I don't understand why the file wont load properly
print("2dscenePacked: ", data.current_2d_scene)```
2dscenePacked: <PackedScene#-9223371825344409755>
ResourceSaver.save(data ,"user://save.tres")
func _load():
var path := "user://save.tres"
if FileAccess.file_exists(path):
var data = ResourceLoader.load("user://save.tres") as SceneData
print(data) ##<Resource#-9223371792310068520>
print("2dscene: ", data.current_2d_scene)``` 2dscene: <null>