faster

#

i do tend to be wrong on a lot of things as i favour simpler things so do try this out

warped geode
#

the idea is to release the mt 1f earlier

#

but because of the layout of the next turns, that could be slower idk

quartz swallow
#

wait are you implementing a tech on this turn

#

just remembered that it existed

warped geode
#

Which turn

quartz swallow
#

exiting dirt cut

warped geode
#

Campbell forgot to use it but I was messing with it earlier and QM seems to make it useless

#

On the last turn we turn left in the 2nd half of the miniturbo boost so idk if it would do anything

#

^ to be more perpendicular to the finish line

solar bear
#

I always forget about a tech

olive totem
#

@warped geode how hard was that slip drift strat you did in the 786

warped geode
#

I got it first try

#

But then couldn't replicate it with other shroom timings as I said

warped geode
solar bear
#

What’s so bad about more airtime

warped geode
#

Wdym

#

You need airtime

solar bear
#

Oh I misread

warped geode
#

which severely delays your mt charge and ruins the turn

olive totem
#

i got a 200ms improvement before the final shroom but couldnt resync

#

shrooming 4 frames earlier is sort of close to the current fastest ghost if you delay it by 1 frame

olive totem
#

200ms my ass

#

sorry im a bit drunk rn

#

0.2ms

#

if you delay the current 785 by 1f, and shroom 1f earlier, you can come close to resyncing

#

but im also getting bad roll at the mt release, so im not sure if its viable

balmy turret
#

200 microseconds 🔥

quartz swallow
#

if only mu was easy to type

paper rivet
warped geode
#

Cool

paper rivet
olive totem
quartz swallow
#

Hey still -0.001

olive totem
#

if we ignore the 4ms loss, then yes!

#

im just gonna try carry alego's ghost without a delayerd shroom

warped geode
#

nooooo my beautiful strat

olive totem
#

i was actually able to replicate your strat with alego's ghost but for some reason when i strarted the drift i got like 7f of airtime and as a result went super wide

#

that being said i delayed the shroom by 2-3f to try and match the position of your ghost iirc

warped geode
#

i got the slip off alego's ghost with a 1f delayed shroom

warped geode
olive totem
#

couldnt improve by anything meaningful. tried shrooming earlier but only lead to a 792, shrooming later led to a 787

warped geode
#

we should wait until corvid eventually has a look at this

solar bear
#

I have maybe a 1 ms improvement but can't carry it on last turn

olive totem
#

did you save more time before the bridge

solar bear
#

It was after bridge

olive totem
#

oh is that the uphill on the final turn

solar bear
#

I also have a much further left landing at the dockless sc but haven't been able to make it faster for now

olive totem
#

thought that was the section just after bridge

solar bear
olive totem
#

send both ghosts, i'll try stuff in a sec

solar bear
solar bear
#

The problem with this one is that it contacts the br wall which causes you to move 5 kmh slower for several frames

solar bear
#

It should be faster if you can avoid that

olive totem
olive totem
#

nvm i suck i cant get this last turn to turn enough

warped geode
#

cause the player looks behind

olive totem
#

only about 0.4ms ahead iirc

warped geode
#

so yes?

olive totem
#

holy shit i can't read whoops

#

no the player is the rkg he sent

warped geode
#

No shot the player is ahead there

olive totem
#

i think it looks behind because the ghost got a pocket of airtime or smth

warped geode
#

How

olive totem
#

u can probs save the 1ms if u can actually get a good turn but i cant do it

#

i can't get the turn to be as tight as your 782, might be a rotation or yaw issue

solar bear
#

You can see the ghost's back

#

And compare the shadows

warped geode
#

Does the ghost get airtime

#

because otherwise the bandana and exhaust pipes would not be visually ahead by so much

