#MT NG 3lap
1 messages · Page 2 of 1
why left
that's the 1000th message of the thread
do you not need space for the mt?
yea would appreciate it
i can screenshare in vc if anyone wants to watch
today at 5:47 AM
L timezone
said the guy in nz
anyways no chance fence jump shroomless either
use the wigglers
one slight issue with this rfh ejection is that, due to the slope, you almost always get ev from downhill supergrinding
probably easier to test from here no?
w a slipdrift perhaps
if it's slower there its for sure slower on all other laps
spear start slips are super tough
oh l2
yeah ill do that
i think its possible its slower l1
because of all the wheelie time you lose
start boost no wheelie is way worse than trick boost no wheelie
just got that
i'm gonna try to improve it a bit first bc i just held the drift until the boost panel
alright yeah
this is the really tough bit
more speed out of offroad = way worse angle out of offroad
which is why im not entirely sure if going super tight or going wide and using reject road is better
(or what you did)
if reject road is better then you can wheelie out of the ejection to retain 98
so if this is less than 59f behind into cannon vs the current shroom, the new shroomspot is faster?
i think so
i counted 59 f difference from passing the leaf pile to the frame when touching the road at the top of the turnskip btw
rn i have first boost fanel at 494, but i think i can improve more
oh maybe u meant the second one
ok thats 0.15 faster than me
second at 595
second one uh
515 with turnskip shroom
pleek 🙏
based on this, flame runner enters cannon 84f later when not taking the shortcut path
l2 hits the second boost panel on f2976 fyi
imagine if this end ups being l2/l3 only 
would be a nightmare to route, you'd have 3 different ways to use the 2nd and 3rd shroom so you'd need to check all laps for net cycles to see which shroom strat is best
i can't imagine that. you don't lose such a massive amount of time to set it up l1
oh wait
what about wiggler cycle
could 2-0-1 be optimal like on bc3
tbf bc3 shroomspots are (almost) tied
this is still like 0.3-0.4 slower
586 now
i was also thinking the shroom in the new flap bkt may not be fully optimized either. more room to cut tighter and still hit the kcp
do you guys think it has RTA applicability?
sorry to go off topic a bit
i tried with BB for 5 minutes and couldn't get anything close
curious if it's possible consistently
nah the hop is crazy precise
thanks for the affirmation, i thought so as well
here is what i got
You guys are amazing lmao
Isn’t there also a wall clip strat
this is ng
Oh wait not ng my bad
i couldn't improve alego's ghost or the new cut on the flap by anything significant. there's something like a .3 gap rn. unless some big optimization gets found i'm pretty sure it's just slower for 3lap
im wondering if mting is even the strat bc of how wide you go
https://youtu.be/W544HSdZDUk?t=332 could you do something like this instead
when nintendo made this game they decided upon one thing
go on, you may join lovers posture for next season of gsc
or maybe opposite slide direction
ig startslide the opposite way
The point of mting is to avoid hitting offroad, which saves so much more than you’d expect
Finished?
would the shroomless cut followed by the fence jump not be faster?
no
oh
the whole above conversation was about showing that it's slower
Is .45x still being sought after?
Would like to see that reached. gl
0.25 ms improvement
im close to a 459
lfg
3 more ms and it's 123.456
i can yeah
is it considered finished?
