Hello!
Bit new to Godot and switched over from Unity. While I'm comfortable with coding I am not quite used to how godot handles their scripts.
I have a simple scene here with tiles in a gridmap, the models are of the GLB file type.
What I wish to do is that in my node3D library of all the models, I wish to add collision to all of them using code so I don't need to manually add this to each of them since I plan to make this very convenient for mods in the future.
I tried running a script inside the library main node, but it doesn't start up in the main scene since the library main node is not present there, so I added a GameManager scripts that runs the library nodes ready function in the main scene.
But what I am suspecting is that the library is not at all loaded with all their children when this happens, is there a way to preemptively load this library and all it's children or am I going about this the wrong way?
It's all static objects right now and none of them will have animation.