solar bear
#

The ghost does get a different bounce

sharp drum
warped geode
#

does this still use the same last turn strat

#

with the wheelie + slip

sharp drum
#

Yes

solar bear
#

I was also able to get a 1 frame sooner landing but it always bounced

olive totem
#

iirc i was like 1ms ahead after the slip

sharp drum
#

Saved 2 ms between dock and last turn but lost most of it to get good qm so only saved 1 ms overall

warped geode
#

i think the qm is better on mine

warped geode
#

did you try this

#

like, was that part of what you did to get 2ms ahead

sharp drum
#

No I just had better lines

warped geode
#

I wonder if that + whatever else you did would be enough to trigger the bridge boost panel 1f earlier

sharp drum
#

Maybe idk

warped geode
#

i can test that shortly

sharp drum
olive totem
#

from the dock*

sharp drum
#

No

#

I delayed the wheelie like ejay said which saved a little and removed the slowdown before the last turn

warped geode
#

W

crisp sandal
#

did these attempts days ago, and seeing the inactivity here made me wanna share that in the hopes it may motivate others to try or to call it finished

radiant kettle
#

ty for trying. i would imagine that it's done since jack has looked at the ending quite thoroughly

warped geode
#

have you looked?

radiant kettle
#

not at all. i prob should but not feeling motivated to do rds

wooden tapir
#

rDS is such a snoozer i been sayin ts

warped geode
#

@radiant kettle would you kindly examine the end of the run so that we can call it done

#

good to have your thumbs up

radiant kettle
#

i don't think i can be bothered after all sorry

#

just call it done lmao

warped geode
#

damn

warped geode
#

ok well who uploads this

wooden tapir
#

i dont think i even did anything in the final run 💔 just give it to corvid or something i guess

#

or mitch or foss or whatever

quartz swallow
#

You started the project though so you’re default

jovial pond
#

im gonna try for like 15 minutes bc im bored but i doubt i'll get anything

#

how close are we to the next milisecond?

#

im around 0.02 frames ahead entering the shortcut. doubt that's enough to send the ghost for lmao

warped geode
#

Not useful

jovial pond
#

ok then yeah i couldn't get anything either

olive totem
#

last turn qm locked anyway to a large degree

jovial pond
olive totem
#

only place i can think of something being useful is the turn straight after the bridge, maybe something to do with better boost distribution but idk

jovial pond
#

i feel like we gotta get 777 but i doubt it's happening as it stands

olive totem
#

has anyone tried working on the first turn after the bridge? afaik campbell showed the strat and not much testing was done afterwards

solar bear
solar bear
warped geode
#

Isn't that what everyone's been working on for the last multiple weeks

olive totem
solar bear
#

What exactly do you mean by first turn after bridge

#

The reo and first mt?

olive totem
#

yeah, and the subsequent chain i suppose

#

i was wondering if better boost distribution on it can be useful

warped geode
#

the turn after the bridge is part of the last 2 turns

solar bear
#

I do remember that ejay and luke used a slightly different reo strat before justin introduced the left trick dock strat

#

I wonder if it might be faster

warped geode
warped geode
#

I thought

#

He just edited the last turn

olive totem
#

did anyone try changing the strat further

solar bear
#

Either way that reo had a wheelie in the middle instead of entirely drifting

#

Which might give a straighter line throughout that mt?

warped geode
#

I spent hours trying to re-add the wheelie and didn't have success

solar bear
#

Ok that's good to know

#

I'm only saying this because I haven't tried it

warped geode
#

Not to say that I'm ruling it out

#

Adding the wheelie starts the airtime at a different frame I think

sharp drum
#

There's a pretty bad qm lock on the last turn. It's also getting pretty tough to carry improvements past the bridge. I think it's good to call it done. 777 is probably possible if you improved the lap entry and resynced the rest of the lap but I doubt anyone cares to do that

olive totem
#

dont think a better start matters, there's some ~3ms qm lock halfway through

#

and before that there's another

heavy pawn
#

is the straight hard qm locked?