i think so
Authors and approximate sections:
Lap 1:
Start until 1st shroom lap 1: Alego
1st shroom until wiggler entrance: Alego, Ejay
Wiggler entrance until drift airtime out of hut: Alego, Mitch,
Drift airtime out of hut until end of boost panel: Alego, Mitch, Ejay
Turnskip until walltrick: Alego, Foss
Walltrick until end of left fence: Alego
End of left fence until start of net: Alego, Marth
Start of net until end of lap: Alego, Shadow
Lap 2:
Start until wiggler entrance: same as lap 1
Wiggler entrance until drift airtime out of hut: Alego
Drift airtime out of hut until end of left fence: same as lap 1
End of left fence until net entrance: Alego, Marth
Net entrance until final walltrick: Marth, Monster, Alego
Final walltrick until end of lap: Alego
Lap 3:
Start until net entrance: same as lap 1
Net entrance onwards: Monster, Aoiro, Foss, Corvid, Kierio, Police, Tactical
----BACKTRACK----
Lap 1:
Net entrance until final trick: Monster, Shadow (? technically referenced on-screen while Monster found the new net strat but idk),
Final trick until landing: Monster, Alego
Landing until lap 2 shroom: Monster, Alego, Foss
Lap 2:
Start until end of left fence: same as pre-backtrack lap 2
Left fence until walltrick: Paul, Alego, Marth, Monster
Walltrick until start of lap 3: Monster, Alego
Lap 3:
Start until shroom: Monster, Alego
Shroom until cannon exit: same as pre-backtrack lap 1
Cannon exit until net entrance: same as pre-backtrack lap 1 + Monster
Net entrance until first branch: Monster, Paul
First branch until end: Alego, Aoiro, Foss, Paul, Corvid
Total authors: Alego, Ejay, Mitch, Foss, Marth, Shadow(?), Monster, Paul, Aoiro, Corvid (10)
technically referenced on-screen while Monster found the new net strat but idk
if it's just on screen while you're doing a completely different thing then that is not a reference
nice work on the complex name display research
Yeah I would agree on that
oh thanks that will make the name display way easier to do
i think u have bc u got the good double trick the first time
maybe?
can i record ?
also for ghost comparison, should i put the kart one, the spear one or both ?
i think it would be fun to have both
ok i'll do that
but the thing is that there is no time difference display on each lap transition in sp
any ideas for music ?
finished editing, jusdt need the music now
what genre
Canadian national anthem
i don't really know but i don't like heavy metal or metal and thing like that
https://m.youtube.com/watch?v=4Zr8YjWcfSk idk how well this syncs
that can be good i'll try with it
https://www.youtube.com/watch?v=1_TP7_cIyxA is that good beside the end that bugged for some reason
no input display w/ the input numbers?
I personally dislike the numbers
doesnt really matter but yeah this is good imo
i personally like the numbers, easier to appreciate how precise some of the inputs are (especially the turnskip and ending)
I dont like the numbers
the numbers are great. i put my blood, sweat, tears, and other bodily fluids into every stick input for 18 hours every day. you're going to see every single one of them in the video upload fuck you
the bgm volume may be a little low? but if you like it that way it's fine
ok i'll turn it up a bit
it's bc i don't use the pycore encoder, i edit the input diplay en name display myself
also, i think ev display would be good because of the ending of each lap
ye maybe but is there a way to render it without the rest of the video ?
no idea, i hardly dump / encode and im clueless on it
it's not easy to do without using pycore encoder sadly. i think i've heard about doing a second framedump with the ev speedometer code, and another gecko code that makes the rest of the screen black, then using chroma key to overlay it on top of the proper framedump in the video editor
but that's a lot of effort to be honest and i don't think it's worth it
you can record 2 separate versions, then splice technically
or what corvid said
oh yeah i guess that works too. framedump outside of sp, with the ev speedometer gecko code, and then crop the bottom-right corner of the video and place it on top of the other one (making sure each frame is synced)
again a lot of effort though
yeah probs not worth, is the name display accurate for y'all?
no xz/xyz som for the net?
oh ye that's a good idea
I suggest switching soms like ejay's dc ur flap, but I know it will take you effort and time
https://youtu.be/X7syGRh9HhA?si=lqp9QnfMYdalVyVC
Watch in 4K Ultra HD, 60fps!
This is a tool-assisted speedrun (TAS). This time will not count on any real rankings. Created on Dolphin 5.0 with a real Wiichuk, TAS input, slowdown, savestates, frame advance, and RAM watch.
Flap TAS BKT Cut: 4.249
Previous BKT by heaps of people: 15.805
(https://www.youtube.com/watch?v=XbjiEt4OYlY)
A while ago...
you can get the input display numbers in a more traditional way with this https://drive.google.com/file/d/18I9iSoXTdY3t8hvI3Bxv7QnXaQ42747N/view?usp=sharing (from ellucinea)
oh ye i tried to use that some time ago, but couldn't make it work lol
use the green screen mode instead of the transparent
that made it work for me
also put any rkg you will use with that into tt-rec and redownload it
not doing that can cause some issues
This won't look too good
Unless you re-record the base gameplay in addition
Because RNG visual effects such as wheelie lines and trick rings will make the rectangle cut out obvious
I'm biased of course, but I recommend this
the audio desynced for some reason so i'll rerender it
there are some laggy spots in the recording i think
actually the lag is in the same places as the previous render you did
examples include cannon exit all 3 laps, miniturbo after turnskip all 3 laps
oh that weird ig i'm gonna rerecord then
is tht good for the thumbnail ?
i have no idea why the lags are in the same places each lap
i find that very weird
didn’t corvid also face some lag issues when racing more than 1 ghost on rbc
is this lag unavoidable
ye maybe
Watch in 4K Ultra HD, 60fps!
