#Magazine Size bonus

28 messages · Page 1 of 1 (latest)

elfin widget
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Just picked up a Footsoldiers helm, it has a +15% to mag. I assume it doesn't work on shotguns because it doesn't have a magazine. Wasn't sure so I thought I would ask here.

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it affects most weapons.

It can be unfortunate for weapons that load 1 round at a time (small revolver) as youll be shoving like 19 rounds into a 8 round cylinder and makes a full reload take ages. (the triple barrel will also just shove more rounds into obviously filled barrels.)

elfin widget
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elfin widget
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at least with the cowboy hat i was getting 4 shots instead of 3

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I haven't tried since the 24th, moved on to other mods

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almost done with dinner, I still have helms with the bonus.. I can check as well.

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elfin widget
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Loading up my game, I've got both the 3 barrel and trench

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dunno about trench i keep making new saves before i leave paradise bc min maxing and testing skills

elfin widget
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Well its 8 for the 30%, I don't have overprepped, but I'm going to assume 1 more

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For trench

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i will say (hot take) - part of me wishes that the revolver and triple barrel didnt get affected by magazine boosts bc the reloads are painfully slow with the extra animations

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elfin widget
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elfin widget
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Good catch, you're right

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all in all Id say if you do want bigger “magazines” id highly recommend taking the Overprepared Flaw if you didnt reject it already

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just so long as you never let it hit zero

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Only flaw I liked so far was Luddite

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Minus 25% Energy recharge and max gadget meter for +10% dmg resistance... My build is mostly around raw damage and I don't use gadgets mid combat

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# elfin widget Only flaw I liked so far was Luddite

over prepared is fine for precise/slower weapons where you likely arent mag dumping,

bad knees hasnt negatively affected me for the 30% crouch movement boost

idk that ive given any other flaws a real shot bc the trade offs for the rest seem detrimental in the long run