#BC UR Flap

1 messages · Page 1 of 1 (latest)

earnest light
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Moving all of the progress for this run into a thread, hopefully this will encourage people to finish this run. Right now we are trying to complete the 1 shroom ultra with Daisy instead of Yoshi. With the current setup (done by shxd), we are only a little EV short of making ultra. According to Monster, we need to have at least 176 EV on the frame we hit the tree, we have 2 ghosts, one with 175 EV and a bad angle, the other with 169 EV and a decent angle. It is essential to avoid any geysers to ensure we can delay the inputs from an SSMT to get good cycles. Important to note that Monster only has 161 EV before hitting the tree on his successful attempt and we have around 163 EV, so different QM on the tree clip might be all we need to get enough EV.

Successful ultra with Daisy on lap 1
#tas-files message
https://www.youtube.com/watch?v=Ut-aONFKjX8

Ghost with 169 EV and good angle
#tas-files message

Ghost with 175 EV but bad angle
#tas-files message

Ultra landing strat (Yoshi)
#tas-focused message

One shroom ending cut (Yoshi)
#tas-focused message

dull ridge
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i will try to work on both 175 and 169 ghost this weekend i think

dull ridge
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@forest walrus deperately need you

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ive tried for the last couple hours

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sorry for ping but if you just want to take a look at it be free to

dull ridge
earnest light
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At what point do we dm Justin

dull ridge
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idk

forest walrus
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I'll give it a try, but don't expect much

forest walrus
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is it better to not touch any of geysers so that we can adjust the cycle for flap?

earnest light
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yes

forest walrus
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I see 👍

dull ridge
forest walrus
earnest light
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hopefully if we get it we can reference the inputs for 3lap

dull ridge
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you dont need to not hit geysers in the 3lap

dull ridge
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yeah the thing Is that without hitting any geysers its hella hard to get the required EV, if you go on geysers you can get a little boost on the slope of it

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and perhaps also a better angle

dull ridge
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oh did you like release It so soon that you still had the momentum from turning

small scroll
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values still fluctuate during an ssmt. in general flaps don't sync if you change the frame when you release ssmt

forest walrus
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^

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I released the ssmt at the same time as you did

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sometimes ghost desyncs at sg entry, sometimes at sg ejection

dull ridge
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oh i see

earnest light
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i wonder if its worth finding a cycle where we go over a geyser while its low to make the ultra while still having a good cycle at the end

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it would be hard but maybe possible

dull ridge
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we would need to like time everything and if It doesnt match we're cooked

earnest light
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thats why i dont know if its worth it

earnest light
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gonna have a little look at it now

dull ridge
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alr

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🤞

earnest light
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we might have to change the landing strat based on the landing

dull ridge
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you think we arent gonna land on the boost panel?

earnest light
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this is where we currently are

dull ridge
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oh wow that close

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this is monster's effect chat

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it shouldnt be too hard to land on the boost panel

earnest light
earnest light
dull ridge
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finally someone that sends csv

earnest light
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thats only because i didnt want to overwrite the ghost :P

tranquil venture
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you need to be a lot more high up and also inside this wall

earnest light
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i know

tranquil venture
earnest light
dull ridge
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i got 181ev

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probably wont make a difference but

earnest light
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monsters ghost gets 182 xyz EV and 176 xz EV, i probably shouldve made that clearer

dull ridge
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oh, i only saw the 176 then

forest walrus
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This may not be essential, but adjusting the speed to around 120 on the frame you hit the block will make it easier to keep EV a little while still getting the height

dull ridge
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lirwm (or you idk) gets 83xyz and 78xz

earnest light
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hopefully if you can fix that we can finally move on with this flap

dull ridge
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i damn hope so

tranquil venture
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i'm a little confused

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why do we need to avoid the geyser for cycle changes

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the yoshi flap already gets a good cycle

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just start the flap at the same time as the yoshi one, but using daisy instead

dull ridge
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well both the sg and flap might not take the exact time as the yoshi one 🤷

tranquil venture
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even if daisy is faster by like 0.4 somehow, the geysers are still relatively the same

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they move slowly

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and we can always just prevent that by starting the lap ~0.3 later than the yoshi one

earnest light
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i think we got pretty lucky with the yoshi cycles

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the daisy run will start the lap about 4.3 seconds before the yoshi run

tranquil venture
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aim to hit this tree with daisy (don't worry about avoiding geysers) at around 1:06.0

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boom, there's your flap setup

earnest light
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ill have a look at delaying the flap tomorrow

dull ridge
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but should we really do that? like we are almost close now

earnest light
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also idk how useful it would be but if we are able to copy inputs for the 3lap run, avoiding the geysers would make landing the ultra again easier but thats a bit optimistic

tranquil venture
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And we can't delay inputs with TTK anyway because of how QM-heavy the ultra is

tranquil venture
earnest light
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ill see what i can do tomorrow

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monster said the run said the run sometimes desyncs at the sg ejection, if we can get that far with the good cycle timing hopefully it shouldnt be too hard to get a good clip

dull ridge
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i cant get anything by the way

dull ridge
earnest light
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synced the clip later

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might be too late though

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like .6 later than the yoshi flap

dull ridge
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of what ghost

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like the clip of what ghost

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yours right?

earnest light
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i think it was the most recent csv i sent

dull ridge
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so now we can hit geysers

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according to ebay chan

earnest light
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we can definitely hit the first geyser

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we might miss the last geyser

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this is roughly where we will be at the geysers

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the cycle in the yoshi flap is pretty tight because it barely gets the first geyser trick as it gets bigger and barely gets the final trick as the geyser gets smaller

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clip syncs and hits the tree at 1:06.090

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in case it isnt obvious im going through every frame to get as close as possible to the yoshi cycle

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i will send a rkg of the best one

dull ridge
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will this even gonna end up useful, if we go on the geysers 1 the time would be different by a bit once you hit the tree anyway 2 if the end doesnt have good geysers (hence daisy or the flap ends up being faster) we are cooked

earnest light
earnest light
dull ridge
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not if you hit the geysers on the setup, unless theres some cycle where It syncs both for the setup and the end

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but It would be a pain to get the exact time the geysers move on the setup if It ends up bad

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idk man im not convinced about this

earnest light
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in my run i dont hit any geysers

dull ridge
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ik, but the point of this Is to make the setup hit the geysers so its easier right?

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or am i misunderstandinf

earnest light
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we dont need to hit the geysers because we already have enough EV rn

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if i dont get any progress to making the ultra with the current setup then we can do the other setup

dull ridge
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i genuinely cant make this btw

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we might need to call for backup again (hes the only one that can actually make it 😭)

earnest light
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i had a quick look at this and couldnt get anything

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would really appreciate it if someone new had a look at this

earnest light
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#1344592240164470806 message

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making sure this is easy to find

earnest light
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What We Want
between .98850~.98855 race completion,
~176 yaw
What We Have (#1319937435152416768 message)
.98864 race completion
173 yaw

earnest light
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@ Monster with more experience landing the ultra and the new conditions would it be possible for you to try this once more? I presume it would be easier for you but i dont want you to feel forced into it if you dont want to do it

earnest light
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ive been able to get clips with the correct yaw and race completion but i lose too much EV (i get 173-174 EV)
because we start from a ssmt its probably worthwhile to release it earlier if we have to lose time to get good cycles later

forest walrus
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how much does Daisy's speed bonus save over yoshi?