#

couldnt you enter the lap 3ms later and if possible improve first 2 turns to be equal in the town and sync

olive totem
#

i’m pretty sure the airtime for the slip after the 3rd mt is also qm locked although i have no idea how much you’d need to lose / save

heavy pawn
#

i know it is

olive totem
#

also, since you’d be delaying by less than a frame other qm could get screwed like the dock trick

heavy pawn
#

not really if you sync well enough

#

i dont know how improvable the first 2 turns are though and if the straight is qm locked

#

if it is also qm locked then its probably not possible

olive totem
#

i guess we can try

#

nothing else to try atp

radiant kettle
#

i am pretty sure we stick as late as possible already try it again ig

solar bear
#

Whoever gets 777 gets to upload

jovial pond
jovial pond
#

update: i didnt get 777 but i got 0.003 faster 🙂

#

totally useful

solar bear
#

0.003 ms?

jovial pond
#

i missed a few zeroes hold on

#

lmao

#

0.0003*

jovial pond
#

i did get a hopless slipdrift on the last turn

#

(i think its called a slipdrift sry if thats wrong)

viscid pine
#

Hate to be this guy at the end of a flap but has anyone tested if it’s faster for the bridge to be up instead of flat because the trick boost is pretty op

radiant kettle
viscid pine
#

Alright interesting thanks for testing

radiant kettle
#

np

jovial pond
#

Cursed comparison lmao

wooden tapir
#

me when im racing the flamboyant flying funky flamerunner and he genuninely uses his ultimate on me but still loses

jovial pond
#

.

cold jay
wooden tapir
#

true!

jovial pond
#

genuinely me when im genuinely racing the flamboyant flying funly flamerunner and he genuinely uses his ultimate on me but genuinely still loses

#

genuinely

solar bear
#

Lowkirkenuinely

quartz swallow
#

@magic tide I found you a friend

magic tide
#

whatever bro

calm bluff
warped geode
viscid pine
#

ill send a ghost comparison

wooden tapir
#

good shit

quartz swallow
#

Awkward lines always looking awkward

solar bear
#

Of course justin finds a new strat

warped geode
#

deceleration moment

#

i saved some time on the last turn

warped geode
#

idk if the wheelie turning is faster. you can get the same 2ms improvement without it

#

i tried for ages to improve the reo drift but nothing worked

viscid pine
warped geode
#

true!

crisp sandal
#

wow i'm amazed

#

seems like a Gluesing goldmine if i've ever seen one

#

@sharp drum save those ms 💪

warped geode
#

at 769

warped geode
karmic tundra
#

769 now?

warped geode
#

Yes

karmic tundra
#

ok

warped geode
#

Will send

karmic tundra
#

very nearly 767?

warped geode
#

must be

karmic tundra
sharp drum
viscid pine
#

This may seem like a confusing improvement so i hope what i say makes sense:

I optimized my qm of the last frame on the boost panel, which i did by wheelie turning on the bridge and going all the way to the right of the boost panel, so that I baaaarely touch the edge of it. This makes it so that i can cut off the grass a bit more. In addition, going all the way to the right of the boost panel minimizes the distance between the bridge and the main road, which also allows me to cut off more of the grass and save time in general.

Work on optimizing the mini turbo if possible. I haven't tested different hop timings at the moment. I think theres a chance a different hop timing is better

warped geode
#

Man I fucking tried that and I kept getting slow down from the grass at the end AAAAAAAAAAAAAAAA

#

Good job

viscid pine
warped geode
#

When you say barely touch the edge of it do you mean like, you left the bridge 1f later than the ghost

viscid pine
#

yeah

warped geode
#

maybe I just barely missed it

viscid pine
viscid pine
warped geode
#

Surely that would also cause slowdown

heavy pawn
#

I got an improvement but I'll optimize a bit more before I send

warped geode
#

now that the new miniturbo strat allows us to be further left entering the last turn

karmic tundra
#

I think 75x is also possible.

heavy pawn
#

Yes it is

heavy pawn
#

I think it'd be 75x if you save 0.05f before the shroom

karmic tundra
#

When I perform the final drift, I inevitably end up hovering for quite a long time.
Before going into a last drift, I think there might be a better angle
or, I wonder if there is room for further improvement before last drift

warped geode
#

Do you mean you get lots of airtime before the slipdrift?

heavy pawn
#

yeah i think so

#

since that ghost gets bad QM

#

slightly too slow

heavy pawn
#

@karmic tundra Did you get any improvements leading up to the shroom?

