#just a simple hit system...that i can't figure out.
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it keeps print the "uhh" for some reason and when i remove the code in the physics process it decides to not detect anything.
oh, it needs to be another area3d node.
kidding. i don't know what happened, but raycasts are working.
area_entered() is a signal, not a boolean. the boolean return value of a signal is just if it's valid or not, so it will always return the same value.
the 2 ways to check intersections of an area is to connect the entered and exited signals to functions, or to use the get_overlapping_areas/bodies functions.