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would she even beat the yoshi run if we get a slow ultra

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Ghost: 37.892 by Ejay B, Marth, RS, Jellopuff and Monster (using 1 shroom for the ending cut)

Ultra setup takes about 9 seconds (I could get a 35.518 lap1 without the setup).
And the result time with 3/3 strat will be around 1:30

Music: 猫叉Master - 猫侍の逆襲 LONG (https://youtu.be/CUQEyNMCT40 )

1日経ったら限定公開にします。

▶ Play video
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seems daisy's slow ultra loses around 11 frames before the landing over yoshi

modern trellis
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where does daisy gain time

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I feel like most of the race is spent either at 120 with EV or at lower than top speed

small scroll
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i don't really understand anything about this ultra. is the "slow ultra" because daisy has a worse offroad stat than yoshi? in that case, why was yoshi not considered for 3lap?

forest walrus
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It is sensitive and affected by minor things

modern trellis
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is it something like yoshi gets more EV in the offroad? or does it gain in some other way

earnest light
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Ask Ebay G

dull ridge
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but that doesnt matter in the lap

tranquil venture
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i didn't realise how slow the daisy ultra was compared to the yoshi one w/ reverse superhopping

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maybe we should just stick with yoshi then...

indigo creek
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If anyone needs it, this was the latest yoshi flap

gentle kelp
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#tas-files message .601 by thomas

indigo creek
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Oh oops I didn’t see that because I have Thomas blocked

earnest light
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ending superhops can probably be improved more

forest walrus
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the ending is cool

pine rain
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#tas-files message
At that time, right after Thomas released the 13.601 data, I had the data that I improved, so I will send it here.

13.582

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After that, there was a run using Daisy, so I thought there was no point in updating it, so I didn't publish it until now.

forest walrus
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got an improvement on the shortcut with 2nd shroom

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trying the ending shortcut with 1f early QM

forest walrus
tranquil venture
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love the reo drift

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well, maybe it's just a slipdrift i guess

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but still

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good work

forest walrus
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landing position could be changed more to the right which would make the line you take mid air shorter

forest walrus
pine rain
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After all, is Yoshi faster?

tranquil venture
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Daisy would be faster for the driving after the ultra, but we get a super fast ultra with Yoshi, and cannot get the same ultra with Daisy

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So, we chose to continue with Yoshi

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It could be that Yoshi just achieves better ultras, for reasons we don't fully understand yet. Rather than it being an issue with difficulty/skill, it's likely to do with his character stats

small scroll
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we know that yoshi's traction has no effect on ev generation, daisy and yoshi lean the same way. but it's unclear if it has an effect on ev dissipation

forest walrus
indigo creek
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managed to get a -0.010 but i lost the savestate

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ok better

pine rain
narrow peak
tranquil venture
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you need a mushroom for it

narrow peak
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alright

limpid ferry
small scroll
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wait what how

limpid ferry
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idk how to explain in technical terms and this is mostly just empirical but i think it has something to do with your vehicle having a more “stable” state in a SG with more IV. I know as well that you gain a LOT more EV when you shroom into a slope in a SG

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But im 100% sure it has something to do with the difference in IV

small scroll
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this game is bullshit

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so basically the ev gain per frame is not a constant depending on idb/odb? i thought it was

tranquil venture
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This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, Info Display (created by SwareJonge), and TASToolkit Lua Scripts (created by LuigiM). Input Display overlay created by WhatIsLoaf. Debug Panel created by Gaberboo.
_________________________...

▶ Play video
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from the description:
"....A few months ago however, I discovered that using three mushrooms, one before the launch for increased external velocity and...."

limpid ferry
limpid ferry
tranquil venture
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you build more EV on downhill slopes because of gravity

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which is why it's possible to supergrind downhill on a kart

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but that still doesn't explain why shrooming increases EV gain

forest walrus
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when I tried using some characters (like Mario and Daisy) and TAS Coded the same ghost that does superhops, speed and handling bonus made decrease in EV on the ground a bit smaller

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but not sure about shroomimg, in my experiance shroom boost doesn't help much in increasing EV on superhops

tranquil venture
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in my experience shrooming can make superhopping worse

small scroll
small scroll
limpid ferry
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shroom vs. no shroom (same inputs)

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might just have to do with the slopes in particular

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anyone know of another SG with a flat surface?

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i thought of LC but i remembered that the first straight wasn't completely flat

tranquil venture
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the end of TF

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moonview highway ending (supergrinding from before the boost panels, not at the top of the hill)

small scroll
tranquil venture
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nothing

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that's the point

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EV is identical, so shrooms mustn't matter on flat ground

small scroll
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oh i thought i was supposed to look at the ghost

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okay i getit

main valve
ebon plinth
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I bet the 2nd thing comes from being ejected by the floor every frame

tranquil venture
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maybe move to #tas-focused

tranquil venture
pine rain
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399
I started changing input midway through the big jump.

indigo creek
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yay .3!

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good job :D

forest walrus
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🔥

limpid ferry
pine rain
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it seems like different data

small scroll
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lmfaoo i sent the mg 3lap on accident sorry

limpid ferry
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^.394

woeful basin
indigo creek
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another step towards 393

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how far off is it now

woeful basin
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before it was a full ms off, now it's 0.794 ms off

woeful basin
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first time using csv edit

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other than AGCing or respawn syncing

forest walrus
earnest light
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Nice!

woeful basin
forest walrus
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thanks

forest walrus
earnest light
dull ridge
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woah

small scroll
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how

indigo creek
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earlier improvement obviously

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now we have to optimise the end again 🙃

pine rain
tranquil venture
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I'm wondering if I can upload this flap once it's done

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Last time I uploaded a collab with more than 3 people was over 5 years ago, and the ultra landing strat is probably one of the last cool glitch strats I'll find in a while

dull ridge
# forest walrus 13.353

did this backtrack? because i have inputs from the RFH until the first hop after landing i think

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#tas-general message

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but idk

forest walrus
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I edited the vertical inputs in the huge air during ending cut from the previous ghost and did the rest part myself

earnest light
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Do I have any inputs on the run?