#

Even small ones?

#

Feel free to send any since I might try again soon

karmic tundra
heavy pawn
#

@sharp drum @pale vault @radiant kettle could you try if you have time. BSmiley

karmic tundra
heavy pawn
#

I won't be able to try til night time so maybe someone else can pick up on it. Nice job anyhow!

shy eagle
#

or is it still better to just double mt

pale vault
shy eagle
#

at no point?

heavy pawn
#

no lap has flat bridge

shy eagle
#

a

#

i thought it had it

cold jay
#

When is 3lap getting redone nah

sharp drum
olive totem
#

got the 75x

#

i'll send soon

olive totem
#

earlier shroom, also 0.1ms away from a 757 but i gtg somewhere

warped geode
#

Great work

olive totem
sharp drum
pale vault
warped geode
#

??

sharp drum
#

Lmao nice job

jovial pond
#

Paul is the goat 🪑

warped geode
pale vault
#

When resyncing I did also notice that the previous run slowed down more than it needed to before this slip. Can prolly start optimizing from here

warped geode
#

What is the improvement then?

pale vault
#

wdym

warped geode
#

in numbers

pale vault
#

do you mean what i did differently in the 745

#

fym in numbers -11ms ig 😭

warped geode
#

What is the ghost you just sent

#

It sounds like you found an improvement to the slipdrift but couldn't carry it or something

pale vault
warped geode
#

I never looked at Jack's ghost, would that explain why I'm confused

pale vault
#

I just wanted to put it out there that we can save some time on the slip and start optimization again form there

warped geode
pale vault
#

idk either

warped geode
#

what did you resync exactly

#

i worked on your ghost earlier and it looked like you just improved the reo drift section to save 0.011
didn't compare your ghost to the 756 because it takes quite a while for me to do that with my tasing setup, so i was just going off of memory

pale vault
warped geode
#

didn't notice anything else

pale vault
#

wait..

#

this is what I did

warped geode
#

Ok let me boot up my pc and load the ghost you just sent

#

wait what???

#

the whole flap setup changed

#

oh that's the improvement LOL

#

i didn't fucking notice it when I sent my ghost above because I was afk while it loaded and returned to the screen mid-way through the flap lmao

radiant kettle
#

how the fuck do you do flap entries

warped geode
#

Ok I see now.

The ghost you just sent is an attempt at saving like 1ms at the dock. May or may not be usable depending on if it can be successfully carried or not

#

The QM at the last boost panel could prevent it

#

yeah even being ahead of the ghost by a fraction of a millisecond means you don't get the final frame of boost

pale vault
#

I only got the full stick on the straight before the fountain 4ms later again and that was too far behind to catch up.

radiant kettle
#

NO LIKE IGENUINELY DON'T UNDERSTAND HOW YOU CAN TELL WHEN YOU'RE STARTING AS TIGHT AS POSSIBLE

#

why am i screaming

radiant kettle
#

i swear i tried to improve the entry and i just couldn't get anything viable, i can't fathom there being 10 ms i missed

pale vault
radiant kettle
#

you can go as tight as possible and still stick

#

can you start the flap with a line like that? then it's still improvable but you will need to start the setup at a different place to change qm

pale vault
radiant kettle
#

(i didn't watch your ghost i'm on lc)

pale vault
warped geode
#

did you carry the ms

#

bring back posting information alongside rkgs....

