Third post in a row lol sorry. This was more of an experimental TAS, wanting to try and TAS a CT. Each lap gets faster because I was finding new strats but didnt feel like going back to fix previous laps lol. Just looking for advice on some parts.
https://youtu.be/DwY07Pr2grg
#Honeymoon Lune TAS (RR CT)
1 messages · Page 1 of 1 (latest)
One quick thing I notice is that you're trying to do a quickhop after miniturbos every single time, even if it means you end up with a worse angle after
Quickhops aren't faster in isolation
(Common misconception)
cool track, what kind of input are you hoping to get out of tas-feedback? @lost horizon
as in, do you plan to redo/improve this tas and want specific advice about this one, or are you just trying to experiment on a bunch of different tracks?
adding onto this, what level of feedback were you after
small tips and tricks, or a breakdown of all the turns?
On the most recent version, that's trickable, so yeah there definitely would be a cut there. Idk if they're using the newest version though
Yea, ur right, idk why I constantly do that
currently right now, im just experimenting with different tracks and I want to be a little more efficient in TASing. I'd like to take time and learn different strategies on tracks and see if I can replicate them,
yea the version I donwloaded doesnt have that so maybe i can tru that out another time
also sorry for pings i forgot to turn the mention thing off
mainly small tips and tricks, but can you suggest how I would take the first turn maybe?
I was thinking soft drift first, then chain drift into slight counter drift then hold into the line of the crater
Left start slide
you shouldn't need to countersteer imo
2 softdrifts with a chain drift between should be fine
your lines will improve if you remember that longer distance for a path = more time taken to drive it
you could've followed e.g. the white path but you chose to do blue
you should be able to get rfh off this ramp
are you using TAS code?
If you're using TAS code, I'd strongly recommend sticking to this process for TASing:
The general process for optimising:
- TAS first turn with a good alignment for the second turn
- Instantly save the race with Instant Finish (having Ghost Always Saves enabled will ensure the run saves even if the final time is slower than your previously saved run)
- Race this new ghost
- Activate TAS Code as the camera swivels during the beginning
- Use TAS Code to copy the run's inputs until the first turn
- Deactivate TAS Code to detach from the ghost and regain control of the player
- Now you can race against your previous turn live and easily see whether you're losing or gaining time by doing certain inputs/strats
- Repeat steps 1-7 until you can't save time anymore
- Move onto turn 2
This will be more beneficial and efficient than just redoing the entire lap multiple times
Thank you very much for the insight!
gotcha. i think learning general driving by testing different tracks is a great idea! and you can also complement that by restarting on the same track(s) more, to practice the general process of improving/optimizing