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I improved the landing cut but then shxd and alego got it no stop

forest walrus
# forest walrus

Ive never touched the rfh inputs before the second shroom so I think shadow has inputs

dull ridge
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i remember you working on the landing after though? i mean you should know

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you mostly worked on daisy's run

earnest light
dull ridge
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so basically i have inputs from where this tooks off until the landing of it

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i remember trying to improve it by tweaking the shroom / rfh ejection timing but i got nothing

earnest light
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Idk what ghost was used for the no stop ending cut

dull ridge
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oh

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you did? idr

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well what was used then

earnest light
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I improved it originally then a while later I got the mt for the ending cut

dull ridge
earnest light
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This was my first improvement

dull ridge
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to see what inputs i took from

tranquil venture
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gonna have a look at this now that i finished exams

indigo creek
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WOOOOOOOOOOOOOOOOOOOOOOOOo

tranquil venture
dull ridge
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wtf

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how

earnest light
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Are the geysers still good?

indigo creek
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bro is the least washed taser in history

silver kelp
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Its the nunchucks prob cx

tranquil venture
forest walrus
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nice!

indigo creek
tranquil venture
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i'm not sure how to do the ending sc properly

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is it necessary to hold a left drift for a while before the RFH?

forest walrus
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I think so

small scroll
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i was putting in some attempts yesterday. i think part of the problem with your approach is that you land so much further left, that there's a much shorter path to the ramp and you get 2 less left inputs during the sg. i cleared the wall with a much better angle but the xz ev was less than monster no matter what

gentle kelp
tranquil venture
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I think you can just hold softer inputs during the counterdrift after popping up through the road

small scroll
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i know. it's possible to just turn more right before the wallclip

tranquil venture
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how does that compare to my ghost

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cause doesn't mine make it over the wall and land back as well

small scroll
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your ghost is going too far to the right after the cut

tranquil venture
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doesn't your ghost land way too far right as well

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I swear they land in super similar spots

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anyway it doesn't really matter

small scroll
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one more reason why this wallclip landing is not viable then

tranquil venture
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it's absolutely possible to save time from this improvement, it's not not viable

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even if it means we don't get the full 7 frames of timesave from it

small scroll
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it lands on the top floor 3 f earlier. of course it's viable. i'm saying the shorter path to the ramp isn't

tranquil venture
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gotcha

indigo creek
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Losing 7 frames for qm 👀

small scroll
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sorry if this isn't useful. i tried but i really struggle with movement like this

mint mesa
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if I tested right, the first mogul only seems to be trickable starting from f4985

small scroll
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i don't think that's right

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i just made the line after landing work, need a bit to see if it's actually trickable 2 f ahead

mint mesa
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i have this rn

small scroll
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the flap leaves the first mogul on this frame. how does it work, does it store the surface and only allow the trick from the frame you said?

mint mesa
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nvm it does seem to be 4984. If I slow down to trick on this mogul it starts the animation earliest on 4985

small scroll
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hm that's awesome frame 4984 is the 11th frame of airtime if i try to follow a similar line

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i definitely don't know the game well enough to work around that lmao

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i forgot to turn off my music sorry it's loud

mint mesa
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it looks like it depends on when you leave the surface

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so f4976 is the earliest we can leave the mogul and get a trick

small scroll
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i wasn't able to leave the mogul on frame 4976 but i'm also not that skilled with odb

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either stick or 4975

small scroll
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i think i miscounted a lot when i typed that lmfao

mint mesa
small scroll
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yeah i was able to get earlier than 4975 too, not later though

mint mesa
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i mean if it was possible, earlier should be better no?

small scroll
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no clue

mint mesa
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the problem is that one mogul is still expanding during the setup

small scroll
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it would be a lot less effort to lose one frame from what i did i reckon

earnest light
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Resyncing wouldn’t be easy because monster doesn’t stop for the ultra and how incredibly qm dependent doing the ultra is

tranquil venture
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man it kinda bugs me knowing that there's multiple frames of missing timesave here now

tranquil venture
tranquil venture
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one thing to note is that an ending strat like this is possible without tricking off the first geyser

indigo creek
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just another thing for the next tas to implement

tranquil venture
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this yoshi ultra is faster than all the daisy ultras that have been made

indigo creek
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that's a fair point

gentle kelp
tranquil venture
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alegoat

small scroll
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the angle can be fixed by starting the sg a bit more to the right and adding some turning inputs during neutral frames in the sg

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but are you sure that this can carried without the trick

tranquil venture
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I'm working on fixing it now

gentle kelp
small scroll
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oh i didn't see that, but that looks like getting that setup from the cut will be harder

tranquil venture
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tiny bit further left

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got a landing that might be workable?

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less yaw but only slows down to 30 or something when it touches the wall

tranquil venture
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have to go for a bit

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someone else can try

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the ramp ejection is very sensitive, editing a single input during the SG seems to almost ruin it

earnest light
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are we trying to get a good bonk off the wall

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(one that gives airtime after)

tranquil venture
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so yeah the 1f airtime is part of it

dull ridge
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might get back to this

earnest light
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got the airtime after but the landing was slower and didnt go far left enough

earnest light
dull ridge
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i was able to get a slight improvement after landing but i think angle isn't ideal

dull ridge
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yeah i can't make this faster

mint mesa
tranquil venture
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paul's started collab tasing, it's over

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pack it up

mint mesa
tranquil venture
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that ghost bonks the wall about 7.3 frames ahead of this video: #1319937435152416768 message

the flap time (linked video) before we started tricking off the geyser was a 13.557 (slightly unoptimised)
the flap time before i found the improvement to the beginning was 13.352

so it seems like not tricking loses 0.2, but 7.3f = 0.120s < 0.2, so it's not looking good for saving time with this, unless someone finds a no-geyser-trick line that's faster by 80ms

small scroll
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we should delay the release of this tas by 3 more years to fully test daisy and geyser cycles

mint mesa
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vs the 352. got a delay trick here leaving the geyser at f4976 w no airtime. angle sucks balls tho

mint mesa
mint mesa
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I only did the optimal ev building in a few places cuz it messes with ur line a lot and I couldn't correct it well, so EV is basically the same

tranquil venture
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mad respect for trying

mint mesa
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well I haven't really tried until after the tree clip cuz I'm not familiar with this ultra. should've said setup attempt instead ig

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the setup might be ahead too much so u get air from touching the wall on this frame while the ghost doesnt (I think?)

small scroll
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for ledges like this it's a qm issue from bad positioning. there are infodisplay sections for position and ev difference, try to match the best you can

gentle kelp
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the cut can maybe be fully resynced

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ghost is previous completed lap with 8f delay

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idk how to do the landing strat, and idk if it's possible with this landing position

forest walrus
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wow amazing

gentle kelp
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Ty !

mint mesa
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cereal incredible work man

gentle kelp
tranquil venture
small scroll
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took a quick look at alego's input vs monster's original. the qm matches up, but the reason why the landing falls short is that less ev is preserved after the wall collisions.
after the tree collision, you end up with 1.2 xz ev less than the initial ultra

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and after the pillar collision, you drop to 2 ev less than monster. for this reason you end up slowing down earlier by the end of the ultra.

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but before the ultra, position and ev were synced well, so this should definitely be possible to resync. i think instead of replicating the landing with this attempt it's worth trying to optimize this ultra to carry more ev

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i would like to take a look but i'm busy with exams sorry

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also, it would be interesting to compare this to the current bc 3lap daisy ultra. maybe we can figure out why the attempt with daisy is so slow

mint mesa
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this much air might be required to not hit the boost panel

small scroll
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wait what is the player

mint mesa
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the 3lap lap 1

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i used agc player

small scroll
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oh yeah i forgot the spiral strat was completely different lmao

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the main thing i was curious about was the ev building. obviously daisy can still reach 120 u/f and get all the qm, but she has much less ev so she slows down early. are you able to compare with agc if the rate of building ev is similar between her and yoshi?