pale vault
#

I just optimized the end

warped geode
#

of my ghost?

pale vault
#

yes

warped geode
#

it's really weird I have no intuition for what path is best during the shroom

#

you can just get such a variety of turns with the slipdrift

#

and then sometimes the best line is ruined by QM at the corner so you have to take the next best line

olive totem
#

is this run done then

sharp drum
pale vault
#

Given the qm lock on the boost panel this run should be finished

#

Who's uploading? Justin perhaps?

warped geode
#

he found two major strat changes, appropriate

#

and then maybe you can upload 3lap when it's done

wooden tapir
#

i wanna say good job but you never know when justin shows up with another timesave 😭😭

pale vault
heavy pawn
#

corvid has been working on 3lap since he started tasing almost

#

though im curious does ryan have inputs in the 3lap?

wooden tapir
#

who is ryan

pale vault
#

sorry

heavy pawn
#

sorry

wooden tapir
#

ohh

radiant kettle
#

no problem

pale vault
#

would need to search in the depths of tas files prolly

radiant kettle
wooden tapir
#

i agree!!!

radiant kettle
#

i can take rds and you have dks and our ultra secret thing later ig

heavy pawn
radiant kettle
#

i just started trying to improve your ghost, got stuck trying to figure out slip qm, ragequit for a year+

pale vault
#

@wooden tapir btw I'm sorry for voiding ur inputs here 😔

wooden tapir
#

? wdym

#

oh they werent important dw lmaooo

radiant kettle
#

wait do i even have inputs in this flap after all

wooden tapir
#

i dont know why i bothered tryna do this ESPICIALLY back in may 2025 or whenever i started this

#

was not equipped at all

pale vault
heavy pawn
radiant kettle
#

makes sense. i'm not sure i even have inputs for the stairs there lmao but at least the slip i did

pale vault
wooden tapir
#

that was luke

heavy pawn
#

oh maybe

wooden tapir
#

i quite literally have nothing yeah

#

its okay though its better that way

heavy pawn
#

How long til its uploaded? I wanna look at the ghost when im home

#

is there time for that

pale vault
#

we dont even know who's uploading atm

heavy pawn
#

ok ill look at the ghost in a couple hours then if theres anything left

pale vault
#

we could probably upload all the finished runs on april 1st

calm bluff
#

so all of the town section got voided? Or what was the 3lap town section built off of

olive totem
#

who currently has inputs then

jovial pond
#

is this considered fini;shed?

heavy pawn
#

just got home ill try for a bit

heavy pawn
#

I saved an extra 0.15ms but nothing useful

#

pretty sure its done yeah'

olive totem
#

only thing i can think of to save more time is shrooming earlier for better boost distribution but im pretty sure theres no way to get good qm for the slip

warped geode
#

corvid said this but i couldn't find any file of this sent by him in the thread

#

Currently I have:

Pre-town:
Corvid
Sorry
Paul
Luke

Town:
all authors of 3lap's l2 town section, which referenced this flap itself: Luke, Alego, Corvid, Paul

Post-town:
Campbell
Ejay
Justin
Aoiro
Alego
Foss
Ego
Jack
Paul

warped geode
solar bear
#

Was the town section entirely rewritten and replaced by the 3lap?

#

And was any of the 3lap's inputs taken from the flap

warped geode
#

There were kind of two flap beginnings. A WIP by Luke (which was then edited by Alego and (maybe?) Corvid), and ninxout's one (had multiple other contributors, but never used cause it was slower)

#

the 3lap town used Luke's version as a reference

#

And then after Paul improved the flap entry, he resynced the rest with the 3lap town, which itself was synced with the flap. so it's circular

quartz swallow
warped geode
#

uhh I didn't see anything about Cesar in this thread

quartz swallow
#

it was a separate thread

warped geode
#

cesar loses time to luke after first turn

#

so he wouldn't have had inputs here

#

Luke's wip was a solo one that went up to the slip afaik

quartz swallow
#

ninxout made this one for his own project and cesar's was meant to be the main bkt thread but then ninxout let everyone in on his and so this one became the main thread

