#Offset not mirroring properly in animationplayer 2d

2 messages · Page 1 of 1 (latest)

gaunt turret
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I have an animationplayer where I animate the offset for my player sprite. There is one frame of my run animation where my sprite was off so I had to offset it by -9x. It looks fine running to the right but the offset looks very wrong when running to the left. What should I do to make it look identical when flipped?

pine prawn