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i don't think it's confirmed if yoshi's offroad rotation actually makes the ultra faster at all, for example by giving a bit more ev

mint mesa
small scroll
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does yoshi start with more ev bc of the reserve sh setup? or gain ev more rapidly throughout the sg

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it's well possible that the flap may be able to spend time before the lap begins to get a faster ultra

mint mesa
small scroll
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more ev? does she take a faster path through the grass to end up with less later?

mint mesa
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then after that she has to correct right a bit so before the shroom she has only 15ev more. but yeah the sg entry allows daisy to hold left a lot more

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but she can turn more left after that because she has less yaw than yoshi

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well more yaw technically, -136 daisy to -148 yoshi

small scroll
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i see. ty for checking

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it's good confirmation that at least the character is right bc that wasn't 100% clear. sounds like the 3lap ultra can be improved then. although it's likely too late now

mint mesa
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a big difference is also the angle into the tree bonk, yoshi gets sent a lot further back than daisy

small scroll
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that's interesting, yeah there are a ton of moving parts to this ultra and you prob figured out a bunch of them with your attempt, there def should be enough freedom of movement to fix that wall hit

mint mesa
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there's a lot of stuff you can do with Alego's setup (he changed some inputs during the sg and gets a higher tree bounce) cuz his ghost is more in front of the original glitch. We'll get it eventually

gentle kelp
small scroll
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looks good! rather than change ev i would try to mess with pitch angle shortle before/after colliding with pillar since the difference in speed happens from there. it looks like your trajectory curves a bit more upward

gentle kelp
small scroll
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i feel like it may be possible to replicate the previous input with this already

gentle kelp
mint mesa
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i used this track edit w/ inversed material culling to see whats going on during the frame advances above

tranquil venture
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how are you getting this good so fast

soft hare
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holy

earnest light
#

New Taser of the Year 👀

small scroll
#

i called it before anyone else just saying

echo birch
#

dammit i was gonna say was lirwm said

#

i didnt wanna clog the chat

gentle kelp
#

wow nice job paul !!

gentle kelp
tranquil venture
#

let's gooo

#

how easy was it to sync

small scroll
#

🔥

gentle kelp
tranquil venture
#

wasn't the og improvement like 7 frames ahead?

gentle kelp
#

it was 6f ahead

tranquil venture
#

ok so we should be able to save like another 10ms

small scroll
#

full resync should give 252

tranquil venture
#

by messing around with the geysers

tranquil venture
#

it probably doesn't matter much but still

dull ridge
#

oh shit!!!

pine rain
#

I think it is still possible to optimize within the castle.

tranquil venture
#

A few of us got that improvement previously, but the ramp trick QM is very strict

#

Also the further left you are, the higher the trick needs to be to make it over the wall

small scroll
#

also, the trajectory in the air needs to be considered. if you trick from the ramp more left, you will need more right rotation to clear the wall, but too much right rotation gives a bad landing for the end of the lap

pine rain
#

I was able to shift the landing a little to the left after the jump trick. If you keep running like this, you may be able to ahead.

tranquil venture
#

Might as well save the rkg

pine rain
tranquil venture
#

Nice!

main valve
#

for future reference, when you want to resync a flap setup like that : it's much much easier if the original flap setup lose a significant amount of time by doing nothing (in like a stand still for a while), so you have time to make tiny position adjustement and get basically much more freedom to resync later if needed

#

Not using vertical inputs in the setup is also very helpful, if you need to tweak those vertical inputs later to get tiny adjustements

mint mesa
#

just waiting at the start might be the play

small scroll
#

most flap setups begin with an ssmt for this reason, or at the very least have waiting periods

earnest light
#

Just wait after landing the ultra expandingbrain

small scroll
#

for whatever reason monster happened to do this one in one motion

main valve
#

to make the process from almost resync to fully resync easier

tranquil venture
#

He was just trying to prove that one shroom was possible

small scroll
#

oh lmao i didn't know the setup was never remade

tranquil venture
#

Doing the ultra sucks so much

#

Nobody wanted to remake it

mint mesa
#

kind of lucky then that the geyser cycles were relatively good

#

if the lap1 was like 30f ahead it'd be cooked

tranquil venture
#

The fire bar too

mint mesa
#

38f i would not have been able to adjust

small scroll
#

yeah i assumed the cycles were sort of calculated

mint mesa
#

Monster is just built different

tranquil venture
#

I hadn't found the new landing and wallclip strat when the ghost was made

#

Which saved 2 seconds

pine rain
mint mesa
small scroll
mint mesa
gray flint
echo birch
#

why did the cut have to be remade? was pauls desync(?) at the geysers a cause or was a mini-optimization found

small scroll
#

ejay's wallclip improvement saved several frames, enough that the first geyser was not yet trickable which lost way more time than the improvement

echo birch
#

right

mint mesa
#

aight so who has inputs and where Waiting

hidden crag
#

everyone getting credit at the end 🔥

echo birch
#

i started my input as yoshi hits the ground fromt the last geyser trick

mint mesa
#

mine should be 3789-4392, 4632-4800, 4949-end

#

Alego should be 4023-end

echo birch
#

right i should count frames

#

5080-end i beleive

mint mesa
#

Aoiro 4536-end I think

indigo creek
#

This tas is just covered with new tasers and I’m all for it

dull ridge
#

according to exact finish

echo birch
dull ridge
#

👍

indigo creek
#

keep in mind that was at the start of the night, when timesaves hadn't started

#

sub-millisecond cuts are probably fine now that we're at -0.001 territory

echo birch
#

ic

dull ridge
indigo creek
#

i think he was talking about the improvements that just came in

#

since no videos were shared

#

(i think videos seem to be a standard for figuring out inputs now)

mint mesa
indigo creek
#

oh

dull ridge
#

oh

mint mesa
#

oh

small scroll
#

oh

dull ridge
echo birch
#

you ruiend the oh chain

indigo creek
#

good luck with that because this project is older than this thread

small scroll
# echo birch

this was posted before aoiro got the 250 so the ending was known to be worse than the previous version (now it's better)

indigo creek
#

and has had multiple restarts for various reasons

mint mesa
#

the recent ones you can just check w pycore infodisplay once it's no longer tied

dull ridge
#

this were my inputs btw and i don't know if they were backtracked

mint mesa
#

do you have an rkg to that?

indigo creek
#

yeah it's in tas-files on the same day

#

#tas-files message

small scroll
#

i have no clue where i have input. @gentle kelp when you carried ejay's improvement to 6 f before paul redid the entry, did you use my 2 f improvement input at all?

#

if so my imput starts at the wallclip from the floor below, otherwise it's somewhere in the landing idr

indigo creek
#

if you just search "bc ur flap" in #tas-files youll get an idea of the full history of the project before it got here

#

that applies to any run made before december 2024 btw

small scroll
#

(also it's just easier to simply list authors and not waste 3 hours determining who did what)

indigo creek
#

unless it was also made before july 2021, in which case, good luck

echo birch
#

that really is your thing corvid

small scroll
#

yes.