#

but yeah youre right i think

pale vault
viscid pine
#

If no one feels like uploading it to their channel either then I suggest making it a taslabz upload

solar bear
#

I'm somewhat interested in uploading it considering that I've worked on this more than I have other tases, but I know that doesn't necessarily make me a primary author here compared to some of the other contributors

quartz swallow
#

you did come up with the shroomstrat change so it makes sense for you to upload if you want imo

warped geode
#

Sure

solar bear
#

Alright how do I use the pycore framedump scripts

#

Is there a written document somewhere

solar bear
#

Thanks

#

This should really be added to #resources somewhere

zinc compass
#

yeah

solar bear
#

It will read settings from the file config.ini in the Scripts/FrameDumps folder. You can also drag and drop any .ini file onto the encoder.py script, to use it as the config file.
If you don’t have a config.ini file, a default one will be created and used.

#

?

#

Do I need to make my own config.ini with all of the parameters

#

Or can someone share their config.ini so I don't have to manually write everything in

#

And the tutorial doc mentions some parameters aren't going to be mentioned so I kinda need that

solar bear
#

Without creating the ini

radiant kettle
solar bear
#

Thank you

#

Have any bgm recommendations?

radiant kettle
#

let me think

zinc compass
#

hollow by pantera

#

or a game bgm ig

solar bear
#

There's one pokemon theme I'm trying to find but I forgot the name

zinc compass
#

i like the first one

solar bear
#

Kass's theme is good too

solar bear
solar bear
#

Ok new problem

#

Even with config.ini, I can't get the framedump script to do anything other than a regular framedump

balmy turret
#

the youtube setting should make it into an mp4

solar bear
#

Where is the mp4 dumped?

balmy turret
#

uh I think the path is specified in the config?

#

I'm not certain though actually it's been a while

solar bear
#

There is an output filename

#

The config corvid gave me just has "output.mp4" so I don't think the directory is specified there?

balmy turret
#

um if no one responds I'll check my config when I get home

zinc compass
#

/FrameDumps

zinc compass
solar bear
zinc compass
#

which i'm pretty sure is the latest one

#

try to copy &paste that one

solar bear
#

Yeah it looks like I have some outdated scripts

#

I'll try this

#

Same problem :/

#

Still dumping avi in the normal frame dump folder and with no onscreen settings

balmy turret
zinc compass
#

that's for normal dumps

#

for the encoded One, for me atleast, It puts the mp4 in the same folder

solar bear
#

Going to try a fresh reinstall of pycore

solar bear
pale vault
#

ok hold on

pale vault
pale vault
#

The latest scripts are on my repo since Blou didnt want to update his for whatever reason. So you can replace the url in that update_scripts script to link to my fork.
url = 'https://github.com/xAntares17/mkw-scripts/archive/refs/heads/main.zip'

zinc compass
#

oops

#

my bad

solar bear
#

Ok

pale vault
solar bear
#

Ok that sounds more promising

#

I'll try again in a sec

solar bear
#

Unfortunately, same issue

#

All of the scripts are up to date, but I still only get normal frame dumps

solar bear
#

Which is when the encoder script is supposed to run

pale vault
#

run the encoder script again and tell me the error

#

I'm betting 10 citrus coins that this is another audio related one

solar bear
#

Ok this is interesting

#

I'll try doing it without authors?

pale vault
#

maybe ur authors.txt isnt formatted correctly

#

can u send whats in there

solar bear
#

I still get that error if I turn off author list in the config

#

I'll try commenting out the code and running it?