This is a tool-assisted speedrun (TAS). This time will not count on any real rankings. Created on Dolphin Lua core with TAS input, savestates, frame advance
Authors: Alego, Aoiro, Corvid, foss, Marth, Monster, Paul, Shadow, Ejay, Mitch
Aoiro's Channel : https://www.youtube.com/@Aoiro_mkw
Corvid's Channel : https://...
there is still some lag
i was missing a setting on dolphin i think
even tho i rerecorded everything
oh well videos up now
it's not public
oh you’re right
maybe cut one of the ghosts to avoid lag if you’re down to record again?
ghost comparison is… basically useless on this track
i don't even see the lag personally i think it's fine
is the lag this bad ?
i see it a small amount when releasing the turnskip mt but i don't even notice the other place
i notice it in at least 5 spots per lap
it's not terrible but it is there
alego can do what he wants but personally i would re-dump
where? i personally don't notice it at all
ejay is an outlier for this stuff
i think if TASers are willing to spend 5 hours to save 1 millisecond then it's worth spending the same amount of time making the video look good
what was the option that was bad for me when i did rbc
i'm down but what do i do to not lag ?
was it the immediately present my package thing
i can check some logs one sec
if you really want to re-dump, and you're sure the lag is from multiple ghost, maybe just do 2 encodings one with spear one with kart
if you're willing to do it
did you change the setting before uploading
or was it after uploading that you realised
not really i dont care personally
its not like its happening every 5 seconds
of all the video things to be pedantic about, i think it is very reasonable to at least have all the frames of a TAS in the video
more-so than complaining about bitrate or something
Oh i found it i think
#tas-focused message
well that makes sense then right?
corvid had the option enabled for pycore but not for latest dolphin version
and he recorded on the latest dolphin version
which is why he got lag
ah ok i see
(and so did you)
before rendering anything, maybe just upload a plain recording of one lap with the setting changed?
no point proceeding further if the issue persists
if the issue persists then get rid of a ghost? no real point having both when they get off screened in 1s
Yes
I can confirm I have the setting enabled
and I haven't had lags in my recordings
this also came up when i made my ct tas https://discordapp.com/channels/214574342137315328/1370411941360697487/1382017893507534888
so yeah definitely enable that option
Thanks Alego for making the video :)
np !
minimap
that looks exactly the same damn
did you record DDR on pycore
no
i guess yeah just keep kart
do u still have the IV png ?
thanks
if it still doesn't work after this then just dw about it
ok this time it should be good https://www.youtube.com/watch?v=NLsPmtOCZqM
Watch in 4K Ultra HD, 60fps!
This is a tool-assisted speedrun (TAS). This time will not count on any real rankings. Created on Dolphin Lua core with TAS input, savestates, frame advance
Authors: Alego, Aoiro, Corvid, foss, Marth, Monster, Paul, Shadow, Ejay, Mitch
Aoiro's Channel : https://www.youtube.com/@Aoiro_mkw
Corvid's Channel : https://...
yeah all frames are there on the turnskip mt
and i did the IV XZ thing like in ejays vid
the number of recordings i did lol
that's a lot of gigabytes
ye lmao
i also tried overlaying the regular speedo cropped from another recording over mkw sp but sp changed a bit the pov so the background wasn't correctly synced
Maybe it would be nice to credit SirLucas and Arthur for the beginning shroom, and also Police and Monster for the EV strats at net
in desc
what's the oldest not finished wip
i think cm nu flap has been unfinished for a long time
yeah almost 1 year
Yeah, 3 years now
We're making decent progress now though
CM NG 3lap has to be close to one of the oldest
started in 2020