#

i think it's important for a project like this with a bunch of people who saved 1 ms, it sounds insane but it's worth the same as the people who did more work to me

dull ridge
# mint mesa do you have an rkg to that?

now that i think of it a cool little script that takes 2 rkgs or csvs and returns the frames that aren't equal would be cool (but useless maybe?)
it's not like it's hard anyways

indigo creek
small scroll
#

so i will keep saying it every time, and kierio will fight me over it every time

#

yup

dull ridge
#

lol

echo birch
#

lmao

mint mesa
indigo creek
#

im not even fighting him over it this time, im just saying, as a moderator, that i think the complaining should stop

dull ridge
#

ban him

main valve
dull ridge
#

oh nice

#

i was thinking of either player + ghost CSVs, or file dialog of 2 rkgs

indigo creek
#

reinventing git again...

mint mesa
#

you can also just compare them in VSCode

dull ridge
#

we should put our CSVs on a big ass repo to see the diffs.

indigo creek
#

thats actually how celeste tas community works ^

dull ridge
indigo creek
#

every tas has its own github repository, and usually its own discord server

echo birch
#

own discord server is crazy

indigo creek
#

any time a project is started, the invite is shared in their equivalent tas projects channel

echo birch
#

then again i dont know anything about celese tases

small scroll
#

am i allowed to complain about the github idea being brought up again or is that a moderator-exclusive privilege

indigo creek
#

they regularly pull in like 30 active tasers per day

#

so organisation is like a massive top priority for them

dull ridge
#

(again, git not github)

mint mesa
small scroll
#

yeah. it's just kind of... unneeded

dull ridge
#

that's cool i didn't know that

indigo creek
#

we're straying from BC discussion, should probably move to #tas-general

small scroll
#

paul, token, skip

hidden crag
#

i might try be a 4th

small scroll
#

you wouldn't be new bc mg flap

hidden crag
#

shucks

dull ridge
#

that doesn't stop you from trying

indigo creek
#

by new i mean recent not no bkts

hidden crag
#

hell yeah

indigo creek
#

13.240 is a cool time

mint mesa
#

241 is also cool cuz we saved 6.66 frames over the 352

gray flint
#

Just get sub 13 real quick shouldn’t be too hard just be faster

echo birch
#

yeah

dull ridge
#

i agree

echo birch
#

its only 250 ms rta people do cuts like that all the time why is it so hard for us

dull ridge
#

just do the ultra with daisy rq

small scroll
#

it's not too late to restart with daisy...

mint mesa
#

I found some massive time save recently

#

step 1 is enable this button right here

dull ridge
#

i would enable the one above actually

small scroll
#

have you tried enabling 300cc too

#

shad shut the fuck up

dull ridge
#

bro stop copying me

small scroll
#

zitto

dull ridge
#

first with daisy and now with ts

small scroll
#

taci

dull ridge
#

polentone

echo birch
#

pizza

mint mesa
#

spaghetti

echo birch
#

now im off topic

dull ridge
#

ok back to bc ur flap

gray flint
#

🦗

hidden crag
#

idk anything about this track, how useful is something like this?

#

i'm slightly ahead and slightly more to the left

mint mesa
#

ejay 4339-4620
shadow 4496-4620
lirwm 4496-4620
corvid 4733-end
monster full run?

indigo creek
#

Monster, LirWm, shxd, Ejay B, ego, César, clem, Alego11, Thomas, Aoiro, kierio04, Justin, Tactical, Paul, Corvid, Skip, token
these are all the people who have helped with some version of this project at some point

#

up to someone to figure out who gets cut due to backtracks

woeful basin
#

I got cut due to a backtrack though

spiral token
#

i'd assume outdated since the whole flap was redone

indigo creek
#

missed a few oops

mint mesa
#

shad up to like 4720 I'd say since he was the first to the get the fast ending cut with the sg

#

#tas-files message

dull ridge
#

oh yeah i remember i also got the drift landing

hidden crag
dull ridge
#

seems like you are higher there, but maybe it is

hidden crag
#

iirc after i landed i just let tas code do the rest

#

i hate outside drift with a burning passion and couldn't be bothered to do more

dull ridge
#

that's fair lol

hidden crag
#

shucks

dull ridge
#

but it would need testing

#

nothing for sure

mint mesa
#

Monster start-end
Paul 3789-4392, 4632-4732, 4949-end
Alego 4023-end
Aoiro 4192-end
Ejay 4339-4620
LirWm 4496-4620
Shad 4496-4732
Corvid 4732-end
Skip 5040-end
Token 5080-end

#

please double check for urself and then give me a yeah

echo birch
#

yeah for me3

indigo creek
#

still 10/17 not bad

woeful basin
#

Is there any room for improvement

#

Everyone jumped to name display right away fsr

#

I feel like at least another ms could be saved

pine rain
# pine rain 13.250

This data started to change the input immediately after hitting the tree.
It's easier to see when comparing it with the ghost in 13.264

mint mesa
#

should be this then. I noticed it but I wasn't sure if it was from my input because I experimented with these frames a lot as well. thanks for clearing it up 👍

dull ridge
#

but i dont really care

pine rain
#

I was able to move it further to the left.

small scroll
#

are you able to get a good slipdrift from the wall? i was able to land further ahead and more left than the 241, but it always resulted in a worse wall collision

pine rain
#

I achieved great results. I was able to pass through the wall without hitting it.
However, I can't perform the jump trick at the first geyser...

tranquil venture
#

Time to delay the flap again ejayskull

pine rain
#

oh...

dull ridge
#

holy

tranquil venture
mint mesa
pine rain
mint mesa
#

yeah you have airtime on f4975

pine rain
#

airtime was "1" at 4975f

mint mesa
#

#1319937435152416768 message i got this 1f ahead of the 352 where I touch the rim of the geyser, but idk if its possible with your ghost to go more to the left

mint mesa
pine rain
#

ok

mint mesa
#

ah nvm its the same. you probably need to be even more to the left during the cut, as to not go over the bigger part of the geyser and get airtime early..

ebon plinth
dull ridge
mint mesa
#

yeah you can get more left quite easily

dull ridge
#

where do yall delay the flap btw? this setup doesn't use SSMT

mint mesa
dull ridge
#

oh so like just manually trying to recreate the position

mint mesa
#

yup

dull ridge
#

that must be annoying

mint mesa
#

yup

dull ridge
#

when i worked on daisy's setup i intentionally first did SSMT and tried to avoid hitting any geysers in the SG, so that would make resyncing much easier

#

but one of the problems might be not hitting any geysers, in yoshi's setup iirc going on the geysers make you gain that bit more of EV

main valve
#

if you want to re do the glitch, I highly recommend doing a stand still, and wait as much as you can (like if possible gain time on the beginning of the run to have more time to waste during the stand still)

#

so when you are close to getting the ultra again, you can try correcting it just with slight position modification during the stand still part (which is easier when it's longer)

hidden crag
#

so just to confirm, we're redoing the setup again despair

mint mesa
mint mesa
hidden crag
#

oh i was able to get further left than aoiro

#

gimme a sec, i gotta load it up

mint mesa
#

and more to the right than me?

hidden crag
#

oh we need to go more right?

#

what's up w that

mint mesa
#

no we want to be left of aoiro but not too much, we want basically the perfect alignment so that we can hold full left through the drift and scrape the edge of the geyser to get airtime very late and get the trick out

hidden crag
#

why not delay the setup again so we can be as far left as possible without causing issues

mint mesa
#

if we're too far left we have to counter steer a bit which fucks the momentum off of the geyser

#

just send the ghost

hidden crag
#

yeah so uh

#

i don't actually have the ghost because i was reading this chat and thought we'd have to do the setup again

#

so i just didnt bother saving it

#
  • i don't know if it's more to the right than yours
mint mesa
#

ah damn

hidden crag
#

i could just recreate it, took me about 10 minutes

#

i'll do it later though, doing other stuff atm

main valve
#

also it could be nice to use agc load player before the last ramp to delay the player, then take control back and see which delay is optimal

small scroll
#

i think that is way too much effort when we're using the wrong character

#

this flap will leave some timesave on the table, and that's okay

hidden crag
#

wait, it's confirmed that daisy is faster?

tranquil venture
#

It's not confirmed

small scroll
tranquil venture
#

are we sure that even though EV is the same during the SG for both, the EV vectors are too?