#

Actually wait this is referenced many times

pale vault
#

yeah thats correct. is extra display on? (that shouldnt be in the config by default but it is in corvid's)

solar bear
#

I managed to get the config to auto generate now so I'll try that

solar bear
#

I didn't get any better results with it false

pale vault
#

lmfao ok I reproduced it

#

and removing the newline at the end in the authors.txt fixed it

#

so that should be the fix for you as well hopefully

solar bear
#

Wait

#

That actually worked lmao

pale vault
solar bear
#

(Test frame)

pale vault
#

actually u can go back to corvid's config since that wasnt the issue

#

you dont need to redo the dump everytime btw

#

you can just do the dump once and then just rerun the encoder to test stuff out

solar bear
#

Thanks so much for helping

pale vault
#

no worries

warped geode
solar bear
#

This a good setup?

#

I will redo with the minimap and without the ghost tag of course

quartz swallow
#

i would recommend making sorry, paul, foss, and ego's names lowercase

#

also maybe make names smaller (you want the gap between the item frame and the first name to be the same as the gap between input display and the last name)

warped geode
#

Make the input display a bit smaller and the names smaller

#

See how small the names are here, yet still very readable

solar bear
#

Better?

#

I can get the names centered a bit better between the item frame and input display

balmy turret
#

I think names being left aligned with the left edge of the shroom box could be good tbh

#

but the size looks great to me

#

spacing is good too imo

warped geode
#

the spacing could be better tbh

#

Luke's name is overlapping with paul's

#

ego's name is a lot closer to jack than foss

#

actually i would do the following:

#

put everyone's names in a single text block, so that they're all automatically aligned in all aspects

#

then duplicate the text block to make 12 copies on the timeline

#

and mask each version to only contain 1 name

#

from there you can adjust opacity individually as desired

balmy turret
#

I think he's using the framedump script which automatically adds the names lol

solar bear
#

^

#

I'm not sure if there's an option to change the spacing between names

balmy turret
#

yeah you would probably have to dig into the actual code which is a lot

solar bear
#

Other than changing the font

#

I'll put paul and luke on different lines though

#

No letter overlap if paul is above sorry

warped geode
#

what frame is 4695

#

is that the slipdrift before dock

warped geode
solar bear
solar bear
#

"Town" starting at just before the second turn and ending at the slip drift before dock

warped geode
#

sounds good

solar bear
olive totem
#

looks good to me

solar bear
#

Can anyone explain this?

#

Not exactly a problem but it's strange how the video is 4/15ths larger than specified

solar bear
wooden tapir
#

good job yall

solar bear
#

Damn I forgot to include "flap" in the title lol

wooden tapir
#

unironically learned a lot from yall doing what i was doing better than i could :D

solar bear
#

I'll mention you in the description

#

Helped keep this project going

wooden tapir
#

cm will be my ng tas fr fr ong

solar bear
#

I'm glad I finally got to try out pycore encoding at least

viscid pine
#

It’s .743 not .473

wooden tapir
#

loll

viscid pine
#

(In title)

solar bear
#

Shoot

#

At least I got the thumbnail right

warped geode
#

You tagged the wrong channel for aoiro

solar bear
#

How many aoiros are there lol

warped geode
#

@karmic tundra

#

oops

karmic tundra
#

@ aoiro_mkw

solar bear
#

Nice

warped geode
#

i meant to say @ Aoiro_mkw

#

looks like the notification updates to reflect title edits? that's good

#

edit the message in #bkt-feed by adding an ampersand or something to the end of the url

#

it will update cache

#

@solar bear

solar bear
#

Done

warped geode
#

cool

#

thanks for uploading

#

gj everyone

pale vault
warped geode
#

Love the thumbnail btw Campbell

gritty oak
#

Crazy to see this finally being finished

sharp drum
solar bear
#

Fixed

wooden tapir
#

i think you owe him an apology

solar bear
#

True

#

I might have to say sorry

rose mantle
#

But don’t say “I’m sorry” cuz they are sorry Clueless

terse python
#

Are you sorry?