#

I kinda assumed the reverse SHing changed the way the EV is released at the tree bonk

#

providing more left momentum or something

mint mesa
# mint mesa

i feel like it just comes down to the approach no?

#

because of the different approach yaw and roll are quite a bit different, also the sg ejection happens at different qm

#

first frames of airtime, left is yoshi, right is daisy

#

ignore the frame count I might have trolled w agc

small scroll
#

the direction of the ev vector appears to be roughly the same (i did check with pycore's speed display which isn't the best quality but it seems like about the same angle)

#

after the block touch, daisy has -3 ev. after the pillar clip, daisy has -7 ev. and that's the whole reason why she is so slow in the air. but at the tree hit she actually has +1 ev

#

there is simply no way that yoshi's stats make any difference for that; it must be a qm difference

mint mesa
#

also daisy reverses on the wall a lot more noticably as she has backwards distance to make up for

small scroll
earnest light
#

where would daisy gain time during the flap

mint mesa
#

daisy just gets way too much air i feel like

small scroll
#

and after wallclip

mint mesa
#

I thought the air is needed to avoid the boost panel but I managed to avoid it using yoshi on my ultra setup

tranquil venture
#

I don't think we should worry about lap 1 of the 3lap

mint mesa
#

alright then who wants to do the simple task of redoing the ultra with daisy using yoshi's alignment/approach Smilege

tranquil venture
#

and the flap is good enough already, for how volatile this whole lap is

small scroll
hidden crag
dull ridge
#

can we just optimize the last bit of yoshi, upload it, and then worry about daisy later?

#

it's already pretty much optimized

small scroll
mint mesa
#

again

#

we can likely carry Aoiros improvement still with this cycle

#

maybe not all of it though

dull ridge
earnest light
#

Why have we gone back to doing the ultra with Daisy 😭

orchid plank
#

I guess we're all dreaming of sub 13

mint mesa
#

man fuck this geyser

mint mesa
#

yeah I'm giving up on this pace. might need to delay the 3rd shroom to get this to work

#

have to touch the geyser on this pace by being a bit further back (which the ghost is, but it gets airtime early)

#

I couldnt slow myself down any further because of how precise the qm is. I already managed to go a little slower by changing f4749 but lowering the input more gets me a huge bounce while landing, or when avoiding the bounce through other changes I dont get airtime before the drift, or the drift doesn't go as much left as we need COOKED

mint mesa
#

3 more frames of delay seemed the best as I'm a frame ahead and have less X coordinate distance, 2 also seemed very good

#

plus how much Daisy is faster than Yoshi but ig it's hard to estimtate

#

for now I'd be fine uploading this run once Aoiro's timesave has been implemented as good as possible. imo not worth delaying the ultra again, at least not before we've tested the ultra with Daisy extensively and can't get the fast yoshi ultra with her

gentle kelp
#

so here we are trying to carry aoiro's timesave ? is that correct ?

#

or are we trying to redelay the ultra

mint mesa
#

I'm gonna try to make the ultra with daisy from the shroom to prove it's possible

#

agc player up until a few different points without changing the input. I honestly don't see why it wouldn't work

#

before that, it desyncs because of different stats (mostly handling stat) and thus doesnt get a good tree bonk

#

since the UR 3lap is at the lap 2 ultra, it might be better to try and go for the fast ultra there first and put this flap on the back burner for now once the yoshi run is finished and uploaded

mint mesa
earnest light
#

Will anymore work be done on this or are we calling it finished

#

Also who is uploading it

woeful basin
earnest light
#

Main problem with that is his backlog of videos
I think Ejay said something about wanting to upload it but idk

indigo creek
#

I mean if you asked monster you could probably upload it yourself

pallid holly
#

@tranquil venture upload or no

#

keep the momentum going

tranquil venture
#

Probably not anymore

mint mesa
#

I wanna get the conversation about what to do w/ the Yoshi run going again. Since Monster and myself pulled off the fast ultra with Daisy ( #1344592240164470806 message ), this can ofc be applied to this category too.
There's been lots of effort by a lot of people to get this far and it'd be a bit of a waste to not have the progress reflected in this category's BKT history. More importantly, Yoshi is just a really cool guy.
In the end it's gonna come down to whether the character switch, some new strats (Aoiro's new ending sc strat paired with better geyser cycles) and the time between uploads make the runs distinct enough to warrant an (unlisted?) upload of the Yoshi run.
When the Daisy will be finished or even worked on in the first place is another question ofc. I personally want to focus on the 3lap of this glitch and NG categories first (won't have time until October tho).

#

imo an unlisted upload is the way to go as to not take too much shock value off of a final, optimised Daisy run

dull ridge
#

i think we should upload it not unlisted at all, and then put a disclaimer (in the description probably but no one reads it) that a daisy run is in the works already

imo all the strats and time each player has put in this run is not worth an unlisted video
it's been almost 2 years since the start of this run

small scroll
#

i am not a fan of uploading unlisted. don't let perfect be the enemy of good

woeful basin
#

you're in a boost for a lot of the flap so daisy won't save much, I'd say upload it and wait another 2 years to pull it off with daisy

tranquil venture
#

I agree with Paul and think an unlisted upload is a good option

dull ridge
#

i don't agree. just why

dull ridge
#

i mean i was one of the first ones to actually work on making the ultra with daisy and complaining about continuing the work on yoshi, but now that it's fully finished and optimized i don't see why it should get unlisted

tranquil venture
#

because it's not optimised

modern trellis
#

Wouldn’t it be more correct to say it’s not optimal?

dull ridge
#

^ i think it's optimised enough

#

to get an upload

tranquil venture
#

it's not fully finished because the geyser cycles have once again cost us time

#

the first flap is going to be the one that everyone sees, so I'd rather have that one be the flap that we know will be faster

tranquil venture
#

We're in trick boosts for a lot of the flap, but rarely in a wheelie simultaneously

#

Which means Daisy will save a lot

small scroll
mint mesa
woeful basin
#

the whole "wait till the run is absolutely perfect before upload" culture is the thing I dislike most about mkwii. I could care less about more shock value and attention going to a slightly unoptimized run and on top of that, the average viewer won't nitpick this run and say "erm, you could save 0.00000001 seconds if you use daisy, so you have to spend another 2 years redoing the run". Also, yoshi deserves the attention tbh

mint mesa
#

It also depends on who's gonna upload it. ik Monster likes his uploads to be pretty much perfect so I doubt he wants to upload the Yoshi run, but he's the main author, so that's why I suggested an unlisted upload in the first place.

#

Need to hear what he says first

#

Tho it's also true that Monster gets a lot more views than most people uploading runs, so it's likely many people would see the flap there for the first time even with a public Yoshi run out there already

woeful basin
#

"lirwm upload since he created the thread" 🔥

pallid holly
#

as someone who has no stock in this I think you should upload yoshi because yoshi is cool

woeful basin
#

because DashQC is cool*

tranquil venture
#

also why are you getting angry for?

tranquil venture
woeful basin
# tranquil venture The average viewer can't tell whether a run improvable by 0.5 is unoptimised or ...

it's not like this is a 2:09.223 on kc ur 3lap. This is a very optimized TAS that uses optimal strats for the character used. The only know timesave (other than daisy and extreme micro-optimizations) is a little from the geyser cycles. Disregarding my personal upload standards these days (which are a lot better then they used to be), I still believe months of work is not worth 0.5 seconds of timesave in a video game, and therefore, the yoshi flap should be uploaded.

tranquil venture
#

ok. I disagree

#

hang on are you an author of the run?

woeful basin
#

pretty sure I got backtracked

tranquil venture
#

the people who spent this most time on this run (paul, alego, me) seem to be the ones who want it unlisted lol

woeful basin
tranquil venture
woeful basin
indigo creek
#

but yeah this is just a repeat of the toadette/baby daisy situation on rsl

#

just upload the best we can get with the current character (yoshi) and then go all in on the new character (daisy)

tranquil venture
#

I was under the impression that the toadette run was thought to be optimised

indigo creek
#

yeah it was

#

i didnt realise yoshi had more left

tranquil venture
#

the geyser cycles are bad again

indigo creek
#

well if the run's gonna be redone with daisy then they can be perfect in that tas

tranquil venture
#

sure

indigo creek
#

yoshi was redone enough times and deserves to be uploaded properly

tranquil venture
#

nah

indigo creek
#

why

#

there is no point in not uploading it publicly, we have no way of knowing how long it will be until the daisy tas is finished

tranquil venture
#

all the points are in chat already I'm not going to repeat myself

#

main authors of the run want it unlisted, that's that

indigo creek
tranquil venture
#

why is that silly?

#

why is it silly that we want something we're more proud of to get more attention

#

I think that's perfectly reasonable

indigo creek
#

why have we somehow gone back to not being okay with uploading a tas that can be improved? i thought we finally got over that a couple years ago

indigo creek
#

it shouldn't have to be this complicated

tranquil venture
#

it's really not complicated. run improvable + wrong character = rather showcase optimised run + right character

#

you're not even a key author of this run so idk why you're pushing so hard

#

there is no "culture" that tactical speaks of, nobody gets flamed for uploading things that aren't perfect anymore

#

it's only people's personal standards these days

indigo creek
#

because as soon as this decision is made for one run it will start happening in other runs

#

sure, we have improved compared to the past - people are no longer flamed for not having the same standards

#

but people still have unnecessarily high standards, and that is just harmful for the community imo

tranquil venture
#

if it happens again then it'll be because of the BC flap authors' personal standards (which have existed for ages), not because of precedent set here

tranquil venture
indigo creek
#

the justification for not uploading an unoptimised run is always that it won't take long for it to be optimised and that never turns out to be true

tranquil venture
#

is that the justification for this? I don't think so

indigo creek
#

well do you think it will be long before daisy flap is uploaded?

#

and is that part of why you want to wait for it to be the first public flap?

tranquil venture
#

I don't know and I'm not really making my decision based off that

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I redid everything in the Yoshi flap from the ultra landing trick all the way up to the ramp trick in like 10 minutes

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I don't know how long it'll take with Daisy

indigo creek
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well exactly, it could be weeks or months before someone is interested in optimising everything again with daisy - during that time, people in the public still won't have seen the yoshi flap that could have been uploaded in the meantime

tranquil venture
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that's the point

ebon plinth
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just agc it and finish in 3 days

indigo creek
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regardless of whether it is true or not, i think it shouldn't be used as an excuse at all

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the problem is still in the fact that people are willing to throw away nearly completed runs because of known improvements

tranquil venture
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we're literally living in the thriving era of perfect runs and it's never been better

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I'm loving it

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and again that's just based off of authors' personal standards

indigo creek
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having high standards is great when all the strats are found and the run goes straight to being uploaded without any hurdles

tranquil venture
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there's still no community culture

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shadow and tactical already complained about NG being optimised to corvid so you can read corvid's responses in this convo #tas-general message

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I'm not going to repeat his points

indigo creek
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im not talking about tasing being too hard or anything

tranquil venture
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I really don't have time to talk more, and my mind is pretty set on this flap

indigo creek
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im really disappointed that you guys are deciding to just upload it unlisted

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a lot of work went into the yoshi flap

ebon plinth
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I have no right to an opinion here but I don't even think it should go up unlisted

indigo creek
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if i cant change your mind then so be it

tranquil venture
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and that work will be preserved on the bkt history

indigo creek
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i really hope this kind of mindset doesn't spread to other projects though

tranquil venture
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would you be advocating for BC3 NG 3lap to be uploaded if it was driven with Rosalina and had to lose 0.2 for bad thwomp cycles?

indigo creek
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no, rosalina was never faster

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yoshi was thought to be optimal

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then it was discovered daisy could do the good ultra

tranquil venture
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Yoshi was never faster either we were just coping

indigo creek
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after the tas was basically done in fact

ebon plinth
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we have the good ultra with daisy right? the hard part is already done, it could genuinely be finished in a few days

tranquil venture
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yes we just need to replicate QM on the landing trick

indigo creek
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imagine if 2 months ago people found out that a different character was faster for MT UR 3lap

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before the end of lap 3 was done

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would you be advocating for that run to be restarted

tranquil venture
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yes

ebon plinth
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I would've agreed with you a year ago but now AGC invalidates your point imo

tranquil venture
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well I'd probably finish the bad character run and upload it unlisted first

indigo creek
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it's not just the fact that it may or may not be done quickly

ebon plinth
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work on an old run can easily be copied over now, or in this case can easily be referenced for matching QM. The work isn't lost

indigo creek
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it's that the first TAS had all the hard work put in to develop strats and come up with new optimisations by all the different authors, and then you're saying we should just upload that unlisted because the new run with less strat development and less people involved is "more important" to be published first

tranquil venture
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you keep talking about hard work, but the people who put in the hardest work are the ones who are wanting an unlisted upload lol

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I discovered the 2 main strategy changes as well

indigo creek
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i mean you're forgetting the dozen or so other authors who got backtracked or overwritten in the creation of the final yoshi flap

tranquil venture
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tough luck sadly

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I've had my contributions to the ends of runs be overwritten tens of times

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just happens

indigo creek
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i mean yeah i agree with that, i'm not saying we should be crediting those people or anything

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but you're saying that the only people who put in hard work are the final authors and that's just not fair

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anyway i've got all my points out, and you are set on this being unlisted, so let's just stop this here and move on with getting that uploaded

tranquil venture
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I'm happy to upload the flap unlisted to my channel

small scroll
# indigo creek insane to see you say this

rsl was found to use the wrong character and miss a strat before upload. i was motivated to work on it to redo, but the slower run was forced to be uploaded anyway. pissed me off badly, but i understood that's how the community operates.
bc flap was found to use the wrong character and have bad cycles before upload. zero people have been motivated to redo it. so why the fuck is this run not forced to be uploaded too?

tranquil venture
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so the real answer is that you would personally want an unlisted/no upload, but you just want this uploaded out of consistency so that it makes you feel better about rsl

indigo creek
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i think that but instead of spite it's just consistency

tranquil venture
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and very convienient that you miss the screenshot i sent right above kierio's message

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this was about GV2 NG

indigo creek
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it wasn't convenient you're missing his point

small scroll
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have fun

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kierio gets it

indigo creek
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it's hypocritical that people were up in arms about rsl if this is what happens on bc

tranquil venture
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it's only hypocritical if it's the same people involved

indigo creek
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i mean it is, you're involved

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iirc you were involved with rsl

tranquil venture
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was i forcing corvid to upload rsl?

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as far as i remember it was campbell

indigo creek
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well no but you were one of the people who were advocating on the pro-upload side

tranquil venture
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i went back and read chat and it was corvid arguing with citri and campbell

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i was neutral

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i said this to try and diffuse the argument

indigo creek
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alright fair enough

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i think corvid still has a point that it's not fair he can be pressured into having that tas uploaded if the same isn't going to happen here

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it's been the general consensus that uploading rsl was the right thing to do so uploading bc should be equivalent

tranquil venture
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isn't the rsl video unlisted anyway

indigo creek
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is it? i dont even know

tranquil venture
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yeah it is

indigo creek
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i never wanted to watch it after the encode was ruined

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citri also uploaded it so i was never recommended it

tranquil venture
indigo creek
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but yeah if rsl was unlisted i'd say there's not much different to rn

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citri uploading it was practically unlisted anyway

tranquil venture
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if anything i don't get why corvid apologised for uploading something unoptimised, but is angry that we don't want to upload something unoptimised now

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why aren't we allowed to

indigo creek
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he's not angry that you dont want to upload something unoptimised now

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if he were an author he wouldn't want to upload it either

tranquil venture
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corvid is an author

indigo creek
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wait really

tranquil venture
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yes

indigo creek
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ok then whatever if he was the main author

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point is he wouldnt want to upload it if he was the one uploading

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he's angry that this same level of support for not uploading wasn't around when rsl happened

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anyone who was around for rsl who was actively arguing was in favour of uploading except corvid

tranquil venture
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if he's not angry at me then he should be civil and not call my opinions about BC bullshit

indigo creek
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when did he say that

tranquil venture
indigo creek
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pretty sure thats just him trying to lead you to the same conclusion as what he wanted for rsl

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"if you think this is unoptimised and dont want people to see the yoshi run, why not just not upload it at all?"

tranquil venture
indigo creek
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he just wants equal treatment

tranquil venture
tranquil venture
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apologising? uploading BC public to make him feel better?

indigo creek
# indigo creek he just wants equal treatment

if what the community wants is unoptimised runs in these scenarios published then every unoptimised run in these scenarios should be published
if what the community wants is for them not to be published, then he feels that rsl should not have gone the way it did, and i would imagine an apology would be appreciated

tranquil venture
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why do we keep talking about the community

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why can't it just be individual preference!!

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if this was tactical and shadow's project, and i was just someone who saved time on the last turn, i would be ok with them uploading it public

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it's all relative standards

indigo creek
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unrelated but fwiw people's individual preferences can influence new tasers' preferences, and thus after long enough could become community-wide preferences

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hypothetically of course

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so it's not like a few people having individual preferences is meaningless

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if it could influence other people then care should be taken

tranquil venture
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sigh

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ok, EVEN if that was some side consequence that had a chance of happening, it shouldn't be a reason for people not being allowed to have their own preferences and standards

indigo creek
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yeah im not saying you cant have preferences and standards but it's important to know that your preferences can affect other people so just saying "individual preference so it doesnt matter" doesnt work

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this conversation is going nowhere can i go now

tranquil venture
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so yes conversation over for now

small scroll
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idc to backread just make a fucking choice for the future

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i hate inconsistency

tranquil venture
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i get that you want a standardised choice but i'd much prefer we just have individual decisions based on what authors want

tranquil venture
indigo creek
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just btw following author intent goes against wanting full documentation of bkt history

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the two are not compatible

small scroll
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stop pinging me

indigo creek
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thats why we have massive holes in ur categories' histories (monster doesnt release a lot of his tases)

tranquil venture
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i don't have time to ask why tbh

indigo creek
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me or corvid

tranquil venture
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u

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corvid's cracked it i think so i don't think he'll be around in the next couple days

indigo creek
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huh?

tranquil venture
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he left the thread

indigo creek
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okay

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he just doesnt wanna be notified

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fair enough

indigo creek
# tranquil venture i don't have time to ask why tbh
  • some authors have certain standards for what is considered "publishable", which means you can end up with optimised tases that are never published provided the authors are dissatisfied with it enough. depending on the author and depending on how the authors feel on the day, a better tas could be less publishable than a worse one.
  • full documentation of bkt history relies on some sort of consistency for what counts as a separate entry in the progression of a category, and going by "what the authors want" is inherently inconsistent. we have been going by author intent on the site, i.e. we don't forcefully add tases that authors don't want on the site if they aren't happy with the tas, which has resulted in several strat changes which have been properly TASed to go undocumented on the site
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just in defense of going by author intent: it has allowed us to avoid having to make executive decisions on whether an unlisted or unpublished TAS deserved to be put on the site, since if it wasn't finished and sent off to be verified, it automatically won't end up on the site, making the decision fall on the author

soft hare
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bruh

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i'm all up for transparency and unhoarding but i'm not sure why this is a problem now of all times

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like idk every run is a different thing with different authors and choices

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personally i'm all for not rushing stuff and uploading minor runs unlisted so bkt history is preserved but i don't get why a single strict rule has to be enforced when there are valid arguments for both options

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since there'll always be debates just let each main author/uploader have it their own way

mint mesa
mint mesa
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Assuming Monster is still the main author, he has inputs in the whole run so I did.

dull ridge
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by main author do we mean who did the most important stuff (e.g. the ultra) or who has the most inputs

soft hare
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most inputs doesn't necessarily translate into most effort put so i'd say the former

dull ridge
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yeah same

real vine
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I think whatever the strat, Monster deserves to be the one to upload it

earnest light
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Yeah but he has a long backlog of videos he hasn’t uploaded

mint mesa
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@forest walrus Can we hear your thoughts on this please?
to recap:
Since you and me pulled off the fast version of this ultra with Daisy, this category is gonna be using Daisy too and I think you as the main author will want to upload the Daisy run. It's probably safe to assume that that upload is still a very long time away, which is why we've been discussing if we want to upload the Yoshi run in the meantime (public or unlisted?).
Note that the Yoshi run is not fully optimised, Aoiro's faster strat on the ending shortcut would need us to delay the ultra again by 3 more frames for the geyser cycles to be optimal again. Especially with the imminent character switch I don't think anyone wants to do that tho, so the .241 is likely the final time with Yoshi.

forest walrus
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I think yoshi should be uploaded public if nobady wants to touch it again.
don't care who is uploading yoshi or daisy runs

mint mesa
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sounds good to me!

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it's my first BKT contribution so I'd like to upload this myself if that's fine with everyone

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@tranquil venture @gentle kelp final verdict?

tranquil venture
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can you enable this gecko code?:

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04257E64 30000000

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no blur background code, ntsc-u

dull ridge
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what are the authors again

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things have been backtracked so much idek

woeful basin
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I could record if you want